
Poppy Pendleton |
Poppy whips her head around, utterly bewildered. She shoots Cho a confused glance, then gives the same look to Vega. Who's up there? An invisible monster? She shivers, but not from the cold.

DM Jelani |

Vega gets to the word "course" before the loud cracking sound of great leathery wings unfurling with a tremendous flap thunders through the chamber.
Round 1
Sapphira is moving before the sound finishes. "Iomedae above, lend me your Righteous Might!" she cries through the echos of the dragon's wing snapping. She flaps her powerful white wings propelling herself forward and across the cavern as she grows rapidly, doubling in size. Sapphira is now a twenty foot tall emerald behemoth. "Come and get it vile wyrm," she sneers at the ceiling. The Planetar brandishes her glittering fifteen foot blade in a high guard position ready to intercept the dragon should it try to pass her.
____________________________________________
Cho'Ankai: 1d20 + 5 ⇒ (15) + 5 = 20
Poppy: 1d20 + 5 ⇒ (12) + 5 = 17
Dorialis: 1d20 + 6 ⇒ (3) + 6 = 9
Ophelia: 1d20 + 14 ⇒ (3) + 14 = 17
Gror: 1d20 + 9 ⇒ (6) + 9 = 15
Vega: 1d20 + 6 ⇒ (15) + 6 = 21
Artaregilus: 1d20 + 4 ⇒ (5) + 4 = 9
Sapphira: 1d20 + 8 ⇒ (14) + 8 = 22
Initiative
Sapphira 22
Party 21
Artaregilus 9
Okay, you guys are up. The dragon is invisible. He and Sapphira are both 15' cubes and the ceiling is 40', so there's ten feet of air between the dragon and Sapphira's head. Since there's no coordinates, just say I move W>N>NE>N>N>N>N or whatever. If you are flying, please clearly specify your altitude.

Vega Surtova |

"...how rude." Is all Vega says at being interrupted by the rush of air and the brandishing of wings with hostility. He replies with a chanted mantra and fluid hand movements. His hands trail light, and an image of a yin-yang forms from the trailing light before him, which then flows back into his body through his chest.
Vega moves into the chamber, hoping to draw it's ire. Now he looks up to the corner of the cieling where Sapphira indicated the invisible dragon perched. He points in that direction.
"You seal your own fate. So be it. We will not be barred by the likes of you!"
__________________________
Casting Protection from Evil on myself. Then moving directly North 40' (so, N>N>N>N>N>N>N>N). Yup, right through and past Gror! :P (gawds I hope there are no traps where I just went)
- Protection from Evil
Stats under name are up to date

Poppy Pendleton |
"Worm??? Poppy peers upward, dumbfounded. "Up THERE???" Realization dawns on her face. "Oh. That wyrm." Her fuschia eyes nearly pop out of her head. "A DRAGON??? AN INVISIBLE DRAGON???
Poppy flits over the heads of her companions and lands next to Gror. She wiggles her bottom and scrunches her nose, then whispers a nonsensical poem. "Windy wind goes up the hill, windy wind on the windowsill! Faster faster bluster and blow, windy wind on the patio!" A conical blast of energy rushes out of her horn and quickly spreads out, encircling the rest of the party before disappearing with a PHOOM.
_____________________________
Move 20 feet West (that might have to be adjusted slightly depending on where Cho is). Cast Haste. That should hit all of our allies except Vega.
_____________________________
HP 111/111 Temp HP 72/72
AC: 51
Buffs:
Haste 12/12 rounds remaining
Oracle Spells Remaining:
Level 1 - 7/9
Level 2 - 9/9
Level 3 - 8/8
Level 4 - 8/8
Level 5 - 7/7
Level 6 - 5/5
Summoner Spells Remaining:
Level 1 - 8/8
Level 2 - 3/8
Level 3 - 3/6
Level 4 - 4/5

Gror Durrikson |

Gror feels the familiar rush, as Poppy's spell causes his heart to race and his limbs to move as if greased. "Thanks, Poppy! Does anyone have means to make our foe visible to us?"
Gror pauses momentarily, waiting for a reply.

Dorialis Vdalik |

为什么必须始终与刀尖?笔的威力在哪里? ducking her head back into the mouth of the tunnel, Dori casts protection from evil on herself.
She otherwise stays near the ceiling of the tunnel (10'?).
AC 35/18/27
Saves 17/16/15
CMD 33
improved Evasion
Resist Cold 5, elec 5
Shadow Blending 50% miss chance, concealment
Spells in effect:
Haste (12 rds)
Spells remaining: 3/6/2/4

Cho'ankai Aju-Taash |

Cho'ankai shoots a look at Vega when the dragon moves into action, uncertainty painted across his three lupine faces. Digging his claws into the ground and lashing his tendrils against the icy floor, he growls a low warning to Ophelia. "Brace yourself, I will defend you as best as I can."
Then, each of the three heads begins a low droning chant in throaty notes. Tracing eldritch patterns through the air, Cho'ankai's sinuous root tendrils leave streaks of words and light in their path. At the end of the somatic motions, Cho's eyes shed a warm illuminatio, and all becomes clear.
"I see it."
___________
Current Buffs: Plant Shape IV
Standard Action: Cast see invisibility

Ophelia Glinathir |

"LC, take cover," Ophelia orders rather abruptly as Sapphira engages with the invisible beast.
The Couatl doesn't object. He can certainly handle a bunch of dump, weak-willed giants, especially when protected by dozens of layers of magic. However, a giant dragon is something that he will have to exert extreme caution with. As such, the feathered serpent vanishes from sight and then flies straight up to the ceiling to watch.
Meanwhile, Ophelia decides to cast a favorite spell of hers (one that any conjurer loves really). The Sapphire Summoner launches herself from the throne on Cho's back and sails through the air right next to Gror. Using the direction that the Planetar is looking as an indicator, Ophelia promptly belts out a Glitterdust from her new sorcerer-like inner magic in hopes of revealing the dragon to all in the room, though she takes care to avoiding hitting Sapphira.
LC turns Invisible and flies straight up to the ceiling. The dragon probably wouldn't care about him with an angel and the Grorgoyle nearby.
Ophelia flies west and stops just before the square with the big 3. She then casts Glitterdust to where Sapphira is looking, though in such a way that she will miss the Planetar. Considering how huge the dragon is, she has a fair shot of hitting the thing with an area of effect spell.
Dragon Will Save DC 17: 1d20 + 21 ⇒ (17) + 21 = 38
Just using that spell to reveal the dragon. No SR!

Gror Durrikson |

Thanks, I was hoping for some Glitterdust or something similiar!
Gror smiles, Between Poppy and now this, I doubt I've seen so many sparkles in one place...but that's just the aid I needed to dive into action
And with that he soars upward, pouncing onto the glittering outline of a dragon -- a bit amazed to find himself charging a dragon, but confident that he's up to it with his newfound form. Before he can connect with the Dragon, it's sparkly teeth rip into Gror's forearm, showing that the gargoyle can still bleed.
Gror attempts to return the favor, declaring "You've placed yourself on the side of evil. Now face Angradd's Judgement!" and swinging in with everything he's got...and then gets a grim, tense expression, cursing his arrogance as he sees how every one of his blows just glance off the dragon's hide, while it easily pierces his own stoney defenses. We need a way to turn the tables on this beast, but how?!?
______________
Know(arcana): 1d20 + 14 ⇒ (6) + 14 = 20 For info about the Dragon
AOO Bite: 1d20 + 41 ⇒ (18) + 41 = 59
Damage: 2d8 + 16 ⇒ (6, 1) + 16 = 23
claw: 1d20 + 22 ⇒ (15) + 22 = 37 (9 BAB +12 str -3 power attack -1 large +1 haste +4 judgement) miss!
claw: 1d20 + 22 ⇒ (8) + 22 = 30
claw: 1d20 + 22 ⇒ (13) + 22 = 35
claw: 1d20 + 22 ⇒ (7) + 22 = 29
claw: 1d20 + 22 ⇒ (5) + 22 = 27
AC 47 (+14 natural armor +4 armor (Mage Armor), +3 dex, +4 shield, +3 deflection +5 barkskin +4 Judgement)
Buffs:
Barkskin: +5 Nat Armor (119 min left)
Mage Armor: +4 Armor, then just before heading up the stairs
Haste (5 rounds left)
Judgement +4 to hit & AC, til end of encounter
Inquisitor Spells Remaining
1st (5/7)
2nd (5/7)
3rd (5/5)
4th (3/4)
Summoner Spells Remaining
1st (3/6)
2nd (4/6)
3rd (3/4)
4th (3/4)

DM Jelani |

Round 1
Sapphira is moving before the sound finishes. "Iomedae above, lend me your Righteous Might!" she cries through the echos of the dragon's wing snapping. She flaps her powerful white wings propelling herself forward and across the cavern as she grows rapidly, doubling in size. Sapphira is now a twenty foot tall emerald behemoth. "Come and get it vile wyrm," she sneers at the ceiling. The Planetar brandishes her glittering fifteen foot blade in a high guard position ready to intercept the dragon should it try to pass her.
"...how rude." Is all Vega says at being interrupted by the rush of air and the brandishing of wings with hostility. He replies with a chanted mantra and fluid hand movements. His hands trail light, and an image of a yin-yang forms from the trailing light before him, which then flows back into his body through his chest. Vega moves into the chamber, hoping to draw it's ire. Now he looks up to the corner of the cieling where Sapphira indicated the invisible dragon perched. He points in that direction. "You seal your own fate. So be it. We will not be barred by the likes of you!"
"Worm???" Poppy peers upward, dumbfounded. "Up THERE???" Realization dawns on her face. "Oh. That wyrm." Her fuschia eyes nearly pop out of her head. "A DRAGON??? AN INVISIBLE DRAGON???" Poppy flits over the heads of her companions and lands next to Gror. She wiggles her bottom and scrunches her nose, then whispers a nonsensical poem. "Windy wind goes up the hill, windy wind on the windowsill! Faster faster bluster and blow, windy wind on the patio!" A conical blast of energy rushes out of her horn and quickly spreads out, encircling the rest of the party before disappearing with a PHOOM.
Gror feels the familiar rush, as Poppy's spell causes his heart to race and his limbs to move as if greased. "Thanks, Poppy! Does anyone have means to make our foe visible to us?" Gror pauses momentarily, waiting for a reply.
"为什么必须始终与刀尖?笔的威力在哪里?" Dori asks ducking her head back into the mouth of the tunnel. She chants briefly and a spell of protection against evil creatures pops up around her. She remains in the tunnel, floating up to crouch on the roof, totally obscured by her shadowy aura.
Cho'ankai shoots a look at Vega when the dragon moves into action, uncertainty painted across his three lupine faces. Digging his claws into the ground and lashing his tendrils against the icy floor, he growls a low warning to Ophelia. "Brace yourself, I will defend you as best as I can." Then, each of the three heads begins a low droning chant in throaty notes. Tracing eldritch patterns through the air, Cho'ankai's sinuous root tendrils leave streaks of words and light in their path. At the end of the somatic motions, Cho's eyes shed a warm illuminatio, and all becomes clear. "I see it."
Gripping upside down onto the icy ceiling is a massive white dragon. The creature probably stretches thirty feet from the tip of its nose to the end of its tail. Its wings are spread wide, and it's head bent over upside down, hissing at Sapphira. A dull red glow is leaking from between its scales, and out of its eyes, like the ruddy light given off by magma.
"LC, take cover," Ophelia orders rather abruptly as Sapphira engages with the invisible beast. The Couatl doesn't object. He can certainly handle a bunch of dump, weak-willed giants, especially when protected by dozens of layers of magic. However, a giant dragon is something that he will have to exert extreme caution with. As such, the feathered serpent vanishes from sight and then flies straight up to the ceiling to watch.
Meanwhile, Ophelia decides to cast a favorite spell of hers (one that any conjurer loves really). The Sapphire Summoner launches herself from the throne on Cho's back and sails through the air right next to Gror. Using the direction that the Planetar is looking as an indicator, Ophelia promptly belts out a Glitterdust from her new sorcerer-like inner magic in hopes of revealing the dragon to all in the room, though she takes care to avoiding hitting Sapphira. The golden cloud of glitter bursts forth from the empty air, lading on and coating most of the dragon. Its location is now clearly visible by the half a dragon shaped splash of golden glitter floating near the ceiling.
Gror smiles, Between Poppy and now this, I doubt I've seen so many sparkles in one place...but that's just the aid I needed to dive into action. And with that he soars upward, pouncing onto the glittering outline of a dragon -- a bit amazed to find himself charging a dragon, but confident that he's up to it with his newfound form. Before he can connect with the Dragon, it's sparkly teeth rip into Gror's forearm, showing that the gargoyle can still bleed.
Gror attempts to return the favor, declaring "You've placed yourself on the side of evil. Now face Angradd's Judgement!" and swinging in with everything he's got...and then gets a grim, tense expression, cursing his arrogance as he sees how every one of his blows just glance off the dragon's hide, while it easily pierces his own stoney defenses. We need a way to turn the tables on this beast, but how?!?
The dragon laughs as the Grgoyle tickles it with his claws. "It'sss been centuries sssince a man last touched me like that, mrowww!" Its serpentine voice is mocking and full of venom. There is a massive hissing, sucking noise as the dragon inhales a deep breath. Then it exhales suddenly and violently, becoming visible to everyone in the same moment. A massive billowing cone of steam rockets forth from the dragon's maw, not unlike the geyser below. The cone engulfs Sapphira's head, all of the Chosen and LC equally as one whole half of the room is completely filled with superheated water vapor.
Gror somehow manages to flip up out of the way of the blast before any real harm can come to him. Meanwhile Dori flattens herself behind an icy protrusion on the ceiling which deflects the steam away from her. Sapphira is also quick to react, ducking out of the way. Her head appears to be a little singed, but she's none too worse for the wear. LC is up against the ceiling and has no where to go, and no resistance to heat like the others. Despite his best efforts, he gets second degree burns on much of his body. Blisters form and bubble up painfully under his scales as he cries out in pain. Poppy catches the worst of the dragon's fury. She's caught off guard by the sudden blast of steam, to which she has no resistance. Her her body is engulfed in the boiling cloud. She screams in pain as her eidolon shell is boiled alive by the heat. Huge clumps of her eidolon's pristine white fur slough off, along with patches of boiled skin. The rest of the Chosen feel the steam pass over them, but their eidolons have evolved to protect them from heat and they remain unharmed.
End of Round 1
--------------------------------
Begin Round 2
Sapphira growls, "You did not just burn my scalp!" as she springs back up from her crouch. She steps under the dragon to utilize Gror's distracting presence. The angel swings her sword in four lightning fast glittering arcs. Her blade rebounds off the dragon's hide four times with four loud CLANGs. "Inheritor damn it all!" she curses in frustration.
______________________________________________
Gror reflex: 1d20 + 18 ⇒ (12) + 18 = 30 Evaded
Dori reflex: 1d20 + 19 ⇒ (9) + 19 = 28 Evaded
Sapphira: 1d20 + 16 ⇒ (15) + 16 = 31 Takes half
LC: 1d20 + 14 ⇒ (20) + 14 = 34 Takes half
Poppy reflex: 1d20 + 15 ⇒ (10) + 15 = 25 Fail
Damage: 20d4 ⇒ (3, 1, 4, 4, 4, 1, 2, 2, 2, 4, 2, 4, 2, 3, 4, 2, 1, 1, 1, 2) = 49/2=24 fire damage to LC and 14 to Sapphira. Poppy takes the full 49.
Sapphira attack 1 (righteous might, haste, flanking): 1d20 + 31 ⇒ (4) + 31 = 35
Sapphira attack 2 (righteous might, haste, flanking): 1d20 + 31 ⇒ (10) + 31 = 41
Sapphira attack 3 (righteous might, haste, flanking): 1d20 + 25 ⇒ (3) + 25 = 28
Sapphira attack 4 (righteous might, haste, flanking): 1d20 + 20 ⇒ (17) + 20 = 37
Party is up.

Ophelia Glinathir |

"Since when can white dragons breath steam?!" grumbles Ophelia as tosses up her arms to protect her face from the blast. Luckily, her eidolon armor absorbs the blow entirely. Her many decades of well-honed battle experience and fined elven senses then allow her to swiftly retaliate in turn.
As she rockets to the other side of the dark, icy room and ascends toward the ceiling to get a better vintage point, the tiny wizard's eyes blow a fierce white. The silver ring on her left hand begins to shimmer, and the conjurer snarls in some incomprehensible gibberish. Three seconds later, a familiar azata shimmers into existence.
It only takes Lily all of two looks around the battlefield to realize what has just happened. Without comment, she quickly draws her celestial harp. An instant later, she begins playing a soft but inspiring tune for the Chosen and their company.
Meanwhile, Lucero hisses in agony as the steam boils and blisters his scales. However, he manages to avoid the worst of it. Knowing that his contribution to the battle is going to be fairly limited, the feathered still nonetheless decides to do all he can. Using his Invisibility to his advantage, the Couatl quickly readies himself for a True Strike before flying as close to the far corner of the room as he can.
Ophelia moves to two squares north of the one with the three and flies right up to the ceiling. She then uses her arcane bond ability to use SMVI to call in Lily and invokes her Acadamae Graduate feat to make it a standard action.
Lily is summoned at the same square as Ophelia, though she would be on the ground below. The Azata uses Inspire Courage.
AG Fort Save DC 21: 1d20 + 15 ⇒ (8) + 15 = 23
Lucero casts True Strike and then moves west, northwest, north, north, north, and north to the corner of the room.
Current Buffs: Mage Armor, Haste
Temp HP: 82/82
HP: 87/87
AC: 41, Touch: 17, Flat Footed: 35 (10, +5 Dex, +4 Mage Armor, +4 Shield, +16 Natural Armor, +1 Size, +1 Haste Dodge)
Fort: +15 (4 Wizard, +2 Con, +5 Resistance, +4 Circumstance)
Ref: +19 (4 Wizard, +5 Dex, +5 Resistance, +4 Circumstance, +1 Haste)
Will: +18 (+24 against Enchantment) (8 Wizard, +1 Wis, +5 Resistance, +4 Circumstance)
Hero Points: 3/3
Defensive Abilities: Freedom of Movement (Constant), Evasion
Immune: Magical Sleep Effects, Cold, Fire
Total Concealment: 50% Miss Chance (20% in Bright Light)
--------------------
Offenses
--------------------
Speed: 30 ft., 70 ft. Fly (Perfect)
Melee: N/A
Spell-Like Abilities
At Will—Invisibility (CL 12th)
Bold Italics Means Used
Wizard Spells Prepared (CL 12th; Concentration +20)
6th (3+1)—Summon Monster VI, Undead Anatomy III, Permanent Image, Summoner Monster VI (D)
5th (4+1)—Open, Wall of Stone, Wall of Force, Summon Monster V, Summon Monster V (D)
4th (5+1)—Open, Open, Open, Open, Summon Monster IV, Summon Monster IV (D)
3rd (6+1)—Open, Fireball, Slow, Blacklight, Blacklight, Dispel Magic, Mad Monkeys (D)
2nd (6+1)—Share Language, Pyrotechnics, Mirror Image (2), Stone Call, Resist Energy, Web (D)
1st (6+1)—Blood Money, Obscuring Mists, Endure Elements, Feather Fall, Silent Image, Anticipate Peril, Mount (D)
0th (at will)—Prestidigitation, Ghost Sound, Spark, Dancing Lights
Summoner Spells Known (CL 12th; Concentration +16)
0th-6, 1st-6, 2nd-5, 3rd-4, 4th-4
4th (2/4)—Evolution Surge (Greater), Transmogrify, Purified Calling, Teleport
3rd (3/5)—Dimension Door, Restore Eidolon, Rejuvenate Eidolon, Greater Invisibility
2nd (2/6)—Haste, Evolution Surge (Lesser), Restore Eidolon (Lesser), Barkskin, Glitterdust
1st (4/6)—Mage Armor, Rejuvenate Eidolon (Lesser), Protection from Evil, Enlarge Person, Reduce Person, Grease
0th (at will)—Detect Magic, Read Magic, Guidance, Light, Mage Hand, Message
----------------------
Tracked Resources
----------------------
Arcane Bond Spell: 0/1
Marker’s Jump: 2/2
Shift: 17/17
Pearls of Power Level 1: 5/5
Dimensional Steps: 360 ft/360 ft
----------------------
Special Abilities
----------------------
Evasion (Ex): If Cross Fused Ophelia is subjected to an attack that normally allows a Reflex save for half damage, she takes no damage if she makes a successful saving throw.
Devotion (Ex): Cross Fused Ophelia gains a +4 morale bonus on Will saves against enchantment spells and effects.
Permanent Spells: Reduce Person
Contingency: When Ophelia snaps her fingers, Greater Evolution Surge activates on her Eidolon.
Current Buffs: Mage Armor, Haste
HP 102/126
AC: 27, Touch: 17, Flat-Footed: 26 (+3 Dex, +1 dodge, +9 natural, –1 size, +4 Mage Armor, +1 Haste Dodge)
Fort: +9, Ref: +14, Will: +14
--------------------
Offenses
--------------------
Speed: 20 ft., Fly 60 ft. (good)
Melee: Bite +19 (1d8+10 plus grab and poison)
Space: 10 ft.; Reach: 5 ft.
Special Attacks: Constrict (1d8+7)
Spell-Like Abilities (CL 9th)
Constant—Detect Chaos, Detect Evil, Detect Good, Detect Law
At will—Detect Thoughts (DC 15), Ethereal Jaunt (CL 16th), Invisibility, Plane Shift (DC 20)
Spells Known (CL 9th)
4th (3/4)—Enervation, Freedom of Movement
3rd (6/7)—Cure Serious Wounds, Magic Circle against Evil, Archon’s Aura
2nd (6/7)—Cure Moderate Wounds, Mirror Image, Restoration (Lesser), Endure Elements (Communal)
1st (3/7)—Divine Favor, Mage Armor, Protection from Evil, Shield of Faith, True Strike
0 (at will)—Create Water, Detect Magic, Disrupt Undead, Guidance, Light, Read Magic, Stabilize

Poppy Pendleton |
Poppy recoils in pain as blistering steam blasts her eidolon. "OOOOOWWWWWWWWWWAAAAAHHHHHH!" she wails. She glares menacingly at the sparkles near the ceiling through her burning eyelids. "HOW RUDE!" she bellows. She retreats behind Vega, avoiding a strong urge to burst into tears. She collects her emotions, then scrunches up her boiling muzzle and begins to stomp her hooves aggressively. She snarls a quick prayer. "Snap, sizzle, fizzle, fry, thanks for the lightning, friends from the sky!" Electricity begins to crackle up from the ground under her. She stomps more and more furiously, and the electricity forms into little lightning bolts. With each, stomp, the bolts grow progressively larger. Finally, she leaps three feat in the air, and slams her hooves down on the ground as hard as she can. As her rainbow hooves connect with the icy floor, massive bolts of blazing white lighting slam into the dragon's glittering form.
_______________________________________________
Move 40 feet north, then cast Chain Lightning. Using my Metamagic Rod of Piercing to get +5 against its spell resistance. I have two more uses of the Metamagic Rod remaining for the day.
Roll against spell resistance: 1d20 + 9 + 12 ⇒ (5) + 9 + 12 = 26 against DC 26
Dragon Reflex save: 1d20 + 19 ⇒ (14) + 19 = 33 against DC 26
Damage: 12d6 ⇒ (5, 4, 3, 4, 5, 5, 5, 4, 1, 4, 5, 2) = 47 half damage = 23
________________________________________________
HP 111/111 Temp HP 23/72
AC: 51
Buffs:
Haste 11/12 rounds remaining
Oracle Spells Remaining:
Level 1 - 7/9
Level 2 - 9/9
Level 3 - 8/8
Level 4 - 8/8
Level 5 - 7/7
Level 6 - 4/5
Summoner Spells Remaining:
Level 1 - 8/8
Level 2 - 3/8
Level 3 - 3/6
Level 4 - 4/5

Ophelia Glinathir |

Huh. I thought that she should've been able to make it. These are ten foot squares, and LC has a 60 foot flight speed. I was counting the squares it would take him to get to the corner of the room. I think I forgot that second diagonals in Pathfinder are ten feet, though. However, where he is now works well enough.
Lucero hisses in pain as the white dragon takes a giant bite out of his tail. As he manages to get out of reach, the feathered serpent slaps himself mentally for assuming that it would not be able to see him. With just the burns from the steam, he begins debating whether to heal himself or continue with his plan to weaken the wyrm...
Meanwhile, Ophelia begins recalling everything she knows about white dragons...
Ophelia Knowledge Arcana Check: 1d20 + 24 ⇒ (6) + 24 = 30
Current Buffs: Mage Armor, Haste, Invisibility
HP 78/126
AC: 27, Touch: 17, Flat-Footed: 26 (+3 Dex, +1 dodge, +9 natural, –1 size, +4 Mage Armor, +1 Haste Dodge)
Fort: +9, Ref: +14, Will: +14
--------------------
Offenses
--------------------
Speed: 20 ft., Fly 60 ft. (good)
Melee: Bite +19 (1d8+10 plus grab and poison)
Space: 10 ft.; Reach: 5 ft.
Special Attacks: Constrict (1d8+7)
Spell-Like Abilities (CL 9th)
Constant—Detect Chaos, Detect Evil, Detect Good, Detect Law
At will—Detect Thoughts (DC 15), Ethereal Jaunt (CL 16th), Invisibility, Plane Shift (DC 20)
Spells Known (CL 9th)
4th (3/4)—Enervation, Freedom of Movement
3rd (6/7)—Cure Serious Wounds, Magic Circle against Evil, Archon’s Aura
2nd (6/7)—Cure Moderate Wounds, Mirror Image, Restoration (Lesser), Endure Elements (Communal)
1st (3/7)—Divine Favor, Mage Armor, Protection from Evil, Shield of Faith, True Strike
0 (at will)—Create Water, Detect Magic, Disrupt Undead, Guidance, Light, Read Magic, Stabilize

DM Jelani |

Ooooh. You meant 6 ten foot squares. That makes more sense now. I'm still measuring movement in 5' increments even though the squares are ten feet. I'll move him the rest of the way north.
A dragon this size is ancient. They can walk on any icy surface, create fog and cast spells as powerful sorcerers. Normally white dragons are vulnerable to fire, and breathe cones of icy mist.

Vega Surtova |

"நாங்கள் தரையில் தேவை!"
Vega does not seem to recall who understands Celestial, as his words seem directed at everybody.
He then stares down the now visible dragon. His chants another mantra, and Vega's movement become increasingly more graceful. He follows it up with an impressive Kata, one that seems to be as much flash as substance (or perhaps a bit more flash than normal). The Kata is accentuated with precise and powerful thrusts that seem to tear the air asunder like bolts of lightning. In the few very short reprieves to this dance of martial arts, Vega speaks intense words at the dragon.
"Your time has come. Your fate is sealed. The Celestial host empowers us! You will crumble before it."
Vega has moved closer to the Dragon, and his Kata ends with a final thrust of his right hand towards the Dragon, palm up and open with his fingers outstretched towards it like a knife. The thrust sends an almost visible shockwave through the air towards the dragon, shifting hairs and cooling scales. Vega then curls his fingers up at an angle as if to beckon the dragon come to him. Vega's eyes are intense. They are convinced of the truth of his words, and convey perfectly the implications they have for this dragon.
"Let us see what you have got."
___________________________________
Casting Cat's Grace on myself.
Moving closer (in 5' increments): S>S>S>SW>SW. If I need to move S again to get within 30' of it (as it is 25' up as well), I will. Vega has more than enough movement to get where he needs to be.
Using a Hero Point for an Extra Action: Intimidate to Demoralize!
Intimidate: 1d20 + 34 ⇒ (12) + 34 = 46 <- this already takes into account the difference in size penalty. I need to beat 10+HD+Wis mod to make it Shaken. Every 5 points I beat it by adds +1 round to the duration.
- Protection from Evil
- Cat's Grace
Stats under name are up to date.

Gror Durrikson |

Can I touch Sapphira from where I am? Given that we're both in melee with the dragon, and I'm large and she's huge, it seems reasonable...but I'm not sure where she is on the map.
Assuming Gror can touch her,
Gror lays a clawed paw on Sapphira's shoulder, saying "Angradd, share your righteous judgement with Sapphira, agent of Iomadae." and then flies a bit out of the dragon's reach.
________________
Standard: cast Lend Judgement to Sapphira +4 to hit
Move: Gror flies 20' N and 10' W, into the corner next to what I think is Lily.
AC 47 (+14 natural armor +4 armor (Mage Armor), +3 dex, +4 shield, +3 deflection +5 barkskin +4 Judgement)
Buffs:
Barkskin: +5 Nat Armor (119 min left)
Mage Armor: +4 Armor
Magic Fang: +1 on claws
Haste
Judgement +4 to hit & AC, til end of encounter
Inquisitor Spells Remaining
1st (4/7)
2nd (5/7)
3rd (5/5)
4th (3/4)
Summoner Spells Remaining
1st (3/6)
2nd (4/6)
3rd (3/4)
4th (3/4)

DM Jelani |

Sapphira is currently a 15' cube, as is the dragon. Since the ceiling is 40' that leaves 10' of air in between them. She's directly under the dragon at the moment, thus not seeing her. Gror charged the dragon, so the top of his 10' cube is touching the dragon and the bottom Sapphira. In other words, yes, you can touch her.

Cho'ankai Aju-Taash |

Squinting through the steam, seeing his allies struggling to strike the damnable dragon, Cho'ankai realizes the power inherent in its scales. While the others battled with flesh and steel, with weapons forged of mortal hands and great magic, Cho'ankai realized another path was available to him. "Ophelia," Cho rumbles, "you will need to walk, now." Tendrils reach up and wrap around Ophelia as he crouches, gently lifting her out of the throne and lowering her to the ground beside him.
With that done, the massive three-headed hound tilts his heads back and lets loose a throaty howl that fades into a droning chant of three-part harmony.
"Ancient spirits of the blizzard, transform this verdant form, make of this twinned spirit the wrath of winter's icy kiss, make him snow and ice and the winds themselves!" Mossy roots twist and writhe in the air, tracing luminous sigils around Cho'ankai's verdant form. The druid's eyes shut and his body begins to billow with clouds of ice particles. Breathing in deeply, Cho'ankai exhales a loud howl as his body explodes apart in a haze of whirling snow, becoming a living blizzard that at times takes the shape of his synthisized form.
Now little more than a living blizzard, Cho'ankai's howl is hollow and distant, sounding as though it echoed from some deep chasm.
________________
Hah, figured out a plan.
Move Action: Deposit Ophelia on the ground safely (if possible)
Standard Action: Cast dust form
Buffs: Plant Shape III, Dust Form
Incorporeal AC: AC 22; touch 22; flat-footed 18 (+4 dex, +4 shield, +4 Deflection) ; 1/2 damage from magical sources, no damage from mundane

Dorialis Vdalik |

Dori didn't like that blast of steam, and casts greater evolution surge, granting herself immunity fire, and large size.
Dori's shadow grows in size as she moves out of the tunnel and flys straight up, to hover near the ceiling, and across from the dragon, she angles her climb just enough to stay out of the white dragon's claw range.
If fire wasn't the energy type of the breath weapon, than whatever it was

DM Jelani |

Round 2
Sapphira growls, "You did not just burn my scalp!" as she springs back up from her crouch. She steps under the dragon to utilize Gror's distracting presence. The angel swings her sword in four lightning fast glittering arcs. Her blade rebounds off the dragon's hide four times with four loud CLANGs. "Inheritor damn it all!" she curses in frustration.
"Since when can white dragons breath steam?!" grumbles Ophelia as tosses up her arms to protect her face from the blast. Luckily, her eidolon armor absorbs the blow entirely. Her many decades of well-honed battle experience and fined elven senses then allow her to swiftly retaliate in turn.
As she rockets to the other side of the dark, icy room and ascends toward the ceiling to get a better vintage point, the tiny wizard's eyes blow a fierce white. The silver ring on her left hand begins to shimmer, and the conjurer snarls in some incomprehensible gibberish. Three seconds later, a familiar azata shimmers into existence.
It only takes Lily all of two looks around the battlefield to realize what has just happened. Without comment, she quickly draws her celestial harp. An instant later, she begins playing a soft but inspiring tune for the Chosen and their company.
Meanwhile, Lucero hisses in agony as the steam boils and blisters his scales. However, he manages to avoid the worst of it. Knowing that his contribution to the battle is going to be fairly limited, the feathered still nonetheless decides to do all he can. Using his invisibility to his advantage, the Couatl quickly readies himself for a true strike before flying as close to the far corner of the room as he can.
As LC flies past the dragon lunges forward, clearly able to see him, and bites down hard onto his tail, breaking several vertebra there and shredding flesh.
Lucero hisses in pain as the white dragon takes a giant bite out of his tail. As he manages to get out of reach, the feathered serpent slaps himself mentally for assuming that it would not be able to see him. With just the burns from the steam, he begins debating whether to heal himself or continue with his plan to weaken the wyrm. Meanwhile, Ophelia begins recalling everything she knows about white dragons. Namely that they are weak to fire, breathe ice, and are powerful spellcasters. This one looks to be ancient, and should be able to walk on ice like a spider and breathe fog as well.
Poppy recoils in pain as blistering steam blasts her eidolon. "OOOOOWWWWWWWWWWAAAAAHHHHHH!" she wails. She glares menacingly at the sparkles near the ceiling through her burning eyelids. "HOW RUDE!" she bellows. She retreats behind Vega, avoiding a strong urge to burst into tears. She collects her emotions, then scrunches up her boiling muzzle and begins to stomp her hooves aggressively. She snarls a quick prayer. "Snap, sizzle, fizzle, fry, thanks for the lightning, friends from the sky!" Electricity begins to crackle up from the ground under her. She stomps more and more furiously, and the electricity forms into little lightning bolts. With each, stomp, the bolts grow progressively larger. Finally, she leaps three feat in the air, and slams her hooves down on the ground as hard as she can. As her rainbow hooves connect with the icy floor, massive bolts of blazing white lighting slam into the dragon's glittering form. They skitter over the reptilian, singing its scales in several places.
"நாங்கள் தரையில் தேவை!" Vega cries. He does not seem to recall who understands Celestial, as his words seem directed at everybody. He then stares down the now visible dragon. His chants another mantra, and Vega's movement become increasingly more graceful. He follows it up with an impressive Kata, one that seems to be as much flash as substance (or perhaps a bit more flash than normal). The Kata is accentuated with precise and powerful thrusts that seem to tear the air asunder like bolts of lightning. In the few very short reprieves to this dance of martial arts, Vega speaks intense words at the dragon. "Your time has come. Your fate is sealed. The Celestial host empowers us! You will crumble before it." Vega has moved closer to the Dragon, and his Kata ends with a final thrust of his right hand towards the Dragon, palm up and open with his fingers outstretched towards it like a knife. The thrust sends an almost visible shockwave through the air towards the dragon, shifting hairs and cooling scales. Vega then curls his fingers up at an angle as if to beckon the dragon come to him. Vega's eyes are intense. They are convinced of the truth of his words, and convey perfectly the implications they have for this dragon. "Let us see what you have got."
The dragon appears to actually be a bit frightened. Either this man truly believes he can defeat her, or he's insane.
Gror lays a clawed paw on Sapphira's shoulder, saying "Angradd, share your righteous judgement with Sapphira, agent of Iomadae." and then flies a bit out of the dragon's reach.
Squinting through the steam, seeing his allies struggling to strike the damnable dragon, Cho'ankai realizes the power inherent in its scales. While the others battled with flesh and steel, with weapons forged of mortal hands and great magic, Cho'ankai realized another path was available to him. The massive three-headed hound tilts his heads back and lets loose a throaty howl that fades into a droning chant of three-part harmony. "Ancient spirits of the blizzard, transform this verdant form, make of this twinned spirit the wrath of winter's icy kiss, make him snow and ice and the winds themselves!" Mossy roots twist and writhe in the air, tracing luminous sigils around Cho'ankai's verdant form. The druid's eyes shut and his body begins to billow with clouds of ice particles. Breathing in deeply, Cho'ankai exhales a loud howl as his body explodes apart in a haze of whirling snow, becoming a living blizzard that at times takes the shape of his synthisized form. Now little more than a living blizzard, Cho'ankai's howl is hollow and distant, sounding as though it echoed from some deep chasm.
Dori didn't like that blast of steam, and casts greater evolution surge, granting herself immunity fire, and large size. Dori's shadow grows in size as she moves out of the tunnel and flys straight up, to hover near the ceiling, and across from the dragon, she angles her climb just enough to stay out of the white dragon's range.
The wyrm decides to deal with the Planetar cramming her into the corner first. She draws back her long neck and opens her mouth wide. An aura of menace fills the chamber. The Chosen feel as if they are field mice, and the shadow of a diving hawk has just fallen over them. Some of them succumb to the sheer terror of facing such a magnificent and powerful beast, and become shaken. The dragon's head whips down with lightning speed, her whole body weight behind it. This is no love nip like the bites they've seen so far, this is the full wrath of the ancient wyrm. Sapphira is crushed to her knees under the weight of the blow, as the dragon's man-sized maw snaps down on her shoulder hard enough to splinter celestial bones like they are twigs. Sapphira screams in pain and disbelief, a shocked expression on her face. The dragon gives its mighty jaws a twist to drive home the hurt, and then withdraws its neck to slither across the ceiling towards more prey.
The planetar is also an ancient and powerful being, one who can fight through the pain. Unwilling to let the evil lizard harm her charges, she manages to shove her holy greatsword into the pit of the dragon's rear leg. With a grunt she drives the celestial greatsword home.
End of Round 2
--------------------------------
Begin Round 3
"Get back here you scaly b@@$!!" Sapphira curses, withdrawing her blade from its temporary sheathe in the dragon's flesh. She steps forward and takes four more swings the at wyrm. Her first blow takes advantage of the breach she opened in the dragon's scales behind its rear right claw, and she slices the stab wound wide open. The dragon shrieks as torrents of its blue blood rain down on Vega, soaking him. "You," Sapphira says chopping the dragon open again. "Will," another chop that deflects off the dragon's armor, "Not," she continues her blade clanging off the dragon's scales a fourth time. "HURT THEM!!!!!" she shrieks.
By the time Sapphira is finished, the dragon's leg is a mangled mess. Shattered scales and gouts of blue blood are dripping and raining down to the chamber's floor below as the dragon whips its head around shrieking in insane fury.
__________________________________________
So, Cho goes back down to large size right? I can't tell as your evolutions aren't listed on the sheet. Can you please list them? I will assume he's large for now without the plant shape.
Frightful Presence Saves:
Cho'Ankai: 1d20 + 16 ⇒ (14) + 16 = 30 Fail
Poppy: 1d20 + 18 ⇒ (6) + 18 = 24 Fail
Dorialis: 1d20 + 15 ⇒ (19) + 15 = 34 Pass
Ophelia: 1d20 + 18 ⇒ (12) + 18 = 30 Fail
Gror: 1d20 + 22 ⇒ (7) + 22 = 29 Fail
Vega: 1d20 + 27 ⇒ (9) + 27 = 36 Pass
LC: 1d20 + 14 ⇒ (7) + 14 = 21 Fail
Sapphira: 1d20 + 23 ⇒ (7) + 23 = 30 Fail
Lily: 1d20 + 10 ⇒ (10) + 10 = 20 Fail
Everyone who failed:You are shaken (-2 to d20 rolls) for 5d6 ⇒ (1, 6, 2, 2, 4) = 15 rounds.
Bite on Sapphira: 1d20 + 41 - 2 - 6 ⇒ (17) + 41 - 2 - 6 = 50
Damage: 6d8 + 66 ⇒ (8, 1, 4, 5, 2, 1) + 66 = 87
Sapphira AOO (RM, haste, judgement, shaken): 1d20 + 35 - 2 ⇒ (20) + 35 - 2 = 53 Poss. Crit
Confirm (RM, haste, judgement, shaken): 1d20 + 35 - 2 ⇒ (5) + 35 - 2 = 38 Miss
Damage: 3d8 + 16 + 2d6 ⇒ (6, 2, 4) + 16 + (3, 2) = 33
Sapphira attack 1 (RM, haste, judgement, shaken): 1d20 + 35 - 2 ⇒ (20) + 35 - 2 = 53 Poss. Crit.
Sapphira attack 1 confirmation (RM, haste, judgement, shaken): 1d20 + 35 - 2 ⇒ (19) + 35 - 2 = 52 Confirmed.
Sapphira attack haste (RM, haste, judgement, shaken): 1d20 + 35 - 2 ⇒ (16) + 35 - 2 = 49 Hit
Sapphira attack 2 (RM, haste, judgement, shaken): 1d20 + 30 - 2 ⇒ (7) + 30 - 2 = 35 Miss
Sapphira attack 3 (RM, haste, judgement, shaken): 1d20 + 25 - 2 ⇒ (4) + 25 - 2 = 27
Damage: 9d8 + 46 + 4d6 ⇒ (8, 3, 2, 5, 6, 2, 7, 8, 6) + 46 + (1, 2, 5, 4) = 105
Round 3, team's up! Got a lucky break from Sapphira there, with some stellar rolls.

Cho'ankai Aju-Taash |

Cho is actually only medium when he is not in plant form/elemental body. He has:
Pounce (1)
Claws (1)
Head x2 (4)
Bite x2 (2)
Rend (2)
Immunity (Cold, Fire, Electricity) (6)
Mount (1)
I forgot to list them directly on his sheet, they're on the google doc spreadsheet I used to plot him out. I'll put them there now.

Cho'ankai Aju-Taash |

Now considerably smaller than before, Cho'ankai's swirling body of snow widens its quadrupedal stance as all three heads quickly let loose a great and mighty howl. While it's hard to see with its ghostly, swirling form of snow and ice the fangs on Cho'ankai's heads all elongate, his claws too become vicious talon-like things. A moment after, Cho'ankai implodes in on himself in a swirl of wind, only to re-emerge beside the dragon in mid-air, claws lashing and striking wildly.
Cho's three heads bite into dragonflesh, inflicting ghostly injuries below its scales where blood blisters inside of muscle tissue and bruises are hidden by rough icy hide interlaced with accursed molten streaks. Cho's claws too seem to rip and tear at the dragon, but visibly do not look as though they inflict damage. Instead, the dragon's very spirit is assailed by the shaman's spectral form of swirling snow.
__________
Buffs: Dust Form (11 rounds), Bloody Claws (12 minutes), Power Attack
Debuffs: Shaken (15 rounds)
Standard Action (Hero Point): Cast bloody claws
Full-Round Action: Cast dimension door utilizing the feat Dimensional Assault and charge Artaregilus; pounce on charge. (ending space flanking with Sapphira)
Attacks
(Attack Roll Modifiers: No Str score -3, shaken -2, power attack -3, flanking +2)
Incorporeal Bite: 1d20 + 15 ⇒ (17) + 15 = 32 (hit)
>> Bite + Holy: 1d6 + 6 + 2d6 ⇒ (1) + 6 + (3, 2) = 12
Incorporeal Bite: 1d20 + 15 ⇒ (7) + 15 = 22 (hit)
>> Bite + Holy: 1d6 + 6 + 2d6 ⇒ (3) + 6 + (1, 4) = 14
Incorporeal Bite: 1d20 + 15 ⇒ (8) + 15 = 23 (hit)
>> Bite + Holy: 1d6 + 6 + 2d6 ⇒ (2) + 6 + (2, 5) = 15
Incorporeal Claw: 1d20 + 15 ⇒ (9) + 15 = 24 (hit)
>> Claw + Holy: 1d4 + 6 + 2d6 ⇒ (4) + 6 + (4, 5) = 19
Incorporeal Claw: 1d20 + 15 ⇒ (7) + 15 = 22 (hit)
>> Claw + Holy: 1d4 + 6 + 2d6 ⇒ (2) + 6 + (5, 4) = 17
>>> Rend + Holy: 1d4 + 6 + 2d6 ⇒ (4) + 6 + (6, 3) = 19
Total Damage (Halved): 38
Additional Damage: 6 bleed damage each round (which... I... is incorporeal bleed damage halved? :(a

Poppy Pendleton |
Poppy breathes heavily as the last zaps of lightning under her hooves subside. She glances quickly behind her and giving Lucero a weak smile. A real couatl, don't forget! You're so lucky! She turns back to face the action, but immediately wishes she hadn't as she sees the dragon's terrible jaw clamping down on Sapphira's jade shoulder. Her smile contorts into an expression of sheer panic. Poppy whimpers and lowers her ears. She stares at the ground as her tail hangs limply. She sees the body language of several of her companions change under the effect of the same terror.
She watches Cho instantly appear in the room, the druid now an impossible mass of snow and wind. The extraordinary sight jolts Poppy back into her right mind. Help them, silly! She takes a few steps toward the action and begins to whip her tentacle-tail around in circles. Instead of saying a prayer, she starts to giggle. Her tail whirls around faster and faster as her giggles grow louder. She shrieks with laughter as a soothing silvery purple mist floats out of her horn. Her laughter ends as the mist settles around the heads of several of her comrades, then disappears.
_______________________________________
Move five feet southwest and cast Remove Fear on Gror, Sapphira, Cho, and Ophelia. If Gror makes his second save, cast on Sapphira, Cho, Ophelia, and Lily instead.
________________________________________
HP 111/111 Temp HP 23/72
AC: 51
Buffs:
Haste 10/12 rounds remaining
Oracle Spells Remaining:
Level 1 - 6/9
Level 2 - 9/9
Level 3 - 8/8
Level 4 - 8/8
Level 5 - 7/7
Level 6 - 4/5
Summoner Spells Remaining:
Level 1 - 8/8
Level 2 - 3/8
Level 3 - 3/6
Level 4 - 4/5

Gror Durrikson |

Gror hears the dragon roar and feels crestfallen. What was I thinking? I’m no match for this thing -- Angradd, I’m failing you. His plan to continue buffing has been complicated by the massive dragon following him. Faced with the likelihood of getting bit if he casts again, he decides to change tactics. He concentrates briefly on his claws, praying silently for Angradd to give him greater mastery with them.
Just as he’s bracing himself to attack, he feels Poppy’s spell wash over him, helping him regain his confidence. Bolstered by that and Lily’s song, Gror nods gratefully toward Poppy and the Azata and then launches himself back onto the dragon, his hasted claws in a blur of motion. The first three swings fail to get through it’s armored hide but Gror persists, shouting ”I will not fail!” as his last two attacks finally strike home, enabling him to rend scales and flesh from the Dragon’s hide.
______________
Will: 1d20 + 22 ⇒ (1) + 22 = 23 Well, that helped. ;-/ Good thing Poppy’s got us covered!
Swift: Activate Weapon Master for Weapon Focus(Claws)
5’ step toward Dragon
Full attack
claw: 1d20 + 31 ⇒ (13) + 31 = 44 (9 BAB +12 str +2 flank +2 morale +1 enhancement +1 haste +4 judgement +1 weapon focus(claw) -1 large) miss!
claw: 1d20 + 31 ⇒ (11) + 31 = 42 miss!
claw: 1d20 + 31 ⇒ (3) + 31 = 34 miss!
claw: 1d20 + 31 ⇒ (18) + 31 = 49
damage: 1d6 + 15 + 2d6 ⇒ (6) + 15 + (2, 3) = 26 (+12 str +1 enhancement +2 morale +2d6 holy)
claw+rend: 1d20 + 31 ⇒ (16) + 31 = 47
damage: 1d6 + 15 + 2d6 + 18 ⇒ (6) + 15 + (3, 1) + 18 = 43
Total Damage: 26 + 43 = 69
AC 47 (+14 natural armor +4 armor (Mage Armor), +3 dex, +4 shield, +3 deflection +5 barkskin +4 Judgement)
Buffs:
Barkskin: +5 Nat Armor (119 min left)
Mage Armor: +4 Armor
Magic Fang: +1 on claws
Inspire Courage: +2
Haste: +1, extra attack
Judgement +4 to hit & AC, til end of encounter
Inquisitor Spells Remaining
1st (4/7)
2nd (5/7)
3rd (5/5)
4th (3/4)
Summoner Spells Remaining
1st (3/6)
2nd (4/6)
3rd (3/4)
4th (3/4)

Gror Durrikson |

Cho, I don't think you get to add bonuses to the Rend damage since it itself is a bonus. I think that means Inspire Courage let you deal 10/2 = 5 more damage.

Cho'ankai Aju-Taash |

You're totally right, I just looked up Rend and there was even a blurb from JJ regarding that very thing. You learn something new every day! That also means the rend wouldn't have gotten the bonus from Power Attack or Holy.
That figured out, Cho's actual damage total should be: 36 (counting in 5 attacks with inspire courage at half, and no other damage bonuses on rend)

Poppy Pendleton |
I forgot to mention that I'm Shaken in my stats. I'll put it in there next round.

Ophelia Glinathir |

"Do you really think you can scare me, heathen?!" Lucero hisses angrily as he plants himself against the icy ground, slithers over to look at his enemy straight in the eye, and bears his large fangs. "We outnumber you nine to one! You can't fight us all at once!"
To prove his point, a small black ball of energy rapidly materializes in his mouth, and with a flick of his touch, Lucero launches it right at the white dragon. Backed by his True Strike and inspired by Lily's gentle song, Lucero effortlessly powers his Enervation straight through the beast's spell resistance and drains a few levels of life from her being.
"Make that ten to one," remarks Ophelia with a bored yawn as she snaps her fingers.
A second later, a giant gold dragon bursts in through the eastern wall, sending icy debris flying everywhere. He is far greater in size than anyone else present in the room, and his shimmering golden scales radiate nothing but sheer power. His piercing white eyes quickly settle on Ophelia as if expecting orders.
"Kill that little lizard over there, Paarthurnax; I've always a pair of white dragonscale boots," Ophelia says casually as she points a finger toward their enemy.
The golden dragon bows and then with an earthshaking roar, "Paarthurnax" hurls himself straight at his lesser counterpart. Seconds before contact, he envelops her in a spiral of nova blue fire (one that seems to miss everyone that Ophelia would label an ally) before smashing a great claw against her face. Despite the sheer audacity of Ophelia's illusion, the white dragon falls for it hook, line, and sinker; she starts screaming in perceived pain as this much greater creature prepares to burn it alive. She genuinely believes that a great wyrm golden dragon just answered this tiny little ball of light's commands.
I can't believe that worked! Ophelia giggles in her head in the same manner as a certain pony gnome would.
"...I love it when this girl summons me," Lily muses a bit nervously as she continues playing her harp. Firmly on the floor and well out of the ceiling-clinging dragon's range, she quickly slithers over to her serpentine brother and begins healing his wounds. With some minor concentration, she is able to fix most of Lucero's tail wound.
Enervation Ranged Touch Attack: 1d20 + 12 + 20 - 2 + 2 ⇒ (19) + 12 + 20 - 2 + 2 = 51
LC Caster Level Check: 1d20 + 9 - 2 + 2 ⇒ (19) + 9 - 2 + 2 = 28
Negative Levels: 1d4 ⇒ 2
Lily Cure Serious Wounds on LC: 3d8 + 7 ⇒ (3, 8, 3) + 7 = 21
Miss Chance v. Ophelia 1-50 if AoO is provoked: 1d100 ⇒ 41
White Dragon Will Save against Ophelia's Permanent Illusion DC 24: 1d20 + 21 - 2 - 2 ⇒ (2) + 21 - 2 - 2 = 19
Lucero moves east, east, and south (the square next to Poppy) and then uses Enervate on the dragon.
Ophelia casts Permanent Image. No SR. The white dragon failed her (?) save, so she (I think it's a she based on the way it spoke to Gror) genuinely thinks that Ophelia just called in a great wyrm gold dragon and casually ordered it to kill her.
Lilly takes a five foot step northeast and casts Cure Serious Wounds on LC.
Current Buffs: Mage Armor, Haste
Temp HP: 82/82
HP: 87/87
AC: 41, Touch: 17, Flat Footed: 35 (10, +5 Dex, +4 Mage Armor, +4 Shield, +16 Natural Armor, +1 Size, +1 Haste Dodge)
Fort: +15 (4 Wizard, +2 Con, +5 Resistance, +4 Circumstance)
Ref: +19 (4 Wizard, +5 Dex, +5 Resistance, +4 Circumstance, +1 Haste)
Will: +18 (+24 against Enchantment) (8 Wizard, +1 Wis, +5 Resistance, +4 Circumstance)
Hero Points: 3/3
Defensive Abilities: Freedom of Movement (Constant), Evasion
Immune: Magical Sleep Effects, Cold, Fire
Total Concealment: 50% Miss Chance (20% in Bright Light)
--------------------
Offenses
--------------------
Speed: 30 ft., 70 ft. Fly (Perfect)
Melee: N/A
Spell-Like Abilities
At Will—Invisibility (CL 12th)
Bold Italics Means Used
Wizard Spells Prepared (CL 12th; Concentration +20)
6th (3+1)—Summon Monster VI, Undead Anatomy III, Permanent Image, Summoner Monster VI (D)
5th (4+1)—Open, Wall of Stone, Wall of Force, Summon Monster V, Summon Monster V (D)
4th (5+1)—Open, Open, Open, Open, Summon Monster IV, Summon Monster IV (D)
3rd (6+1)—Open, Fireball, Slow, Blacklight, Blacklight, Dispel Magic, Mad Monkeys (D)
2nd (6+1)—Share Language, Pyrotechnics, Mirror Image (2), Stone Call, Resist Energy, Web (D)
1st (6+1)—Blood Money, Obscuring Mists, Endure Elements, Feather Fall, Silent Image, Anticipate Peril, Mount (D)
0th (at will)—Prestidigitation, Ghost Sound, Spark, Dancing Lights
Summoner Spells Known (CL 12th; Concentration +16)
0th-6, 1st-6, 2nd-5, 3rd-4, 4th-4
4th (2/4)—Evolution Surge (Greater), Transmogrify, Purified Calling, Teleport
3rd (3/5)—Dimension Door, Restore Eidolon, Rejuvenate Eidolon, Greater Invisibility
2nd (2/6)—Haste, Evolution Surge (Lesser), Restore Eidolon (Lesser), Barkskin, Glitterdust
1st (4/6)—Mage Armor, Rejuvenate Eidolon (Lesser), Protection from Evil, Enlarge Person, Reduce Person, Grease
0th (at will)—Detect Magic, Read Magic, Guidance, Light, Mage Hand, Message
----------------------
Tracked Resources
----------------------
Arcane Bond Spell: 0/1
Marker’s Jump: 2/2
Shift: 17/17
Pearls of Power Level 1: 5/5
Dimensional Steps: 360 ft/360 ft
----------------------
Special Abilities
----------------------
Evasion (Ex): If Cross Fused Ophelia is subjected to an attack that normally allows a Reflex save for half damage, she takes no damage if she makes a successful saving throw.
Devotion (Ex): Cross Fused Ophelia gains a +4 morale bonus on Will saves against enchantment spells and effects.
Permanent Spells: Reduce Person
Contingency: When Ophelia snaps her fingers, Greater Evolution Surge activates on her Eidolon.
Current Buffs: Mage Armor, Haste, Invisibility
HP: 99/126
AC: 27, Touch: 17, Flat-Footed: 26 (+3 Dex, +1 dodge, +9 natural, –1 size, +4 Mage Armor, +1 Haste Dodge)
Fort: +9, Ref: +14, Will: +14
--------------------
Offenses
--------------------
Speed: 20 ft., Fly 60 ft. (good)
Melee: Bite +19 (1d8+10 plus grab and poison)
Space: 10 ft.; Reach: 5 ft.
Special Attacks: Constrict (1d8+7)
Spell-Like Abilities (CL 9th)
Constant—Detect Chaos, Detect Evil, Detect Good, Detect Law
At will—Detect Thoughts (DC 15), Ethereal Jaunt (CL 16th), Invisibility, Plane Shift (DC 20)
Spells Known (CL 9th)
4th (3/4)—Enervation, Freedom of Movement
3rd (6/7)—Cure Serious Wounds, Magic Circle against Evil, Archon’s Aura
2nd (6/7)—Cure Moderate Wounds, Mirror Image, Restoration (Lesser), Endure Elements (Communal)
1st (3/7)—Divine Favor, Mage Armor, Protection from Evil, Shield of Faith, True Strike
0 (at will)—Create Water, Detect Magic, Disrupt Undead, Guidance, Light, Read Magic, Stabilize

Vega Surtova |

Vega continues to glare at the dragon, his expression still stern from the lambasting he gave it just moments ago. The vision of Vega standing there gazing up, covered in the blue gore of draconic blood, is either horrendously comical, or absolutely terrifying, for he pays virtually no mind to the freshly spewed blood upon him. All he gives it is a quick shake of his shoulders to spray some of it off of him before beginning yet another mantra chant and kata. This one is familiar, though some of the words and movements are slightly different, slightly less complex. Upon finishing, black feathery wings burst out from his back, giving him the appearance of a dark half couatl half man thing, and sending more of the dragon's gore off his body and flying about the room.
"You are foolish to ignore me, beast. Soon, it shall all be over."
Vega's feathered black wings tuck in slightly as he springs forwards with serpent-like agility. His legs, invisible under his flowing, snake-like robes (indeed, his legs in this form likely don't even exist, and the cloth tail that forms his lower body likely is his actual lower body), seem to undulate within the layers of strange cloth that slither below and behind him. The cloth-tail quickly coils then straightens again, acting like a spring to send Vega in a bounding leap straight up into the air. Shortly after, his wings unfurl once more and take over, preventing him from descending back to the ground, and instead propelling him ever upwards towards the dragon above.
Vega's face is hard and determined. He gazes directly up as his new wings thrust him closer to his target. Despite the dragons efforts to bite down the ever approaching monk, Vega deftly brushes the beasts maw aside, avoiding the dragons razor teeth as he continues to ascend. Still holding to the hope of forcing it to the ground where all of his companions can better deal with - or even find cover from - the dragon, Vega does not continue going straight up towards it. After several feet of purely vertical ascent, Vega starts to fly at a slight angle backwards, eventually bringing him beside the dragon. In this spot, the only place for the dragon to go that is not through him or one of his companions, is to go directly down.
Now nearly level with the dragon's head, Vega simply hovers and shakes his head disapprovingly.
"You are a weed. I am the trowel that will route you from the ground, then toss what's left of you into the compost."
______________________________
Casting Evolution Surge for Wings w/increased Fly Speed. Moving 10' west then high jumping into a vertical flight ... so W>W>U>U>U>UE>UE.
Acrobatics to Jump: 1d20 + 40 ⇒ (3) + 40 = 43 Height reached = 10.75 feet
Fly Check for greater that 45° ascent: 1d20 + 12 ⇒ (11) + 12 = 23 Phew!
AoO Dragon vs Vega, -Shaken, -Enervation, +Higher Ground: 1d20 + 41 - 2 - 2 + 1 ⇒ (2) + 41 - 2 - 2 + 1 = 40 miss
EDIT: this quick picture/diagram shows the path Vega is taking a bit clearer. Now that I think about it, he could have simply done a standing high jump and gotten to the same spot (the dice rolls would all be the same (for the same thing and in that same order), but he'd only reach 5' in height and fly straight up the entire way instead. Oh well, wrote the running and varied path first. ;p
- Protection from Evil
- Cat's Grace
- Evolution Surge (wings + enhanced speed)
- Inspire Courage
Stats under name are up to date.

Dorialis Vdalik |

Dori, now flying near the ceiling, casts a spell (defensively if in range of an AoO). The ceiling the dragon is clinging to shimmers slightly as it becomes covered in grease, or at least a 10' square of it under one limb. She then shifts a few feet south.
___________________
The spell grease doesn't really cover gripping a ceiling, but we'll see.
DC to walk is Acrobatics 10. Reflex Dc 19 + circumstance for ceiling instead of ground? Or fall (more like loose grip with that limb.
defensive cast, if needed: 1d20 + 15 ⇒ (3) + 15 = 18
Grease DC is 17
AC 35/18/27
Saves 17/16/15
CMD 33
improved Evasion
Resist Cold 5, elec 5
Shadow Blending 50% miss chance, concealment
Spells in effect:
Haste (10 rds)
Spells remaining: 2/6/2/2

Ophelia Glinathir |

This revised post takes place between LC and Lily's actions.
"Actually, I think you miscounted," nonchalantly remarks Ophelia to Lucero as the Sapphire Summoner begins calling in something absolutely big.
The elf claps her hands together and stares right at her much larger foe. Much like Lucero, Ophelia is not quite fazed by the sight or presence of this creature. She knows a lot about the species, particularly about how white dragons are by far the weakest of the entire draconic race. Her mind flashes back to a prior battle with such a beast during her adventuring years. Despite being rather old and supposedly mighty much like the entity before her, it had barely been able to fight a heavily wounded Janus without getting chunks of its hide ripped off.
Perhaps a bit... eager to prove herself (or put this dragon in its place), Ophelia surges extra arcane power into her otherworldly call for aide, and does she ever reap the rewards. Three seconds later, her summons come pouring into the room en masse. Lantern Archon after Lantern Archon - all of Josiah's finest - begin warping into existent, and they begins lining themselves up around the enemy. One by one, they begin to flare up the inner lights.
Ophelia quickly flies over to her army and begins inspecting her troops.
"Fire at will, boys," commands Ophelia as she dramatically turns around and points a tiny finger toward the only dragon in the room.
The legions of heaven obey, and a chorus of divine, heavenly light comes crashing down on the white dragon.
______________________________________
Using Acadamae Graduate, Ophelia casts Summon Monster V as a standard action. She burns a Hero Point to cast the other SMV she had prepared for the day. She then flies over to the square Poppy is in.
Since these are five foot squares, the archons pop up near the squares around Poppy at about twenty feet in the air. They proceed to fire their lasers at the white dragon.
SMV Lantern Archons: 1d4 + 1 + 1 ⇒ (4) + 1 + 1 = 6 (+1 from Superior Summoning)
SMV Lantern Archons: 1d4 + 1 + 1 ⇒ (4) + 1 + 1 = 6
AG Fort Save 1 DC 20: 1d20 + 15 ⇒ (19) + 15 = 34
AG Fort Save 2 DC 20: 1d20 + 15 ⇒ (9) + 15 = 24
Archon 1 Firing His Lazer 1 Bah!: 1d20 + 3 + 2 ⇒ (20) + 3 + 2 = 25
Archon 1 Firing His Lazer 1 CONFIRM Bah!: 1d20 + 3 + 2 ⇒ (17) + 3 + 2 = 22
Damage Bah!: 2d6 + 4 ⇒ (3, 3) + 4 = 10
Archon 1 Firing His Lazer 2 Bah!: 1d20 + 3 + 2 ⇒ (7) + 3 + 2 = 12
Archon 2 Firing His Lazer 1 Bah!: 1d20 + 3 + 2 ⇒ (15) + 3 + 2 = 20
Damage Bah!: 1d6 + 2 ⇒ (4) + 2 = 6
Archon 2 Firing His Lazer 2 Bah!: 1d20 + 3 + 2 ⇒ (9) + 3 + 2 = 14
Archon 3 Firing His Lazer 1 Bah!: 1d20 + 3 + 2 ⇒ (13) + 3 + 2 = 18
Damage Bah!: 1d6 + 2 ⇒ (1) + 2 = 3
Archon 3 Firing His Lazer 2 Bah!: 1d20 + 3 + 2 ⇒ (12) + 3 + 2 = 17
Archon 4 Firing His Lazer 1 Bah!: 1d20 + 3 + 2 ⇒ (4) + 3 + 2 = 9
Archon 4 Firing His Lazer 2 Bah!: 1d20 + 3 + 2 ⇒ (3) + 3 + 2 = 8
Archon 5 Firing His Lazer 1 Bah!: 1d20 + 3 + 2 ⇒ (6) + 3 + 2 = 11
Archon 5 Firing His Lazer 2 Bah!: 1d20 + 3 + 2 ⇒ (15) + 3 + 2 = 20
Damage Bah!: 1d6 + 2 ⇒ (3) + 2 = 5
Archon 6 Firing His Lazer 1 Bah!: 1d20 + 3 + 2 ⇒ (10) + 3 + 2 = 15
Archon 6 Firing His Lazer 2 Bah!: 1d20 + 3 + 2 ⇒ (8) + 3 + 2 = 13
Archon 7 Firing His Lazer 1 Bah!: 1d20 + 3 + 2 ⇒ (15) + 3 + 2 = 20
Damage Bah!: 1d6 + 2 ⇒ (1) + 2 = 3
Archon 7 Firing His Lazer 2 Bah!: 1d20 + 3 + 2 ⇒ (4) + 3 + 2 = 9
Archon 8 Firing His Lazer 1 Bah!: 1d20 + 3 + 2 ⇒ (13) + 3 + 2 = 18
Damage Bah!: 1d6 + 2 ⇒ (6) + 2 = 8
Archon 8 Firing His Lazer 2 Bah!: 1d20 + 3 + 2 ⇒ (6) + 3 + 2 = 11
Archon 9 Firing His Lazer 1 Bah!: 1d20 + 3 + 2 ⇒ (20) + 3 + 2 = 25
Archon 9 Firing His Lazer 1 CONFIRM Bah!: 1d20 + 3 + 2 ⇒ (6) + 3 + 2 = 11
Damage Bah!: 1d6 + 2 ⇒ (5) + 2 = 7
Archon 9 Firing His Lazer 2 Bah!: 1d20 + 3 + 2 ⇒ (7) + 3 + 2 = 12
Archon 10 Firing His Lazer 1 Bah!: 1d20 + 3 + 2 ⇒ (15) + 3 + 2 = 20
Damage Bah!: 1d6 + 2 ⇒ (6) + 2 = 8
Archon 10 Firing His Lazer 2 Bah!: 1d20 + 3 + 2 ⇒ (7) + 3 + 2 = 12
Archon 11 Firing His Lazer 1 Bah!: 1d20 + 3 + 2 ⇒ (14) + 3 + 2 = 19
Damage Bah!: 1d6 + 2 ⇒ (4) + 2 = 6
Archon 11 Firing His Lazer 2 Bah!: 1d20 + 3 + 2 ⇒ (3) + 3 + 2 = 8
Archon 12 Firing His Lazer 1 Bah!: 1d20 + 3 + 2 ⇒ (17) + 3 + 2 = 22
Damage Bah!: 1d6 + 2 ⇒ (5) + 2 = 7
Archon 12 Firing His Lazer 2 Bah!: 1d20 + 3 + 2 ⇒ (5) + 3 + 2 = 10
Total Damage = 10 + 6 + 3 + 5 + 3 + 8 + 7 + 8 + 6 + 7 = 63

Vega Surtova |

DM Jelani |

Round 3
"Get back here you scaly b&&&@!" Sapphira curses, withdrawing her blade from its temporary sheathe in the dragon's flesh. She steps forward and takes four more swings the at wyrm. Her first blow takes advantage of the breach she opened in the dragon's scales behind its rear right claw, and she slices the stab wound wide open. The dragon shrieks as torrents of its blue blood rain down on Vega, soaking him. "You," Sapphira says chopping the dragon open again. "Will," another chop that deflects off the dragon's armor, "Not," she continues her blade clanging off the dragon's scales a fourth time. "HURT THEM!!!!!" she shrieks.
By the time Sapphira is finished, the dragon's leg is a mangled mess. Shattered scales and gouts of blue blood are dripping and raining down to the chamber's floor below as the dragon whips its head around shrieking in insane fury.
Now considerably smaller than before, Cho'ankai's swirling body of snow widens its quadrupedal stance as all three heads quickly let loose a great and mighty howl. While it's hard to see with its ghostly, swirling form of snow and ice the fangs on Cho'ankai's heads all elongate, his claws too become vicious talon-like things. A moment after, Cho'ankai implodes in on himself in a swirl of wind, only to re-emerge beside the dragon in mid-air, claws lashing and striking wildly.
Cho's three heads bite into dragonflesh, inflicting ghostly injuries below its scales where blood blisters inside of muscle tissue and bruises are hidden by rough icy hide interlaced with accursed molten streaks. Cho's claws too seem to rip and tear at the dragon, but visibly do not look as though they inflict damage. Instead, the dragon's very spirit is assailed by the shaman's spectral form of swirling snow.
Poppy breathes heavily as the last zaps of lightning under her hooves subside. She glances quickly behind her and giving Lucero a weak smile. A real couatl, don't forget! You're so lucky! She turns back to face the action, but immediately wishes she hadn't as she sees the dragon's terrible jaw clamping down on Sapphira's jade shoulder. Her smile contorts into an expression of sheer panic. Poppy whimpers and lowers her ears. She stares at the ground as her tail hangs limply. She sees the body language of several of her companions change under the effect of the same terror.
She watches Cho instantly appear in the room, the druid now an impossible mass of snow and wind. The extraordinary sight jolts Poppy back into her right mind. Help them, silly! She takes a few steps toward the action and begins to whip her tentacle-tail around in circles. Instead of saying a prayer, she starts to giggle. Her tail whirls around faster and faster as her giggles grow louder. She shrieks with laughter as a soothing silvery purple mist floats out of her horn. Her laughter ends as the mist settles around the heads of several of her comrades, then disappears.
Gror hears the dragon roar and feels crestfallen. What was I thinking? I’m no match for this thing -- Angradd, I’m failing you. His plan to continue buffing has been complicated by the massive dragon following him. Faced with the likelihood of getting bit if he casts again, he decides to change tactics. He concentrates briefly on his claws, praying silently for Angradd to give him greater mastery with them.
Just as he’s bracing himself to attack, he feels Poppy’s spell wash over him, helping him regain his confidence. Bolstered by that and Lily’s song, Gror nods gratefully toward Poppy and the Azata and then launches himself back onto the dragon, his hasted claws in a blur of motion. The first three swings fail to get through it’s armored hide but Gror persists, shouting ”I will not fail!” as his last two attacks finally strike home, enabling him to rend scales and flesh from the Dragon’s hide. Artaregilus screams as he shreds her right shoulder down to the bone, just below the wing joint.
Vega continues to glare at the dragon, his expression still stern from the lambasting he gave it just moments ago. The vision of Vega standing there gazing up, covered in the blue gore of draconic blood, is either horrendously comical, or absolutely terrifying, for he pays virtually no mind to the freshly spewed blood upon him. All he gives it is a quick shake of his shoulders to spray some of it off of him before beginning yet another mantra chant and kata. This one is familiar, though some of the words and movements are slightly different, slightly less complex. Upon finishing, black feathery wings burst out from his back, giving him the appearance of a dark half couatl half man thing, and sending more of the dragon's gore off his body and flying about the room. "You are foolish to ignore me, beast. Soon, it shall all be over." Vega's feathered black wings tuck in slightly as he springs forwards with serpent-like agility. His legs, invisible under his flowing, snake-like robes (indeed, his legs in this form likely don't even exist, and the cloth tail that forms his lower body likely is his actual lower body), seem to undulate within the layers of strange cloth that slither below and behind him. The cloth-tail quickly coils then straightens again, acting like a spring to send Vega in a bounding leap straight up into the air. Shortly after, his wings unfurl once more and take over, preventing him from descending back to the ground, and instead propelling him ever upwards towards the dragon above.
Vega's face is hard and determined. He gazes directly up as his new wings thrust him closer to his target. Despite the dragons efforts to bite down the ever approaching monk, Vega deftly brushes the beasts maw aside, avoiding the dragons razor teeth as he continues to ascend. Still holding to the hope of forcing it to the ground where all of his companions can better deal with - or even find cover from - the dragon, Vega does not continue going straight up towards it. After several feet of purely vertical ascent, Vega starts to fly at a slight angle backwards, eventually bringing him beside the dragon. In this spot, the only place for the dragon to go that is not through him or one of his companions, is to go directly down. Now nearly level with the dragon's head, Vega simply hovers and shakes his head disapprovingly. "You are a weed. I am the trowel that will route you from the ground, then toss what's left of you into the compost."
"Do you really think you can scare me, heathen?!" Lucero hisses angrily as he plants himself against the icy ground, slithers over to look at his enemy straight in the eye, and bears his large fangs. "We outnumber you nine to one! You can't fight us all at once!"
To prove his point, a small black ball of energy rapidly materializes in his mouth, and with a flick of his touch, Lucero launches it right at the white dragon. Backed by his True Strike and inspired by Lily's gentle song, Lucero effortlessly powers his Enervation straight through the beast's spell resistance and drains a few levels of life from her being.
"Actually, I think you miscounted," remarks Ophelia nonchalantly to Lucero as the Sapphire Summoner begins calling in something absolutely big. The elf claps her hands together and stares right at her much larger foe. Much like Lucero, Ophelia is not quite fazed by the sight or presence of this creature. She knows a lot about the species, particularly about how white dragons are by far the weakest of the entire draconic race. Her mind flashes back to a prior battle with such a beast during her adventuring years. Despite being rather old and supposedly mighty much like the entity before her, it had barely been able to fight a heavily wounded Janus without getting chunks of its hide ripped off.
Perhaps a bit... eager to prove herself (or put this dragon in its place), Ophelia surges extra arcane power into her otherworldly call for aide, and does she ever reap the rewards. Three seconds later, her summons come pouring into the room en masse. Lantern Archon after Lantern Archon - all of Josiah's finest - begin warping into existent, and they begins lining themselves up around the enemy. One by one, they begin to flare up the inner lights. Ophelia quickly flies over to her army and begins inspecting her troops. "Fire at will, boys," commands Ophelia as she dramatically turns around and points a tiny finger toward the only dragon in the room.
The legions of heaven obey, and a chorus of divine, heavenly light comes crashing down on the white dragon. The dozens of beams lance into the already badly wounded dragon, burning ragged holes through its thick hide. The smell of charred flesh fills the room along the with dragon's continued shrieks.
Ophelia clutches her tiny fist and shakes it dramatically at the white dragon. "We have her now!" she proclaims over the roar of her archon army's laser barrage.
"...I love it when this girl summons me," Lily muses a bit nervously as she continues playing her harp. Firmly on the floor and well out of the ceiling-clinging dragon's range, she quickly slithers over to her serpentine brother and begins healing his wounds. With some minor concentration, she is able to fix most of Lucero's tail wound.
Dori, now flying near the ceiling, casts a spell. The ceiling the dragon is clinging to shimmers slightly as it becomes covered in grease, or at least a ten foot square of it under one limb. The dragon doesn't seem to have any issue with the grease. Dori then shifts a few feet south.
The dragon sees that it won't last much longer under a barrage of celestial fire. Scrambling for options it assumes a defensive posture, muttering a spell and gesturing with one claw. A massive wall of ice springs up from floor to ceiling, splitting the Chosen in half and shielding the dragon from most of the hated archons. The sound of Lily's harp is suddenly cut off as well for the Chosen on the dragon's side of the wall. They can hear only its ragged hissing and the dripping of its blood raining down on Sapphira and the floor below.
End of Round 3
--------------------------------
Round 4
Sapphira is undaunted by the wall of ice. "Getting desperate are we?" she taunts as her blade snicks out in four more rapid slashes at the dragon above her. Her first blow takes advantage of an opening to completely slice off the dragon's previously mangled rear leg.
________________________________________________________________________
Dragon reflex save (anything but 1): 1d20 ⇒ 14
The wall of ice has 63 HP per 5' block.
Sapphira attack 1 (RM, haste, judgement): 1d20 + 37 ⇒ (13) + 37 = 50 Hit
Sapphira attack 2 (RM, haste, judgement): 1d20 + 32 ⇒ (8) + 32 = 40
Sapphira attack 3 (RM, haste, judgement): 1d20 + 27 ⇒ (3) + 27 = 30
Sapphira attack haste (RM, haste, judgement): 1d20 + 37 ⇒ (3) + 37 = 40
Damage: 3d8 + 16 + 2d6 ⇒ (6, 5, 8) + 16 + (6, 1) = 42
Round 4, go!

Ophelia Glinathir |

"Figures that a coward like her would try to delay the inevitable," murmurs Ophelia as she watches the wall of ice erect in front of her. She shrugs and says, "Well, why try to break this thing down when I can just go right through it? Lily, Archons, gather around. LC, chill here with Poppy."
The Couatl gives his partner a nod and stays put.
Ophelia flies to the center of her southern archon cluster, and each one of those five quickly makes contact with her. The three stray archons away from the shimmering elf quickly float over. Lily simply continues to play her harp while she reaches over and wraps her long, serpentine tail around Ophelia's tiny wrist.
The shimmering elf's eyes flash nova white, and a second later, the Sapphire Summoner and all of her called celestials are on the other side of the barrier. Lily's gentle but inspiring music quickly fills the air once more as the azata smiles in anticipation of what is to come.
"Sup," remarks Ophelia as she waves casually to the white dragon, who lets out a very nervous gulp.
The three archons that had to move to get to Ophelia are slightly disoriented from all the movement and only manage to get a single shot in. However, each one hits their target, leaving three scorching marks on the ancient white wyrm's face and causing their foe to roar in agony. Meanwhile, rest then quickly fire all of their rounds with the last lantern archon getting an absolutely devastating shot on the white dragons' eye. Collectively, their massive barrage of celestial light manages to melt the creature's head into a distorted parody of its former self and thus kills it outright.
After moving so that she touches the soutern cluster of archons, Ophelia uses her Dimension Steps class ability to transport her army over the wall. The text explicitly says she can take as many willing creatures as she wants provided she still has enough feet. She is taking 10 creatures total (herself included) about ten feet. 10*10 = 100 feet used out of 360 total.
Three archons have to move to get to Ophelia, so they only get one shot.
Archon 1 Firing His Lazer Bah!: 1d20 + 5 ⇒ (18) + 5 = 23
Damage Bah!: 1d6 + 2 ⇒ (6) + 2 = 8
Archon 2 Firing His Lazer Bah!: 1d20 + 5 ⇒ (19) + 5 = 24
Damage Bah!: 1d6 + 2 ⇒ (5) + 2 = 7
Archon 3 Firing His Lazer Bah!: 1d20 + 5 ⇒ (18) + 5 = 23
Damage Bah!: 1d6 + 2 ⇒ (5) + 2 = 7
Archon 4 Firing His Lazer 1 Bah!: 1d20 + 5 ⇒ (3) + 5 = 8
Archon 4 Firing His Lazer 2 Bah!: 1d20 + 5 ⇒ (12) + 5 = 17
Archon 5 Firing His Lazer 1 Bah!: 1d20 + 5 ⇒ (16) + 5 = 21
Damage Bah!: 1d6 + 2 ⇒ (4) + 2 = 6
Archon 5 Firing His Lazer 2 Bah!: 1d20 + 5 ⇒ (13) + 5 = 18
Damage Bah!: 1d6 + 2 ⇒ (3) + 2 = 5
Archon 6 Firing His Lazer 1 Bah!: 1d20 + 5 ⇒ (8) + 5 = 13
Archon 6 Firing His Lazer 2 Bah!: 1d20 + 5 ⇒ (1) + 5 = 6
Archon 7 Firing His Lazer 1 Bah!: 1d20 + 5 ⇒ (17) + 5 = 22
Damage Bah!: 1d6 + 2 ⇒ (2) + 2 = 4
Archon 7 Firing His Lazer 2 Bah!: 1d20 + 5 ⇒ (15) + 5 = 20
Damage Bah!: 1d6 + 2 ⇒ (2) + 2 = 4
Archon 8 Firing His Lazer 1 Bah!: 1d20 + 5 ⇒ (8) + 5 = 13
Archon 8 Firing His Lazer 2 Bah!: 1d20 + 5 ⇒ (12) + 5 = 17
Archon 9 Firing His Lazer 1 Bah!: 1d20 + 5 ⇒ (8) + 5 = 13
Archon 9 Firing His Lazer 2 Bah!: 1d20 + 5 ⇒ (19) + 5 = 24
Damage Bah!: 1d6 + 2 ⇒ (3) + 2 = 5
Archon 10 Firing His Lazer 1 Bah!: 1d20 + 5 ⇒ (18) + 5 = 23
Damage Bah!: 1d6 + 2 ⇒ (6) + 2 = 8
Archon 10 Firing His Lazer 2 Bah!: 1d20 + 5 ⇒ (18) + 5 = 23
Damage Bah!: 1d6 + 2 ⇒ (4) + 2 = 6
Archon 11 Firing His Lazer 1 Bah!: 1d20 + 5 ⇒ (12) + 5 = 17
Archon 11 Firing His Lazer 2 Bah!: 1d20 + 5 ⇒ (13) + 5 = 18
Damage Bah!: 1d6 + 2 ⇒ (1) + 2 = 3
Archon 12 Firing His Lazer 1 Bah!: 1d20 + 5 ⇒ (11) + 5 = 16
Archon 12 Firing His Lazer 2 Bah!: 1d20 + 5 ⇒ (20) + 5 = 25
Archon 12 Firing His Lazer 2 CONFIRM Bah!: 1d20 + 5 ⇒ (15) + 5 = 20
Damage Bah!: 2d6 + 4 ⇒ (6, 6) + 4 = 16
Total: 8+7+7+6+5+4+4+5+8+6+3+16=79

Ophelia Glinathir |

Current Buffs: Mage Armor, Haste
Temp HP: 82/82
HP: 87/87
AC: 41, Touch: 17, Flat Footed: 35 (10, +5 Dex, +4 Mage Armor, +4 Shield, +16 Natural Armor, +1 Size, +1 Haste Dodge)
Fort: +15 (4 Wizard, +2 Con, +5 Resistance, +4 Circumstance)
Ref: +19 (4 Wizard, +5 Dex, +5 Resistance, +4 Circumstance, +1 Haste)
Will: +18 (+24 against Enchantment) (8 Wizard, +1 Wis, +5 Resistance, +4 Circumstance)
Hero Points: 2/3
Defensive Abilities: Freedom of Movement (Constant), Evasion
Immune: Magical Sleep Effects, Cold, Fire
Total Concealment: 50% Miss Chance (20% in Bright Light)
--------------------
Offenses
--------------------
Speed: 30 ft., 70 ft. Fly (Perfect)
Melee: N/A
Spell-Like Abilities
At Will—Invisibility (CL 12th)
Bold Italics Means Used
Wizard Spells Prepared (CL 12th; Concentration +20)
6th (3+1)—Summon Monster VI, Undead Anatomy III, Permanent Image, Summoner Monster VI (D)
5th (4+1)—Open, Wall of Stone, Wall of Force, Summon Monster V, Summon Monster V (D)
4th (5+1)—Open, Open, Open, Open, Summon Monster IV, Summon Monster IV (D)
3rd (6+1)—Open, Fireball, Slow, Blacklight, Blacklight, Dispel Magic, Mad Monkeys (D)
2nd (6+1)—Share Language, Pyrotechnics, Mirror Image (2), Stone Call, Resist Energy, Web (D)
1st (6+1)—Blood Money, Obscuring Mists, Endure Elements, Feather Fall, Silent Image, Anticipate Peril, Mount (D)
0th (at will)—Prestidigitation, Ghost Sound, Spark, Dancing Lights
Summoner Spells Known (CL 12th; Concentration +16)
0th-6, 1st-6, 2nd-5, 3rd-4, 4th-4
4th (2/4)—Evolution Surge (Greater), Transmogrify, Purified Calling, Teleport
3rd (3/5)—Dimension Door, Restore Eidolon, Rejuvenate Eidolon, Greater Invisibility
2nd (2/6)—Haste, Evolution Surge (Lesser), Restore Eidolon (Lesser), Barkskin, Glitterdust
1st (4/6)—Mage Armor, Rejuvenate Eidolon (Lesser), Protection from Evil, Enlarge Person, Reduce Person, Grease
0th (at will)—Detect Magic, Read Magic, Guidance, Light, Mage Hand, Message
----------------------
Tracked Resources
----------------------
Arcane Bond Spell: 0/1
Marker’s Jump: 2/2
Shift: 17/17
Pearls of Power Level 1: 5/5
Dimensional Steps: 260 ft/360 ft
----------------------
Special Abilities
----------------------
Evasion (Ex): If Cross Fused Ophelia is subjected to an attack that normally allows a Reflex save for half damage, she takes no damage if she makes a successful saving throw.
Devotion (Ex): Cross Fused Ophelia gains a +4 morale bonus on Will saves against enchantment spells and effects.
Permanent Spells: Reduce Person
Contingency: When Ophelia snaps her fingers, Greater Evolution Surge activates on her Eidolon.
Current Buffs: Mage Armor, Haste, Invisibility
HP: 78/126
AC: 27, Touch: 17, Flat-Footed: 26 (+3 Dex, +1 dodge, +9 natural, –1 size, +4 Mage Armor, +1 Haste Dodge)
Fort: +9, Ref: +14, Will: +14
--------------------
Offenses
--------------------
Speed: 20 ft., Fly 60 ft. (good)
Melee: Bite +19 (1d8+10 plus grab and poison)
Space: 10 ft.; Reach: 5 ft.
Special Attacks: Constrict (1d8+7)
Spell-Like Abilities (CL 9th)
Constant—Detect Chaos, Detect Evil, Detect Good, Detect Law
At will—Detect Thoughts (DC 15), Ethereal Jaunt (CL 16th), Invisibility, Plane Shift (DC 20)
Spells Known (CL 9th)
4th (3/4)—Enervation, Freedom of Movement
3rd (6/7)—Cure Serious Wounds, Magic Circle against Evil, Archon’s Aura
2nd (6/7)—Cure Moderate Wounds, Mirror Image, Restoration (Lesser), Endure Elements (Communal)
1st (3/7)—Divine Favor, Mage Armor, Protection from Evil, Shield of Faith, True Strike
0 (at will)—Create Water, Detect Magic, Disrupt Undead, Guidance, Light, Read Magic, Stabilize

Dorialis Vdalik |

Well, didn't expect the dragon to be able to clutch at the ice through that grease with only a couple of limbs... Dori lashes out as the archons fire, adding her own attacks to theirs.
Unfortunately all of her strikes are unable to penatrate the scaled armor of the dragon. Just die already!
claw 1: 1d20 + 15 + 2 ⇒ (10) + 15 + 2 = 27
claw 1, haste: 1d20 + 15 + 2 ⇒ (17) + 15 + 2 = 34
claw 2: 1d20 + 15 + 2 ⇒ (15) + 15 + 2 = 32
claw 3: 1d20 + 15 + 2 ⇒ (16) + 15 + 2 = 33
claw 4: 1d20 + 15 + 2 ⇒ (12) + 15 + 2 = 29
tentacle: 1d20 + 15 + 2 ⇒ (15) + 15 + 2 = 32
AC 35/18/27
Saves 17/16/15
CMD 33
improved Evasion
Resist Cold 5, elec 5
Shadow Blending 50% miss chance, concealment
Spells in effect:
Haste (9 rds)
Spells remaining: 2/6/2/2

Gror Durrikson |

Gror breaths a sigh of relief as he sees the dragon collapse, and then busts a hole through the wall.
damage: 1d6 + 13 ⇒ (5) + 13 = 18
damage+rend: 1d6 + 13 + 16 ⇒ (2) + 13 + 16 = 31
damage: 1d6 + 13 ⇒ (5) + 13 = 18
damage: 1d6 + 13 ⇒ (4) + 13 = 17
damage: 1d6 + 13 ⇒ (4) + 13 = 17
TOTAL: 18 + 31 + 18 + 17 + 17 = 101
quick post before bed, more tomorrow.