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![]() Hal relays his findings and shakes his head "I don't wanna be the bearer of bad news... but demons are good at taintin', and this particular one is one of the best. I c'n clean up the traces, and I've found one trap... but might be better to just burn the place down. Never be 100% sure you've got everything in a case like this." ![]()
![]() "If the two of ya want ta take your auras and all those chips out ta the river I'll try lookin' for subtle signs - otherwise I'm likely to miss somethin', what with all the other auras."
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![]() Hal takes well to answering questions, which segues smoothly into telling stories. His words take on the cadence of a trained storyteller as he tells tale tales of epic heroes - those being Kaz, Mel and Túrion - that are technically true, if incredibly overblown.
for what it is worth if we were rolling he only has a Perform: storyteller of +5, but he'd be cheating and using Bit of Luck! ![]()
![]() "So, did you get anything 'cept a slap f'r savin' 'em all?" Hal asks. "Normally when I do a funeral I try ta use the rites of whatever god the s... person worshipped. Reckon there might be a better choice from here?"
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![]() Hal nods. He fossicks through his pouch for a simple looking bead and throws it to Kaz. "I'll scry for that. Want me ta take the Fox too?" He squints at the body, mutters ""Paranoid much" then reaches out and gingerly touches Perrin with his walking staff. A moment later Hal and 'passengers' vanish.
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![]() Hal pulls chalk and starts to scribe runes upon a nearby wall - runes that immediately screech and glow as the overflow energy from the overloaded rune is parasited into the hastily scrawled mess of glyphs.
ooc: guess this is probably trap defusing, but could also be a dispel magic? Narratively I don't want Hal to be instrumental in stopping Perrin so just have him buying time. ![]()
![]() Hal casts glimpse of truth - I am assuming this is not an illusion
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![]() Step 2: at the briar rose
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![]() Hal staggers a step at Kazador's friendly slap, but grins back widely. "I appreciate your judgement master Kazador." he shakes his head "Seems strange to use real names." At Mel's question he pauses "I'm afraid if I put it off I might not be able to raise the bal... will to do it at all. If I renegotiate it I can maybe get you a fortnight? Would that work? Otherwise I suppose I can hang around a bit" he sighs "It's certainly relaxing. Long as you promise to give me a kick in the pants when it is time. ![]()
![]() Hal pauses for long moments after Mel speaks, then stands abruptly, and discretely wipes at his face with the back of his sleeve. "Right. Y'r right. Time ta flip the cards and see what hand I've been dealt, 'cos waitin's only gonna make it worse. I c'n change shape, and I c'n teleport, so promise me you'll explain it ta the Bishop and I'll go now." He hesitates "Been a long time since anyone said anythin' like that about me. Long time since I had friends too. You lot need anythin', I'll leave a way ta call." ![]()
![]() I've been frantically trying to come up with something poetic and uplifting to end Hal's story, but I just don't seem to be able to find it. I hope I am not bringing things down :( This campaign has been amazing - both for roleplaying and story. I haunted it for a long time before joining. I almost applied back when it first started, actually started drafting a character but had too many games at the time - I regret not trying for back then. This is definitely going to be one of the campaigns I remember forever. Thank you. ![]()
![]() happy for him to use Unseen Crew if it helps, and probably a cavalcade of anti-scrying spells. Hal's personality shifts as they sail. he starts busy, casting and carving, never letting himself stay still - but over time he seems to calm, and eventually spends most of his time on the deck looking out over the peaceful waves and passing terrain. He starts, shocked when the others mentions their dreams. "I had a dream with a guy like that as well." he starts, a catch in his voice and tear in his eyes as he continues in a slow, tired voice. "It was such a... a nice dream. I dunno if it was about goin' home... I think it might've been?"
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![]() Ah, in which case the complicated version of this probably doesn't work. I'm thinking Hal gets a diminutive bird, hits it with greater magic aura for "just a bird" then possesses it. That'll let him scout, and he shouldn't trip any alarms (or Alarms) that wouldn't trip for a bird.
Turns out there is a detect metal spell that could look for lead. Hal doesn't have it, but could fudge a single cast, albeit at cost. If he doesn't engage in anything that makes him break concentration he could probably keep it up for a good quarter of an hour or more.
Both of these are minor changes to the "break in via sewers" plan. Either can be done with essentially no prep.
Hal still has Brilliant Planner if someone can think of something clever, but I think we're down to Stealth and Disguise. Brilliant Planner for appropriate clothes might be good, but I'm guessing most of us can get around that anyway. Probably better to save it for something unexpected inside. If Hal "Magic Aura"s everyone we could at least prank Beaumont by disguising everyone as a shapeshifted high level elven magister! More likely a bland "nothing to see here" aura would be the way to go. I guess most of us are pretty good at blending in, and there are spells to help, but even if we know where we are going I think there might be a decent chance of tripping an Alarm spell or something. Mind controlling a servant to escort us around and do passwords probably makes sense, but is not in Hal's bailiwick. ![]()
![]() Few things. 1. Hal is the t-porter. He wants loot (see #2) and would quite like to Skin Tag anyone who is both alive and being taken away.
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![]() Infiltrators: As soon as Melia enters there are clues someone is home.
The first clue is the warmth inside, suggesting a lit fire. The second is the aromatic smell of baking. The third is the thump from the kitchen as the door shuts. presuming she investigates rapidly? The kitchen is a mess. Hal - who had apparently dozed off by the fire whilst reading a large book - is stumbling to his feet while holding said book and reaching for his staff. Meanwhile the main bench is covered in flour and dough, and a small dragon - also covered in flour - looks up guiltily. Hal smiles widely as he sees Mel. "Boss! I gotcha note, just tryin' to work out how to get in touch with ya. How'd it go?" ![]()
![]() As I said, Hal is more than happy to see the Viscount - and he'll even clean up if the party asks him to. Won't hold a grudge if asked to stay 'in reserve'. Would like to flag a request for a few scenes. Some of these could be smushed into other scenes.
On #5 I have Hal trying to purchase/make an untuned planar fork and then linking it to the material plane - once trapped helplessly forever in an extradimensional prison, twice shy. Mostly this'll just be background, but checking Plane Shift still works the same? So if he cast it he'd be lost hundreds of miles from home on the Material Plane, but at least he'd be on the Material Plane.
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![]() I had to reread the grapple rules to remember how they worked. It said you couldn't cast spells with an S component if you were Pinned. From my reading the idea was at grappled you lost one hand, and at pinned you lost two.
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![]() Thanks Mel!
Okay, so a concentration check
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![]() @Brookside GM: I agree invisibility won't trip the stated conditions for Hal's counterspell - essentially it'd be a waste.
I'm currently suspecting he'll either be chanting "Just a Hallus", run screaming out of the room, and/or introduce himself politely. ![]()
![]() Look, any of these plans could work. The issue with clairvoyance is that the sensor is static. On the other hand we could cast it more than once. I think the question here is how confident we can be in where the basement/tunnel would be, which might be an engineering check? The disguise plan has the issue that they might have some form of immediate action they can take. If they go with that plan Hal will knock up a one off 'generic grubby man' disguise that fits with his greater magic (fake) aura. Given I'm new, I don't want to be the one who makes the call! ![]()
![]() Siren: Hal looks thoughtful "Looks like we'll have a bit ta ourselves. Ya keep hintin' and droppin' earth shakin' mentions. Any chance I could get the long story from when ya got invaded by orcs till now? I c'n prob'ly knock up a spell ta keep us relatively secure, if y'r worried we've got eavesdroppers? Maybe telepathy? Or on the voyage back?" "Otherwise, I think I've told ya all the relevant bits a mine, but I'm happy ta elabarate if y'v got questions. I'm startin' ta realise ya might actually be more dangerous ta know than I am!" ![]()
![]() The Siren: Hal makes a low whistling noise. "Wow... that's..." he shook his head "You killed a magister? I figured ya for a fulcrum, but..." He thought for a second "Alright, I still dunno what ya are. Figure you're on the side of the angels, though, given ya helped me out and put in a good word when ya didn't have'ta." ![]()
![]() The Siren: "So. Godtouched then, rather than the Sight? I can't help much with that. Nor with archery - I was a poor archer before I get locked up. Scholarship though, that I might be able ta at least talk on." He shrugged "More I think on it, more Godtouched makes sense. Findin' y'rself a Fulcrum in Fate. Takin' action saner heads'd avoid. Befreindin' an old man gone more'n half mad who happens to know the people y'r after. If y'r lady sent ya my way, I'd owe her - 'cept any such debt I've incurred is ta y'rself, not y'r patron." "Why're ya workin' with his holiness and our *cough* mutual friend back 'ome then? Which religious laws are ya bound ta? Between those three there's not much left ta do doesn't involve prayin'." ![]()
![]() The Siren: Hal puts his chisel down. "F'give me, but you've the wrong idea. Hagglin's an art - and there's a lot to learn to do it well - but rare's the day a Hedge forges an actual new bargain. Most've 'em been worked out over time. Y'do a rabbit here, or bring 'em something what's rare where they are and common somewhere else. Less like negotiatin' with kings 'n' more... d'you have a village? There'd be a cycle with traders 'n' such comin' round. They'd bring the same things, make the same trades. Pound of salt for twelve pounds of beef. Ten yards of cloth for a sheepskin'. More like that." "The other arts're just as important. Carvin'. 'Chantin'. Cursin'. Blessin'. Healin'. Teachin'. Brewin'." he shakes his head "All that can be thought though. What can't be taught is the Sight. I reckon you've a dose of that - I saw you starin' off into space way back when." He shrugged "Up ta you though. You've done well enough as a..." he trails off "What are ya, anyway? Some sort'a... urban... ranger... priest?"
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![]() Siren: Hal chuckles. "Feet on that path. Clever." Taking it more seriously, he shrugs and ceases to meet Mel's eyes "I was born with the sight. Hedge comin' through noticed I had it, eventually offered to take me on as an apprentice. I travelled with him for years, eventually set off on me own. Started doin' smugglin', fell in with bad company. Ended up in that cave 'a crystal. Always meant to practice the art more, 'n' then there was nothin' else ta really do. Y'd be surprised what fifteen years 'a dedicated work c'n do! Kept hopin' maybe one day I'd get good enough to make a way out. I'd'a gone mad without that hope, I think." He laughs then - but a dark laugh with an edge of insanity to it. When his eyes focus on Mel again he changes the topic. "Y'know, y'd make a good hedge yourself. If you were considerin' a change in careers that is. Ever think about studyin' one of the Arts?" ![]()
![]() Siren: "Whittlin', carvin' - but not sculptin'. Tend more to the detail work, and scrimshaw, but I can prob'ly knock somethin' up. If you want ta grab a saw ya can help me with the rough shape." Hal looks slyly at Mel and jokes "In the old days I'd'a asked if ya can model - but given the circumstances seems like a poor choice ta have a statue of you floatin' round. So ta speak." ![]()
![]() Siren: craft carving+crafter's fortune: 1d20 + 18 ⇒ (17) + 18 = 35 high quality is normally DC 15, with +10 for speed to DC 25. Daily progress = 25*35/7 = 125sp for 8 hours work "Slow but sure, Captain." he calls, from the rough-hewn wood already taking on the vague appearance of a siren. "You'll want to inspect the work y'rself. The, uh, crew are mostly below decks at the moment." "Feelin' better?" |