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Imrana Reza's page
393 posts. Organized Play character for Hrothdane.
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F HP: 37(48)/37(48) | AC: 16 T: 12(16 vs incorp.) FF: 14| CMB/CMD: 3/15 DF: 5/7 F+4 R+4 W+4 (+2 vs death)| Init +4(always act in surprise rounds) Perc +8
Player Name: Evie S.
Character Name: Imrana Reza
PFS number: 99807-14
Faction: Scarab Sages
Chronicle Number: 13
Advancement: Standard
Current XP: 12
Starting Prestige: 16
Starting Fame: 24
Starting Gold: 164 gp
Purchases and Selling: 1450 gp for scribing from spellbooks(taken out of the money she'll be getting for the mission, of course)
5th-baleful polymorph, feeblemind
4th-stoneskin, wall of fire
3rd—displacement, lightning bolt, protection from energy. fireball, heroism, haste, slow
Craft (bookbinding): 1d20 + 11 ⇒ (6) + 11 = 17
Boon?: 1d20 ⇒ 19
Boon!: 1d4 ⇒ 2
F HP: 37(48)/37(48) | AC: 16 T: 12(16 vs incorp.) FF: 14| CMB/CMD: 3/15 DF: 5/7 F+4 R+4 W+4 (+2 vs death)| Init +4(always act in surprise rounds) Perc +8
Busy weekend! I'll get my sheets together tomorrow and update you, GM.
F HP: 37(48)/37(48) | AC: 16 T: 12(16 vs incorp.) FF: 14| CMB/CMD: 3/15 DF: 5/7 F+4 R+4 W+4 (+2 vs death)| Init +4(always act in surprise rounds) Perc +8
Spellcraft: 1d20 + 13 ⇒ (17) + 13 = 30
Imrana watches the man turn invisible, and then continues to watch him, her earlier cast of See Invisibility showing itself to have been prescient.
She draws a scroll of glitterdust and casts it, hitting all three foes.
She can hit all three by targetting the top left corner of invisible man's square.
DC 13 will save or be blinded, since it's just a scroll
F HP: 37(48)/37(48) | AC: 16 T: 12(16 vs incorp.) FF: 14| CMB/CMD: 3/15 DF: 5/7 F+4 R+4 W+4 (+2 vs death)| Init +4(always act in surprise rounds) Perc +8
Round 2 Actions
"Thank you, Forlorn! That would have been most unfortunate if you had not helped."
Imrana ducks out into the main causeway and fires off a ray of sickly energy from her finger.
SR Check (spell penetration): 1d20 + 5 + 2 ⇒ (2) + 5 + 2 = 9
Ray of Enfeeblement (point blank shot, bless, cover): 1d20 + 5 + 1 + 1 - 4 ⇒ (3) + 5 + 1 + 1 - 4 = 6
Strength Penalty: 1d6 + 2 ⇒ (5) + 2 = 7
Round 3 Actions
Imrana frowns as she sees her spell whiff. Not wanting to expend more of her stronger resources yet, she instead steps over to Wyatt to provide him with assistance.
Diviner's Fortune on Wyatt: +2 insight bonus on all of its attack rolls, skill checks, ability checks, and saving throws for 1 round
F HP: 37(48)/37(48) | AC: 16 T: 12(16 vs incorp.) FF: 14| CMB/CMD: 3/15 DF: 5/7 F+4 R+4 W+4 (+2 vs death)| Init +4(always act in surprise rounds) Perc +8
Will Save: 1d20 + 4 ⇒ (2) + 4 = 6
Looks like Imrana will have to take that distraction save, if it applies
Will wait to post action until GM confirms it works
F HP: 37(48)/37(48) | AC: 16 T: 12(16 vs incorp.) FF: 14| CMB/CMD: 3/15 DF: 5/7 F+4 R+4 W+4 (+2 vs death)| Init +4(always act in surprise rounds) Perc +8
Yeah, hence why I wanted to make sure your flat-footed AC was as good as possible
Imrana reaches out and taps Doubtful, imparting some of her prescience onto him.
Diviner's Fortune on Doubtful: +2 insight bonus on all of its attack rolls, skill checks, ability checks, and saving throws for 1 round
F HP: 37(48)/37(48) | AC: 16 T: 12(16 vs incorp.) FF: 14| CMB/CMD: 3/15 DF: 5/7 F+4 R+4 W+4 (+2 vs death)| Init +4(always act in surprise rounds) Perc +8
Knowledge (planes): 1d20 + 9 ⇒ (3) + 9 = 12
@Doubtful do you need me to refresh your mage armor now, or are we going with that we did that when it expired?
I just want to make sure you have it, since you are gonna be tanking this thing for the moment
F HP: 37(48)/37(48) | AC: 16 T: 12(16 vs incorp.) FF: 14| CMB/CMD: 3/15 DF: 5/7 F+4 R+4 W+4 (+2 vs death)| Init +4(always act in surprise rounds) Perc +8
Imrana finishes taking notes on the previous battle, noting the abilities of the creatures and how they responded to her magic. She finally notices everyone is off studying a statue and joins in.
Imrana will be terribly original and also detect magic
Spellcraft: 1d20 + 13 ⇒ (11) + 13 = 24
F HP: 37(48)/37(48) | AC: 16 T: 12(16 vs incorp.) FF: 14| CMB/CMD: 3/15 DF: 5/7 F+4 R+4 W+4 (+2 vs death)| Init +4(always act in surprise rounds) Perc +8
Should the mummy still stand, Imrana will strike with another bolt of magic from her wand.
Magic Missile: 1d4 + 1 ⇒ (2) + 1 = 3
F HP: 37(48)/37(48) | AC: 16 T: 12(16 vs incorp.) FF: 14| CMB/CMD: 3/15 DF: 5/7 F+4 R+4 W+4 (+2 vs death)| Init +4(always act in surprise rounds) Perc +8
Imrana lends a missile of her own to Wyatt's volley at the mummy.
Magic Missile (from wand) vs Blue: 1d4 + 1 ⇒ (1) + 1 = 2
F HP: 37(48)/37(48) | AC: 16 T: 12(16 vs incorp.) FF: 14| CMB/CMD: 3/15 DF: 5/7 F+4 R+4 W+4 (+2 vs death)| Init +4(always act in surprise rounds) Perc +8
F HP: 37(48)/37(48) | AC: 16 T: 12(16 vs incorp.) FF: 14| CMB/CMD: 3/15 DF: 5/7 F+4 R+4 W+4 (+2 vs death)| Init +4(always act in surprise rounds) Perc +8
Imrana fires off a magic missile from her wand at Dunkel's heavily damaged foe (Blue).
Magic Missile: 1d4 + 1 ⇒ (1) + 1 = 2
F HP: 37(48)/37(48) | AC: 16 T: 12(16 vs incorp.) FF: 14| CMB/CMD: 3/15 DF: 5/7 F+4 R+4 W+4 (+2 vs death)| Init +4(always act in surprise rounds) Perc +8
Since Imrana can finally see the enemies
Knowledge (religion) to Identify): 1d20 + 13 ⇒ (6) + 13 = 19
Lets go with saves
Imrana instantly recognizes the swamp mummies. She pulls a pinch of sulfer and powdered garlic from her spell component pouch and flicks it at three of the mummies (red, green, and blue).
"Freeze undead abominations!"
She casts Halt Undead. If they are unintelligent, the spell automatically succeeds. If they are intelligent, they get a DC 20 Will save
F HP: 37(48)/37(48) | AC: 16 T: 12(16 vs incorp.) FF: 14| CMB/CMD: 3/15 DF: 5/7 F+4 R+4 W+4 (+2 vs death)| Init +4(always act in surprise rounds) Perc +8
Sensing that combat is beginning, Imrana casts Vanish on herself as she continues floating down.
F HP: 37(48)/37(48) | AC: 16 T: 12(16 vs incorp.) FF: 14| CMB/CMD: 3/15 DF: 5/7 F+4 R+4 W+4 (+2 vs death)| Init +4(always act in surprise rounds) Perc +8
Sorry everyone! Just moved into a more permanent place and didn't have my desktop internet. Also, had to write 20 pages for grad school >_<
Imrana can always arcane bond a feather fall
Imrana finishes fortifing herself for the delve once she finishes floating down after the others.
Casting See Invisibility, False Life, and Mage Armor (from her wand)
False Life: 1d10 + 5 ⇒ (6) + 5 = 11
F HP: 37(48)/37(48) | AC: 16 T: 12(16 vs incorp.) FF: 14| CMB/CMD: 3/15 DF: 5/7 F+4 R+4 W+4 (+2 vs death)| Init +4(always act in surprise rounds) Perc +8
Knowledge (arcana): 1d20 + 10 ⇒ (16) + 10 = 26
SR and DR please
"That slithering eel creature is a galvo, an aquatic magical beast."
Imrana unleashes a fan of fire at the advancing boarders, then retreats. She can hit red and yellow without hitting Dunkel
Burning Hands: 5d4 ⇒ (2, 4, 2, 4, 2) = 14
DC 16 Reflex save to halve damage
F HP: 37(48)/37(48) | AC: 16 T: 12(16 vs incorp.) FF: 14| CMB/CMD: 3/15 DF: 5/7 F+4 R+4 W+4 (+2 vs death)| Init +4(always act in surprise rounds) Perc +8
Imrana immediately draws the same conclusion as Dunkel, and--realizing they have not fortified themselves with magic--draws her mage armor wand and taps Doubtful with it.
"You will want to be adequately protected if you are venturing into the melee, my friend."

F HP: 37(48)/37(48) | AC: 16 T: 12(16 vs incorp.) FF: 14| CMB/CMD: 3/15 DF: 5/7 F+4 R+4 W+4 (+2 vs death)| Init +4(always act in surprise rounds) Perc +8
Imrana finishes reading her current passage on the arcanarchaeolgy (the study of ancient magical structures) of Nex and annotating it.
"Oh! Hello everyone. My apologies. This tome has a number of inaccurate assumptions based upon the faulty premise that Nex had derived his building techniques from exclusively Shory designs. I needed to correct them before I forgot again."
She packs away her tome and pulls out her spellbook, passing it along to Wyatt at his request, and then to Dunkel after.
"I am afraid that I am low on funds at the moment after the purchase of my headband, so I will not be able to copy spells at the moment. Perhaps when we receive our recompense at the end of our expedition. Should we not all die, of course. Well, die and not come back. Well, die and not come back as living." Her mind clutches onto that track of "ways/reasons we might not come back" and she zones out of the conversation again, conferring with herself whether Astiophes's philosophical definition of nonliving placed flesh golems within the same epistemological category as undead.
F HP: 37(48)/37(48) | AC: 16 T: 12(16 vs incorp.) FF: 14| CMB/CMD: 3/15 DF: 5/7 F+4 R+4 W+4 (+2 vs death)| Init +4(always act in surprise rounds) Perc +8
I'll get caught up on the gameplay later tonight. Grad school just started for me this week, so things have been crazy busy.
F HP: 37(48)/37(48) | AC: 16 T: 12(16 vs incorp.) FF: 14| CMB/CMD: 3/15 DF: 5/7 F+4 R+4 W+4 (+2 vs death)| Init +4(always act in surprise rounds) Perc +8
F HP: 37(48)/37(48) | AC: 16 T: 12(16 vs incorp.) FF: 14| CMB/CMD: 3/15 DF: 5/7 F+4 R+4 W+4 (+2 vs death)| Init +4(always act in surprise rounds) Perc +8
Hey everyone! I was visiting with my sister yesterday and I've been at my grad school orientation all day. I just need to level up from my last game and I'll be good to go.
F HP: 37(48)/37(48) | AC: 16 T: 12(16 vs incorp.) FF: 14| CMB/CMD: 3/15 DF: 5/7 F+4 R+4 W+4 (+2 vs death)| Init +4(always act in surprise rounds) Perc +8
Fort Save: 1d20 + 4 ⇒ (11) + 4 = 15
Fort Save: 1d20 + 4 ⇒ (16) + 4 = 20
Imrana draws upon the power of her arcane bond to fire off a scorching ray at the porcupine creature.
Scorching Ray: 1d20 + 4 + 1 ⇒ (18) + 4 + 1 = 23
Imrana has point blank and precise shot
Fire Damage: 4d6 + 1 ⇒ (6, 2, 2, 1) + 1 = 12
She then moves over to Varian, in anticipation of feeding him a potion when the opportunity appears.
F HP: 37(48)/37(48) | AC: 16 T: 12(16 vs incorp.) FF: 14| CMB/CMD: 3/15 DF: 5/7 F+4 R+4 W+4 (+2 vs death)| Init +4(always act in surprise rounds) Perc +8
Imrana fires off a couple magic missiles at the quilled creature.
Magic Missile (cl 4): 2d4 + 2 ⇒ (3, 2) + 2 = 7
F HP: 37(48)/37(48) | AC: 16 T: 12(16 vs incorp.) FF: 14| CMB/CMD: 3/15 DF: 5/7 F+4 R+4 W+4 (+2 vs death)| Init +4(always act in surprise rounds) Perc +8
Blindness is a fort save, not a will save. I'm using a different spell
F HP: 37(48)/37(48) | AC: 16 T: 12(16 vs incorp.) FF: 14| CMB/CMD: 3/15 DF: 5/7 F+4 R+4 W+4 (+2 vs death)| Init +4(always act in surprise rounds) Perc +8
Imrana will also take 10 on her Day Job--craft (bookbinding)--for 20 gp
F HP: 37(48)/37(48) | AC: 16 T: 12(16 vs incorp.) FF: 14| CMB/CMD: 3/15 DF: 5/7 F+4 R+4 W+4 (+2 vs death)| Init +4(always act in surprise rounds) Perc +8
Imrana peeks around the corner at the now sparkly spiked creature and tosses a spell of her own at it.
Imrana is casting Blindness on the same target as Varian. DC 18 fort save or go permanently blind
F HP: 37(48)/37(48) | AC: 16 T: 12(16 vs incorp.) FF: 14| CMB/CMD: 3/15 DF: 5/7 F+4 R+4 W+4 (+2 vs death)| Init +4(always act in surprise rounds) Perc +8
Could someone please move Imrana 4 squares down on the map? I'm on my phone and can't move
Imrana moves down towards the sounds of battle, though keeping her distance from the front. Suspecting a possible puppetmaster behind the dire creature, she casts See Invisibility.
F HP: 37(48)/37(48) | AC: 16 T: 12(16 vs incorp.) FF: 14| CMB/CMD: 3/15 DF: 5/7 F+4 R+4 W+4 (+2 vs death)| Init +4(always act in surprise rounds) Perc +8
Yep. Waiting for my turn.
F HP: 37(48)/37(48) | AC: 16 T: 12(16 vs incorp.) FF: 14| CMB/CMD: 3/15 DF: 5/7 F+4 R+4 W+4 (+2 vs death)| Init +4(always act in surprise rounds) Perc +8
Imrana nods, an amused hum under her breath.
She casts mage armor from her wand on both her and Taidus
F HP: 37(48)/37(48) | AC: 16 T: 12(16 vs incorp.) FF: 14| CMB/CMD: 3/15 DF: 5/7 F+4 R+4 W+4 (+2 vs death)| Init +4(always act in surprise rounds) Perc +8
Imrana steps back and fires off a magic missile from her wand Varian's target.
Magic Missile (from wand): 1d4 + 1 ⇒ (1) + 1 = 2
F HP: 37(48)/37(48) | AC: 16 T: 12(16 vs incorp.) FF: 14| CMB/CMD: 3/15 DF: 5/7 F+4 R+4 W+4 (+2 vs death)| Init +4(always act in surprise rounds) Perc +8
F HP: 37(48)/37(48) | AC: 16 T: 12(16 vs incorp.) FF: 14| CMB/CMD: 3/15 DF: 5/7 F+4 R+4 W+4 (+2 vs death)| Init +4(always act in surprise rounds) Perc +8
Sorry! Post must have gotten eaten >_<
Perception: 1d20 + 6 ⇒ (10) + 6 = 16
Perception: 1d20 + 6 ⇒ (16) + 6 = 22
F HP: 37(48)/37(48) | AC: 16 T: 12(16 vs incorp.) FF: 14| CMB/CMD: 3/15 DF: 5/7 F+4 R+4 W+4 (+2 vs death)| Init +4(always act in surprise rounds) Perc +8
Imrana glances up from her tome to fire another magic missile from her wand, only to finally notice the battle has ended.
"Ah yes, let us continue then."
F HP: 37(48)/37(48) | AC: 16 T: 12(16 vs incorp.) FF: 14| CMB/CMD: 3/15 DF: 5/7 F+4 R+4 W+4 (+2 vs death)| Init +4(always act in surprise rounds) Perc +8
Imrana fires another missile at the Kelpie, hoping to finish it off.
Magic Missile (from wand): 1d4 + 1 ⇒ (4) + 1 = 5
F HP: 37(48)/37(48) | AC: 16 T: 12(16 vs incorp.) FF: 14| CMB/CMD: 3/15 DF: 5/7 F+4 R+4 W+4 (+2 vs death)| Init +4(always act in surprise rounds) Perc +8
Knowledge (nature): 1d20 + 8 ⇒ (18) + 8 = 26
F HP: 37(48)/37(48) | AC: 16 T: 12(16 vs incorp.) FF: 14| CMB/CMD: 3/15 DF: 5/7 F+4 R+4 W+4 (+2 vs death)| Init +4(always act in surprise rounds) Perc +8
You never said what we needed to roll to ID it
Imrana fires off a magic missile from her wand at the pegasus.
Magic Missile: 1d4 + 1 ⇒ (3) + 1 = 4
F HP: 37(48)/37(48) | AC: 16 T: 12(16 vs incorp.) FF: 14| CMB/CMD: 3/15 DF: 5/7 F+4 R+4 W+4 (+2 vs death)| Init +4(always act in surprise rounds) Perc +8
But of course. Just waiting for my turn
F HP: 37(48)/37(48) | AC: 16 T: 12(16 vs incorp.) FF: 14| CMB/CMD: 3/15 DF: 5/7 F+4 R+4 W+4 (+2 vs death)| Init +4(always act in surprise rounds) Perc +8
I already cast Mage Armor on you, Taidus
F HP: 37(48)/37(48) | AC: 16 T: 12(16 vs incorp.) FF: 14| CMB/CMD: 3/15 DF: 5/7 F+4 R+4 W+4 (+2 vs death)| Init +4(always act in surprise rounds) Perc +8
Imrana stows her mage armor wand and draws her magic missile wand. She turns to Riceak.
"What type of enchantment? Do you know from where or who?"
F HP: 37(48)/37(48) | AC: 16 T: 12(16 vs incorp.) FF: 14| CMB/CMD: 3/15 DF: 5/7 F+4 R+4 W+4 (+2 vs death)| Init +4(always act in surprise rounds) Perc +8
Perception: 1d20 + 6 ⇒ (2) + 6 = 8
F HP: 37(48)/37(48) | AC: 16 T: 12(16 vs incorp.) FF: 14| CMB/CMD: 3/15 DF: 5/7 F+4 R+4 W+4 (+2 vs death)| Init +4(always act in surprise rounds) Perc +8
Knowledge (religion) to identify undead: 1d20 + 11 ⇒ (10) + 11 = 21
Imrana shakes her head at Varian's question.
"I do not think that is necessary yet, as I only have the one scroll. I would prefer to save it for an emergency."
Also, figure the others would enjoy getting to actually fight this time haha
Imrana pulls out her wand of mage armor and taps Taidus with it.
"I have traveled with monks before. I assume you would like this, yes?"
F HP: 37(48)/37(48) | AC: 16 T: 12(16 vs incorp.) FF: 14| CMB/CMD: 3/15 DF: 5/7 F+4 R+4 W+4 (+2 vs death)| Init +4(always act in surprise rounds) Perc +8
Imrana bows to the fairy dragon, as though addressing a lord or lady instead of a capricious fey creature.
"You are most sweet, Riddywhipple. I am Imrana, and I would very much like to help you in whatever ways I can. Are you certain that you wish to venture out alone?"
F HP: 37(48)/37(48) | AC: 16 T: 12(16 vs incorp.) FF: 14| CMB/CMD: 3/15 DF: 5/7 F+4 R+4 W+4 (+2 vs death)| Init +4(always act in surprise rounds) Perc +8
Reflex Save: 1d20 + 4 ⇒ (5) + 4 = 9
F HP: 37(48)/37(48) | AC: 16 T: 12(16 vs incorp.) FF: 14| CMB/CMD: 3/15 DF: 5/7 F+4 R+4 W+4 (+2 vs death)| Init +4(always act in surprise rounds) Perc +8
Imrana, face still buried in her notes, follows the others in the direction of the apparent battle.
F HP: 37(48)/37(48) | AC: 16 T: 12(16 vs incorp.) FF: 14| CMB/CMD: 3/15 DF: 5/7 F+4 R+4 W+4 (+2 vs death)| Init +4(always act in surprise rounds) Perc +8
Perception: 1d20 + 6 ⇒ (4) + 6 = 10
Imrana hears nothing herself, but when told by the others, she draws her wand of mage armor and taps herself with it.
F HP: 37(48)/37(48) | AC: 16 T: 12(16 vs incorp.) FF: 14| CMB/CMD: 3/15 DF: 5/7 F+4 R+4 W+4 (+2 vs death)| Init +4(always act in surprise rounds) Perc +8
Imrana taps her pen against her chin.
"We are more likely to be ambushed in the dark as well, this is also true. I do worry about how long Dijit will be able to survive without us, though."
She stretches her arms out and yawns.
"I would certainly not mind some nice sweet bread and wine and a good rest. Whatever the group decides is fine with me."
F HP: 37(48)/37(48) | AC: 16 T: 12(16 vs incorp.) FF: 14| CMB/CMD: 3/15 DF: 5/7 F+4 R+4 W+4 (+2 vs death)| Init +4(always act in surprise rounds) Perc +8
Imrana smiles with a bright delight at Ignizi's gift.
"Why thank you! You are most generous! I do hope that they will not be needed, so that I can return them to you."
F HP: 37(48)/37(48) | AC: 16 T: 12(16 vs incorp.) FF: 14| CMB/CMD: 3/15 DF: 5/7 F+4 R+4 W+4 (+2 vs death)| Init +4(always act in surprise rounds) Perc +8
Imrana nods and smiles.
"Oh, that is fine. I appreciate your concern. You see, the Great Nex taught us to turn the weapons of Geb against him."
She pulls out her own scroll of command undead and waves it about, then sticks it back in her bag..
"I anticipate the creature will soak attacks from its former compatriots and then die on its own. If it doesn't, well...mindless undead will even accept orders to self-terminate when under the effects of this spell."
F HP: 37(48)/37(48) | AC: 16 T: 12(16 vs incorp.) FF: 14| CMB/CMD: 3/15 DF: 5/7 F+4 R+4 W+4 (+2 vs death)| Init +4(always act in surprise rounds) Perc +8
Imrana finds the chaotic scene overstimulating, and she finds it difficult to focus on any one thing to take notes on. Ignizi's boundless energy and erratic focus only exacerbate matters, and Imrana appears to be on the edge of a headache when the subject turns to the missing Pathfinder.
"In addition to rescuing this Pathfinder, this infestation of undead sounds troubling. As a worshiper of Pharasma, Lady of Graves, I cannot allow the further creation of undead. I suspect both objectives are linked."
F HP: 37(48)/37(48) | AC: 16 T: 12(16 vs incorp.) FF: 14| CMB/CMD: 3/15 DF: 5/7 F+4 R+4 W+4 (+2 vs death)| Init +4(always act in surprise rounds) Perc +8
Imrana shakes her head.
"This mission sounds quite simple. I have no more questions."
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