Laurel

Helen Gardamum's page

95 posts. Alias of Jiggy (RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32).


Full Name

Helen Gardamum

Race

Human (Ulfen)

Classes/Levels

Wizard 1 | AC 11 | HP 0/8 | Perc +2 | S-1/D+1/C+2/I+5/W+4/C+1 | Spells: 1st (0/2) | HD 1/1 | Insp: [ ]

Languages

Common, Draconic, Dwarvish, Elvish, Giant, Gnomish, Halfling, Skald, Sylvan, Undercommon

Strength 8
Dexterity 12
Constitution 14
Intelligence 16
Wisdom 14
Charisma 12

About Helen Gardamum

[dice=Fire Bolt]1d20+5[/dice], [dice=Fire Damage]1d10[/dice]
[dice=Magic Missile]3d4+3[/dice]
[dice=Sleep]5d8[/dice]

Backstory
A native of Irrisen, Helen Gardamum is petite for an ulfen, meaning she is of a size that others would consider normal. With her less viking-esque size also comes a more bookish temperament, inclining her to the study of all things written. When she was in her late teens, she traveled to Oppara in Taldor to study languages and wizardry, both of which she picked up with ease, graduating ahead of schedule. Wanting a break from the big city, Helen has now traveled to Heldren, where she can enjoy a small-town atmosphere while within a reasonable distance of Zimar (and particularly its libraries). She's been in town for a few weeks, and is just settling in for a comfortable chapter of her life... or so she thinks.

Racial Abilities
Speed 30ft
Proficient in one skill of choice
Gain one feat (Linguist)

Feats
Linguist - Increase INT by 1 (max 20). Learn 3 languages. Can create written ciphers; to read, must either be taught by me, succeed on INT check (DC = INT score + prof, currently DC 18), or use magic to decipher.

Class Abilities
Cantrips Known: 3
Spells prepared per day: 4
Arcane Recovery: Once per day during a short rest, I can recover spent spell slots of levels totalling half my wizard level (rounded up).
Ritual casting: I can ritual-cast any ritual spell in my spellbook, even if I don't have it prepared.

Background
Linguist: Gain 4 languages.

Skill and Tool Proficiencies
Arcana +5
History +5
Investigation +5

Total Cantrips Known: 3
Fire Bolt (120ft, VS): Ranged spell attack, 1d10 fire damage.
Light (Tch, 1hr, VM): Target glows bright20/dim20.
Prestidigitation (1 action/10ft/VS): You create one of the following magical effects within range:
- Instantaneous harmless sensory effect (sparks, wind, faint music, smell, etc)
- Ignite/snuff a candle/torch/campfire
- Clean/soil object up to 1 cubic ft
- Chill/warm/flavor up to 1 cubic ft nonliving material for 1hr
- Make a color, small mark, or symbol appear for 1hr
- Create nonmagical trinket/illusory image in hand for 1 round
Can have up to 3 running at once.

Spellbook
Comprehend Languages (ritual, VSM): Understand all language for 1hr, but for writing I have to be touching it.
Detect Magic (ritual, VS, conc:10min): Sense magic within 30ft, can spend action to see aura and know school.
Identify (ritual, VSM, 100gp pearl, 1min): Learn magic properties of something I touch during the whole casting. Magic item, I learn how it works, charges, etc. Object/creature affected by spells, I learn which spells.
Mage armor (VSM, 8hrs): Touch an armorless creature, its AC becomes 13+DEX for duration.
Magic Missile (120ft, VS): Shoot 3 darts for 1d4+1 force damage each.
Sleep (90ft, VSM, 1min): Pick a point of origin for a 20ft radius. 5d8 HP worth of creatures (lowest HP first, then center first) fall asleep. Does not affect undead or creatures immune to charm.

Spellcasting
Save DC: 13
1st-level slots per day: 2
Spells Prepared (4): comprehend languages, mage armor, magic missile, sleep

Inventory
Dagger
Scholar's pack (backpack, book of lore, bottle of ink, inkpen, 10x parchment, bag of sand, small knife)
Spellbook
Pearl worth 100gp
Vest with 100 tiny pockets (functions as component pouch)
Cold weather clothes
Bedroll
Tent
Rations (4)
Cash: 3gp