Shorafa Pamodae

Jeska Green's page

36 posts. Alias of Pezmerga.


Classes/Levels

Bard (Arcane Duelist) 7 / Fighter (Rondelero Duelist) 7

Gender

Init:4 Per:12 HP: 84/84 AC:31 FF:27 T:15 CMB:11 CMD:26 F:9 R:10 W:7

About Jeska Green

Jeska Green
Female Demon-Spawn Tiefling Bard (Gestalt Fighter (Rondelero Duelist), Arcane Duelist) 7
CN Medium Outsider (native)
Init +4; Senses darkvision 60 ft.; Perception +12
Hero Points 2/3
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Defense
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AC 31, touch 15, flat-footed 27 (+8 armor, +5 shield, +4 Dex, +3 natural, +1 deflection)
hp 84 (7d10+14)
Fort +9, Ref +10, Will +7
Resist cold 5, electricity 5, fire 5
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Offense
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Speed 30 ft.
Melee Buckler Bash +10 (1d3+5/x2) and
. . +1 Keen Falcata +12/+7 (1d8+11/17-20/x3)
Special Attacks bardic performance (move action) (19 rounds/day), bardic performance: distraction, bardic performance: fascinate (3 targets) (dc 16), bardic performance: inspire competence +3, bardic performance: inspire courage +2
Bard (Gestalt Fighter (Rondelero Duelist), Arcane Duelist) Spells Known (CL 7):
3 (2/day) Haste, Purging Finale (DC 16)
2 (4/day) Heroism, Cure Moderate Wounds, Glitterdust, Invisibility
1 (5/day) Saving Finale (DC 14), Expeditious Retreat, Silent Image (DC 14), Grease (DC 14), Cure Light Wounds
0 (at will) Read Magic, Dancing Lights, Ghost Sound (DC 13), Detect Magic, Mage Hand, Prestidigitation (DC 13)
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Statistics
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Str 20, Dex 18, Con 14, Int 10, Wis 10, Cha 16
Base Atk +7; CMB +12; CMD 27
Feats Arcane Strike, Armor of the Pit, Combat Casting, Disruptive, Exotic Weapon Proficiency (Falcata), Improved Shield Bash, Lingering Performance, Power Attack -2/+4, Shield Focus, Shield Slam, Taldan Duelist, Two-weapon Fighting, Weapon Focus (Falcata), Weapon Specialization (Falcata)
Traits Indomitable Faith, Resilient, Shadow Stabber
Skills Acrobatics +14, Bluff +7, Climb +9, Diplomacy +7, Escape Artist +9, Intimidate +7, Knowledge (arcana) +4, Knowledge (dungeoneering) +4, Knowledge (local) +4, Knowledge (planes) +9, Perception +12, Perform (dance) +7, Spellcraft +10, Stealth +13, Use Magic Device +12
Languages Common, Infernal
SQ arcane bond - weapon (1/day), bardic performance: bladethirst (+1), bardic performance: rallying cry, buckler bash, buckler catch
Other Gear +2 Mithral Breastplate, +2 Buckler, +1 Keen Falcata, Belt of physical might (Str & Dex +2), Cloak of resistance +1, Ring of protection +1, Backpack, masterwork (empty), Bedroll, Blanket, winter, Trail rations (6), Waterskin (2), 123 GP, 9 SP
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Special Abilities
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Arcane Bond - Weapon (1/day) At 5th level, an arcane duelist gains the arcane bond ability as a wizard, using a weapon as his bonded item, allowing him to cast any one additional spell that he knows once per day. He may not choose a familiar or other type of bonded item. He may
Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Bardic Performance (move action) (19 rounds/day) Your performances can create magical effects.
Bardic Performance: Bladethirst (+1) (Sp) Enhance weapons.
Bardic Performance: Distraction (Su) Counter magical effects that depend on sight.
Bardic Performance: Fascinate (3 targets) (DC 16) (Su) One or more creatures becomes fascinated with you.
Bardic Performance: Inspire Competence +3 (Su) +2 competence bonus for one ally on a skill check.
Bardic Performance: Inspire Courage +2 (Su) Morale bonus on some saving throws, attack and damage rolls.
Bardic Performance: Rallying Cry (Su) Replace your allies' saves vs. fear with your Intimidate check result.
Buckler Bash (Ex) At 2nd level, a rondelero can perform a shield bash with a buckler (use the same damage and critical modifier as for a light shield). This ability replaces bravery.
Buckler Catch (Ex) At 3rd level, a rondelero can catch his opponent's weapon between his buckler and his forearm, effectively wedging the hafts of polearms and hammers or the flats of blades. This functions as a disarm combat maneuver, and the rondelero gains a +4 bonu
Combat Casting +4 to Concentration checks to cast while on the defensive.
Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks.
Damage Resistance, Fire (5) You have the specified Damage Resistance against Fire attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Disruptive +4 DC to cast defensively for those you threaten.
Improved Shield Bash You still get your shield bonus while using Shield Bash.
Lingering Performance Bardic Performances last 2 rds after you stop concentrating.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Shadow Stabber An instinct for dishonorable conduct serves you well when fighting opponents who are blind, oblivious, or blundering around in the dark. You gain a +2 trait bonus on melee weapon damage rolls made against foes that cannot see you.
Shield Focus +1 Shield AC
Shield Slam Shield Bash attack gives a free bull rush on a hit.
Taldan Duelist Gain +1 shield bonus to AC, +2 on Acrobatics checks
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Background
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It all began so innocently. Upon reaching Port, Azmarella Green decided to get a drink. It had been a long day, along day and the constant bickering amongst the rest of the crew, and the 3 weeks at sea had took it's toll on Azmarella.

Being one of two females on the crew of the "Bearded Devil" didn't make life easy either. Pirates they were, and they were good at what they did. Yet, that didn't stop the sexism and the nasty remarks from the lonely, cranky men. Luckily, their captain Demetri was respected and feared by the crew, and respected the two women himself, for his own reasons anyway. One of which was his own sister Jasmine.

This fact restrained most of the common behavior men display when drunk and rowdy, as the only thing stronger than the desire of these men, were the fear they had for Dimitri. The story of Chase Farrow was a popular and terrifying one amongst the crew. He, drunkenly, decided to grab Jasmine somewhere he wasn't supposed to, and tried to have his way with her. So Captain Dimitri, a fair man by his own estimation, decided to cut off his hand.... and threw the rest of him over board. Dimitri had the hand mounted and displayed for all to see.

Azmarella and Jasmine got on well enough themselves, but this was port! Every man and woman for himself. At least for the night. Anyone who didn't make it back the next day answered to Dimitri. Something you wanted to avoid. With this in mind, Azmarella still went into the tavern, although she doesn't recall the name of the establishment, she does remember the unmistakable smell of sulfur in the air.... It still haunts her to this day.

Azmarella woke up on the Bearded Devil. She didn't remember anything from the night before, save the smell of sulfur. Her body was fatigued, and she had deep scratches on her back that were oncerning indeed.

If it had been a normal human pregnancy, it most likely would have not survived the hard life of the open sea. However, 9 months later, Azmarella gave birth. She took over cooking duties about 6 months in, after Dimitri had learned of her condition. Normally, he might had dropped a pregnant woman off in a random port, or even tossed her overboard if he didn't like her. That would have been the likely scenario had Dimitri not had a strong interest in Azmarella, he decided to offer her the chance to be his wife, and the kid would join his crew. Afterall, it beat drowning or rotting away in a random locale.

Their marriage didn't last long, as when Jeska was born, her mother did not survive the birth. However, to Dimitri's surprise, Jeska came out with tiny horns and a tail. To most people this would be an abhorant site, but to pirates it was nothing at all. Dimitri had heard stories of thiese fiend blooded offspring, and if they were as tough and hardy as the stories suggest, this little one, his new so called "daughter" would prove to be a great addition to his crew.

Jeska grew up taking to life on the boat with ease. She loved to pester the crew, and get into trouble. However, she absolutely hated her "Father". He did everything in his power to control Jeska. He would beat her for talking back, he would take her food rations away for insubordination, he would make her swim alongside the boat for sport. Almost as if he enjoyed pushing her to her limits. She vowed one day she would not only get away, but she would make him pay.

Her chance at freedom came on the eve of Dimitri's birthday, she had gotten her hands on some deadly poison and a fine rum in a Varisian port town, and decided to put it to use. It costed her almost everything she had saved up over the years, but it would be worth it to see Dimitri die right before her eyes. Then she would leave and never return. She had made sure the poison blended well with the rum, and she had no reason to believe her father would suspect a thing.

Unfortunately for Jeska, her father decided to share his rum with his sister, Jasmine. Jasmine took the first drink, and within minutes dropped dead.

Dimitri, filled with rage and hatred, relentlessly attacked Jeska. Thinking he had killed her, he threw her overboard in disgust. Jeska was brought back to health by a kind fisherman, who despite knowing she was a tiefling, took pity on her. Jeska came to and decided to leave the region for good. She would hone her skills and one day return and end Dimitri once and for all.

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Personality
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Jeska is very untrustworthy of men, especially those in power. She is rebellious, and free spirited. She is playful by nature, but does sometimes take it a bit far. Her mouth got her into trouble on numerous occasions growing up, and still does to this day.

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Appearance
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Hair - Black
Eyes - Red
Skin - Light Lavender
5'6"
130 lbs.
Long slender tail with that comes to a spade like shape at the end.
Horns are pointy and straight, and jet black like her hair.