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Female Elf Investigator 4 HP 38/38 Hero Points 1/1 AC 21 (23 w Shield) Saves F+6 R+12 W+11 Perc +10 Exploration Investigate Active Conditions: n/a Reactions: Clue in, Lead: [None]
![]() Jaehaera runs and tries to get up on the boxes, dropping her spiked chain as she does so. Athletics, to Climb: 1d20 + 9 ⇒ (3) + 9 = 12 She gets out her whip, and tries to snap it onto the Gnome. Devise a Stratagem: 1d20 ⇒ 7 Strategic Strike with Whip, Courageous Anthem: 7 + 11 + 1 = 19[
◆Stride (arrow of Time) ◆Climb ◆Interact to Draw the Whip ◇Devise A Stratagem (since the gnome can answer question's about Zatqualmish's disappearance) ◆strike ![]()
Female Elf Investigator 4 HP 38/38 Hero Points 1/1 AC 21 (23 w Shield) Saves F+6 R+12 W+11 Perc +10 Exploration Investigate Active Conditions: n/a Reactions: Clue in, Lead: [None]
![]() Dr. Jaehaera, feeling a burst of energy, strides up to the red Zombie and looks for an opening. Devise a Stratagem: 1d20 ⇒ 18 She sees it favoring one side, leaving it open on the other, so she swings her spiked chain counter-clockwise at angle of .8 radians from its spine. Attack Stratagem, CA: 18 + 11 + 1 = 30
She follows it up, spinning around with her chain. Spiked Chain, MAP, CA: 1d20 + 10 - 5 + 1 ⇒ (1) + 10 - 5 + 1 = 7
Actions ◆ Stride (Arrow of Time) ◆ Devise a Statagem ◆ strike ◆ follow up strike ![]()
Female Elf Investigator 4 HP 38/38 Hero Points 1/1 AC 21 (23 w Shield) Saves F+6 R+12 W+11 Perc +10 Exploration Investigate Active Conditions: n/a Reactions: Clue in, Lead: [None]
![]() Jaehaera tries to find a weak point in the blue zombie's defenses.
Seeing an okay opening, and being assured by Oskar's song, she steps forward and swings her chain into the blue zombie. Strike vs Blue, Courage Anthem, Strategic Strike: 7 + 11 + 1 = 19
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Female Elf Investigator 4 HP 38/38 Hero Points 1/1 AC 21 (23 w Shield) Saves F+6 R+12 W+11 Perc +10 Exploration Investigate Active Conditions: n/a Reactions: Clue in, Lead: [None]
![]() Jaehaera takes a second to think of how she wants to attack. Devise a Strategem against Yellow: 1d20 ⇒ 1 It doesn't look like the Zombie has a good opening. Jaehaera has Known Weakness, so I get a free Recall Knowledge. If its arcana or society, I have a +10, +9 if its crafting. If its religion, +8. If its a crit success, I give a +1 circumstance bonus to my allies to attack Yellow until the start of my next turn She instead tries to wrap her spiked chain under the zombie's feet and get it off its feet. Athletics vs Yellow Zombie's Reflex DC, Item and Status bonus: 1d20 + 9 + 1 + 1 ⇒ (8) + 9 + 1 + 1 = 19 She moves around and away from Yellow to give herself more options. ◆devise a stratagem ◇ recall knowledge ◆Trip ◆Stride ![]()
Female Elf Investigator 4 HP 38/38 Hero Points 1/1 AC 21 (23 w Shield) Saves F+6 R+12 W+11 Perc +10 Exploration Investigate Active Conditions: n/a Reactions: Clue in, Lead: [None]
![]() Fast Movement is a feat in the core rulebook, and Furious Footfall is a feature in the remaster Player Core 2. I think the reason that the feat doesn't have a point is that they made it a feature in the Remaster. ![]()
Female Elf Investigator 4 HP 38/38 Hero Points 1/1 AC 21 (23 w Shield) Saves F+6 R+12 W+11 Perc +10 Exploration Investigate Active Conditions: n/a Reactions: Clue in, Lead: [None]
![]() Society, Investigation Bonus: 1d20 + 10 + 1 ⇒ (17) + 10 + 1 = 28 "Was that a bleeding medusa on the wind?" Jaehaera swears. She strides along the barbarian, though she falls behind getting out her spiked chain. Jaehaera has a 35 move speed. ![]()
Female Elf Investigator 4 HP 38/38 Hero Points 1/1 AC 21 (23 w Shield) Saves F+6 R+12 W+11 Perc +10 Exploration Investigate Active Conditions: n/a Reactions: Clue in, Lead: [None]
![]() Once she gets an all-clear from the wizard that the door won't blow up in her face, she gets to work on the lock. Thievery: 1d20 + 9 ⇒ (4) + 9 = 13 "Whelp, its impossible. Let's go back, and report our failure to Hawksight." ![]()
Female Elf Investigator 4 HP 38/38 Hero Points 1/1 AC 21 (23 w Shield) Saves F+6 R+12 W+11 Perc +10 Exploration Investigate Active Conditions: n/a Reactions: Clue in, Lead: [None]
![]() "I say we try to enter from the back. I've got theif's tools, and know how to jimmy a lock, if need be," Jaehaera says, "Or, perhaps Mr. Hancock can break the door down. It seems like he'd be good at that." ![]()
Female Elf Investigator 4 HP 38/38 Hero Points 1/1 AC 21 (23 w Shield) Saves F+6 R+12 W+11 Perc +10 Exploration Investigate Active Conditions: n/a Reactions: Clue in, Lead: [None]
![]() Jaehaera takes her time, and makes a few notes about the gnome's room. Setting my Open Investigation on "What led to the disappearance of the gnome Zatqualmish? "Anything you can tell us about Zatqualmish in the last few days could be helpful, to be perfectly clear. Any sort of unusual behavior recently on his part?" Jaehaera says, as she gently steps over a few spilled tubers. ![]()
Female Elf Investigator 4 HP 38/38 Hero Points 1/1 AC 21 (23 w Shield) Saves F+6 R+12 W+11 Perc +10 Exploration Investigate Active Conditions: n/a Reactions: Clue in, Lead: [None]
![]() If I'm doing my math correctly, it looks like both Pennypockets and I would be getting a level bump. Any other mentorship boons? ![]()
Female Elf Investigator 4 HP 38/38 Hero Points 1/1 AC 21 (23 w Shield) Saves F+6 R+12 W+11 Perc +10 Exploration Investigate Active Conditions: n/a Reactions: Clue in, Lead: [None]
![]() A tall, lithe elf with a sprightly step glides into the briefing room. Her long golden-blonde hair cascades down her shoulders in an intricate braid. "My name is Dr. Jaehaera," she says in a thick Kaer Maga accent, "And my associate, Dr. Eridanus. A man with silvery hair, and a waxed mustache, doffs his cap beside her. He maintains Jaehaera's equipment "Is this Zatqualmish under any suspicion before his disappearance? Your gut feeling, is this a kidnapping or a desertion?" ![]()
![]() Jaehaera wrote:
apparently GM'd it* btw. I have not played it. ![]()
![]() Hey, I'd like to sign up, but RPGchronicles is not letting me log in. 1) Character name: Jaehaera
Edit: the RPG chronicles site is finally working for me. ![]()
Female Elf Investigator 4 HP 38/38 Hero Points 1/1 AC 21 (23 w Shield) Saves F+6 R+12 W+11 Perc +10 Exploration Investigate Active Conditions: n/a Reactions: Clue in, Lead: [None]
![]() Hey, I won't have the chance to do much again, but I do have a holy water on my body. It may not matter due action economy efficiencies. Also Jaehaera is only wounded 1. Flory treated wounds after the first fight, and a successful Treat Wounds removes the wounded condition, and no matter how I went down, you only increase the wounded condition by 1 after being brought down. To get Wounded 2, or 3, I'd have to fall, be brought back up and fall again without having Treat Wounds ![]()
Female Elf Investigator 4 HP 38/38 Hero Points 1/1 AC 21 (23 w Shield) Saves F+6 R+12 W+11 Perc +10 Exploration Investigate Active Conditions: n/a Reactions: Clue in, Lead: [None]
![]() oooh, this is Dorenea? If my lead is the opponent, I can Devise a Strategem as a free action Jaehaera gets on to the other side of the skeletal creature, gets her spiked chain into her hand, and looks to take out the creature before she can hurt her. Devise a Strategem: 1d20 ⇒ 16
◆stride ◆draw weapon ◇devise a strategem ◇Recall Knowledge (free as part of Devise a Strategem ◆ Strike ![]()
Female Elf Investigator 4 HP 38/38 Hero Points 1/1 AC 21 (23 w Shield) Saves F+6 R+12 W+11 Perc +10 Exploration Investigate Active Conditions: n/a Reactions: Clue in, Lead: [None]
![]() Jaehaera will patch up Endra Medicine, Treat Wounds: 1d20 + 5 ⇒ (18) + 5 = 23
And Ezren. Medicine, Treat Wounds: 1d20 + 5 ⇒ (15) + 5 = 20
And she'll make some quick patches on her still-oozing wounds Medicine, Battle Medicine: 1d20 + 5 ⇒ (14) + 5 = 19
She'll take a minute to reacquait herself with her notes about Dorenea Havern, the owner of the rabbit. Making my lead Dorenea 18/33, Twenty-one minutes used ![]()
Female Elf Investigator 4 HP 38/38 Hero Points 1/1 AC 21 (23 w Shield) Saves F+6 R+12 W+11 Perc +10 Exploration Investigate Active Conditions: n/a Reactions: Clue in, Lead: [None]
![]() Just to get the order of operations right, I use my hero point and stabilize, and I believe we're out of initiative so then Flory can come over and Treat Wounds, I guess if something else doesn't attack Some preternatural force of will keeps Jaeahaera alive long enough for Flory to bind her wounds. ![]()
Female Elf Investigator 4 HP 38/38 Hero Points 1/1 AC 21 (23 w Shield) Saves F+6 R+12 W+11 Perc +10 Exploration Investigate Active Conditions: n/a Reactions: Clue in, Lead: [None]
![]() What I've never been entirely clear on is if I have to declare that before I roll the recovery check. I've seen it ruled that way, it looks like RAW, I don't see anything about that. ![]()
Female Elf Investigator 4 HP 38/38 Hero Points 1/1 AC 21 (23 w Shield) Saves F+6 R+12 W+11 Perc +10 Exploration Investigate Active Conditions: n/a Reactions: Clue in, Lead: [None]
![]() Recovery Check DC 12: 1d20 ⇒ 1
Jaehaera's breathing becomes shallow and slow. ![]()
Female Elf Investigator 4 HP 38/38 Hero Points 1/1 AC 21 (23 w Shield) Saves F+6 R+12 W+11 Perc +10 Exploration Investigate Active Conditions: n/a Reactions: Clue in, Lead: [None]
![]() Jaehaera bolts awake, with her spiked chain on the ground. She tries to fix her own wounds. DC 15 Battle Medicine: 1d20 + 5 ⇒ (3) + 5 = 8
She pulls out her holy water and stands up, looking to die on her feet. ![]()
Female Elf Investigator 4 HP 38/38 Hero Points 1/1 AC 21 (23 w Shield) Saves F+6 R+12 W+11 Perc +10 Exploration Investigate Active Conditions: n/a Reactions: Clue in, Lead: [None]
![]() I think I'm actually dying 1, unless they changed it in the remaster Flat check, DC 11: 1d20 ⇒ 4 Jaehaera groans as her prognosis worsens. ![]()
Female Elf Investigator 4 HP 38/38 Hero Points 1/1 AC 21 (23 w Shield) Saves F+6 R+12 W+11 Perc +10 Exploration Investigate Active Conditions: n/a Reactions: Clue in, Lead: [None]
![]() Yeah, we got banged up by that trap PFS / Character #s: 171333-2010
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Female Elf Investigator 4 HP 38/38 Hero Points 1/1 AC 21 (23 w Shield) Saves F+6 R+12 W+11 Perc +10 Exploration Investigate Active Conditions: n/a Reactions: Clue in, Lead: [None]
![]() Jaehaera gets her spiked chain out, takes a moment to see if she can find a weak spot. Devise a Strategem: 1d20 ⇒ 2
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Female Elf Investigator 4 HP 38/38 Hero Points 1/1 AC 21 (23 w Shield) Saves F+6 R+12 W+11 Perc +10 Exploration Investigate Active Conditions: n/a Reactions: Clue in, Lead: [None]
![]() Deception: 1d20 + 6 ⇒ (6) + 6 = 12
Jaehaera attempts to lure the skeletons off the cliff by throwing rocks, and hoping the mindless skeletons will follow the movement. "Ezren, find their pattern" ![]()
Female Elf Investigator 4 HP 38/38 Hero Points 1/1 AC 21 (23 w Shield) Saves F+6 R+12 W+11 Perc +10 Exploration Investigate Active Conditions: n/a Reactions: Clue in, Lead: [None]
![]() Fort Save: 1d20 + 5 ⇒ (13) + 5 = 18 These are Recall Knowledge checks to identify, right? I can use keen recollection Haunt Lore: 1d20 + 7 ⇒ (12) + 7 = 19
Diplomacy: 1d20 + 8 ⇒ (18) + 8 = 26 "Ezren, say a prayer for the unrestful spirits" ![]()
Female Elf Investigator 4 HP 38/38 Hero Points 1/1 AC 21 (23 w Shield) Saves F+6 R+12 W+11 Perc +10 Exploration Investigate Active Conditions: n/a Reactions: Clue in, Lead: [None]
![]() PFS / Character #s:171333-2010
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Female Elf Investigator 4 HP 38/38 Hero Points 1/1 AC 21 (23 w Shield) Saves F+6 R+12 W+11 Perc +10 Exploration Investigate Active Conditions: n/a Reactions: Clue in, Lead: [None]
![]() Perception: 1d20 + 7 ⇒ (4) + 7 = 11 (+1 if it relates to Averlace?) Jaehaera moves forward, blissfully unaware of the danger she's undoubtedly in. She does have her spiked chain out. I also moved Ezren? Do you want us to roll for him too? ![]()
Female Elf Investigator 4 HP 38/38 Hero Points 1/1 AC 21 (23 w Shield) Saves F+6 R+12 W+11 Perc +10 Exploration Investigate Active Conditions: n/a Reactions: Clue in, Lead: [None]
![]() "Yes, I think that's likely." Jaehaera said, "Lets keep a careful eye out." I say follow, Southeast of the rock, and we all switch to "Searching" for exploration ![]()
Female Elf Investigator 4 HP 38/38 Hero Points 1/1 AC 21 (23 w Shield) Saves F+6 R+12 W+11 Perc +10 Exploration Investigate Active Conditions: n/a Reactions: Clue in, Lead: [None]
![]() The elven investigator lowers herself onto the balls of her feet, "Wait, wait, little one, do you know Dorenea?" Diplomacy: 1d20 + 8 ⇒ (8) + 8 = 16 ![]()
Female Elf Investigator 4 HP 38/38 Hero Points 1/1 AC 21 (23 w Shield) Saves F+6 R+12 W+11 Perc +10 Exploration Investigate Active Conditions: n/a Reactions: Clue in, Lead: [None]
![]() Jaehaera has low light, and won't be carrying a torch or light, Jaehaera will be investigating, and I think Ezren should too. Ezren can carry a torch, right? "I imagine this is the rabbit of that Dorenea!" After a moment's consideration, she continues, "Or possibly a descendant of that rabbit. They breed prodigiously." ![]()
Female Elf Investigator 4 HP 38/38 Hero Points 1/1 AC 21 (23 w Shield) Saves F+6 R+12 W+11 Perc +10 Exploration Investigate Active Conditions: n/a Reactions: Clue in, Lead: [None]
![]() I know the pre-remaster rules, Bounties, you didn't get the school items, but I guess I don't know how it works with new thing that's replacing the schools. Anyways, Jaehaera doesn't have any choices to make in her daily preparations like spells or anything else. 1d5 ⇒ 5 Jaehaera will ask some more basic biographical questions about Averlace, making her the lead on the investigation. ![]()
Female Elf Investigator 4 HP 38/38 Hero Points 1/1 AC 21 (23 w Shield) Saves F+6 R+12 W+11 Perc +10 Exploration Investigate Active Conditions: n/a Reactions: Clue in, Lead: [None]
![]() Unless they've added it and I haven't redownloaded it since then, I don't think there's a Level 3 Lini? Out of the ones that exist at level 3, I think Kyra or Ezren adds the most to our group, and I'm gonna say Ezren adds more to our party since he's trained in Nature. ![]()
Female Elf Investigator 4 HP 38/38 Hero Points 1/1 AC 21 (23 w Shield) Saves F+6 R+12 W+11 Perc +10 Exploration Investigate Active Conditions: n/a Reactions: Clue in, Lead: [None]
![]() Jaehaera, if this is a Recall Knowledge check, has the lores at +7, thanks to Keen Recollection. Religion at a +3. Diplomacy to Gather Information at a +8. I don't think I have enough to make something my lead. With the cold rain coming down, Jaehaera's face can be barely seen from under her hat. She was investigating a series of trades between Venture Captain Balentiir and Dr. Linas. But she needed cash to sustain her investigation. This looked like steady work, and she wasn't afraid of some undead. ![]()
Female Elf Investigator 4 HP 38/38 Hero Points 1/1 AC 21 (23 w Shield) Saves F+6 R+12 W+11 Perc +10 Exploration Investigate Active Conditions: n/a Reactions: Clue in, Lead: [None]
![]() Jaehaera is an elf with a heavy Kaer Maga accent. She spent a few years working for the Shadow Lodge in the City of Strangers. Now with that organization kaput, she's been slowly examining the Pathfinder Society and trying to filter out every bit of corruption she can find. ![]()
Female Elf Investigator 4 HP 38/38 Hero Points 1/1 AC 21 (23 w Shield) Saves F+6 R+12 W+11 Perc +10 Exploration Investigate Active Conditions: n/a Reactions: Clue in, Lead: [None]
![]() "Everyone, calm the %#!& down! We'll take care of the trash, and you can go back to your beer!" Diplomacy: 1d20 + 8 ⇒ (8) + 8 = 16 She wants to calm down the crowd. Is that 2 actions or one? She'll step forward. if she has the action, she whip again. Whip vs 3: 1d20 + 8 ⇒ (19) + 8 = 27
I'll use my reaction to stumble out of the way the first attack against me. ![]()
Female Elf Investigator 4 HP 38/38 Hero Points 1/1 AC 21 (23 w Shield) Saves F+6 R+12 W+11 Perc +10 Exploration Investigate Active Conditions: n/a Reactions: Clue in, Lead: [None]
![]() Jaehaera grabs her whip off her hip, looks for an opening on the man closing to her, and makes her move. Devise a Stratagem vs #2: 1d20 ⇒ 10
◆ Interact to draw whip
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Female Elf Investigator 4 HP 38/38 Hero Points 1/1 AC 21 (23 w Shield) Saves F+6 R+12 W+11 Perc +10 Exploration Investigate Active Conditions: n/a Reactions: Clue in, Lead: [None]
![]() "Now, it'll take only a moment, we have a delivery for Captain Fane, and it needs to get to her hands only. All we need to know is if you saw her go somewhere from her ship" Jaehaera says. Diplomacy, with Pursue a Lead bonus: 1d20 + 8 + 1 ⇒ (7) + 8 + 1 = 16 Quick, give him the rum! ![]()
Female Elf Investigator 4 HP 38/38 Hero Points 1/1 AC 21 (23 w Shield) Saves F+6 R+12 W+11 Perc +10 Exploration Investigate Active Conditions: n/a Reactions: Clue in, Lead: [None]
![]() Jaehaera takes out her crowbar and sees what she can do. Athletics to Force open: 1d20 + 8 ⇒ (12) + 8 = 20 I have a math error in my character sheet. Jaehaera's an expert in Athletics and have a +1 Strength so at level 3, she should have +8 to athletics, and I for some reason had a +7. I've corrected my sheet and macros and am double-checking my skills.
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