Lem

Jak Littlewolf's page

83 posts. Organized Play character for thejeff.


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Grand Lodge

[Per: +5, AC 16, Init +2, CMB +2, CMD 14, hp 14/14] Halfling Barbarian 1

No problem at all. As long as they're coming and I didn't miss them somehow.

Grand Lodge

[Per: +5, AC 16, Init +2, CMB +2, CMD 14, hp 14/14] Halfling Barbarian 1

Are we still waiting on chronicles or did I miss something?

Grand Lodge

[Per: +5, AC 16, Init +2, CMB +2, CMD 14, hp 14/14] Halfling Barbarian 1

Great!

"Thanks, Angruf. You do good work."

Grand Lodge

[Per: +5, AC 16, Init +2, CMB +2, CMD 14, hp 14/14] Halfling Barbarian 1
Venture Teller Play b'Post wrote:
Jak Littlewolf wrote:

Just a little more wrap up maybe? I assume the mists clear up when the idol is destroyed? And what about the monkeys? Where did they all come from? What are we going to do with them?

Jak would also break the other 2 idols, just in case. :)

Beyond that Jak caught a disease, IIRC. So, I believe he spends the next few days fighting that off. I'm not sure of the DC or Damage, so adjust the rolls as needed. I believe someone (Thovar?) identified it as ghoul fever. Maybe he or someone else can stick around for a few days to make some Heal checks to help out?

[dice=Fort Save]1d20+5
[dice=Fort Save]1d20+5
[dice=Fort Save]1d20+5
[dice=Fort Save]1d20+5
[dice=Fort Save]1d20+5
[dice=Fort Save]1d20+5
[dice=Fort Save]1d20+5
Though I suspect those last couple rolls will do it, even without help and with some Con penalty from the low ones.

Once recovered, Jak will go back to his "Day Job", doing pseudo-tribal tattoos.
[dice=Day Job]1d20+5

Jak will take con and dex damage each day until cured. Keep in mind Angruf's success give you +4 to the save.

Before I roll damage would you like to tell me if/when you want to visit a healer or buy a scroll (& what level caster you want :)

Well, until I get the cash from this job, Jak's got about 20gp to his name, so there won't be a lot of buying casting. :)

I think Angruf's care will do. Let's say if he missed 3 saves, we'll consider something else.

BTW, I believe he doesn't take ability damage every day, but only if he fails a save.

Grand Lodge

[Per: +5, AC 16, Init +2, CMB +2, CMD 14, hp 14/14] Halfling Barbarian 1

"Well, I've never had to fight a tiny wooden statue before. This Pathfinder thing is proving interesting."

Grand Lodge

[Per: +5, AC 16, Init +2, CMB +2, CMD 14, hp 14/14] Halfling Barbarian 1

Just a little more wrap up maybe? I assume the mists clear up when the idol is destroyed? And what about the monkeys? Where did they all come from? What are we going to do with them?

Jak would also break the other 2 idols, just in case. :)

Beyond that Jak caught a disease, IIRC. So, I believe he spends the next few days fighting that off. I'm not sure of the DC or Damage, so adjust the rolls as needed. I believe someone (Thovar?) identified it as ghoul fever. Maybe he or someone else can stick around for a few days to make some Heal checks to help out?

Fort Save: 1d20 + 5 ⇒ (8) + 5 = 13
Fort Save: 1d20 + 5 ⇒ (6) + 5 = 11
Fort Save: 1d20 + 5 ⇒ (2) + 5 = 7
Fort Save: 1d20 + 5 ⇒ (11) + 5 = 16
Fort Save: 1d20 + 5 ⇒ (14) + 5 = 19
Fort Save: 1d20 + 5 ⇒ (12) + 5 = 17
Fort Save: 1d20 + 5 ⇒ (20) + 5 = 25
Though I suspect those last couple rolls will do it, even without help and with some Con penalty from the low ones.

Once recovered, Jak will go back to his "Day Job", doing pseudo-tribal tattoos.
Day Job: 1d20 + 5 ⇒ (18) + 5 = 23

Grand Lodge

[Per: +5, AC 16, Init +2, CMB +2, CMD 14, hp 14/14] Halfling Barbarian 1

perception: 1d20 + 5 ⇒ (2) + 5 = 7
Jak's focused on the idol in front of him and doesn't even see Nigel point out the other niches.

"Good blow Thovar. The dagger hurts it. Let's see if I can!"

Greatax: 1d20 + 3 ⇒ (12) + 3 = 15
Damage: 1d10 + 1 ⇒ (7) + 1 = 8

1 round of fatigue left

Grand Lodge

[Per: +5, AC 16, Init +2, CMB +2, CMD 14, hp 14/14] Halfling Barbarian 1

"Thovar, try the dagger! Or give it to me."

Meanwhile, Jak moves to the idol and strikes
Ax, fatigued: 1d20 + 3 ⇒ (5) + 3 = 8
Damage: 1d10 + 1 ⇒ (5) + 1 = 6

Or do I need another Entangle Save? If so:
Reflex Save: 1d20 + 2 ⇒ (6) + 2 = 8

Not getting far with any of that.

Grand Lodge

[Per: +5, AC 16, Init +2, CMB +2, CMD 14, hp 14/14] Halfling Barbarian 1

Alright, I was hoping to help with the elf, since I climbed all the way up here, but...
"Angruf, free Nigel if he's sane and do something about our crazy giant if you can."
Seeing the idol, Jak rushes back down the pyramid towards Thovar, grabbing the Mwangi dagger when he gets there.
Reflex Save: 1d20 + 2 ⇒ (10) + 2 = 12
That should beat the entangle. I'm not sure how long it'll take to get there. It took a few rounds to climb, but down should be faster.

btw, we fast forwarded over 2 rounds of Jak climbing, right? Just need to track my fatigue.

Grand Lodge

[Per: +5, AC 16, Init +2, CMB +2, CMD 14, hp 14/14] Halfling Barbarian 1

Have we gotten back around to Jak and Angruf on top of the pyramid yet? And did the scroll have any affect on the elf?

Jak's kind of stuck until I know what's going on up there. The only other thing is who is closest to the idol I spotted?

Grand Lodge

[Per: +5, AC 16, Init +2, CMB +2, CMD 14, hp 14/14] Halfling Barbarian 1

Perception: 1d20 + 5 ⇒ (17) + 5 = 22
Perception: 1d20 + 5 ⇒ (19) + 5 = 24
Perception: 1d20 + 5 ⇒ (9) + 5 = 14
Perception: 1d20 + 5 ⇒ (7) + 5 = 12
Perception: 1d20 + 5 ⇒ (7) + 5 = 12

Those first two should be good enough, so I'll wait on actions till I know what I spotted.

Out of Rage and fatigued now. :(

Grand Lodge

[Per: +5, AC 16, Init +2, CMB +2, CMD 14, hp 14/14] Halfling Barbarian 1

With the gorilla down and no other obvious targets, Jak holds on to his Rage long enough to throw himself up the sides of the ziggurat.
climb Accelerated: 1d20 + 8 - 5 ⇒ (18) + 8 - 5 = 21

Grand Lodge

[Per: +5, AC 16, Init +2, CMB +2, CMD 14, hp 14/14] Halfling Barbarian 1

That second attack doesn't hit with a 23? Uh-oh.

Jak howls as loudly as the gorilla as he strikes for its leg.
Greataxe(Rage,Power Attack): 1d20 + 7 ⇒ (3) + 7 = 10
Damage: 1d10 + 10 ⇒ (3) + 10 = 13

And howls even louder when he can't even reach the leg.

Grand Lodge

[Per: +5, AC 16, Init +2, CMB +2, CMD 14, hp 14/14] Halfling Barbarian 1

"Thovar, keep moving down. Let's surround this thing"

Grand Lodge

[Per: +5, AC 16, Init +2, CMB +2, CMD 14, hp 14/14] Halfling Barbarian 1

Jak moves up, following Thovar, trying to avoid the smaller monkeys
and howls in Rage as he strikes at the Gorilla.

Greataxe(Rage,Power Attack): 1d20 + 7 ⇒ (4) + 7 = 11
damage: 1d10 + 10 ⇒ (10) + 10 = 20

Grand Lodge

[Per: +5, AC 16, Init +2, CMB +2, CMD 14, hp 14/14] Halfling Barbarian 1

Initiative: 1d20 + 2 ⇒ (11) + 2 = 13

Grand Lodge

[Per: +5, AC 16, Init +2, CMB +2, CMD 14, hp 14/14] Halfling Barbarian 1

"Alright", Jak slows, staying in front of Angruf instead of following Maul into the crowd, "Do you think that'll work on the monkeys?

Grand Lodge

[Per: +5, AC 16, Init +2, CMB +2, CMD 14, hp 14/14] Halfling Barbarian 1

"That's a lot of monkeys."
Jak follows Maul towards the ziggurat, ready to fight, but not attacking unless attacked.

Not sure it'll help, but...
Know(Nature): 1d20 + 5 ⇒ (19) + 5 = 24

Grand Lodge

[Per: +5, AC 16, Init +2, CMB +2, CMD 14, hp 14/14] Halfling Barbarian 1

I suspect our best chance at Spellcraft just hulked out, since the bard didn't make it.
"Salek, what do have to use on Nigel? The mists have left these two, they'll be clear headed again when they wake, though a bit sore."

Then he follows the even more giant and more impetuous Julian down the hall...

Who has the dagger?

Perception: 1d20 + 5 ⇒ (8) + 5 = 13
Perception: 1d20 + 5 ⇒ (15) + 5 = 20
Perception: 1d20 + 5 ⇒ (10) + 5 = 15

Grand Lodge

[Per: +5, AC 16, Init +2, CMB +2, CMD 14, hp 14/14] Halfling Barbarian 1

"Where are these monkey statues? We'll have to deal with those to end this.
Kadarnik and Yannis should be alright now. Once they recover physically anyway. The others have been.
"

Grand Lodge

[Per: +5, AC 16, Init +2, CMB +2, CMD 14, hp 14/14] Halfling Barbarian 1

Jak drops the staff and draws his axe as he leaps forward around or over the furniture as needed, trying to knock the last one out with the flat of his axe blade.

If I count correctly, I've got the movement to do that, even assuming the desk/chair counts as difficult

Great Axe, non lethal, flanking: 1d20 + 6 - 4 + 2 ⇒ (1) + 6 - 4 + 2 = 5
Damage: 1d10 + 4 ⇒ (8) + 4 = 12

Not that it matters.
Striking from a top a soft chair is not what Jak is used too. His swing goes wide.

Angruf, I think he'd be perfectly safe standing still. Neither of us even hit his square.

Grand Lodge

[Per: +5, AC 16, Init +2, CMB +2, CMD 14, hp 14/14] Halfling Barbarian 1

Yeah, it's back to non-lethal for me, when I close

Julian, you can do non-lethal without penalty, right?

Grand Lodge

[Per: +5, AC 16, Init +2, CMB +2, CMD 14, hp 14/14] Halfling Barbarian 1

Hearing the sounds of combat, Jak moves into the room, drawing his slingstaff and firing at the closest crazy.
slingstaff: 1d20 + 4 ⇒ (20) + 4 = 24
damage: 1d6 + 2 ⇒ (3) + 2 = 5

Crit: 1d20 + 4 ⇒ (5) + 4 = 9
damage: 1d6 + 2 ⇒ (4) + 2 = 6

I'm not sure what penalties apply. Definitely firing into melee. I tried to position so no cover applies, but I'm not sure.

Grand Lodge

[Per: +5, AC 16, Init +2, CMB +2, CMD 14, hp 14/14] Halfling Barbarian 1

Perception: 1d20 + 5 ⇒ (13) + 5 = 18

Coming to the doorway and hearing the voices:

"Yes. Sane and living. Are you Nigel? We're Pathfinders. Venture-Captain Hestram sent us to help."

Edit: On preview, I see we've moved on:
Initiative: 1d20 + 2 ⇒ (9) + 2 = 11
"Hold on a moment, we seem to have some trouble...

Grand Lodge

[Per: +5, AC 16, Init +2, CMB +2, CMD 14, hp 14/14] Halfling Barbarian 1

I figured we spent that time trying to figure out who had the CLW wand and deciding to use it. :)
It's only a couple of minutes

Grand Lodge

[Per: +5, AC 16, Init +2, CMB +2, CMD 14, hp 14/14] Halfling Barbarian 1

If you have it, then heal me with it! Please?
I'm still at 6/14. I don't need to be full, but I'd rather not drop on the first hit.
The disease can, and has to, wait. Though I'd appreciate the help at the end of the session.

Grand Lodge

[Per: +5, AC 16, Init +2, CMB +2, CMD 14, hp 14/14] Halfling Barbarian 1
Toren "Stand" Still wrote:
Yep, whoever I gave my CLW wand to back in the beginning feel free to zap him up!

I suspect at this point whoever you gave it too has forgotten it. Can we just assume it gets passed to one of the casters? It doesn't really matter who uses it.

Grand Lodge

[Per: +5, AC 16, Init +2, CMB +2, CMD 14, hp 14/14] Halfling Barbarian 1

Since this is relevant to my interests:

Heal wrote:
A healer’s kit gives you a +2 circumstance bonus on Heal checks.

So, no penalty for not having one. It's strictly a bonus.

OTOH, I'm not sure it's useful right now.

Heal wrote:

Treat Disease

To treat a disease means to tend to a single diseased character. Every time the diseased character makes a saving throw against disease effects, you make a Heal check. If your Heal check exceeds the DC of the disease, the character receives a +4 competence bonus on his saving throw against the disease.

Time: 10 minutes.

Near as I can tell from that, it doesn't give a new saving throw, just helps with the next one. Disease doesn't affect you right away and I probably won't need to make another save until tomorrow.

I think, in PFS, diseases and similar things are usually resolved at the end of the session.

Grand Lodge

[Per: +5, AC 16, Init +2, CMB +2, CMD 14, hp 14/14] Halfling Barbarian 1

Zapping me a couple times with Toren's wand of CLW, perhaps? With his permission, of course.
Jak is still at 0 and obviously staggering around.

Jak grimaces as he takes the will, only smearing a little blood on it and muttering, "I hope this worth it."

Grand Lodge

[Per: +5, AC 16, Init +2, CMB +2, CMD 14, hp 14/14] Halfling Barbarian 1

Jak slowly rises to his feet, using his axe to lever himself up.
"Oh am I glad you finished him off. I really didn't want to fight him from the ground. Or try to stand up."
"Thanks Toren. And thanks for the offer of the wand. That'll at least get me back in fighting shape again, even it doesn't help with the disease or whatever it is."

Still moving slowly, Jak will take a look at the fallen Osirian's possessions and then into the case that held him.
Perception: 1d20 + 5 ⇒ (3) + 5 = 8
If he doesn't find what he's looking for quickly, he'll go through the Osirian's stuff more carefully:
Take 20 Perception => 25

Grand Lodge

[Per: +5, AC 16, Init +2, CMB +2, CMD 14, hp 14/14] Halfling Barbarian 1

No need for that, Beckett. A little healing might be nice though.

Fortitude: 1d20 + 5 ⇒ (13) + 5 = 18
Fortitude: 1d20 + 5 ⇒ (4) + 5 = 9
And another failed save.

Still staggered from the last bite, Jak manages to duck out of the way of the teeth and directly into the claws. He collapses to the floor with 2 deep gashes in his side.

Assuming nothing intervenes before Jak's initiative
Stabilization: 1d20 + 2 ⇒ (18) + 2 = 20

Grand Lodge

[Per: +5, AC 16, Init +2, CMB +2, CMD 14, hp 14/14] Halfling Barbarian 1
Venture Teller Play b'Post wrote:

Julien steps up to the legionnaire and kicks the bronze plate.

Toren's charge similarly bounces off the undead's armor.

alpha group,starts round 2

I probably don't want to know, but any noticeable effects from my failed save?

Grand Lodge

[Per: +5, AC 16, Init +2, CMB +2, CMD 14, hp 14/14] Halfling Barbarian 1

Fortitude: 1d20 + 5 ⇒ (1) + 5 = 6
Jak bites back a cry of pain from Taltuma-Matl's bite.
Assuming he still can after the thing's bite affects him, he strikes back with all his might:
Greataxe(Power Attack): 1d20 + 5 ⇒ (4) + 5 = 9
Damage: 1d10 + 7 ⇒ (3) + 7 = 10
But the pain throws him off and his stroke goes wide.

Grand Lodge

[Per: +5, AC 16, Init +2, CMB +2, CMD 14, hp 14/14] Halfling Barbarian 1

I'll just leave this here, so we know where we are.
Init: 1d20 + 2 ⇒ (1) + 2 = 3

If this isn't the name he's looking for, and it isn't trying to attack him, Jak will make a slight bow, "Excuse me sir, didn't mean to disturb you." and move on to the next.

Grand Lodge

[Per: +5, AC 16, Init +2, CMB +2, CMD 14, hp 14/14] Halfling Barbarian 1

Jak moves further into the hall, still checking names on cases & sarcophagi, but also angling for a look around the corner where we can't see yet.

Perception: 1d20 + 5 ⇒ (7) + 5 = 12
Definitely faction mission:).
Assuming nothing drastic happens, he'll work his way through the hall until he finds what he's looking for.
You can call it a Take 20 search unless we're interrupted.

Grand Lodge

[Per: +5, AC 16, Init +2, CMB +2, CMD 14, hp 14/14] Halfling Barbarian 1

Perception: 1d20 + 5 ⇒ (1) + 5 = 6
I assume the giant warrior is an exhibit and not actually moving?
If so, after a moment's startlement at the even larger than normal giant, Jak starts to look around, checking for the new Mwangi exhibit and checking names on the sarcophagi and other cases.

Grand Lodge

[Per: +5, AC 16, Init +2, CMB +2, CMD 14, hp 14/14] Halfling Barbarian 1

Finding nothing of interest in the storeroom, Jak heads with the others for the Honored Dead.

Grand Lodge

[Per: +5, AC 16, Init +2, CMB +2, CMD 14, hp 14/14] Halfling Barbarian 1

Well, if no one else has any other questions, I guess we'll leave him outside and head back to the storeroom.

And keep our eyes open for monkey statues.

Grand Lodge

[Per: +5, AC 16, Init +2, CMB +2, CMD 14, hp 14/14] Halfling Barbarian 1

"Also, who else was in here? We know about Sheb. You said Nigel came in. You mentioned Nethys, is he another guard? Was there anyone else?"

Grand Lodge

[Per: +5, AC 16, Init +2, CMB +2, CMD 14, hp 14/14] Halfling Barbarian 1

Jak reaches up and takes the watchman's arm. "Come on, big fellow. It's over now. Let's get you outside where it's safe and then we'll find Nigel."

Not fighting him, just trying to slow him down and guide him out. Maybe calm him down a little.

Grand Lodge

[Per: +5, AC 16, Init +2, CMB +2, CMD 14, hp 14/14] Halfling Barbarian 1

That's probably the best choice.

"Get Toren back on his feet, if he's clear headed again. Get the guard awake and take him back outside. See if he knows anything. Even if there were other guards on duty. Then check the other room."

Grand Lodge

[Per: +5, AC 16, Init +2, CMB +2, CMD 14, hp 14/14] Halfling Barbarian 1

Who says you're waking up? :)

Grand Lodge

[Per: +5, AC 16, Init +2, CMB +2, CMD 14, hp 14/14] Halfling Barbarian 1

Since I think we're out of combat:
Jak leaves the two unconscious men to those more suited to healing, with only a quick "Make sure he's tied before you wake him up. I don't want go through that again."

He then takes a moment to poke through the rest of the room.
Perception: 1d20 + 5 ⇒ (8) + 5 = 13

Assuming he finds nothing of great interest, he'll turn to the snake, slitting its belly open to find what it's been eating and carving off a few steaks in the process. "What? Snake's good eating."

Grand Lodge

[Per: +5, AC 16, Init +2, CMB +2, CMD 14, hp 14/14] Halfling Barbarian 1

Oh no. Don't let him save now. I don't know what I'd do. Unless saving would actually cure him.

BTW, I think Julian will actually hit with that 15. Toren loses 4 from Tessa and 1 from Shield Focus so he should be at 15.
If we want to just move on.

Grand Lodge

[Per: +5, AC 16, Init +2, CMB +2, CMD 14, hp 14/14] Halfling Barbarian 1

bump :)

Someone please finish this fight.

Grand Lodge

[Per: +5, AC 16, Init +2, CMB +2, CMD 14, hp 14/14] Halfling Barbarian 1

And one more time.
greatax: 1d20 + 3 ⇒ (10) + 3 = 13
Damage: 1d10 + 1 ⇒ (7) + 1 = 8

Grand Lodge

[Per: +5, AC 16, Init +2, CMB +2, CMD 14, hp 14/14] Halfling Barbarian 1

Jak strikes in, trying to knock the shield clear with his axe.
Disarm(fatigued): 1d20 + 1 - 1 ⇒ (16) + 1 - 1 = 16
I think that does it.

"Bring him down!"

Grand Lodge

[Per: +5, AC 16, Init +2, CMB +2, CMD 14, hp 14/14] Halfling Barbarian 1
Toren "Stand" Still wrote:
You'd need to roll a 13 (based on your CMB) to grapple Toren. I kind of wish I hadn't now, but his whole build was centered around the idea of this veteran phalanx warrior, hard to hit and hard to grapple/trip.

Nah. It's a cool idea and a good character. Just work on those Will saves, alright?

Grand Lodge

[Per: +5, AC 16, Init +2, CMB +2, CMD 14, hp 14/14] Halfling Barbarian 1

Well, I'm not going to try to Grapple or Disarm. The size thing works against me.
I'll try to Aid anyone who does, though.

Disarm, then knock out seems the best plan to me. In the hopes that the mist will leave him like it did the other guy and then he'll be sane again.
If he just makes his save, he'll be a risk in the next fight.

Grand Lodge

[Per: +5, AC 16, Init +2, CMB +2, CMD 14, hp 14/14] Halfling Barbarian 1

Yes. The random gibberish has been great.

I do kind of wish it had been someone else though.
Someone we could take down a little more easily. :)

The only thing I can think of to do is to stack Aid Anothers to hit him. Especially when we're going for that last non-lethal attack.

It would be really sad if he managed to kill us all.