Berserker Cannibal

Holgur's page

662 posts. Alias of Bill Lumberg.


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Male Human Ranger-Skirmisher 3 | HP 30/30 | AC 16 FF 12 T14 | Saves +5/ +5/ +1 | Init + 8 | Perc + 6 | BAB +2 CMB +5 CMD +17

"Mes, stop eating mushrooms you find; they make you hallucinate."


Male Human Ranger-Skirmisher 3 | HP 30/30 | AC 16 FF 12 T14 | Saves +5/ +5/ +1 | Init + 8 | Perc + 6 | BAB +2 CMB +5 CMD +17

Not wishing to embarrass himself further, Holgur lets Mesdoram lead the way with his tracking skills.


Male Human Ranger-Skirmisher 3 | HP 30/30 | AC 16 FF 12 T14 | Saves +5/ +5/ +1 | Init + 8 | Perc + 6 | BAB +2 CMB +5 CMD +17

"Could you disguise your friends there so that we could take them on-board with us? Keep em quiet-like and say we just found them. Say that they are addled in the head and never talk. Then we could use them as reinforcements for our side." Holgur doubts his plan has any hope of working but desperately wants to be told that it could.


Male Human Ranger-Skirmisher 3 | HP 30/30 | AC 16 FF 12 T14 | Saves +5/ +5/ +1 | Init + 8 | Perc + 6 | BAB +2 CMB +5 CMD +17
DM Cuc wrote:


MAP

Holgur steps around Mesdoram to get a better line of fire on the horrid debutantes 5' step to U4 and fires at the rightmost ghoul. N5 He curses loudly as his arrow flies past its target.

Attack
1d20 + 5 ⇒ (6) + 5 = 11


Male Human Ranger-Skirmisher 3 | HP 30/30 | AC 16 FF 12 T14 | Saves +5/ +5/ +1 | Init + 8 | Perc + 6 | BAB +2 CMB +5 CMD +17

"That thing under yer control now, Skulls?" Holgur asks while still holding his bow taught and ready to fire.


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Male Human Ranger-Skirmisher 3 | HP 30/30 | AC 16 FF 12 T14 | Saves +5/ +5/ +1 | Init + 8 | Perc + 6 | BAB +2 CMB +5 CMD +17

Jasmine would love the smell of napalm in the morning.


Male Human Ranger-Skirmisher 3 | HP 30/30 | AC 16 FF 12 T14 | Saves +5/ +5/ +1 | Init + 8 | Perc + 6 | BAB +2 CMB +5 CMD +17

Holgur quickly reloads and fires another arrow at the wounded ghoul.

Attack
1d20 + 5 ⇒ (17) + 5 = 22

Damage
1d8 ⇒ 3


Male Human Ranger-Skirmisher 3 | HP 30/30 | AC 16 FF 12 T14 | Saves +5/ +5/ +1 | Init + 8 | Perc + 6 | BAB +2 CMB +5 CMD +17

Attack
1d20 + 5 ⇒ (13) + 5 = 18

Damage
1d8 ⇒ 1

"Die...again! is all that Holgur can spit out before he fires his arrow into the ghoul that Mesdoram wounded. Concentrate your fire on one and bring it down. Then move to the others he recalls being taught.

Very @^_Y(UH^* funny, Dice Roller!


Male Human Ranger-Skirmisher 3 | HP 30/30 | AC 16 FF 12 T14 | Saves +5/ +5/ +1 | Init + 8 | Perc + 6 | BAB +2 CMB +5 CMD +17

Holgur stays his hand when Four Skulls yells. Let's see if he can work some of that creepy stuff that he does.


Male Human Ranger-Skirmisher 3 | HP 30/30 | AC 16 FF 12 T14 | Saves +5/ +5/ +1 | Init + 8 | Perc + 6 | BAB +2 CMB +5 CMD +17

Outclassed by Mesdoram! The shame!


Male Human Ranger-Skirmisher 3 | HP 30/30 | AC 16 FF 12 T14 | Saves +5/ +5/ +1 | Init + 8 | Perc + 6 | BAB +2 CMB +5 CMD +17

"Yeah, some killin' would be good right now. maybe they were kind enough to leave a trail for us."

Survival to find tracks
1d20 + 8 ⇒ (2) + 8 = 10


Male Human Ranger-Skirmisher 3 | HP 30/30 | AC 16 FF 12 T14 | Saves +5/ +5/ +1 | Init + 8 | Perc + 6 | BAB +2 CMB +5 CMD +17

I will probably not be able to post tomorrow. Please DMPC as needed.


Male Human Ranger-Skirmisher 3 | HP 30/30 | AC 16 FF 12 T14 | Saves +5/ +5/ +1 | Init + 8 | Perc + 6 | BAB +2 CMB +5 CMD +17

Holgur stands with his bow ready for any sign of enemies. He is tense while watching the others pull Four Skulls across the muck. Then a thought strikes him. When I am on the rope, we have no one covering us.


Male Human Ranger-Skirmisher 3 | HP 30/30 | AC 16 FF 12 T14 | Saves +5/ +5/ +1 | Init + 8 | Perc + 6 | BAB +2 CMB +5 CMD +17

Glad my wife did not hear me snickering; I would have hated to explain this to her


Male Human Ranger-Skirmisher 3 | HP 30/30 | AC 16 FF 12 T14 | Saves +5/ +5/ +1 | Init + 8 | Perc + 6 | BAB +2 CMB +5 CMD +17

I was distracted by the horde or clowns!


Male Human Ranger-Skirmisher 3 | HP 30/30 | AC 16 FF 12 T14 | Saves +5/ +5/ +1 | Init + 8 | Perc + 6 | BAB +2 CMB +5 CMD +17

While Balthe secures the ropes, Holgur scans the area again. This spot makes him nervous.

Perception
1d20 + 6 ⇒ (3) + 6 = 9


Male Human Ranger-Skirmisher 3 | HP 30/30 | AC 16 FF 12 T14 | Saves +5/ +5/ +1 | Init + 8 | Perc + 6 | BAB +2 CMB +5 CMD +17

Perception
1d20 + 5 ⇒ (6) + 5 = 11

"The trees overhang enough here that, maybe, we could climb the branches over this mess. It would leave us exposed if we get attacked up there."


Male Human Ranger-Skirmisher 3 | HP 30/30 | AC 16 FF 12 T14 | Saves +5/ +5/ +1 | Init + 8 | Perc + 6 | BAB +2 CMB +5 CMD +17

That sounds like something that calls for back-up characters.


Male Human Ranger-Skirmisher 3 | HP 30/30 | AC 16 FF 12 T14 | Saves +5/ +5/ +1 | Init + 8 | Perc + 6 | BAB +2 CMB +5 CMD +17

Sorry, I forgot that we are level 3 now.

What is the overall plot of Emerald Spire?


Male Human Ranger-Skirmisher 3 | HP 30/30 | AC 16 FF 12 T14 | Saves +5/ +5/ +1 | Init + 8 | Perc + 6 | BAB +2 CMB +5 CMD +17

"Hurry up, Balthe. Standing out here makes me feel like we are being watched from the jungle."

With that Holgur strings his bow and nocks an arrow.

Despite his apprehension about looking away, Holgur examines the ground for tracks of any recent movement.

Survival to track
1d20 + 6 ⇒ (10) + 6 = 16


Male Human Ranger-Skirmisher 3 | HP 30/30 | AC 16 FF 12 T14 | Saves +5/ +5/ +1 | Init + 8 | Perc + 6 | BAB +2 CMB +5 CMD +17

"Ripe spot for an ambush, surround us while we look inside one of the huts" Holgur says to the others.

He looks about the area intently for any sign of a threat, focusing on the jungle background.

Perception
1d20 + 5 ⇒ (17) + 5 = 22


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Male Human Ranger-Skirmisher 3 | HP 30/30 | AC 16 FF 12 T14 | Saves +5/ +5/ +1 | Init + 8 | Perc + 6 | BAB +2 CMB +5 CMD +17

Holgur smiles at the aquatic freak and plays with one of his daggers.

Aid another to Intimidate
1d20 ⇒ 4
But he forgets to take it out of its sheath. Then a passing albatross s#its on his head.


Male Human Ranger-Skirmisher 3 | HP 30/30 | AC 16 FF 12 T14 | Saves +5/ +5/ +1 | Init + 8 | Perc + 6 | BAB +2 CMB +5 CMD +17

Perception
1d20 + 5 ⇒ (9) + 5 = 14

Knowledge(nature)
1d20 + 3 ⇒ (18) + 3 = 21

When he sees Plugg, Holgur gets right in his face and points out the corpses of the grindylows. "Them other things like that took Crimson and Sandara. We need to get them or be shortened even more hands than we are now. Plus, it will encourage them to attack again while we are stuck here."


Male Human Ranger-Skirmisher 3 | HP 30/30 | AC 16 FF 12 T14 | Saves +5/ +5/ +1 | Init + 8 | Perc + 6 | BAB +2 CMB +5 CMD +17

Holgur can just barely hear Jasmine over the driving rain and wind. When he turns and assesses the situation he charges toward the creature nearest to Mesdoram and attacks it savagely but not accurately and his flail simply gouges the deck.

Attack
1d20 + 5 ⇒ (5) + 5 = 10

Damage if it hits
1d8 + 5 ⇒ (7) + 5 = 12


Male Human Ranger-Skirmisher 3 | HP 30/30 | AC 16 FF 12 T14 | Saves +5/ +5/ +1 | Init + 8 | Perc + 6 | BAB +2 CMB +5 CMD +17

I posted it. It is BAB + Dex bonus, correct? Total of 4.

Embarrassment and frustration drive Holgur to attack in a blind rage.

Attack
1d20 + 5 ⇒ (20) + 5 = 25

Crit confirm
1d20 + 5 ⇒ (11) + 5 = 16

Damage
2d8 + 5 ⇒ (2, 4) + 5 = 11

Looks like the chicken worked. Thanks, Mes.


Male Human Ranger-Skirmisher 3 | HP 30/30 | AC 16 FF 12 T14 | Saves +5/ +5/ +1 | Init + 8 | Perc + 6 | BAB +2 CMB +5 CMD +17

I thought that I could get by with using a duck. It seems the gods are not fooled.


Male Human Ranger-Skirmisher 3 | HP 30/30 | AC 16 FF 12 T14 | Saves +5/ +5/ +1 | Init + 8 | Perc + 6 | BAB +2 CMB +5 CMD +17

Holgur breaks free of the tentacles and swings his flail in a downward arc at the enemy's head but he misses badly.

Attack
1d20 + 5 ⇒ (4) + 5 = 9

Edit: I am going to change Holgur's avatar to something more appropriate like a fluffy bunny.


Male Human Ranger-Skirmisher 3 | HP 30/30 | AC 16 FF 12 T14 | Saves +5/ +5/ +1 | Init + 8 | Perc + 6 | BAB +2 CMB +5 CMD +17

"BOARDERS!" Holgur roars as he loosens his flail and advances on the end one on the starboard side. K8 His attack is stymied by a sudden gust of wind in his eyes so that the enemy does not even need to evade his flail. That and the die roller hates Holgur

Attack
1d20 + 5 ⇒ (2) + 5 = 7


Male Human Ranger-Skirmisher 3 | HP 30/30 | AC 16 FF 12 T14 | Saves +5/ +5/ +1 | Init + 8 | Perc + 6 | BAB +2 CMB +5 CMD +17

Pirate Task:
1d6 ⇒ 4

"What the eff are you doing?" Holgur yells at a swab who is mishandling a rope. He grabs it away and continues "The sail will let loose on one side and we will lose control and get swamped!" Although, when he looks at the waves, he expects that to happen anyway.

Profession (sailor) working diligently
1d20 + 11 ⇒ (15) + 11 = 26


Male Human Ranger-Skirmisher 3 | HP 30/30 | AC 16 FF 12 T14 | Saves +5/ +5/ +1 | Init + 8 | Perc + 6 | BAB +2 CMB +5 CMD +17

"Just when you think a pirate ship cannot get any more undignified..." Holgur says in a mocked upper-class accent.


Male Human Ranger-Skirmisher 3 | HP 30/30 | AC 16 FF 12 T14 | Saves +5/ +5/ +1 | Init + 8 | Perc + 6 | BAB +2 CMB +5 CMD +17

"You should write a book of philosophy!" Holgur says through heaving belly-laughs.


Male Human Ranger-Skirmisher 3 | HP 30/30 | AC 16 FF 12 T14 | Saves +5/ +5/ +1 | Init + 8 | Perc + 6 | BAB +2 CMB +5 CMD +17

I am considering changing Holgur's combat style from two-handed to two-weapon. Initially, I wanted to make him a trip-and-disarm machine with the flail. But I did not realize that he still provokes AoOs even with a weapon that has the trip and disarm properties.


Male Human Ranger-Skirmisher 3 | HP 30/30 | AC 16 FF 12 T14 | Saves +5/ +5/ +1 | Init + 8 | Perc + 6 | BAB +2 CMB +5 CMD +17

No, I figure that Holgur would be distracted keeping track of the other riggers because he expects a knife in the back at any moment.


Male Human Ranger-Skirmisher 3 | HP 30/30 | AC 16 FF 12 T14 | Saves +5/ +5/ +1 | Init + 8 | Perc + 6 | BAB +2 CMB +5 CMD +17

Holgur is too pretty for me to part with him.


Male Human Ranger-Skirmisher 3 | HP 30/30 | AC 16 FF 12 T14 | Saves +5/ +5/ +1 | Init + 8 | Perc + 6 | BAB +2 CMB +5 CMD +17

Profession (Sailor)
1d20 + 7 ⇒ (4) + 7 = 11

Con check
1d20 + 2 ⇒ (12) + 2 = 14

Throughout the day, Holgur is preoccupied with thoughts that this is a trap, and his mind wanders from his work.


Male Human Ranger-Skirmisher 3 | HP 30/30 | AC 16 FF 12 T14 | Saves +5/ +5/ +1 | Init + 8 | Perc + 6 | BAB +2 CMB +5 CMD +17

Without replying, Holgur heaves himself up to the rigging. All the while he suspects that this is a trap.


Male Human Ranger-Skirmisher 3 | HP 30/30 | AC 16 FF 12 T14 | Saves +5/ +5/ +1 | Init + 8 | Perc + 6 | BAB +2 CMB +5 CMD +17

"They have to be out and busy just like the rest of us. But they probably still have some kind of potion to keep them up and about. I think I saw them share it with their cronies."


Male Human Ranger-Skirmisher 3 | HP 30/30 | AC 16 FF 12 T14 | Saves +5/ +5/ +1 | Init + 8 | Perc + 6 | BAB +2 CMB +5 CMD +17

"The two rat-bastards and whoever fights on their side" Holgur adds.


Male Human Ranger-Skirmisher 3 | HP 30/30 | AC 16 FF 12 T14 | Saves +5/ +5/ +1 | Init + 8 | Perc + 6 | BAB +2 CMB +5 CMD +17

Belated Happy Birthday!

Now, off to see what the Maze Minders did while I was out yesterday.


Male Human Ranger-Skirmisher 3 | HP 30/30 | AC 16 FF 12 T14 | Saves +5/ +5/ +1 | Init + 8 | Perc + 6 | BAB +2 CMB +5 CMD +17

Knowledge (Geography)
1d20 + 3 ⇒ (8) + 3 = 11

Knowledge (Nature)
1d20 + 3 ⇒ (10) + 3 = 13


Male Human Ranger-Skirmisher 3 | HP 30/30 | AC 16 FF 12 T14 | Saves +5/ +5/ +1 | Init + 8 | Perc + 6 | BAB +2 CMB +5 CMD +17

Eff you, Paizo board, for eating the rest of my damned post. Eff me for not saving elsewhere as a fail-safe against that.


Male Human Ranger-Skirmisher 3 | HP 30/30 | AC 16 FF 12 T14 | Saves +5/ +5/ +1 | Init + 8 | Perc + 6 | BAB +2 CMB +5 CMD +17

Swab task
1d6 ⇒ 6
Repairs: requiring a DC 10 Profession (sailor) or
Dexterity check

Profession (Sailor)
1d20 + 7 ⇒ (5) + 7 = 12

Con Check
1d20 + 2 ⇒ (13) + 2 = 15


Male Human Ranger-Skirmisher 3 | HP 30/30 | AC 16 FF 12 T14 | Saves +5/ +5/ +1 | Init + 8 | Perc + 6 | BAB +2 CMB +5 CMD +17

Holgur's lower lip trembles as he tries to fight the rush of feelings brought on by this rejection. But his resolve breaks and he bursts into tears and collapses in the corner, blubbering loudly. He refuses any help and tells everyone else to "LEAVE ME ALONE!"

I will probably not be able to post tomorrow and possibly Thursday as well. Please DMPC as needed.


Male Human Ranger-Skirmisher 3 | HP 30/30 | AC 16 FF 12 T14 | Saves +5/ +5/ +1 | Init + 8 | Perc + 6 | BAB +2 CMB +5 CMD +17

Holgur manages to get close to one of the Rahadoumi sailors before the man takes to his hammock. "You men fought fiercely. If not for the witch who called up that mist you would probably have taken the Wormwood. That would not have been so bad, since we were slaves on that ship. There is no way that you fellows would be as bad as masters as Plugg and Scourge are. Give it a day, at most and you will see."

Diplomacy to change attitude
1d20 + 1 ⇒ (11) + 1 = 12

When the foreign sailor stares blankly, Holgur grows irritated. "Do you even understand what I am saying?" he asks in a surly voice.


Male Human Ranger-Skirmisher 3 | HP 30/30 | AC 16 FF 12 T14 | Saves +5/ +5/ +1 | Init + 8 | Perc + 6 | BAB +2 CMB +5 CMD +17

Knowledge (geography)
1d20 + 3 ⇒ (19) + 3 = 22

Profession (sailor)
1d20 + 3 ⇒ (15) + 3 = 18


Male Human Ranger-Skirmisher 3 | HP 30/30 | AC 16 FF 12 T14 | Saves +5/ +5/ +1 | Init + 8 | Perc + 6 | BAB +2 CMB +5 CMD +17

Same question for Holgur about knowing where ship-scrubbing is done


Male Human Ranger-Skirmisher 3 | HP 30/30 | AC 16 FF 12 T14 | Saves +5/ +5/ +1 | Init + 8 | Perc + 6 | BAB +2 CMB +5 CMD +17

Comprehension gradually shows on Holgur's face. Hmmph! Regular folk should be tossed over to the sharks. If nothin' else it would teach them something." The ugly pirate stops abruptly before someone asks him what exactly it is that they would learn from that.


Male Human Ranger-Skirmisher 3 | HP 30/30 | AC 16 FF 12 T14 | Saves +5/ +5/ +1 | Init + 8 | Perc + 6 | BAB +2 CMB +5 CMD +17

Holgur grinds audibly as he listens to Sandy and Crimson. If a woman don't want you then all you can do is offer coin to change her mind. What Plugg is likely thinking.... he trails off rather than finish the thought.

"All right, we got to get them Rahadoumis on our side. Best idea that I got is simply telling them the truth; if not fer Plugg, Scourge and that lot they would still have their ship and their freedom. The rat-bastards will probably offer them something solid and valuable to sway them against us, and they will probably give them better tasks then we get to boot."


Male Human Ranger-Skirmisher 3 | HP 30/30 | AC 16 FF 12 T14 | Saves +5/ +5/ +1 | Init + 8 | Perc + 6 | BAB +2 CMB +5 CMD +17

"We need to make sure that Plugg and Harrigan are not communicating somehow, even at a distance. Because if they are, when Harrigan stops hearing from Plugg he will be at full-sails to find out why. That is why we need to get farther away from the Wormwood so as to have a head start. Otherwise, we are going to go ship-to-ship against one that is captained by someone who knows how to command a crew in battle. We are not there yet. We can't even count on the crew here, with all the ones loyal to the rat-bastards and the old crew that we just beat now pressed into service with us."

"It's painful to say this, because I want to skin those two and their cronies. And I mean that literally. If we can take them alive, I say we skin them and then dip 'em into the salty sea a few times before killing them."


Male Human Ranger-Skirmisher 3 | HP 30/30 | AC 16 FF 12 T14 | Saves +5/ +5/ +1 | Init + 8 | Perc + 6 | BAB +2 CMB +5 CMD +17

Runner? Holgur needs to repeat this to himself when he hears the new assignment. When he gets his first dispatch he makes his way over to Balthe whether it is a deviation from the most direct path or not.

"Watch yourself up there. Whatever Plugg is thinking with these new jobs, its probably a trap. If one of the hostile-types calls over to ye in as if in need of rescue, then it is probably a set-up."

Acrobatics
1d20 + 2 ⇒ (20) + 2 = 22

Con Check
1d20 + 2 ⇒ (12) + 2 = 14

Holgur goes about his task with just enough energy to avoid shirking. He takes any opportunity to memorize verbal messages or to look at written ones surreptitiously. One never knows when something useful might be discovered.

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