Male Human (Core) Water Sorcerer 4.2 | AC 12 {16 w/ Mage Armor} (T 12/FF 10) | CMB +3 CMD 15 (FF 13) | HP 30/30 | Init +2 | Fort +3 Ref +4 Will +4 (Cold Resistance 10) | Perception +0 | Speed 30' | Cold Ray 6/6 | Spells: 1 (7/7), 2 (4/4),
"It was no problem getting the lorestone. Only a few giants and quicklings to take care of."
Male Human (Core) Water Sorcerer 4.2 | AC 12 {16 w/ Mage Armor} (T 12/FF 10) | CMB +3 CMD 15 (FF 13) | HP 30/30 | Init +2 | Fort +3 Ref +4 Will +4 (Cold Resistance 10) | Perception +0 | Speed 30' | Cold Ray 6/6 | Spells: 1 (7/7), 2 (4/4),
Wincing from the slight cut the quickling gave him, he directs both of his Flaming Spheres to head south. Double Move: Moved both Flaming Spheres.
Male Human (Core) Water Sorcerer 4.2 | AC 12 {16 w/ Mage Armor} (T 12/FF 10) | CMB +3 CMD 15 (FF 13) | HP 30/30 | Init +2 | Fort +3 Ref +4 Will +4 (Cold Resistance 10) | Perception +0 | Speed 30' | Cold Ray 6/6 | Spells: 1 (7/7), 2 (4/4),
Hudor directs the flaming sphere to go after the spriggan and then directs the other flaming sphere to head toward the spriggan. Move Action: Flaming Sphere moves 5' to Red
Flaming Sphere on Red: 3d6 ⇒ (2, 1, 6) = 9
Male Human (Core) Water Sorcerer 4.2 | AC 12 {16 w/ Mage Armor} (T 12/FF 10) | CMB +3 CMD 15 (FF 13) | HP 30/30 | Init +2 | Fort +3 Ref +4 Will +4 (Cold Resistance 10) | Perception +0 | Speed 30' | Cold Ray 6/6 | Spells: 1 (7/7), 2 (4/4),
Hudor directs his current Flaming Sphere to chase after the sprigan trying to flee his attack while he casts another Flaming Sphere at the annoying Fey. Move Action: Move current Flaming Sphere 5' to attack Red
Flaming Sphere vs Red: 3d6 ⇒ (1, 4, 2) = 7
Flaming Sphere vs Orange: 3d6 ⇒ (2, 2, 4) = 8
Male Human (Core) Water Sorcerer 4.2 | AC 12 {16 w/ Mage Armor} (T 12/FF 10) | CMB +3 CMD 15 (FF 13) | HP 30/30 | Init +2 | Fort +3 Ref +4 Will +4 (Cold Resistance 10) | Perception +0 | Speed 30' | Cold Ray 6/6 | Spells: 1 (7/7), 2 (4/4),
Rubbing his eyes from the dazzling effects, he looks toward the giant like creatures and begins to chant as he directs his arcane energy toward them. Cast Flaming Sphere (Cold Damage) at Red / Lasts 4 rounds
Male Human (Core) Water Sorcerer 4.2 | AC 12 {16 w/ Mage Armor} (T 12/FF 10) | CMB +3 CMD 15 (FF 13) | HP 30/30 | Init +2 | Fort +3 Ref +4 Will +4 (Cold Resistance 10) | Perception +0 | Speed 30' | Cold Ray 6/6 | Spells: 1 (7/7), 2 (4/4),
With bolts flying left and right, Hudor decides to boost his defenses and casts a spell on himself. Cast Mage Armor (4 hours duration)
Male Human (Core) Water Sorcerer 4.2 | AC 12 {16 w/ Mage Armor} (T 12/FF 10) | CMB +3 CMD 15 (FF 13) | HP 30/30 | Init +2 | Fort +3 Ref +4 Will +4 (Cold Resistance 10) | Perception +0 | Speed 30' | Cold Ray 6/6 | Spells: 1 (7/7), 2 (4/4),
Acrobatics (Balance) DC 10: 1d20 + 2 ⇒ (8) + 2 = 10
Hudor barely keeps his balance on the make shift bridge, but when it comes to jump to the other section, he jumps with surprising grace.
Male Human (Core) Water Sorcerer 4.2 | AC 12 {16 w/ Mage Armor} (T 12/FF 10) | CMB +3 CMD 15 (FF 13) | HP 30/30 | Init +2 | Fort +3 Ref +4 Will +4 (Cold Resistance 10) | Perception +0 | Speed 30' | Cold Ray 6/6 | Spells: 1 (7/7), 2 (4/4),
Acrobatics (Balance) DC 10: 1d20 + 2 ⇒ (13) + 2 = 15
Hudor moves through the current platform he is on and then manages to jump graciously over to the next platform. "Whew... That went well."
Male Human (Core) Water Sorcerer 4.2 | AC 12 {16 w/ Mage Armor} (T 12/FF 10) | CMB +3 CMD 15 (FF 13) | HP 30/30 | Init +2 | Fort +3 Ref +4 Will +4 (Cold Resistance 10) | Perception +0 | Speed 30' | Cold Ray 6/6 | Spells: 1 (7/7), 2 (4/4),
Hudor sends a ray of frost toward the heavily wounded croc. Ray of Frost (Range Touch) +IC vs Croc: 1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17
Male Human (Core) Water Sorcerer 4.2 | AC 12 {16 w/ Mage Armor} (T 12/FF 10) | CMB +3 CMD 15 (FF 13) | HP 30/30 | Init +2 | Fort +3 Ref +4 Will +4 (Cold Resistance 10) | Perception +0 | Speed 30' | Cold Ray 6/6 | Spells: 1 (7/7), 2 (4/4),
Critical Threat +IC: 1d20 + 4 + 1 ⇒ (18) + 4 + 1 = 23
Sweet. A potential 9 or 4 Strength damage to the Croc.
Male Human (Core) Water Sorcerer 4.2 | AC 12 {16 w/ Mage Armor} (T 12/FF 10) | CMB +3 CMD 15 (FF 13) | HP 30/30 | Init +2 | Fort +3 Ref +4 Will +4 (Cold Resistance 10) | Perception +0 | Speed 30' | Cold Ray 6/6 | Spells: 1 (7/7), 2 (4/4),
Not really able to see the viper that well from his position, he takes aim at the giant crocodile and sends a purple ray of energy directed toward it. Ray of Enfeeblement (Fort DC14 for half STR damage) Last 4 rounds
Male Human (Core) Water Sorcerer 4.2 | AC 12 {16 w/ Mage Armor} (T 12/FF 10) | CMB +3 CMD 15 (FF 13) | HP 30/30 | Init +2 | Fort +3 Ref +4 Will +4 (Cold Resistance 10) | Perception +0 | Speed 30' | Cold Ray 6/6 | Spells: 1 (7/7), 2 (4/4),
Hudor gives a helping push to the dwarf, to get him back up above water. Climb (Aid Another): 1d20 + 1 ⇒ (19) + 1 = 20
Male Human (Core) Water Sorcerer 4.2 | AC 12 {16 w/ Mage Armor} (T 12/FF 10) | CMB +3 CMD 15 (FF 13) | HP 30/30 | Init +2 | Fort +3 Ref +4 Will +4 (Cold Resistance 10) | Perception +0 | Speed 30' | Cold Ray 6/6 | Spells: 1 (7/7), 2 (4/4),
Acrobatics DC10: 1d20 + 2 ⇒ (12) + 2 = 14
Acrobatics DC10: 1d20 + 2 ⇒ (6) + 2 = 8
Acrobatics DC10: 1d20 + 2 ⇒ (2) + 2 = 4
Acrobatics DC10: 1d20 + 2 ⇒ (17) + 2 = 19
Splash...
Male Human (Core) Water Sorcerer 4.2 | AC 12 {16 w/ Mage Armor} (T 12/FF 10) | CMB +3 CMD 15 (FF 13) | HP 30/30 | Init +2 | Fort +3 Ref +4 Will +4 (Cold Resistance 10) | Perception +0 | Speed 30' | Cold Ray 6/6 | Spells: 1 (7/7), 2 (4/4),
"Shooting an arrow across sounds good to me. I can maybe make it across without any trouble. Wearing no armor and such."
Male Human (Core) Water Sorcerer 4.2 | AC 12 {16 w/ Mage Armor} (T 12/FF 10) | CMB +3 CMD 15 (FF 13) | HP 30/30 | Init +2 | Fort +3 Ref +4 Will +4 (Cold Resistance 10) | Perception +0 | Speed 30' | Cold Ray 6/6 | Spells: 1 (7/7), 2 (4/4),
Puts down the items and raises his hands as he smiles. "Not looters. We have come to help with the lorestone and not steal it." Diplomacy (Aid Other): 1d20 + 3 ⇒ (14) + 3 = 17
Male Human (Core) Water Sorcerer 4.2 | AC 12 {16 w/ Mage Armor} (T 12/FF 10) | CMB +3 CMD 15 (FF 13) | HP 30/30 | Init +2 | Fort +3 Ref +4 Will +4 (Cold Resistance 10) | Perception +0 | Speed 30' | Cold Ray 6/6 | Spells: 1 (7/7), 2 (4/4),
Diplomacy (Aid Other): 1d20 + 3 ⇒ (4) + 3 = 7 Hudor, caught holding the items, just smiles and then shrugs.
Male Human (Core) Water Sorcerer 4.2 | AC 12 {16 w/ Mage Armor} (T 12/FF 10) | CMB +3 CMD 15 (FF 13) | HP 30/30 | Init +2 | Fort +3 Ref +4 Will +4 (Cold Resistance 10) | Perception +0 | Speed 30' | Cold Ray 6/6 | Spells: 1 (7/7), 2 (4/4),
Smiling at Goldur's banter, "Yes. Lets head to in that direction. Seems to be the path next for us."
Male Human (Core) Water Sorcerer 4.2 | AC 12 {16 w/ Mage Armor} (T 12/FF 10) | CMB +3 CMD 15 (FF 13) | HP 30/30 | Init +2 | Fort +3 Ref +4 Will +4 (Cold Resistance 10) | Perception +0 | Speed 30' | Cold Ray 6/6 | Spells: 1 (7/7), 2 (4/4),
Potion 1 DC 18: 1d20 + 10 ⇒ (7) + 10 = 17
Of the various items found and using his Detect Magic, Hudor is only able to identify two of the items. "This one is a potion of bear's endurance (Potion 2) and this 'bat' is gray back of tricks. Might be useful."
Male Human (Core) Water Sorcerer 4.2 | AC 12 {16 w/ Mage Armor} (T 12/FF 10) | CMB +3 CMD 15 (FF 13) | HP 30/30 | Init +2 | Fort +3 Ref +4 Will +4 (Cold Resistance 10) | Perception +0 | Speed 30' | Cold Ray 6/6 | Spells: 1 (7/7), 2 (4/4),
With the flames out and the battle over, Hudor decides to search the hut to get the sleep fully out of his system. Perception: 1d20 ⇒ 10
Male Human (Core) Water Sorcerer 4.2 | AC 12 {16 w/ Mage Armor} (T 12/FF 10) | CMB +3 CMD 15 (FF 13) | HP 30/30 | Init +2 | Fort +3 Ref +4 Will +4 (Cold Resistance 10) | Perception +0 | Speed 30' | Cold Ray 6/6 | Spells: 1 (7/7), 2 (4/4),
Hudor stands up from his imposed sleep before sending another Cold Ray at the enemy. Cold Ray (Range Touch) +IC -Into Melee vs Red: 1d20 + 4 + 1 - 4 ⇒ (14) + 4 + 1 - 4 = 15
Male Human (Core) Water Sorcerer 4.2 | AC 12 {16 w/ Mage Armor} (T 12/FF 10) | CMB +3 CMD 15 (FF 13) | HP 30/30 | Init +2 | Fort +3 Ref +4 Will +4 (Cold Resistance 10) | Perception +0 | Speed 30' | Cold Ray 6/6 | Spells: 1 (7/7), 2 (4/4),
With the sudden appearance of the enemey, Hudor quickly turns his gaze toward the new enemy and unleashes his cold ray as he points at the foe. Cold Ray (Range Touch) -Into Melee +IC: 1d20 + 4 - 4 + 1 ⇒ (12) + 4 - 4 + 1 = 13
Male Human (Core) Water Sorcerer 4.2 | AC 12 {16 w/ Mage Armor} (T 12/FF 10) | CMB +3 CMD 15 (FF 13) | HP 30/30 | Init +2 | Fort +3 Ref +4 Will +4 (Cold Resistance 10) | Perception +0 | Speed 30' | Cold Ray 6/6 | Spells: 1 (7/7), 2 (4/4),
Hudor rushes into the room and seeing several fires ignited, points at the one directly in front of him and fires a ray of frost at it to see if they will put it out.
Male Human (Core) Water Sorcerer 4.2 | AC 12 {16 w/ Mage Armor} (T 12/FF 10) | CMB +3 CMD 15 (FF 13) | HP 30/30 | Init +2 | Fort +3 Ref +4 Will +4 (Cold Resistance 10) | Perception +0 | Speed 30' | Cold Ray 6/6 | Spells: 1 (7/7), 2 (4/4),
The nausea finally fading, he wipes his mouth of any spittle that might have escaped. He then spits onto the ground to clear his mouth some. He then looks at the one they are negotiating with, "If we can avoid anymore bloodshed, that would be great. We can finish our mission here and then just leave." Diplomacy (Aid Other): 1d20 + 3 ⇒ (1) + 3 = 4 Ugh...
Male Human (Core) Water Sorcerer 4.2 | AC 12 {16 w/ Mage Armor} (T 12/FF 10) | CMB +3 CMD 15 (FF 13) | HP 30/30 | Init +2 | Fort +3 Ref +4 Will +4 (Cold Resistance 10) | Perception +0 | Speed 30' | Cold Ray 6/6 | Spells: 1 (7/7), 2 (4/4),
Reflex DC 13: 1d20 + 4 ⇒ (13) + 4 = 17 Somehow, even bent over trying not to heave his meal away, he avoids being entangled by the grass.
Male Human (Core) Water Sorcerer 4.2 | AC 12 {16 w/ Mage Armor} (T 12/FF 10) | CMB +3 CMD 15 (FF 13) | HP 30/30 | Init +2 | Fort +3 Ref +4 Will +4 (Cold Resistance 10) | Perception +0 | Speed 30' | Cold Ray 6/6 | Spells: 1 (7/7), 2 (4/4),
Fort DC 12 vs Disease: 1d20 + 3 ⇒ (20) + 3 = 23
Male Human (Core) Water Sorcerer 4.2 | AC 12 {16 w/ Mage Armor} (T 12/FF 10) | CMB +3 CMD 15 (FF 13) | HP 30/30 | Init +2 | Fort +3 Ref +4 Will +4 (Cold Resistance 10) | Perception +0 | Speed 30' | Cold Ray 6/6 | Spells: 1 (7/7), 2 (4/4),
Hudor moves toward the passage and seeing the first swarm of rats, he extends his hand out and sends out a wave of frost toward the swarm. Freezing Hands vs Red Swarm (Reflex vs DC 16 for half): 5d4 ⇒ (3, 2, 2, 4, 2) = 13 Move: 20'
Male Human (Core) Water Sorcerer 4.2 | AC 12 {16 w/ Mage Armor} (T 12/FF 10) | CMB +3 CMD 15 (FF 13) | HP 30/30 | Init +2 | Fort +3 Ref +4 Will +4 (Cold Resistance 10) | Perception +0 | Speed 30' | Cold Ray 6/6 | Spells: 1 (7/7), 2 (4/4),
Before the combat... "I'm no bard but I can speak with a silver tongue on occasion."
Male Human (Core) Water Sorcerer 4.2 | AC 12 {16 w/ Mage Armor} (T 12/FF 10) | CMB +3 CMD 15 (FF 13) | HP 30/30 | Init +2 | Fort +3 Ref +4 Will +4 (Cold Resistance 10) | Perception +0 | Speed 30' | Cold Ray 6/6 | Spells: 1 (7/7), 2 (4/4),
Player name: Banesama
Extra Information
Male Human (Core) Water Sorcerer 4.2 | AC 12 {16 w/ Mage Armor} (T 12/FF 10) | CMB +3 CMD 15 (FF 13) | HP 30/30 | Init +2 | Fort +3 Ref +4 Will +4 (Cold Resistance 10) | Perception +0 | Speed 30' | Cold Ray 6/6 | Spells: 1 (7/7), 2 (4/4),
Hudor moves to stand where his illusionary figure was and then nods to Fillia. "Leaving early sounds like a good idea to me too."
Male Human (Core) Water Sorcerer 4.2 | AC 12 {16 w/ Mage Armor} (T 12/FF 10) | CMB +3 CMD 15 (FF 13) | HP 30/30 | Init +2 | Fort +3 Ref +4 Will +4 (Cold Resistance 10) | Perception +0 | Speed 30' | Cold Ray 6/6 | Spells: 1 (7/7), 2 (4/4),
Ignoring the stuff pocketed by the halfling, "Lets see if the lion guy likes the shield and then get out of here."
Male Human (Core) Water Sorcerer 4.2 | AC 12 {16 w/ Mage Armor} (T 12/FF 10) | CMB +3 CMD 15 (FF 13) | HP 30/30 | Init +2 | Fort +3 Ref +4 Will +4 (Cold Resistance 10) | Perception +0 | Speed 30' | Cold Ray 6/6 | Spells: 1 (7/7), 2 (4/4),
Vraxam Uldar wrote: [dice=Boon?]1d20 Don't forget to roll 1d3 to determine the boon you get.
Male Human (Core) Water Sorcerer 4.2 | AC 12 {16 w/ Mage Armor} (T 12/FF 10) | CMB +3 CMD 15 (FF 13) | HP 30/30 | Init +2 | Fort +3 Ref +4 Will +4 (Cold Resistance 10) | Perception +0 | Speed 30' | Cold Ray 6/6 | Spells: 1 (7/7), 2 (4/4),
"We should probably start heading back, stopping at the Guardian to use that shield to transfer spirits."
Male Human (Core) Water Sorcerer 4.2 | AC 12 {16 w/ Mage Armor} (T 12/FF 10) | CMB +3 CMD 15 (FF 13) | HP 30/30 | Init +2 | Fort +3 Ref +4 Will +4 (Cold Resistance 10) | Perception +0 | Speed 30' | Cold Ray 6/6 | Spells: 1 (7/7), 2 (4/4),
Casting Detect Magic again, Hudor examines the tombs and trinkets for anything magical that might stand out. Knowledge (Arcana): 1d20 + 8 ⇒ (16) + 8 = 24
Male Human (Core) Water Sorcerer 4.2 | AC 12 {16 w/ Mage Armor} (T 12/FF 10) | CMB +3 CMD 15 (FF 13) | HP 30/30 | Init +2 | Fort +3 Ref +4 Will +4 (Cold Resistance 10) | Perception +0 | Speed 30' | Cold Ray 6/6 | Spells: 1 (7/7), 2 (4/4),
Knowledge (arcana) DC 20: 1d20 + 8 ⇒ (15) + 8 = 23 Examining the door, "Conjuration. That is the magical aura around the door. Maybe it opens up some type of portal or gate."
Male Human (Core) Water Sorcerer 4.2 | AC 12 {16 w/ Mage Armor} (T 12/FF 10) | CMB +3 CMD 15 (FF 13) | HP 30/30 | Init +2 | Fort +3 Ref +4 Will +4 (Cold Resistance 10) | Perception +0 | Speed 30' | Cold Ray 6/6 | Spells: 1 (7/7), 2 (4/4),
Hudor cast detect magic as he scans the room and looks for anything that might be magical in some way or hints at magic. "Maybe something will give off a slight magical aura to help us find any useful information in this room." GM: Will use Knowledge (Arcana) +8 with Detect Magic.
Male Human (Core) Water Sorcerer 4.2 | AC 12 {16 w/ Mage Armor} (T 12/FF 10) | CMB +3 CMD 15 (FF 13) | HP 30/30 | Init +2 | Fort +3 Ref +4 Will +4 (Cold Resistance 10) | Perception +0 | Speed 30' | Cold Ray 6/6 | Spells: 1 (7/7), 2 (4/4),
Hudor investigates the eastern wall but once again, his lack of book-learning, has made it hard for him to research like this. Perception: 1d20 ⇒ 6
Male Human (Core) Water Sorcerer 4.2 | AC 12 {16 w/ Mage Armor} (T 12/FF 10) | CMB +3 CMD 15 (FF 13) | HP 30/30 | Init +2 | Fort +3 Ref +4 Will +4 (Cold Resistance 10) | Perception +0 | Speed 30' | Cold Ray 6/6 | Spells: 1 (7/7), 2 (4/4),
Hudor has nothing he can do to help with the poison, "Lets be careful as we investigate further down the secret passage. There might be more traps." Remembering they don't want to leave any traces of them being here, Hudor goes and retrieves the dart that missed.
Male Human (Core) Water Sorcerer 4.2 | AC 12 {16 w/ Mage Armor} (T 12/FF 10) | CMB +3 CMD 15 (FF 13) | HP 30/30 | Init +2 | Fort +3 Ref +4 Will +4 (Cold Resistance 10) | Perception +0 | Speed 30' | Cold Ray 6/6 | Spells: 1 (7/7), 2 (4/4),
"I'm really curious about what is behind that secret door. Lets head there next."
Male Human (Core) Water Sorcerer 4.2 | AC 12 {16 w/ Mage Armor} (T 12/FF 10) | CMB +3 CMD 15 (FF 13) | HP 30/30 | Init +2 | Fort +3 Ref +4 Will +4 (Cold Resistance 10) | Perception +0 | Speed 30' | Cold Ray 6/6 | Spells: 1 (7/7), 2 (4/4),
Intelligence: 1d20 + 1 ⇒ (18) + 1 = 19 Hudor tries to move stuff back to where they were originally.
Male Human (Core) Water Sorcerer 4.2 | AC 12 {16 w/ Mage Armor} (T 12/FF 10) | CMB +3 CMD 15 (FF 13) | HP 30/30 | Init +2 | Fort +3 Ref +4 Will +4 (Cold Resistance 10) | Perception +0 | Speed 30' | Cold Ray 6/6 | Spells: 1 (7/7), 2 (4/4),
The first roll was better. Sigh. Magical Assistance reroll: 1d20 ⇒ 1
Male Human (Core) Water Sorcerer 4.2 | AC 12 {16 w/ Mage Armor} (T 12/FF 10) | CMB +3 CMD 15 (FF 13) | HP 30/30 | Init +2 | Fort +3 Ref +4 Will +4 (Cold Resistance 10) | Perception +0 | Speed 30' | Cold Ray 6/6 | Spells: 1 (7/7), 2 (4/4),
Hudor carefully looks at the desk's contents, trying to help what little he can. Perception: 1d20 ⇒ 11
Male Human (Core) Water Sorcerer 4.2 | AC 12 {16 w/ Mage Armor} (T 12/FF 10) | CMB +3 CMD 15 (FF 13) | HP 30/30 | Init +2 | Fort +3 Ref +4 Will +4 (Cold Resistance 10) | Perception +0 | Speed 30' | Cold Ray 6/6 | Spells: 1 (7/7), 2 (4/4),
Hudor turns back and starts searching the desk, hoping he might find something that sticks out even though he is not exactly sure what he might be looking for. He activates his Detect Magic just to be extra helpful. Perception (Detect Magic): 1d20 ⇒ 5
Male Human (Core) Water Sorcerer 4.2 | AC 12 {16 w/ Mage Armor} (T 12/FF 10) | CMB +3 CMD 15 (FF 13) | HP 30/30 | Init +2 | Fort +3 Ref +4 Will +4 (Cold Resistance 10) | Perception +0 | Speed 30' | Cold Ray 6/6 | Spells: 1 (7/7), 2 (4/4),
Not having any skills truly appropriate to searching in this room, Hudor thinks he would be more of a hindrance and follows Fillia and the secret door. "Nice find. Might be more valuable stuff back there."
Male Human (Core) Water Sorcerer 4.2 | AC 12 {16 w/ Mage Armor} (T 12/FF 10) | CMB +3 CMD 15 (FF 13) | HP 30/30 | Init +2 | Fort +3 Ref +4 Will +4 (Cold Resistance 10) | Perception +0 | Speed 30' | Cold Ray 6/6 | Spells: 1 (7/7), 2 (4/4),
Hudor chimes in, "As my companions stated. The Guardian told us about you and we mean you no harm." Diplomacy: 1d20 + 3 ⇒ (4) + 3 = 7 |
