Kulgara

Hepcut Cloudsteel's page

79 posts. Organized Play character for Will Huston.


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Verdant Wheel

Female Orc Swashbuckler 6 (Gymnast, Martial Artist Dedication) HP 84/84 Hero Points 1/1 AC 24 (25 Shield) Saves F+12 R+14 W+10 Perc +10 (Darkvision) Exploration Search Active Conditions: - Reactions: Oppurtune Riposte

Looks good on my end.

Verdant Wheel

Female Orc Swashbuckler 6 (Gymnast, Martial Artist Dedication) HP 84/84 Hero Points 1/1 AC 24 (25 Shield) Saves F+12 R+14 W+10 Perc +10 (Darkvision) Exploration Search Active Conditions: - Reactions: Oppurtune Riposte

Bleed Damage: 1d6 ⇒ 5 (-15)
flatcheck: 1d20 ⇒ 10
Bleed Damage: 1d6 ⇒ 4 (-19)
flatcheck: 1d20 ⇒ 5
Bleed Damage: 1d6 ⇒ 1 (-20)
flatcheck: 1d20 ⇒ 17

Hepcut bleeds a little more, but she doesn't die or even fall unconscious.

"What the nine hells is going on with the Maid?" she says, prone of the ground, holding her side, to the people they just saved.

Verdant Wheel

Female Orc Swashbuckler 6 (Gymnast, Martial Artist Dedication) HP 84/84 Hero Points 1/1 AC 24 (25 Shield) Saves F+12 R+14 W+10 Perc +10 (Darkvision) Exploration Search Active Conditions: - Reactions: Oppurtune Riposte

Hepcut throws her dueling cape around, trying to throw off the ball of light, which seems to have some sort of intelligence.

Feint vs Perception DC, Circumstance Bonus from Stumbling Strike: 1d20 + 9 + 1 ⇒ (4) + 9 + 1 = 14

Without much of an opening, Hepcut attempts to throw the people's elbow.

Stumbling Strike, Bless, Confident Finisher: 1d20 + 14 + 1 ⇒ (6) + 14 + 1 = 21
Stumbling Strike, Confident Finisher: 2d8 + 4 + 3d6 ⇒ (6, 3) + 4 + (3, 4, 1) = 21 I'll deal half the 3d6 if that is a failure.

1. Raise Dueling Cape, 2. Feint 3. Confident Finisher

Verdant Wheel

Female Orc Swashbuckler 6 (Gymnast, Martial Artist Dedication) HP 84/84 Hero Points 1/1 AC 24 (25 Shield) Saves F+12 R+14 W+10 Perc +10 (Darkvision) Exploration Search Active Conditions: - Reactions: Oppurtune Riposte

Hepcut runs forward and then tries to front hand-spring through the ball of light.

Tumble Through, Acrobatics vs Reflex DC: 1d20 + 14 ⇒ (18) + 14 = 32

Hopefully that's a success.

She then tries to punch the darn ball.

Stumbling Strike: 1d20 + 14 ⇒ (15) + 14 = 29
Bludgeoning Damage, Precise Strike: 2d8 + 4 + 3 ⇒ (1, 4) + 4 + 3 = 12

Bleed: 1d6 ⇒ 2
Flatcheck: 1d20 ⇒ 11

Verdant Wheel

Female Orc Swashbuckler 6 (Gymnast, Martial Artist Dedication) HP 84/84 Hero Points 1/1 AC 24 (25 Shield) Saves F+12 R+14 W+10 Perc +10 (Darkvision) Exploration Search Active Conditions: - Reactions: Oppurtune Riposte

"Owwie, I'm bleeding, can we please take a time-out?" Hepcut whines, as she wobbles to the ball of light, and punches.

Stumbling Strike, Bless: 1d20 + 14 + 1 ⇒ (9) + 14 + 1 = 24
Bludgeoning Damage: 2d8 + 4 ⇒ (8, 4) + 4 = 16

She then backs off.

1. stride 2. strike 3. stride

Verdant Wheel

Female Orc Swashbuckler 6 (Gymnast, Martial Artist Dedication) HP 84/84 Hero Points 1/1 AC 24 (25 Shield) Saves F+12 R+14 W+10 Perc +10 (Darkvision) Exploration Search Active Conditions: - Reactions: Oppurtune Riposte

1st Fort Save: 1d20 + 11 ⇒ (14) + 11 = 25
2nd Fort Save: 1d20 + 11 ⇒ (20) + 11 = 31

Seeing how her fancy tricks aren't worth much, Hepcut get loose, stumbling even, and swings at purple.

Stumbling Strike vs purple: 1d20 + 14 ⇒ (17) + 14 = 31
Bludgeoning Damage: 2d8 + 4 ⇒ (3, 3) + 4 = 10

She then retreats a little to try to give her spellcasters room to work.

1. stumbling stance 2. strike 3. stride

Verdant Wheel

Female Orc Swashbuckler 6 (Gymnast, Martial Artist Dedication) HP 84/84 Hero Points 1/1 AC 24 (25 Shield) Saves F+12 R+14 W+10 Perc +10 (Darkvision) Exploration Search Active Conditions: - Reactions: Oppurtune Riposte
GM Valen wrote:


It is a successful Tumble! And a crit success! Unfortunately, it is immune to precision damage and resist physical damage.

What was the crit success? My attack? If so, shouldn't purple have more damage (even with the resistance to physical damage?) Or is it immune to critical hits as well as precision damage?

Verdant Wheel

Female Orc Swashbuckler 6 (Gymnast, Martial Artist Dedication) HP 84/84 Hero Points 1/1 AC 24 (25 Shield) Saves F+12 R+14 W+10 Perc +10 (Darkvision) Exploration Search Active Conditions: - Reactions: Oppurtune Riposte

Fort Save: 1d20 + 11 ⇒ (3) + 11 = 14

"Seoni, ohmigawd, you're going to die!" Hepcut bounds into action, cartwheeling through the purple mist and getting on the other side

Tumble Through vs Purple's Reflex DC: 1d20 + 14 ⇒ (9) + 14 = 23

I think that's a fail, so I have to spend another action to get into position. If that's not a fail, my last action is raise my dueling cape.

Tusks, Confident Finisher, vs Purple's off-guard AC: 1d20 + 14 ⇒ (17) + 14 = 31
Piercing Damage, Confident Finisher: 2d6 + 4 + 3d6 ⇒ (5, 3) + 4 + (5, 2, 6) = 25

Verdant Wheel

Female Orc Swashbuckler 6 (Gymnast, Martial Artist Dedication) HP 84/84 Hero Points 1/1 AC 24 (25 Shield) Saves F+12 R+14 W+10 Perc +10 (Darkvision) Exploration Search Active Conditions: - Reactions: Oppurtune Riposte

"I'm pretty light on my feet. I can try to get a little closer, I think."

Trained in stealth and a high Dex.

Verdant Wheel

Female Orc Swashbuckler 6 (Gymnast, Martial Artist Dedication) HP 84/84 Hero Points 1/1 AC 24 (25 Shield) Saves F+12 R+14 W+10 Perc +10 (Darkvision) Exploration Search Active Conditions: - Reactions: Oppurtune Riposte

Hepcut pokes at the sweet potato. "I suppose we can't wait long enough to cook it..." She says, before to starting to nibble it.

Healing: 2d4 + 6 ⇒ (3, 3) + 6 = 12

She mindlessly gnaws at it, while listening to Gribolt.

"Can you describe your passengers for us? They happen to have a little bronze snake badge? Or any other features that would be important?"

Verdant Wheel

Female Orc Swashbuckler 6 (Gymnast, Martial Artist Dedication) HP 84/84 Hero Points 1/1 AC 24 (25 Shield) Saves F+12 R+14 W+10 Perc +10 (Darkvision) Exploration Search Active Conditions: - Reactions: Oppurtune Riposte

The teenage girl bites back tears. It hurts, she's on fire. She needs to kill this thing before it kills her.

Athletics to trip vs Red's Reflex DC: 1d20 + 14 ⇒ (14) + 14 = 28
Stumbling Strike vs Red's Off-Guard AC, Confident Finisher: 1d20 + 14 - 4 ⇒ (12) + 14 - 4 = 22
Bludgeoning Damage, Back Stabber, Confident Finisher: 2d8 + 4 + 1 + 3d6 ⇒ (6, 3) + 4 + 1 + (4, 1, 5) = 24

With the extra boost in speed from Seoni, Hepcut drops and rolls.

Flat Check: 1d20 ⇒ 17

So 1. Trip 2. (from Haste) Strike, 3&4, stop drop and roll for an assisted recovery.

Verdant Wheel

Female Orc Swashbuckler 6 (Gymnast, Martial Artist Dedication) HP 84/84 Hero Points 1/1 AC 24 (25 Shield) Saves F+12 R+14 W+10 Perc +10 (Darkvision) Exploration Search Active Conditions: - Reactions: Oppurtune Riposte

Hepcut screams in pain as the flames licks her skin. She needs to get this one on the ground.

Athletics to Trip Red, vs Red's Reflex DC: 1d20 + 14 ⇒ (9) + 14 = 23
Stumbling Strike vs Red's Off-guard AC, Confident Finisher: 1d20 + 14 - 4 ⇒ (12) + 14 - 4 = 22 I've never noticed this, but if a creature hits me when I'm in Stumbling Stance, they are off guard to the next Stumbling Strike I make.
Bludgeoning Damage, Backstabber, Confident Finisher: 2d8 + 4 + 1 + 3d6 ⇒ (3, 7) + 4 + 1 + (6, 1, 6) = 28

She'll throw her cape up to try to get in between her attack.

1. Trip 2. Attack 3. Raise Dueling Cape

Flat Check: 1d20 ⇒ 5

Verdant Wheel

Female Orc Swashbuckler 6 (Gymnast, Martial Artist Dedication) HP 84/84 Hero Points 1/1 AC 24 (25 Shield) Saves F+12 R+14 W+10 Perc +10 (Darkvision) Exploration Search Active Conditions: - Reactions: Oppurtune Riposte

Fort Save 1: 1d20 + 11 ⇒ (4) + 11 = 15
Fort Save 2, sickened 1: 1d20 + 11 - 1 ⇒ (15) + 11 - 1 = 25

"Holy crapola, they came out of nowhere," Hepcut says as she raises her dueling cape.

She sets her feet loosely and starts swaying, and then tries to make herself throw up.

Fort save to wretch, sickened 1: 1d20 + 11 - 1 ⇒ (16) + 11 - 1 = 26

1. Raise dueling cape, 2. enter stumbling stance, 3. Throw up to get rid of sickened.

Would I have the reaction to do a oppurtune riposte on that nat 1? Its up to the GM to determine if we have reactions.

if I do:
to attack, sickened: 1d20 + 14 - 1 ⇒ (2) + 14 - 1 = 15 Bludgeoning damage: 2d6 + 4 - 1 ⇒ (2, 6) + 4 - 1 = 11

Flat check for the fire: 1d20 ⇒ 12

Verdant Wheel

Female Orc Swashbuckler 6 (Gymnast, Martial Artist Dedication) HP 84/84 Hero Points 1/1 AC 24 (25 Shield) Saves F+12 R+14 W+10 Perc +10 (Darkvision) Exploration Search Active Conditions: - Reactions: Oppurtune Riposte

From the beet, 2d4 + 6 ⇒ (3, 3) + 6 = 12 healing

Society for the 1st: 1d20 + 7 ⇒ (8) + 7 = 15
Society for the 2nd: 1d20 + 7 ⇒ (1) + 7 = 8

Welp, might as well.

Society for the 2nd, Hero Point, +1 from having a Pathfinder Shirt: 1d20 + 7 + 1 ⇒ (9) + 7 + 1 = 17

"Wait, wait, like, there's this place near here, the Garden of Lead, yeah? Bunch of local dudes got smote by one of Tar-Baphon's crew... I think she was called the Skeletal Countess? They got, like, covered and encased in molten lead," Hepcut shivers at the thought, "Those skeletons we just thought, some of 'em were encased in lead, and like, had hammers bonded to their bones. They must have been like, from there, you know?"

Verdant Wheel

Female Orc Swashbuckler 6 (Gymnast, Martial Artist Dedication) HP 84/84 Hero Points 1/1 AC 24 (25 Shield) Saves F+12 R+14 W+10 Perc +10 (Darkvision) Exploration Search Active Conditions: - Reactions: Oppurtune Riposte

Hepcut tries to get her leg above the skeleton shoulder and force him down.

Athletics to trip Red, vs Reflex DC: 1d20 + 14 ⇒ (19) + 14 = 33
Oh, maybe even a critical success, which would deal 1d6 ⇒ 3 bludgeoning

With her opponent on the ground, Hepcut tries punches in the skeleton's ribcage.

Stumbling Strike, Map vs red off-guard: 1d20 + 9 ⇒ (2) + 9 = 11
Bludgeoning Damage, +1 Backstabber Precision: 2d8 + 7 + 1 ⇒ (2, 1) + 7 + 1 = 11

Stumbling Strike, MAP X2, vs Red off-guard: 1d20 + 4 ⇒ (5) + 4 = 9
Bludgeoning Damage, +1 Backstabber Precision: 2d8 + 7 + 1 ⇒ (2, 5) + 7 + 1 = 15

Verdant Wheel

Female Orc Swashbuckler 6 (Gymnast, Martial Artist Dedication) HP 84/84 Hero Points 1/1 AC 24 (25 Shield) Saves F+12 R+14 W+10 Perc +10 (Darkvision) Exploration Search Active Conditions: - Reactions: Oppurtune Riposte

"Owww, god, that hurt, you psycho!" Hepcut says after the skeleton bashes her with a silver serving tray. She snuffles, and tries to get the skeleton on its back with a wrestling takedown.

Athletics vs Red Skeleton's reflex DC To Trip: 1d20 + 14 ⇒ (2) + 14 = 16 man, she is just not having her luck in getting these athletics checks.

She then tries to smash the skeleton to the ground.

Stumbling Strike, Confident finisher: 1d20 + 10 ⇒ (14) + 10 = 24
Stumbling Strike, Bludgeoning Damage, Confident Finisher: 2d8 + 4 + 3d6 ⇒ (4, 2) + 4 + (6, 5, 5) = 26

For her last action, she will either raise her dueling cape or, if that finishes off the skeleton, move 30 feet towards the remaining skeleton.

Verdant Wheel

Female Orc Swashbuckler 6 (Gymnast, Martial Artist Dedication) HP 84/84 Hero Points 1/1 AC 24 (25 Shield) Saves F+12 R+14 W+10 Perc +10 (Darkvision) Exploration Search Active Conditions: - Reactions: Oppurtune Riposte

Hepcut gets a little loose and fun, like she just took a couple shots at a bar, Entering Stumbling Stance

She tries to get bounce herself off the yellow skeleton and get into position next to the red one.

Acrobatics vs Yellow's Reflex DC to Tumble Through: 1d20 + 14 ⇒ (3) + 14 = 17
Probably a fail so, I stay where I was. I put some green arrows where I wanted to be. But I get Panache either way

"Heeeey, man, look behind you," she says as she tries to punch the yellow skeleton.

Stumbling Strike, Confident Finisher, vs Yellow's AC: 1d20 + 14 ⇒ (3) + 14 = 17
Bludgeoning Damage, confident finisher: 2d8 + 4 + 3d6 ⇒ (5, 6) + 4 + (1, 3, 3) = 22 +1 if I do succeed on the Acrobatics, because I get the flank. If I fail, I do half of the 3d6 damage as bludgeoning

Verdant Wheel

Female Orc Swashbuckler 6 (Gymnast, Martial Artist Dedication) HP 84/84 Hero Points 1/1 AC 24 (25 Shield) Saves F+12 R+14 W+10 Perc +10 (Darkvision) Exploration Search Active Conditions: - Reactions: Oppurtune Riposte

"Ha, loser, let's roll," Hepcut says as she grabs the skeleton

Athletics vs Yellow's Fortitude DC: 1d20 + 14 ⇒ (5) + 14 = 19

Perhaps she didn't get a good grasp, but she still looked good doing it. in the remaster, even on a fail, I still am in Panache until the end of my turn. She gives the skeleton a spinning elbow drop.

Unarmed Attack, fist, MAP, lethal damage, confident finisher: 1d20 + 10 ⇒ (7) + 10 = 17
Bludgeoning Damage: 2d6 + 7 + 3d6 ⇒ (1, 1) + 7 + (4, 3, 2) = 18
As long as that's not a critical failure, I still deal 5 bludgeoning damage to yellow

Hepcut maybe not feeling it, backs off just a bit.

Verdant Wheel

Female Orc Swashbuckler 6 (Gymnast, Martial Artist Dedication) HP 84/84 Hero Points 1/1 AC 24 (25 Shield) Saves F+12 R+14 W+10 Perc +10 (Darkvision) Exploration Search Active Conditions: - Reactions: Oppurtune Riposte

"Do you normally get a lot of bony bigguns moving around like that? Or is that unusual" Hepcut says thoughtfully. The bog people stayed bog people, she would have guessed.

Verdant Wheel

Female Orc Swashbuckler 6 (Gymnast, Martial Artist Dedication) HP 84/84 Hero Points 1/1 AC 24 (25 Shield) Saves F+12 R+14 W+10 Perc +10 (Darkvision) Exploration Search Active Conditions: - Reactions: Oppurtune Riposte

"Hey, little man, I don't speak your language, but we're not here to gain your riches; we're not after anything you own, we're just trying to figure something out. Like your stuff is your stuff and we're not after your stuff."

Diplomacy: 1d20 + 9 ⇒ (10) + 9 = 19

Verdant Wheel

Female Orc Swashbuckler 6 (Gymnast, Martial Artist Dedication) HP 84/84 Hero Points 1/1 AC 24 (25 Shield) Saves F+12 R+14 W+10 Perc +10 (Darkvision) Exploration Search Active Conditions: - Reactions: Oppurtune Riposte

"Tracks definitely seem like the biggest lead we have, I vote follow them, if Folmyr is up to it."

Verdant Wheel

Female Orc Swashbuckler 6 (Gymnast, Martial Artist Dedication) HP 84/84 Hero Points 1/1 AC 24 (25 Shield) Saves F+12 R+14 W+10 Perc +10 (Darkvision) Exploration Search Active Conditions: - Reactions: Oppurtune Riposte

If Hepcut can get a word with her Pathfinder allies out of earshot of the Tarsolus...

"My gut instinct is this Jahandreal is in the clear, but I think we need to talk to her and rule her out, regardless."

Verdant Wheel

Female Orc Swashbuckler 6 (Gymnast, Martial Artist Dedication) HP 84/84 Hero Points 1/1 AC 24 (25 Shield) Saves F+12 R+14 W+10 Perc +10 (Darkvision) Exploration Search Active Conditions: - Reactions: Oppurtune Riposte

The seven foot tall orc girl looks at the son quizzically. "Hey, to be clear, we've heard rumors of outsiders interested in the maid, dude, so, we're not accusing you of anything. There could be, like, other guys involved in this. We're just trying to figure out what happened"

Diplomacy: 1d20 + 9 ⇒ (7) + 9 = 16

Well, jeez, I'm gonna use a hero point if that fails

Hero Point:
Diplomacy: 1d20 + 9 ⇒ (16) + 9 = 25

Verdant Wheel

Female Orc Swashbuckler 6 (Gymnast, Martial Artist Dedication) HP 84/84 Hero Points 1/1 AC 24 (25 Shield) Saves F+12 R+14 W+10 Perc +10 (Darkvision) Exploration Search Active Conditions: - Reactions: Oppurtune Riposte

Yeah, maybe have Seoni with her high diplomacy to get the elders's permission, and then go from there?

Verdant Wheel

Female Orc Swashbuckler 6 (Gymnast, Martial Artist Dedication) HP 84/84 Hero Points 1/1 AC 24 (25 Shield) Saves F+12 R+14 W+10 Perc +10 (Darkvision) Exploration Search Active Conditions: - Reactions: Oppurtune Riposte

"Hello, we're representatives of the Pathfinder Society," Hepcut says, "We were contacted by Mother Belchescu after she heard rumors of the Maid being targeted by the Aspis consortium. Can you walk us through the timeline? When did it go missing? Anything out of the ordinary in the time prior to its disappearance?"

Diplomacy: 1d20 + 9 ⇒ (8) + 9 = 17

Verdant Wheel

Female Orc Swashbuckler 6 (Gymnast, Martial Artist Dedication) HP 84/84 Hero Points 1/1 AC 24 (25 Shield) Saves F+12 R+14 W+10 Perc +10 (Darkvision) Exploration Search Active Conditions: - Reactions: Oppurtune Riposte

None on my part. My Society is +7

Verdant Wheel

Female Orc Swashbuckler 6 (Gymnast, Martial Artist Dedication) HP 84/84 Hero Points 1/1 AC 24 (25 Shield) Saves F+12 R+14 W+10 Perc +10 (Darkvision) Exploration Search Active Conditions: - Reactions: Oppurtune Riposte
Redelia wrote:
I will be playing a pregen in this game, so I'm open to suggestions as to which one will best complement the characters everyone is bringing. It looks like we have two front liners and a divine caster, so would an arcane caster make sense?

Yeah, those, or possibly the bard or investigator, help round out our recall knowledges.

Verdant Wheel

Female Orc Swashbuckler 6 (Gymnast, Martial Artist Dedication) HP 84/84 Hero Points 1/1 AC 24 (25 Shield) Saves F+12 R+14 W+10 Perc +10 (Darkvision) Exploration Search Active Conditions: - Reactions: Oppurtune Riposte

Hepcut Cloudsteel is a young orcish woman, nearly seven feet tall, with long blonde hair, who seems annoyed to be here. She does not appear to have any weapons beyond a simple knife on her belt. She's loudly chewing something, and occasionally smacks her lips.

"So, like, how do we know that this maid thing is rubbish? Like, there's a lot of things that have magic powers..."

Verdant Wheel

Female Orc Swashbuckler 6 (Gymnast, Martial Artist Dedication) HP 84/84 Hero Points 1/1 AC 24 (25 Shield) Saves F+12 R+14 W+10 Perc +10 (Darkvision) Exploration Search Active Conditions: - Reactions: Oppurtune Riposte

I don't see any problems on mine.

Thank you for running.

Verdant Wheel

Female Orc Swashbuckler 6 (Gymnast, Martial Artist Dedication) HP 84/84 Hero Points 1/1 AC 24 (25 Shield) Saves F+12 R+14 W+10 Perc +10 (Darkvision) Exploration Search Active Conditions: - Reactions: Oppurtune Riposte

Hepcut looks agog. "Your actions put the Venture Captain and the lodge's staff, the children, and us all in peril!" She forces him to suit on the naughty stool with his nose against the wall.

Verdant Wheel

Female Orc Swashbuckler 6 (Gymnast, Martial Artist Dedication) HP 84/84 Hero Points 1/1 AC 24 (25 Shield) Saves F+12 R+14 W+10 Perc +10 (Darkvision) Exploration Search Active Conditions: - Reactions: Oppurtune Riposte

"Where are you? Where are we? We think we're in the lodge in Galt, but to be honest, I have no idea. There was a big blue crocodile-snake thing that was like, inside you. How in the hells where we all ghost-like and stuff for the past couple of hours?"

Verdant Wheel

Female Orc Swashbuckler 6 (Gymnast, Martial Artist Dedication) HP 84/84 Hero Points 1/1 AC 24 (25 Shield) Saves F+12 R+14 W+10 Perc +10 (Darkvision) Exploration Search Active Conditions: - Reactions: Oppurtune Riposte

Hepcut runs over to the book and tries to coordinate the kids.

"Ready? Okay!"

Athletics: 1d20 + 10 ⇒ (11) + 10 = 21

Verdant Wheel

Female Orc Swashbuckler 6 (Gymnast, Martial Artist Dedication) HP 84/84 Hero Points 1/1 AC 24 (25 Shield) Saves F+12 R+14 W+10 Perc +10 (Darkvision) Exploration Search Active Conditions: - Reactions: Oppurtune Riposte

Fort 1: 1d20 + 8 ⇒ (11) + 8 = 19 So I take half damage. Does the constrict really deal 1d20+5 damage?
Fort 2: 1d20 + 8 ⇒ (7) + 8 = 15So I'm immobilized, which means I can't move.

Hepcut draws out her free potion from the school of swords, downs it, and then raises her dueling cape.

minor Healing potion: 1d8 ⇒ 3

Verdant Wheel

Female Orc Swashbuckler 6 (Gymnast, Martial Artist Dedication) HP 84/84 Hero Points 1/1 AC 24 (25 Shield) Saves F+12 R+14 W+10 Perc +10 (Darkvision) Exploration Search Active Conditions: - Reactions: Oppurtune Riposte

Fort Save: 1d20 + 8 ⇒ (13) + 8 = 21 success so I take 3 damage.
Fort Save: 1d20 + 8 ⇒ (14) + 8 = 22 so no warp

Hepcut tries wraps her left arm in her dueling cape. it is interact, so it has manipulate, so I need to make a DC 5 flat check 1d20 ⇒ 2 She tries again, not quite able to get it wrapped correctly with the tail wrapping around her. 1d20 ⇒ 9

She snarls and tries to bite the damn thing. Tusks: 1d20 + 10 ⇒ (5) + 10 = 15
Piercing damage: 1d6 + 3 ⇒ (3) + 3 = 6

Verdant Wheel

Female Orc Swashbuckler 6 (Gymnast, Martial Artist Dedication) HP 84/84 Hero Points 1/1 AC 24 (25 Shield) Saves F+12 R+14 W+10 Perc +10 (Darkvision) Exploration Search Active Conditions: - Reactions: Oppurtune Riposte

Hepcut bounds into the room and tries to knock the tail down on to the ground. It might be immune to trip, but I had to do something.

Athletics to Trip: 1d20 + 10 ⇒ (2) + 10 = 12

Fist, MAP: 1d20 + 10 - 4 ⇒ (1) + 10 - 4 = 7
Bludgeoning Damage: 1d6 + 3 ⇒ (6) + 3 = 9

"Well, that went well."

◆Stride
◆Trip
◆Strike

Verdant Wheel

Female Orc Swashbuckler 6 (Gymnast, Martial Artist Dedication) HP 84/84 Hero Points 1/1 AC 24 (25 Shield) Saves F+12 R+14 W+10 Perc +10 (Darkvision) Exploration Search Active Conditions: - Reactions: Oppurtune Riposte

Hepcut sighs and tries to get the attention to Tels Olsen. She wants him to go upstairs and try to find Armeline's quarters. He's the only one that she trusts to avoid getting hit if something were up there that was dangerous on their side of the veil.

Thievery?: 1d20 + 9 ⇒ (1) + 9 = 10

Verdant Wheel

Female Orc Swashbuckler 6 (Gymnast, Martial Artist Dedication) HP 84/84 Hero Points 1/1 AC 24 (25 Shield) Saves F+12 R+14 W+10 Perc +10 (Darkvision) Exploration Search Active Conditions: - Reactions: Oppurtune Riposte

Hepcut darts forward, and tries to tear apart the little gremlin thing.

Tusks: 1d20 + 10 ⇒ (13) + 10 = 23
Piercing Damage, Panache: 1d6 + 3 + 2 ⇒ (4) + 3 + 2 = 9

She then spends wraps her arm in her dueling cape.

Stride, Strike, Interact.

Verdant Wheel

Female Orc Swashbuckler 6 (Gymnast, Martial Artist Dedication) HP 84/84 Hero Points 1/1 AC 24 (25 Shield) Saves F+12 R+14 W+10 Perc +10 (Darkvision) Exploration Search Active Conditions: - Reactions: Oppurtune Riposte

Hepcut will follow Betel downstair and into the library.

"Ha, the little punk," Hepcut laughs to herself. Since she's all ghost-like, her preferred method of dealing with this isn't possible. Maybe she could try to lure one of the tattletales into this room, like the goblin? Surely the punk would back down if he was caught by a corporeal being.

Thievery: 1d20 + 9 ⇒ (6) + 9 = 15

"Hey do we have anyone on our side of the veil who can patch up some wounds? I've got some soup burns."

Verdant Wheel

Female Orc Swashbuckler 6 (Gymnast, Martial Artist Dedication) HP 84/84 Hero Points 1/1 AC 24 (25 Shield) Saves F+12 R+14 W+10 Perc +10 (Darkvision) Exploration Search Active Conditions: - Reactions: Oppurtune Riposte

"Well, okay, but explain your theory about how Hancock's going through the door here leads him to coming up over there."

Verdant Wheel

Female Orc Swashbuckler 6 (Gymnast, Martial Artist Dedication) HP 84/84 Hero Points 1/1 AC 24 (25 Shield) Saves F+12 R+14 W+10 Perc +10 (Darkvision) Exploration Search Active Conditions: - Reactions: Oppurtune Riposte

"Yeah, the second thing you said, that's the club run by the Calistrians in Kaer Maga, with the dancing priests and priestesses."

Verdant Wheel

Female Orc Swashbuckler 6 (Gymnast, Martial Artist Dedication) HP 84/84 Hero Points 1/1 AC 24 (25 Shield) Saves F+12 R+14 W+10 Perc +10 (Darkvision) Exploration Search Active Conditions: - Reactions: Oppurtune Riposte

Hepcut looks at where Hancock entered and then where he emerged.

"But he just... then he..." she says pointing one way, then the other, "But, but, no. That's not ri... No. No!"

Verdant Wheel

Female Orc Swashbuckler 6 (Gymnast, Martial Artist Dedication) HP 84/84 Hero Points 1/1 AC 24 (25 Shield) Saves F+12 R+14 W+10 Perc +10 (Darkvision) Exploration Search Active Conditions: - Reactions: Oppurtune Riposte

"Yeah, we should go upstairs, like immediately."

Verdant Wheel

Female Orc Swashbuckler 6 (Gymnast, Martial Artist Dedication) HP 84/84 Hero Points 1/1 AC 24 (25 Shield) Saves F+12 R+14 W+10 Perc +10 (Darkvision) Exploration Search Active Conditions: - Reactions: Oppurtune Riposte

Hepcut tries to get the ball-playing Tels to show some of the leadership skills they were promised and get some of these pots off the stovetop.

Thievery: 1d20 + 9 ⇒ (15) + 9 = 24

Verdant Wheel

Female Orc Swashbuckler 6 (Gymnast, Martial Artist Dedication) HP 84/84 Hero Points 1/1 AC 24 (25 Shield) Saves F+12 R+14 W+10 Perc +10 (Darkvision) Exploration Search Active Conditions: - Reactions: Oppurtune Riposte

"Yeah, that makes sense, we really should go there..." Hepcut says, "Let's get the little babies into that room and maybe they can figure out how to make it so we're not all ghosty and stuff."

She'll walk slowly to the conference room, and try to knock a small object or tilt a painting or something every 15 or 20 feet to give the children a path to the conference room that she and Betel were in before these Voidworms attacked.

"Also, does someone have like, a bandage or something? They did bite me a couple times."

Verdant Wheel

Female Orc Swashbuckler 6 (Gymnast, Martial Artist Dedication) HP 84/84 Hero Points 1/1 AC 24 (25 Shield) Saves F+12 R+14 W+10 Perc +10 (Darkvision) Exploration Search Active Conditions: - Reactions: Oppurtune Riposte

I meant to ask, is there a skill we can use to identify these things? Hopefully, Scouting Lore?

Verdant Wheel

Female Orc Swashbuckler 6 (Gymnast, Martial Artist Dedication) HP 84/84 Hero Points 1/1 AC 24 (25 Shield) Saves F+12 R+14 W+10 Perc +10 (Darkvision) Exploration Search Active Conditions: - Reactions: Oppurtune Riposte

Hepcut stares at her hand, as the creature just seemed to slip out of it. "A wise guy, eh?" she snarls and snaps at it.

Tusks: 1d20 + 10 ⇒ (3) + 10 = 13
Damage, Panache: 1d6 + 3 + 2 ⇒ (1) + 3 + 2 = 6

She then follows up with an overhand chop.

Fist, Iterative, Confident Finisher: 1d20 + 10 - 4 ⇒ (12) + 10 - 4 = 18
Damage: 1d6 + 3 ⇒ (3) + 3 = 6
Confident Finisher Damage: 2d6 ⇒ (1, 5) = 6 I do half this amount if I miss as long as it isn't a critical miss

She then tries to tumble away from the little eel.

Acrobatics to tumble through Green: 1d20 + 10 ⇒ (19) + 10 = 29

Verdant Wheel

Female Orc Swashbuckler 6 (Gymnast, Martial Artist Dedication) HP 84/84 Hero Points 1/1 AC 24 (25 Shield) Saves F+12 R+14 W+10 Perc +10 (Darkvision) Exploration Search Active Conditions: - Reactions: Oppurtune Riposte

Hepcut darts forward, and tries to pluck the littler weird worm thingee from the air.

Athletics to Grapple vs Green's Fort DC: 1d20 + 10 ⇒ (5) + 10 = 15
Then she tries to bite it open. Raw eels are delicacy for Matanji orcs!

Tusks, MAP: 1d20 + 5 ⇒ (8) + 5 = 13
Piercing Damage: 1d6 + 3 ⇒ (5) + 3 = 8 +2 to damage if I successfully grappled

Verdant Wheel

Female Orc Swashbuckler 6 (Gymnast, Martial Artist Dedication) HP 84/84 Hero Points 1/1 AC 24 (25 Shield) Saves F+12 R+14 W+10 Perc +10 (Darkvision) Exploration Search Active Conditions: - Reactions: Oppurtune Riposte

"Yeah, yeah, quick as bunnies," Hepcut cheers on the two nerds to get going. She'll follow them to the athletics center. This is what she was good at.

"Ready? Okay!" Hepcut says, starting in Liberty Pose. She chooses a training dummy, and tries to get to work.

Back Handspring to a tuck to Tumble Through, Acrobatics: 1d20 + 10 ⇒ (2) + 10 = 12
Sweeping the Leg to Trip, Athletics: 1d20 + 10 ⇒ (10) + 10 = 20

She has her hand up at the end, about to strike, but she keeps it there.

Verdant Wheel

Female Orc Swashbuckler 6 (Gymnast, Martial Artist Dedication) HP 84/84 Hero Points 1/1 AC 24 (25 Shield) Saves F+12 R+14 W+10 Perc +10 (Darkvision) Exploration Search Active Conditions: - Reactions: Oppurtune Riposte

"Hey, the verb form is 'Pathfinding' not 'Pathfindering'." Hepcut raises and shakes a fist at Geltra. "So, if they're splitting up, then we should split up too, right?"

I'm fine with us not splitting up, I'll follow Betel."

Verdant Wheel

Female Orc Swashbuckler 6 (Gymnast, Martial Artist Dedication) HP 84/84 Hero Points 1/1 AC 24 (25 Shield) Saves F+12 R+14 W+10 Perc +10 (Darkvision) Exploration Search Active Conditions: - Reactions: Oppurtune Riposte

"Well, since I know nothing, time to do what I always did in school, let the nerds do the homework." Hepcut wonders, could she sit in a chair that was already being sat in by one of the students?

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