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Male Lizardfolk Druid/Cleric/Bloodrager 2 (Saurian Shaman, Spelleater) AC 18 (ff 14, t 14); HP- 35/35; HP-(rage)- 41/41 F- +8, R- +4, W- +5; Init- +4, Perc- +9 Sense- +8; Aoo's- 5/5 ; channel- 5/5; growth- 7/7; travel- 7/7; fur- 7/7; bloodrage- 11/11; toxic- 6/6
![]() Yeah, it's mostly just getting things ready to go back to college. I would stay and play a little bit longer, but that would just make it harder for me to leave when I eventually have to. Yeah, I'd definitely love to come back to this table, actually, and if my spot was left open, that'd be absolutely fantastic. But I'm not that selfish, I know the almighty CaveToad will probably fill my spot, but hopefully there's room further down the road. ![]()
Male Lizardfolk Druid/Cleric/Bloodrager 2 (Saurian Shaman, Spelleater) AC 18 (ff 14, t 14); HP- 35/35; HP-(rage)- 41/41 F- +8, R- +4, W- +5; Init- +4, Perc- +9 Sense- +8; Aoo's- 5/5 ; channel- 5/5; growth- 7/7; travel- 7/7; fur- 7/7; bloodrage- 11/11; toxic- 6/6
![]() Hey, guys. I'm sorry to do this, but my schedule has sped up, with no sign of slowing down. I simply don't have the time to keep up with a game as complex as this, and I don't want to detract from the experience of the rest of the players. This is why I am dropping from this game, in order to allow someone that can focus their full attention on the game. It was a hard decision, but I know it's the right one. As for replacing me, CaveToad, there is plenty of melee in this party at least. But I believe I am the only divine caster, so perhaps that would fit the party best? I've never had to drop a campaign, as I'm relatively new to the campaigns on here, so I don't know how this works, but will I still see updates from this?
Should I have a chance to rejoin, I would like to be able to jump right in, with minimal plot-summary. Again, I'm sorry for doing this, but it's necessary. ![]()
![]() Well, the best classes to take for those are, obviously, the ones that you'd look into dipping into in a normal game. Of course, no one's going to dip one level of wizard, that's an insane idea except for very specific build. But everyone can benefit from the multitude of feats that both fighter and monk can offer, as well as several archetypes that many normal characters dip into anyway. And I think he meant the Occult Adventures Kineticist, the one that throws around bolts of power and energy and stuff. ![]()
Male Lizardfolk Druid/Cleric/Bloodrager 2 (Saurian Shaman, Spelleater) AC 18 (ff 14, t 14); HP- 35/35; HP-(rage)- 41/41 F- +8, R- +4, W- +5; Init- +4, Perc- +9 Sense- +8; Aoo's- 5/5 ; channel- 5/5; growth- 7/7; travel- 7/7; fur- 7/7; bloodrage- 11/11; toxic- 6/6
![]() Man, I wish I had half as much skill at that as you do xD That looks fantastic, maybe post it to the master group discussion? Edit: I don't think anything was changed in the ACG errata for me, if anyone sees anything to the contrary let me know. ![]()
Male Lizardfolk Druid/Cleric/Bloodrager 2 (Saurian Shaman, Spelleater) AC 18 (ff 14, t 14); HP- 35/35; HP-(rage)- 41/41 F- +8, R- +4, W- +5; Init- +4, Perc- +9 Sense- +8; Aoo's- 5/5 ; channel- 5/5; growth- 7/7; travel- 7/7; fur- 7/7; bloodrage- 11/11; toxic- 6/6
![]() I'll share all of my spells! Except....I can't. Also, Hseir fully intends on relying on Endure Elements as long as he can. Cold weather gear? Clothes? A lizardfolk wears exactly as much clothing as he wishes, which is usually the minimum. "From what we've seen, Shaeyl, I'm not sure they'll have much of what we need. They are quite primitive, from a technology standpoint." ![]()
Male Lizardfolk Druid/Cleric/Bloodrager 2 (Saurian Shaman, Spelleater) AC 18 (ff 14, t 14); HP- 35/35; HP-(rage)- 41/41 F- +8, R- +4, W- +5; Init- +4, Perc- +9 Sense- +8; Aoo's- 5/5 ; channel- 5/5; growth- 7/7; travel- 7/7; fur- 7/7; bloodrage- 11/11; toxic- 6/6
![]() Oh! Fixed. Wow, rolled max on the d10 and d20! ![]()
Male Lizardfolk Druid/Cleric/Bloodrager 2 (Saurian Shaman, Spelleater) AC 18 (ff 14, t 14); HP- 35/35; HP-(rage)- 41/41 F- +8, R- +4, W- +5; Init- +4, Perc- +9 Sense- +8; Aoo's- 5/5 ; channel- 5/5; growth- 7/7; travel- 7/7; fur- 7/7; bloodrage- 11/11; toxic- 6/6
![]() "Go on, I shall stay behind, gather food and make some tools or something. I have no wish to speak to the goatmen, and would probably cause more problems than I solve." "But, by no means allow me to stop you. Go." Survival: 1d20 + 10 ⇒ (20) + 10 = 30 ![]()
Male Lizardfolk Druid/Cleric/Bloodrager 2 (Saurian Shaman, Spelleater) AC 18 (ff 14, t 14); HP- 35/35; HP-(rage)- 41/41 F- +8, R- +4, W- +5; Init- +4, Perc- +9 Sense- +8; Aoo's- 5/5 ; channel- 5/5; growth- 7/7; travel- 7/7; fur- 7/7; bloodrage- 11/11; toxic- 6/6
![]() Yeah, that's what I figured. I really don't see Hseir wanting to have anything to do with these goats. I just don't want to discourage you from doing your diplomacy thing, si I'm not gonna stop you from going. ![]()
Male Lizardfolk Druid/Cleric/Bloodrager 2 (Saurian Shaman, Spelleater) AC 18 (ff 14, t 14); HP- 35/35; HP-(rage)- 41/41 F- +8, R- +4, W- +5; Init- +4, Perc- +9 Sense- +8; Aoo's- 5/5 ; channel- 5/5; growth- 7/7; travel- 7/7; fur- 7/7; bloodrage- 11/11; toxic- 6/6
![]() Not sure would want to go talk to him, as the concept of relying upon someone outside the group is quite foreign to the former tribe chieftain. Perhaps Hseir could stay back, spend some time to search for food, or builf stuff? ![]()
Male Lizardfolk Druid/Cleric/Bloodrager 2 (Saurian Shaman, Spelleater) AC 18 (ff 14, t 14); HP- 35/35; HP-(rage)- 41/41 F- +8, R- +4, W- +5; Init- +4, Perc- +9 Sense- +8; Aoo's- 5/5 ; channel- 5/5; growth- 7/7; travel- 7/7; fur- 7/7; bloodrage- 11/11; toxic- 6/6
![]() "Even with him being a pretender dragon, Sly, he is most likely powerful enough that we should not mess with his home. Perhaps later, when we know he is not in the lake." The next morning, after preparing spells: "I tire of these goatmen. They are not our problem; why should we stay to make amends for a winning the battle? No, we owe them nothing, and we should move on,." ![]()
Male Lizardfolk Druid/Cleric/Bloodrager 2 (Saurian Shaman, Spelleater) AC 18 (ff 14, t 14); HP- 35/35; HP-(rage)- 41/41 F- +8, R- +4, W- +5; Init- +4, Perc- +9 Sense- +8; Aoo's- 5/5 ; channel- 5/5; growth- 7/7; travel- 7/7; fur- 7/7; bloodrage- 11/11; toxic- 6/6
![]() Hmm.
As for our next plans, I have no idea what's going on, or where we should go next.
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Male Lizardfolk Druid/Cleric/Bloodrager 2 (Saurian Shaman, Spelleater) AC 18 (ff 14, t 14); HP- 35/35; HP-(rage)- 41/41 F- +8, R- +4, W- +5; Init- +4, Perc- +9 Sense- +8; Aoo's- 5/5 ; channel- 5/5; growth- 7/7; travel- 7/7; fur- 7/7; bloodrage- 11/11; toxic- 6/6
![]() Hmm. Well, I guess I should have said "a temple that we can reach and get access to." My bad xD ![]()
Male Lizardfolk Druid/Cleric/Bloodrager 2 (Saurian Shaman, Spelleater) AC 18 (ff 14, t 14); HP- 35/35; HP-(rage)- 41/41 F- +8, R- +4, W- +5; Init- +4, Perc- +9 Sense- +8; Aoo's- 5/5 ; channel- 5/5; growth- 7/7; travel- 7/7; fur- 7/7; bloodrage- 11/11; toxic- 6/6
![]() Sorry, been too busy to keep up with both threads. I say we head to the dwarves' fort. The plan was to head to the mountains and fun dwarves, right? As for the lake, on one hand, I'm happy we didn't wake the "dragon" (doesn't count as one, Sly!), and on the other, I'm upset there wasn't a sick underground/water temple there. ![]()
Male Lizardfolk Druid/Cleric/Bloodrager 2 (Saurian Shaman, Spelleater) AC 18 (ff 14, t 14); HP- 35/35; HP-(rage)- 41/41 F- +8, R- +4, W- +5; Init- +4, Perc- +9 Sense- +8; Aoo's- 5/5 ; channel- 5/5; growth- 7/7; travel- 7/7; fur- 7/7; bloodrage- 11/11; toxic- 6/6
![]() The much taller, and much gruffer, Hseir walks close behind the kobold, moving goatlings aside as he cuts his way through the crowd. "I too, am glad we have reunited. Anything we need to know, guys?" We made it! ![]()
Male Lizardfolk Druid/Cleric/Bloodrager 2 (Saurian Shaman, Spelleater) AC 18 (ff 14, t 14); HP- 35/35; HP-(rage)- 41/41 F- +8, R- +4, W- +5; Init- +4, Perc- +9 Sense- +8; Aoo's- 5/5 ; channel- 5/5; growth- 7/7; travel- 7/7; fur- 7/7; bloodrage- 11/11; toxic- 6/6
![]() That is the plan! xD Heading over to the master thread. Aury, since you started this, you wanna reintroduce us? ![]()
Male Lizardfolk Druid/Cleric/Bloodrager 2 (Saurian Shaman, Spelleater) AC 18 (ff 14, t 14); HP- 35/35; HP-(rage)- 41/41 F- +8, R- +4, W- +5; Init- +4, Perc- +9 Sense- +8; Aoo's- 5/5 ; channel- 5/5; growth- 7/7; travel- 7/7; fur- 7/7; bloodrage- 11/11; toxic- 6/6
![]() I don't think Hseir will want to go, but seeing as how I wouldn't have anything to do/say if I didn't, and everyone else seems to be going, I'll go whenever they do. "Fine, fine. I don't see the need to exert ourselves further, but we can go," Remember, we haven't even prepared/learned our new spells yet. ![]()
Male Lizardfolk Druid/Cleric/Bloodrager 2 (Saurian Shaman, Spelleater) AC 18 (ff 14, t 14); HP- 35/35; HP-(rage)- 41/41 F- +8, R- +4, W- +5; Init- +4, Perc- +9 Sense- +8; Aoo's- 5/5 ; channel- 5/5; growth- 7/7; travel- 7/7; fur- 7/7; bloodrage- 11/11; toxic- 6/6
![]() "Hmm. I still think we should wait until morning. We have a fire as well, should they want to approach us." ![]()
Male Lizardfolk Druid/Cleric/Bloodrager 2 (Saurian Shaman, Spelleater) AC 18 (ff 14, t 14); HP- 35/35; HP-(rage)- 41/41 F- +8, R- +4, W- +5; Init- +4, Perc- +9 Sense- +8; Aoo's- 5/5 ; channel- 5/5; growth- 7/7; travel- 7/7; fur- 7/7; bloodrage- 11/11; toxic- 6/6
![]() I think it was meant to be "once you get to mythic, extracts will be much more useful." Not "mythic level extracts". ![]()
Male Lizardfolk Druid/Cleric/Bloodrager 2 (Saurian Shaman, Spelleater) AC 18 (ff 14, t 14); HP- 35/35; HP-(rage)- 41/41 F- +8, R- +4, W- +5; Init- +4, Perc- +9 Sense- +8; Aoo's- 5/5 ; channel- 5/5; growth- 7/7; travel- 7/7; fur- 7/7; bloodrage- 11/11; toxic- 6/6
![]() "We could send one or two of us over, see what they're doing, who they are, and why they're here. I, of course, suggest myself." Cavetoad, are they next to the water? Could we see the camp if we were to swim up from the lake? ![]()
Male Lizardfolk Druid/Cleric/Bloodrager 2 (Saurian Shaman, Spelleater) AC 18 (ff 14, t 14); HP- 35/35; HP-(rage)- 41/41 F- +8, R- +4, W- +5; Init- +4, Perc- +9 Sense- +8; Aoo's- 5/5 ; channel- 5/5; growth- 7/7; travel- 7/7; fur- 7/7; bloodrage- 11/11; toxic- 6/6
![]() "I could even go scout it out, perhaps with one more of us, an see who it is." "If it is some of our brethren, I would like to talk with them." ![]()
Male Lizardfolk Druid/Cleric/Bloodrager 2 (Saurian Shaman, Spelleater) AC 18 (ff 14, t 14); HP- 35/35; HP-(rage)- 41/41 F- +8, R- +4, W- +5; Init- +4, Perc- +9 Sense- +8; Aoo's- 5/5 ; channel- 5/5; growth- 7/7; travel- 7/7; fur- 7/7; bloodrage- 11/11; toxic- 6/6
![]() "I'll be glad to take whatever watch we need me to take. I don't mind meeting the goatmen tomorrow as well, hopefully we can begin to create a lasting relationship with them." Ooc knowledge: Anyone else see that the goatmen are coming to the lake tomorrow? xD ![]()
Male Lizardfolk Druid/Cleric/Bloodrager 2 (Saurian Shaman, Spelleater) AC 18 (ff 14, t 14); HP- 35/35; HP-(rage)- 41/41 F- +8, R- +4, W- +5; Init- +4, Perc- +9 Sense- +8; Aoo's- 5/5 ; channel- 5/5; growth- 7/7; travel- 7/7; fur- 7/7; bloodrage- 11/11; toxic- 6/6
![]() "Well, I know of a spell that can be used to grant air-breathers the ability to breathe water for a few minutes, but I have none prepared today. Besides, perhaps we could explore the surrounding area more before deciding to dive deep into the lake." ![]()
Male Lizardfolk Druid/Cleric/Bloodrager 2 (Saurian Shaman, Spelleater) AC 18 (ff 14, t 14); HP- 35/35; HP-(rage)- 41/41 F- +8, R- +4, W- +5; Init- +4, Perc- +9 Sense- +8; Aoo's- 5/5 ; channel- 5/5; growth- 7/7; travel- 7/7; fur- 7/7; bloodrage- 11/11; toxic- 6/6
![]() "Actually....that's not a bad idea. Maybe Grub should come down with us next time?" ![]()
Male Lizardfolk Druid/Cleric/Bloodrager 2 (Saurian Shaman, Spelleater) AC 18 (ff 14, t 14); HP- 35/35; HP-(rage)- 41/41 F- +8, R- +4, W- +5; Init- +4, Perc- +9 Sense- +8; Aoo's- 5/5 ; channel- 5/5; growth- 7/7; travel- 7/7; fur- 7/7; bloodrage- 11/11; toxic- 6/6
![]() "I don't think it's a plug at the bottom of the lake, no. That'd be kinda ridiculous, honestly. It's more likely that it's just a set of rocks covering a tunnel under the lake." ![]()
Male Lizardfolk Druid/Cleric/Bloodrager 2 (Saurian Shaman, Spelleater) AC 18 (ff 14, t 14); HP- 35/35; HP-(rage)- 41/41 F- +8, R- +4, W- +5; Init- +4, Perc- +9 Sense- +8; Aoo's- 5/5 ; channel- 5/5; growth- 7/7; travel- 7/7; fur- 7/7; bloodrage- 11/11; toxic- 6/6
![]() Know (nature): 1d20 + 7 ⇒ (9) + 7 = 16 Do I think that the rocks are doing that? ![]()
Male Lizardfolk Druid/Cleric/Bloodrager 2 (Saurian Shaman, Spelleater) AC 18 (ff 14, t 14); HP- 35/35; HP-(rage)- 41/41 F- +8, R- +4, W- +5; Init- +4, Perc- +9 Sense- +8; Aoo's- 5/5 ; channel- 5/5; growth- 7/7; travel- 7/7; fur- 7/7; bloodrage- 11/11; toxic- 6/6
![]() Can I tell if the gouges are from some clawed monster? Seeing that he can't do much here, and knowing that he doesn't want to continue exploring any farther without others to help, he will swim to the surface, attempting to catch any other fish he sees on the way up. "Guys, we found something awesome! Some sort of giant hole under the sea floor, but there are tons of rocks on top of it, that I can't pick up without magic." ![]()
Male Lizardfolk Druid/Cleric/Bloodrager 2 (Saurian Shaman, Spelleater) AC 18 (ff 14, t 14); HP- 35/35; HP-(rage)- 41/41 F- +8, R- +4, W- +5; Init- +4, Perc- +9 Sense- +8; Aoo's- 5/5 ; channel- 5/5; growth- 7/7; travel- 7/7; fur- 7/7; bloodrage- 11/11; toxic- 6/6
![]() Nah, it's one creature touched. Water Breathing is spread between everyone, but it's a 3rd level spell.
So, no. Air Bubble is our only option right now, and I can prepare 6 of them. I'm fine with leaving Grub and Aury behind, if Aury wants to. ![]()
Male Lizardfolk Druid/Cleric/Bloodrager 2 (Saurian Shaman, Spelleater) AC 18 (ff 14, t 14); HP- 35/35; HP-(rage)- 41/41 F- +8, R- +4, W- +5; Init- +4, Perc- +9 Sense- +8; Aoo's- 5/5 ; channel- 5/5; growth- 7/7; travel- 7/7; fur- 7/7; bloodrage- 11/11; toxic- 6/6
![]() Well, I don't need it.
That leaves Sly, Aury, and Shaeyl.
I can cast underwater no problem, so I'll just prepare more than one. I knew being an underwater specialist would come in handy eventually! ![]()
Male Lizardfolk Druid/Cleric/Bloodrager 2 (Saurian Shaman, Spelleater) AC 18 (ff 14, t 14); HP- 35/35; HP-(rage)- 41/41 F- +8, R- +4, W- +5; Init- +4, Perc- +9 Sense- +8; Aoo's- 5/5 ; channel- 5/5; growth- 7/7; travel- 7/7; fur- 7/7; bloodrage- 11/11; toxic- 6/6
![]() I'm not going to, at least not without y'all. I can prepare life bubbles for everyone, which fiend you two minutes of breathing underwater. I really hope there's something awesome to this, I kinda feel like there might be. ![]()
Male Lizardfolk Druid/Cleric/Bloodrager 2 (Saurian Shaman, Spelleater) AC 18 (ff 14, t 14); HP- 35/35; HP-(rage)- 41/41 F- +8, R- +4, W- +5; Init- +4, Perc- +9 Sense- +8; Aoo's- 5/5 ; channel- 5/5; growth- 7/7; travel- 7/7; fur- 7/7; bloodrage- 11/11; toxic- 6/6
![]() Actually, yeah.
But, I don't has Spellcraft yet, so I won't be able to identify anything. ![]()
Male Lizardfolk Druid/Cleric/Bloodrager 2 (Saurian Shaman, Spelleater) AC 18 (ff 14, t 14); HP- 35/35; HP-(rage)- 41/41 F- +8, R- +4, W- +5; Init- +4, Perc- +9 Sense- +8; Aoo's- 5/5 ; channel- 5/5; growth- 7/7; travel- 7/7; fur- 7/7; bloodrage- 11/11; toxic- 6/6
![]() Noticing Sly head back to the surface, Hseir decides to stay, and see what this thing is. After casting detect magic,he'll start picking whatever he can up, trying to clean some of the rocks off more, and attempting to move any of the rocks at all, raging if need be. Electricity trap going off in 3...2... ![]()
Male Lizardfolk Druid/Cleric/Bloodrager 2 (Saurian Shaman, Spelleater) AC 18 (ff 14, t 14); HP- 35/35; HP-(rage)- 41/41 F- +8, R- +4, W- +5; Init- +4, Perc- +9 Sense- +8; Aoo's- 5/5 ; channel- 5/5; growth- 7/7; travel- 7/7; fur- 7/7; bloodrage- 11/11; toxic- 6/6
![]() That's mostly why I said "I feel like". I don't know, it was mostly just a thought I decided to share. I'm hoping there is some kind of temple thing under this water.
![]()
Male Lizardfolk Druid/Cleric/Bloodrager 2 (Saurian Shaman, Spelleater) AC 18 (ff 14, t 14); HP- 35/35; HP-(rage)- 41/41 F- +8, R- +4, W- +5; Init- +4, Perc- +9 Sense- +8; Aoo's- 5/5 ; channel- 5/5; growth- 7/7; travel- 7/7; fur- 7/7; bloodrage- 11/11; toxic- 6/6
![]() Just reading the other people's conversation on the master gameplay thread, I feel that we'e super far behind xD I am curious, however, about what's under these rocks. I've pretty much explored everything I can think of. Ideas? ![]()
Male Lizardfolk Druid/Cleric/Bloodrager 2 (Saurian Shaman, Spelleater) AC 18 (ff 14, t 14); HP- 35/35; HP-(rage)- 41/41 F- +8, R- +4, W- +5; Init- +4, Perc- +9 Sense- +8; Aoo's- 5/5 ; channel- 5/5; growth- 7/7; travel- 7/7; fur- 7/7; bloodrage- 11/11; toxic- 6/6
![]() Well, I specifically didn't prepare light, and I have deepsight 120', which is just like darkvision, but functions perfectly underwater. I can, however, prepare Ant Haul tomorrow, which takes my drag load up to "ungodly". ![]()
Male Lizardfolk Druid/Cleric/Bloodrager 2 (Saurian Shaman, Spelleater) AC 18 (ff 14, t 14); HP- 35/35; HP-(rage)- 41/41 F- +8, R- +4, W- +5; Init- +4, Perc- +9 Sense- +8; Aoo's- 5/5 ; channel- 5/5; growth- 7/7; travel- 7/7; fur- 7/7; bloodrage- 11/11; toxic- 6/6
![]() I'm not really sure what this crap is, guys. Can Hseir even tell what's going on? I'm not sure what to do. I tried to pick one up, and it was too heavy. So, no trap. I don't know. ![]()
Male Lizardfolk Druid/Cleric/Bloodrager 2 (Saurian Shaman, Spelleater) AC 18 (ff 14, t 14); HP- 35/35; HP-(rage)- 41/41 F- +8, R- +4, W- +5; Init- +4, Perc- +9 Sense- +8; Aoo's- 5/5 ; channel- 5/5; growth- 7/7; travel- 7/7; fur- 7/7; bloodrage- 11/11; toxic- 6/6
![]() I'd like to point out that Hseir can breathe water. So, no need to hold his breath, unless there's some shenanigans going on. Feeling rather bold, Hseir dives down deeper ahead of Sly, giving him some time to get to the surface if Hseir is attacked. After reaching the strange rocks, he will reach out carefully to pick one up. ![]()
Male Lizardfolk Druid/Cleric/Bloodrager 2 (Saurian Shaman, Spelleater) AC 18 (ff 14, t 14); HP- 35/35; HP-(rage)- 41/41 F- +8, R- +4, W- +5; Init- +4, Perc- +9 Sense- +8; Aoo's- 5/5 ; channel- 5/5; growth- 7/7; travel- 7/7; fur- 7/7; bloodrage- 11/11; toxic- 6/6
![]() Hseir motions to Sly, attempting to show him the formation, indicating he's going to swim down to it.
Swim: 1d20 + 19 ⇒ (18) + 19 = 37 ![]()
Male Lizardfolk Druid/Cleric/Bloodrager 2 (Saurian Shaman, Spelleater) AC 18 (ff 14, t 14); HP- 35/35; HP-(rage)- 41/41 F- +8, R- +4, W- +5; Init- +4, Perc- +9 Sense- +8; Aoo's- 5/5 ; channel- 5/5; growth- 7/7; travel- 7/7; fur- 7/7; bloodrage- 11/11; toxic- 6/6
![]() "Well, if I find a copy, I'll be glad to give it to you." "In the mean time, why don't you try to write it again? Do you remember it well wnough? We'll have to find you some ink and paper, but that won't be a problem." ![]()
Male Lizardfolk Druid/Cleric/Bloodrager 2 (Saurian Shaman, Spelleater) AC 18 (ff 14, t 14); HP- 35/35; HP-(rage)- 41/41 F- +8, R- +4, W- +5; Init- +4, Perc- +9 Sense- +8; Aoo's- 5/5 ; channel- 5/5; growth- 7/7; travel- 7/7; fur- 7/7; bloodrage- 11/11; toxic- 6/6
![]() Ah. Yeah, I can go gather food for us.
![]()
Male Lizardfolk Druid/Cleric/Bloodrager 2 (Saurian Shaman, Spelleater) AC 18 (ff 14, t 14); HP- 35/35; HP-(rage)- 41/41 F- +8, R- +4, W- +5; Init- +4, Perc- +9 Sense- +8; Aoo's- 5/5 ; channel- 5/5; growth- 7/7; travel- 7/7; fur- 7/7; bloodrage- 11/11; toxic- 6/6
![]() Channel: 5d6 ⇒ (2, 5, 5, 1, 2) = 15 "What book do you mean, Aury? Maybe we could find another copy somewhere." Hswr says hopefully, knowing they probably won't. "You're probably right. We need to find some sort of equipment, whether made or taken, to help us get up there. And relying on my berries isn't a good idea, so I'll go hunt for ago of for us." Survival: 1d20 + 10 ⇒ (7) + 10 = 17 That's good. Me, and three others. Plus the 7 berries that last two days. Not bad! ![]()
Male Lizardfolk Druid/Cleric/Bloodrager 2 (Saurian Shaman, Spelleater) AC 18 (ff 14, t 14); HP- 35/35; HP-(rage)- 41/41 F- +8, R- +4, W- +5; Init- +4, Perc- +9 Sense- +8; Aoo's- 5/5 ; channel- 5/5; growth- 7/7; travel- 7/7; fur- 7/7; bloodrage- 11/11; toxic- 6/6
![]() Ah, right!
I'm just gonna "use" all channels, and we'll cut off the ones we don't need. As for what Hseir wants to do, he will stay at the campsite overnight, to rest and regain spells.
Although there might not be any dinosaurs there....hmm. ![]()
Male Lizardfolk Druid/Cleric/Bloodrager 2 (Saurian Shaman, Spelleater) AC 18 (ff 14, t 14); HP- 35/35; HP-(rage)- 41/41 F- +8, R- +4, W- +5; Init- +4, Perc- +9 Sense- +8; Aoo's- 5/5 ; channel- 5/5; growth- 7/7; travel- 7/7; fur- 7/7; bloodrage- 11/11; toxic- 6/6
![]() Well, I don't really rely on my spells. I can still shred stuff without them.
That's what those druid spells are for! ![]()
Male Lizardfolk Druid/Cleric/Bloodrager 2 (Saurian Shaman, Spelleater) AC 18 (ff 14, t 14); HP- 35/35; HP-(rage)- 41/41 F- +8, R- +4, W- +5; Init- +4, Perc- +9 Sense- +8; Aoo's- 5/5 ; channel- 5/5; growth- 7/7; travel- 7/7; fur- 7/7; bloodrage- 11/11; toxic- 6/6
![]() Well, Goodberry now makes 2d4 (fresh, mind you), berries magical for 2 days (1 day/level), instead of 1. So finding some nice berries every two days will help us keep the number of people we feed with survival low. What with Endure Elements lasting all day, Hseir doesn't need clothing.
A tent to keep dry would be very useful, however. ![]()
Male Lizardfolk Druid/Cleric/Bloodrager 2 (Saurian Shaman, Spelleater) AC 18 (ff 14, t 14); HP- 35/35; HP-(rage)- 41/41 F- +8, R- +4, W- +5; Init- +4, Perc- +9 Sense- +8; Aoo's- 5/5 ; channel- 5/5; growth- 7/7; travel- 7/7; fur- 7/7; bloodrage- 11/11; toxic- 6/6
![]() "I hate to be blunt with you, Aury, but nothing. I always felt cramped in that place. Couldn't get comfortable." He stands up, and stretches, his powerful muscles flexing as he inhales the fresh air. "Here, though? This place is fresh. It's open. There are so many scents to experience. That fight woke me up from a long period of inactivity. We lizardfolk get sluggish easily, and feeling the heat of battle and defeating my foes made me feel....alive again." "No, I will not miss much." |