At third level o e part of the mechanic rules says I get weapon specialization in long arms, another says I get it with all my class weapons. (Except it seems grenades) So can someone clear out up for me? It's slightly confusing to say I get it in long arms AND all weapons my class give me proficientcy with...
Aliens. You know, h. R. Giger, egg, facehugger, chestburster, banana head (alctally tge Alien head was meant to be a penis when saw from tge rear but banana head is easjet to get away with) Queen, acid blood. File the serial numbers off of course. Daleks. A few "can't sue us" changes. Daleks are cool. Borg. Changed serial numbers. Allow a former one as a PC. A coeurl from A. E. Van Voght's work. Read ''black destroyer''. The coeurl were later the basis of the displacer beast on DnD. http://www.prosperosisle.org/spip.php?article324
Ok, going out on a limb here and risking the dreaded modwrath, I think that the setting might make immortality less vital to people. See, in the real world people do not know as a matter of fact that a or any god or gods exist no matter how loudly they proclaim their faith, how many times a day they pray or how often they use their belief in their god as an excuse to force their views on others by any and all possible means. We do not know if there are any gods, or if there really are souls or if there is any sort of actual afterlife, hereafter, etc. Anyone who claims to know for certain is probably a victim of childhood indoctrination or simply refuses to consider things that cast doubt on his views. I mean death may be THE END for us, no afterlife, nothing. Or it may not be.Even as a scientist I know that quantum theory and some proven and verified experiments prove there is something very special about consciousness and awareness at the fundamental level of reality. Much of what we consider to be reality is actually dependent on an observer, i.e. a sentient, aware, conscious observer or at least the possibility of one. So consciousness, awareness, etc, seem to be part of the basic physical laws of the universe that have been scientifically discovered and verified. Does that make consciousness part of the universe at a fundamental level and therefore possibly something that goes beyond the physical body? Maybe. Or maybe not. Now in the starfinder universe gods, souls and afterlives are a certainty, a matter of solid fact, proven beyond all doubt. So, in SF, you know that death is not just a big black final end with nothing beyond it. That's a fact in the starfinder universe. You have a soul and it does go on after your body stops holding onto it. So, in such a universe maybe the drive for physical immortality isn't s urgent as it is in our world. If a lot of people today knew there were afterlives, that death of the boy was not THE END ,that there were different afterlives for different people, I wonder how many people wouldn't eventually have enough of this life and decide to go on ahead and see what the next level had to offer. So maybe physical immortality might be possible thru technology or magic but maybe not in as much demand as you might imagine it would be. The starfinder world isn't our world and the people in it would live under very different situations than we do. They would have some very fundamental differences in their views than we do as they're shaped by a totally different reality, you need to remember that. I hope this post doesn't get smited for getting into real religious issues as I was just trying to point out why physical immortality in the starfinder world might not be as big a deal as it would be in ours but with my luck someone will make the effort to take offense or someone will smite in just in case it might possibly offend someone somewhere.
I don't know if I'll ever run a game of starfinder but if I do I am going to have a band of space pirates that are actually former insurance corporate employees terrorizing the spacelanes in their ship "The crimson permanent assurance". The background is that the permanent assurance insurance agency developed the gimmick of having a ship built to offer assistance on site to holders of permanent assurance policies. In event a ship covered by PA suffered a disaster the Flying Permanent Assurance would be dispatched for assistance abd rescue operations. It could also ve dispatched to worlds that had suffered disaster or were threatened by danger. Great PR, the image of the Flying Permanent Assurance coming to the rescue, right? Plus rescuing policy holders was cheaper than paying big policies. Too bad the pricks in suits running the company treated the crew like fubgible goods. After long years of abuse the crew staged a mutiny, seizibg tge ship and forcing the control codes out of the suits in the command suite. A few friendly technomancers helped liberate the ship. Painting her blood red, addibg armarments and Rechristening her "the crimson permanent assurance" the former corporate wage slaves took to the spacelanes as pirares initially preying on Permanent Assurance covered vessels and later other targets. They occasionally take lucrative offers from insurance agencies to hit targets covered by rival agencies. Their big schtick is appraisal. They can very quickly appraise a potential target's value and defenses, a holdover from their days as insurance workers before they reformed kabd became honest Crooks. I don't know if I'll ever do it but it's just a funny idea I had. If anyone wants to use it go ahead. If you know where I got the idea you have great taste in movies.
How tough can a mechanic's custom rig be? I kinda wanted to make mine in the form of a set if predator forearm units, without the blades. The left one would be the scanner and communicator with a flip up top that had the readout screens on it. The right would be a toolbox with the actual tools in it. I was wondering if I could craft it as actual armor pieces that could Parry and block. For 'that guy' who never saw predator abd doesn't get what i'm talking about... https://alstoys.files.wordpress.com/2013/10/scar-pred-33.jpg
Let's not forget a low level mechanic can take a 1d4 popgun and add 1d6 to but nakibg it far more powerful. A low level technomage can take a rifke abd add 4d6 to it's damage making it something that can probably threaten a medium vehicle. A mechanic with technomatic dabbler can add 5d6 to a weapon. Magic makes organized militaries tricky as mages can make weapons abd make them more powerful than they could reasonably be. Also givenbtgat high mages are powerful people uts kibda hard to coerce them into service if they don't want to be. Try drafting a level 20 technomancer or mage. He can resist coercion abd force. You don't want to abtagonize him.
Xenocrat wrote:
I'm new here so not familiar with the swarm but full scale nukes? What about a fuel air bomb? Or maybe napalm to burn out biomass sources? Could toxins be developed that were swarm specific?
Well, we have to look at the situation in the context of the game world reality. In a world where anyone could suddenly shoot out a lightning bolt of flame burst from a bare hand the idea of disarmament is futile abd puts people with spells or spell like abilities at a real advantage over other people. Aforementioned other people therefore need access to defenses. Also when extraplanar horrors can more or less just pop into existence of thin air as can happen in starfinder there is just cause for people to hace access to useful amounts of firepower to contain the issue until more powerful defense forces arrice. The above post summed this up pretty well. Hmmm, ever see those old "Duck and cover" ads they showed people in the 50's and how they trained kids to get under their school desks in event of a nuclear attack? I wonder what the equivalent would be in starfinder. "Hey kids! Do you know what to do in the event of a demonic incursion or an undead assault?"
139. A tarrasque ate several acres of bean cropland. The resultant fart pushed the planet out of orbit. 140. A mathematician was given a wish spell and wished for an enchanted mechanical calculation engine that could divide by zero. 141. Oil was discovered on the planet so America sent space force to liberate it. 142. Earth's moon crashed into it having wandered thru space since Sept. 13, 1999. 143. Galactus. 'nuff said! 144. Someone at Paizo let George R. R. Martin write an adventure for pathfinder.
I'm understanding bonuses not and getting how insight bonuses work. I may take skill synergy for physics and maybe perception since my bypass does nothing for them. I may use my exocortex skill focus for computers or engineering until my bypass bonus reaches 3 at which level I swap it's skill focus for something else. Yeah, I'm starting to get the idea of this system.
OK i'm a real FNG at d20 and starfinder is my first game like this. I come from tge dark heresy rpg by FFG, gurps and other game systems. So i'm working on TRON 2087, an android engineer and I thought of taking skill synery as a first feat but was told it was a waste as at a couple levels my bypass would override my insight bonus to mechanics and computers. OK but what if I took skill synergy and aplkied it to physical science and perception? Those don't get an insight bonus from bypass so I would basically keep my 2 bonus to them as my level rose, right? My exocortex gives me a skill focus I can put at like engineering or computers for a +3 until my bypass equals it then I could switch my exocortex skill focus to another skill that my bypass doesn't boost, right? I am slowly learning the system. I'm used to more simulationist systems but am getting it. I would like my first character not to be a trainwreck because i'm unfamiliar with the system.
I'm totally new to d20 and am making my first character for it. An android mechanic. What is a good first feat? I'm not sure about barricade. I was thinking of a combat one but the ones I want can't be got at first level. I was thinking skill synergy and taking two skills as class skills. Any advice on skills to take? Or should I take a different feat? |