Picture | AC 47 (T 20, FF 41) | CMD 38 | Init +9 | Per +29 | HP 99/111 | THP 62/90
Now that he's made it to the Remoraz and is confident that it's within his power to defeat, Gror relaxes his concentration and lets his senses return to normal. He tears into the worm with a roar, as sizzling carapace and guts spray off into the mist.
_________________
Free: drop Battle Mastery(blindsight) since these don't seem worth it.
Full: attack
Picture | AC 47 (T 20, FF 41) | CMD 38 | Init +9 | Per +29 | HP 99/111 | THP 62/90
Doh! Just realized something I've been misplaying something (in my favor):
Dwarf Favored Class Bonus wrote:
Inquisitor: Add +1/2 to the inquisitor's level for the purpose of determining the effects of one type of judgment.
I've been adding this to both Judgements, whichever I happen to have active. That's *clearly* wrong. I suspect that this means I need to choose one judgement (e.g. Justice or Destruction) and it'll only ever effect that one. Is that correct, or do I get to choose one each time I activate my judgement?
Either way, maybe we should go back and replay the fights with the dragon and the mithril golems. ;0)
Picture | AC 47 (T 20, FF 41) | CMD 38 | Init +9 | Per +29 | HP 99/111 | THP 62/90
Gror briefly refocuses his senses away from his sight and then follows the sound of the Archons forward until he spots several in front of a worm. He flies up toward it and takes a swing, but the worm sees him and pulls back, causing Gror's claws to skate harmlessly across its hide.
"Yep, we've got another worm over here! I'll take this one if you can get to the others. Ophelia, can a few of the archons keep on scouting?"
_______________
Swift: Re-activate Battle Mastery(Blindsight)
Move: Follow Archons forward, looking for the worms
Stnd: Attack
claw:1d20 + 24 ⇒ (3) + 24 = 27(9 BAB +12 str +2 competence +1 enhancement +1 haste -1 large -3 power attack) >> MISS!
Picture | AC 47 (T 20, FF 41) | CMD 38 | Init +9 | Per +29 | HP 99/111 | THP 62/90
Ophelia, thanks for being willing to explore this direction a bit further first. You may of course be right that we're on a tangent and ought to be going up...but I think it makes sense to learn more before backtracking.
Robert, sounds delicious! Thanks for the heads up. Not 100% sure I can commit to it, but I'll start gnawing on character concepts.
Picture | AC 47 (T 20, FF 41) | CMD 38 | Init +9 | Per +29 | HP 99/111 | THP 62/90
Gror shakes his head no. "There's a reason this area was walled off and hidden. I say we find out why. It may well be the path to the torc."
________
Cho, I'd imagine detect thoughts would be handy here, or some other way to know if there are other sentients ahead. Alternately, maybe one of us evolves scent, to help navigate down here?
Picture | AC 47 (T 20, FF 41) | CMD 38 | Init +9 | Per +29 | HP 99/111 | THP 62/90
Now that Gror is beside the hideous worm he's ready to go. Feeling the terrible heat roll off of his magically warded gargoyle form, he digs in with everything he's got. His first swing somehow misses the huge Remoraz entirely, but he focuses his attention and his next four strikes carve through the beast's carapace like butter, sending steaming green hunks of worm flying into the mists.
"Steady as we go, comrades. We have this beast where we want it now. Anyone know how many more there are out there?"
_____________
claw:1d20 + 24 ⇒ (1) + 24 = 25(9 BAB +12 str +2 competence +1 enhancement +1 haste -1 large -3 power attack) miss!
Picture | AC 47 (T 20, FF 41) | CMD 38 | Init +9 | Per +29 | HP 99/111 | THP 62/90
Cho, on the other hand in the spirit of conserving resources, I bet Lucero can plane shift the second in a round or two, and we can keep it occupied until then, or just kill it flat out. Maybe it's worth saving the spell?
The grab rules say the ability only works on creatures smaller than the monster, but the grab rules in Bestiary 2 say the ability works on creatures of up to the monster's own size. Which is correct?
Bestiary 2 is the newer, updated version: grab works on creatures up to the size of the monster with the grab ability.
Does this update apply to an Eidolon's grab as well? (Gror asks hopefully, wanting to get free grapples and potential rakes on Large foes)
Picture | AC 47 (T 20, FF 41) | CMD 38 | Init +9 | Per +29 | HP 99/111 | THP 62/90
Hearing the archons call out that there's been contact on the Eastern side, Gror starts to fly forward, following the wall to his left. When he sees the massive worm through the mist he strikes out at it, but the blow easily glances off the worm's hide.
As his claws glance off of it, he realizes the massive heat that's radiating from it's body, and is thankful that his evolution surge is still protecting him from heat. "Careful comrades! This thing's hide is tough...and radiates some ferocious heat. I might've been badly burnt were it not for my magical protection."
Picture | AC 47 (T 20, FF 41) | CMD 38 | Init +9 | Per +29 | HP 99/111 | THP 62/90
Hey (this is academic since Cho doesn't have it memorized but) would Faerie Fire negate the 20% concealment of whatever we're facing?
Fog Cloud wrote:
The fog obscures all sight, including darkvision, beyond 5 feet. A creature within 5 feet has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker can't use sight to locate the target)
Faerie Fire wrote:
Outlined creatures do not benefit from the concealment normally provided by darkness (though a 2nd-level or higher magical darkness effect functions normally), blur, displacement, invisibility, or similar effects.
I'm guessing it would work at 5', but likely not at farther ranges.
Picture | AC 47 (T 20, FF 41) | CMD 38 | Init +9 | Per +29 | HP 99/111 | THP 62/90
short post via phone, heading back toward town.
Gror squats down, let's his eyes soften, focuses his attention on the sounds and smells in the cavernous air, and waits...ready to pounce on the first foe to appear.
__________
swft: activate Weapon Mastery for Blind fighting
full: hold action
Picture | AC 47 (T 20, FF 41) | CMD 38 | Init +9 | Per +29 | HP 99/111 | THP 62/90
Alternately a gust of wind should likely clear this. Anyone have it castable?
EDIT: yeah it would take 2 3rd or 4th level spells power person to get blind sight.
Gror can easily gain Blindfighting for a few rounds which does basically everything except know where the critters are so someone casting blind sense on him would be enough.
Picture | AC 47 (T 20, FF 41) | CMD 38 | Init +9 | Per +29 | HP 99/111 | THP 62/90
blindsight evo is a great idea. Gror could cast it on himself, but if someone else gets him first he can charge in this round, possibly reporting back what he detects via echolocation.
Picture | AC 47 (T 20, FF 41) | CMD 38 | Init +9 | Per +29 | HP 99/111 | THP 62/90
"I vote down. Presumably the way that was hidden is the way that was most valuable to protect. I think the Torc is more likely that direction. Furthermore I assume that the dragon was allied with either Kostchtchie or the witches, and so presumably that side also knows about this hidden route. And yes, I'm ready to come along and suspect all of us are, to maximize Lily's the lantern archons' time with us."
Picture | AC 47 (T 20, FF 41) | CMD 38 | Init +9 | Per +29 | HP 99/111 | THP 62/90
Do we only have them for 16 more rounds? Then yes, maybe *all* of us keep moving without healing, or with only a round or two. Gror feels comfortable risking it, otherwise it's really wasting resources.
Picture | AC 47 (T 20, FF 41) | CMD 38 | Init +9 | Per +29 | HP 99/111 | THP 62/90
"Sapphira, can you and the lantern archons scout slightly ahead of us, down the hidden tunnel, since you have True Seeing? I'd suggest we stay 50' behind you. Anyone else have an alternate suggestion they prefer?"
____________
Gror's actions for the next few rounds:
Round 4: break ice over loot, then Dori (and others?) scoop it up
R 5-7: heal w wand x3
R 8: ready to follow Sapphira
Picture | AC 47 (T 20, FF 41) | CMD 38 | Init +9 | Per +29 | HP 99/111 | THP 62/90
OK, cool. That loot should easily pay back Sapphira the rest of her fee, eh? And also get us a downpayment toward a 2nd resurrection, should we need one. (ulp!)
In terms of what's next:
* Let's stash the loot as quickly as possible
* The secret passage down seems like the way to go. I like (ophelia's?) idea of sending sapphira (with her true seeing) & the lantern archons 50' ahead scouting, with us following behind.
Picture | AC 47 (T 20, FF 41) | CMD 38 | Init +9 | Per +29 | HP 99/111 | THP 62/90
Yes, let's keep moving. Perhaps the angels scout ahead while the rest of us do a brief survey of the room (for things of strategic import only, other loot can wait til our return trip). I like staying in round by round mode and see what's ahead.
Picture | AC 47 (T 20, FF 41) | CMD 38 | Init +9 | Per +29 | HP 99/111 | THP 62/90
Nice work bringing it down. Jelani, thanks for the feedback on overspending our resources. I can see that. In this case in particular, I felt completely underclassed at first and don't think I caught the moment when we'd actually turned the tables on it. After round one I thought that we might have to burn a whole lot more than we did.
Picture | AC 47 (T 20, FF 41) | CMD 38 | Init +9 | Per +29 | HP 99/111 | THP 62/90
Online briefly. Gror is adjacent to the wall. mechanically, if he can do 63± slashing damage I assume that means we now have a 5'hole. Music will surely get through, and perhaps some lasers as well.
Picture | AC 47 (T 20, FF 41) | CMD 38 | Init +9 | Per +29 | HP 99/111 | THP 62/90
Ophelia Glinathir wrote:
As for Litany of Righteousness, that would only work on one of them. However, it would probably be very useful if that guy gets some good shots. I say go for it. Certainly can't hurt.
I'm pretty sure you're mistaken.
Litany of Righteousness wrote:
Calling down a litany of anathema, you make an evil more susceptible to the attacks of good creatures. If the target is evil, it takes double damage from attacks made by creatures with a good aura
BTW, I'll be offline for the next 36 hours or so. See you again on Sunday.
Picture | AC 47 (T 20, FF 41) | CMD 38 | Init +9 | Per +29 | HP 99/111 | THP 62/90
It also seems (assuming some archons are still around by the time Gror gets to act) that casting Litany of Righteousness has gotten quite appealing again...despite the fact that it doesn't apply to his own damage. It's still a Swift action that will double the damage of Ophelia's summons. With that said, perhaps you should have your summons (possibly including Sapphira, assuming she agrees) wait for Gror to cast it first?
(I *think* that if Sapphira attacks before he casts it this round she'll just get the benefit of it on her attacks next round...but Jelani let me know if you read it differently.)
Picture | AC 47 (T 20, FF 41) | CMD 38 | Init +9 | Per +29 | HP 99/111 | THP 62/90
Yes, I was and still am hugely impressed with a very creative idea for how to thwart this dragon -- and with the quality of your post. Let's try to follow in your footsteps.
And Jelani, thanks for keeping us honest, even when (in this case and in the case of Litany of Righteousness) it's a downer.
In terms of what Ophelia's (next) best move is, does it make sense to cast Fly on Vega so he can get up close and personal with the dragon?
Picture | AC 47 (T 20, FF 41) | CMD 38 | Init +9 | Per +29 | HP 99/111 | THP 62/90
Re Litany of righteousness, bummer! One possible saving grace: The description for auras specifically calls out "Aligned outsiders" as having auras. Does our outsider subtype save the day?
Picture | AC 47 (T 20, FF 41) | CMD 38 | Init +9 | Per +29 | HP 99/111 | THP 62/90
Vega, thanks for the link to your thread on the subject. Amusing.
As far as Litany of Righteousness, my understanding (based on the rules under Detect Evil that you linked) is that one gets an aura of their alignment at 5HD if they didn't have it yet, and that that would trigger the Litany. (It becomes a very awkward spell for Inquisitors to have on their list otherwise, given that they don't have an Aura class feature.) I asked about this on rpg.stackexchange.com when I was first thinking up Gror and reading the Inquisitor spell list for the first time, and the answer there was to follow the rules under Detect Evil.
Jelani, obviously let us know if you understand this differently.
Picture | AC 47 (T 20, FF 41) | CMD 38 | Init +9 | Per +29 | HP 99/111 | THP 62/90
Cho, I don't think you get to add bonuses to the Rend damage since it itself is a bonus. I think that means Inspire Courage let you deal 10/2 = 5 more damage.
Picture | AC 47 (T 20, FF 41) | CMD 38 | Init +9 | Per +29 | HP 99/111 | THP 62/90
I just read Actions and it seems very clear that (while one can sub a second move for a standard action) one can't sub a second swift for a move action. It surprised me enough that I wanted to confirm my reading...and see if anyone feels like conjecturing as to why.
More practically, in the next round (and for the next few rounds, if needed) I can cast Litany of Righteousness as a swift action. (Assuming I beat it's SR) this will enable anyone with a Good aura who damages it to deal double damage for the round. That should be all of the Chosen and our summons, minus Cho. Jelani, I understand that to mean that everyone will get the benefit of this for one of their turns, either the same round I cast it (for those lower in initiative than Gror) or at the beginning of the next round (for those higher in the order than Gror). Does that make sense to you?
Let me know what folks think about me casting this next round. I can also hold off one more round (instead activating my greater bane, which gives two of my swings +2 to hit/+4d6 to damage) if we think we'll be in a better position to maximize the spell the following round.
Also, it should be easy to flank now so be sure to take that bonus to hit.
Picture | AC 47 (T 20, FF 41) | CMD 38 | Init +9 | Per +29 | HP 99/111 | THP 62/90
Gror hears the dragon roar and feels crestfallen. What was I thinking? I’m no match for this thing -- Angradd, I’m failing you. His plan to continue buffing has been complicated by the massive dragon following him. Faced with the likelihood of getting bit if he casts again, he decides to change tactics. He concentrates briefly on his claws, praying silently for Angradd to give him greater mastery with them.
Just as he’s bracing himself to attack, he feels Poppy’s spell wash over him, helping him regain his confidence. Bolstered by that and Lily’s song, Gror nods gratefully toward Poppy and the Azata and then launches himself back onto the dragon, his hasted claws in a blur of motion. The first three swings fail to get through it’s armored hide but Gror persists, shouting ”I will not fail!” as his last two attacks finally strike home, enabling him to rend scales and flesh from the Dragon’s hide.
______________
Will:1d20 + 22 ⇒ (1) + 22 = 23Well, that helped. ;-/ Good thing Poppy’s got us covered!
Swift: Activate Weapon Master for Weapon Focus(Claws)
5’ step toward Dragon
Full attack
Buffs:
Barkskin: +5 Nat Armor (119 min left)
Mage Armor: +4 Armor
Magic Fang: +1 on claws
Inspire Courage: +2
Haste: +1, extra attack
Judgement +4 to hit & AC, til end of encounter
Picture | AC 47 (T 20, FF 41) | CMD 38 | Init +9 | Per +29 | HP 99/111 | THP 62/90
Is Frightful Presence a Mind Affecting Effect? If so, I think Gror gets a second save. (I also get +5 vs. SLAs, but I assume this *isn't* one of those)
Spellbreaker wrote:
The Spellbreaker rolls twice and takes the best result when making a Will saving throw against a mind-affecting effect.
EDIT:
* Did Vega's intimidate succeed?
* Does anyone have a spell that removed Shaken?
Picture | AC 47 (T 20, FF 41) | CMD 38 | Init +9 | Per +29 | HP 99/111 | THP 62/90
Vega, that dragon would be lost without you. ;0)
Good catch. I haven't played with such high level characters before -- and have only recently moved from 3.5 and Iron Heroes to Pathfinder -- so getting to learn from y'all is one of the many things I'm enjoying in this campaign.
Picture | AC 47 (T 20, FF 41) | CMD 38 | Init +9 | Per +29 | HP 99/111 | THP 62/90
Cho, brilliant! Do you have something that makes your melee attacks bypass DR/Magic? If not, lets make sure we cast Magic Fang on you before you swing in.
Do incorporeal attackers flank? I just scanned the rules and found nothing to make me think they *can't*, but figured it's good to confirm.
Assuming they do, can you attack from the E/SE? When Gror charges back in he'll be attacking from the N/NW and I'm hoping to get him a flanking bonus to hit. (Given the sizes of the parties involved, I assume that'll give Sapphira a flank from below as well.
Vega, I like your idea of forcing it to the ground too -- but I'm not sure how we do it. Can you see a way? If not, do you have a way to reach it, or could you use one?
Picture | AC 47 (T 20, FF 41) | CMD 38 | Init +9 | Per +29 | HP 99/111 | THP 62/90
Can I touch Sapphira from where I am? Given that we're both in melee with the dragon, and I'm large and she's huge, it seems reasonable...but I'm not sure where she is on the map.
Assuming Gror can touch her,
Gror lays a clawed paw on Sapphira's shoulder, saying "Angradd, share your righteous judgement with Sapphira, agent of Iomadae." and then flies a bit out of the dragon's reach.
________________
Standard: cast Lend Judgement to Sapphira +4 to hit
Move: Gror flies 20' N and 10' W, into the corner next to what I think is Lily.
Picture | AC 47 (T 20, FF 41) | CMD 38 | Init +9 | Per +29 | HP 99/111 | THP 62/90
Cool. In that case:
I think Gror has a shot at damaging this thing, but in order to do so he needs to suit up way more than he has. Minimum, he'll need to cast Stoneskin (so he is destroyed more slowly) and Divine Favor (so he hits more frequently) on himself[1]. That's two rounds without attacking.
It'd be awesome to get a morale bonus from someone, maybe Ophelia summoning a bard again?
Ophelia, are you planning on sending in a summoned melee attacker? If so, I'll hold off and let it absorb the next AoO...otherwise Gror can take it.
The only other bonus I can think I might get is +2 from flanking, and Gror is trying to position himself in the corner 30' N / 10' W of his current position so that when he *does* charge back in, he could potentially flank with someone who approaches the dragon from along the S wall. Can one of The Chosen (or one of our summons) attack from there.
Any add'l bonuses you can think of that Gror may be missing, or that someone in the party could buff him with? (There's gotta be more I'm not thinking of.)
One buff that he can and should offer to one or more folks who'll enter melee: He can cast Lend Judgement to give a +4 sacred bonus to either To Hit or AC. If someone or ones wants that, I'll cast it on'm.
Finally, I'm still immune to Heat and Cold, thanks to the greater evo surge I cast on the stairs, but hopefully I can get it to breath steam on me again since that shouldn't be obvious yet.
[1] I realized that Reduce Person doesn't help since the penalty to STR and Size bonus cancel each other out. Duh.
Picture | AC 47 (T 20, FF 41) | CMD 38 | Init +9 | Per +29 | HP 99/111 | THP 62/90
Jelani, how much ooc strategizing are you OK with here in this thread?
As a player in a challenging situation, I'm happy to take some advantage (as we've been already) by more ooc tabletalk...but I wanted to check with you before doing much more. If you prefer strategy discussion during the battle to be more realistic shouted conversation in front of the dragon, I'll go that route instead.
Picture | AC 47 (T 20, FF 41) | CMD 38 | Init +9 | Per +29 | HP 99/111 | THP 62/90
Ophelia: I think we may well need to burn a ton here. I don't see another way around it. Of course if one or two of us burn a ton, they might be able to be carried through one more encounter before resting by the rest of the party. We'll see.
As far as evo surge, you can cast it several times for several different evos. You could cast it for large. What you couldn't do is cast it to add onto an existing evo (e.g. large >> huge).
Jelani: Oy! I haven't played Glitterdust v. Invis that way, didn't realize it'd still provide concealment. Moot point now at any rate.
Picture | AC 47 (T 20, FF 41) | CMD 38 | Init +9 | Per +29 | HP 99/111 | THP 62/90
Brainstorming how Gror could get into the fight (and crunching numbers as I ride the bus home from work).
If Gror retreated and had time to buff, he could cast:
* Greater Magic Fang +1 enhancement
* Divine Favor +3 luck
* Reduce Person +0 size, +1 DEX
Activate his Weapon Master domain ability to get Weapon Focus (claw),
And stopped power attacking (yes, that really hurts) he could get to
+31 to hit (9 BAB +12 str +1 haste +4 sacred +3 luck +1 enhance +1 feat) and so hit on a 16 (i.e. 25% of the time)
A morale bonus from another source would help as well (...and if I were really trying to maximize I could cast Greater Magic Fang 4x, once / claw, to get a +3 enhancement bonus instead of +1.)
His damage would drop to 1d4 (smaller claws) +11 STR +1 enhancement +3 luck +2d6 holy = 1d4+2d6+15 (+4d6 on two of those attacks, if he activates Bane)
This would allow me 10 rounds of averaging 39.35 damage (before Divine Favor wore off). More, again, with additional buffs, e.g. Inspire Courage or Heroism.
For defense, he could cast Stoneskin for DR 10 and could cast Greater Evo Surge to evolve Fast Healing 2...but he'd still be being hit on every strike from the dragon, so he'd likely need combat healing pretty quickly.
By the way, I'd love a ruling as to what triggers the end of an Inquisitor's Judgement.
Judgement wrote:
Once activated, this ability lasts until the combat ends, at which point all of the bonuses immediately end. The inquisitor must participate in the combat to gain these bonuses. If she is frightened, panicked, paralyzed, stunned, unconscious, or otherwise prevented from participating in the combat, the ability does not end, but the bonuses do not resume until she can participate in the combat again.
Would strategically stepping out of reach to buff end it?
Picture | AC 47 (T 20, FF 41) | CMD 38 | Init +9 | Per +29 | HP 99/111 | THP 62/90
OK, I played Gror straight as I don't think he'd have known how over his head he is, especially after such a heady, one-sided battle against the giants.
That said, Gror'll only hit the dragon on a 20. The dragon will hit him on anything other than a 1!
Questions for Jelani, from what we can see, is fleeing past this beast an option? e.g. does the path ahead of us look like something a dragon could traverse?
If that's a no, do we think we could retreat back a bit to buff and strategize, without it being able to follow?
To the group, two other parties (seem to have) made it past this dragon. presumably it's allied with one of those two, but how did the other party get by? Could we do the same?
Assuming we continue with head-on combat here, does anyone have a means to make it easier to hit -- even for just a round? If they do, Gror can hit it with a Litany of Righteousness, which allow any of us with a Good aura (all but Cho, I believe) to deal double damage for one round. It could be quite decisive...if we can arrange for a > 5% chance to hit for the round.
For future rooms: Maybe Sapphira (since she has true seeing) scouts ahead invisibly?
Picture | AC 47 (T 20, FF 41) | CMD 38 | Init +9 | Per +29 | HP 99/111 | THP 62/90
Thanks, I was hoping for some Glitterdust or something similiar!
Gror smiles, Between Poppy and now this, I doubt I've seen so many sparkles in one place...but that's just the aid I needed to dive into action
And with that he soars upward, pouncing onto the glittering outline of a dragon -- a bit amazed to find himself charging a dragon, but confident that he's up to it with his newfound form. Before he can connect with the Dragon, it's sparkly teeth rip into Gror's forearm, showing that the gargoyle can still bleed.
Gror attempts to return the favor, declaring "You've placed yourself on the side of evil. Now face Angradd's Judgement!" and swinging in with everything he's got...and then gets a grim, tense expression, cursing his arrogance as he sees how every one of his blows just glance off the dragon's hide, while it easily pierces his own stoney defenses. We need a way to turn the tables on this beast, but how?!?
______________
Know(arcana):1d20 + 14 ⇒ (6) + 14 = 20 For info about the Dragon
Buffs:
Barkskin: +5 Nat Armor (119 min left)
Mage Armor: +4 Armor, then just before heading up the stairs
Haste (5 rounds left)
Judgement +4 to hit & AC, til end of encounter
Picture | AC 47 (T 20, FF 41) | CMD 38 | Init +9 | Per +29 | HP 99/111 | THP 62/90
Gror feels the familiar rush, as Poppy's spell causes his heart to race and his limbs to move as if greased. "Thanks, Poppy! Does anyone have means to make our foe visible to us?"