Male Goblin Ranger (Trapper) 5 | Hp: 70/70 | AC: 21 | Touch: 18 | FF: 14 | CMD: 20 | Fort: +10 | Ref: +14 | Will +5 | Init: +8 | Perception: +14
I will not be buying the gem and will take the full amount of gold and the Luck point. I am getting:
--- 17500 I would also like to get a suit of Darkleaf Cloth Leather Armor +1 (1760) I currently have a suit of +1 Leather Armor (1160) Can I pay the difference (600) or will I have to sell mine and buy the new one outright?
Male Goblin Ranger (Trapper) 5 | Hp: 70/70 | AC: 21 | Touch: 18 | FF: 14 | CMD: 20 | Fort: +10 | Ref: +14 | Will +5 | Init: +8 | Perception: +14
Gurrsmaggle without saying anything puts the gem on the table and takes his bag of gold. He then looks at the others and returns to his original position standing at ease.
Male Goblin Ranger (Trapper) 5 | Hp: 70/70 | AC: 21 | Touch: 18 | FF: 14 | CMD: 20 | Fort: +10 | Ref: +14 | Will +5 | Init: +8 | Perception: +14
Gurrsmaggle fiddles with a green gem and you can see him drop it into his pocket. When Gigar mentions his name, he pipes up and motions that he will scout ahead. Stealth: 1d20 + 22 ⇒ (12) + 22 = 34
Male Goblin Ranger (Trapper) 5 | Hp: 70/70 | AC: 21 | Touch: 18 | FF: 14 | CMD: 20 | Fort: +10 | Ref: +14 | Will +5 | Init: +8 | Perception: +14
Gurrsmaggle watches as the events unfold. He does not take action against the possessed Hall but watches as the others do. He slowly cleans off his blades, and chuckles at Gigar's remark. I travel light; if you are good at shooting arrows, I have a bow. Upon realizing that something else is watching prepares for combat. Initiative: 1d20 + 7 ⇒ (9) + 7 = 16
Male Goblin Ranger (Trapper) 5 | Hp: 70/70 | AC: 21 | Touch: 18 | FF: 14 | CMD: 20 | Fort: +10 | Ref: +14 | Will +5 | Init: +8 | Perception: +14
Gurrsmaggle is close enough to launch an attack on his foe. He moves in to attack and lashes out with his blade. Attack: 1d20 + 9 ⇒ (1) + 9 = 10 +2 if flanking
Male Goblin Ranger (Trapper) 5 | Hp: 70/70 | AC: 21 | Touch: 18 | FF: 14 | CMD: 20 | Fort: +10 | Ref: +14 | Will +5 | Init: +8 | Perception: +14
Gurrsmaggle continues to sneak up on the rats with his blades ready. Stealth: 1d20 + 21 ⇒ (11) + 21 = 32 Gurr's Move speed is 30', taking a double move and moving at half speed will put him 15' away from a rat if my calculations are correct.
Male Goblin Ranger (Trapper) 5 | Hp: 70/70 | AC: 21 | Touch: 18 | FF: 14 | CMD: 20 | Fort: +10 | Ref: +14 | Will +5 | Init: +8 | Perception: +14
Will: 1d20 + 2 ⇒ (13) + 2 = 15
Gurrsmaggle seeing the rats come scurrying out from beneath the curtain immediately draws his blades and starts to get into position. Gurrsmaggle will move to flank with Gigar to aid in combat.
Male Goblin Ranger (Trapper) 5 | Hp: 70/70 | AC: 21 | Touch: 18 | FF: 14 | CMD: 20 | Fort: +10 | Ref: +14 | Will +5 | Init: +8 | Perception: +14
My second attack would have missed (I was counting the flanking bonus) AOO: 1d20 + 9 ⇒ (2) + 9 = 11 Attack Sequence:
MH Att: 1d20 + 9 ⇒ (15) + 9 = 24 Damage: 1d4 + 7 ⇒ (3) + 7 = 10 OH Att: 1d20 + 9 ⇒ (5) + 9 = 14
Gurrsmaggle slashes at the swarm of rats and his first blade clears a path through 3 or 4 of them. Unfortunately he misjudged the speed of the others and there were none in their place as his second blade glides through the air.
Male Goblin Ranger (Trapper) 5 | Hp: 70/70 | AC: 21 | Touch: 18 | FF: 14 | CMD: 20 | Fort: +10 | Ref: +14 | Will +5 | Init: +8 | Perception: +14
Initiative: 1d20 + 7 ⇒ (11) + 7 = 18 Gurrsmaggle leaps into action attempting to aid Gigar in combat. Attack Sequence: MH Attack: 1d20 + 11 ⇒ (10) + 11 = 21 Damage: 1d4 + 7 ⇒ (3) + 7 = 10 OH Attack: 1d20 + 11 ⇒ (5) + 11 = 16
Male Goblin Ranger (Trapper) 5 | Hp: 70/70 | AC: 21 | Touch: 18 | FF: 14 | CMD: 20 | Fort: +10 | Ref: +14 | Will +5 | Init: +8 | Perception: +14
Gurrsmaggle makes hand motions for the others to be quiet and prepare for something that is coming down the stairs. He pulls on his ear and points to his nose and points up the stairs. Then he moves to hide in a location that he can ambush whatever comes down. Stealth: 1d20 + 21 ⇒ (9) + 21 = 30 Once he is in place he draws both weapons and readies his attack.
Male Goblin Ranger (Trapper) 5 | Hp: 70/70 | AC: 21 | Touch: 18 | FF: 14 | CMD: 20 | Fort: +10 | Ref: +14 | Will +5 | Init: +8 | Perception: +14
Gurrsmaggle then does as instructed and moves to the stairs seeing if there are any observers and try to get a feel for where they are in relation to the structure they are in (what floor). Stealth: 1d20 + 21 ⇒ (18) + 21 = 39
Male Goblin Ranger (Trapper) 5 | Hp: 70/70 | AC: 21 | Touch: 18 | FF: 14 | CMD: 20 | Fort: +10 | Ref: +14 | Will +5 | Init: +8 | Perception: +14
Gurrsmaggle will take a quick peak around the stairwell to the right to see if there are any other creatures making noise or anything obvious. Perception: 1d20 + 8 ⇒ (15) + 8 = 23 +2 vs traps
He looks for tracks to follow in order to get a better idea for which direction to go. Survival: 1d20 + 12 ⇒ (9) + 12 = 21 Gurrsmaggle will relay any information he finds to the group quietly, then when they have made a decision he will stealthily take point. Perception: 1d20 + 8 ⇒ (20) + 8 = 28 +2 vs traps
Male Goblin Ranger (Trapper) 5 | Hp: 70/70 | AC: 21 | Touch: 18 | FF: 14 | CMD: 20 | Fort: +10 | Ref: +14 | Will +5 | Init: +8 | Perception: +14
Introductions Nice to meet you all, I am Gurrsmaggle, my friends call me Gur. Easier to say in conversation. I feel like it rolls off the tongue just a bit. You all look capable, I hope I will be able to keep up! Moving Along Gur looks like he is about to loose his lunch and he grips his stomach. Luckily he has just enough fortitude to hold it down. Glad to see we all made it, never get used to that. He says with a whisper. He then ducks and moves to the doorway stealthily, hands on his blades. Stealth: 1d20 + 21 ⇒ (4) + 21 = 25
Male Goblin Ranger (Trapper) 5 | Hp: 70/70 | AC: 21 | Touch: 18 | FF: 14 | CMD: 20 | Fort: +10 | Ref: +14 | Will +5 | Init: +8 | Perception: +14
Zaeltor looks like he is better at survival than me hehe. I had a home game where I came in as a druid and the party had a Ranger already. One of the character said "man, we could really use a guide! Welcome aboard." Was pretty funny.
Male Goblin Ranger (Trapper) 5 | Hp: 70/70 | AC: 21 | Touch: 18 | FF: 14 | CMD: 20 | Fort: +10 | Ref: +14 | Will +5 | Init: +8 | Perception: +14
The door is answered by a military man, and Gurrsmaggle pushes past him into the house wasting no time. He looks over the corridors in the building while navigating it's halls to where he can hear people speaking. He keeps track of escape routes, and troop positions, just in case there is need to leave. Gurrsmaggle quickly enters the chamber and immediately salutes the commander. Gurrsmaggle, the survival expert, reporting for duty sir. He says with a raspy voice. Description: Gurrsmaggle is dressed in a tactical uniform and has a matching backpack firmly affixed to his back. He has dark green skin, and red eyes. You see that he has 2 scimitars sheathed, and he moves with extreme fluidity. He does not appear to be heavily armored, but would be very capable in a fight. You can also tell that he was trying to make is presence known before entering the room so as to not startle anyone. If not for that, he is so small it would be almost impossible to detect him. He speaks in a stereotypical goblin voice, but is very direct and to the point. |