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oracles get a revelation at 9th ???


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toastedamphibian wrote:

No, nothing says or implies it can take actions while attached. It says you treat it as your familiar while it is attached.

You could do the same thing though, with rope.

Additionally, as a tiny creature, it's light load would be 1/2 that of a medium creature, or 114 lbs in this case. Could be tight. Consider being a small race.

Tumor Familiar says: The tumor has all the abilities of the animal it resembles (for example, a batlike tumor can fly) and familiar abilities based on the alchemist’s caster level (though some familiar abilities may be useless to an alchemist). The tumor acts as the alchemist’s familiar whether attached or separated (providing a skill bonus, the Alertness feat, and so on). When attached to the alchemist, the tumor has fast healing 5.

I read this as, when its attached its still the creature it is. it may have limited actions, as its attached, but still has actions.


are these 1e or 2e?


DM_DM wrote:

That's weird. My group is in the middle of Book 2 and is absolutely loving it.

The only "problem" is that they're being very intelligent about Tower defense: instead of spreading everything out like a standard dungeon, they've blocked up all the entrances but the top and bottom, and have concentrated their defenses there. So, attackers quickly get zerg-swarmed by everything.

Doug M.

The group i was running thru this, got to near end of book 5 before we put the game on hold.

I was really curious to see how book 6 would play out.. and how others handle it.. but havent seen anyone post anything on groups in book 6


yes there is.. It's from the Oracle Class, Old Gods Mystery

By My Name You Shall Call Me (Su)

As a creature attuned to the eldritch corridors of power, you can hear your name spoken aloud, even over great distances. If another creature speaks your name, you may observe it as if you had cast scrying. At 15th level, you may also choose to move to the speaker's location as if through greater teleport. You can detect creatures speaking your name to a range of 100 miles per oracle level. You must be at least 7th level to select this revelation.


The Guy With A Face wrote:

You guys forgot. He's the paladin so clearly he'd be in the wrong for confronting the evil guy who wants kill him (since he's not a designated party enemy). As a paladin player he's just supposed to "suck it up buttercup" and deal with this in a way that allows the rogue to commit as many evil actions as desired and halfheartedly defend himself (if at all) when the rogue finally decides to kill him. At least, that's what I've learned on these forums. XD

Lol... where does it say this, anywhere? He's a murderhobo, er adventurer. Once he learns there is a threat to his life, he can deal with it/react to it.

If this rogue/player is actually stupid enough to make a character to explicitly kill another player, he deserves to die.

As GM, I would have no problem with the paladin killing the rogue, once he knew the rogue was coming for him.. even with metagaming.

Sort of s$@@ty for the rogue player to come at someone like that to begin with.


kevin_video wrote:
Firstbourne wrote:

Here is a copy of the response I received from KS regarding my ticket:

Thanks for taking the time to write in. This is something that we’re going to have to look into a bit more, so we’re escalating your note to other members of our team.

We really appreciate your patience and apologize for any inconvenience this may cause. Should you have any additional concerns, questions or feedback - let us know by responding to this ticket.

This is the letter that I got. Didn't get anything else as of yet, but it's only Tuesday. I've since contacted them to let them know that there could be 314 people using the same ticket because we're that serious right now.

Im not a kickstarter backer, as with Gary's previous projects being late, I was prudent on this one (woot). But I have been watching these threads on Throne of Night (I have the first 2) waiting for any news/developments.

I would be amazed if Kickstarter did anything, from what I've read, and really think you'd probably get more action out of 314 people sending Gary a letter (each) to his house (address listed in the front of every product he has done)


Simeon Spargo wrote:
Matt2VK wrote:

Just have one problem with them porting into jail -

How will the King know they're porting back to the palace with a Troll?

If this is a home game, I usually have places of importance (like palaces) warded to prevent teleportation. Prevents those assassins from porting in, killing, then porting out.

After meeting the King, they used his teleport in the courtyard to travel to the dungeon. On return, the teleport now has jail cells around it. I'm going with the "survivors have told the King, so he's prepared for their arrival" :)

I also made up 3 NPC Sorcerer Gnomes as guards with a CR80 level, incase any stupidness happens via Mesmerist. If he tried to use dominate person or diplomacy etc on the King, 1. It won't work, 2. It would probably piss the king off even more.

First off, NO WAY survivors would run back to the king, and inform him BEFORE a teleporting party gets there.. That's just a bad plan, and shows inexperience

THREE Sorcerers, that are CR 80?!?!?! wth.. with 3 sorcerers that level, they had no need to hire the party, and again.. wow..

If the players are set on having a pet troll, you should run with it, and make them work hard to have it. But, outright heavy-handedness, and smackdowns isn't the way to do it.

Here's how i think i would handle it:

Party teleports into king chambers... general panic ensues as there is a troll with them. Let the party try to diplomacy things to get a "neutral/stable" environment. If they do that well enough, even have the king put them in a suite or chambers, guarded of course (multiroom/ wing of castle).

Then have the troll eat a guard or two that night, with the party being the first to know..before sh*t hits the fan.. they now have to figure out what to do, as they gave the king their assurances the Troll was "domesticated/reformed" >=D

(add in more Troll licking fingers like he's done with another bucket of chicken for more effect) >=D


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hmm..I don't think initially you are too far off.

BUT, if the players want this troll hanging around them, maybe have a RP session with the king (Mesmerist uses diplomacy on King) saying the troll is being "reformed/redeemed"

This could lead to a few hilarious situations (depending on how well they can redeem the Troll, or how you want the story to play out)

As well, as far as the "tower shield" does.. I believe mimic glue can be dissolved with alcohol. So shouldn't be a problem getting it off his arm. Or the Troll could just chew his arm off, and regenerate a new one =D

PS. Maybe instead of Troll covered in blood, as they walk into the Throne room, the troll is finishing licking his fingers just like he finished a bucket of fried chicken >=D


kevin_video wrote:

Back when I first ran this, my group made an intercom system to alert everyone. Having watched Critical Role, I learned of their Earrings of Whisper uncommon wondrous item. Unfortunately, it was designed using 5e so conversion is difficult. The earrings do a wide birth message to everyone within 500 ft that also has an earring. Otherwise it's just static. It's like a secret ops comm system. The best that I've come up with is having it be 3625 gold a piece. Mine have 100 charges each before the batteries run dry. Depending on the group size this could get expensive over time. I could see people going into groups of 2 or 3 until everyone can afford it probably.

To learn more about the item, Google the earrings. It'll take you to their wiki. I've contacted Matt Mercer, and he said that the sending spell is the base, and by mid level they had 8 of them equipped.

ya the group I ran thru did a similar thing... but it was just a "communicator rod" style of thing, lesser range (think it was bout 300ft) but no charges.


I would also guess.. it's to promote people/stores into getting the FREERPG day kits.. as they are not cheap.


Nicos wrote:
Are the 2 already released pdf worth buying on their own?

They are decent adventures, in their own right... but honestly, if you want to run this as a whole, I wouldn't buy s!%# til is all out. In addition, I would probably recommend not buying anything from them til its all released. 3 years, with no explanation, is ludicrous.


The Skeptical Gnome wrote:
Hm. If it's off the table advice you're looking for, that fronts been more then dealt with by the above post. So I guess I'll give some in-game advice. As far as actual firepower goes, you don't sound like your in very bad shape, if you can martial what you've stated above. Whether you want to avoid a fight or not, the most obvious advice is to martial your forces. Talk with those non employee groups, try and guarantee that they'll come to your aid if a fight breaks out. This will not only strengthen your defenses in the event that he tries to strong arm you, but more importantly it will make you look like an unappealing target. He may consider you a takeover option because you've been fairly subtle about all your potential firepower if it comes down to it. If you are being subtle, stop doing that. Make it obvious that you can be a force to be reckoned with if a fight does happen. He may decide not to bother the rest of you, or, and not to throw anyone under the bus here, he may decide another pc makes a juicier target. This may sound cruel, but if he shows his true colours and attacks someone else, then you can probably convince others to unite with you against him. Even if the other player are A-ok with some pc vs pc fighting, I doubt that they'd just roll over and do nothing if he completely wipes out another pc. If this happens, you may be able to unite with the others PCs against him, which will force him to either suicide against the entirety of the party, or back down and start playing nice. This won't solve the obvious behavioural issues, but it will give you time to deal with it off-table.

I would agree with most of this.. but.. I would suggest in addition, once you come up with a plan, STRIKE FIRST!!!!

Telling him you are getting ready, then waiting for his move, is suicide in my opinion.

Figure out your plan, and strike at him. Killing him if you feel you have no choice, or just cripple him, if you feel after that he will leave you alone.

I've been on the receiving end of PVP, had a guy settin up plans to attack other players, totally saw it coming, and told him so, it only altered his plans/ beefed them up. DO NOT WAIT, STRIKE FIRST!!


kevin_video wrote:
Firstbourne wrote:
kevin_video wrote:
Nezzarine Shadowmantle wrote:
Does anyone know when the third book (or all of them) will be released?
It's all guess work right now. The implied answer is he's writing all four books at the same time, and we should expect to hear/see something come April sometime. Whether or not that's legit, no one know. Even Mr Clarke isn't responding to messages, which I don't blame him.
As a backer of this project, I have read the updates on Kickstarter as they are posted (the last being October 29th, 2015). I have never seen anything that suggests an April goal. Can you clarify on where you found this information?

Turns out I misspoke. I thought it was in one of the updates from Gary, but it looks like it was in one of the emails that Michael replied back to me with. More so it was for him to have hex maps completed, which he did. That was last November though.

Maybe we won't get an April date. I'd still like it to be that.

of what year? ;-0


Firstbourne wrote:

The difference is, you just shared info that we didn't even ask for. Gary has been completely silent on what is causing the delay.

My life has been a ball of depression and anxiety for the last year, but I still go to work.

In addition regardless of whats gone on, its been what? 2-3 years of people twisting in the wind... Gary should step forward with information as to why/ whats gone on, on ANY level of specifics.


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another thought (if you are truly evil).. if its possible, change the bomb to a necrotic bomb. nuke the city, changing all the people into wights/zombies/whatever. Instant fight/wightpocalypse. woo!


nuke the city.. sacrificing 100k to save a world is a no-brainer in my book..

whether they are "innocent" or not.. which i HIGHLY doubt they are innocent they would have to know there is an army of robots poised to invade another land and be okay with that, doesn't matter...

NUKE EM ALL and let god sort em out.. (then loot the corpses) =D


bump


kevin_video wrote:
Guang wrote:
Is this new map (hopefully) going to made available for purchase anytime soon? I'd go buy it right now if I knew where to do so.

That's actually a good question. It was originally just supposed to be a full poster map for the backers. It'd be cool is everyone could buy it.

EDIT: Yeah, it says on there "Kickstarter exclusive" for the poster map. I wonder how long that'll stay the case.

prob til someone just outs it and posts it online ;-0


Demonologists can prepare a number of
cantrips, or 0-level spells, each day, as noted
on the Demonologist table under “Spells per
Day.”

there is no 0-level spells on that chart


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Garrick Williams wrote:

In my campaign, enemies are spreading rumors that the party is resurrecting a dead evil god using a dangerous artifact. The rumors do not go completely unfounded. The party does seek to bring back an eldritch god-like spirit and they do possess a dangerous artifact, hoping that the spirit's quest will earn them a powerful ally. When the enemy accuses them of these misdeeds, the party jokingly doesn't deny it.

The question is, how would a government (like Andoran) respond to these rumors within their borders? Would the government dismiss them? Would they arrest the party? How'd they do it when the party is well known to have great power (14th level)? Would the government respond if the weather changes and omnious eldritch events begin occurring around the major cities, centered on the party's home town?

I would think, depending on the timetable of this resurrection, and the foundation of how they hear on the rumors, the response could vary wildly.

A strong/well trusted rumor source, and no time to investigate would indicate an incoming strike team to stop it imo.

Most other factors, would tend towards an investigation. This could be on two fronts, the first could be a "formal inquiry" style.. A government agent shows up and starts asking questions.

Meanwhile a secondary investigation starts.. one using secrecy/behind the scenes to uncover facts the first wouldn't.


I would think if you isolated the goblins from "old" goblin society.. and had education programs (even augmented with magic spells to encode information learning) you could enhance/re-create goblin society

This whole premise could be an incredible story arc imo.. the players find a "lost/hidden goblin city" of vastly superior goblins


personally I think it would be an interesting accomplishment to take goblins separate them from their tribes at birth, and raise them/ educate them; so that they aren't afraid of writing. I don't see why this wouldn't be viable to "recreate" the goblin race into a more devious/menacing form then the "buffoonery" they are currently


when i ran my group thru, I found the regular troops lackluster in fights.

tho my group was fairly smart with guerilla tactics, they picked off a few of the higher ups quickly


It would be very interesting to see...points of contention

1) what is the theme?

pretty self-explanatory

2) length of adventure(s)

pretty self-explanatory

3) fulfillment of product(s)

tied into the next point.. depending on outlay of $$$, and having seen some projects on kickstarter fail in fulfillment.. its a concern regardless of who's who

4) cost for each level and to get copies

reasonable pricing for each tier.. pdf's, physical copies, bonus things.


for the most part thats what i have been doing, adding either the advanced template.. or on pc classes, adding +1 lvl so far


My group just got into this book. It's a large group, and I've been modifying stuff for a larger group.

The group consists of :

Swashbuckler/rogue -"Indiana Jones style" whip master (trips galore)
Monk/Inquisitor - bow specialist (he just took snake style)
Sorcerer - Dragon bloodline, specializing in fire damage
Ranger - another bow specialist
Necromancer - he is looking to get into Agent of the Grave class + lich
Anti-paladin - not sure where hes goin yet with character
Barbarian - greatsword wielder

they also have Grumblejack with them.. who's going into Fighter(greatsword)

They lack healing...

But they are the proverbial glass cannons... they hit REALLY hard.

Anyone have any great ideas to challenge them?

They have just started the Ritual, and in week one.


if the lord went to the inn, wouldnt you feel he is exposed to a player attack? unless he brings a pile of guards with him...


well after the last game, they players are slowly "exploring" the keep.. and the crossbow shooter died to a capt.


Starting running this recently.. 1 player mouthed off another, and the one person shot the other with a crossbow... the hostility diffused for now.


Quick Question for anyone:

Did or has anyone developed any penalties for violating the contract every PC signs?? Just curious if anyone ran into that sort of scenario, and how they handled it.


nice job )


awesome didnt know ya put them up here


heres a link to the sheets on fb

https://www.facebook.com/RatQueens/posts/430733303766357


kevin_video wrote:

I didn't realize how much information I had to post. I'm going to end up making this as regular a blog as I can. If you have questions that you want answered on a topic, or feel I missed, be sure to reply.

Changes I made to WotW--Book 1, part 1

Any further updates?? =D


The group can flucuate from 4-7 people.. but obviously if you run the same stuff, on the day with 7 , gonna be a cake walk


Most modules are written for 4 players, so what would be the easiest way to adjust to that?? add 1-2 more creatures per encounter? or +1cr to things?

Looking for any advice/ input people have


I would suggest if you are going to use time travel you use the "infinite multiverse theory" wherein there are an infinite number of possible multiverses and all possible things that could occur do occur.

When the players time travel they would jump to alternate realities wherein those choices exist.


I tend to agree with the above posts saying no.. but if you did want to invest the time/effort into doing it, once word gets out.. the gm should throw every nasty guy at you to take that technology/ put you in a slave labor camp making it for him. =D

Anyone you can do, I can do better!! - GM's everywhere


there are staircases not show on the maps leading up/around the horn up to those levels..

I think it says they are hidden.. but don't recall what/ if any DC it was, so i guess your discretion.


any reviews on this?


Under the Alert levels and modifiers, I also don't see how any vampire would operate long term without Alert rising thru the roof.

You would have to maintain a 100% secrecy level, to have any chance to slake your thirst.


I problem I see, right off the bat, is the amount of feeding that needs to occur.

It says the vampire needs to feed 15 hp or suffer the negative effects of failure to feed enough.

But under simplified feeding to feed that amount they need to hit a DC of 65 ( 15 + Alert Level + mod ). The mod is 1 hp per 5 dc over the needed 15 ( assuming Alert 0 ) + 10 hps worth. So that extra 10hps worth is 10 x 5 = 50, thus the 65. If I am reading that correctly.

DC 65 don't seem too simple to me =P


I would tend to agree... have him "dead" for that day, and reincarnate 1 day later. Possibly remembering some horrid fate awaiting him in hell. And with some pissed off Devils, on the rampage, for being "cheated"


well.. no rerolls AND high possibility of Summoner banned


If you made a character with stats rolled up using: 1d6+7 for each, and a 14 in 1 stat of your choice...

what would you make ?

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