Ulfen Raider

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Race

AC 18, T 14, FF 14 | Resistance Electricity 5 | CMD 17 | CMB +4 | Fort: +1, Ref: +7, Will: +3 | Init: +4

Classes/Levels

| Perc: +5 | Speed 20 ft, Climb 20 ft | Active conditions: None

Gender

Female N Medium Serpentine Azata Eidolon 2 | HP 13/13 | (Link to Aoa’s picture in serpentine form) |

About Aoa, the Lillend Azata

AC 18, T 14, FF 14 | Resistance Electricity 5 | CMD 17 | CMB +4 | Fort: +1, Ref: +7, Will: +3 | Init: +4

| Perc: +5 | Speed 20 ft, Climb 20 ft | Active conditions: None

Female N Medium Serpentine Azata Eidolon | HP 13/13 | (Link to Aoa’s picture in serpentine form) |

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Aoa, the Lillend Azata

(Link to Aoa’s picture in serpentine form)

Female Eidolon (Unchained) 2 of Nuwa Feng

• Medium N Outsider
• Base Form: Serpentine (limbs [arms], tail, tail slap)
• Subtype: Azata
• Speed: 20 ft., climb 20 ft.
• Darkvision

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-- STATS --

Str: 13*, Dex: 19**, Con: 13, Int: 7, Wis: 10, Cha: 11

*+1 Eidolon Str/Dex Bonus
** Evolution Ability increase Dex +2; +1 Eidolon Str/Dex Bonus
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-- COMBAT --

Melee to hit: +3 (BAB +2, Str +1)
Ranged to hit: +5 (BAB +2, Dex +4)

Initiative +4: Dex +4

AC 18, FF 14, Touch 14 (+2 Natural Armor Base Form, +2 Natural Armor Level Two, Dex +4)

CMD 17 (BAB +2, Dex +4, Str +1)

CMB +4 (BAB +2, Str +2)

Armor Check Penalty +0
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-- SAVES --
Fortitude: +1 (Con +1, Serpentine Eidolon +0)
Reflex (Evasion): +7 (Dex +4, Serpentine Eidolon +3)
Will: +3 (Wis +0, Serpentine Eidolon +3)

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-- SKILLS --

Acrobatics* +9 / +2 to balance (Rank 2, Class +3, Dex +4)
Climb +9 (Rank 0, Str +1, Climb Speed +8)
Disable Device* +9 (Rank 2, Class +3, Dex +4)
Escape Artist* +8 (Rank 1, Class +3, Dex +4)
Perception +5 (Rank 2, Class +3, Wis +0)
Stealth +8 (Rank 1, Class +3, Dex +4)

* four additional skills to be class skills for eidolon

HD 2: each 4 skill points: 6 Unchained Eidolon + Int -2
TOTAL: 8 skill points

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-- LANGUAGES --

Speaks all languages of the Summoner: Common, Elven, Tien, Celestial

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-- TEMPORARY GEAR --

-- GEAR --
Guisarme, 9 gp, 12 lbs
Sling, 0 gp, 0 lbs
20 Bullets, 2 sp, 10 lbs

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–– HIT POINTS ––

2 HD: 2d8+2 = TOTAL: 13 Hit Points

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-- FEATS --

• Lvl 1: POINT-BLANK SHOT (Combat): Benefit: You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.

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-- CLASS ABILITIES --

* Unchained Eidolon 1 *
Unchained Eidolon CLASS DETAILS

• Darkvision

• Link (Ex): A summoner and his eidolon share a mental link that allows for communication across any distance (as long as they are on the same plane). This communication is a free action, allowing the summoner to give orders to his eidolon at any time. In addition, magic items interfere with the summoner's connection to his eidolon. As a result, the summoner and his eidolon share magic item slots. For example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conflict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.

• Share Spells (Ex): The summoner may cast a spell with a target of “you” on his eidolon (as a spell with a range of touch) instead of on himself. A summoner can cast spells on his eidolon even if the spells normally do not affect creatures of the eidolon's type (outsider). Spells cast in this way must come from the summoner spell list. This ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.

• Evasion (Ex): If an eidolon is subjected to an attack that normally allows a Reflex save for half damage, it takes no damage if it makes a successful saving throw.

Azata Subtype

Embodiments of the untamable beauty and noble passion of Elysium, azata eidolons have wild and beautiful features. They often take graceful forms reminiscent of elves or fey, but they occasionally appear like lillends, with serpentine tails. Azata eidolons are flighty and independent, and they often have their own ideas about how to defeat evil or have a good time. Thus, an azata eidolon is likely to balk if its summoner commands it to perform offensive or nefarious actions. On the other hand, an azata eidolon in sync with its summoner is a passionate and devoted companion.

• Alignment: Chaotic good.

• Base Form: Biped (limbs [arms], limbs [legs]) or serpentine (limbs [arms], tail, tail slap).

• Base Evolutions: At 1st level, azata eidolons gain the resistance (electricity) evolution and the 4-point weapon training evolution (proficiency in martial weapons).

• At 4th level, azata eidolons gain cold resistance 10 and fire resistance 10.

• At 8th level, azata eidolons grow large, feathery wings, gaining the flight evolution.

• At 12th level, azata eidolons gain DR 5/evil. They also gain immunity to petrification and the truespeech ability (see the azata subtype on page 311 of the Bestiary).

• At 16th level, azata eidolons lose the resistance (electricity) evolution, and instead gain the immunity (electricity) evolution. They also gain the ability increase evolution, applied to an ability score of the summoner’s choice.

• At 20th level, an azata eidolon gains the ability to switch between its normal form and an energy form as a standard action. In its energy form, an azata eidolon is incorporeal and doubles its fly speed, but it can’t make natural or manufactured weapon attacks; it can, however, activate any spell-like ability evolutions it possesses.
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-- EVOLUTIONS --

• Evolution Pool: 2 (Level 2)

• Evolutions: Ability increase [Dexterity]

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FAQs

Do items carried/worn by the creature representing the eidolon come over with it when it's summoned? What about items that the eidolon is carrying when it's dismissed (or dies) and is sent back to its home plane?