Paracount Julistar

I, Lucifer's page

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If I take android as a race does my character dream of electric sheep?


At third level o e part of the mechanic rules says I get weapon specialization in long arms, another says I get it with all my class weapons. (Except it seems grenades)

So can someone clear out up for me? It's slightly confusing to say I get it in long arms AND all weapons my class give me proficientcy with...


Does second skin stack with other armors it's worn under?


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I don't know if I'll ever run a game of starfinder but if I do I am going to have a band of space pirates that are actually former insurance corporate employees terrorizing the spacelanes in their ship "The crimson permanent assurance".

The background is that the permanent assurance insurance agency developed the gimmick of having a ship built to offer assistance on site to holders of permanent assurance policies. In event a ship covered by PA suffered a disaster the Flying Permanent Assurance would be dispatched for assistance abd rescue operations. It could also ve dispatched to worlds that had suffered disaster or were threatened by danger.

Great PR, the image of the Flying Permanent Assurance coming to the rescue, right? Plus rescuing policy holders was cheaper than paying big policies.

Too bad the pricks in suits running the company treated the crew like fubgible goods.

After long years of abuse the crew staged a mutiny, seizibg tge ship and forcing the control codes out of the suits in the command suite. A few friendly technomancers helped liberate the ship.

Painting her blood red, addibg armarments and Rechristening her "the crimson permanent assurance" the former corporate wage slaves took to the spacelanes as pirares initially preying on Permanent Assurance covered vessels and later other targets.

They occasionally take lucrative offers from insurance agencies to hit targets covered by rival agencies.

Their big schtick is appraisal. They can very quickly appraise a potential target's value and defenses, a holdover from their days as insurance workers before they reformed kabd became honest Crooks.

I don't know if I'll ever do it but it's just a funny idea I had. If anyone wants to use it go ahead. If you know where I got the idea you have great taste in movies.


How tough can a mechanic's custom rig be? I kinda wanted to make mine in the form of a set if predator forearm units, without the blades.

The left one would be the scanner and communicator with a flip up top that had the readout screens on it. The right would be a toolbox with the actual tools in it.

I was wondering if I could craft it as actual armor pieces that could Parry and block.

For 'that guy' who never saw predator abd doesn't get what i'm talking about...

https://alstoys.files.wordpress.com/2013/10/scar-pred-33.jpg


OK i'm a real FNG at d20 and starfinder is my first game like this. I come from tge dark heresy rpg by FFG, gurps and other game systems.

So i'm working on TRON 2087, an android engineer and I thought of taking skill synery as a first feat but was told it was a waste as at a couple levels my bypass would override my insight bonus to mechanics and computers.

OK but what if I took skill synergy and aplkied it to physical science and perception? Those don't get an insight bonus from bypass so I would basically keep my 2 bonus to them as my level rose, right?

My exocortex gives me a skill focus I can put at like engineering or computers for a +3 until my bypass equals it then I could switch my exocortex skill focus to another skill that my bypass doesn't boost, right?

I am slowly learning the system. I'm used to more simulationist systems but am getting it. I would like my first character not to be a trainwreck because i'm unfamiliar with the system.


I'm totally new to d20 and am making my first character for it. An android mechanic. What is a good first feat? I'm not sure about barricade. I was thinking of a combat one but the ones I want can't be got at first level.

I was thinking skill synergy and taking two skills as class skills. Any advice on skills to take? Or should I take a different feat?


Are there rules for shotguns, pellets and slugs, autofire aimed at a sibgke target, 3 round bursts, etc for starfinder? If not is there a d20 rulesset I can lift these from?