Cirieo Thessaddin

Hamir Crookfeather's page

129 posts. Organized Play character for Lysle.


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Vigilant Seal

LN Twilight Halfling Sorcerer (Investigator ) 7 | 25 ft. speed | HP 42/48 | AC 22 Resistances evil 3| F +11 R +12 W + 14| Perc +12 T +1 Pursuing Lead (low-light vision; Expert prof for finding hidden things )| Stealth +12 | Focus 1 | Active Conditions: none
Skills:
Acrobatics, Arcana, Halfling Lore, Medicine, Nature, Occultism, Pathfinder Society Lore, Society, Stealth, Survival, Thievery, Underworld Lore +12, Deception, Intimidation +13, Religion +14, Diplomacy +17
GM Farol wrote:

I am glad that you enjoyed the game, I personally liked the scenario, it had cool fights and I liked the chase.

I had the most mess-ups in the 2nd fight (with sealing the breach).
- i put 1 less undead (misread the scaling table ;))
- Despite reading it couple of times I missed the fact that you can seal the breach during combat. I should have presented that option at the begining.
- Pushing undead down the hole was a good idea, so probably If I would run the scenario again I would put them further away from the gap. I put them where the scenario said to do it

I didn't even notice the "mess-ups".

- Early drafts of the scenario had additional undead appearing from the shadowy portal (and, if I recall, from the breach). However, such a design made it very difficult to scale the encounter(s) properly, so that mechanic was dropped pretty early in the writing process.

- While one can seal the breach during the fight, there is really no pressing reason to (though, there would if additional undead kept appearing per above). I have run this scenario 3 times and not once did the party try to seal the breach before completing combat.

- Pushing undead down the hole is a GREAT idea. Very creative (though in that case, I wouldn't make the hole much deeper than 10-15 feet). The map of the area that I submitted with my draft was very close to the final one in the scenario, but the "hole" used tiles from another set and was not quite as large.

I don't know the reason for the "change" in final, but I suspect that the devs wanted to limit the number of map products that the GM needed to purchase to run the scenario, which totally makes sense and which I have kept in mind when I subsequently drafted my first Starfinder Society scenario.

Therefore, whether the devs intended for the undead to be knocked back into the hole with the breach sealed over them, I cannot say, but I would totally love to see it attempted.

Vigilant Seal

LN Twilight Halfling Sorcerer (Investigator ) 7 | 25 ft. speed | HP 42/48 | AC 22 Resistances evil 3| F +11 R +12 W + 14| Perc +12 T +1 Pursuing Lead (low-light vision; Expert prof for finding hidden things )| Stealth +12 | Focus 1 | Active Conditions: none
Skills:
Acrobatics, Arcana, Halfling Lore, Medicine, Nature, Occultism, Pathfinder Society Lore, Society, Stealth, Survival, Thievery, Underworld Lore +12, Deception, Intimidation +13, Religion +14, Diplomacy +17

Thanks, GM! You did a great job. Good descriptions and fine pacing to keep the game moving. This was one of the more combat-heavy scenarios, although this party was well-equipped for it.

This is the first full-scenario that I have written that I have the chance to play in. It was fun experience!

Also, chronicle looks good. Thanks again!

Vigilant Seal

LN Twilight Halfling Sorcerer (Investigator ) 7 | 25 ft. speed | HP 42/48 | AC 22 Resistances evil 3| F +11 R +12 W + 14| Perc +12 T +1 Pursuing Lead (low-light vision; Expert prof for finding hidden things )| Stealth +12 | Focus 1 | Active Conditions: none
Skills:
Acrobatics, Arcana, Halfling Lore, Medicine, Nature, Occultism, Pathfinder Society Lore, Society, Stealth, Survival, Thievery, Underworld Lore +12, Deception, Intimidation +13, Religion +14, Diplomacy +17
Gurka the Flamboyant wrote:
"Yeah not going to lie. It feels kind of anticlimactic. I want to finish the job. Let's go into the portal now!!!!!!"

"I believe the portal warrants further study," notes Hamir. "Although, if you are insistent upon entering at the present time, you may be my guest."

Hamir looks at the portal and considers likely possibilities.

Arcana: 1d20 + 12 ⇒ (11) + 12 = 23

"I doubt the outcome would be favorable for you," he concludes. "But, it is likely that we could obtain quite valuable information about it by sifting through your remains."

Given the halflings tone, it is unclear whether he is joking or not.

Vigilant Seal

LN Twilight Halfling Sorcerer (Investigator ) 7 | 25 ft. speed | HP 42/48 | AC 22 Resistances evil 3| F +11 R +12 W + 14| Perc +12 T +1 Pursuing Lead (low-light vision; Expert prof for finding hidden things )| Stealth +12 | Focus 1 | Active Conditions: none
Skills:
Acrobatics, Arcana, Halfling Lore, Medicine, Nature, Occultism, Pathfinder Society Lore, Society, Stealth, Survival, Thievery, Underworld Lore +12, Deception, Intimidation +13, Religion +14, Diplomacy +17

Concentrating, Hamir directs the flaming sphere through the mass of zombies.
Sustain
Fire damage, heightened v troop: 5d6 ⇒ (6, 4, 5, 1, 2) = 18
DC 25 Basic Reflex, success negates.

He then sends a second bout of flame into the mass.
Spell Strike v zombie troop: 1d20 + 15 ⇒ (18) + 15 = 33
Damage fire: 3d4 + 4 ⇒ (4, 2, 4) + 4 = 14

Vigilant Seal

LN Twilight Halfling Sorcerer (Investigator ) 7 | 25 ft. speed | HP 42/48 | AC 22 Resistances evil 3| F +11 R +12 W + 14| Perc +12 T +1 Pursuing Lead (low-light vision; Expert prof for finding hidden things )| Stealth +12 | Focus 1 | Active Conditions: none
Skills:
Acrobatics, Arcana, Halfling Lore, Medicine, Nature, Occultism, Pathfinder Society Lore, Society, Stealth, Survival, Thievery, Underworld Lore +12, Deception, Intimidation +13, Religion +14, Diplomacy +17

Hamir redirects the flaming sphere towards the nearby mummy (purple).
Sustain
Fire damage, heightened: 5d6 ⇒ (5, 4, 5, 3, 2) = 19
DC 25 Basic Reflex, success negates.

Unable to cast any area spells without harming his allies, the halfling then forms a smaller ball of flame within his hand and hurls it, too, at the mummy.
Spell Strike: 1d20 + 15 ⇒ (9) + 15 = 24
Damage fire: 3d4 + 4 ⇒ (4, 2, 2) + 4 = 12

Vigilant Seal

LN Twilight Halfling Sorcerer (Investigator ) 7 | 25 ft. speed | HP 42/48 | AC 22 Resistances evil 3| F +11 R +12 W + 14| Perc +12 T +1 Pursuing Lead (low-light vision; Expert prof for finding hidden things )| Stealth +12 | Focus 1 | Active Conditions: none
Skills:
Acrobatics, Arcana, Halfling Lore, Medicine, Nature, Occultism, Pathfinder Society Lore, Society, Stealth, Survival, Thievery, Underworld Lore +12, Deception, Intimidation +13, Religion +14, Diplomacy +17

Following his mission, Hamir sets out making updated maps of the Vaults beneath the Sothis Lodge for sale to his fellow agents.

Pathfinder Society Lore: 1d20 + 12 ⇒ (13) + 12 = 25

72 sp earned

Vigilant Seal

LN Twilight Halfling Sorcerer (Investigator ) 7 | 25 ft. speed | HP 42/48 | AC 22 Resistances evil 3| F +11 R +12 W + 14| Perc +12 T +1 Pursuing Lead (low-light vision; Expert prof for finding hidden things )| Stealth +12 | Focus 1 | Active Conditions: none
Skills:
Acrobatics, Arcana, Halfling Lore, Medicine, Nature, Occultism, Pathfinder Society Lore, Society, Stealth, Survival, Thievery, Underworld Lore +12, Deception, Intimidation +13, Religion +14, Diplomacy +17

Previous round

With his wayfinder previously activated, Hamir moves into the cistern and takes up a position of cover.
Stride

Once the undead are in view, he tries to ascertain what he is fighting.
2 Actions to ID mummy green and zombie troop. + 14 Religion

He shares what he has learned about the two.

Current round
Hamir approaches cautiously and casts a spell, causing a sphere of flame to appear at one of the mummy's feet (green).
Casting Heightened Flaming Sphere
Fire damage, heightened: 5d6 ⇒ (3, 6, 3, 5, 2) = 19
DC 25 Basic Reflex, success negates.

Vigilant Seal

LN Twilight Halfling Sorcerer (Investigator ) 7 | 25 ft. speed | HP 42/48 | AC 22 Resistances evil 3| F +11 R +12 W + 14| Perc +12 T +1 Pursuing Lead (low-light vision; Expert prof for finding hidden things )| Stealth +12 | Focus 1 | Active Conditions: none
Skills:
Acrobatics, Arcana, Halfling Lore, Medicine, Nature, Occultism, Pathfinder Society Lore, Society, Stealth, Survival, Thievery, Underworld Lore +12, Deception, Intimidation +13, Religion +14, Diplomacy +17

"What have we here?" Hamir inquires as he produces a wayfinder and activates it. Unable to get a good look at any of the threats, he proceeds into the cavernous cistern cautiously.
Interact, Command, Stride

Vigilant Seal

LN Twilight Halfling Sorcerer (Investigator ) 7 | 25 ft. speed | HP 42/48 | AC 22 Resistances evil 3| F +11 R +12 W + 14| Perc +12 T +1 Pursuing Lead (low-light vision; Expert prof for finding hidden things )| Stealth +12 | Focus 1 | Active Conditions: none
Skills:
Acrobatics, Arcana, Halfling Lore, Medicine, Nature, Occultism, Pathfinder Society Lore, Society, Stealth, Survival, Thievery, Underworld Lore +12, Deception, Intimidation +13, Religion +14, Diplomacy +17

Round 4—Secure the Gate

Hamir attempts to disable the lock once the gate is shut.
Thievery: 1d20 + 12 ⇒ (3) + 12 = 15

Round 5—Tend Wounded

The halfling then recalls what he knows about injuries inflicted by the undead. "Oh, that is rather grim," Hamir notes as he pursues one of the survivors.
Religion: 1d20 + 14 ⇒ (19) + 14 = 33

Round 6—Rally Survivors

"Still, Pathfinders have dealt with far worse. If we are to break this siege, I suppose all hands will be necessary, even if those hands sport a few bite marks."

Diplomacy: 1d20 + 17 ⇒ (8) + 17 = 25

Vigilant Seal

LN Twilight Halfling Sorcerer (Investigator ) 7 | 25 ft. speed | HP 42/48 | AC 22 Resistances evil 3| F +11 R +12 W + 14| Perc +12 T +1 Pursuing Lead (low-light vision; Expert prof for finding hidden things )| Stealth +12 | Focus 1 | Active Conditions: none
Skills:
Acrobatics, Arcana, Halfling Lore, Medicine, Nature, Occultism, Pathfinder Society Lore, Society, Stealth, Survival, Thievery, Underworld Lore +12, Deception, Intimidation +13, Religion +14, Diplomacy +17

Pathfinder Society Lore: 1d20 + 12 ⇒ (15) + 12 = 27

Hamir recalls the location of a secret door that he uses as an exit. "This way," he urges.

Vigilant Seal

LN Twilight Halfling Sorcerer (Investigator ) 7 | 25 ft. speed | HP 42/48 | AC 22 Resistances evil 3| F +11 R +12 W + 14| Perc +12 T +1 Pursuing Lead (low-light vision; Expert prof for finding hidden things )| Stealth +12 | Focus 1 | Active Conditions: none
Skills:
Acrobatics, Arcana, Halfling Lore, Medicine, Nature, Occultism, Pathfinder Society Lore, Society, Stealth, Survival, Thievery, Underworld Lore +12, Deception, Intimidation +13, Religion +14, Diplomacy +17

"We are leading them to the Gate Chamber where they can be contained," Hamir replies matter-of-factly. "I believe I may recall a short cut there if I recall the venture-captain's map correctly."

Pathfinder Society Lore: 1d20 + 12 ⇒ (8) + 12 = 20

Vigilant Seal

LN Twilight Halfling Sorcerer (Investigator ) 7 | 25 ft. speed | HP 42/48 | AC 22 Resistances evil 3| F +11 R +12 W + 14| Perc +12 T +1 Pursuing Lead (low-light vision; Expert prof for finding hidden things )| Stealth +12 | Focus 1 | Active Conditions: none
Skills:
Acrobatics, Arcana, Halfling Lore, Medicine, Nature, Occultism, Pathfinder Society Lore, Society, Stealth, Survival, Thievery, Underworld Lore +12, Deception, Intimidation +13, Religion +14, Diplomacy +17

Hamir fakes an injury, advertising himself as an easy meal to the undead. However,he has no intention of delivering.
Deception: 1d20 + 13 ⇒ (5) + 13 = 18

Vigilant Seal

LN Twilight Halfling Sorcerer (Investigator ) 7 | 25 ft. speed | HP 42/48 | AC 22 Resistances evil 3| F +11 R +12 W + 14| Perc +12 T +1 Pursuing Lead (low-light vision; Expert prof for finding hidden things )| Stealth +12 | Focus 1 | Active Conditions: none
Skills:
Acrobatics, Arcana, Halfling Lore, Medicine, Nature, Occultism, Pathfinder Society Lore, Society, Stealth, Survival, Thievery, Underworld Lore +12, Deception, Intimidation +13, Religion +14, Diplomacy +17

Moves are seldom pleasant, but I will wish you an endurable move as well as safe travels!

Vigilant Seal

1 person marked this as a favorite.
LN Twilight Halfling Sorcerer (Investigator ) 7 | 25 ft. speed | HP 42/48 | AC 22 Resistances evil 3| F +11 R +12 W + 14| Perc +12 T +1 Pursuing Lead (low-light vision; Expert prof for finding hidden things )| Stealth +12 | Focus 1 | Active Conditions: none
Skills:
Acrobatics, Arcana, Halfling Lore, Medicine, Nature, Occultism, Pathfinder Society Lore, Society, Stealth, Survival, Thievery, Underworld Lore +12, Deception, Intimidation +13, Religion +14, Diplomacy +17

"To bring death upon my allies can provide neither peace nor meaningful repose. It would serve only to add to your numbers in agony." Hamir implores. "Pull yourselves out of the grip of this mortal plane and submit yourselves to the Lady of Graves to be shepherded to where your souls truly belong."

Diplomacy (DC 25): 1d20 + 17 ⇒ (13) + 17 = 30

Vigilant Seal

1 person marked this as a favorite.
LN Twilight Halfling Sorcerer (Investigator ) 7 | 25 ft. speed | HP 42/48 | AC 22 Resistances evil 3| F +11 R +12 W + 14| Perc +12 T +1 Pursuing Lead (low-light vision; Expert prof for finding hidden things )| Stealth +12 | Focus 1 | Active Conditions: none
Skills:
Acrobatics, Arcana, Halfling Lore, Medicine, Nature, Occultism, Pathfinder Society Lore, Society, Stealth, Survival, Thievery, Underworld Lore +12, Deception, Intimidation +13, Religion +14, Diplomacy +17

"Restless spirits!" Hamir cries out. "We know that your ordeals and deaths were cruel and undeserving. But you have neither gone forgotten nor unmourned."

Diplomacy (DC 25): 1d20 + 17 ⇒ (4) + 17 = 21

Finding little success with his words, the halfling attempts to find a safer place to stand.
Stride

Vigilant Seal

LN Twilight Halfling Sorcerer (Investigator ) 7 | 25 ft. speed | HP 42/48 | AC 22 Resistances evil 3| F +11 R +12 W + 14| Perc +12 T +1 Pursuing Lead (low-light vision; Expert prof for finding hidden things )| Stealth +12 | Focus 1 | Active Conditions: none
Skills:
Acrobatics, Arcana, Halfling Lore, Medicine, Nature, Occultism, Pathfinder Society Lore, Society, Stealth, Survival, Thievery, Underworld Lore +12, Deception, Intimidation +13, Religion +14, Diplomacy +17

Will save: 1d20 + 14 ⇒ (8) + 14 = 22
Hero Point, Will save: 1d20 + 14 ⇒ (17) + 14 = 31

"Oh?" Hamir remarks, as much out of curiosity as surprise.

Vigilant Seal

LN Twilight Halfling Sorcerer (Investigator ) 7 | 25 ft. speed | HP 42/48 | AC 22 Resistances evil 3| F +11 R +12 W + 14| Perc +12 T +1 Pursuing Lead (low-light vision; Expert prof for finding hidden things )| Stealth +12 | Focus 1 | Active Conditions: none
Skills:
Acrobatics, Arcana, Halfling Lore, Medicine, Nature, Occultism, Pathfinder Society Lore, Society, Stealth, Survival, Thievery, Underworld Lore +12, Deception, Intimidation +13, Religion +14, Diplomacy +17

Hamir produces a sphere of flame at the feet of the remaining undead, hoping to consume it with fire.

Fire damage to creature in square, DC 25 basic Reflex to negate: 3d6 ⇒ (5, 6, 2) = 13

Vigilant Seal

LN Twilight Halfling Sorcerer (Investigator ) 7 | 25 ft. speed | HP 42/48 | AC 22 Resistances evil 3| F +11 R +12 W + 14| Perc +12 T +1 Pursuing Lead (low-light vision; Expert prof for finding hidden things )| Stealth +12 | Focus 1 | Active Conditions: none
Skills:
Acrobatics, Arcana, Halfling Lore, Medicine, Nature, Occultism, Pathfinder Society Lore, Society, Stealth, Survival, Thievery, Underworld Lore +12, Deception, Intimidation +13, Religion +14, Diplomacy +17

Hamir moves into the debris field as quickly as his short legs allow.
Stride x2

Unable to get a spell off before coming into range, he draws his dagger.
Interact

Vigilant Seal

LN Twilight Halfling Sorcerer (Investigator ) 7 | 25 ft. speed | HP 42/48 | AC 22 Resistances evil 3| F +11 R +12 W + 14| Perc +12 T +1 Pursuing Lead (low-light vision; Expert prof for finding hidden things )| Stealth +12 | Focus 1 | Active Conditions: none
Skills:
Acrobatics, Arcana, Halfling Lore, Medicine, Nature, Occultism, Pathfinder Society Lore, Society, Stealth, Survival, Thievery, Underworld Lore +12, Deception, Intimidation +13, Religion +14, Diplomacy +17

Hamir repositions himself, hoping to get a better view of one of the foes to attack.
Stride
Produce flame, Spell strike v red: 1d20 + 15 ⇒ (5) + 15 = 20
Damage, fire: 4d4 + 4 ⇒ (4, 3, 3, 2) + 4 = 16

Vigilant Seal

LN Twilight Halfling Sorcerer (Investigator ) 7 | 25 ft. speed | HP 42/48 | AC 22 Resistances evil 3| F +11 R +12 W + 14| Perc +12 T +1 Pursuing Lead (low-light vision; Expert prof for finding hidden things )| Stealth +12 | Focus 1 | Active Conditions: none
Skills:
Acrobatics, Arcana, Halfling Lore, Medicine, Nature, Occultism, Pathfinder Society Lore, Society, Stealth, Survival, Thievery, Underworld Lore +12, Deception, Intimidation +13, Religion +14, Diplomacy +17
Avonathalanthalasa Caldon wrote:
It looks like you added an extra E to the /dice part of the equation.

Corrected!

Vigilant Seal

LN Twilight Halfling Sorcerer (Investigator ) 7 | 25 ft. speed | HP 42/48 | AC 22 Resistances evil 3| F +11 R +12 W + 14| Perc +12 T +1 Pursuing Lead (low-light vision; Expert prof for finding hidden things )| Stealth +12 | Focus 1 | Active Conditions: none
Skills:
Acrobatics, Arcana, Halfling Lore, Medicine, Nature, Occultism, Pathfinder Society Lore, Society, Stealth, Survival, Thievery, Underworld Lore +12, Deception, Intimidation +13, Religion +14, Diplomacy +17

Hamir continues his fiery attack, targeting the statue.
Step
Produce flame, Spell strike v orange: 1d20 + 15 ⇒ (2) + 15 = 17
Damage, fire: 4d4 + 4 ⇒ (4, 3, 1, 3) + 4 = 15

Vigilant Seal

LN Twilight Halfling Sorcerer (Investigator ) 7 | 25 ft. speed | HP 42/48 | AC 22 Resistances evil 3| F +11 R +12 W + 14| Perc +12 T +1 Pursuing Lead (low-light vision; Expert prof for finding hidden things )| Stealth +12 | Focus 1 | Active Conditions: none
Skills:
Acrobatics, Arcana, Halfling Lore, Medicine, Nature, Occultism, Pathfinder Society Lore, Society, Stealth, Survival, Thievery, Underworld Lore +12, Deception, Intimidation +13, Religion +14, Diplomacy +17

Watching the one statue go down with some interest, Hamir nods and turns his attention towards one of the undead. He moves into position to toss a second ball of flame, which appears in his hand before he throws it.

Produce flame, Spell strike v blue: 1d20 + 15 ⇒ (18) + 15 = 33
Damage, fire: 4d4 + 4 ⇒ (4, 4, 4, 2) + 4 = 18

Vigilant Seal

LN Twilight Halfling Sorcerer (Investigator ) 7 | 25 ft. speed | HP 42/48 | AC 22 Resistances evil 3| F +11 R +12 W + 14| Perc +12 T +1 Pursuing Lead (low-light vision; Expert prof for finding hidden things )| Stealth +12 | Focus 1 | Active Conditions: none
Skills:
Acrobatics, Arcana, Halfling Lore, Medicine, Nature, Occultism, Pathfinder Society Lore, Society, Stealth, Survival, Thievery, Underworld Lore +12, Deception, Intimidation +13, Religion +14, Diplomacy +17

Hamir attempts to better discern the nature of the nearest attacker (yellow).

+12 Arcana or (possibly Pathfinder Society Lore?) to ID statues

The halfling produces a ball of flame within his hand that he hurls towards the nearest statue.

Produce flame, Spell strike v yellow: 1d20 + 15 ⇒ (8) + 15 = 23
Damage, fire: 4d4 + 4 ⇒ (3, 2, 4, 2) + 4 = 15

Vigilant Seal

LN Twilight Halfling Sorcerer (Investigator ) 7 | 25 ft. speed | HP 42/48 | AC 22 Resistances evil 3| F +11 R +12 W + 14| Perc +12 T +1 Pursuing Lead (low-light vision; Expert prof for finding hidden things )| Stealth +12 | Focus 1 | Active Conditions: none
Skills:
Acrobatics, Arcana, Halfling Lore, Medicine, Nature, Occultism, Pathfinder Society Lore, Society, Stealth, Survival, Thievery, Underworld Lore +12, Deception, Intimidation +13, Religion +14, Diplomacy +17

Will save (DC 21): 1d20 + 14 ⇒ (19) + 14 = 33

Vigilant Seal

LN Twilight Halfling Sorcerer (Investigator ) 7 | 25 ft. speed | HP 42/48 | AC 22 Resistances evil 3| F +11 R +12 W + 14| Perc +12 T +1 Pursuing Lead (low-light vision; Expert prof for finding hidden things )| Stealth +12 | Focus 1 | Active Conditions: none
Skills:
Acrobatics, Arcana, Halfling Lore, Medicine, Nature, Occultism, Pathfinder Society Lore, Society, Stealth, Survival, Thievery, Underworld Lore +12, Deception, Intimidation +13, Religion +14, Diplomacy +17

"You may wish to cover your ears," Hamir suggests as he walks towards the oncoming undead.
Stride

He focuses on a point in the middle of the mass of the undead.
Center of burst indicated on map with purple dot.

A cacophonous noise blasts out within their midst!
Casting sound burst
Sonic damage, 10-foot burst, Fortitude (DC 25): 2d10 ⇒ (6, 5) = 11

Vigilant Seal

2 people marked this as a favorite.
LN Twilight Halfling Sorcerer (Investigator ) 7 | 25 ft. speed | HP 42/48 | AC 22 Resistances evil 3| F +11 R +12 W + 14| Perc +12 T +1 Pursuing Lead (low-light vision; Expert prof for finding hidden things )| Stealth +12 | Focus 1 | Active Conditions: none
Skills:
Acrobatics, Arcana, Halfling Lore, Medicine, Nature, Occultism, Pathfinder Society Lore, Society, Stealth, Survival, Thievery, Underworld Lore +12, Deception, Intimidation +13, Religion +14, Diplomacy +17
GM Farol wrote:
A couple of things: I have not played PF1 scenarios, at all so thanks Hamir for sharing those ;)

There are still a large number of PF1 scenarios that I haven't played (working on it!), but I did a lot of research of past Osirian-related scenarios in preparation for this one. Some things changed over the process and other things had to be left on the "cutting room" floor. At some point, I had considered having the pyramid include call backs to each of those prior scenarios, but I ultimately cut them due to word count/play time constraints.

GM Farol wrote:
And one more thing: @Hamir - could you put HP into your tag line? It is missing just like AC and saves. Your profile speaks of 48 HP which does not sounds right for 7th lvl investigator

Apologies. Tag line updated. Alas, 48 HP is correct. He is a 7th sorcerer with investigator archetype and a +0 Con.

Vigilant Seal

1 person marked this as a favorite.
LN Twilight Halfling Sorcerer (Investigator ) 7 | 25 ft. speed | HP 42/48 | AC 22 Resistances evil 3| F +11 R +12 W + 14| Perc +12 T +1 Pursuing Lead (low-light vision; Expert prof for finding hidden things )| Stealth +12 | Focus 1 | Active Conditions: none
Skills:
Acrobatics, Arcana, Halfling Lore, Medicine, Nature, Occultism, Pathfinder Society Lore, Society, Stealth, Survival, Thievery, Underworld Lore +12, Deception, Intimidation +13, Religion +14, Diplomacy +17

"A most curious monument," Hamir mutters aloud as he examines the large pyramid structure when he first enters the room. "I wonder if it is related to the questionable joint venture with the Aspis Consortium or, perhaps, an earlier discovery involving a race of underground elves?"

When he hears the cries regarding the approach of undead, he crosses his arms behind him. "Well, I suppose that was to be expected."

Vigilant Seal

LN Twilight Halfling Sorcerer (Investigator ) 7 | 25 ft. speed | HP 42/48 | AC 22 Resistances evil 3| F +11 R +12 W + 14| Perc +12 T +1 Pursuing Lead (low-light vision; Expert prof for finding hidden things )| Stealth +12 | Focus 1 | Active Conditions: none
Skills:
Acrobatics, Arcana, Halfling Lore, Medicine, Nature, Occultism, Pathfinder Society Lore, Society, Stealth, Survival, Thievery, Underworld Lore +12, Deception, Intimidation +13, Religion +14, Diplomacy +17

2x lesser healing potion for Hamir

Vigilant Seal

LN Twilight Halfling Sorcerer (Investigator ) 7 | 25 ft. speed | HP 42/48 | AC 22 Resistances evil 3| F +11 R +12 W + 14| Perc +12 T +1 Pursuing Lead (low-light vision; Expert prof for finding hidden things )| Stealth +12 | Focus 1 | Active Conditions: none
Skills:
Acrobatics, Arcana, Halfling Lore, Medicine, Nature, Occultism, Pathfinder Society Lore, Society, Stealth, Survival, Thievery, Underworld Lore +12, Deception, Intimidation +13, Religion +14, Diplomacy +17
GM Farol wrote:
"Why, I believe that this group of fresh faces may well be the additional hands that we have asked for help with, um, cleaning up, is that not so?"

"Indeed," Hamir replies, his already high-pitched voice taking on a saccharine tone as he believes he ascertains the grippli's wishes. "We are here to ensure the clean up process is done quickly and efficiently. Leave the matter to us and allow a fine official, such as yourself, and the Ruby Prince--may his reign long endure--may focus on more pressing matters."

Diplomacy to Make an Impression: 1d20 + 17 ⇒ (4) + 17 = 21

Vigilant Seal

LN Twilight Halfling Sorcerer (Investigator ) 7 | 25 ft. speed | HP 42/48 | AC 22 Resistances evil 3| F +11 R +12 W + 14| Perc +12 T +1 Pursuing Lead (low-light vision; Expert prof for finding hidden things )| Stealth +12 | Focus 1 | Active Conditions: none
Skills:
Acrobatics, Arcana, Halfling Lore, Medicine, Nature, Occultism, Pathfinder Society Lore, Society, Stealth, Survival, Thievery, Underworld Lore +12, Deception, Intimidation +13, Religion +14, Diplomacy +17

Hamir shares what he has learned about undead. "We should, perhaps, make inquiry of the locals to see if we can ascertain what may be transpiring at the Sandswept Hall."

+17 Diplomacy to Gather Information

Vigilant Seal

LN Twilight Halfling Sorcerer (Investigator ) 7 | 25 ft. speed | HP 42/48 | AC 22 Resistances evil 3| F +11 R +12 W + 14| Perc +12 T +1 Pursuing Lead (low-light vision; Expert prof for finding hidden things )| Stealth +12 | Focus 1 | Active Conditions: none
Skills:
Acrobatics, Arcana, Halfling Lore, Medicine, Nature, Occultism, Pathfinder Society Lore, Society, Stealth, Survival, Thievery, Underworld Lore +12, Deception, Intimidation +13, Religion +14, Diplomacy +17

"A bulette?" inquires a halfling in a cold, yet high-pitched tone. "Such unpleasant beasts."

Adorned in a finely-tailored ulster coat that does little to hide his slender form, which seems rather gaunt for a halfling. Walking over to the table, the man dusts off an area of the table before taking a seat. "There is certainly no shortage of sand in this city."

Looking around says to no one in particular, "This is certainly not where I would have chosen to meet, but it will suffice. I understand that it would not due for a band of Pathfinders to bring offense to the locals."

Vigilant Seal

LN Twilight Halfling Sorcerer (Investigator ) 7 | 25 ft. speed | HP 42/48 | AC 22 Resistances evil 3| F +11 R +12 W + 14| Perc +12 T +1 Pursuing Lead (low-light vision; Expert prof for finding hidden things )| Stealth +12 | Focus 1 | Active Conditions: none
Skills:
Acrobatics, Arcana, Halfling Lore, Medicine, Nature, Occultism, Pathfinder Society Lore, Society, Stealth, Survival, Thievery, Underworld Lore +12, Deception, Intimidation +13, Religion +14, Diplomacy +17

GM glyphs: 1
Mentor Boons: Combat Mentor
While working with less experienced Pathfinder allies, you provide pointers and lead drills that ensure your newer colleagues’ attacks strike true. For any PCs benefiting from a Level Bump and whose levels are lower than yours, you increase the Level Bump’s modifier to attack rolls and spell attack rolls to 2.

Vigilant Seal

1 person marked this as a favorite.

Thanks for the invite, GM Farol!

This will be the first time that I have been a player in a 2nd edition scenario that I've written. The only PC I currently have free within these levels is this 7th level sorcerer. However, I am fine playing a pregen if the table wishes to play down.

Vigilant Seal

LN Twilight Halfling Sorcerer (Investigator ) 7 | 25 ft. speed | HP 42/48 | AC 22 Resistances evil 3| F +11 R +12 W + 14| Perc +12 T +1 Pursuing Lead (low-light vision; Expert prof for finding hidden things )| Stealth +12 | Focus 1 | Active Conditions: none
Skills:
Acrobatics, Arcana, Halfling Lore, Medicine, Nature, Occultism, Pathfinder Society Lore, Society, Stealth, Survival, Thievery, Underworld Lore +12, Deception, Intimidation +13, Religion +14, Diplomacy +17

@ GM - Thanks for running! Chronicle looks good!

@All - Looking forward to sharing a table with you all in the future!

Vigilant Seal

LN Twilight Halfling Sorcerer (Investigator ) 7 | 25 ft. speed | HP 42/48 | AC 22 Resistances evil 3| F +11 R +12 W + 14| Perc +12 T +1 Pursuing Lead (low-light vision; Expert prof for finding hidden things )| Stealth +12 | Focus 1 | Active Conditions: none
Skills:
Acrobatics, Arcana, Halfling Lore, Medicine, Nature, Occultism, Pathfinder Society Lore, Society, Stealth, Survival, Thievery, Underworld Lore +12, Deception, Intimidation +13, Religion +14, Diplomacy +17

Library Lore: 1d20 + 8 ⇒ (18) + 8 = 26

Hamir hits the books on the way back.

Vigilant Seal

LN Twilight Halfling Sorcerer (Investigator ) 7 | 25 ft. speed | HP 42/48 | AC 22 Resistances evil 3| F +11 R +12 W + 14| Perc +12 T +1 Pursuing Lead (low-light vision; Expert prof for finding hidden things )| Stealth +12 | Focus 1 | Active Conditions: none
Skills:
Acrobatics, Arcana, Halfling Lore, Medicine, Nature, Occultism, Pathfinder Society Lore, Society, Stealth, Survival, Thievery, Underworld Lore +12, Deception, Intimidation +13, Religion +14, Diplomacy +17
phaeton_nz wrote:
The aeon stones orbiting look very sharp and would fly out to hit anyone who approaches who is not carrying an archaic wayfinder. Shutting it down would require removing at least four of the aeon stones from the center - a rather difficult task.

Having discerned the means to neutralize the threat, Hamir quietly reaches for his set of thieves' tools.

Marta Sanz wrote:

Marta will attempt to disable the trap.

Marta is expert in Thievery. How do you think she accesses all the restricted parts of the Arcanamirium library? Their magical countermeasures might be top-notch, but their physical security, not so much.

Having seen Marta in action, Hamir quietly tucks away his set of thieves' tools.

Vigilant Seal

LN Twilight Halfling Sorcerer (Investigator ) 7 | 25 ft. speed | HP 42/48 | AC 22 Resistances evil 3| F +11 R +12 W + 14| Perc +12 T +1 Pursuing Lead (low-light vision; Expert prof for finding hidden things )| Stealth +12 | Focus 1 | Active Conditions: none
Skills:
Acrobatics, Arcana, Halfling Lore, Medicine, Nature, Occultism, Pathfinder Society Lore, Society, Stealth, Survival, Thievery, Underworld Lore +12, Deception, Intimidation +13, Religion +14, Diplomacy +17

Hamir removes the strange wayfinder from his pocket and opens its, before he approaches the strange "Nexus". He examines the phenomena, attempting to ascertain its nature.

Arcana +8, Library Lore +8, Nature +8, Occultism +8, Religion +8, Society +8

Vigilant Seal

LN Twilight Halfling Sorcerer (Investigator ) 7 | 25 ft. speed | HP 42/48 | AC 22 Resistances evil 3| F +11 R +12 W + 14| Perc +12 T +1 Pursuing Lead (low-light vision; Expert prof for finding hidden things )| Stealth +12 | Focus 1 | Active Conditions: none
Skills:
Acrobatics, Arcana, Halfling Lore, Medicine, Nature, Occultism, Pathfinder Society Lore, Society, Stealth, Survival, Thievery, Underworld Lore +12, Deception, Intimidation +13, Religion +14, Diplomacy +17

Hamir allows the conjured flaming sphere to dissipate as he pursues the wooden construct. A ball of fire appears in his hand, which he tosses through the doorway at his foe.
Stride, Cast produce flame

Spell attack (produce flame): 1d20 + 10 ⇒ (2) + 10 = 12
Fire Damage (DC 20): 2d4 + 4 ⇒ (2, 2) + 4 = 8

Vigilant Seal

LN Twilight Halfling Sorcerer (Investigator ) 7 | 25 ft. speed | HP 42/48 | AC 22 Resistances evil 3| F +11 R +12 W + 14| Perc +12 T +1 Pursuing Lead (low-light vision; Expert prof for finding hidden things )| Stealth +12 | Focus 1 | Active Conditions: none
Skills:
Acrobatics, Arcana, Halfling Lore, Medicine, Nature, Occultism, Pathfinder Society Lore, Society, Stealth, Survival, Thievery, Underworld Lore +12, Deception, Intimidation +13, Religion +14, Diplomacy +17
phaeton_nz wrote:
Hamir knows three things about it ((what do you wish to know))

Weaknesses, Resistances, and Immunities

Vigilant Seal

LN Twilight Halfling Sorcerer (Investigator ) 7 | 25 ft. speed | HP 42/48 | AC 22 Resistances evil 3| F +11 R +12 W + 14| Perc +12 T +1 Pursuing Lead (low-light vision; Expert prof for finding hidden things )| Stealth +12 | Focus 1 | Active Conditions: none
Skills:
Acrobatics, Arcana, Halfling Lore, Medicine, Nature, Occultism, Pathfinder Society Lore, Society, Stealth, Survival, Thievery, Underworld Lore +12, Deception, Intimidation +13, Religion +14, Diplomacy +17

Hamir continues down the steps, sending the flaming sphere after the wooden target.
Flaming sphere (F), Reflex save DC 20: 3d6 ⇒ (6, 4, 6) = 16

He the attempts to ascertain the nature of this opponent.
Arcana +8, Nature +8, Occultism +8, or Religion +8 to Identify the Prefect.

Vigilant Seal

LN Twilight Halfling Sorcerer (Investigator ) 7 | 25 ft. speed | HP 42/48 | AC 22 Resistances evil 3| F +11 R +12 W + 14| Perc +12 T +1 Pursuing Lead (low-light vision; Expert prof for finding hidden things )| Stealth +12 | Focus 1 | Active Conditions: none
Skills:
Acrobatics, Arcana, Halfling Lore, Medicine, Nature, Occultism, Pathfinder Society Lore, Society, Stealth, Survival, Thievery, Underworld Lore +12, Deception, Intimidation +13, Religion +14, Diplomacy +17

"Wooden foes?" notes Hamir as he descends the steps further. "How fortunate."
Stride

The halfling draws from power within his blood and conjures a ball of flame that appears at the feet of the wooden creature.
Flaming sphere (F), Reflex save DC 20: 3d6 ⇒ (3, 1, 5) = 9

Flaming Sphere:
You create a sphere of flame in a square within range. The sphere must be supported by a solid surface, such as a stone floor. The sphere deals 3d6 fire damage to each creature in the square where it first appears; each creature must attempt a basic Reflex save. On subsequent rounds, the first time you Sustain this Spell each round, you can leave the sphere in its square or roll it to another square within range. It deals 3d6 fire damage (basic Reflex save) to each creature in that square.

Creatures that succeed at their save take no damage (instead of half).

Vigilant Seal

LN Twilight Halfling Sorcerer (Investigator ) 7 | 25 ft. speed | HP 42/48 | AC 22 Resistances evil 3| F +11 R +12 W + 14| Perc +12 T +1 Pursuing Lead (low-light vision; Expert prof for finding hidden things )| Stealth +12 | Focus 1 | Active Conditions: none
Skills:
Acrobatics, Arcana, Halfling Lore, Medicine, Nature, Occultism, Pathfinder Society Lore, Society, Stealth, Survival, Thievery, Underworld Lore +12, Deception, Intimidation +13, Religion +14, Diplomacy +17

I, too, have a glyph, which I will award to Larrathion.

Vigilant Seal

LN Twilight Halfling Sorcerer (Investigator ) 7 | 25 ft. speed | HP 42/48 | AC 22 Resistances evil 3| F +11 R +12 W + 14| Perc +12 T +1 Pursuing Lead (low-light vision; Expert prof for finding hidden things )| Stealth +12 | Focus 1 | Active Conditions: none
Skills:
Acrobatics, Arcana, Halfling Lore, Medicine, Nature, Occultism, Pathfinder Society Lore, Society, Stealth, Survival, Thievery, Underworld Lore +12, Deception, Intimidation +13, Religion +14, Diplomacy +17

Arcana w/ Hero Point: 1d20 + 8 ⇒ (20) + 8 = 28

Hamir bites his lower lip, summoning some force within himself, and goes to work on the actuator.

Vigilant Seal

LN Twilight Halfling Sorcerer (Investigator ) 7 | 25 ft. speed | HP 42/48 | AC 22 Resistances evil 3| F +11 R +12 W + 14| Perc +12 T +1 Pursuing Lead (low-light vision; Expert prof for finding hidden things )| Stealth +12 | Focus 1 | Active Conditions: none
Skills:
Acrobatics, Arcana, Halfling Lore, Medicine, Nature, Occultism, Pathfinder Society Lore, Society, Stealth, Survival, Thievery, Underworld Lore +12, Deception, Intimidation +13, Religion +14, Diplomacy +17

"How unfortunate." concludes Hamir as he notes the countdown beginning. The halfling takes a few steps towards one of the actuators and attempts to somehow disable them.

Arcana: 1d20 + 8 ⇒ (7) + 8 = 15
Occultism: 1d20 + 8 ⇒ (17) + 8 = 25

Vigilant Seal

LN Twilight Halfling Sorcerer (Investigator ) 7 | 25 ft. speed | HP 42/48 | AC 22 Resistances evil 3| F +11 R +12 W + 14| Perc +12 T +1 Pursuing Lead (low-light vision; Expert prof for finding hidden things )| Stealth +12 | Focus 1 | Active Conditions: none
Skills:
Acrobatics, Arcana, Halfling Lore, Medicine, Nature, Occultism, Pathfinder Society Lore, Society, Stealth, Survival, Thievery, Underworld Lore +12, Deception, Intimidation +13, Religion +14, Diplomacy +17

Religion: 1d20 + 8 ⇒ (9) + 8 = 17

Hamir surveys the door, draws forth the strange wayfinder from his pocket, and approaches the skymetal portal.
Perception: 1d20 + 8 ⇒ (16) + 8 = 24

Assuming, he spots no traps or hazards...

"Based upon my observations, the door does not bear any obvious traps." declares the halfling. "Although, I have acquired some skill in dealing with such over the course of my career."

Reaching upwards, he starts to place the strange wayfinder within the socket of the door, then pauses.

Still on his tiptoes, he turns his head to the others and suggests calmly, "Still, you may all wish to take a few steps away from the door...as a precautionary measure."

With the warning given, he finishes the work of slotting the device into the skymetal door.

Vigilant Seal

LN Twilight Halfling Sorcerer (Investigator ) 7 | 25 ft. speed | HP 42/48 | AC 22 Resistances evil 3| F +11 R +12 W + 14| Perc +12 T +1 Pursuing Lead (low-light vision; Expert prof for finding hidden things )| Stealth +12 | Focus 1 | Active Conditions: none
Skills:
Acrobatics, Arcana, Halfling Lore, Medicine, Nature, Occultism, Pathfinder Society Lore, Society, Stealth, Survival, Thievery, Underworld Lore +12, Deception, Intimidation +13, Religion +14, Diplomacy +17
Franzine Morgenstern wrote:
You seem to be the investigative type. I believe you will be able to do more with this than I will.

"How astute of you." Hamir says dryly in response, placing the strange wayfinder into his other pocket.

Franzine Morgenstern wrote:
Do any of you know how to pilot that thing?

"Possession of knowledge is one thing," Hamir notes. "Possessing the physical capability is another. I assume you are asking whether there is one among us who possesses both."

Hamir scans the assembled agents, speaking his observations aloud. "The dwarf appears to possess both knowledge of natural forces as well as the ability to control them. Such, is likely sufficient to get us safely to the island."

"Likewise, I would conclude that our Nidalese companion has spent enough time aboard waterborne craft to adequately sail one the short distance required."

Vigilant Seal

LN Twilight Halfling Sorcerer (Investigator ) 7 | 25 ft. speed | HP 42/48 | AC 22 Resistances evil 3| F +11 R +12 W + 14| Perc +12 T +1 Pursuing Lead (low-light vision; Expert prof for finding hidden things )| Stealth +12 | Focus 1 | Active Conditions: none
Skills:
Acrobatics, Arcana, Halfling Lore, Medicine, Nature, Occultism, Pathfinder Society Lore, Society, Stealth, Survival, Thievery, Underworld Lore +12, Deception, Intimidation +13, Religion +14, Diplomacy +17

A relatively gaunt halfling sporting an ulster pulls a wayfinder from his pocket for inspection. He points it towards various points in the distance, analyzing the results, until he is satisfied of the veracity of the Venture-Captain's assertions.

"Most interesting." declares Hamir Crookfeather, his voice high-pitched and offsetting. He closes his wayfinder and returns it to his pocket.

"We shall endeavor to complete that which the prior assigned agents were unable." he says to Venture-Captain Muesello, though the tone of his voice sounds more indifferent than assuring.

Vigilant Seal

Lysle Kapp
Hamir Crookfeather
90900-2004
Sorcerer (Investigator Archetype)
Vigilant Seal
Regular

Vigilant Seal

LN Twilight Halfling Sorcerer (Investigator ) 7 | 25 ft. speed | HP 42/48 | AC 22 Resistances evil 3| F +11 R +12 W + 14| Perc +12 T +1 Pursuing Lead (low-light vision; Expert prof for finding hidden things )| Stealth +12 | Focus 1 | Active Conditions: none
Skills:
Acrobatics, Arcana, Halfling Lore, Medicine, Nature, Occultism, Pathfinder Society Lore, Society, Stealth, Survival, Thievery, Underworld Lore +12, Deception, Intimidation +13, Religion +14, Diplomacy +17

Underworld Lore, Earn Income: 1d20 + 7 ⇒ (18) + 7 = 25

Vigilant Seal

LN Twilight Halfling Sorcerer (Investigator ) 7 | 25 ft. speed | HP 42/48 | AC 22 Resistances evil 3| F +11 R +12 W + 14| Perc +12 T +1 Pursuing Lead (low-light vision; Expert prof for finding hidden things )| Stealth +12 | Focus 1 | Active Conditions: none
Skills:
Acrobatics, Arcana, Halfling Lore, Medicine, Nature, Occultism, Pathfinder Society Lore, Society, Stealth, Survival, Thievery, Underworld Lore +12, Deception, Intimidation +13, Religion +14, Diplomacy +17

Hamir casts daze on the hateful halfling.

The jolt deals 3 mental damage; the target must attempt a basic Will save DC 17. If the target critically fails the save, it is also stunned 1.

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