Originally Azlanti plus Keleshite equaled Taldan, and Taldan plus Ulfen made Chelaxians. I liked that little evolution ans it led to interesting questions about how widespread Ulfens were previously and how those groups interacted. Probably would have made more sense if it was Taldan and Kellid relations that made a new Chelaxian identity though.
I seem to remember a mentioning of Molthune having quite strict laws of war. Just adding some balance to the 'are they evil or neutral' discussion. I think Molthune could be characterised as amoral rather than immoral. Maybe it could be written as a rather nice place to live just without freedom, whereas Nirmathas can be seen as the opposite with total freedom but impoverished and dangerous.
Gisher wrote:
You could have a dope campaign travelling to all those arenas. Becoming the champion of champions.
keftiu wrote:
Camazotz has a realm in the Darklands beneath Arcadia, The Land of the Eleven Deaths. Think that's the only canon info we have on Arcadian Darklands though
Can’t imagine Geb thinks much of Tar-Baphon. Geb has been ruling his little kingdom for millennia. He’s only had one significant threat (Nex) and his rule has been pretty much uncontested. TB’s rule led to everyone ganging up on him and launching a crusade and his eventual sealing up for thousands of years. He probably seems hasty and short sighted to Geb’s longview. I can’t see them having any significant beef though.
zimmerwald1915 wrote:
Where are Tiens in Mendev mentioned?
Darth Game Master wrote: Yeah, I'm not really a fan of the concept of Amanandar either. Between that and Sargava there seemed to be a bit of a double standard in 1e, in that Avistani people got to have colonies or conquered territories in Garund and Tian Xia but not the other way around (unless you count the long-gone Jistka Imperium). Vudra and Kelesh have colonies in Garund.
Garretmander wrote: Are the lovecraftian things implied to be outer gods and other dark tapestry type stuff, qlippoth, whatever hit zon kuthon upside the head, or something else? I'm pretty sure I saw one of the developer's mention that the cosmic horror that broke Dou-Bral was unrelated to the qlippoth or the Outer Gods, but something they just hadn't gotten around to explaining. Would fit in with the whole idea of there being an 'outside' to the multiverse full of nasties.
They are explicity said to be very dark skinned, so Mwangi I assume. Garund wasn't always home to the Garundi, they migrated from down south at some point so maybe the Shory are some kind of proto group. From the sound of things I imagine there weren't too many actual Shory and they existed more as a ruling class with Mwangi, possibly some Garundi, as the majority. I'm guessing here though.
vagabond_666 wrote:
Quote: After 6 years of labor, Areelu, having recruited the aid of two other powerful arcane spellcasters and fellow prisoners under false pretenses of escaping, finally managed to open the destructive rift that would become the Worldwound. On the other side, Deskari used his scythe Riftcarver to widen the hole, beginning a chain reaction of devastation that saw the destruction of central Sarkoris and the rise of the Worldwound. Many scholars have theorized about the significance of this event’s timing, as the Worldwound opened only weeks after the death of Deskari’s old enemy Aroden, yet to date no evidence that this convergence of events was anything more than coincidence has surfaced. From the final adventure in the Wrath of the Righteous adventure path.
CeeJay wrote: It's possible. Am I? An Aeon connection would go a long way to explaining the Azlanti Star Empire's degree of power in the setting. Ioun stones and Aeon stones: are they similar things? (Yr Pathfinder lore could easily be stronger than mine, I dunno.) Is there another plausible reason for everything Azlanti to consist of Aeon-this-and-that aside from some connection to actual Aeons? Ioun stones were used to enhance magical abilities in a magic-heavy setting, aeon stones are used to enhance tech in a tech-heavy setting. There's obviously a continuity there. From what I recall, what the ioun stones actually were was left a bit ambiguous, and although the Azlanti used them it wasn't 100% confirmed that they actually created them. So who knows, maybe Paizo will run wild with the aeon stones and create a backstory for them, but there's definitely a link between the two.
CeeJay wrote: A potential x-factor is that the Azlanti seem to have some kind of relationship with Outside forces, to judge by the "Aeon" styling that runs through their self-concept (Aeon Throne, Aeon Troopers and so on). If the Aeons being referenced here are bound Aeons with anything like the kind of powers available to Aeons in Pathfinder, the Azlanti have access to exceedingly abstruse knowledge about the multiverse and are themselves a millennia-old spacefaring society. I think you're reading too much into this. Ioun stones were a thing in old Azlant too.
The Devourer is more similar to the old Azlanti deity Scal than Rovagug imo. FYI, there's a really good article on the Azlanti gods of old in the 'Flooded Cathedral' adventure. With the Azlanti making a return in Starfinder you gotta assume at least a few of those deities will still be kicking around.
The Worldwound opened later and was nothing to do with Aroden's death, the witch Areelu Vorlesh established contact with Deskari whilst she was locked up for being all witchy and evil, and it all went downhill from there. The storms seem kind of random and there's been no real attempt to explain them, so I'd assume they'd have formed the moment Aroden died. I s'pose something else might have formed them though and Paizo just haven't gotten around to talking about it yet though, who knows.
When Pathfinder was going on there were also concurrent (and past) civilisations of high technology, like the Androffans. Post-Triune there may be a lot of high-tech cultures out there, but there are presumably as many with medieval-era tech like the old Golarion. The Divinity crashed probably 10k years before Starfinder meaning there has been 10k + years of laser guns and stuff going on, the new outsiders in Starfinder are cool, but they've probably been around for a while.
One of the routes of the Path of Aganhei goes via Icestair in the Realm of the Mammoth Lords, is there an established, safe route from there onwards into the civilised world? I mean their neighbours are the Worldwound, Irrisen and Belkzen, I imagine a fair few Tian traders get eaten before making it south.
James Jacobs wrote:
Whilst we're on Varisia, Inner Sea Races mentions Shoanti as far afield as Numeria and the Worldwound. Are these remnants of likely extinct quahs, or are there other, smaller quahs that have spread out into traditional Kellid territories in the north? Thanks for the answers.
I'm a little bit confused about some of Avistan's ethnic groups. The Shoanti are, according to Humans of Golarion, present all the way up from Varisia to Land of the Linnorm Kings and along to Numeria, yet there's very little else on that group outside Varisia and a little bit of Belkzen. Brevoy on the other hand has Varisian listed as a major language, yet I've seen little to suggest they're a major ethnic group there. I have a big interest in ethnic politics in real life so I'm pretty curious about the make-up of Avistan's various regions and their interactions, the migration map in Humans of Golarion was a nice touch I'm just having trouble making sense of a few little bits. |