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[Per: +5, AC 16, Init +2, CMB +2, CMD 14, hp 14/14] Halfling Barbarian 1
![]() Venture Teller Play b'Post wrote:
Well, until I get the cash from this job, Jak's got about 20gp to his name, so there won't be a lot of buying casting. :) I think Angruf's care will do. Let's say if he missed 3 saves, we'll consider something else. BTW, I believe he doesn't take ability damage every day, but only if he fails a save. ![]()
[Per: +5, AC 16, Init +2, CMB +2, CMD 14, hp 14/14] Halfling Barbarian 1
![]() Just a little more wrap up maybe? I assume the mists clear up when the idol is destroyed? And what about the monkeys? Where did they all come from? What are we going to do with them? Jak would also break the other 2 idols, just in case. :) Beyond that Jak caught a disease, IIRC. So, I believe he spends the next few days fighting that off. I'm not sure of the DC or Damage, so adjust the rolls as needed. I believe someone (Thovar?) identified it as ghoul fever. Maybe he or someone else can stick around for a few days to make some Heal checks to help out? Fort Save: 1d20 + 5 ⇒ (8) + 5 = 13
Once recovered, Jak will go back to his "Day Job", doing pseudo-tribal tattoos.
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[Per: +5, AC 16, Init +2, CMB +2, CMD 14, hp 14/14] Halfling Barbarian 1
![]() perception: 1d20 + 5 ⇒ (2) + 5 = 7
"Good blow Thovar. The dagger hurts it. Let's see if I can!" Greatax: 1d20 + 3 ⇒ (12) + 3 = 15
1 round of fatigue left ![]()
[Per: +5, AC 16, Init +2, CMB +2, CMD 14, hp 14/14] Halfling Barbarian 1
![]() "Thovar, try the dagger! Or give it to me." Meanwhile, Jak moves to the idol and strikes
Or do I need another Entangle Save? If so:
Not getting far with any of that. ![]()
[Per: +5, AC 16, Init +2, CMB +2, CMD 14, hp 14/14] Halfling Barbarian 1
![]() Alright, I was hoping to help with the elf, since I climbed all the way up here, but...
btw, we fast forwarded over 2 rounds of Jak climbing, right? Just need to track my fatigue. ![]()
[Per: +5, AC 16, Init +2, CMB +2, CMD 14, hp 14/14] Halfling Barbarian 1
![]() Have we gotten back around to Jak and Angruf on top of the pyramid yet? And did the scroll have any affect on the elf? Jak's kind of stuck until I know what's going on up there. The only other thing is who is closest to the idol I spotted? ![]()
[Per: +5, AC 16, Init +2, CMB +2, CMD 14, hp 14/14] Halfling Barbarian 1
![]() Perception: 1d20 + 5 ⇒ (17) + 5 = 22
Those first two should be good enough, so I'll wait on actions till I know what I spotted. Out of Rage and fatigued now. :( ![]()
[Per: +5, AC 16, Init +2, CMB +2, CMD 14, hp 14/14] Halfling Barbarian 1
![]() That second attack doesn't hit with a 23? Uh-oh. Jak howls as loudly as the gorilla as he strikes for its leg.
And howls even louder when he can't even reach the leg. ![]()
[Per: +5, AC 16, Init +2, CMB +2, CMD 14, hp 14/14] Halfling Barbarian 1
![]() I suspect our best chance at Spellcraft just hulked out, since the bard didn't make it.
Then he follows the even more giant and more impetuous Julian down the hall... Who has the dagger? Perception: 1d20 + 5 ⇒ (8) + 5 = 13
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[Per: +5, AC 16, Init +2, CMB +2, CMD 14, hp 14/14] Halfling Barbarian 1
![]() Jak drops the staff and draws his axe as he leaps forward around or over the furniture as needed, trying to knock the last one out with the flat of his axe blade. If I count correctly, I've got the movement to do that, even assuming the desk/chair counts as difficult Great Axe, non lethal, flanking: 1d20 + 6 - 4 + 2 ⇒ (1) + 6 - 4 + 2 = 5
Not that it matters.
Angruf, I think he'd be perfectly safe standing still. Neither of us even hit his square. ![]()
[Per: +5, AC 16, Init +2, CMB +2, CMD 14, hp 14/14] Halfling Barbarian 1
![]() Hearing the sounds of combat, Jak moves into the room, drawing his slingstaff and firing at the closest crazy.
Crit: 1d20 + 4 ⇒ (5) + 4 = 9
I'm not sure what penalties apply. Definitely firing into melee. I tried to position so no cover applies, but I'm not sure. ![]()
[Per: +5, AC 16, Init +2, CMB +2, CMD 14, hp 14/14] Halfling Barbarian 1
![]() Perception: 1d20 + 5 ⇒ (13) + 5 = 18 Coming to the doorway and hearing the voices: "Yes. Sane and living. Are you Nigel? We're Pathfinders. Venture-Captain Hestram sent us to help." Edit: On preview, I see we've moved on:
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[Per: +5, AC 16, Init +2, CMB +2, CMD 14, hp 14/14] Halfling Barbarian 1
![]() Toren "Stand" Still wrote: Yep, whoever I gave my CLW wand to back in the beginning feel free to zap him up! I suspect at this point whoever you gave it too has forgotten it. Can we just assume it gets passed to one of the casters? It doesn't really matter who uses it. ![]()
[Per: +5, AC 16, Init +2, CMB +2, CMD 14, hp 14/14] Halfling Barbarian 1
![]() Since this is relevant to my interests:
Heal wrote: A healer’s kit gives you a +2 circumstance bonus on Heal checks. So, no penalty for not having one. It's strictly a bonus. OTOH, I'm not sure it's useful right now.
Heal wrote:
Near as I can tell from that, it doesn't give a new saving throw, just helps with the next one. Disease doesn't affect you right away and I probably won't need to make another save until tomorrow. I think, in PFS, diseases and similar things are usually resolved at the end of the session. ![]()
[Per: +5, AC 16, Init +2, CMB +2, CMD 14, hp 14/14] Halfling Barbarian 1
![]() Zapping me a couple times with Toren's wand of CLW, perhaps? With his permission, of course.
Jak grimaces as he takes the will, only smearing a little blood on it and muttering, "I hope this worth it." ![]()
[Per: +5, AC 16, Init +2, CMB +2, CMD 14, hp 14/14] Halfling Barbarian 1
![]() Jak slowly rises to his feet, using his axe to lever himself up.
Still moving slowly, Jak will take a look at the fallen Osirian's possessions and then into the case that held him.
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[Per: +5, AC 16, Init +2, CMB +2, CMD 14, hp 14/14] Halfling Barbarian 1
![]() No need for that, Beckett. A little healing might be nice though. Fortitude: 1d20 + 5 ⇒ (13) + 5 = 18
Still staggered from the last bite, Jak manages to duck out of the way of the teeth and directly into the claws. He collapses to the floor with 2 deep gashes in his side. Assuming nothing intervenes before Jak's initiative
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[Per: +5, AC 16, Init +2, CMB +2, CMD 14, hp 14/14] Halfling Barbarian 1
![]() Venture Teller Play b'Post wrote:
I probably don't want to know, but any noticeable effects from my failed save? ![]()
[Per: +5, AC 16, Init +2, CMB +2, CMD 14, hp 14/14] Halfling Barbarian 1
![]() Fortitude: 1d20 + 5 ⇒ (1) + 5 = 6
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[Per: +5, AC 16, Init +2, CMB +2, CMD 14, hp 14/14] Halfling Barbarian 1
![]() I'll just leave this here, so we know where we are.
If this isn't the name he's looking for, and it isn't trying to attack him, Jak will make a slight bow, "Excuse me sir, didn't mean to disturb you." and move on to the next. ![]()
[Per: +5, AC 16, Init +2, CMB +2, CMD 14, hp 14/14] Halfling Barbarian 1
![]() Jak moves further into the hall, still checking names on cases & sarcophagi, but also angling for a look around the corner where we can't see yet. Perception: 1d20 + 5 ⇒ (7) + 5 = 12
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[Per: +5, AC 16, Init +2, CMB +2, CMD 14, hp 14/14] Halfling Barbarian 1
![]() Perception: 1d20 + 5 ⇒ (1) + 5 = 6
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[Per: +5, AC 16, Init +2, CMB +2, CMD 14, hp 14/14] Halfling Barbarian 1
![]() Jak reaches up and takes the watchman's arm. "Come on, big fellow. It's over now. Let's get you outside where it's safe and then we'll find Nigel." Not fighting him, just trying to slow him down and guide him out. Maybe calm him down a little. ![]()
[Per: +5, AC 16, Init +2, CMB +2, CMD 14, hp 14/14] Halfling Barbarian 1
![]() That's probably the best choice. "Get Toren back on his feet, if he's clear headed again. Get the guard awake and take him back outside. See if he knows anything. Even if there were other guards on duty. Then check the other room." ![]()
[Per: +5, AC 16, Init +2, CMB +2, CMD 14, hp 14/14] Halfling Barbarian 1
![]() Since I think we're out of combat:
He then takes a moment to poke through the rest of the room.
Assuming he finds nothing of great interest, he'll turn to the snake, slitting its belly open to find what it's been eating and carving off a few steaks in the process. "What? Snake's good eating." ![]()
[Per: +5, AC 16, Init +2, CMB +2, CMD 14, hp 14/14] Halfling Barbarian 1
![]() Oh no. Don't let him save now. I don't know what I'd do. Unless saving would actually cure him. BTW, I think Julian will actually hit with that 15. Toren loses 4 from Tessa and 1 from Shield Focus so he should be at 15.
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[Per: +5, AC 16, Init +2, CMB +2, CMD 14, hp 14/14] Halfling Barbarian 1
![]() Toren "Stand" Still wrote: You'd need to roll a 13 (based on your CMB) to grapple Toren. I kind of wish I hadn't now, but his whole build was centered around the idea of this veteran phalanx warrior, hard to hit and hard to grapple/trip. Nah. It's a cool idea and a good character. Just work on those Will saves, alright? ![]()
[Per: +5, AC 16, Init +2, CMB +2, CMD 14, hp 14/14] Halfling Barbarian 1
![]() Well, I'm not going to try to Grapple or Disarm. The size thing works against me.
Disarm, then knock out seems the best plan to me. In the hopes that the mist will leave him like it did the other guy and then he'll be sane again.
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[Per: +5, AC 16, Init +2, CMB +2, CMD 14, hp 14/14] Halfling Barbarian 1
![]() Yes. The random gibberish has been great. I do kind of wish it had been someone else though.
The only thing I can think of to do is to stack Aid Anothers to hit him. Especially when we're going for that last non-lethal attack. It would be really sad if he managed to kill us all. |