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Humanoid Oddball

Gah, why is it I can never remember to post.


Humanoid Oddball

Gah, so very, VERY sorry- Me, for the most part, my apologies- Haven't had much time over the last few days, been in a recent production for a local theater group, so I've been out until eleven-ish, and I'm starting a all-bard campaign, so I haven't had that much time until today, and won't have much for the next few days until Monday. As it is, I posted.


Humanoid Oddball

"Oh, I have a room at the Evercandle inn, though I'm usually here in the afternoons- When I'm not, I'm usually in the market. You'll be able to see me there- It's hard to miss it." he said welcoming.

The Courior from Earlier just stares at Sarona, completely without any idea what to say.
"I'msosorryIdon'tknowwhattosayIwasjustwonderingyouhavenicehairorisitsomesor tofmetalI'msorryI'lljustgoandwalkgoodday-" he said, cheeks flushed red.

The waitress nods, handing fist a nice beer. She smiles, as she walks off, saying something idly to another waitress, causing a brief pause in the other waitresses walk, before continuing to walk.


Humanoid Oddball

I was just waiting for everyone else to post. I thought it was a bit too. I'll post.


Humanoid Oddball

"Oh, it's fine," the odd man said, the drinks being delivered with speed. He took a long swig from his, as he handed Caimor his.
"Either way, sounds like a nice pile of loot- Tell me, I hear there's this thing down there- creatures of metal, right?"
He pauses.
"My apologies, I must sound like an ass, huh? Anyway, I'm here, you see, becase I'm a trader- more specifically, of technological goods. I Heard roumors round that there's been some damn good stuff down there, so, guess what, I want it. You guys want, I'll pay you a sizable ammount more than most folks will offer- I have a fair bit of magical goods, and, for, let's say... a share of the loot, I'll do a bit of down payment for your survival- I have a sizable ammount of magical goods, burning through my pockets- I'd figure I'd provide you an offer." he said, idly.
"I suppose I haven't told you my name- My name is Sanvill Tret."

The watress pauses, and waves, "Good day there, Hon- Ya want some drink?
The drinks are actually pretty decent, as be the atmosphere. You actually get rather lucky, gaining 40 gold.

"Yikes- Those things are just... Ugh." she said.
She takes a tiny sip of her drink, "Though, yeah- That's Sanvil Tret- Trader, comes through fairly frequently. Nearly as good as Dad with Tech. Traveling merchent, though you wouldn't be able to tell, since half the year he spends here." she said jokingly.

Sarona would hear a breif yelp, and would hear someone try appear inconspicuous, and blending into the background.
He didn't do that well- It was the guy from earlier, who delivered the fliars.


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I actually kina like it... I Like the Investigator, and the Hunter doesn't quite break the game.

I wonder why these CONSTANT bloat threads won't stop. I kinda want some popcorn as I watch everything catch on fire.

Orvill! I Summon Thee! Bring to us popcorn to feast upon!


Humanoid Oddball

Posted! Might I ask for today's date in Golarion so that I might add her most recent journal entry to her journal?


Humanoid Oddball

After a walk that seemed to take forever, you finally arrive at the building

"Ah, pleasure to meet all of you!" a garrulous
man with a full beard and sparkling eyes,
a bit on the lecherous side said, "I'm Garmen, it's a wonder to see you here- You're peeking through the caverns below, aren't you? Rather nice- I'd love to talk a bit more, but I'm afraid that I have some fairly urgent business to attend to- However, I'll pop in occasionally while you all enjoy your games." he said, smiling.

As any of you sit down, you hear some muttering form people around you as you sit down at your gambling tables.

Sarona might hear something from around a pillar nearby, with a DC 20 perception check.

Tazwell would see Val drinking with a odd man, laughing with him. He would stand up, and walk over to Caimor.
"Hello there!" He said, quite welcoming, plopping himself down, asking for a beer for both him and Caimor, handing the waiter a gold piece. "So, how ya doing? I hear you went down below the torch or something." he said idly. "Find anything neat? Merchant, you see."

Kerin would hear about how some Gremlin was found crying in a corner recently, crying out about a giant man, who decimated all who stood in it's way, destroying goblins with the utmost ease.


Posting intrest- I'm posting interest as a Summoner//Vivisectionist Alchemist. Current character concept is basically an older Isaac, from The Binding of Isaac (The game, not the myth.)

This will explain his synthesised form to almost no degree.


May I provide my two cents?
The game assumes certain assumptions, for example, in an adventure path or module. Usually, it's that you'll have something resembling the Wizard/Fighter/Cleric/Rouge archetype on hand.

Eldrich Knight fails to function as either a caster or a fighter, due to lower to hit. Meaning that, for that time, he is most likely useless.

Mystic Theurge takes ages to get into, and, while taking three levels in Wizard, you cannot function in your roll as the "Fixer" of problems, since you do not have the spells needed.

Arcane Trickster still functions as the trapfinder, and glass cannon, but not as effectively (Nor as effectively as a Rouge), due to the delayed 1d6, failing to keep up with the exponential HP growth, while also failing to work as effectively as a wizard, while getting outshines by other casters who didn't get a dip.


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Eh, I kinda like the idea of SLA being used to gain early entry into prestige classes, not from a crunch perspective, but from an actual fluff perspective-

Sure, you might not be as well versed, but the thing is, you have lived with the magic in your blood your life. You have felt the magic flow through you with immense ease. You've lived with this magic all your life. You've felt Divine or arcane magic flow through your blood. And you've known how to channel it forever- Even if it's one thing. To this day, you are fully aware of how your spell works- To the core, even. You know your spell inside out, even if not how most others draw it into existence. It's a jump. A hurdle. And, oftentimes, what's important to performing magic is knowing how it works- Not the prescise gestures, or as much training. You need to know how second level spell work, as listed, and, the thing is, you DO know. You HAVE known for most your life.

chbgraphicarts wrote:
-Snip-

The question is, is it a "This OR that" thing? While Archetypes are wonderful, Prestige Classes offer quite a bit more versatility in character creation, allowing for a even larger range of character options, even if it is later in a characters life. Archetypes AND prestige classes may work in harmony to make a wonderful mixture of beauty so that a concept can be realized to perfection, rather than simply to a passable degree.

So, the point still stands- Why is it "YOU CAN EITHER BE WITH THE ARCHETYPE SYSTEM OR BE WITH THE PRESTIGE CLASS SYSTEM, YOU CANNOT WISH FOR THEM TO LIVE IN HARMONY FOR THEY CANNOT LIVE IN HARMONY! IT'S IMPOSSIBLE! IN THE MOST LITERAL MEANING POSSIBLE! YOU CANNOT DO SO! EVER! UNDERSTAND?! IT'S LITERALLY IMPOSSIBLE!"
My apologies if it seems rude, it's just that your phrasing of it kinda implies this stance on the subject.
I understand your dislike of the 3.5 system of doing things, however, I'd argue that, while Archetypes can handle a ton of things, they cannot handle EVERYTHING. You cannot make a archetype for every character archetype that exists. That's the primary fault in the Archetype system. Prestige classes can fill the remaining fault in this respect. Just my two cents on the concept.


I'm sad. So very sad. I'm heartbroken.

I've been itching to play a Mystic Theurge for ages now, but... Now I can't. And it makes me sad.

If Pazio is listening to this thread, I'll just show my two cents on the subject- If race isn't costly enough, then may I propose maybe a feat of some sort? Maybe a feat specifically for Prestige Classes?

Currently I'm thinking a feat like this-

Prestige Class Entry Early:
Treat your class level for class features in up to two classes as two higher for the purpose of entering a prestige class. So a rouge 1/wizard 1/commoner 2 may take a level of Arcane Trickster, since they qualify with the theoretical level 2 spells, and theoretical 2d6 sneak attack damage.

Treat the skill rank prerequisite for Prestige Classes as one lower.

You may substitute this feat for one feat prerequisite for a prestige class.


CommandoDude wrote:

Sounds like your character is the classic murderhobo. Goes around to kill stuff, grab their gear, to kill even tougher stuff, rinse/repeat, doesn't care about anybody but himself and maybe his other murderhobo friends, doesn't have anywhere he calls home, etc.

Frankly...I think you've built yourself into a corner here in a mad quest for optimization.

... That's actually pretty decent, thinking about it. Your character's brutally boring, but, if your DM gives you free ranks in profession, put those ranks in Profession (Murderhobo), and your character will be well versed in dungeon design, if stabbing stuff is easy or not, good places for traps, best places to lay an ambush, all by putting a few ranks in Profession (Murderhobo) to answer questions about your profession (AKA, killing shit).


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I RETURN AGAIN. To provide you with further detail on how to play him!

Your character is incredibly boring. I'm talking, INCREDIBLY boring. Have him be stupidly socially incapable, have him make rude comments to your magical friends, ect. Your character doesn't have much to talk about beyond stabbing folks, and stabbing magic folks. But you know what you do have? A clever head. You can tell when folks are lying through their teeth, and point out that, if they do, you'll stab their face off. Then stab them if they lie again. From that point on, you're companions should probably aid another you several times to ensure your intimidation actually gets what you need from them.

Also- Something to note, without training, casting a first level spell deals 1d3 intelligence damage, second level 1d4, and third 1d6.

Also, if your familiar can speak, have him speak for you.

Next up- A decent comparison would be heavy weapons guy from TF2- Read it's comics, and you'll not notice heavy a lot, but he does notice things.


Humanoid Oddball

I assume it's safe to say you all are going gambling?


Lord Foul II wrote:

I love gestalt, especially when there's a theme to it.

Ending 5 levels after the start, the puts some limits on the narrative, but with gestalt and starting a slightly later level it should still be a fine narrative.

You didn't answer whether I could join :P

Eh, to be frank, I'm just not sure what level it'll end at- It'll end at the level it ends at, what level that'll be, I'm not entirely sure.

Themes! Me love themes.

Well, I'm gonna be recruiting for it at some point soon, after I figure out the campaign itself.


Hello, posting interest, with Three ideas- One is a True Neutral Wizard Necromancer/Juju Oracle Mystic Theurge. The other is a sneaky Illusionist that f***s with everyone's head. The third is a child soldier turned Wizard running from her homeland to advoid being dragged back to her magic-loathing barbarian king.


thejeff wrote:
gamer-printer wrote:
Well my described opinion on this would apply to any race, monster or otherwise. I don't draw the line at human. For that matter I would'nt kill baby animals for the same reason. So there's no racial line for me, regarding what babies are OK to kill. To me, killing any babies would be wrong, and as a GM would call on alignment issues of any PC paladin that did such an act, whether it was a human or otherwise.
How about a wyrmling dragon that is currently tearing the local peasants to shreds? (Assume you're low enough level that even fighting it is challenge, much less handling it with kid gloves and trying to teach it to be good.)

I'd argue that, due to it's intelointeligence equaling that of a regular man, it's a good act to kill a knowing threat.


Humanoid Oddball

Garmen Ulreth is one of the more influentioal people of the torch, pouring funds into nearly every endevour in the city- Including the theives guild- A band of thuigs called the Ropefists. The owner of the Silverdisc might be a Ropefist, in fact- Nobody is entirely certain. He employs enough thugs as bouncers, at any rate.

I did tell you about The Silverdisc, right? The Gambling place?

Caimor would notice absolutely nothing, EXCEPT for the fact that, when you hold the note to the light, it states, "Don't be late."

-

Dolga looks at the severed gremlin skull.
"Well. You're rather effective at this, aren't you? Well done. So, you wanted a scroll?"
She shuffles through her drawers, "Alright, no scrolls other than your payment for finding Baine, but I do have a wand of Magic Fang, and a hat of disguise, or a sleeves of many garments. Which would you want?" the old dwarf days.


Humanoid Oddball

When you hear Silverdiscs, assume they are worth ten gold. When I call them batteries, they're worth one hundred.


thegreenteagamer wrote:


Iron Vagabond - That's actually pretty cool, too. It gives him that justified villain angle that's fun with lawful evil characters, like Magneto. Especially since he's far too dumb and not charismatic enough to be a genuine mage, no matter how much training.

As for stats...pre-magic-items levels and racials, he's 16, 14, 14, 7, 13, 7 (lousy 15-pt buy). After racial and levels, he's 18, 14, 16, 7, 15, 3. Feats are power attack, improved sunder, combat reflexes, disruptive, greater sunder, sundering strike, and improved initiative. Bloodline power so far is disruptive rage, and I traded the level 4 and 8 powers for superstitious, witch hunter, spell sunder and sunder enchantment.

Alright, with that low inteligence, you'd hace been knocked out of the sentient range by a third level spell, whwhich yoir character was forced to cast. You were thrown away like trash, since you could no longer work.

But a savior came in the form of a racial enemy- the dwarves. a dwarf ddrowslayer took him in, and taught him her ways, despite your unnerving nature.

She died three years ago. Killed by your kin. And you were returned to your family, six years and hundreds of drow deaths later, the hatred of the arcane fueling your mothers death.
You killed the damned.
And you left, drinking a potion your mother made, stating that it would end those who drunk it's life.
And you awoke.

Apologies if it Isn't that great, wrote it on mumy phone.


Humanoid Oddball

"Eh, we kill folks who pass through, she gives us food and doesn't kill us. That was the old cheif, though- I'd rather not, you know, get impaled."

She looks at the card, "I have no idea, some techy thing. She wanted them, so take 'em." she said, "Ought to be pretty valuable, or something."

Kaimor knows that the card functions as a sort of key to a lot of technological doors, opening doors that, otherwise, would be closed. They are rare things, and some of the rarer keys cost hundreds of gold. This brown one is reletively cheap, however.

Silverdiscs, as you have been alerted to, and as is commonly known in Numeria, are silver discs, usually used as currancy equaling ten gold each while broken, or, when silvery to the sheen, 100.

Later:
Your exit is relatively unevental, and as you all exit from the lake, and make your ways back home, after about ten you're stopped by a courier, a look of mild nervousness on his face, "Oh, good day, sirs! I have a-Uh-Mesaage for ya, you know. You know Garmen? He's offering you all a trip, you know, to the Illustrious Tavern and Card Room, the Silverdisc Hall. Oh, he also said to, you know, give you all this," He said, fumbling through his bag, handing everyone fliers for 100 gp for playing games, and the letter itself.
"So, you know, I'll just be off now, you know." he said, running away.


Raised in toil, pain, agony. A family who believe him destined to become the next mighty mage.
They push. They sweat. Day in and day out, practice. It burns his mind. It burnt him.
he killed them all, and ran as his kin sought to end his life.

Now? Those who cast spells will die. They will not force another to suffer as he did.

Those days of his prime are gone, now, but the lessons he learned still remain.

Actually, him ending a mage and being forcefully teleported onto an island in the middle of nowhere, being stranded for months or years explains that.

I don't suppose I can see your stats?


Alright, very intresting, and I'm gonna roll for stats, though... I do have a request (Though one that'll probably be shot down):
4d6 ⇒ (5, 4, 5, 6) = 20
4d6 ⇒ (1, 1, 6, 5) = 132d6 ⇒ (6, 1) = 71d6 ⇒ 6
4d6 ⇒ (3, 2, 2, 5) = 121d6 ⇒ 6
4d6 ⇒ (2, 3, 1, 1) = 7
4d6 ⇒ (4, 4, 1, 2) = 112d6 ⇒ (5, 5) = 10
4d6 ⇒ (2, 6, 3, 4) = 151d6 ⇒ 11d6 ⇒ 5
4d6 ⇒ (5, 3, 6, 5) = 19

End resault- 16, 18, 14, 13, 14, 13, 16, I think.


So, I've whipped up a Bard archetype for a non-fighty sort of bard, and I want to hear all of your opinions on it-

Masterpiece Bard wrote:

Base Attack Bonus:

A masterpiece bard's base attack bonus advances at half their level, as with the Wizard base class.

Spells per day:
Gain one extra spell per day of each character level.

Familiar-
Gain a familiar, as with the Wizard's Arcane Bond class feature.

Masterpieces-
At level 1, 2, and every 2 levels thereafter, gain a Bardic Masterpiece as a bonus feat. The Perform prerequisite for these Masterpieces are reduced by three.

Written Stories(Su): A level 1 masterpiece bard collects and scribes tales so evocative and so moving that they convey the effects of bardic music or bardic masterpieces through the written word. To create an epic tale requires the masterpiece bard to expend a number of rounds of her bardic performance ability equal to twice the duration of the epic tale (maximum duration of 10 rounds) or twice the cost to activate a masterpiece, and any relevant Performance skill check is made with Profession (scribe) instead. An story affects only the reader, but it grants all the benefits that would normally apply for hearing a performance. A masterpiece bard may apply the effects of any feats that affect bardic music to her written story. A story retains its supernatural potency for 1 day per two class levels. It requires 1 hour to inscribe, a full-round action to activate, and has a duration equal to 1/2 the number of bardic performance rounds expended during its creation, or the duration of the masterpiece. Once activated, an stories magic is consumed.


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thejeff wrote:

Simplicity?

Cutting down on the power-gaming and the focus on build mechanics over actually playing the game? Locking down all of the features and possibilities in character build mechanics removes creativity and improvisation during play?

The build game is one of the biggest attractions to PF/3.x for some people. It drives me away. I quite like actually playing the game and I get sucked into the build game, but it mostly frustrates me.

Builds aren't characters. You equate them again in that last line and I almost missed it, because in a game like PF, it's so easy to think of them as the same thing.

Eh, in many ways, builds are characters- Their the engine that runs a character, and if that engine is very different from the outside, then you end up with a feeling that something is OFF. That things don't quite FIT. You feel slightly uneasy, as you pass your acrobatics check. This feeling runs over you, and you can't escape it. It perviates every d20 you roll. Your character's actions never fit the mechanics. They don't seem to WORK.

Crunch and fluff in pathfinder is tightly interwoven- They are still separated, but the line can be thin, and grows thinner the more you build your character. You can't build a suave character without charisma, because charisma represents how suave your character is. You can't have a Barbarian without Strength who's backstory is how he wrecked face when angered, because the mechanics speak otherwise. He can't have done that in his backstory, because his crunch doesn't fit his fluff. How did he wreck face? He can't.


Dragoncat wrote:
Iron Vagabond DM wrote:

Yay! Someone's here!

Just want to run this character by you, first- Ralph Quioxte, having wandered for fifty years to return to his lover from his youth, Koya, afer having traveled far across the sea against his free will, and he wishes to make her love him as she did in his youth.

Mechanically, he'll be a Bard, or the homebrew class I'm making called the Conductor.

I'll allow the idea if he's a bard.

Alright- Though I will admit, I'd rather he not be that offensive in his actions, which, unfortunately, the bard's kinda made for- Hence my proposal of the Conductor (Basically, bard re-focused into battlefield control).


Yay! Someone's here!

Just want to run this character by you, first- Ralph Quioxte, having wandered for fifty years to return to his lover from his youth, Koya, afer having traveled far across the sea against his free will, and he wishes to make her love him as she did in his youth.

Mechanically, he'll be a Bard, or the homebrew class I'm making called the Conductor.


Hello, posting intrest! I'd like to ask you- What do you think about Early Entry? Primarily, I've been ITCHING to play a Mystic Theurge- What do you think about early entry? Primarily, I've got a semi-done Half-Elf one, concept wise-

Primarily, this relies on the Drow Magic alternate racial trait- A relatively young half-elf woman, loathed by many, but clever, and fairly inteligent- She hid. She's not particularly notable-

Here, the crunch and fluff are intertwined, so I'll tell you the crunch, then seguway into the fluff-
She'll start out as a level 1 diviner, going into sepretist cleric with the Rune and Trickery domain, then entering the first level of evangelist to gain Disguise and Bluff as class skills, followed by the first level of Mystic Theurge I can get. Mechanically, she'll be a support character, who uses all of her massive spells per day to control the battlefield and buff everyone she can, at the price of most of her own combat ability.

Flavor wise, she'll be quiet. Very quiet. She's not one to talk very loudly, or frequently. But she watches. She sits there, watching.
She listens. She loves information. She loves to know things. She loaths ignorance, and will try to teach all those who she meets.
And, slightly more worrisome, she tries to find everything she can. She's a lover of information, and claws through all the information she can grab- Frequently through means of debatable legality.

As for how she was hired, well, she's been promised information on what's going on in this town, and she wants to know it ALL.


Humanoid Oddball

"No, liquid ice burns because it's always on fire." she said quite blankly.
"Feel free- I mean, that's why I even gave it to you." she said, idly, "Though I do ask you leave a bit for us- I mean, we're stuck here."

Sef chuckles, then points to Sarona. "That's an android, there." she said, idly. "The other one had weird purple hair, said she was a cleric of a god named Hellion- never heard of him, myself, she was doing magic, so must be some obscure god or something." she idly said.
"And yeah, she did pass this way- Threatened to cut our throats if we didn't let her pass. Sold us some food, though, so that's something."


And now there's a Jade Regent game recruiting! That's very good.

Now all I need is a carrion Crown game for Isaac, and a Kingmaker game for Katlin- The one currently recruiting requires one to post more frequently than I can currently manage.


Humanoid Oddball

My dearest, dearest apologies for not posting for the last few days- Haven't had acess to the adventure path over the past few days. My dearest apologies.


Humanoid Oddball

There's little here, other than the spear and some scrap metal that the thing was made up of. There's some doughnut residue in their mouth, but

When you guys go off to collect your reward:
"Well... That was.. Rather effective."
She stares at you all.
She hands you some liquid ice, a bag containing forty five silverdiscs, and five strange cards made of a flexible, smooth material. These five cards each bear a brown stripe.

"Thanks for the help- This purple haired android was looking for these things, found them in the ruins a couple days back."


I'm enjoying it- the heheat is popping my popcorn for me, I'm brewing a nice stew over the flame, the broken railway tracks have formed a SUPURB front row seat to this epic wartime film, and I even get to watch some pretty passable discussion over all the fireballs, machine gun fire, and the ping of swords hitting steel minds, all wrapped around a wonderful tragedy coating just out of view. I'm enjoying it, myself, but it's not everyone's cup of tea.


Personally, I'd rather not play gestalt. Isaac has little to actually gestalt with.


Tell me, you're playing a new class called "The Conductor," who's primary class ability is to summon choirs and orchestras to sing for your party, making all battles to the tune of epic music, akin to Verdi's Dies Irae, Mars: The Bringer of War, The 1812 overture finale, And epic tunes of their glory

What do you do? How would you say it would probably work?

(I just want to see how you interpret the idea).


Humanoid Oddball

You've killed them all, as the fire pierces the gremlins chest with ease.
Caimor's charge drills the gremlin through the chest, killing it.
The punch knocks one gremlin down, as it lies down, dying.
Kerin's axe blow? Simplilest comment is this-
*Splat*
There's very, VERY little left of the Gremlin, and Kerin is covered in gore.

-Combat Complete-


So, I've had characters for these campaigns I've been dying to try out- The only issue is that I don't have anyone to play them with, nor folks really willing. As such, I'd like to see if anyone cares to offer to DM an adventure path for me.

Characters for the adventure paths:
Jade Regent-
Ralph Williams- A wandering singer, he had walked on his own for the past fifty years.
A minor request would be allowing me to take the Childhood Crush campaign trait with Koya.

Kingmaker
Katlin "Cart" (Mayned)- A little girl, born and raised as a soldier- Her loathing of the art being pliable.
Primary mechanical change- Young Character Rules not limiting characters to NPC classes.

Carrion Crown
Isaac Himsl McMillen, AKA, Isaac- In his youth, he was damned. Some being of power played with his mothers mind, taking all his material possesions until he was "Pure."
He killed her with her own knife, his body melding into the stuff of nightmares, as the being shaped the world around him thusly.
He was three.
And now, here is is, returning home. Oh the terror.
Primary Mechanical Change- Add a ranged evolution, flavored as his tears.


Interjection Games wrote:
-Snip-

Well, this is rather intresting! Pleasure to see you posting in this thread.

Thanks for the information about that, sounds rather nice, actually. I'll buy it when I can.

To be frank, neither does the Conductor- I origionally thought he would end up with more summoning, but, nope, only one summoning song (Admitably, a pretty good one).

May I ask what kind of Wizard and Cleric? They're a shockingly diverse bunch- I'm assuming your either talking about healer or buffer clerics, and regular wizards. Is it closer to Battlefield control wizards, buffer wizards, or?... My apologies if it's confusing, just something I was wondering.

The breakdancer doesn't sound like something I'd really care about, to be honest. All in all, they look really intresting.

As it is, may I ask your opinion on how well the class looks, and on a few other things-
Primary- The classes main strength is to hopefully be able to change the entire battlefield into something entirely new as a full round action. A character's who's job is to... Conduct, really. Who makes sure the show runs how he expects it to.

Also, yeah, it's modular- I find it allows for easier creation of songs, and for players to coustomize it. As it is, I'm currently thinking of whether or not to implement some sort of "Mood" system for Melodies and moments, but I feel like it'll be adding another layer of complexity that isn't really needed that much.


Posting intrest as either a Master Summoner//Necromancy Cleric or Juju oracle. I'm not ENTIRELY sure which. Either that, or recycle Isaac, but I'm not too certain about that.


Hm...
Well, new delemia. I was already feeling somewhat trait-starved... Opressive Expectations was the most fluff and flavor drawback, but is kinda heafty, so will need a pretty heafty trait in order to counteract. If I don't take the Noble House trait, may I still state that I am of the Noble House anyway? Still not sure which to take- Sword Scion or Noble House, and I would still love your opinions. Reactionary actually fits really well with her. The only one that kinda doesn't fit is Princess, and even then, it actually fits rather well. Rich Parants provides a quick boost in power to help me through the early levels... I don't suppose I could re-train my traits at a later date, could I :P. Re-train it into something that would fit her more later on, as she grows up. Or, heck, even into Noble Born, showing how she's slightly more open with the fact at that point.

Also, DM, question- Your opinion on the retraining rules? I would love to re-train Toughness to Improved Initiative at a later date (It's primary purpose currently is to boost her hit points so that she doesn't die early on).


Andrezi the Wanderer wrote:

Sadly, Staves, by the staff-creation rules, can't go below 8th-Caster Level without houserules. If you were allowed a 1st level staff (Which honestly I would think is a tad OP, though less so than an 8th CL one), you could purchase it (and only it) if you picked the Rich parents trait.

Honestly I wouldn't count on Thron saying yes - if he did, I'd be extremely surprised. Now, he does allow you to buy partially charged wands at 1st level, so thats an alternative. At 15g a charge, it ain't a bad idea.

Well I feel dumb. And, personally, if CL 1, then it wouldn't be that bad- It'll take four spell slots to refill the magic missiles, so if we don't spend much time to rest, it's effectively a clunky 2 charge wand. And I'd still like to get the other stuff, too.

Also- I need to get equipment sorted out soon. Then finish writing her backstory. Equipment will be somewhat difficult, due to her weak 6 strength giving her a carrying capaicty of 20 ibs. 23 with a masterwork backpack. And I still have to type up her background and decide between Sword Scion and Noble House (Meyned). Gah, not sure what to do...


Grautak wrote:
Not a biggy in my opinion, although I would have PM'd the request to avoid the inevitable jealous banter.

Yeaaaah probably should have done that. (Wisdom of 7, here).

Erimriel wrote:
It's still an 8,000gp magic item though. A bit much for a starting character.

Valid point- Though, I forgot to mention to change it to CL 1, rather than 8. This reduces the price down to only 900 gp, rather than 8000 gp ((400*1*1)+(300*1*1)+(200*1*1) vs (400*1*8)+(300*1*8)+(200*1*8)). Also, the item appears to be overpriced, with The formula resulting in it costing 7200 gp rather than the listed 8000. Probably for the purpose of being more valuable when sold.

Andrezi the Wanderer wrote:
No jealousy here. I would love a Bag of Holding Type III, so I thought I'd ask just like DM Vagabond. Otherwise I might have to buy a mule and cart for all the corpses. Far less useful.

Yeah- Though, in my defense, I came up with Katlin in another kingmaker game that died rather quickly- And I stumbled on the staff of minor arcana while sifting through the OGC item list, noticed the fluff, and found that it fit her status rather well.


Allaeron wrote:
Iron Vagabond DM wrote:
Also, a (Primarily flavor) request- May I have a Staff of Minor Arcana?
It would also happen to make a ton of sense for me to start off with a Bag of Holding Type III to represent where I put all of the tasty human-flavored snacks. We cool on that Thron? Yeah? I mean it makes a ton of sense for my character, how else is he going to lug around all of those corpses? Its for flavor! (Tasty human flavor, I might add)

Well, the primary reason there is because, she is, in fact, an aprentice spellcaster who is pretty much hastily rushed through her tutelage. AKA, almost the literal description of the staff. If not, I'd be cool with it, but I'm just making a request. And you can just stab the guy next door, you know, and eat their flesh. Isn't that difficult.


Gird Medvyed wrote:


AS DM Thron said the gameplay banter in the guildhall has no measure on success in getting into the game, but damn it's addictive.

I know, right?

Also, a (Primarily flavor) request- May I have a Staff of Minor Arcana?

Alternatively: May I take a second drawback (Naive) to gain the Rich Parents traits to grab either a wand of Summon Monster, Grease, or Magic Missile?

Also, I want your guys opinions- Which do you think would be a more viable trait for flavor- Noble Born (House Medvyed), or Sword Scion? Sword Scion, while fairly useless, fits more mechanically with the flavor, but fluff-wise, minimally. House Medvyed, meanwhile, fits more fluff-wise with Kaily, but mechanically it doesn't fit at all.


Humanoid Oddball

He's in range.


Oceanshieldwolf wrote:

You might want to look at THIS.

Has 75+ compositions that are broken up into melodies, intros and outros...

Ah. Well, that's fluff done there. Shame I can't find it on any OGL, so most PbP and online games won't accept them.

Either way, I don't think any of the classes will probably play like the Conductor- The conductor's primary strength is Action Economy, with it's primary weakness being that his action economy can be killed as a swift action, in addition to his caster level. How do any of the other classes play?


Well holy carp, I hope I'm not too late!
My apologies, I'm here with a character concept that will need your consideration before even being considered-

Primary, a girl, a savent in the Arcane Arts, bearly old enough to adventure as of yet- 14 years of age.

Born and raised in academia, she's the bastard child of a Noblewoman and a Elf Man. Her father desired for her to, one day, become a mighty warrior... but she was weak. She wasn't one for combat, ever. Her mother was... Not particularly nice, though she never noticed.

Her father's pressure bored on her to grow stronger, yet her ability was weak, and she held no interest in the art of combat. She tried to continue with her fighting, but always failed to even meet the basics...
So, one day, she ran. She ran and didn't stop until she collapsed on the ground, her feet bloody as her shoes broke down as she ran. And even then, she continued to try, until she couldn't stand anymore, and blacked out.

She awoke in the tower of a Wizard, who sought to keep her in safety. He kept her in his home, and taught her the Arcane arts as practice for himself... And she picked them up. Quickly. What took many wizards years took mere months for her. She was swift to learn, swift to understand.

Her father worried, in this time. He sought her. He sook to find her, to apologies for the worry he caused her...

She didn't know this. For when she found posters looking for her, she worried. She didn't want to go back. She didn't want to leave.

Meanwhile, her master worried. She, in a mere years time, learned wizardry to an incredible degree... It was just... Unnerving, to him. She, on a whole, was.

There was a letter- He had been hired to go and deal with the bandit problem in a nearby country, in return for granting him a kingdom.

He told her, she was mighty enough that she could handle this task- Return after performing it, and he will continue teaching her.

Knowing it was a escape, a hope of not being known, she took it, gladly, and with a smile.

Functionally, this would be a Teleportaion Conjurer, built using the Child Rules, but without the NPC class restriction. She'll have 20 Int, so the quick pick-up isn't that bad.


Humanoid Oddball

The gremlin jumps over the punch, stumbling down, before getting a swift pummeling to the face, then being burnt alive, lying on the ground, dying. The second one succeeds in only getting by with mild scorches, before getting another bash to the skull, stumbleing back. The remainder are merely singed slightly.

Tazwell's arrow strikes true enough, and drives into his shoulders, knocking it down, as it lies down, dying.

Caimor moves without issue.

The Gremlins procede to try to run, scampering into the hallway, and two of which just popping out of the area.


Humanoid Oddball

So far there has been only one character with DR! Well, three MONSTERS, but only those three!

Anyway, a few defensive rolls before I make my action-
1d20 + 4 ⇒ (10) + 4 = 14
1d20 + 4 ⇒ (10) + 4 = 14
1d20 + 4 ⇒ (2) + 4 = 6
1d20 + 4 ⇒ (20) + 4 = 24
1d20 + 6 ⇒ (18) + 6 = 24

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