Male Ifrit Orc Ruffian Rogue 3: Spd:25, AC:20 (2 fire resistance), HP:40/40 (2 Resistance on Crits), Fort:9, Ref:9, Will:7, Perc:7, Darkvision
Attacks blu 3 times hit: 1d20 + 9 ⇒ (8) + 9 = 17 dmg: 1d4 + 4 ⇒ (3) + 4 = 7 hit: 1d20 + 4 ⇒ (16) + 4 = 20 dmg: 1d4 + 4 ⇒ (4) + 4 = 8 hit: 1d20 - 1 ⇒ (2) - 1 = 1
Male Ifrit Orc Ruffian Rogue 3: Spd:25, AC:20 (2 fire resistance), HP:40/40 (2 Resistance on Crits), Fort:9, Ref:9, Will:7, Perc:7, Darkvision
Can’t move myself but first action step to red. 2 and 3rd action swing tri-bladed katar hit: 1d20 + 9 ⇒ (7) + 9 = 16 dmg: 1d4 + 4 ⇒ (3) + 4 = 7 hit: 1d20 + 4 ⇒ (8) + 4 = 12 dmg: 1d4 + 4 ⇒ (1) + 4 = 5
Male Ifrit Orc Ruffian Rogue 3: Spd:25, AC:20 (2 fire resistance), HP:40/40 (2 Resistance on Crits), Fort:9, Ref:9, Will:7, Perc:7, Darkvision
Moves into melee with creature, attacks with tri-blades katar hit: 1d20 + 9 ⇒ (17) + 9 = 26 dmg: 1d4 + 4 ⇒ (2) + 4 = 6 I need moved. hit: 1d20 + 4 ⇒ (14) + 4 = 18 dmg: 1d4 + 4 ⇒ (2) + 4 = 6
Male Ifrit Orc Ruffian Rogue 3: Spd:25, AC:20 (2 fire resistance), HP:40/40 (2 Resistance on Crits), Fort:9, Ref:9, Will:7, Perc:7, Darkvision
Moves up to purple and attacks with tri-bladed katar hit: 1d20 + 9 ⇒ (19) + 9 = 28 dmg: 1d4 + 4 ⇒ (2) + 4 = 6
Male Ifrit Orc Ruffian Rogue 3: Spd:25, AC:20 (2 fire resistance), HP:40/40 (2 Resistance on Crits), Fort:9, Ref:9, Will:7, Perc:7, Darkvision
Switch to tri bladed Katar as first action. Strike at blue creature actions 2 and 3 hit: 1d20 + 9 ⇒ (20) + 9 = 29 dmg: 1d4 + 4 ⇒ (3) + 4 = 7 hit: 1d20 + 4 ⇒ (5) + 4 = 9 dmg: 1d4 + 4 ⇒ (1) + 4 = 5 edit, change that damage, the weapon has fatal d8, so ignore the 7 dmg I just did dmg: 1d8 + 4 ⇒ (6) + 4 = 10 *2 +dmg: 1d8 ⇒ 3 so 23 dmg then a miss.
Male Ifrit Orc Ruffian Rogue 3: Spd:25, AC:20 (2 fire resistance), HP:40/40 (2 Resistance on Crits), Fort:9, Ref:9, Will:7, Perc:7, Darkvision
Moves around and shoots at red with shortbow hit: 1d20 + 7 ⇒ (13) + 7 = 20 dmg: 1d6 ⇒ 2 and third action shoot again hi9t: 1d20 + 2 ⇒ (14) + 2 = 16 dmg: 1d6 ⇒ 1
Male Ifrit Orc Ruffian Rogue 3: Spd:25, AC:20 (2 fire resistance), HP:40/40 (2 Resistance on Crits), Fort:9, Ref:9, Will:7, Perc:7, Darkvision
Yeah consider that 20 his hero point. Actually that would have been +6 not +4 so 22 is the reroll, he will impresss the dwarf crafting: 1d20 + 8 ⇒ (18) + 8 = 26
Male Ifrit Orc Ruffian Rogue 3: Spd:25, AC:20 (2 fire resistance), HP:40/40 (2 Resistance on Crits), Fort:9, Ref:9, Will:7, Perc:7, Darkvision
Jack single moves, 1 action
If that 25 vs flat footed is a crit, the weapon has fatal d8, which changes 1d4+4 to 1d8+4 doubles it, then adds another 1d8. fatal damage: 1d8 + 4 ⇒ (7) + 4 = 11 X2 +fatal die: 1d8 ⇒ 4. Also I think the sneak damage is doubled too, so that would be 8 precision and 26 piercing.
Male Ifrit Orc Ruffian Rogue 3: Spd:25, AC:20 (2 fire resistance), HP:40/40 (2 Resistance on Crits), Fort:9, Ref:9, Will:7, Perc:7, Darkvision
I could drop the weapon and that would save an action, but if I want to get back into melee in the last round when 1 or 2 enemies are left, then I would have to move back to the square it was dropped and pick the weapon back up. If only 1 or 2 enemies remained, I probably would drop the weapon as that would mean I plan to finish up with ranged.
Male Ifrit Orc Ruffian Rogue 3: Spd:25, AC:20 (2 fire resistance), HP:40/40 (2 Resistance on Crits), Fort:9, Ref:9, Will:7, Perc:7, Darkvision
Low on HP, so he will 5 foot step, action 1,
Male Ifrit Orc Ruffian Rogue 3: Spd:25, AC:20 (2 fire resistance), HP:40/40 (2 Resistance on Crits), Fort:9, Ref:9, Will:7, Perc:7, Darkvision
Even better, Jack is now flanking so he gets sneak attack, he attacks the kitty hit: 1d20 + 7 ⇒ (15) + 7 = 22 vs flat footed dmg: 1d4 + 4 ⇒ (2) + 4 = 6 and precision dmg: 1d6 ⇒ 5
Male Ifrit Orc Ruffian Rogue 3: Spd:25, AC:20 (2 fire resistance), HP:40/40 (2 Resistance on Crits), Fort:9, Ref:9, Will:7, Perc:7, Darkvision
The blue one came to me, this is a Dwarf's dream come true.
Male Ifrit Orc Ruffian Rogue 3: Spd:25, AC:20 (2 fire resistance), HP:40/40 (2 Resistance on Crits), Fort:9, Ref:9, Will:7, Perc:7, Darkvision
Jack Jin Dune wrote: Jack will move up with his Tri-Bladed Katar in hand, he will duck down inside the boat on land. Stealth +5 exploration activity. Scratch that, he moves up against the fence and moves both boats and positions them so he is covered up. Still Stealth +5, and boats might not provide much cover even if standing upright on an angle, so I may take a penalty, but it is a move action to stand up from prone and then another move to get to a cheetah, so that is 2 actions used up out of three, which is why I'm not having him prone.
Male Ifrit Orc Ruffian Rogue 3: Spd:25, AC:20 (2 fire resistance), HP:40/40 (2 Resistance on Crits), Fort:9, Ref:9, Will:7, Perc:7, Darkvision
Free action, drop bow
Male Ifrit Orc Ruffian Rogue 3: Spd:25, AC:20 (2 fire resistance), HP:40/40 (2 Resistance on Crits), Fort:9, Ref:9, Will:7, Perc:7, Darkvision
Pulls out shortbow, one action and actions 2 and 3, readies a shortbow shot to the first one to get within a 60 foot range increment of me. hit: 1d20 + 5 ⇒ (5) + 5 = 10 dmg: 1d6 ⇒ 5
Male Ifrit Orc Ruffian Rogue 3: Spd:25, AC:20 (2 fire resistance), HP:40/40 (2 Resistance on Crits), Fort:9, Ref:9, Will:7, Perc:7, Darkvision
Jack will attempt to climb athletics: 1d20 + 7 ⇒ (15) + 7 = 22
recall knowledge is a secret check: goblin lore: 1d20 + 4 ⇒ (4) + 4 = 8
Male Ifrit Orc Ruffian Rogue 3: Spd:25, AC:20 (2 fire resistance), HP:40/40 (2 Resistance on Crits), Fort:9, Ref:9, Will:7, Perc:7, Darkvision
The Ifrit Dwarven Rogue walks in. Hello everyone. Today we are going too..., well I should introduce myself first, name's Jack, here to help. Yes, I shaved the beard, it was for a charity event. |
