Sir Holton

Jack Jin Dune's page

44 posts. Organized Play character for DoubleGold.


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Envoy's Alliance

Male Ifrit Orc Ruffian Rogue 3: Spd:25, AC:20 (2 fire resistance), HP:40/40 (2 Resistance on Crits), Fort:9, Ref:9, Will:7, Perc:7, Darkvision

I like the matriarch design just not what they do, so let’s keep it and also look at the elemental train.

Envoy's Alliance

Male Ifrit Orc Ruffian Rogue 3: Spd:25, AC:20 (2 fire resistance), HP:40/40 (2 Resistance on Crits), Fort:9, Ref:9, Will:7, Perc:7, Darkvision

Pick up dropped weapon 1st action, stand up 2nd action, flank red by moving, 3rd action, someone move me please.

Envoy's Alliance

Male Ifrit Orc Ruffian Rogue 3: Spd:25, AC:20 (2 fire resistance), HP:40/40 (2 Resistance on Crits), Fort:9, Ref:9, Will:7, Perc:7, Darkvision

Attacks blu 3 times hit: 1d20 + 9 ⇒ (8) + 9 = 17 dmg: 1d4 + 4 ⇒ (3) + 4 = 7 hit: 1d20 + 4 ⇒ (16) + 4 = 20 dmg: 1d4 + 4 ⇒ (4) + 4 = 8 hit: 1d20 - 1 ⇒ (2) - 1 = 1

Envoy's Alliance

Male Ifrit Orc Ruffian Rogue 3: Spd:25, AC:20 (2 fire resistance), HP:40/40 (2 Resistance on Crits), Fort:9, Ref:9, Will:7, Perc:7, Darkvision

Can’t move myself but first action step to red. 2 and 3rd action swing tri-bladed katar hit: 1d20 + 9 ⇒ (7) + 9 = 16 dmg: 1d4 + 4 ⇒ (3) + 4 = 7 hit: 1d20 + 4 ⇒ (8) + 4 = 12 dmg: 1d4 + 4 ⇒ (1) + 4 = 5

Envoy's Alliance

Male Ifrit Orc Ruffian Rogue 3: Spd:25, AC:20 (2 fire resistance), HP:40/40 (2 Resistance on Crits), Fort:9, Ref:9, Will:7, Perc:7, Darkvision

I will delay so my allies can position themselves and can position accordingly to flank.

Envoy's Alliance

Male Ifrit Orc Ruffian Rogue 3: Spd:25, AC:20 (2 fire resistance), HP:40/40 (2 Resistance on Crits), Fort:9, Ref:9, Will:7, Perc:7, Darkvision

Moves into melee with creature, attacks with tri-blades katar hit: 1d20 + 9 ⇒ (17) + 9 = 26 dmg: 1d4 + 4 ⇒ (2) + 4 = 6 I need moved. hit: 1d20 + 4 ⇒ (14) + 4 = 18 dmg: 1d4 + 4 ⇒ (2) + 4 = 6

Envoy's Alliance

Male Ifrit Orc Ruffian Rogue 3: Spd:25, AC:20 (2 fire resistance), HP:40/40 (2 Resistance on Crits), Fort:9, Ref:9, Will:7, Perc:7, Darkvision

Moves up to purple and attacks with tri-bladed katar hit: 1d20 + 9 ⇒ (19) + 9 = 28 dmg: 1d4 + 4 ⇒ (2) + 4 = 6
hit: 1d20 + 4 ⇒ (15) + 4 = 19 dmg: 1d4 + 4 ⇒ (3) + 4 = 7
The weapon has fatal d8, so ignore the 6 damage if that crit, the new damage isdmg: 1d8 + 4 ⇒ (3) + 4 = 7 X2 +fatal: 1d8 ⇒ 4 18 total if that is a crit.

Envoy's Alliance

Male Ifrit Orc Ruffian Rogue 3: Spd:25, AC:20 (2 fire resistance), HP:40/40 (2 Resistance on Crits), Fort:9, Ref:9, Will:7, Perc:7, Darkvision

Switch to tri bladed Katar as first action. Strike at blue creature actions 2 and 3 hit: 1d20 + 9 ⇒ (20) + 9 = 29 dmg: 1d4 + 4 ⇒ (3) + 4 = 7 hit: 1d20 + 4 ⇒ (5) + 4 = 9 dmg: 1d4 + 4 ⇒ (1) + 4 = 5 edit, change that damage, the weapon has fatal d8, so ignore the 7 dmg I just did dmg: 1d8 + 4 ⇒ (6) + 4 = 10 *2 +dmg: 1d8 ⇒ 3 so 23 dmg then a miss.

Envoy's Alliance

Male Ifrit Orc Ruffian Rogue 3: Spd:25, AC:20 (2 fire resistance), HP:40/40 (2 Resistance on Crits), Fort:9, Ref:9, Will:7, Perc:7, Darkvision

Moves around and shoots at red with shortbow hit: 1d20 + 7 ⇒ (13) + 7 = 20 dmg: 1d6 ⇒ 2 and third action shoot again hi9t: 1d20 + 2 ⇒ (14) + 2 = 16 dmg: 1d6 ⇒ 1

Envoy's Alliance

Male Ifrit Orc Ruffian Rogue 3: Spd:25, AC:20 (2 fire resistance), HP:40/40 (2 Resistance on Crits), Fort:9, Ref:9, Will:7, Perc:7, Darkvision

perception: 1d20 + 7 ⇒ (18) + 7 = 25

Envoy's Alliance

Male Ifrit Orc Ruffian Rogue 3: Spd:25, AC:20 (2 fire resistance), HP:40/40 (2 Resistance on Crits), Fort:9, Ref:9, Will:7, Perc:7, Darkvision

crafting: 1d20 + 8 ⇒ (4) + 8 = 12

Envoy's Alliance

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Male Ifrit Orc Ruffian Rogue 3: Spd:25, AC:20 (2 fire resistance), HP:40/40 (2 Resistance on Crits), Fort:9, Ref:9, Will:7, Perc:7, Darkvision

athletics: 1d20 + 11 ⇒ (18) + 11 = 29 grabs train model.

Envoy's Alliance

Male Ifrit Orc Ruffian Rogue 3: Spd:25, AC:20 (2 fire resistance), HP:40/40 (2 Resistance on Crits), Fort:9, Ref:9, Will:7, Perc:7, Darkvision

thievery: 1d20 + 7 ⇒ (20) + 7 = 27 catch egg.

Envoy's Alliance

Male Ifrit Orc Ruffian Rogue 3: Spd:25, AC:20 (2 fire resistance), HP:40/40 (2 Resistance on Crits), Fort:9, Ref:9, Will:7, Perc:7, Darkvision

acrobatics: 1d20 + 7 ⇒ (2) + 7 = 9

Envoy's Alliance

Male Ifrit Orc Ruffian Rogue 3: Spd:25, AC:20 (2 fire resistance), HP:40/40 (2 Resistance on Crits), Fort:9, Ref:9, Will:7, Perc:7, Darkvision

Will attempt a nature check on the coven nature: 1d20 + 5 ⇒ (3) + 5 = 8

Envoy's Alliance

Male Ifrit Orc Ruffian Rogue 3: Spd:25, AC:20 (2 fire resistance), HP:40/40 (2 Resistance on Crits), Fort:9, Ref:9, Will:7, Perc:7, Darkvision

Jack - Lt Surkzin also needs Crafting. Wanna talk to her next?
Yes crafting: 1d20 + 8 ⇒ (19) + 8 = 27

Envoy's Alliance

Male Ifrit Orc Ruffian Rogue 3: Spd:25, AC:20 (2 fire resistance), HP:40/40 (2 Resistance on Crits), Fort:9, Ref:9, Will:7, Perc:7, Darkvision

Yeah consider that 20 his hero point. Actually that would have been +6 not +4 so 22 is the reroll, he will impresss the dwarf crafting: 1d20 + 8 ⇒ (18) + 8 = 26

Envoy's Alliance

Male Ifrit Orc Ruffian Rogue 3: Spd:25, AC:20 (2 fire resistance), HP:40/40 (2 Resistance on Crits), Fort:9, Ref:9, Will:7, Perc:7, Darkvision

I was talking to Firozet Botosar of Rahadoum
Anyway that probably failed, so I'll try the same person again arcana: 1d20 + 4 ⇒ (16) + 4 = 20

Envoy's Alliance

Male Ifrit Orc Ruffian Rogue 3: Spd:25, AC:20 (2 fire resistance), HP:40/40 (2 Resistance on Crits), Fort:9, Ref:9, Will:7, Perc:7, Darkvision

I will switch up who I’m talking to to match my skill set arcana: 1d20 + 4 ⇒ (9) + 4 = 13 to untangle the theory involved

Envoy's Alliance

Male Ifrit Orc Ruffian Rogue 3: Spd:25, AC:20 (2 fire resistance), HP:40/40 (2 Resistance on Crits), Fort:9, Ref:9, Will:7, Perc:7, Darkvision

Jack will build a fire survival: 1d20 + 3 ⇒ (13) + 3 = 16

Envoy's Alliance

Male Ifrit Orc Ruffian Rogue 3: Spd:25, AC:20 (2 fire resistance), HP:40/40 (2 Resistance on Crits), Fort:9, Ref:9, Will:7, Perc:7, Darkvision

Jack will do them in order so he approaches Godless Arcanist first. At least is didn't say godless divinist.

Envoy's Alliance

Male Ifrit Orc Ruffian Rogue 3: Spd:25, AC:20 (2 fire resistance), HP:40/40 (2 Resistance on Crits), Fort:9, Ref:9, Will:7, Perc:7, Darkvision

Hi, the train, great would the characters understand what a train is? Like just been invented last week in pathfinder time?

Envoy's Alliance

Male Ifrit Orc Ruffian Rogue 3: Spd:25, AC:20 (2 fire resistance), HP:40/40 (2 Resistance on Crits), Fort:9, Ref:9, Will:7, Perc:7, Darkvision

Greetings everyone

Envoy's Alliance

Male Ifrit Orc Ruffian Rogue 3: Spd:25, AC:20 (2 fire resistance), HP:40/40 (2 Resistance on Crits), Fort:9, Ref:9, Will:7, Perc:7, Darkvision

Dot

Envoy's Alliance

Male Ifrit Orc Ruffian Rogue 3: Spd:25, AC:20 (2 fire resistance), HP:40/40 (2 Resistance on Crits), Fort:9, Ref:9, Will:7, Perc:7, Darkvision

Dotting in, taking the healing potions as provision, okay with friendly fire. 3 Gm Glyphs.

Envoy's Alliance

Male Ifrit Orc Ruffian Rogue 3: Spd:25, AC:20 (2 fire resistance), HP:40/40 (2 Resistance on Crits), Fort:9, Ref:9, Will:7, Perc:7, Darkvision

Jack moves in to attack blue hit: 1d20 + 7 ⇒ (2) + 7 = 9 dmg: 1d4 + 4 ⇒ (1) + 4 = 5
hit: 1d20 + 2 ⇒ (11) + 2 = 13 dmg: 1d4 + 4 ⇒ (3) + 4 = 7

Envoy's Alliance

Male Ifrit Orc Ruffian Rogue 3: Spd:25, AC:20 (2 fire resistance), HP:40/40 (2 Resistance on Crits), Fort:9, Ref:9, Will:7, Perc:7, Darkvision

Jack single moves, 1 action
drops bow free action
Pull out tri-bladed katar, 2nd action
and swings katar at white skeleton, 3rd action who is he is now flanking hit: 1d20 + 7 ⇒ (18) + 7 = 25 piercing dmg: 1d4 + 4 ⇒ (4) + 4 = 8 sneak dmg: 1d6 ⇒ 4

If that 25 vs flat footed is a crit, the weapon has fatal d8, which changes 1d4+4 to 1d8+4 doubles it, then adds another 1d8. fatal damage: 1d8 + 4 ⇒ (7) + 4 = 11 X2 +fatal die: 1d8 ⇒ 4. Also I think the sneak damage is doubled too, so that would be 8 precision and 26 piercing.

Envoy's Alliance

Male Ifrit Orc Ruffian Rogue 3: Spd:25, AC:20 (2 fire resistance), HP:40/40 (2 Resistance on Crits), Fort:9, Ref:9, Will:7, Perc:7, Darkvision

Move, pull out bow, shoot at blue leopard hit: 1d20 + 5 ⇒ (18) + 5 = 23 dmg: 1d6 ⇒ 3

Envoy's Alliance

Male Ifrit Orc Ruffian Rogue 3: Spd:25, AC:20 (2 fire resistance), HP:40/40 (2 Resistance on Crits), Fort:9, Ref:9, Will:7, Perc:7, Darkvision

I could drop the weapon and that would save an action, but if I want to get back into melee in the last round when 1 or 2 enemies are left, then I would have to move back to the square it was dropped and pick the weapon back up. If only 1 or 2 enemies remained, I probably would drop the weapon as that would mean I plan to finish up with ranged.

Envoy's Alliance

Male Ifrit Orc Ruffian Rogue 3: Spd:25, AC:20 (2 fire resistance), HP:40/40 (2 Resistance on Crits), Fort:9, Ref:9, Will:7, Perc:7, Darkvision

Low on HP, so he will 5 foot step, action 1,
Move, action 2
and take cover behind that rock, action 3, unless I already have cover without needing that action, then action 3 will be sheath his weapon. I'm getting prepared to pull out my shortbow next turn.

Envoy's Alliance

Male Ifrit Orc Ruffian Rogue 3: Spd:25, AC:20 (2 fire resistance), HP:40/40 (2 Resistance on Crits), Fort:9, Ref:9, Will:7, Perc:7, Darkvision

Doublemove to around yellow, provokes if he has aoo and attack hit: 1d20 + 4 ⇒ (3) + 4 = 7 dmg: 1d4 + 4 ⇒ (2) + 4 = 6 piercing dmg sneak attack dmg: 1d6 ⇒ 5

Envoy's Alliance

Male Ifrit Orc Ruffian Rogue 3: Spd:25, AC:20 (2 fire resistance), HP:40/40 (2 Resistance on Crits), Fort:9, Ref:9, Will:7, Perc:7, Darkvision

Even better, Jack is now flanking so he gets sneak attack, he attacks the kitty hit: 1d20 + 7 ⇒ (15) + 7 = 22 vs flat footed dmg: 1d4 + 4 ⇒ (2) + 4 = 6 and precision dmg: 1d6 ⇒ 5
hit: 1d20 + 2 ⇒ (1) + 2 = 3 vs flat footed
hit: 1d20 - 3 ⇒ (11) - 3 = 8 vs flat footed

Envoy's Alliance

Male Ifrit Orc Ruffian Rogue 3: Spd:25, AC:20 (2 fire resistance), HP:40/40 (2 Resistance on Crits), Fort:9, Ref:9, Will:7, Perc:7, Darkvision

The blue one came to me, this is a Dwarf's dream come true.
Jack gets excited knowing the enemy came to him, rather than the other way around.
He then attacks. hit: 1d20 + 7 ⇒ (19) + 7 = 26 dmg: 1d4 + 4 ⇒ (1) + 4 = 5 hit: 1d20 + 2 ⇒ (15) + 2 = 17 dmg: 1d4 + 4 ⇒ (4) + 4 = 8
hit: 1d20 - 3 ⇒ (13) - 3 = 10 dmg: 1d4 + 4 ⇒ (2) + 4 = 6
The tri-bladed katar has fatal d8, so if any of those are crits, the damage changes to (1d8+4)X2 +1d8, fatal is better than deadly at low levels. Deadly is affected by greater striking runes, fatal is not.

Envoy's Alliance

Male Ifrit Orc Ruffian Rogue 3: Spd:25, AC:20 (2 fire resistance), HP:40/40 (2 Resistance on Crits), Fort:9, Ref:9, Will:7, Perc:7, Darkvision

Geesh, they don't believe in using the front door, and I'm a dwarf. =c
Triple Move.

Envoy's Alliance

Male Ifrit Orc Ruffian Rogue 3: Spd:25, AC:20 (2 fire resistance), HP:40/40 (2 Resistance on Crits), Fort:9, Ref:9, Will:7, Perc:7, Darkvision
Jack Jin Dune wrote:
Jack will move up with his Tri-Bladed Katar in hand, he will duck down inside the boat on land. Stealth +5 exploration activity.

Scratch that, he moves up against the fence and moves both boats and positions them so he is covered up. Still Stealth +5, and boats might not provide much cover even if standing upright on an angle, so I may take a penalty, but it is a move action to stand up from prone and then another move to get to a cheetah, so that is 2 actions used up out of three, which is why I'm not having him prone.

Envoy's Alliance

Male Ifrit Orc Ruffian Rogue 3: Spd:25, AC:20 (2 fire resistance), HP:40/40 (2 Resistance on Crits), Fort:9, Ref:9, Will:7, Perc:7, Darkvision

Jack will move up with his Tri-Bladed Katar in hand, he will duck down inside the boat on land. Stealth +5 exploration activity.

Envoy's Alliance

Male Ifrit Orc Ruffian Rogue 3: Spd:25, AC:20 (2 fire resistance), HP:40/40 (2 Resistance on Crits), Fort:9, Ref:9, Will:7, Perc:7, Darkvision

Free action, drop bow
1st action, pull out Tri-Bladed Katar
2nd action, move into melee with pink
3rd action, attack hit: 1d20 + 7 ⇒ (16) + 7 = 23 dmg: 1d4 + 4 ⇒ (3) + 4 = 7 piercing.

Envoy's Alliance

Male Ifrit Orc Ruffian Rogue 3: Spd:25, AC:20 (2 fire resistance), HP:40/40 (2 Resistance on Crits), Fort:9, Ref:9, Will:7, Perc:7, Darkvision

Fires at yellow twice after moving hit: 1d20 + 5 ⇒ (14) + 5 = 19 dmg: 1d6 ⇒ 3
hit: 1d20 ⇒ 16 dmg: 1d6 ⇒ 4

Envoy's Alliance

Male Ifrit Orc Ruffian Rogue 3: Spd:25, AC:20 (2 fire resistance), HP:40/40 (2 Resistance on Crits), Fort:9, Ref:9, Will:7, Perc:7, Darkvision

Jack moves up and fires at red hit: 1d20 + 5 ⇒ (9) + 5 = 14 dmg: 1d6 ⇒ 4

Envoy's Alliance

Male Ifrit Orc Ruffian Rogue 3: Spd:25, AC:20 (2 fire resistance), HP:40/40 (2 Resistance on Crits), Fort:9, Ref:9, Will:7, Perc:7, Darkvision

Pulls out shortbow, one action and actions 2 and 3, readies a shortbow shot to the first one to get within a 60 foot range increment of me. hit: 1d20 + 5 ⇒ (5) + 5 = 10 dmg: 1d6 ⇒ 5

Envoy's Alliance

Male Ifrit Orc Ruffian Rogue 3: Spd:25, AC:20 (2 fire resistance), HP:40/40 (2 Resistance on Crits), Fort:9, Ref:9, Will:7, Perc:7, Darkvision

Jack will attempt to climb athletics: 1d20 + 7 ⇒ (15) + 7 = 22
Also since I have goblin lore, can I use it to find out what I know about these goblins? I'm not expecting to get extra Morale Points, but maybe I can find stuff about these particular goblins. Like I can sense they are happy-go lucky, or they are depressed, or they are all rangers, etc.

recall knowledge is a secret check:
goblin lore: 1d20 + 4 ⇒ (4) + 4 = 8

Envoy's Alliance

Male Ifrit Orc Ruffian Rogue 3: Spd:25, AC:20 (2 fire resistance), HP:40/40 (2 Resistance on Crits), Fort:9, Ref:9, Will:7, Perc:7, Darkvision

The Ifrit Dwarven Rogue walks in. Hello everyone. Today we are going too..., well I should introduce myself first, name's Jack, here to help. Yes, I shaved the beard, it was for a charity event.

Envoy's Alliance

Male Ifrit Orc Ruffian Rogue 3: Spd:25, AC:20 (2 fire resistance), HP:40/40 (2 Resistance on Crits), Fort:9, Ref:9, Will:7, Perc:7, Darkvision

Oh right, 3 Gm glyphs, one more and we can all start with 2 hero points.

Envoy's Alliance

Male Ifrit Orc Ruffian Rogue 3: Spd:25, AC:20 (2 fire resistance), HP:40/40 (2 Resistance on Crits), Fort:9, Ref:9, Will:7, Perc:7, Darkvision

I'm okay with being damaged.