Xaven

Hundor's page

150 posts. Alias of BloodWolven.


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Skills:
Acro +10 _ Apr +9 _ Bluf +9 _ Climb +14 _ Dip +5 _ Disg +9 _ EA +7 _ HA +10 _ Heal +6 _ Intim +8, K (arca, dung, local, his, geo) +7 _ Ride +7 _ SpellC +11 _ Stealth +10 _ Survival +7 _ Swim +11 _ UseMag +14
stats:
HP: 38/38 _ AC: 24 _ T: 15 _ FF: 21, Perception +8, Sense Motive +10, Initiative: +2, F: +7 _ R: +10 _ W: +10 _ CMB: +9, CMD: 21, Speed: 20 ft.
Koldur of the Axe wrote:

Koldur first goes over to Hundor and yolanda.

"I wish you well in your journeys. I assume that you're going back to take over your domain? You're now a far cry from what you were when we first met. Now you're powerful enough to hold your own against anyone while having a trusted ally at your back." he nods to Yolanda.

He nods an affirmative. He in kind blesses you, "May your axes always be sharp and quick!"


Skills:
Acro +10 _ Apr +9 _ Bluf +9 _ Climb +14 _ Dip +5 _ Disg +9 _ EA +7 _ HA +10 _ Heal +6 _ Intim +8, K (arca, dung, local, his, geo) +7 _ Ride +7 _ SpellC +11 _ Stealth +10 _ Survival +7 _ Swim +11 _ UseMag +14
stats:
HP: 38/38 _ AC: 24 _ T: 15 _ FF: 21, Perception +8, Sense Motive +10, Initiative: +2, F: +7 _ R: +10 _ W: +10 _ CMB: +9, CMD: 21, Speed: 20 ft.

I assumed I was already in a room when you had asked about that. Sorry.

Hundor waits with Yolanda in a waiting room, which everyone goes to once done with the two rooms. He sits at a long table and slowly eats the roasted chicken, turkey, and dipping sauces. He raises his goblet as each of you enter. Slurping down the dark purple liquid.


Skills:
Acro +10 _ Apr +9 _ Bluf +9 _ Climb +14 _ Dip +5 _ Disg +9 _ EA +7 _ HA +10 _ Heal +6 _ Intim +8, K (arca, dung, local, his, geo) +7 _ Ride +7 _ SpellC +11 _ Stealth +10 _ Survival +7 _ Swim +11 _ UseMag +14
stats:
HP: 38/38 _ AC: 24 _ T: 15 _ FF: 21, Perception +8, Sense Motive +10, Initiative: +2, F: +7 _ R: +10 _ W: +10 _ CMB: +9, CMD: 21, Speed: 20 ft.

He had picked up 9 gold coins from the shower. He then collected a MC Lute, a small leather bag with some coins in it, a thunderstone, three doses of quick freeze oil, and two doses of elemental breath. Luckily the previous owner labeled them all and the mini journal in the leather bag explains what they do.

He states, "Come along Yolanda," and offers his free hand to her. Once she takes it they walk up to the first door which talks about restoration of the body.


Skills:
Acro +10 _ Apr +9 _ Bluf +9 _ Climb +14 _ Dip +5 _ Disg +9 _ EA +7 _ HA +10 _ Heal +6 _ Intim +8, K (arca, dung, local, his, geo) +7 _ Ride +7 _ SpellC +11 _ Stealth +10 _ Survival +7 _ Swim +11 _ UseMag +14
stats:
HP: 38/38 _ AC: 24 _ T: 15 _ FF: 21, Perception +8, Sense Motive +10, Initiative: +2, F: +7 _ R: +10 _ W: +10 _ CMB: +9, CMD: 21, Speed: 20 ft.

He makes sure that both of the insects are dead with another sweep of his large blade after sheathing his dagger. Then he begins the process of cleaning off all the black blood. He also begins to collect coins as he waits for the spells to clean the room. Though not going anywhere near any of the sacs.


Skills:
Acro +10 _ Apr +9 _ Bluf +9 _ Climb +14 _ Dip +5 _ Disg +9 _ EA +7 _ HA +10 _ Heal +6 _ Intim +8, K (arca, dung, local, his, geo) +7 _ Ride +7 _ SpellC +11 _ Stealth +10 _ Survival +7 _ Swim +11 _ UseMag +14
stats:
HP: 38/38 _ AC: 24 _ T: 15 _ FF: 21, Perception +8, Sense Motive +10, Initiative: +2, F: +7 _ R: +10 _ W: +10 _ CMB: +9, CMD: 21, Speed: 20 ft.

Round 7

With another stab of the dagger the brood mother would get dropped.

Dagger, bonuses and studied and PA: 1d20 + 17 + 3 + 2 - 1 - 2 ⇒ (14) + 17 + 3 + 2 - 1 - 2 = 33
damage: 1d4 + 12 + 1 + 2 + 2 ⇒ (3) + 12 + 1 + 2 + 2 = 20


Skills:
Acro +10 _ Apr +9 _ Bluf +9 _ Climb +14 _ Dip +5 _ Disg +9 _ EA +7 _ HA +10 _ Heal +6 _ Intim +8, K (arca, dung, local, his, geo) +7 _ Ride +7 _ SpellC +11 _ Stealth +10 _ Survival +7 _ Swim +11 _ UseMag +14
stats:
HP: 38/38 _ AC: 24 _ T: 15 _ FF: 21, Perception +8, Sense Motive +10, Initiative: +2, F: +7 _ R: +10 _ W: +10 _ CMB: +9, CMD: 21, Speed: 20 ft.

Round 6

With the flick of his hand a dagger appears in his off hand and stabs it deep into the neck of the brood mother as she tries to bite him. The muscles in his arms and legs seem to bulge. Also a crimson glow comes from his eyes. His hand nearly goes into the neck with the dagger. He screams out, "DIE!!!"

Dagger, bonuses and studied and PA: 1d20 + 17 + 3 + 2 - 1 - 2 ⇒ (9) + 17 + 3 + 2 - 1 - 2 = 28
damage: 1d4 + 12 + 1 + 2 + 2 ⇒ (1) + 12 + 1 + 2 + 2 = 18


Skills:
Acro +10 _ Apr +9 _ Bluf +9 _ Climb +14 _ Dip +5 _ Disg +9 _ EA +7 _ HA +10 _ Heal +6 _ Intim +8, K (arca, dung, local, his, geo) +7 _ Ride +7 _ SpellC +11 _ Stealth +10 _ Survival +7 _ Swim +11 _ UseMag +14
stats:
HP: 38/38 _ AC: 24 _ T: 15 _ FF: 21, Perception +8, Sense Motive +10, Initiative: +2, F: +7 _ R: +10 _ W: +10 _ CMB: +9, CMD: 21, Speed: 20 ft.

Round 5

As the insect mother gets a hold of him, Ingvarr's words call for his freedom...
escape artist: 1d20 + 7 + 12 ⇒ (2) + 7 + 12 = 21

Though it is not enough!


Skills:
Acro +10 _ Apr +9 _ Bluf +9 _ Climb +14 _ Dip +5 _ Disg +9 _ EA +7 _ HA +10 _ Heal +6 _ Intim +8, K (arca, dung, local, his, geo) +7 _ Ride +7 _ SpellC +11 _ Stealth +10 _ Survival +7 _ Swim +11 _ UseMag +14
stats:
HP: 38/38 _ AC: 24 _ T: 15 _ FF: 21, Perception +8, Sense Motive +10, Initiative: +2, F: +7 _ R: +10 _ W: +10 _ CMB: +9, CMD: 21, Speed: 20 ft.

Round 5

With the power of his locked powers he screams out. Then strikes deep into the Brood Mother again.

+1 greatsword, bonuses and flanking and studied: 1d20 + 14 + 3 + 2 + 2 ⇒ (18) + 14 + 3 + 2 + 2 = 39
damage: 1d10 + 13 + 1 + 3 + 1d6 + 1 + 1d6 + 2 ⇒ (5) + 13 + 1 + 3 + (6) + 1 + (1) + 2 = 32

A lesser crystal of fire +1d6.


Skills:
Acro +10 _ Apr +9 _ Bluf +9 _ Climb +14 _ Dip +5 _ Disg +9 _ EA +7 _ HA +10 _ Heal +6 _ Intim +8, K (arca, dung, local, his, geo) +7 _ Ride +7 _ SpellC +11 _ Stealth +10 _ Survival +7 _ Swim +11 _ UseMag +14
stats:
HP: 38/38 _ AC: 24 _ T: 15 _ FF: 21, Perception +8, Sense Motive +10, Initiative: +2, F: +7 _ R: +10 _ W: +10 _ CMB: +9, CMD: 21, Speed: 20 ft.

Round 4

He quickly moves into the room around the large insect using an extra burst of speed. Getting into flanking position he studies the targets quickly and strikes... slicing deep into the large brood mother.

+1 greatsword, bonuses and flanking and studied: 1d20 + 14 + 3 + 2 + 2 ⇒ (2) + 14 + 3 + 2 + 2 = 23
damage: 1d10 + 13 + 1 + 3 + 1d6 + 1 + 1d6 + 2 ⇒ (5) + 13 + 1 + 3 + (3) + 1 + (1) + 2 = 29

A lesser crystal of fire +1d6.

will save vs. glitterdust, no worries man!: 1d20 + 10 + 3 ⇒ (8) + 10 + 3 = 21


Skills:
Acro +10 _ Apr +9 _ Bluf +9 _ Climb +14 _ Dip +5 _ Disg +9 _ EA +7 _ HA +10 _ Heal +6 _ Intim +8, K (arca, dung, local, his, geo) +7 _ Ride +7 _ SpellC +11 _ Stealth +10 _ Survival +7 _ Swim +11 _ UseMag +14
stats:
HP: 38/38 _ AC: 24 _ T: 15 _ FF: 21, Perception +8, Sense Motive +10, Initiative: +2, F: +7 _ R: +10 _ W: +10 _ CMB: +9, CMD: 21, Speed: 20 ft.

And mine, though it is smaller than Sable's... still a longsword for most of you maybe a bastard sword... yes a bastard sword!


Skills:
Acro +10 _ Apr +9 _ Bluf +9 _ Climb +14 _ Dip +5 _ Disg +9 _ EA +7 _ HA +10 _ Heal +6 _ Intim +8, K (arca, dung, local, his, geo) +7 _ Ride +7 _ SpellC +11 _ Stealth +10 _ Survival +7 _ Swim +11 _ UseMag +14
stats:
HP: 38/38 _ AC: 24 _ T: 15 _ FF: 21, Perception +8, Sense Motive +10, Initiative: +2, F: +7 _ R: +10 _ W: +10 _ CMB: +9, CMD: 21, Speed: 20 ft.

"Aaahh! Yuck what is his brain doing! Why won't it stop moving! Kill it, kill it!"

1d20 + 10 ⇒ (11) + 10 = 21


Skills:
Acro +10 _ Apr +9 _ Bluf +9 _ Climb +14 _ Dip +5 _ Disg +9 _ EA +7 _ HA +10 _ Heal +6 _ Intim +8, K (arca, dung, local, his, geo) +7 _ Ride +7 _ SpellC +11 _ Stealth +10 _ Survival +7 _ Swim +11 _ UseMag +14
stats:
HP: 38/38 _ AC: 24 _ T: 15 _ FF: 21, Perception +8, Sense Motive +10, Initiative: +2, F: +7 _ R: +10 _ W: +10 _ CMB: +9, CMD: 21, Speed: 20 ft.

Round 4

He charges forward, tumbling through Sable and with an extra burst of speed he is able to get around and into flanking position with Silverstein.

Round 5

For a move action he studies the target before him. Then he swings the greatsword looking for a weak spot, like a joint... accepting power attack, rage, and charge.

+1 greatsword: 1d20 + 14 + 2 + 2 - 2 + 1 ⇒ (15) + 14 + 2 + 2 - 2 + 1 = 32
damage: 1d10 + 13 + 1 + 6 + 2d6 + 1 ⇒ (4) + 13 + 1 + 6 + (4, 2) + 1 = 31


Skills:
Acro +10 _ Apr +9 _ Bluf +9 _ Climb +14 _ Dip +5 _ Disg +9 _ EA +7 _ HA +10 _ Heal +6 _ Intim +8, K (arca, dung, local, his, geo) +7 _ Ride +7 _ SpellC +11 _ Stealth +10 _ Survival +7 _ Swim +11 _ UseMag +14
stats:
HP: 38/38 _ AC: 24 _ T: 15 _ FF: 21, Perception +8, Sense Motive +10, Initiative: +2, F: +7 _ R: +10 _ W: +10 _ CMB: +9, CMD: 21, Speed: 20 ft.

Round 2
He was mumbling under his breath, "Should I use a breath of fire one the goo? No let's try something else." He then will pull out his old cloak.

Round 3

"Excuse me, let us see if this will work!" He walks up and puts his original cloak down upon the goo hoping that we can now walk over it... He walks back as there is no place to stand and to pick up his greatsword.


Skills:
Acro +10 _ Apr +9 _ Bluf +9 _ Climb +14 _ Dip +5 _ Disg +9 _ EA +7 _ HA +10 _ Heal +6 _ Intim +8, K (arca, dung, local, his, geo) +7 _ Ride +7 _ SpellC +11 _ Stealth +10 _ Survival +7 _ Swim +11 _ UseMag +14
stats:
HP: 38/38 _ AC: 24 _ T: 15 _ FF: 21, Perception +8, Sense Motive +10, Initiative: +2, F: +7 _ R: +10 _ W: +10 _ CMB: +9, CMD: 21, Speed: 20 ft.

"Koldur, you playing with the elf on a rock? Pull him to the side and I will burn the sticky stuff. Also I am sure they saw me, as I was invisible." he points out. Once that is done he scurries out and asks, "Anyone got lesser restoration? Those ticks drained me."


Skills:
Acro +10 _ Apr +9 _ Bluf +9 _ Climb +14 _ Dip +5 _ Disg +9 _ EA +7 _ HA +10 _ Heal +6 _ Intim +8, K (arca, dung, local, his, geo) +7 _ Ride +7 _ SpellC +11 _ Stealth +10 _ Survival +7 _ Swim +11 _ UseMag +14
stats:
HP: 38/38 _ AC: 24 _ T: 15 _ FF: 21, Perception +8, Sense Motive +10, Initiative: +2, F: +7 _ R: +10 _ W: +10 _ CMB: +9, CMD: 21, Speed: 20 ft.

Round 7

With the ticks on them he releases his breath again to burn away the insects, also likely getting Silverstein in the cone of fire.

2d6 ⇒ (3, 1) = 4Reflex DC 17 for half to red swarm.
1d20 + 4 ⇒ (14) + 4 = 18

a lesser crystal of fire +1d6.
Temp: Bear's Endurance +4 con: +2 Fort saves, +10 hp
+2 Wis, +4 Con: +2 Fort saves, +10 hp, +1 Will saves
-4 dex from poison! AC drop to 22 after poison.
31/48 hp
-4 Con damage, -10 hp...


Skills:
Acro +10 _ Apr +9 _ Bluf +9 _ Climb +14 _ Dip +5 _ Disg +9 _ EA +7 _ HA +10 _ Heal +6 _ Intim +8, K (arca, dung, local, his, geo) +7 _ Ride +7 _ SpellC +11 _ Stealth +10 _ Survival +7 _ Swim +11 _ UseMag +14
stats:
HP: 38/38 _ AC: 24 _ T: 15 _ FF: 21, Perception +8, Sense Motive +10, Initiative: +2, F: +7 _ R: +10 _ W: +10 _ CMB: +9, CMD: 21, Speed: 20 ft.

Round 6
DR is applicable to their attack.

Fort save vs. DC 15 Distraction: 1d20 + 7 + 4 - 2 ⇒ (15) + 7 + 4 - 2 = 24

He quickly moves away from the swarm and as some cling to him he utters and moves his hands in a somatic way, "Krazith Marrrz" Then he unleashes another breath of fire upon the swarm he left behind. "Help they are bleeding me! I think they are mostly gone, help!"

4d6 ⇒ (1, 1, 3, 1) = 6 Reflex DC 17 for half to red swarm.
1d20 + 4 ⇒ (13) + 4 = 17

a lesser crystal of fire +1d6.
Temp: Bear's Endurance +4 con: +2 Fort saves, +10 hp
+2 Wis, +4 Con: +2 Fort saves, +10 hp, +1 Will saves
-4 dex from poison! AC drop to 22 after poison.
31/48 hp
-4 Con damage, -10 hp...


Skills:
Acro +10 _ Apr +9 _ Bluf +9 _ Climb +14 _ Dip +5 _ Disg +9 _ EA +7 _ HA +10 _ Heal +6 _ Intim +8, K (arca, dung, local, his, geo) +7 _ Ride +7 _ SpellC +11 _ Stealth +10 _ Survival +7 _ Swim +11 _ UseMag +14
stats:
HP: 38/38 _ AC: 24 _ T: 15 _ FF: 21, Perception +8, Sense Motive +10, Initiative: +2, F: +7 _ R: +10 _ W: +10 _ CMB: +9, CMD: 21, Speed: 20 ft.

Round 5
DR is applicable to their attack.

1d20 + 7 + 4 - 1 ⇒ (8) + 7 + 4 - 1 = 18
He quickly back pedals as the red swarm follows him. He lets out the last of his fire breath.

1d6 ⇒ 2 Reflex DC 17 for half to red swarm.

a lesser crystal of fire +1d6.
Temp: Bear's Endurance +4 con: +2 Fort saves, +10 hp
+2 Wis, +4 Con: +2 Fort saves, +10 hp, +1 Will saves
-4 dex from poison! AC drop to 22 after poison.
41/53 hp
-2 Con damage, -5 hp...


Skills:
Acro +10 _ Apr +9 _ Bluf +9 _ Climb +14 _ Dip +5 _ Disg +9 _ EA +7 _ HA +10 _ Heal +6 _ Intim +8, K (arca, dung, local, his, geo) +7 _ Ride +7 _ SpellC +11 _ Stealth +10 _ Survival +7 _ Swim +11 _ UseMag +14
stats:
HP: 38/38 _ AC: 24 _ T: 15 _ FF: 21, Perception +8, Sense Motive +10, Initiative: +2, F: +7 _ R: +10 _ W: +10 _ CMB: +9, CMD: 21, Speed: 20 ft.

Round 3

He quickly back pedals as the purple bug is destroyed and then prepares his own spell.

"Krazith Marrrz" he states and with his one hand does his somatic gestures. Then he breathes fire burning everything in a 15 foot cone.
4d6 ⇒ (5, 3, 2, 3) = 13 Reflex DC 17 for half to red swarm.
1d20 + 4 ⇒ (6) + 4 = 10

a lesser crystal of fire +1d6.
Temp: Bear's Endurance +4 con: +2 Fort saves, +10 hp
+2 Wis, +4 Con: +2 Fort saves, +10 hp, +1 Will saves
-4 dex from poison! AC drop to 20 after poison and cleave.
50/53 hp!!!
-1 Con damage, -5 hp...

Round 4

He belches out another cone of fire and moves away from the swarm should it follow him.

2d6 ⇒ (6, 4) = 10 Reflex DC 17 for half to red swarm.
1d20 + 4 ⇒ (9) + 4 = 13

a lesser crystal of fire +1d6.
Temp: Bear's Endurance +4 con: +2 Fort saves, +10 hp
+2 Wis, +4 Con: +2 Fort saves, +10 hp, +1 Will saves
-4 dex from poison! AC drop to 20 after poison and cleave.
50/53 hp!!!
-2 Con damage, -5 hp...


Skills:
Acro +10 _ Apr +9 _ Bluf +9 _ Climb +14 _ Dip +5 _ Disg +9 _ EA +7 _ HA +10 _ Heal +6 _ Intim +8, K (arca, dung, local, his, geo) +7 _ Ride +7 _ SpellC +11 _ Stealth +10 _ Survival +7 _ Swim +11 _ UseMag +14
stats:
HP: 38/38 _ AC: 24 _ T: 15 _ FF: 21, Perception +8, Sense Motive +10, Initiative: +2, F: +7 _ R: +10 _ W: +10 _ CMB: +9, CMD: 21, Speed: 20 ft.

Round 2

He touches the band on his arm healing himself as well.

1d8 + 1 ⇒ (1) + 1 = 2 +5 fast healing, +16 from Yolanda...30 total hp!

Turning upon the red creature he wanted to finish this so they could take care of the swarms! "Ingvarr, you got nothing for the swarms!!!"

The greatsword flashed before him cutting into the weak spot at the top of one of its legs... then cleaved to the other critter.

+1 greatsword, PA, bless, studied target, rage: 1d20 + 14 - 2 + 1 + 2 + 1 ⇒ (2) + 14 - 2 + 1 + 2 + 1 = 18
damage, fire crystal: 1d10 + 13 + 6 + 2 + 1d6 + 1 ⇒ (9) + 13 + 6 + 2 + (5) + 1 = 36
+1 greatsword, PA, bless, studied target, rage on purple: 1d20 + 14 - 2 + 1 + 2 + 1 ⇒ (2) + 14 - 2 + 1 + 2 + 1 = 18
damage, fire crystal, sneak: 1d10 + 13 + 6 + 2 + 1d6 + 1 + 1d6 ⇒ (2) + 13 + 6 + 2 + (6) + 1 + (3) = 33

a lesser crystal of fire +1d6.

Temp: Bear's Endurance +4 con: +2 Fort saves, +10 hp
+2 Wis, +4 Con with 3 hp: +2 Fort saves, +10 hp, +1 Will saves
-4 dex from poison! AC drop to 20 after poison and cleave.
30/58 hp!!!


Skills:
Acro +10 _ Apr +9 _ Bluf +9 _ Climb +14 _ Dip +5 _ Disg +9 _ EA +7 _ HA +10 _ Heal +6 _ Intim +8, K (arca, dung, local, his, geo) +7 _ Ride +7 _ SpellC +11 _ Stealth +10 _ Survival +7 _ Swim +11 _ UseMag +14
stats:
HP: 38/38 _ AC: 24 _ T: 15 _ FF: 21, Perception +8, Sense Motive +10, Initiative: +2, F: +7 _ R: +10 _ W: +10 _ CMB: +9, CMD: 21, Speed: 20 ft.

Round 1

The crystal upon his greatsword was a fiery red, its aura encompassing the whole of the blade. He didn't spring to action immediately at what he saw. Then as they came upon him he saw his elven friend flanking with him and he grinned. He quickly studied the purple creature before him.

The greatsword flashed before him cutting into the weak spot at the top of one of its legs... then cleaved to the other critter.

+1 greatsword, PA, bless, studied target, rage: 1d20 + 14 - 2 + 1 + 2 + 1 ⇒ (19) + 14 - 2 + 1 + 2 + 1 = 35
damage, fire crystal: 1d10 + 13 + 6 + 2 + 1d6 + 1 ⇒ (6) + 13 + 6 + 2 + (3) + 1 = 31
crit confirm: 1d20 + 14 - 2 + 1 + 2 + 1 ⇒ (6) + 14 - 2 + 1 + 2 + 1 = 22
damage, fire crystal, sneak: 1d10 + 13 + 6 + 2 + 1d6 + 1 + 1d6 ⇒ (6) + 13 + 6 + 2 + (5) + 1 + (2) = 35

As he does damage to the first one he immediately studies the red critter gaining it as another of his studied targets.

a lesser crystal of fire +1d6. Rage bonuses again please: +2 str and...

Cutting through the flesh of the first insect nearly taking off a leg the large blade continues its strike and falters not finding the purple critter's hide but his own. He clearly screams out in agony as the blade cuts into his leg and chest at the awkward angle.
+1 greatsword, PA, bless, studied target, rage: 1d20 + 14 - 2 + 1 + 2 + 1 ⇒ (1) + 14 - 2 + 1 + 2 + 1 = 17
damage, fire crystal: 1d10 + 13 + 6 + 2 + 1d6 + 1 ⇒ (7) + 13 + 6 + 2 + (4) + 1 = 33

1d20 ⇒ 8
Roll to see if he hits himself: 1d20 + 14 - 2 + 1 + 2 + 1 ⇒ (4) + 14 - 2 + 1 + 2 + 1 = 20
Fort save vs. poison DC 19: 1d20 + 11 ⇒ (5) + 11 = 16 1d4 ⇒ 4
Fort save vs. poison DC 19: 1d20 + 11 ⇒ (15) + 11 = 26 1d4 ⇒ 4

Temp: Bear's Endurance +4 con: +2 Fort saves, +10 hp
+2 Wis, +4 Con with 3 hp: +2 Fort saves, +10 hp, +1 Will saves
-4 dex from poison! AC drop to 20 after poison and cleave.
7/38 hp!!!

The insects take advantage of his loss of defense!
bite: 1d20 + 11 ⇒ (17) + 11 = 28 damage: 1d6 + 3 ⇒ (1) + 3 = 4 poison
claw: 1d20 + 11 ⇒ (5) + 11 = 16 damage: 1d6 + 3 ⇒ (3) + 3 = 6

The bite hits Hundor but luckily with his DR it does no damage and thus no poison!


Skills:
Acro +10 _ Apr +9 _ Bluf +9 _ Climb +14 _ Dip +5 _ Disg +9 _ EA +7 _ HA +10 _ Heal +6 _ Intim +8, K (arca, dung, local, his, geo) +7 _ Ride +7 _ SpellC +11 _ Stealth +10 _ Survival +7 _ Swim +11 _ UseMag +14
stats:
HP: 38/38 _ AC: 24 _ T: 15 _ FF: 21, Perception +8, Sense Motive +10, Initiative: +2, F: +7 _ R: +10 _ W: +10 _ CMB: +9, CMD: 21, Speed: 20 ft.

Hundor listens to Ingvarr and stays away from the Goo and the elf. He is not sure but continues to advance looking around the room. Likely the first one to go around the corner towards the rest of the room on the left.

perception: 1d20 + 8 ⇒ (12) + 8 = 20

He quietly says, "Ahhh guys..."


Skills:
Acro +10 _ Apr +9 _ Bluf +9 _ Climb +14 _ Dip +5 _ Disg +9 _ EA +7 _ HA +10 _ Heal +6 _ Intim +8, K (arca, dung, local, his, geo) +7 _ Ride +7 _ SpellC +11 _ Stealth +10 _ Survival +7 _ Swim +11 _ UseMag +14
stats:
HP: 38/38 _ AC: 24 _ T: 15 _ FF: 21, Perception +8, Sense Motive +10, Initiative: +2, F: +7 _ R: +10 _ W: +10 _ CMB: +9, CMD: 21, Speed: 20 ft.

I will be part of the forward scouting group, using a rock with light on it... and Ingvarr's dancing lights.

So Ingvarr you want to go forward with me as a scouting party?


Skills:
Acro +10 _ Apr +9 _ Bluf +9 _ Climb +14 _ Dip +5 _ Disg +9 _ EA +7 _ HA +10 _ Heal +6 _ Intim +8, K (arca, dung, local, his, geo) +7 _ Ride +7 _ SpellC +11 _ Stealth +10 _ Survival +7 _ Swim +11 _ UseMag +14
stats:
HP: 38/38 _ AC: 24 _ T: 15 _ FF: 21, Perception +8, Sense Motive +10, Initiative: +2, F: +7 _ R: +10 _ W: +10 _ CMB: +9, CMD: 21, Speed: 20 ft.

With a a lesser crystal of fire attached to his greatsword, he casts light upon a stone and tosses it into the room. Then he slowly creeps into the room. Looking for threats... Otherwise he would let Koldur and those with Darkvision go first.

stealth: 1d20 + 10 ⇒ (18) + 10 = 28
perception: 1d20 + 8 + 1 ⇒ (5) + 8 + 1 = 14


Skills:
Acro +10 _ Apr +9 _ Bluf +9 _ Climb +14 _ Dip +5 _ Disg +9 _ EA +7 _ HA +10 _ Heal +6 _ Intim +8, K (arca, dung, local, his, geo) +7 _ Ride +7 _ SpellC +11 _ Stealth +10 _ Survival +7 _ Swim +11 _ UseMag +14
stats:
HP: 38/38 _ AC: 24 _ T: 15 _ FF: 21, Perception +8, Sense Motive +10, Initiative: +2, F: +7 _ R: +10 _ W: +10 _ CMB: +9, CMD: 21, Speed: 20 ft.

"Seraphina if would be so kind and give me mage armor that would be great!" He asks her politely.

"I have Bear’s Endurance, Fire breath, and vanish. Vanish is good for 5 rounds as Tessara's invisibility would be good for 5 minutes or more. Here Koldur lets make sure you have plenty of health." Then he casts the spell on himself, Koldur and Sable. "Brooownnn Baruta" he says as the verbal for Bear's Endurance and adds, "Tessara if you would!"

With Invisibility on him he would step through the hole. Saying the powerful word, "Sashavirr." Putting the spell shield on as well.


Skills:
Acro +10 _ Apr +9 _ Bluf +9 _ Climb +14 _ Dip +5 _ Disg +9 _ EA +7 _ HA +10 _ Heal +6 _ Intim +8, K (arca, dung, local, his, geo) +7 _ Ride +7 _ SpellC +11 _ Stealth +10 _ Survival +7 _ Swim +11 _ UseMag +14
stats:
HP: 38/38 _ AC: 24 _ T: 15 _ FF: 21, Perception +8, Sense Motive +10, Initiative: +2, F: +7 _ R: +10 _ W: +10 _ CMB: +9, CMD: 21, Speed: 20 ft.

As no one else is speaking up he would tell Koldur and Sable, "Seven left, three for Koldur, two for Sable, and two for me!"

Totals:
2d6 ⇒ (5, 4) = 9 Hundor +2 Int, +2 Wis, +4 Con with 4 hp.

2d6 ⇒ (5, 1) = 6 Sable +2 Wis, +2 Str, +2 Dex, +2 Int, with 4 hp.

3d6 ⇒ (4, 3, 4) = 11 Koldur +4 on Int, +4 Con, +2 Wis, 5 temporary hp.


Skills:
Acro +10 _ Apr +9 _ Bluf +9 _ Climb +14 _ Dip +5 _ Disg +9 _ EA +7 _ HA +10 _ Heal +6 _ Intim +8, K (arca, dung, local, his, geo) +7 _ Ride +7 _ SpellC +11 _ Stealth +10 _ Survival +7 _ Swim +11 _ UseMag +14
stats:
HP: 38/38 _ AC: 24 _ T: 15 _ FF: 21, Perception +8, Sense Motive +10, Initiative: +2, F: +7 _ R: +10 _ W: +10 _ CMB: +9, CMD: 21, Speed: 20 ft.

He nods in understanding as Yolanda tells him more about herself. "That sounds very reasonable. You should reserve your chalice just for yourself and only in dire circumstances use it on me then."

---

"That is one way to look at is Seraphina, Rognar or Ingvarr it might be a blessing to you. You will know exactly how healthy the two individuals are, what affects them with conditions, and where your allies are even if we get separated! Sure they could use the mind blast but I doubt they would unless we were controlled!" He offers how it might be used to the groups advantage.

"Good food and water! That is always better than rations, use up the spell before we rest! I have my own bedroll!" He pipes up and adds, "I need 8 hours of rest for my spells as a sorcerer."

He would sleep first and take watch once he wakes up.


Skills:
Acro +10 _ Apr +9 _ Bluf +9 _ Climb +14 _ Dip +5 _ Disg +9 _ EA +7 _ HA +10 _ Heal +6 _ Intim +8, K (arca, dung, local, his, geo) +7 _ Ride +7 _ SpellC +11 _ Stealth +10 _ Survival +7 _ Swim +11 _ UseMag +14
stats:
HP: 38/38 _ AC: 24 _ T: 15 _ FF: 21, Perception +8, Sense Motive +10, Initiative: +2, F: +7 _ R: +10 _ W: +10 _ CMB: +9, CMD: 21, Speed: 20 ft.

breathing fire and Bear's Endurance it is then!

I would like:

a lesser crystal of fire for my sword.

armor... what armor?


Skills:
Acro +10 _ Apr +9 _ Bluf +9 _ Climb +14 _ Dip +5 _ Disg +9 _ EA +7 _ HA +10 _ Heal +6 _ Intim +8, K (arca, dung, local, his, geo) +7 _ Ride +7 _ SpellC +11 _ Stealth +10 _ Survival +7 _ Swim +11 _ UseMag +14
stats:
HP: 38/38 _ AC: 24 _ T: 15 _ FF: 21, Perception +8, Sense Motive +10, Initiative: +2, F: +7 _ R: +10 _ W: +10 _ CMB: +9, CMD: 21, Speed: 20 ft.

I just realized I didn't add my new spells:
I was thinking about fire breath for a cone fire damage and possibly one of the below options:
spiderclimb, Bear’s Endurance, resist energy, false-life, Scorching Ray

What do you think or should I pick something else?


Skills:
Acro +10 _ Apr +9 _ Bluf +9 _ Climb +14 _ Dip +5 _ Disg +9 _ EA +7 _ HA +10 _ Heal +6 _ Intim +8, K (arca, dung, local, his, geo) +7 _ Ride +7 _ SpellC +11 _ Stealth +10 _ Survival +7 _ Swim +11 _ UseMag +14
stats:
HP: 38/38 _ AC: 24 _ T: 15 _ FF: 21, Perception +8, Sense Motive +10, Initiative: +2, F: +7 _ R: +10 _ W: +10 _ CMB: +9, CMD: 21, Speed: 20 ft.

He casts a spell and his eyes turn blue. Then he takes the two metal chockers that the barbarians discarded and brought them over to Seraphina. He asks, "May I try to identify what the helmet does?" Then he speaks up louder to the group, "Also any other magical items you want me to identify?" He would take any assistance identifying the items.

spellcraft on helmet, with identify and Seraphina's help: 1d20 + 11 + 10 + 2 ⇒ (3) + 11 + 10 + 2 = 26

5 items per identify spell.

spellcraft on collar, with identify and Seraphina's help: 1d20 + 11 + 10 + 2 ⇒ (10) + 11 + 10 + 2 = 33

spellcraft on black crystal, with identify and Seraphina's help: 1d20 + 11 + 10 + 2 ⇒ (8) + 11 + 10 + 2 = 31

Hundor's explanation of the items and crystals:

The helmet works as a Dungeon Keeper's ring, status on the prisoner wearer's rings, know location, know conditions, and mind blast 1/week per prisoner ring.


DM's notes about crystals - Do Read this!!!:
I was guessing what the crystals did. I was right but the value was wrong.

I will let you have one of each color be of lesser value. All the others are least.

1 equals special for black: 12d6 ⇒ (1, 2, 2, 2, 5, 4, 1, 2, 1, 5, 1, 2) = 28 4
1 equals special for blue: 12d6 ⇒ (4, 2, 4, 4, 6, 1, 3, 6, 4, 6, 1, 2) = 43 2
1 equals special for yellow: 12d6 ⇒ (5, 2, 4, 4, 6, 4, 1, 5, 4, 5, 5, 3) = 48 1
1 equals special for white: 12d6 ⇒ (6, 2, 3, 4, 2, 1, 6, 3, 4, 1, 1, 3) = 36 3
1 equals special for red: 12d6 ⇒ (1, 2, 5, 6, 6, 1, 5, 1, 2, 4, 4, 2) = 39 3
1 equals special for orange: 12d6 ⇒ (6, 4, 4, 5, 1, 4, 1, 3, 6, 3, 6, 6) = 49 2
1 equals special for purple: 12d6 ⇒ (5, 3, 5, 4, 5, 3, 5, 1, 6, 6, 1, 6) = 50 2
1 equals special for green: 12d6 ⇒ (3, 4, 5, 5, 2, 2, 2, 4, 1, 3, 5, 5) = 41 1

Least adds 1 point of damage of its type:
White = Sonic
Green = acid
Yellow = electricity
Red = fire
Blue = ice
Black = Force

Lesser adds following damage:
White = Sonic 1d4
Green = acid 1d6
Yellow = electricity 1d6
Red = fire 1d6
Blue = ice 1d6

Speical Lesser/major crystals:
Weapons
Black = Force 1d4
Black = Crystal of life drinking 3 points every hit, max 30 per day.
Black = Witch light reservoir, 8 hours to one of the following substances: sunlight, moonlight, blood or wine. useable 5 times before it must be recharged. Activate then next successful strike does the following ability: sunlight - +2d6 fire (+4d6 vs. undead), moonlight - +2d6 electricity (+4d6 vs. lycanthrope), blood - +2d6 vs. living creature or wine - a -2 on Will saves for 1 round.
Black = Truedeath crystal, +1d6 to undead and ghost touch ability
Armor
Orange = Clasp of Cold Protection, resist cold 10, 50/day
Orange = Crystal of arrow deflection, +5 to AC vs. ranged attacks
Purple= Crystal of Life Keeping, +3 on saves vs. energy drain attacks, inflict spells, death spells, and death effects.
Purple = Crystal of glancing blows, +5 on CMD for grapples.

20 Least Orange and Purple are different and special:
Weapons:
1: crystal of illumination, makes the weapon or armor shine like a candle
3: crystal of return, draw weapon as free action
1: Demolition crystal, deal an extra 1d6 damage to construct
2: Fiendslayer crystal, +1d6 damage to evil outsiders
1: Revelation crystal, when you damage an invisible target, for 1 round it glows
3: Truedeath crystal, +1d6 to undead
Armor:
1: Clasp of Cold Protection, resist cold 5, 30/day
2: Clasp of Acid Protection, resist cold 5, 30/day
1: Clasp of sonic Protection, resist cold 5, 30/day
1: Crystal of arrow deflection, +2 to AC vs. ranged attacks
1: Crystal of Life Keeping, +1 on saves vs. energy drain attacks, inflict spells, death spells, and death effects.
1: Restful Crystal, while sleeping in armor do not gain fatigue
1: Crystal of Aquatic Action, No ACP for swim
1:Crysal of Mind cloaking, +1 on saves vs. mind affecting spellls and effects.


Skills:
Acro +10 _ Apr +9 _ Bluf +9 _ Climb +14 _ Dip +5 _ Disg +9 _ EA +7 _ HA +10 _ Heal +6 _ Intim +8, K (arca, dung, local, his, geo) +7 _ Ride +7 _ SpellC +11 _ Stealth +10 _ Survival +7 _ Swim +11 _ UseMag +14
stats:
HP: 38/38 _ AC: 24 _ T: 15 _ FF: 21, Perception +8, Sense Motive +10, Initiative: +2, F: +7 _ R: +10 _ W: +10 _ CMB: +9, CMD: 21, Speed: 20 ft.

Haste is awesome!


Skills:
Acro +10 _ Apr +9 _ Bluf +9 _ Climb +14 _ Dip +5 _ Disg +9 _ EA +7 _ HA +10 _ Heal +6 _ Intim +8, K (arca, dung, local, his, geo) +7 _ Ride +7 _ SpellC +11 _ Stealth +10 _ Survival +7 _ Swim +11 _ UseMag +14
stats:
HP: 38/38 _ AC: 24 _ T: 15 _ FF: 21, Perception +8, Sense Motive +10, Initiative: +2, F: +7 _ R: +10 _ W: +10 _ CMB: +9, CMD: 21, Speed: 20 ft.

All leveled up!


Skills:
Acro +10 _ Apr +9 _ Bluf +9 _ Climb +14 _ Dip +5 _ Disg +9 _ EA +7 _ HA +10 _ Heal +6 _ Intim +8, K (arca, dung, local, his, geo) +7 _ Ride +7 _ SpellC +11 _ Stealth +10 _ Survival +7 _ Swim +11 _ UseMag +14
stats:
HP: 38/38 _ AC: 24 _ T: 15 _ FF: 21, Perception +8, Sense Motive +10, Initiative: +2, F: +7 _ R: +10 _ W: +10 _ CMB: +9, CMD: 21, Speed: 20 ft.

Hundor concurs and waves her back down. Asking the group, "So do we agree to take the side quest? Then sleep here?"


Skills:
Acro +10 _ Apr +9 _ Bluf +9 _ Climb +14 _ Dip +5 _ Disg +9 _ EA +7 _ HA +10 _ Heal +6 _ Intim +8, K (arca, dung, local, his, geo) +7 _ Ride +7 _ SpellC +11 _ Stealth +10 _ Survival +7 _ Swim +11 _ UseMag +14
stats:
HP: 38/38 _ AC: 24 _ T: 15 _ FF: 21, Perception +8, Sense Motive +10, Initiative: +2, F: +7 _ R: +10 _ W: +10 _ CMB: +9, CMD: 21, Speed: 20 ft.

As he is freed and finishes off the insect with her and Sable he asks, "Yolanda see what crystals work now besides the white ones!"


Skills:
Acro +10 _ Apr +9 _ Bluf +9 _ Climb +14 _ Dip +5 _ Disg +9 _ EA +7 _ HA +10 _ Heal +6 _ Intim +8, K (arca, dung, local, his, geo) +7 _ Ride +7 _ SpellC +11 _ Stealth +10 _ Survival +7 _ Swim +11 _ UseMag +14
stats:
HP: 38/38 _ AC: 24 _ T: 15 _ FF: 21, Perception +8, Sense Motive +10, Initiative: +2, F: +7 _ R: +10 _ W: +10 _ CMB: +9, CMD: 21, Speed: 20 ft.

Round 49

Knowledge (arcana): 1d20 + 7 ⇒ (1) + 7 = 8

He states, "These are not magical beasts, I don't think."

+1 greatsword, PA, stench, battle cry, rage, flank: 1d20 + 10 - 1 - 2 + 1 + 1 + 2 ⇒ (10) + 10 - 1 - 2 + 1 + 1 + 2 = 21
damage: 1d10 + 11 + 3 - 2 + 1 + 1d4 + 3d6 ⇒ (7) + 11 + 3 - 2 + 1 + (3) + (3, 2, 2) = 30

Hundor takes the flank on the orange insect to add in a bit more damage with his strike.


Skills:
Acro +10 _ Apr +9 _ Bluf +9 _ Climb +14 _ Dip +5 _ Disg +9 _ EA +7 _ HA +10 _ Heal +6 _ Intim +8, K (arca, dung, local, his, geo) +7 _ Ride +7 _ SpellC +11 _ Stealth +10 _ Survival +7 _ Swim +11 _ UseMag +14
stats:
HP: 38/38 _ AC: 24 _ T: 15 _ FF: 21, Perception +8, Sense Motive +10, Initiative: +2, F: +7 _ R: +10 _ W: +10 _ CMB: +9, CMD: 21, Speed: 20 ft.

Round 48

+1 greatsword, PA, charge, stench, battle cry, rage: 1d20 + 10 - 1 + 2 - 2 + 1 + 1 ⇒ (13) + 10 - 1 + 2 - 2 + 1 + 1 = 24
damage: 1d10 + 11 + 3 - 2 + 1 + 1d4 ⇒ (3) + 11 + 3 - 2 + 1 + (2) = 18

Hundor charges as well to Yolanda, he wished he could get to Seraphina but that wasn't going to happen.


Skills:
Acro +10 _ Apr +9 _ Bluf +9 _ Climb +14 _ Dip +5 _ Disg +9 _ EA +7 _ HA +10 _ Heal +6 _ Intim +8, K (arca, dung, local, his, geo) +7 _ Ride +7 _ SpellC +11 _ Stealth +10 _ Survival +7 _ Swim +11 _ UseMag +14
stats:
HP: 38/38 _ AC: 24 _ T: 15 _ FF: 21, Perception +8, Sense Motive +10, Initiative: +2, F: +7 _ R: +10 _ W: +10 _ CMB: +9, CMD: 21, Speed: 20 ft.

Round 46

He picks up one of his throwing axes and secures it to his belt.

Round 47

He would double move toward the threat. He quickly asks, "Ingvarr try shooting the white stone next to the insect! Maybe it won't like the loud noises either!"


Skills:
Acro +10 _ Apr +9 _ Bluf +9 _ Climb +14 _ Dip +5 _ Disg +9 _ EA +7 _ HA +10 _ Heal +6 _ Intim +8, K (arca, dung, local, his, geo) +7 _ Ride +7 _ SpellC +11 _ Stealth +10 _ Survival +7 _ Swim +11 _ UseMag +14
stats:
HP: 38/38 _ AC: 24 _ T: 15 _ FF: 21, Perception +8, Sense Motive +10, Initiative: +2, F: +7 _ R: +10 _ W: +10 _ CMB: +9, CMD: 21, Speed: 20 ft.

Round 41

He picks up the crystal as the other flying creatures scatter and casts detect magic. He announces, "They are magical!"

spellcraft: 1d20 + 7 ⇒ (8) + 7 = 15

Round 42

He casts identify before trying to identify Yolanda's crystal.

spellcraft: 1d20 + 7 ⇒ (8) + 7 = 15

Then continuing with more information as he attaches his to his sword, "Augment crystals that would add sonic damage to our attacks and possibly other bonuses!" He shouts to the group. 1d4 sonic damage.

"Yes Yolanda, please tap one for each of us as we shoot down the creatures."

Round 43-45

Moving to an optimum minimal cover, not in the sand pits, and using his throwing axe...
throwing axe: 1d20 + 5 ⇒ (13) + 5 = 18
damage: 1d4 + 5 ⇒ (1) + 5 = 6
throwing axe: 1d20 + 5 ⇒ (9) + 5 = 14
damage: 1d4 + 5 ⇒ (3) + 5 = 8
throwing axe: 1d20 + 5 ⇒ (19) + 5 = 24
damage: 1d4 + 5 ⇒ (3) + 5 = 8


Skills:
Acro +10 _ Apr +9 _ Bluf +9 _ Climb +14 _ Dip +5 _ Disg +9 _ EA +7 _ HA +10 _ Heal +6 _ Intim +8, K (arca, dung, local, his, geo) +7 _ Ride +7 _ SpellC +11 _ Stealth +10 _ Survival +7 _ Swim +11 _ UseMag +14
stats:
HP: 38/38 _ AC: 24 _ T: 15 _ FF: 21, Perception +8, Sense Motive +10, Initiative: +2, F: +7 _ R: +10 _ W: +10 _ CMB: +9, CMD: 21, Speed: 20 ft.

Round 40

+1 greatsword, PA, charge, stench, battle cry, rage: 1d20 + 10 - 1 + 2 - 2 + 1 + 1 ⇒ (14) + 10 - 1 + 2 - 2 + 1 + 1 = 25
damage, sneak attack: 1d10 + 11 + 3 - 2 + 1 + 2d6 ⇒ (4) + 11 + 3 - 2 + 1 + (2, 3) = 22

He swings and cuts down the nightgaunt before him, before it can strike its deadly claws upon his flesh and quickly turns to go aid Igvarr!

"Here I come buddy!" He shouts to Ingvarr. Then less loud says, "Yolanda can you fly up and touch those glowing stones? Try another white one!"


Skills:
Acro +10 _ Apr +9 _ Bluf +9 _ Climb +14 _ Dip +5 _ Disg +9 _ EA +7 _ HA +10 _ Heal +6 _ Intim +8, K (arca, dung, local, his, geo) +7 _ Ride +7 _ SpellC +11 _ Stealth +10 _ Survival +7 _ Swim +11 _ UseMag +14
stats:
HP: 38/38 _ AC: 24 _ T: 15 _ FF: 21, Perception +8, Sense Motive +10, Initiative: +2, F: +7 _ R: +10 _ W: +10 _ CMB: +9, CMD: 21, Speed: 20 ft.

Round 36 & 37

He charges forward and slices one of the zombies in half. Then he would cleave through what is left. He nods to Ingvarr, Yolanda, and Seraphina. Then he begins to walk to the platform. He would ask Yolanda, "Would you heal me please." He would raise his hand to indicate passing of the restoration level and getting to the action again.

Round 38

He takes stock of his equipment and spells. Nodding in agreement he says, "Another 2 minutes with shield and hours with mage armor, thanks Seraphina! Another cure light would be nice Yolanda, thank you!"He casts Detect Poison on himself first.

Round 39

He stops his analyzing and looks at the threats, then he springs to action not worrying about the colored tiles but the threats.

Perception: 1d20 + 4 ⇒ (6) + 4 = 10

+1 greatsword, PA, charge, stench, battle cry, rage: 1d20 + 10 - 1 + 2 - 2 + 1 + 1 ⇒ (17) + 10 - 1 + 2 - 2 + 1 + 1 = 28
damage, sneak attack: 1d10 + 11 + 3 - 2 + 1 + 2d6 ⇒ (3) + 11 + 3 - 2 + 1 + (6, 6) = 28


Skills:
Acro +10 _ Apr +9 _ Bluf +9 _ Climb +14 _ Dip +5 _ Disg +9 _ EA +7 _ HA +10 _ Heal +6 _ Intim +8, K (arca, dung, local, his, geo) +7 _ Ride +7 _ SpellC +11 _ Stealth +10 _ Survival +7 _ Swim +11 _ UseMag +14
stats:
HP: 38/38 _ AC: 24 _ T: 15 _ FF: 21, Perception +8, Sense Motive +10, Initiative: +2, F: +7 _ R: +10 _ W: +10 _ CMB: +9, CMD: 21, Speed: 20 ft.

Round 35

He would swing and hit the armored undead first. Then he misses the ghast beside it!

AC 22, 22/22 hp.

Rolls:

MC greatsword, sicken: 1d20 + 11 - 2 + 4 ⇒ (18) + 11 - 2 + 4 = 31
damage, sicken: 1d10 + 10 - 2 + 1d6 + 2 ⇒ (2) + 10 - 2 + (4) + 2 = 16 33 damage so far!
MC greatsword, sicken: 1d20 + 11 - 2 + 4 ⇒ (3) + 11 - 2 + 4 = 16
damage, sicken: 1d10 + 10 - 2 + 1d6 + 2 ⇒ (4) + 10 - 2 + (5) + 2 = 19
cleaving finish: 1d20 + 11 - 2 + 4 ⇒ (10) + 11 - 2 + 4 = 23
damage, sicken: 1d10 + 10 - 2 + 1d6 + 2 ⇒ (2) + 10 - 2 + (3) + 2 = 15

saves vs. prayer: 2d20 ⇒ (1, 18) = 19

Ghast bite on Sable: 1d20 + 5 + 2 - 1 ⇒ (8) + 5 + 2 - 1 = 14
Ghast attacks on Sable: 2d20 ⇒ (1, 6) = 7 -1 (AoO for Hundor!)
damage: 1d6 + 3 ⇒ (5) + 3 = 8

I Ghoul bite on Sable: 1d20 + 7 + 2 ⇒ (1) + 7 + 2 = 10
Black Orb, touch: 1d20 + 7 + 2 ⇒ (5) + 7 + 2 = 14
damage: 1d6 + 1 ⇒ (1) + 1 = 2
negative damage: 2d8 + 7 ⇒ (7, 3) + 7 = 17

Hundor AoO then using the finish above!
MC greatsword, sicken: 1d20 + 11 - 2 + 4 ⇒ (19) + 11 - 2 + 4 = 32
damage, sicken: 1d10 + 10 - 2 + 1d6 + 2 ⇒ (2) + 10 - 2 + (3) + 2 = 15
crit!: 1d20 + 11 - 2 + 4 ⇒ (2) + 11 - 2 + 4 = 15
damage, sicken: 1d10 + 10 - 2 + 1d6 + 2 ⇒ (3) + 10 - 2 + (2) + 2 = 15

Hundor is able to hurt them both due to their failures at attacking but they are both still standing!!!! Maybe Seraphina can finish them off!


Skills:
Acro +10 _ Apr +9 _ Bluf +9 _ Climb +14 _ Dip +5 _ Disg +9 _ EA +7 _ HA +10 _ Heal +6 _ Intim +8, K (arca, dung, local, his, geo) +7 _ Ride +7 _ SpellC +11 _ Stealth +10 _ Survival +7 _ Swim +11 _ UseMag +14
stats:
HP: 38/38 _ AC: 24 _ T: 15 _ FF: 21, Perception +8, Sense Motive +10, Initiative: +2, F: +7 _ R: +10 _ W: +10 _ CMB: +9, CMD: 21, Speed: 20 ft.

Round 34

He would swing an hit the armored undead first. If he raised a ghast he would cleave as well. Then using his mighty cleave to hit his original target. Though he only hits the armored undead. As cleave then fails on the missed strike.

MC greatsword, sicken: 1d20 + 11 - 2 + 4 ⇒ (7) + 11 - 2 + 4 = 20
damage, sicken: 1d10 + 10 - 2 + 1d6 + 2 ⇒ (2) + 10 - 2 + (5) + 2 = 17
MC greatsword, sicken: 1d20 + 11 - 2 + 4 ⇒ (4) + 11 - 2 + 4 = 17
damage, sicken: 1d10 + 10 - 2 + 1d6 + 2 ⇒ (5) + 10 - 2 + (5) + 2 = 20
MC greatsword, sicken: 1d20 + 11 - 2 + 4 ⇒ (8) + 11 - 2 + 4 = 21
damage, sicken: 1d10 + 10 - 2 + 1d6 + 2 ⇒ (10) + 10 - 2 + (1) + 2 = 21

"Yolanda, no thank you, Rognar healed me up nicely, fully in fact. Thanks Rognar!" He says loudly to Yolanda and then Rognar.


Skills:
Acro +10 _ Apr +9 _ Bluf +9 _ Climb +14 _ Dip +5 _ Disg +9 _ EA +7 _ HA +10 _ Heal +6 _ Intim +8, K (arca, dung, local, his, geo) +7 _ Ride +7 _ SpellC +11 _ Stealth +10 _ Survival +7 _ Swim +11 _ UseMag +14
stats:
HP: 38/38 _ AC: 24 _ T: 15 _ FF: 21, Perception +8, Sense Motive +10, Initiative: +2, F: +7 _ R: +10 _ W: +10 _ CMB: +9, CMD: 21, Speed: 20 ft.

Hundor yelped in pain on round 32. He would also call out to Hundor, "Healing please! Ouch that hurt!" He won't deviate from his slaying though.


Skills:
Acro +10 _ Apr +9 _ Bluf +9 _ Climb +14 _ Dip +5 _ Disg +9 _ EA +7 _ HA +10 _ Heal +6 _ Intim +8, K (arca, dung, local, his, geo) +7 _ Ride +7 _ SpellC +11 _ Stealth +10 _ Survival +7 _ Swim +11 _ UseMag +14
stats:
HP: 38/38 _ AC: 24 _ T: 15 _ FF: 21, Perception +8, Sense Motive +10, Initiative: +2, F: +7 _ R: +10 _ W: +10 _ CMB: +9, CMD: 21, Speed: 20 ft.

Round 33
Regen starts this turn.

He swings for the cleave aiming to take down as many as possible. The cleave and a cleaving finish, takes down three of the zombies. He then moves for the armored undead and smiles seeing his handy work. The doorway is jam packed full of bodies so nothing can get through as reinforcements!

MC greatsword, sicken: 1d20 + 11 - 2 ⇒ (9) + 11 - 2 = 18
damage, sicken: 1d10 + 10 - 2 + 1d6 ⇒ (9) + 10 - 2 + (3) = 20
MC greatsword, sicken: 1d20 + 11 - 2 ⇒ (11) + 11 - 2 = 20
damage, sicken: 1d10 + 10 - 2 + 1d6 ⇒ (5) + 10 - 2 + (1) = 14
MC greatsword, sicken: 1d20 + 11 - 2 ⇒ (13) + 11 - 2 = 22
damage, sicken: 1d10 + 10 - 2 + 1d6 ⇒ (4) + 10 - 2 + (6) = 18

"Hey so do we need to pass another set of waves to get the restoration?" He says loudly up into the ceiling while focusing on the threats around him.


Skills:
Acro +10 _ Apr +9 _ Bluf +9 _ Climb +14 _ Dip +5 _ Disg +9 _ EA +7 _ HA +10 _ Heal +6 _ Intim +8, K (arca, dung, local, his, geo) +7 _ Ride +7 _ SpellC +11 _ Stealth +10 _ Survival +7 _ Swim +11 _ UseMag +14
stats:
HP: 38/38 _ AC: 24 _ T: 15 _ FF: 21, Perception +8, Sense Motive +10, Initiative: +2, F: +7 _ R: +10 _ W: +10 _ CMB: +9, CMD: 21, Speed: 20 ft.

Round 32
He decimates the undead trying to get through and holds back the others as the door closes in their face. Then he charges over to Seraphina, taking down the one next to her and then braces for their attack. One of them hit through his defenses critically clawing his neck, he yelps at the damage. -13 hp, stats updated. Regen starts on his next turn.

MC greatsword, sicken: 1d20 + 11 - 2 ⇒ (15) + 11 - 2 = 24
damage, sicken: 1d10 + 10 - 2 + 1d6 ⇒ (10) + 10 - 2 + (6) = 24

zombie attack!: 1d20 + 4 ⇒ (12) + 4 = 16
damage: 1d6 + 4 ⇒ (4) + 4 = 8
zombie attack!: 1d20 + 4 ⇒ (20) + 4 = 24
damage: 1d6 + 4 ⇒ (6) + 4 = 10
zombie attack!: 1d20 + 4 ⇒ (20) + 4 = 24
damage: 1d6 + 4 ⇒ (4) + 4 = 8


Skills:
Acro +10 _ Apr +9 _ Bluf +9 _ Climb +14 _ Dip +5 _ Disg +9 _ EA +7 _ HA +10 _ Heal +6 _ Intim +8, K (arca, dung, local, his, geo) +7 _ Ride +7 _ SpellC +11 _ Stealth +10 _ Survival +7 _ Swim +11 _ UseMag +14
stats:
HP: 38/38 _ AC: 24 _ T: 15 _ FF: 21, Perception +8, Sense Motive +10, Initiative: +2, F: +7 _ R: +10 _ W: +10 _ CMB: +9, CMD: 21, Speed: 20 ft.

Round 30

With his free hand he makes the somatic motions and says the magical word for shield and renews his protective spell. He then moves over to the other door to the South to block any movement into the room as there is a pile of bodies at the other one.

Round 31
He readies an attack to hit whatever comes through the door.


Skills:
Acro +10 _ Apr +9 _ Bluf +9 _ Climb +14 _ Dip +5 _ Disg +9 _ EA +7 _ HA +10 _ Heal +6 _ Intim +8, K (arca, dung, local, his, geo) +7 _ Ride +7 _ SpellC +11 _ Stealth +10 _ Survival +7 _ Swim +11 _ UseMag +14
stats:
HP: 38/38 _ AC: 24 _ T: 15 _ FF: 21, Perception +8, Sense Motive +10, Initiative: +2, F: +7 _ R: +10 _ W: +10 _ CMB: +9, CMD: 21, Speed: 20 ft.

Round 27

He holds the large blade before him and does his best to hold the tide of ghasts back as he defensively attacks.

+1 greatsword: 1d20 + 11 + 3 + 2 - 4 - 2 ⇒ (14) + 11 + 3 + 2 - 4 - 2 = 24
damage: 1d10 + 11 + 2 - 2 ⇒ (9) + 11 + 2 - 2 = 20

+1 greatsword, AoO: 1d20 + 11 + 3 + 2 - 4 - 2 ⇒ (10) + 11 + 3 + 2 - 4 - 2 = 20
damage: 1d10 + 11 + 2 - 2 ⇒ (7) + 11 + 2 - 2 = 18

Ghast acrobatics checks to get by, DC 24: 4d20 ⇒ (1, 11, 14, 19) = 45 +6

One of the ghasts gets by Hundor and he shouts, "Oh no, one of them got by!"

Round 28

He stays where he is with a defensive attack and takes down any others that come over the hill of undead bodies.

+1 greatsword: 1d20 + 11 - 4 - 2 ⇒ (20) + 11 - 4 - 2 = 25
damage: 1d10 + 11 + 1d6 - 2 ⇒ (3) + 11 + (1) - 2 = 13

+1 greatsword, AoO: 1d20 + 11 - 4 - 2 ⇒ (12) + 11 - 4 - 2 = 17
damage: 1d10 + 11 + 1d6 - 2 ⇒ (8) + 11 + (5) - 2 = 22

The bodies are piled too high and now the ghasts can't tumble over Hundor anymore.

saves vs. stench, DC 15: 12d20 ⇒ (19, 1, 1, 5, 2, 19, 8, 11, 9, 9, 4, 12) = 100 +10-4


Skills:
Acro +10 _ Apr +9 _ Bluf +9 _ Climb +14 _ Dip +5 _ Disg +9 _ EA +7 _ HA +10 _ Heal +6 _ Intim +8, K (arca, dung, local, his, geo) +7 _ Ride +7 _ SpellC +11 _ Stealth +10 _ Survival +7 _ Swim +11 _ UseMag +14
stats:
HP: 38/38 _ AC: 24 _ T: 15 _ FF: 21, Perception +8, Sense Motive +10, Initiative: +2, F: +7 _ R: +10 _ W: +10 _ CMB: +9, CMD: 21, Speed: 20 ft.

Round 25

He charges forward slicing down the ghast that just emerged from the door, and will likely do the same for the following one.

+1 greatsword: 1d20 + 11 + 3 + 2 ⇒ (17) + 11 + 3 + 2 = 33
damage: 1d10 + 11 + 2 ⇒ (4) + 11 + 2 = 17

+1 greatsword, AoO: 1d20 + 11 + 3 ⇒ (13) + 11 + 3 = 27
damage: 1d10 + 11 + 2 ⇒ (1) + 11 + 2 = 14

Round 26

He takes a five foot step to be in their way. He cleaves the two closest to him, cutting down the one in the room and hurting the one that will likely provoke an AoO.
+1 greatsword: 1d20 + 11 + 3 ⇒ (10) + 11 + 3 = 24
damage: 1d10 + 11 + 2 ⇒ (6) + 11 + 2 = 19

+1 greatsword, cleave: 1d20 + 11 + 3 ⇒ (15) + 11 + 3 = 29
damage: 1d10 + 11 + 2 ⇒ (2) + 11 + 2 = 15

+1 greatsword, AoO: 1d20 + 11 + 3 ⇒ (6) + 11 + 3 = 20
damage: 1d10 + 11 + 2 ⇒ (6) + 11 + 2 = 19


Skills:
Acro +10 _ Apr +9 _ Bluf +9 _ Climb +14 _ Dip +5 _ Disg +9 _ EA +7 _ HA +10 _ Heal +6 _ Intim +8, K (arca, dung, local, his, geo) +7 _ Ride +7 _ SpellC +11 _ Stealth +10 _ Survival +7 _ Swim +11 _ UseMag +14
stats:
HP: 38/38 _ AC: 24 _ T: 15 _ FF: 21, Perception +8, Sense Motive +10, Initiative: +2, F: +7 _ R: +10 _ W: +10 _ CMB: +9, CMD: 21, Speed: 20 ft.

Round 24

He shouts out with glee, "I second that Koldur! Finish these waves and raise our hands. What do you think Yolanda would that work or I could take the treasure room if not!"

As he sees the distance between him and the ghast increasing he decides to run after it. To end up before it can continue to charge forward. Accepting rage, and having an AC of 21 in case it attacks.


Skills:
Acro +10 _ Apr +9 _ Bluf +9 _ Climb +14 _ Dip +5 _ Disg +9 _ EA +7 _ HA +10 _ Heal +6 _ Intim +8, K (arca, dung, local, his, geo) +7 _ Ride +7 _ SpellC +11 _ Stealth +10 _ Survival +7 _ Swim +11 _ UseMag +14
stats:
HP: 38/38 _ AC: 24 _ T: 15 _ FF: 21, Perception +8, Sense Motive +10, Initiative: +2, F: +7 _ R: +10 _ W: +10 _ CMB: +9, CMD: 21, Speed: 20 ft.

Round 23
As the ghasts attack Hundor defends himself with ease, moving to have his greatsword get hit rather than himself and dodging all the other attacks. Then he swings it with all of his might...

3d20 ⇒ (6, 20, 15) = 41 +9
cleave, cleaving finish: 3d20 ⇒ (15, 12, 13) = 40

The stench doesn't affect him and he cuts down the three before him.


Skills:
Acro +10 _ Apr +9 _ Bluf +9 _ Climb +14 _ Dip +5 _ Disg +9 _ EA +7 _ HA +10 _ Heal +6 _ Intim +8, K (arca, dung, local, his, geo) +7 _ Ride +7 _ SpellC +11 _ Stealth +10 _ Survival +7 _ Swim +11 _ UseMag +14
stats:
HP: 38/38 _ AC: 24 _ T: 15 _ FF: 21, Perception +8, Sense Motive +10, Initiative: +2, F: +7 _ R: +10 _ W: +10 _ CMB: +9, CMD: 21, Speed: 20 ft.

Hundor also shouts hoping for a response, "How many levels are to the tower?"

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