CN Human Heretic 1 | HP: -1/10 | AC: 15 / T: 11 / FF: 14 | CMB: +2 / CMD: 13 | F:+4 / R: +1 / W: +5 | Init: +3 Perc: +7 | Speed: 20ft
Jesus that might be worse. The writer must have just been dumped or something when he wrote that encounter lol, someone wanted the players dead. At least he wasn't unchained or it wouldn't have killed him haha
CN Human Heretic 1 | HP: -1/10 | AC: 15 / T: 11 / FF: 14 | CMB: +2 / CMD: 13 | F:+4 / R: +1 / W: +5 | Init: +3 Perc: +7 | Speed: 20ft
Was he enlarged or something? That's just mean! Has it doesn't hesitate to inspect the out of place statue Perception: 1d20 + 7 ⇒ (17) + 7 = 24 The roller must think I'm still rolling for somebody else
CN Human Heretic 1 | HP: -1/10 | AC: 15 / T: 11 / FF: 14 | CMB: +2 / CMD: 13 | F:+4 / R: +1 / W: +5 | Init: +3 Perc: +7 | Speed: 20ft
Unless someone has a different plan I'll roll for Illirio to shoot again. Crossbow: 1d20 + 2 ⇒ (18) + 2 = 20
I roll fantastically when it's not my character!
CN Human Heretic 1 | HP: -1/10 | AC: 15 / T: 11 / FF: 14 | CMB: +2 / CMD: 13 | F:+4 / R: +1 / W: +5 | Init: +3 Perc: +7 | Speed: 20ft
Ignoring the auto stabilize you for from being healed, the only negative number that changes anything is negative Con. Of course at that point you die so it doesn't matter :P
CN Human Heretic 1 | HP: -1/10 | AC: 15 / T: 11 / FF: 14 | CMB: +2 / CMD: 13 | F:+4 / R: +1 / W: +5 | Init: +3 Perc: +7 | Speed: 20ft
If we all go down and lose the scenario is what I mean. Certainly not recommending leaving anyone behind, I'll make strength checks to drag them to safety and healing if I have to! After casting stabilize to be safe of course! Hadid regains consciousness, but being unable to anything valuable at the moment lays still hoping the yeti doesn't pay him any attention. Pending a change in the battlefield before yeti goes of course
CN Human Heretic 1 | HP: -1/10 | AC: 15 / T: 11 / FF: 14 | CMB: +2 / CMD: 13 | F:+4 / R: +1 / W: +5 | Init: +3 Perc: +7 | Speed: 20ft
It's why I love my natural weapon Tengu fighter... and why I imagine GMs are going to hate it once he takes a level of Warpriest to get an increased die for all his Weapon Focus attacks :)
CN Human Heretic 1 | HP: -1/10 | AC: 15 / T: 11 / FF: 14 | CMB: +2 / CMD: 13 | F:+4 / R: +1 / W: +5 | Init: +3 Perc: +7 | Speed: 20ft
Hadid closes his eyes to avoid the yeti's sightline, and steps forward to swing his whip. Blinded, >50% bypass concealment: 1d100 ⇒ 4 Whip: 1d20 + 5 ⇒ (3) + 5 = 8
Man this die roller is hating me today
CN Human Heretic 1 | HP: -1/10 | AC: 15 / T: 11 / FF: 14 | CMB: +2 / CMD: 13 | F:+4 / R: +1 / W: +5 | Init: +3 Perc: +7 | Speed: 20ft
Well, if anywhere was a place to find forgotten lore and magical items, this is it. Personally I'd like to ring the bell and see if anyone responds, but I've found in my adventures that others don't tend to like that approach...
CN Human Heretic 1 | HP: -1/10 | AC: 15 / T: 11 / FF: 14 | CMB: +2 / CMD: 13 | F:+4 / R: +1 / W: +5 | Init: +3 Perc: +7 | Speed: 20ft
Well, a month. There and back. Considering we're prepping for a dated tournament, I get the feeling that's not an option. At 50 feet, that gives enough rope to reach across, but not to tie it to anything. Improvising pitons may be the best of a bad list of choices at this point.
CN Human Heretic 1 | HP: -1/10 | AC: 15 / T: 11 / FF: 14 | CMB: +2 / CMD: 13 | F:+4 / R: +1 / W: +5 | Init: +3 Perc: +7 | Speed: 20ft
Perception: 1d20 + 7 ⇒ (15) + 7 = 22
Hadid pulls out a roll of silk rope, and ties it to one of the pillars nearby. The rope is just long enough to reach the bottom, but no more than that. Any ideas on how we get the rope back after we're 50ft below the knot lol
CN Human Heretic 1 | HP: -1/10 | AC: 15 / T: 11 / FF: 14 | CMB: +2 / CMD: 13 | F:+4 / R: +1 / W: +5 | Init: +3 Perc: +7 | Speed: 20ft
Had to find my Hadid PDF since I apparently neglected to put an actual modifier for Religion on the site... Knowledge (religion): 1d20 + 6 ⇒ (7) + 6 = 13 Well, you see, these are... uh... locations and objects of great significance. They... well, they're important, trust me. You don't want to know. Bluff: 1d20 + 6 ⇒ (16) + 6 = 22 I've clearly been away from my holy studies for too long, I remember little more about these things than the rest of these heathens
CN Human Heretic 1 | HP: -1/10 | AC: 15 / T: 11 / FF: 14 | CMB: +2 / CMD: 13 | F:+4 / R: +1 / W: +5 | Init: +3 Perc: +7 | Speed: 20ft
This one in particular just begs to be long too. The range penalties, the cover, starting with two people on a wall who can't attack, and fell causing turns spent reviving. Gnarly combination all around. Hadid walks over to Belina and taps her on the shoulder Cast Guidance, +1 to single attack, save, or skill roll May your aim be true, halfling.
CN Human Heretic 1 | HP: -1/10 | AC: 15 / T: 11 / FF: 14 | CMB: +2 / CMD: 13 | F:+4 / R: +1 / W: +5 | Init: +3 Perc: +7 | Speed: 20ft
As Hadid sees his ally plummet to the ground next to him, he quickly turns around and begins to chant while putting his hands on Pillango's wounds. It puts the lotion on the skin, now please try not to fall again. Cast stabilize, no more bleeding
CN Human Heretic 1 | HP: -1/10 | AC: 15 / T: 11 / FF: 14 | CMB: +2 / CMD: 13 | F:+4 / R: +1 / W: +5 | Init: +3 Perc: +7 | Speed: 20ft
Hadid begins reloading stones into his sling Sling glove, range increment penalty: 1d20 - 3 ⇒ (16) - 3 = 13
I don't have a hope of climbing this wall without assistance, this beast needs to give us a better target because I can't hit the damned thing either! Awesome heal there Heveel!
CN Human Heretic 1 | HP: -1/10 | AC: 15 / T: 11 / FF: 14 | CMB: +2 / CMD: 13 | F:+4 / R: +1 / W: +5 | Init: +3 Perc: +7 | Speed: 20ft
Hadid attempts to strike at the webbing holding with his whip Scorpion Whip, Slashing: 1d20 + 2 ⇒ (13) + 2 = 15
After cutting through the web with ease, Hadid yells Hurry up and get up there to throw the rope down, I'd rather be pulled up by you than this beast!
CN Human Heretic 1 | HP: -1/10 | AC: 15 / T: 11 / FF: 14 | CMB: +2 / CMD: 13 | F:+4 / R: +1 / W: +5 | Init: +3 Perc: +7 | Speed: 20ft
Knowledge (Nature), Untrained 10 cap: 1d20 + 2 ⇒ (14) + 2 = 16 Hadid loads his sling glove with a stone and launches the small rock towards the crab Looks like we just got a timer on passing the wall. Sling glove, range increment penalty: 1d20 - 3 ⇒ (5) - 3 = 2
CN Human Heretic 1 | HP: -1/10 | AC: 15 / T: 11 / FF: 14 | CMB: +2 / CMD: 13 | F:+4 / R: +1 / W: +5 | Init: +3 Perc: +7 | Speed: 20ft
Hadid walks over to Timmon and links his hands together to create a helpful foothold to get Timmon going. He looks to Pillango and nods his head quietly to do the same. The quicker we can get through the here, the quicker we know we are safe. I will follow after you, friend Timmon. Oh how I long for the Whip Mastery feat...
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