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Ib Brewleaf's page
50 posts. Organized Play character for Trailjava.
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Male Halfling Hp:11/11 AC:,19 Touch:14 , Flat Footed:16 Fort:3 Ref:5 Will: 0 Init:5 Per: 2 BAB: 1 CMD:16 CMB:3 Fighter (FC) / 1
Ib will use his glaive to deal with monster before him.
GM Harker thanks for botig me !
Power Attack 1d20 + 3 - 1 ⇒ (12) + 3 - 1 = 14
Dmg 1d8 + 2 + 3 ⇒ (7) + 2 + 3 = 12
Male Halfling Hp:11/11 AC:,19 Touch:14 , Flat Footed:16 Fort:3 Ref:5 Will: 0 Init:5 Per: 2 BAB: 1 CMD:16 CMB:3 Fighter (FC) / 1
Ib moves to the first flow of lava and attempts to jump it. He then moves as far he can and attempts to jump the second flow. He hopes to end his movement next the beast.
Double movement
Acrobatics 1d20 + 3 ⇒ (11) + 3 = 14
Not sure if how want to work this.
Acrobatics 1d20 + 3 ⇒ (8) + 3 = 11
Male Halfling Hp:11/11 AC:,19 Touch:14 , Flat Footed:16 Fort:3 Ref:5 Will: 0 Init:5 Per: 2 BAB: 1 CMD:16 CMB:3 Fighter (FC) / 1
Ib attempts to throw his starknife at the woman. Seeing his starknife fail he moves behind the tallest person.
To hit 1d20 + 3 ⇒ (6) + 3 = 9
Male Halfling Hp:11/11 AC:,19 Touch:14 , Flat Footed:16 Fort:3 Ref:5 Will: 0 Init:5 Per: 2 BAB: 1 CMD:16 CMB:3 Fighter (FC) / 1
Perception 1d20 + 2 ⇒ (10) + 2 = 12
Ib looks at the Artwork and then says Will something happen if we try to put our hands on the blue flame?
Male Halfling Hp:11/11 AC:,19 Touch:14 , Flat Footed:16 Fort:3 Ref:5 Will: 0 Init:5 Per: 2 BAB: 1 CMD:16 CMB:3 Fighter (FC) / 1
Ib listens to Vulcus suggestion about the mechanisms. After looking and humming to himself. He starts making adjustments to them. When he is done he says I think that should do it
Dia Device roll 1d20 + 7 ⇒ (17) + 7 = 24
Male Halfling Hp:11/11 AC:,19 Touch:14 , Flat Footed:16 Fort:3 Ref:5 Will: 0 Init:5 Per: 2 BAB: 1 CMD:16 CMB:3 Fighter (FC) / 1
Male Halfling Hp:11/11 AC:,19 Touch:14 , Flat Footed:16 Fort:3 Ref:5 Will: 0 Init:5 Per: 2 BAB: 1 CMD:16 CMB:3 Fighter (FC) / 1
Hey guys I found a book that talks about the Temple, and how a slave was killed here. Anyone else want to look? Ib offers ups the journal. He looks at the shield wondering if he can used it. He then aids another with a STR Check 1d20 + 2 ⇒ (20) + 2 = 22
Male Halfling Hp:11/11 AC:,19 Touch:14 , Flat Footed:16 Fort:3 Ref:5 Will: 0 Init:5 Per: 2 BAB: 1 CMD:16 CMB:3 Fighter (FC) / 1
First thing Ib does is get his Star Knife. He wipes it off and puts it back on his person. He agrees to help Xien get whatever he can to help with the jump stuff. He feels a bit winded Lack of Hp . He then goes back to look at the chasm.
Perception check 1d20 + 2 ⇒ (16) + 2 = 18
Male Halfling Hp:11/11 AC:,19 Touch:14 , Flat Footed:16 Fort:3 Ref:5 Will: 0 Init:5 Per: 2 BAB: 1 CMD:16 CMB:3 Fighter (FC) / 1
Anyone up to toss the Halfling over? Also can anyone give the young Halfling a some healing?
Male Halfling Hp:11/11 AC:,19 Touch:14 , Flat Footed:16 Fort:3 Ref:5 Will: 0 Init:5 Per: 2 BAB: 1 CMD:16 CMB:3 Fighter (FC) / 1
Feel free to bot as needed. I am deployed so when I can't to the computer do other stuff.
Male Halfling Hp:11/11 AC:,19 Touch:14 , Flat Footed:16 Fort:3 Ref:5 Will: 0 Init:5 Per: 2 BAB: 1 CMD:16 CMB:3 Fighter (FC) / 1
Male Halfling Hp:11/11 AC:,19 Touch:14 , Flat Footed:16 Fort:3 Ref:5 Will: 0 Init:5 Per: 2 BAB: 1 CMD:16 CMB:3 Fighter (FC) / 1
Ib will use his glaive which is two handed and strike the creature. He uses his power to summon his strength.
5/11 Hp
Power Attack
to hit 1d20 + 2 ⇒ (15) + 2 = 17
dmg 1d8 + 2 + 2 ⇒ (4) + 2 + 2 = 8
dmg is 16 if you go up 50%. If I read the feat correctly.
Male Halfling Hp:11/11 AC:,19 Touch:14 , Flat Footed:16 Fort:3 Ref:5 Will: 0 Init:5 Per: 2 BAB: 1 CMD:16 CMB:3 Fighter (FC) / 1
Hey Sorry about the feat the thing. I actually met Power attack. Also I got the games confused. In D&D 5E the DEX modifier is the used on ranged attack. I will play closer attention!
Male Halfling Hp:11/11 AC:,19 Touch:14 , Flat Footed:16 Fort:3 Ref:5 Will: 0 Init:5 Per: 2 BAB: 1 CMD:16 CMB:3 Fighter (FC) / 1
Ib moves up and then reaches for his Star Knife to throw it. Desna Guide my hands he offers a up silent prayer. He then moves back takes a 5 step.
To hit 1d20 + 3 + 1 ⇒ (20) + 3 + 1 = 24 dmg w/dex modifer 1d3 + 3 ⇒ (3) + 3 = 6
or dmg w/str modifer1d3 + 2 ⇒ (1) + 2 = 3
To confirm Crit 1d20 + 4 ⇒ (15) + 4 = 19
Crit dmg w/dex 3d3 + 3 ⇒ (3, 3, 2) + 3 = 11
or w/str 3d3 + 2 ⇒ (2, 2, 2) + 2 = 8
Male Halfling Hp:11/11 AC:,19 Touch:14 , Flat Footed:16 Fort:3 Ref:5 Will: 0 Init:5 Per: 2 BAB: 1 CMD:16 CMB:3 Fighter (FC) / 1
Never of him. The Grand lodge sent me here to help and that is what I am going to do. If you don't mind me asking where do you come from? I am from Absalom. My parents own a café there, it's called the Brewleaf after our surname. Do like to drink hot beverages that taste spicy and bold on the taste buds? Hey do you have taste buds? I wonder if Dragons do ? I guess they would because of they lots of stuff. Ib stops for a moment. Then takes a breath. He realizes the Paladin may not be used to Halfling speaking in such a rapid way.
Male Halfling Hp:11/11 AC:,19 Touch:14 , Flat Footed:16 Fort:3 Ref:5 Will: 0 Init:5 Per: 2 BAB: 1 CMD:16 CMB:3 Fighter (FC) / 1
Ib sees the paladin Xien go to the throne room. He follows him down the stair case. He hears the comment that the paladin make and smiles a little. Sometimes others have no room for fun and exploration. He thinks to himself. He pulls out his glaive and is on the paladin.
What do you think we will find here? He asks while scanning the area.
Perception 1d20 + 2 ⇒ (10) + 2 = 12
Male Halfling Hp:11/11 AC:,19 Touch:14 , Flat Footed:16 Fort:3 Ref:5 Will: 0 Init:5 Per: 2 BAB: 1 CMD:16 CMB:3 Fighter (FC) / 1
Ib agrees to explore the hall with group. He pulls his himself together. He also thanks Xian for the healing.
I will try to voice my stats more! The time difference here can make it challenging
Male Halfling Hp:11/11 AC:,19 Touch:14 , Flat Footed:16 Fort:3 Ref:5 Will: 0 Init:5 Per: 2 BAB: 1 CMD:16 CMB:3 Fighter (FC) / 1
Ib drinks the potion.
Perception roll 1d20 + 2 ⇒ (14) + 2 = 16
Male Halfling Hp:11/11 AC:,19 Touch:14 , Flat Footed:16 Fort:3 Ref:5 Will: 0 Init:5 Per: 2 BAB: 1 CMD:16 CMB:3 Fighter (FC) / 1
Thanks for explaining it to me.
Male Halfling Hp:11/11 AC:,19 Touch:14 , Flat Footed:16 Fort:3 Ref:5 Will: 0 Init:5 Per: 2 BAB: 1 CMD:16 CMB:3 Fighter (FC) / 1
Ib will move to the Paladin and will provide Aide To whatever the Paladin does. His move was to rush to the side of the Paladin.
Male Halfling Hp:11/11 AC:,19 Touch:14 , Flat Footed:16 Fort:3 Ref:5 Will: 0 Init:5 Per: 2 BAB: 1 CMD:16 CMB:3 Fighter (FC) / 1
Ib's next action will be to free himself.
Try 1
1d20 + 3 ⇒ (17) + 3 = 20
Try 2
He would like to try to draw his starknife to cut the whip
Male Halfling Hp:11/11 AC:,19 Touch:14 , Flat Footed:16 Fort:3 Ref:5 Will: 0 Init:5 Per: 2 BAB: 1 CMD:16 CMB:3 Fighter (FC) / 1
What's the DC when I am up?
Male Halfling Hp:11/11 AC:,19 Touch:14 , Flat Footed:16 Fort:3 Ref:5 Will: 0 Init:5 Per: 2 BAB: 1 CMD:16 CMB:3 Fighter (FC) / 1
How does Ib break the Grapple? I have never used the CMB etc before.
Male Halfling Hp:11/11 AC:,19 Touch:14 , Flat Footed:16 Fort:3 Ref:5 Will: 0 Init:5 Per: 2 BAB: 1 CMD:16 CMB:3 Fighter (FC) / 1
Ib takes his five foot step to hit the man. Then he will be caught up by the whip. As the whip wraps him hey yells Kill the whip
To hit 1d20 + 3 ⇒ (7) + 3 = 10 dmg 1d8 + 2 ⇒ (1) + 2 = 3
Male Halfling Hp:11/11 AC:,19 Touch:14 , Flat Footed:16 Fort:3 Ref:5 Will: 0 Init:5 Per: 2 BAB: 1 CMD:16 CMB:3 Fighter (FC) / 1
Ib will activate his luck for the save will save 1d20 + 2 ⇒ (18) + 2 = 20
HP 10/11
Ib looks to see where the laughter is coming from and readies his glaive. Reaction if one comes at him that is not in party he swing at it.
Male Halfling Hp:11/11 AC:,19 Touch:14 , Flat Footed:16 Fort:3 Ref:5 Will: 0 Init:5 Per: 2 BAB: 1 CMD:16 CMB:3 Fighter (FC) / 1
Ib rushes in following Xien and swings his glaive at the nearest enemy.
Use his luck ability
To hit 1d20 + 3 + 1 ⇒ (8) + 3 + 1 = 12 dmg 1d8 + 2 ⇒ (7) + 2 = 9
Male Halfling Hp:11/11 AC:,19 Touch:14 , Flat Footed:16 Fort:3 Ref:5 Will: 0 Init:5 Per: 2 BAB: 1 CMD:16 CMB:3 Fighter (FC) / 1
Ib goes along with the plan! He pulls his glaive out.
Male Halfling Hp:11/11 AC:,19 Touch:14 , Flat Footed:16 Fort:3 Ref:5 Will: 0 Init:5 Per: 2 BAB: 1 CMD:16 CMB:3 Fighter (FC) / 1
Ib looks at the skeleton. He moves on mumbles to himself Dumb skeleton, but a very night trick
Will Save 1d20 + 4 ⇒ (16) + 4 = 20
Male Halfling Hp:11/11 AC:,19 Touch:14 , Flat Footed:16 Fort:3 Ref:5 Will: 0 Init:5 Per: 2 BAB: 1 CMD:16 CMB:3 Fighter (FC) / 1
Ib pulls his glaive to keep the distance. And swings at the Skeleton!
To hit 1d20 + 3 ⇒ (17) + 3 = 20 Dmg 1d8 + 2 ⇒ (7) + 2 = 9
Male Halfling Hp:11/11 AC:,19 Touch:14 , Flat Footed:16 Fort:3 Ref:5 Will: 0 Init:5 Per: 2 BAB: 1 CMD:16 CMB:3 Fighter (FC) / 1
Ib decides to yell out Hello we come in peace !
Male Halfling Hp:11/11 AC:,19 Touch:14 , Flat Footed:16 Fort:3 Ref:5 Will: 0 Init:5 Per: 2 BAB: 1 CMD:16 CMB:3 Fighter (FC) / 1
Ib's Perception roll 1d20 + 2 ⇒ (18) + 2 = 20
Ib curse wonders what he was thinking just charging in like that. He looks around at the towers and liquids. He then lowers his sawtooth blade and glaive into it.
Male Halfling Hp:11/11 AC:,19 Touch:14 , Flat Footed:16 Fort:3 Ref:5 Will: 0 Init:5 Per: 2 BAB: 1 CMD:16 CMB:3 Fighter (FC) / 1
Ib rolls after being hurt.
Ref roll 1d20 + 3 ⇒ (9) + 3 = 12
Male Halfling Hp:11/11 AC:,19 Touch:14 , Flat Footed:16 Fort:3 Ref:5 Will: 0 Init:5 Per: 2 BAB: 1 CMD:16 CMB:3 Fighter (FC) / 1
Ib moves to flank the creature. He then attacks his with sawtooth sabre to the fire creature .
to hit 1d20 + 2 + 3 ⇒ (6) + 2 + 3 = 11 dmg 1d6 + 3 ⇒ (3) + 3 = 6
Male Halfling Hp:11/11 AC:,19 Touch:14 , Flat Footed:16 Fort:3 Ref:5 Will: 0 Init:5 Per: 2 BAB: 1 CMD:16 CMB:3 Fighter (FC) / 1
39262-1 Here is my PFS number
Male Halfling Hp:11/11 AC:,19 Touch:14 , Flat Footed:16 Fort:3 Ref:5 Will: 0 Init:5 Per: 2 BAB: 1 CMD:16 CMB:3 Fighter (FC) / 1
Flying Wizards wow. I have never scene one of those before. Ib stops himself from saying anymore. He knows some people dont like his enthusiam. Ib covers his head from the sun. He then contines on his the others. He pats his weapons that are on him, his sawblade and starknife. The young halfing is dressed in armor and looks a bit fearsome.
Male Halfling Hp:11/11 AC:,19 Touch:14 , Flat Footed:16 Fort:3 Ref:5 Will: 0 Init:5 Per: 2 BAB: 1 CMD:16 CMB:3 Fighter (FC) / 1
Male Halfling Hp:11/11 AC:,19 Touch:14 , Flat Footed:16 Fort:3 Ref:5 Will: 0 Init:5 Per: 2 BAB: 1 CMD:16 CMB:3 Fighter (FC) / 1
No archtype just a fighter the FC is favored class
Ib Brewleaf ready for duty sir!
I present to you Ib Brewleaf for consideration. A halfling in hunt of treasure and fun!
Salty Gm I am going to withdraw my name. Work is sending me out of town on 30th July till September and I don't know my access to the internet. Have a blast!
I present to you Ib Brewleaf! I need to twik the backstory for your group.
In hour the lottery will begin Someone official yells in the bar. Ib sits in the tavern waiting. Well if I am in then the work will be great, if not I will find other things.. Ib thinks to himself.
Ib notices lots of adventurers in the tavern. He sees a pretty pirate, a nexian wizard, and lots of elves. Wow lots of people here He says to the tavern keeper.
Well yes little one, we have much to offer here in Wati The tavern keep responds.
Soon you all will know who has been accepted and to whom will go back to your own lands. The tavern keep says to Ib then moves off to take the order of several dwarves.
"Alternatively, if you are participating in a Pathfinder
Adventure Path with an ongoing group undertaking the
entire, six-book campaign, you may receive credit for
playing the sanctioned portions of the adventure as if you
had played a pregenerated character. In this case, GMs
running the Adventure Path are not bound to the rules
of the Pathfinder Society Organized Play campaign (such
as 20 point buy, unavailability of hero points, etc...) when
running the campaign or the sanctioned portion of the
adventure.
A player who uses a pregenerated character must apply
the Chronicle sheet to a 1st-level character or hold the
Chronicle sheet until his character reaches the level of
the pregenerated character."
Here is the answer from the latest PFS guide! It is just a matter if the GM wants to give us the Chronicle sheet etc
GM quick question will be giving us credit for PFS for doing this? Just a though.
Lori thanks for the posting about gunslinger I never knew that much about them!

Ib pulls out his journal and starts writing about the drink he has. The drink is earthy and seems to be bitter. I wonder if they put the leaves in the sun for a long time or if they mix it. As he writes he notices the general people in the tavern. He sees many adventures here to make their fortune with this lottery. A young human about in twenties comes up to Ib. Well met friend He says to Ib in friendly voice. Well met and good day Ib responds in his tenor voice. He does not have a deep voice like his cousin.
If I may ask how did you get that sword?The human asks Ib.
Ib pulls the blade and sets it on his lap. He then starts to his tale.
Well I got it from a pirate who had visited Mediogalti Island. He came to Absalom to get rid of his loot that he had. I came across him in Tavern. Needless to say I had the coin to buy it. I however did not have the skill to use it. When I asked him to teach me to use it he said no. Needless to say I bought it and the night the Pirate drank a lot. He bragged about killing a shop owner from Mediogalti. At that point he started calling me saying he wanted his trophy back. He charged at me, so I pulled the sword and the Pirate ran into and died. At that time another of my kind came into the tavern. He looked at the dead man and said to me I did him favor. He also offered to pay me for bringing killing the man. I explained to him what occurred. He then asked me if I wanted lessons in how to use the blade instead of gold for my apparent service to him. So I took him up on it. And that is how I got this fine blade. Apparently some people become scared around me when they see it.
The young human starts to figit. Ib can tell his story went to long. The human leaves and Ib returns to journalling in the tavern.
I have uploaded the stats.
A young red haired halfing walks into the local tavern. He is normal for his people, his travel robes cover his dented scale mail that carries the image of Desna, in his right hand he holds his glaive, strapped to his back is a sawtooth sabre, and on his hip is starknife. As he walks up to the tavern keeper. He smiles and says Can you tell me if anyone is hiring for the lottery? I have also heard from friends that you have a finely crafted drink known as the "awaken the pharaohs". It is a brewed drink that smells of earth and is full body coffee."
As the Tavern keeper hands the young the warrior a small cup full of the dark brew. Ib takes a seat near the door waiting.

doting for interest.
1. Visual description of character.
A Short halfling with with a glaive. He is rugged but seems to be cheerful. His hair is flaming red and he has scar along his left cheek.
2. Why do you care about tomb exploring? Why risk death at the hands of ancient traps or untold horrors buried away? Isn't there an easier way for your character to make a living? Is it just greed for gold or something else?
He loves to explore he tried applying to the Pathfinder Society at one point, but decided he liked being independant better. He is adventoring for two reasons. The 1st is to get coin the second is to find new beverages for his future shop. He is planning on opening a coffee shop one day in Absalom.
3. Brief history as to how you heard about lottery and came to be in Wati.
He heard about the lottery from Pathfinder in a brew shop. He decided it would it be good to go south and to find work. He also heard about the strange coffee in Wati. It was a smaller brew but had more taste.
I will post stats later
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