I don't think there is much of a problem with being invisible at will. If a 4th level rogue uses vanish to stay invisible he has to roll renew the effect every 4 rounds. That's 1/4th of the time spent standing still. That's also a lot of skill checks with a lot of opportunities to roll a 1. And it gives him a +2 to stealth. Not that much considering he is probably already running around with +10 or so. And lastly you are in a world where invisibility is a 2nd level spell. Every halfway intelligent person and monster should know that and behave accordingly:
Similar things apply to other effects. Fly involves movement in my opinion so you better land at the end of your turn. etc. The one thing I completely restrict are damage spells. If you want to be throwing bombs around take grenadier.
Sebecloki wrote:
In what relevant way do psions differ from spellcasters? Warriorking9001 wrote: Oh, that makes sense, although I thought the flasks of explosive liquid one was what the Bombardier talent was for. Both produce a very similar result flavor wise but a Grenadier does not have to roll to see whether he gets to toss a bomb or not and can throw multiple of them in a turn.
Sebecloki wrote:
From Chapter 6A> Essentially any magical, alchemical, or technological item can be designed and priced using the item creation guidelines in Chapter 6 and/or the spells construction rules presented in Chapter 8.Don't know much about Dark Sun so I can't help you much there but there are racial classes which can make you become closer to a monster which sounds like something you are looking for.
Warriorking9001 wrote:
Enlarge Person is a 1st level spell with duration 1min./level so putting it on a custom item as a permanent effect costs: 1000 (base cost) x 1 (Spelllevel) x 1 (Casterlevel) x 2 (duration modifier) = 2000 numenThis theoretically only includes the size increase and the attribute boni would be priced separately but since one is a penalty they should cancel each other out. And on the subject of spheres: I don't miss them. Between strikes, stances and the higher utility of held actions combat still is very dynamic.
Warriorking9001 wrote:
I'm the exact opposite. I've never put any more thought into my class selection beyond 'this is how I fight'. Hell, of the various monks I've played over the years I don't think even a single one of the has ever seen a monastery from the inside and the one character I played that was a proud paladin didn't have a single level in paladin. Almost all of our characters' job just reads adventurer so do they really care what building blocks their powers are made up of?
Hey guys, I've liked kirthfinder for a long time and since I exclusively play online I started making a sheet. It's not pretty but it makes my job a lot easier. Here are some examples of what it does: Calculate Attribute Modifiers, AC, CMD, Attack, CMB and Saving Throws.
And here is my current todo list:
And a download link Google Drive Hope someone finds this useful. |