Barbarian

Henk Smarne's page

48 posts. Alias of PbemDM.


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Male Half-orc Warpriest 1

Firsties!


Male Half-orc Warpriest 1

Here is the leading contender of my two options. Anyone else considering the Trunau Native trait?


Male Half-orc Warpriest 1

"Well I guess I'll hit the sack as well." Henk looks thoughtful, then adds. "I like Bram's Bravos for our unit name, but I'm sure someone can come up with something better. I plan to start my mech upgrade tomorrow unless the boss-man has other plans."

He gives Bram an opportunity to give any orders that would prevent him from getting some sleep. If he hears none, he'll get a map and try to find their barracks.


Male Half-orc Warpriest 1

New Hit Points: 1d10 ⇒ 6

Deiros, do we get +1 to an ability score at this level?

If everyone gets a custom part, Henk will take the Aedis Targeting Enhancement for his mech.


Male Half-orc Warpriest 1

perception 1d20 + 10 ⇒ (15) + 10 = 25

Hm.


Male Half-orc Warpriest 1

Henk raises an eyebrow when he learns that their female team member is Sgt Davros' daughter. Things just got complicated.

He keeps his eyes open and his mouth shut, listening to any conversations but just basically waiting for the sergeant to leave.

Slammed busy right now - I'll level up soon.


Male Half-orc Warpriest 1

A few things:

It was my understanding that everyone in the virtual fight was on the same team. i.e. - our current NPC teammates were the NPCs we "killed" in the fight. Am I misunderstanding? If this is the case, hitting each other was pretty much the plan the whole time. We didn't role-play it but we eventually all fought each other, right?

I'm not sure what to do about the Mech rules. It seems like the fights are going to take a long time since we can completely negate damage with ride checks. To be honest, I'm still not clear on how the whole mechanic works.


Male Half-orc Warpriest 1

"Yeah, and what does this new rank mean...sir?"


Male Half-orc Warpriest 1

Henk looks around to the group and shrugs his shoulders. "Looks like show time." He does his best to look nonchalant as he walks up to the podium, nodding in acknowledgement to the men. He stops in front of the one female pilot, tipping his hat. "Ma'am." He raises an eyebrow in curiosity and gives her a lopsided smile.

When Sgt. Davros hands over the insignia, Henk shakes his hand and does whatever else is appropriate (salute?). He says, "Thanks for the vote of confidence, sergeant, you won't regret it."

What is our new rank, and how does it relate to Sgt. Davros?

When they get back to the barracks, Henk says, "I never had much of a mind for pickin' names, but I reckon I vote for Bram as our leader, seein' as how he kicked all our asses in the fight."


Male Half-orc Warpriest 1

perception1d20 + 9 ⇒ (13) + 9 = 22


Male Half-orc Warpriest 1

Henk sidles into the room, looking around.

Does he see anything interesting?


Male Half-orc Warpriest 1

Ditto - I think we have the hang of it.


Male Half-orc Warpriest 1

Ride 1d20 + 8 ⇒ (8) + 8 = 16

EDIT: Missed the Ride check - How much damage do I take?

Henk continues to attack his opponent with his longsword.

Attack 1d20 + 6 ⇒ (14) + 6 = 20
Damage 1d10 + 4 ⇒ (5) + 4 = 9


Male Half-orc Warpriest 1

Just chime back in when you're able.


Male Half-orc Warpriest 1

Henk moves to H-7 and swings at NPC-4 with his longsword.

1d20 + 6 ⇒ (19) + 6 = 25
1d10 + 4 ⇒ (6) + 4 = 10

crit confirm1d20 + 6 ⇒ (6) + 6 = 12
damage1d10 + 4 ⇒ (4) + 4 = 8


Male Half-orc Warpriest 1

Henk moves to H-10, watching the combat unfold to the north.


Male Half-orc Warpriest 1

I think I understand now.

P.S. - It doesn't matter who I attacked - I missed.


Male Half-orc Warpriest 1

So, to be clear: If one makes the Ride check, then the mech takes the damage instead of the PC. Right?

Ride 1d20 + 8 ⇒ (20) + 8 = 28

Henk begins to question his decision to engage another enemy. He swings at NPC-3 with his longsword again, maintaining his flanking position.

Attack: 1d20 + 6 + 2 ⇒ (1) + 6 + 2 = 9
Damage: 1d10 + 4 ⇒ (4) + 4 = 8


Male Half-orc Warpriest 1

Henk double moves to E-13, setting up a flank with NPC-3 (if the map is current).


Male Half-orc Warpriest 1

Henk is starting to worry a bit, but he keeps his expression calm as he swings at NPC-2 with his longsword.

1d20 + 6 ⇒ (17) + 6 = 23
1d10 + 4 ⇒ (9) + 4 = 13


Male Half-orc Warpriest 1

Sorry - I thought I had.

Henk swings at NPC-2 with his longsword again, hoping to finish him off.

Attack: 1d20 + 6 ⇒ (4) + 6 = 10
Damage: 1d10 + 4 ⇒ (4) + 4 = 8


Male Half-orc Warpriest 1

ride1d20 + 8 ⇒ (18) + 8 = 26


Male Half-orc Warpriest 1

That seemed to work fairly well. Let's try the same again.

Henk swings at NPC-2 with his longsword again. No witty comments are offered. Just steel.

Attack:1d20 + 6 ⇒ (14) + 6 = 20
Damage:1d10 + 4 ⇒ (8) + 4 = 12


Male Half-orc Warpriest 1

Henk decides to start off with a bang. He kicks the boosters in for his move action, increasing his speed to 50, and enabling him to move all the way to F-23. Once there, he swings at NPC-2 with his longsword.
Attack:1d20 + 6 ⇒ (13) + 6 = 19
Damage:1d10 + 4 ⇒ (7) + 4 = 11
Is 1d10 the right damage for the large longsword?


Male Half-orc Warpriest 1

1d20 + 3 ⇒ (20) + 3 = 23

Booyah!


Male Half-orc Warpriest 1

Is there something we need to do to initiate the combat?


Male Half-orc Warpriest 1

F-16, red.

And Happy Holidays to all.


Male Half-orc Warpriest 1

"Hmm." Henk considers, as he equips himelf with sword and shield. "Time to earn our pay, I reckon." Feeling as ready as he'll ever be, Henk calls out "Acknowledged!"


Male Half-orc Warpriest 1

Unfamiliar with automatic fire weapons, Henk sets the selector for single shot and squeezes off a quick three rounds at each target. I'm assuming that all the targets are within the weapon's short range.

Target 1: (PBS) 1d20 + 5 ⇒ (12) + 5 = 17
(PBS) 1d20 + 5 ⇒ (7) + 5 = 12
(PBS) 1d20 + 5 ⇒ (6) + 5 = 11

Target 2:1d20 + 4 ⇒ (14) + 4 = 18
1d20 + 4 ⇒ (7) + 4 = 11
1d20 + 4 ⇒ (12) + 4 = 16

Target 3:1d20 + 4 ⇒ (10) + 4 = 14
1d20 + 4 ⇒ (2) + 4 = 6
1d20 + 4 ⇒ (18) + 4 = 22

He has no training with burst fire, but he lets off a few anyway, just for fun.

Edit: Apparently, Henk is just as good at shooting as he is at swimming.


Male Half-orc Warpriest 1

Henk roots around until he finds the submachine gun. He smiles as he checks the breach and the seating of the magazine. Bingo.


Male Half-orc Warpriest 1

Help me Take 10! You're my only hope!

Still climbing1d20 + 5 ⇒ (14) + 5 = 19

EDIT: Ta-daaah! Henk takes a bow. Yes ladies and gentlemen, that was 3 2s out of 6 rolls.


Male Half-orc Warpriest 1

Looking Good!

I'm not really a strong swimmer, Henk thinks to himself. Why did there have to be a lake?
Trying again on the swim1d20 + 1 ⇒ (19) + 1 = 20

Now in a ditch, Henk attempts to climb out.
Climb check1d20 + 5 ⇒ (2) + 5 = 7

I really hope I was able to take 10 on these. Otherwise I'm not doing too well. I was hoping that my infamous dice curse didn't extend to electronic dice. Evidently it does.


Male Half-orc Warpriest 1

Just for future reference, you can usually take 10 on unthreatened skill checks. Is that also the case in a mech, or do we always have to roll? If we can take 10, I do so for the acrobatics checks. With a +8 bonus that would give me an 18 for both of those. I don't have swim skill, so I'll roll that one for sure; I'll also roll the acrobatics checks in case they're required.

Henk runs along, an uncharacteristically goofy grin on his face. He's glad no one can see him - it'd ruin his image. He hits the wall in stride:
1d20 + 8 ⇒ (17) + 8 = 25

The swim is an awkward dog-paddle. Henk has stopped smiling.
1d20 + 1 ⇒ (2) + 1 = 3

Flopping out of the water dripping wet, Henk gets a good running start and hops into the air...
1d20 + 8 ⇒ (2) + 8 = 10


Male Half-orc Warpriest 1

"Sergeant Davros," Henk adds, "Will we be working alongside our team, or solo?"


Male Half-orc Warpriest 1

So, how do we do this?


Male Half-orc Warpriest 1

Henk asks, "Are we competing against the other members of our team, or against another team?"

Do we have all of our weapons and equipment?


Male Half-orc Warpriest 1

Henk follows the officer without comment, trying to stay sharp.


Male Half-orc Warpriest 1

"Dead last." Henk adds, "We all just decided the last man here would get the worst job on the team. Looks like we have a winner."


Male Half-orc Warpriest 1

Henk raises an eyebrow when Walter starts to move closer. It's a warning look meant to keep the man from intruding on Henk's personal space. "Bullsh*t" he responds to Walter's assertion, amiably enough.


Male Half-orc Warpriest 1

What are we waiting for, anyway? Anyone know what this test is gonna be like?"


Male Half-orc Warpriest 1

Henk allows himself a thin smile at the horseplay. At least the team has spirit. He adjusts his hat and replies to Kendall, "Can't say that I know the man."

He watches the card game absently, wondering if the missing team member and the waiting game are part of the test.

Missing the test isn't the best way to make mech pilot. Henk muses. This Rhune fella mustn't have much on the ball. He realizes that he doesn't really care if the man shows up or not, but he was getting a mite anxious waiting for this test to start up.


Male Half-orc Warpriest 1

Henk looks at the folks in the room, wondering if they're going to be team-mates who'll have his back, or if they're actually his competition. The man is small in stature, with dark hair and eyes."Henk Smarne," he says as a terse introduction, tipping the front brim of his well-worn hat.

Do we have all our gear right now, or are we just wearing our uniforms?


Male Half-orc Warpriest 1

I can't post from work - sorry for the holdup.

Henk looks over the list of his unfamiliar new teammates, then begins to walk slowly from the dining hall. If you don't pass the test they make you a mech pilot assistant? I didn't work this hard to become an assistant, that's for damn sure. Henk moves slowly through the crowd of cadets as he arrives at the hangar, trying to predict the one out of ten that would make it. There's one less now that I'm here, he decides.

Let's do this.


Male Half-orc Warpriest 1

Ready whevever - just let us know when you fire up the PbP thread.


Male Half-orc Warpriest 1

Henk checking in. I think I'm ready to go.

Just one last thing, trying not to be a pest, but have you considered an appropriate starting gunslinger weapon for this game?


Male Half-orc Warpriest 1

I normally have awful luck, but I'm going to go for my 2nd lvl HP 1d10 ⇒ 5 EDIT: Irony! (Average)

Finder, have you considered an appropriate starting weapon for the gunslinger?


Male Half-orc Warpriest 1

I have a few questions:

Are we using traits? If so, how many, and which are allowable?

As a gunslinger, one of the nifty class features is that I start play with a firearm. Since everyone seems to have a firearm, I was hoping to get some other goody instead. Maybe a better pistol? Maybe a rifle? I'll leave it up to you to decide.

Also as a gunslinger class feature, I am "proficient in all firearms". I presume that works the same as "Personal Firearms Proficiency". Let me know if there's some difference.

You said we had max starting gold - is there a list of equipment available that's different from a standard fantasy campaign?

Oh, and how are we doing HP? Max first level and roll for 2nd?


Codename: Cowboy
Not very original, but it's his first (failed) profession, after all.
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