Chaleb Sazomal

Hadid's page

79 posts. Organized Play character for Andrew L Klein.


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Dark Archive

CN Human Heretic 1 | HP: -1/10 | AC: 15 / T: 11 / FF: 14 | CMB: +2 / CMD: 13 | F:+4 / R: +1 / W: +5 | Init: +3 Perc: +7 | Speed: 20ft

SM 20: 1d20 + 8 ⇒ (10) + 8 = 18

Stupid digi-dice...

Dark Archive

CN Human Heretic 1 | HP: -1/10 | AC: 15 / T: 11 / FF: 14 | CMB: +2 / CMD: 13 | F:+4 / R: +1 / W: +5 | Init: +3 Perc: +7 | Speed: 20ft

I don't suppose that what you have already learned here involves this braid?

Dark Archive

CN Human Heretic 1 | HP: -1/10 | AC: 15 / T: 11 / FF: 14 | CMB: +2 / CMD: 13 | F:+4 / R: +1 / W: +5 | Init: +3 Perc: +7 | Speed: 20ft

I don't suppose he left this braid for a reason?

Dark Archive

CN Human Heretic 1 | HP: -1/10 | AC: 15 / T: 11 / FF: 14 | CMB: +2 / CMD: 13 | F:+4 / R: +1 / W: +5 | Init: +3 Perc: +7 | Speed: 20ft

Surprised to hear a response in Vudrani, Hadid responds in the same tongue.

Yes I am, who is it that somehow knows I speak Vudrani?

Dark Archive

CN Human Heretic 1 | HP: -1/10 | AC: 15 / T: 11 / FF: 14 | CMB: +2 / CMD: 13 | F:+4 / R: +1 / W: +5 | Init: +3 Perc: +7 | Speed: 20ft

Jesus that might be worse. The writer must have just been dumped or something when he wrote that encounter lol, someone wanted the players dead. At least he wasn't unchained or it wouldn't have killed him haha

Dark Archive

CN Human Heretic 1 | HP: -1/10 | AC: 15 / T: 11 / FF: 14 | CMB: +2 / CMD: 13 | F:+4 / R: +1 / W: +5 | Init: +3 Perc: +7 | Speed: 20ft

Was he enlarged or something? That's just mean!

Has it doesn't hesitate to inspect the out of place statue

Perception: 1d20 + 7 ⇒ (17) + 7 = 24

The roller must think I'm still rolling for somebody else

Dark Archive

CN Human Heretic 1 | HP: -1/10 | AC: 15 / T: 11 / FF: 14 | CMB: +2 / CMD: 13 | F:+4 / R: +1 / W: +5 | Init: +3 Perc: +7 | Speed: 20ft

Please tell me that means a certain big furry oaf in the room just collapsed to the floor!

Dark Archive

CN Human Heretic 1 | HP: -1/10 | AC: 15 / T: 11 / FF: 14 | CMB: +2 / CMD: 13 | F:+4 / R: +1 / W: +5 | Init: +3 Perc: +7 | Speed: 20ft

Unless someone has a different plan I'll roll for Illirio to shoot again.

Crossbow: 1d20 + 2 ⇒ (18) + 2 = 20
Damage: 1d6 ⇒ 6

I roll fantastically when it's not my character!

Dark Archive

CN Human Heretic 1 | HP: -1/10 | AC: 15 / T: 11 / FF: 14 | CMB: +2 / CMD: 13 | F:+4 / R: +1 / W: +5 | Init: +3 Perc: +7 | Speed: 20ft
GMG wrote:
while Timmon adds some blood to the large quantity that is already available in the yard.

I never understood the phrase "paint the town red" until now

Dark Archive

CN Human Heretic 1 | HP: -1/10 | AC: 15 / T: 11 / FF: 14 | CMB: +2 / CMD: 13 | F:+4 / R: +1 / W: +5 | Init: +3 Perc: +7 | Speed: 20ft

Ignoring the auto stabilize you for from being healed, the only negative number that changes anything is negative Con. Of course at that point you die so it doesn't matter :P

Dark Archive

CN Human Heretic 1 | HP: -1/10 | AC: 15 / T: 11 / FF: 14 | CMB: +2 / CMD: 13 | F:+4 / R: +1 / W: +5 | Init: +3 Perc: +7 | Speed: 20ft

Whoa two for three on hits this round? It's a miracle!

Dark Archive

CN Human Heretic 1 | HP: -1/10 | AC: 15 / T: 11 / FF: 14 | CMB: +2 / CMD: 13 | F:+4 / R: +1 / W: +5 | Init: +3 Perc: +7 | Speed: 20ft

Why did I think I was at 0 and not -1?

Dark Archive

CN Human Heretic 1 | HP: -1/10 | AC: 15 / T: 11 / FF: 14 | CMB: +2 / CMD: 13 | F:+4 / R: +1 / W: +5 | Init: +3 Perc: +7 | Speed: 20ft

If the yeti wasn't right by me I'd be more of a help. Prone and one action per turn basically guarantees an AoO to do anything.

Dark Archive

CN Human Heretic 1 | HP: -1/10 | AC: 15 / T: 11 / FF: 14 | CMB: +2 / CMD: 13 | F:+4 / R: +1 / W: +5 | Init: +3 Perc: +7 | Speed: 20ft

Yea I did notice the heavier hitters all seemed to get grouped together in B lol

Dark Archive

CN Human Heretic 1 | HP: -1/10 | AC: 15 / T: 11 / FF: 14 | CMB: +2 / CMD: 13 | F:+4 / R: +1 / W: +5 | Init: +3 Perc: +7 | Speed: 20ft

The [dice] are trying to kill us!

Dark Archive

CN Human Heretic 1 | HP: -1/10 | AC: 15 / T: 11 / FF: 14 | CMB: +2 / CMD: 13 | F:+4 / R: +1 / W: +5 | Init: +3 Perc: +7 | Speed: 20ft

I don't know what you're talking about, the dice gods have blessed is heavily. Wait, what's that? We've been rolling 20s and not 6s and 8s? Yea, they hate us...

Dark Archive

CN Human Heretic 1 | HP: -1/10 | AC: 15 / T: 11 / FF: 14 | CMB: +2 / CMD: 13 | F:+4 / R: +1 / W: +5 | Init: +3 Perc: +7 | Speed: 20ft

If we all go down and lose the scenario is what I mean. Certainly not recommending leaving anyone behind, I'll make strength checks to drag them to safety and healing if I have to! After casting stabilize to be safe of course!

Hadid regains consciousness, but being unable to anything valuable at the moment lays still hoping the yeti doesn't pay him any attention. Pending a change in the battlefield before yeti goes of course

Dark Archive

CN Human Heretic 1 | HP: -1/10 | AC: 15 / T: 11 / FF: 14 | CMB: +2 / CMD: 13 | F:+4 / R: +1 / W: +5 | Init: +3 Perc: +7 | Speed: 20ft

On the upside, we haven't seen anything yet giving the yeti a reason to kill us if we go down instead of us being able to make Con checks to heal and get away :P

Dark Archive

CN Human Heretic 1 | HP: -1/10 | AC: 15 / T: 11 / FF: 14 | CMB: +2 / CMD: 13 | F:+4 / R: +1 / W: +5 | Init: +3 Perc: +7 | Speed: 20ft

Stabilize: 1d20 + 2 - 3 ⇒ (15) + 2 - 3 = 14

Finally my dice go in my favor. A little late I suppose, but yay!

Dark Archive

CN Human Heretic 1 | HP: -1/10 | AC: 15 / T: 11 / FF: 14 | CMB: +2 / CMD: 13 | F:+4 / R: +1 / W: +5 | Init: +3 Perc: +7 | Speed: 20ft

That moment when you wonder why your inquisitor doesn't have Inflict Light Wounds...

Dark Archive

CN Human Heretic 1 | HP: -1/10 | AC: 15 / T: 11 / FF: 14 | CMB: +2 / CMD: 13 | F:+4 / R: +1 / W: +5 | Init: +3 Perc: +7 | Speed: 20ft

It's why I love my natural weapon Tengu fighter... and why I imagine GMs are going to hate it once he takes a level of Warpriest to get an increased die for all his Weapon Focus attacks :)

Dark Archive

CN Human Heretic 1 | HP: -1/10 | AC: 15 / T: 11 / FF: 14 | CMB: +2 / CMD: 13 | F:+4 / R: +1 / W: +5 | Init: +3 Perc: +7 | Speed: 20ft

Hadid steps back and swings his whip at the beast

Whip: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d4 + 3 ⇒ (1) + 3 = 4

Dark Archive

CN Human Heretic 1 | HP: -1/10 | AC: 15 / T: 11 / FF: 14 | CMB: +2 / CMD: 13 | F:+4 / R: +1 / W: +5 | Init: +3 Perc: +7 | Speed: 20ft

Will: 1d20 + 5 ⇒ (18) + 5 = 23

Hadid successfully overcomes the effects of the yeti's gaze and strikes out with his whip.

Scorpion Whip: 1d20 + 2 ⇒ (3) + 2 = 5

Dark Archive

CN Human Heretic 1 | HP: -1/10 | AC: 15 / T: 11 / FF: 14 | CMB: +2 / CMD: 13 | F:+4 / R: +1 / W: +5 | Init: +3 Perc: +7 | Speed: 20ft

Religion: 1d20 + 6 ⇒ (13) + 6 = 19

I couldn't pinpoint it, but they definitely look familiar. I do believe Illirio is correct.

Dark Archive

CN Human Heretic 1 | HP: -1/10 | AC: 15 / T: 11 / FF: 14 | CMB: +2 / CMD: 13 | F:+4 / R: +1 / W: +5 | Init: +3 Perc: +7 | Speed: 20ft

Hadid checks out the left door, and checks for any unusual sights or sounds, and opens it if all seems clear.

Perception: 1d20 + 7 ⇒ (5) + 7 = 12

Dark Archive

CN Human Heretic 1 | HP: -1/10 | AC: 15 / T: 11 / FF: 14 | CMB: +2 / CMD: 13 | F:+4 / R: +1 / W: +5 | Init: +3 Perc: +7 | Speed: 20ft

Hadid closes his eyes to avoid the yeti's sightline, and steps forward to swing his whip.

Blinded, >50% bypass concealment: 1d100 ⇒ 4

Whip: 1d20 + 5 ⇒ (3) + 5 = 8
Damage: 1d4 + 3 ⇒ (2) + 3 = 5

Man this die roller is hating me today

Dark Archive

CN Human Heretic 1 | HP: -1/10 | AC: 15 / T: 11 / FF: 14 | CMB: +2 / CMD: 13 | F:+4 / R: +1 / W: +5 | Init: +3 Perc: +7 | Speed: 20ft

Hadid steps around the bell and launches a stone from his sling

Sling: 1d20 + 1 ⇒ (5) + 1 = 6

All sorts of nope

Dark Archive

CN Human Heretic 1 | HP: -1/10 | AC: 15 / T: 11 / FF: 14 | CMB: +2 / CMD: 13 | F:+4 / R: +1 / W: +5 | Init: +3 Perc: +7 | Speed: 20ft

Hadid whispers a quick prayer (divine favor, +1 to own weapon attack and damage rolls for one minute) and steps forward, preparing to strike the yeti.

Dark Archive

CN Human Heretic 1 | HP: -1/10 | AC: 15 / T: 11 / FF: 14 | CMB: +2 / CMD: 13 | F:+4 / R: +1 / W: +5 | Init: +3 Perc: +7 | Speed: 20ft

Well, if anywhere was a place to find forgotten lore and magical items, this is it. Personally I'd like to ring the bell and see if anyone responds, but I've found in my adventures that others don't tend to like that approach...

Dark Archive

CN Human Heretic 1 | HP: -1/10 | AC: 15 / T: 11 / FF: 14 | CMB: +2 / CMD: 13 | F:+4 / R: +1 / W: +5 | Init: +3 Perc: +7 | Speed: 20ft

Fortitude: 1d20 + 4 ⇒ (9) + 4 = 13
Fortitude: 1d20 + 4 ⇒ (20) + 4 = 24

So close!

I'm... almost staying to regret not testing. Almost.

Dark Archive

CN Human Heretic 1 | HP: -1/10 | AC: 15 / T: 11 / FF: 14 | CMB: +2 / CMD: 13 | F:+4 / R: +1 / W: +5 | Init: +3 Perc: +7 | Speed: 20ft

Considering what we've seen so far, I have no desire to sleep here. I recommend we take what energy we have left and press on to the monastery.

Dark Archive

CN Human Heretic 1 | HP: -1/10 | AC: 15 / T: 11 / FF: 14 | CMB: +2 / CMD: 13 | F:+4 / R: +1 / W: +5 | Init: +3 Perc: +7 | Speed: 20ft

As much as I hate spending a final spell, it may come down to choosing between that and not progressing. Last possible option, but it may come.

Dark Archive

CN Human Heretic 1 | HP: -1/10 | AC: 15 / T: 11 / FF: 14 | CMB: +2 / CMD: 13 | F:+4 / R: +1 / W: +5 | Init: +3 Perc: +7 | Speed: 20ft

Well, a month. There and back. Considering we're prepping for a dated tournament, I get the feeling that's not an option.

At 50 feet, that gives enough rope to reach across, but not to tie it to anything. Improvising pitons may be the best of a bad list of choices at this point.

Dark Archive

CN Human Heretic 1 | HP: -1/10 | AC: 15 / T: 11 / FF: 14 | CMB: +2 / CMD: 13 | F:+4 / R: +1 / W: +5 | Init: +3 Perc: +7 | Speed: 20ft

What's the distance across the gap? I'm thinking lasso a rope across to the next posts. At DC20, thus just isn't going to happen.

Dark Archive

CN Human Heretic 1 | HP: -1/10 | AC: 15 / T: 11 / FF: 14 | CMB: +2 / CMD: 13 | F:+4 / R: +1 / W: +5 | Init: +3 Perc: +7 | Speed: 20ft

Sorry thought I did a Climb check on the last

Climb: 1d20 + 2 - 2 ⇒ (19) + 2 - 2 = 19

Dark Archive

CN Human Heretic 1 | HP: -1/10 | AC: 15 / T: 11 / FF: 14 | CMB: +2 / CMD: 13 | F:+4 / R: +1 / W: +5 | Init: +3 Perc: +7 | Speed: 20ft

Perception: 1d20 + 7 ⇒ (15) + 7 = 22
Survival: 1d20 + 3 ⇒ (20) + 3 = 23

Hadid pulls out a roll of silk rope, and ties it to one of the pillars nearby. The rope is just long enough to reach the bottom, but no more than that.

Any ideas on how we get the rope back after we're 50ft below the knot lol

Dark Archive

CN Human Heretic 1 | HP: -1/10 | AC: 15 / T: 11 / FF: 14 | CMB: +2 / CMD: 13 | F:+4 / R: +1 / W: +5 | Init: +3 Perc: +7 | Speed: 20ft

I can't view the map or anything till this afternoon, so I delay for now and will act then.

Dark Archive

CN Human Heretic 1 | HP: -1/10 | AC: 15 / T: 11 / FF: 14 | CMB: +2 / CMD: 13 | F:+4 / R: +1 / W: +5 | Init: +3 Perc: +7 | Speed: 20ft

Hadid casts Guidance (+1 to a single attack/save/skill roll in the next minute) on Illirio, then moves up the ledge to a better position.

Dark Archive

CN Human Heretic 1 | HP: -1/10 | AC: 15 / T: 11 / FF: 14 | CMB: +2 / CMD: 13 | F:+4 / R: +1 / W: +5 | Init: +3 Perc: +7 | Speed: 20ft

That moment you realize you forgot to buy a weapon to fill the 5ft range your whip can't reach... can fit stand in the space to Timmon's immediate right?

Dark Archive

CN Human Heretic 1 | HP: -1/10 | AC: 15 / T: 11 / FF: 14 | CMB: +2 / CMD: 13 | F:+4 / R: +1 / W: +5 | Init: +3 Perc: +7 | Speed: 20ft

Had to find my Hadid PDF since I apparently neglected to put an actual modifier for Religion on the site...

Knowledge (religion): 1d20 + 6 ⇒ (7) + 6 = 13

Well, you see, these are... uh... locations and objects of great significance. They... well, they're important, trust me. You don't want to know.

Bluff: 1d20 + 6 ⇒ (16) + 6 = 22

I've clearly been away from my holy studies for too long, I remember little more about these things than the rest of these heathens

Dark Archive

CN Human Heretic 1 | HP: -1/10 | AC: 15 / T: 11 / FF: 14 | CMB: +2 / CMD: 13 | F:+4 / R: +1 / W: +5 | Init: +3 Perc: +7 | Speed: 20ft

This one in particular just begs to be long too. The range penalties, the cover, starting with two people on a wall who can't attack, and fell causing turns spent reviving. Gnarly combination all around.

Hadid walks over to Belina and taps her on the shoulder

Cast Guidance, +1 to single attack, save, or skill roll

May your aim be true, halfling.

Dark Archive

CN Human Heretic 1 | HP: -1/10 | AC: 15 / T: 11 / FF: 14 | CMB: +2 / CMD: 13 | F:+4 / R: +1 / W: +5 | Init: +3 Perc: +7 | Speed: 20ft

As Hadid sees his ally plummet to the ground next to him, he quickly turns around and begins to chant while putting his hands on Pillango's wounds.

It puts the lotion on the skin, now please try not to fall again.

Cast stabilize, no more bleeding

Dark Archive

CN Human Heretic 1 | HP: -1/10 | AC: 15 / T: 11 / FF: 14 | CMB: +2 / CMD: 13 | F:+4 / R: +1 / W: +5 | Init: +3 Perc: +7 | Speed: 20ft

Hadid begins reloading stones into his sling

Sling glove, range increment penalty: 1d20 - 3 ⇒ (16) - 3 = 13
Damage: 1d4 + 2 ⇒ (2) + 2 = 4

I don't have a hope of climbing this wall without assistance, this beast needs to give us a better target because I can't hit the damned thing either!

Awesome heal there Heveel!

Dark Archive

CN Human Heretic 1 | HP: -1/10 | AC: 15 / T: 11 / FF: 14 | CMB: +2 / CMD: 13 | F:+4 / R: +1 / W: +5 | Init: +3 Perc: +7 | Speed: 20ft

Hadid attempts to strike at the webbing holding with his whip

Scorpion Whip, Slashing: 1d20 + 2 ⇒ (13) + 2 = 15
Damage: 1d4 + 2 ⇒ (4) + 2 = 6

After cutting through the web with ease, Hadid yells

Hurry up and get up there to throw the rope down, I'd rather be pulled up by you than this beast!

Dark Archive

CN Human Heretic 1 | HP: -1/10 | AC: 15 / T: 11 / FF: 14 | CMB: +2 / CMD: 13 | F:+4 / R: +1 / W: +5 | Init: +3 Perc: +7 | Speed: 20ft

Heveel, I don't suppose you have a drinking habit to go with the smoking?

Dark Archive

CN Human Heretic 1 | HP: -1/10 | AC: 15 / T: 11 / FF: 14 | CMB: +2 / CMD: 13 | F:+4 / R: +1 / W: +5 | Init: +3 Perc: +7 | Speed: 20ft

Knowledge (Nature), Untrained 10 cap: 1d20 + 2 ⇒ (14) + 2 = 16

Hadid loads his sling glove with a stone and launches the small rock towards the crab

Looks like we just got a timer on passing the wall.

Sling glove, range increment penalty: 1d20 - 3 ⇒ (5) - 3 = 2
Damage: 1d4 + 2 ⇒ (3) + 2 = 5

Dark Archive

CN Human Heretic 1 | HP: -1/10 | AC: 15 / T: 11 / FF: 14 | CMB: +2 / CMD: 13 | F:+4 / R: +1 / W: +5 | Init: +3 Perc: +7 | Speed: 20ft

Hadid walks over to Timmon and links his hands together to create a helpful foothold to get Timmon going. He looks to Pillango and nods his head quietly to do the same.

The quicker we can get through the here, the quicker we know we are safe. I will follow after you, friend Timmon.

Oh how I long for the Whip Mastery feat...

Dark Archive

CN Human Heretic 1 | HP: -1/10 | AC: 15 / T: 11 / FF: 14 | CMB: +2 / CMD: 13 | F:+4 / R: +1 / W: +5 | Init: +3 Perc: +7 | Speed: 20ft

Hadid has moved with the party

Dark Archive

CN Human Heretic 1 | HP: -1/10 | AC: 15 / T: 11 / FF: 14 | CMB: +2 / CMD: 13 | F:+4 / R: +1 / W: +5 | Init: +3 Perc: +7 | Speed: 20ft

Merry Christmas everyone!

Dark Archive

CN Human Heretic 1 | HP: -1/10 | AC: 15 / T: 11 / FF: 14 | CMB: +2 / CMD: 13 | F:+4 / R: +1 / W: +5 | Init: +3 Perc: +7 | Speed: 20ft

Perception: 1d20 + 3 ⇒ (1) + 3 = 4

I think this thing might be a wall. I'm not sure

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