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![]() Hey all haven't posted in a long while but trying to spread the word on this wonderful Kickstarter thats really geared for Tabletop RPG players so i figured I'd post it. http://www.kickstarter.com/projects/1093338811/medieval-village-for-28mm-ga mers Quote: Realistic pre-painted modular buildings & accessories in 28mm scale. Accessible and detailed interiors with 1" etched grid on floors. The whole system is modular and allows you to make custom building configurations The Large Inn is spectacular and this system would be great for PnP RPGs and Miniature Wargames, I'm grabbing the Large village set and they're trying to drum up some last week momentum.![]()
![]() Marc Radle 81 wrote:
There is zero chance of FG being native to Mac OS its built from the ground up on DirectX. This isn't being developed by some big Publisher like Electronic Arts, theres a limit to what can realistically be expected from a developer like this. To applaud denying support for a platform you don't use, because some users would be alienated? Alienated how? Again this program can work on Mac's thru emulation.
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![]() I wanted to add in that I'm disappointed by hearing this. I love what Paizo has done with PRPG system,but at this time the only way I'll be able to play any RPG is thru VTT. I just don't have enough people in my circle of friends that would be interested in table top RPG gaming. I'm currently not playing anything,but I've been still purchasing AP and PRPG products hoping that I'd get a chance to play once Fantasy Grounds got an official Rule set. I don't even care about Official adventure conversions, its the rule set, bestiary, That I want. Btw mac works thru wine. ![]()
![]() Appreciate the update! One request to consider going forward tho.
Such a weird thing I just came back to paizo and Dnd after a long break subbing to Pathfinder then wham! 4e heh should have known something was gonna happen :) ![]()
![]() I don't buy the rallying cry scenario. I'm gonna watch/read/discuss everything i can in the next 8 months before I make a final decision.Prove to me why you should get my money ..not give me your money then We'll prove why it was worth it. However I think Moff does hit on something with 3.5 still feels like it works vs 2.0 which got lost. My major concern isn't will 4e be fun. I'm sure it will be. Its the DI that greatly concerns me..I'm a reader and online player only. So everything about it is where I'm interested. I currently love my xbox360 but I hate paying for online play and have come to the realization that in general (there are exceptions) micro transactions are horrible for the end user.Digital Distribution becomes a way to make more profit not a way to increase value to our customers far to easily.
1.Going after the MMORPG market is a fools errand.
2.kids don't pay for MMORPG's their parents do or they buy prepaid cards.
3.Players don't need dm tools to play dnd and shouldn't have to pay for them to play online. There has to be teirs to the subscription system. I need to see a Play for free option with limited access to the DI site..the table and character vault specifically. Weather thats a limited to a few playsessions a month, limited characters ect.YOu can't expect to draw in a large amount of non PnPRPG players to this system without giving them a good taste to get them into it so they'll want to pay for more access. 4.Rent vs buy. I won't subscribe to a service that doesn't allow me to use the products offline.To me thats a dealbreaker I know the 9million people paying 15bucks a month for wow is a real pretty carrot to chase but dnd isn't a mmorpg.
There is soooo much potential for abuse without definitive answers to all these things.
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![]() Coridan wrote:
ya thats a great concern of mine.. after re buying alot of books due to the 3 to 3.5 change I am Leary of jumping right in. Basically the full set of core books won't be out till this time next year so the first 2 pathfinders should just be fine as 3.5.After then ..who knows I hope 4e is awesome..but if 4.5 in 3 years is a real possibility I'm tempted to wait a and see what happens with 4e for a couple years before jumping on board. The whole DI thing with a subscription really rubs me the wrong way tho. Dnd Isn't a MMORPG and all content paid for via a subscription better allow me to download and use at my convenience. if its all accessible only online while being a subscriber..then i'm out. ![]()
![]() Mactaka wrote:
ahh but do you like the idea of a 10 to 12 dollar amonth fee to have access to that digital table..only as long as you keep paying? Thats where i start to get very worried. ![]()
![]() Neomorte wrote:
heh in my haste to get it done for ya i wasn't paying attention and just assumed they were pools of red liquid..LOL ya when i get some freetime this weekend i'll take out the tremor zones as well plain of cysts is gonna be tuff not sure if ill be able to clone out the path effectivly or not..will see how it turns out![]()
![]() I'm always surprised The Cleric Quintet gets so little love when people talk about Salvatore's FR books.I thought it was some of his better story's and characters.
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![]() Im in Hamilton Ontario(about 1hr from Toronto) and Dragon 337 just came today I had a replacement dungeon 128 sent and the original showed up first of last week (same day as replacement) so i'm averaging about 7 weeks to get things.
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![]() online is the only way i've played dnd since i was about 13 years old. Way back in 1st edition days.I basically skipped the whole 2nd Edition changes due to cross continental moves and didn't get back into it till couple years ago. Currently we're using Kloogewerks to play online with a bunch of folks I met playing EQ that all basically loved DnD from their youths and had found the current games just lacked that something that made DnD so much fun. We played alittle when 3E came out online then got sucked back into some online games and in the last couple months we've been Playing SCAP. SCAP has been great we're all to busy with work,family,kids to spend to much time developing something really great on our own,SCAP did that for us.They're most of the way thru chapter one down in the malchite fortress.So far everyone seems to be enjoying it and hope to keep it up. ![]()
![]() Aceospades wrote:
ok i'll upload the aow ones to the aow resource site when i get some time this weekend ![]()
![]() Loops! wrote:
From looking at the maps it seems to me that there never was a wall drawn for where secret doors are.They are infact illustrated as hallways.I wouldn't expect that to be fixed since it would require them to redo the maps. However if you use a clone tool in an image editor its easy enuff to just paint over the hallway with another section of the wall to fix it for play as a battlemap![]()
![]() Bare in mind I'm a new reader of Dragon so its possible this has been covered to death in previous issues.
For example Divination spells,My group is fast approaching the level Where our Wizard who is focusing on divination will start to get some good spells that will potentially reveal alot.We're currently playing the SCAP. What i've love is some more detailed suggestions on how to handle the reveiling of info from clarivoyance,speak with dead,ect ect.
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![]() GVDammerung wrote: .. Ummm sorry nope i disagree with just about everything you just said. Be an ass, expect to be treated like an ass.Manners are there for a reason, to treat people with the respect you would ask to be treated with and to garner some level of civility in a conversation. Many sites keep a firm reign on what type of dialog is acceptable and many don't.
The argument "well everyone else is doing it on the net" doesn't hold water. ![]()
![]() Hey Kyle I agree with you 100 percent there is a way to present criticizm thats helpful and there is a way to just be plain rude. For whatever reason people seem to think being rude is a valid way of getting attention. It isn't and shouldn't be socially acceptable.I always figure that if I wouldn't say it that way to someones face you shouldn't say it to them online. So in the vein of Constructive Critisizm.
It has really nice texturing and coloring but I really think that having a bolder solid outline around the edges of objects and a bit of a drop shadow would help to make it look abit more solid and have more depth, As well it would Make it easier to view if shrunk down to fit in on a page. Its one of the features of Chris West Maps and the maps from AOW that make them easy to view and really appealing even tho they use very different artistic styles.
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![]() Boredflak wrote: Thanks guys. What I'm really wanting are the player maps. The online supplements that included maps from SCAP had all of the DM info on them. Myself and others are painstakingly creating player maps for the adventures on the SCresource site linked above. So far there are playermaps for the first 4 chapters.I'll be continuing to do them as time permits. Just check out the area maps section. ![]()
![]() gaborg wrote:
ya everyythings been moved to the Shackled City Resource site tons of useful stuff there.http://therpgenius.com/Default.aspx?alias=therpgenius.com/shackledcity ![]()
![]() So far my group has found quite a few of the items infected with the vanishing. So far they haven’t attempted to use any of them, they seem more interested in selling them to purchase items they are more interested in.
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![]() In one location there is an idle pulverizer and it had the command words to start and stop etched into it in gnome. In another area you have a pulverizer and a dark creeper in a room that the dark creeper instructs to attack all intruders. My question is as a DM would it make sense to assume the same command words are etched on this one as well and if so each round asking for a spot check by the one character that can read gnome to notice them.
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![]() Back on subject
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![]() I just subscribed to a 1year dragon and dungeon account on the weekend
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![]() koramado wrote:
No doubt the sites awesome btw..sure work on Zenith when ever you get time i think i'll start on demonskar next ![]()
![]() Zaister wrote: I don't want do be too greedy, but it would really be cool to get something like this from the new poster map in the hardcover, since the nortwest part of the city is so dark on the old map. Any volunteers? :-) go to www3.sympatico.ca/icebreaker and redownload it koramado cleaned it up looks much better now![]()
![]() koramado wrote:
Could you email that to me at icebreaker@sympatico.ca and i'll upload it to my webpage? I can't get the SCAPreources one due to the exceeded download limit. ![]()
![]() koramado wrote:
I'm all for that!I'm currently working on Drakthar's Way I've finished the bathhouse and map1. I've uploaded all the ones i've done so far to
The Yahoo SCresource group is overloaded atm so i'm just gonna post a link to this address on there for now,since i think i don't have an upload cap on that site(we'll find out anyways). It looks like DM Jeff is working on Flood season
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![]() DM Jeff wrote:
I've started doing cleaning up the first few maps manually as well. I'm not sure what resolution your using but i scanned these in at 300dpi the free 72dpi ones just got to blocky when blown up.so far i've got these ones finished ..let me know how they compare i'd love to pool our resources ..there are alot of maps to do if they're not going to be made available. http://www3.sympatico.ca/icebreaker/jzadirune.JPG http://www3.sympatico.ca/icebreaker/malachitefortress.jpg ![]()
![]() I'm curious if Paizo is planning on offering the maps for the hardcover in a PDF format like the current issues of Dungeon Mag? Where there is a players version of the maps with the secretdoors ect removed? I'm not asking for a timeline I'm just curious if it is your intention to at somepoint. The reason i'm asking is I play DnD exclusivly online and use copies of the maps as online battlemaps. Obviously the DM's version requires alot of image editing to remove the traps room numbers ect,where as the current batch of Maps in the pdf format for each issue of drungeon are perfect to use with minimal Photoshop work on my part. Any information would be greatly appreciated. ![]()
![]() which hooks did you use to start the sunless citadel?
when the players get to cauldron they'll hear of the kidnapped kids and put two and two together and realise there is a grander plot based out of cauldron and the rescue of the missing adventures from sunless citadel becomes more a secondary plot to finding out the mystery of whats going on. With some polish this could work fairly seemlessly. ![]()
![]() Zaister wrote: Is there by any chance an electronic version of the map of Cauldron available that has a higher resolution than the 72 dpi version that is available in the downloads section? I've scanned the poster map from my issue of dungeon 97 . you can get it fromhttp://www3.sympatico.ca/icebreaker/CAULDRON.jpg its 1.2mbs and about a 1to1 ratio to the actual fold out. Since i use Kloogewerks exclusivly to play a web enhancement of the maps without markings for the Hardcover would be a dream come true and save me HOURS of photoshop work since i use scans of the actual maps within Kloogewerks as the battlemaps for onlineplay. If this link is a problem for Paizo in anyway please email me and i'll take it down. I wouldn't think it is since its just a bigger version of the pic you can get from ya's but i don't want to ruffle any feathers either way. |