Legion Archon

Grixus's page

Organized Play Member. 40 posts (112 including aliases). No reviews. No lists. No wishlists. 4 aliases.


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Wow, thats kind of happy. I'll see what I can come up with. I'm thinking some kind of stealthy gnome rogue.
Str:1d10 + 7 ⇒ (6) + 7 = 13-2
Dex: 18
Con:1d10 + 7 ⇒ (5) + 7 = 12+2
Int:1d10 + 7 ⇒ (6) + 7 = 13
Wis: 8
Cha: 1d10 + 7 ⇒ (8) + 7 = 15+2


Lolz ok. I'm just making sure I dont under or over emphasize strength.

From what it looks like, I'm heading for a Musket Master Gunslinger. Should be alot of fun. Just have to worry about those blasted 1s and 2s and making my dang cartridges.


So random though: are we going to worry heavily about encumbrance? Its not a super big deal to me one way or the other (any way I go I'm at least a medium load), but it would definitely make a big difference for dex-based fighters who ditch their strength for a higher dex.


Algar Lysandris wrote:

other question?

what craft skill would it be to make poisons?

unless he changes it, its craft alchemy. here is a link you may want to look at for known poisons. Poison

If you decide to go that way and want epic poisons be an alchemist, then take master alchemist as a feat at lvl 5. Alchemist makes it easy to hit high DCs with its lvl boost and master alchemist makes it so you can make them faster (normally you go by sp but with master alchemist you go by gp).


True that would work better in alot of ways. Weapon focus in firearms and snag a bunch of feats; or you could take the arch type and focus on either rifles or pistols. You miss out on the feat gorge, but you get some cool tricks as a trade.


hehe, I'm on the same page Nelo. I'm looking at either a ninja/rogue that talks to his shadow (eventually go Shadowdancer and have his shadow be the shade) or some kind of gunslinger. I'm torn though because cartridges are expensive and without magical means of carrying them like say a Beneficial Bandolier, things could get really heavy really fast.


Hehe, so with regards to gunslinger. They get the craft guns feat to start with so would they be able to craft their own ammunition if they kept it to alchemical cartridges? you mentioned regular gunpowder just wont cut it sooo yeah. Also, how common do you want gunslingers to treat guns? No one can afford advanced guns, but would we be accustomed to seeing and using them? I figure machine guns and sniper rifles would still be new to us, but what about revolvers and rifles?


Oooo, I'm intrigued. I'll crunch up a character and fluff him up. I can usually post 2-3 times a day. Starting in August, my frequency can be upped if needed.

I'm Curious though, how will gunslinger work? And just to make sure that I read this right, we are from Golarion and are sucked into this world right?


So, this is what I have been working on. As much as I wanted to try out the shadow dancer, I think I'll submit an Alchemist instead. Should be interesting.

Suryo Dalek
Elf
Alchemist (Mind Chemist)/5
Background and Concept Elements:
1) Suryo has an obsession with knowledge and the acquisition there of. He has had a drive since birth to acquire as much as possible as quickly. While usually achievable in libraries, he does not like the idea of waiting for others to discover what he wants to know.
2) He is, by all definitions eccentric. As much as possible he plans for every occasion.
3) Suryo is a worshiper of Paletius. He is an active Scholar in the church of Paletius.
4) Suryo spent most of his early life making pilgrimages to libraries of Men, Dwarf, and Elf alike. He has grown to realize that the only way to achieve true learnings is to experience science firsthand.
5) The recent cultish activities have brought Suryo to the area to investigate. Not only to put an end to their perversion of knowledge, but also to see if anything can be gleaned from them.
6) Suryo was born in the Verduran Forest but his thirst for knowledge has taken him all across the River Kingdoms, Taldor, and Andoran.
Suryo has 2 main Goals in life:
1) He is seeking ultimate knowledge and has realized that this is not achieve able in one life time (Even with the amazing life span of a Elf), as such he is working on a formula to achieve immortality.
2) As the ultimate form of knowledge acquisition is experience, and experience is just a moment in time, Suryo is working on a way to travel to any time so that he can experience everything from creation to destruction. (Yes, I know there are no time travel spells, but I figured it would be fun to have him constantly working towards controlling time to at least some degree.
Memories, Mannerisms, and Quirks:
1) Suryo has trust issues. While he may go along with the plans of others, he is always searching for their potential ulterior motives (even if there aren’t any).
2) Suryo is convinced that while knowledge is absolute, truth and morals are relative to the situation.


How would you feel about Fetchlings and Shadow Dancers? I know its not one of the core races and that is a prestige class, but you said as per approval. I'm looking at creating a Fetchling Rogue that would eventually become a Shadow Dancer. If thats not ok, or you want a back story before the yay or nay, let me know and I can accommodate. This looks pretty fun. Granted, precision damage may not be the best way to go considering the title references elemental and they cant take precision damage...


Well, I think I'll just hand this one off to someone else.
1d20 + 2 ⇒ (5) + 2 = 7


thats the thing, how do you plan on sitting out of hot potato, if someone throws the keg your way?


Hehe, dont think its blowing just yet.
1d20 + 5 ⇒ (3) + 5 = 8


Whoever ends up being chosen is going to have a blast. I'm with Vamp on this one. Definitely interested in seeing how this goes.


hmmm, Well, I could try and play a woman if you need. I might sound a little butch as I'm actually a guy but if you need a paladin I could whip something up.


Dunebugg, the point I was making with the broken lvl 2 aasimar is that, if played in a particular fashion, a prebuilt race, especially an aasimar, can be 'broken' if the character is built a particular way. As I already stated, I can see the case of it being 'broken' when compared to say, a grippli because despite not being an outsider, they are still only a 6 point race. but to say something is broken simply because it has a higher stat boost than you is silly to me because, even a guy with high stats can get brought down low by the right set of skills and a sense of strategy.

And yeah, you are right I really should remove the Intelligence as there isn't a valid reason for it. I didn't want to only end up with 2 skill ranks/lvl and literally only be good at smashing things (being crystal gives you a -4 to int). So yeah, dumb reason to have it. although it is funny to not that it wasn't even one of the original complaints and it seems the most valid of concerns. Although (I just saw this), for the same price, its possible to get 'skilled' which basically covers my concern of skill ranks...


Lolz, yeah the guys that get resistance to ALL element types as well as skill bonuses and a lvl 3 spell like ability AND if you allow for the variants they can also get a +4 stat as well. Just saying....
I'll concede to the fact that compared to some of the lower point races, yes it is broken, but I personally believe that Aasamars can make some of the most over powered characters. You wouldnt expect a lvl 1 character to have an AC of 20+ would you? I've played an Aasamar that was almost impossible to hit without a critical at level 2.
I'll concede to the fact that, yes, you can make a broken race. Shoot if you wanted you could have a rogue that is swinging for 4d6sneak +bleed for 8 rounds because he has greater invisibility as a spell like ability.


Browman wrote:
A race with +2 in 3 stats and a +4 in another plus acid resistance looks pretty broken to me.

I'm sorry you feel that way. Considering that what you are complaining about is only a net total of 5 points on the race creation... I'm going to disagree with you.

If you'd like consider what else you can do with 5 points on the race creation: 5 spell like abilities, increase your move speed to 50 ft. and have a point left over, have a move speed of 40 a climb speed of 20 and swim speed of 30 both new movements with a +8 to the skill. I could list alot of different things that you might consider are 'broken' but they are just things with 5 points. Also, if it makes you feel any better, while you would be lvl 8, I'm still level 7...


This took ALOT longer than I thought it would, but it was worth it, pretty fun to build.

Name - Grixus Urodela
Race – Oread with the Crystal Creature Template. Template is explained in the background. While I kept the core oread template fairly intact, I modified it to make it more than a 6 pt race. Here is the breakdown:
1. Type: Outsider (Native) 3 pts
2. Speed: Slow -1 pts
3. Size: Medium 0 pts
4. Ability Modifier: Advanced (+2 physical stats, +4 Wis, -2 Cha) 4 pts
5. Energy Resistance: Acid/5 1 pts
6. Crystalline Form (Replaces Earth Affinity) 2 pts
7. Advanced Intelligence: +2 Int 4 pts
Total Points: 13
Class – Two Handed Fighter/7

Alignment:
CG. Grixus understands that while law is important for any society to exist, it is easy to corrupt and thus cannot be trusted entirely. As such, entities that stands outside the law are necessary to help the weak whenever possible. Grixus would never break out into open rebellion, but he would not blindly follow a corrupt system of law. If there is corruption, he will oppose it and try to work towards the betterment of humanoid society.

Appearance:
Basic Look Grixus once looked like your average Oread: Short and Stout with a chiseled exterior. But after his ‘incident,’ his physique went under a series of transformations. His body has hardened into a deep onyx colored crystal. His forearms and thighs have bulged with crystalline growth and the rest of his body appears as if it was quite literally chiseled to perfection. Over his massive stone body, Grixus wears a suite of polished adamantine full-plate. Across his immense back is an impressive green-tinted curved blade that few would be able to carry let alone wield due to its imposing mass.

Personality:
Grixus is a reserved individual with little to say to most people unless it is pertinent to the current situation or the near future. While more than willing to pitch in for the greater good, he does so only when he can be assured of some form of repayment. Though he is kind, he firmly believes that ‘What comes around goes around.’ While kind a heart, he lets loose an inner beast when forced into combat. Despite spending time honing his skills with Elven warriors, Grixus has lacked their finesse and flair and been naturally inclined to meet his foes, and life problems, with direct brute force. When push comes to shove, Grixus will stand by his friends.

Ten Minute Background
Background Concepts:

1. Grixus was a childhood prodigy in the field of alchemy and as such was taken on by a master alchemist as a pupil. During a trip to harvest alchemical regents with the other students, Grixus was stung, and consequently infected, by what appeared to be a crystal like scorpion (Young Crysmal also known as a Shardling). The initial shallowness of the wound caused few to realize how serious his infection was. On the return trip to his master’s workshop however, Grixus was overcome by his disease and became petrified. This would have been the end of him, however due to his Oread blood, Grixus regained consciousness a few days later. His transformation complete, he had become a true, living rock. A crystal of living tissue. Gifted though he was, Grixus found it difficult to work with such delicate instruments considering his new brawn. With his dreams shattered, he abandoned his schooling and began trying to master his body and find his place in the world.
2. Grixus is a silent brooding type. This is partially due to the strange looks he has received for his ‘unique’ appearance. Although not prone to much conversation with strangers, he is open with those that he trusts. For a time, Grixus was accepted by a group of elves who he confided in. after earning their trust, they trained him to in the art of martial weapons. During this time he became particularly gifted in the use of large swords and using precision based brute force. But he was later sent away after it became apparent he was unable to control his unnaturally hefty arms. In more social settings. Since leaving his temporary home with the elves, Grixus has had a few different occupations. For a time, he worked with some of the mercenary ‘witch’ hunters of Erasmus but found their use of unnecessary force distasteful. After parting ways with them he, Grixus has worked hard to make a living as a bodyguard for hire. Most common among his many charges, were envoys between Aeonar and Valan or mages that needed to pass through Erasmus unscathed. Despite his lack of physical control, he has done his best to not kill any civilized humanoid during his time in this occupation, Dragons and there worshipers on the other hand, are another story.
3. Grixus was raised in Drakomaar and frequently makes trips to visit, but spends most of his time traveling as a hired guard between Aeonar and Valan. Recognizing that each city state has something different to offer in his fight against the dragons, he has made an effort to visit as many of them as possible and collect what knowledge or skills he can from them.

Goals:

1. Grixus is a bodyguard for hire but uses his travels to find out about the dragons. As much as possible Grixus works to keep the dragons from rising to the power they once had. Usually by destroying their artifacts or giving them to the few people that he trusts.
2. It would be fun to have a run in with the elves that abandoned Grixus. Although elves are typically not evil, I think it would be interesting to find out that they were actually a group of assassins or dragon cultists that abandoned him because of his moral code against the dragons, not his brute strength as they would have him believe.

Secrets:

1. {Grixus Doesn’t Know) During his travels, Grixus has come along many strange trinkets and talismans, one such talisman that he gave to Mia as a gift was actually cursed with the soul of an evil dragons. Since giving it to her, the Dragon has been imposing its will upon her and attempting to contact his worshipers to restore him to his true form.
2. (Grixus Knows) While it is true that Grixus was stung by a Shardling, this was not the cause of his crystalline form. He was in fact, drugged and poisoned during his trip by one of his fellow students who was jealous of his natural aptitude in alchemy. Despite knowing what happened, he does not know who did it.

Character Ties:

1. Mia Tamberline – A young street Urchin from Rayne; she is unphased by Grixus’ crystalized exterior and thus, to the annoyance of his employers, has followed Grixus on a few of his jobs. Though Mia is a little innocent and trusts most people, she is in no way empty headed and in fact it quite bright for her age. Grixus took a liking to her and has made several visits to Rayne to make sure that she is alive and well. As she is the closest thing to family that Grixus has.
2. Variel Nox – An Old sage of a wood elf. He is old even by their standards. Variel was the leader among the elves that trained Grixus with a sword. Although Grixus thinks of Variel as someone he can trust. They have not spoken to each other since Grixus left his elven companions.
3. Shivkah Moreau – This is the student that poisoned Grixus with ‘brilliant pestilence’ the disease that transformed him into his current crystalized self. Grixus does not know much about here, but for some reason she seems fixated on destroying his life in some way or another.

Memories:

1. As a child, Grixus recalls tinkering with various compounds to produce different alchemical compounds and poisons. Although he lacks the finesse that he had as a child, he still fiddles from time to time.
2. Grixus once worked with a group of adventures who were bent on clearing out a goblin den. Though vivid, Grixus is not fond of this memory as the group had a camaraderie that he feels he may never accomplish.
3. Grixus’ fondest memory is of his first encounter with Mia Tamberline. While she may have been annoying at the time, her company is what saved Grixus from ending his own existence.

RP Sample:
Hurry!! If we are to escape we need to lose our pursuers in the caverns. Grixus responded to the young mans panic with calm measured words. Leave me, here is where I make my stand. I will buy you what time I can. Just take Mia and get out of here. With little more than a nod, the young mage grabbed the girls hand and plunged into the caverns ahead. With a look of frustration Grixus turned to face his still distant but approaching foes, back to the cavern the mage had plunged into, he thought to himself, Blasted fool, if he hadn’t made that fire we wouldn’t be in this mess. This is the last time I let Mia talk me into doing charity work.
Raising his massive bow, Grixus planted his feet and notched an arrow, ready to fire as soon as a discernable foe came in to view. He did not have to wait long as the first of his foes came slinking into the pale moon light. Letting loose his first shot of the ordeal, Grixus cursed himself as the shot flew wide. Nevertheless, he quickly notched another arrow and fired.
Grixus grinned at the sudden shriek, his arrow had hit its mark. However his victory was short lived as 2 more foes broke from the shadows in a mad dash to get to their crystal-like foe. As they approached one of them hissed to one another in a strange tongue then turned to him and managed a few words in common, You are fools to try and escape usssss. Sssurrender nowss and we killss you quick and painlesssss. As the beasts drew near, Grixus dropped his bow and, with speed unheard of for someone his size, drew his massive sword, ready to swing at anything that stepped into arms reach. Fools you are to think that I would yield to ones such as yourselves. Before the night is through you lie at my feet, dead and forgotten.
At his words the creatures slowed there pace, measuring him watching for a time to strike. For close to a minute they circled him. Waiting, watching for a time to strike. Finally tired of the standoff, Grixus charged the nearer of the two. Raising his massive sword high overhead, He let loose all the strength he could muster. Fast as it was, the kobold never saw it coming, the sword fell true through the foolish creatures head. As Grixus drew his sword from the destroyed head of his foe, he turned, ready to meet his final foe. However all he was met with was the faint noise of a coward scampering away for its life. Grixus grunted as he wiped the blade clean and sheathed it, Stupid kobolds.
We got lucky this time. Only the scouting party saw us, if it had been a tribe I’d be dead. Stupid mages always think they have the answer ‘cuz they can do magic. Remembering his charge and the child Mia, Grixus hurried along after the mage plunging into the darkness before him. Stupid brat better not have abandoned her, I’ll wring his neck if he did


I'm interested and will have this filled out tonight.


They are already set up.


if you need another person on the good side, I could help out there. But, if you are just keeping the numbers and just shuffling thats cool.


wow, thought this had died and it blasted into a full blow pvp campaign. Well, thats what I get for not paying attention. If you need more people let me know.
On the off chance that you do need another person, I'll roll and get stuff set up. I'm honestly enjoy building characters so its not a big deal if I get to use it or not.

5d6 ⇒ (3, 2, 1, 3, 2) = 11 8
5d6 ⇒ (5, 2, 6, 6, 4) = 23 17
5d6 ⇒ (5, 2, 5, 4, 5) = 21 15
5d6 ⇒ (6, 2, 5, 6, 1) = 20 17
5d6 ⇒ (5, 6, 6, 6, 3) = 26 18
5d6 ⇒ (5, 4, 5, 2, 5) = 21 15
5d6 ⇒ (6, 1, 6, 2, 1) = 16 14

wow, thats happy, probably -1 on 15 +1 on 17


Bobson wrote:
Might need to ban certain knowledge skills (local, nobility, history, maybe even religion) for chargen, with that story.

I'd say yes and no to this. What happens with classes that provide bonuses to these like the Inquisitor?


rolled in your other thread. I'll see what I can do with this. I'm thinking Either a Tank or a Rogue. Either one could be pretty fun.
5d6 ⇒ (5, 5, 5, 5, 4) = 24 15
5d6 ⇒ (5, 6, 3, 3, 6) = 23 17
5d6 ⇒ (2, 1, 4, 3, 1) = 11 9
5d6 ⇒ (6, 6, 2, 1, 2) = 17 14
5d6 ⇒ (6, 2, 4, 6, 5) = 23 17
5d6 ⇒ (4, 3, 4, 4, 2) = 17 12
5d6 ⇒ (2, 1, 2, 2, 6) = 13 10

This could be really interesting.


5d6 ⇒ (5, 5, 5, 5, 4) = 24 15
5d6 ⇒ (5, 6, 3, 3, 6) = 23 17
5d6 ⇒ (2, 1, 4, 3, 1) = 11 9
5d6 ⇒ (6, 6, 2, 1, 2) = 17 14+2
5d6 ⇒ (6, 2, 4, 6, 5) = 23 17
5d6 ⇒ (4, 3, 4, 4, 2) = 17 12-2
5d6 ⇒ (2, 1, 2, 2, 6) = 13 10

This could be really interesting.


If you are still recruiting, I'd be more than willing to submit a gunslinger, assuming they are allowed.

Or if they aren't I'd be up for an Armor Master or Phalanx Soldier.


I'd be down for this. I've got a few custom race builds that I think would be fun to try out. And were you serious about Gestalt? That gets pretty epic with the right builds.


1d8 ⇒ 8
1d8 ⇒ 3
1d10 ⇒ 10
Hmmm. I think Ill take these for my Character. This could work out quite well. I'll have the Character up tonight. As for the Race, Its an 11 pt. build.
The Urodela. A small simian race that have had to adapt to the city slums to survive. They have taken advantage of their small size and quick wit to achieve some form of happiness in city life.
Type: Humanoid (0)
Size: Small (0)
Speed: Normal (0) race creation says its 30 ft. but I assume its 20 ft.
Ability Mod: (4) Advanced -2 Str, +4 Dex, +2 Int, +2 Wis, +2 Cha.
Language: (0) Standard
Offensive Traits
Kneecapper (1) +4 to trip
Feats and Skill
Static Bonus Feat (2) Weapon Finesse
Gifted Linguist (2) +4 on Linguistics and Learn 2 languages for each rank.
Movement
Climb 20 ft (2)


So, I have a few ideas for created races, but I just wanted to check about how many points you want us to stay at. I assume keep it to about 10 pts + or - 2ish?

Sorry for all of the questions. This just seems like a really fun game and I want to make sure that I have everything written down right so its easy to read and done to your satisfaction.


yeah, just waiting to see how you want the characters built.


So, how exactly would you like the format of the character build? I assume the 'dream reality' character will be loosely based on a pathfinder/D&D-esk character?


This sounds really interesting. I'd be down for this though I might want to hear about the character creation rules you want. I think it would be fun to play an Aasimar that takes advantage of the fact that people automatically assume you are 'good' because of your heritage.


Hehe, I'd be down for Science Nerd or Sportsman. I know the stereo type puts them at opposite ends of the spectrum, but I think it would be fun to be them. Im in the same boat as Paxs, I think it would be fun to play myself as a character (I went to state level competitions in Track and Mathematics thus the Nerd or Sportsman)


I'm looking at either an Assamar monk that's there for religious purposes (yeah I know that's a wasted trait on a monk, but I think it fits the best for a monk) or a tiefling giant slayer (either phalanx fighter or barbarian Titan mauler).


I would be up for this. Those that are dotting, what roll are you looking at for character builds? I only ask as I dont want to step on peoples toes.

With regards to race: Are the variant Teifling and Assamar under the preferred list as well? I'm looking at both of these as I like the other-worldly aspect of them but I like the specifics provided by the variants.


I think its so that round 1 a mounted cavalier cant charge you with a lance for double damage or immediately smashing wizards by putting them in melee round 1. Personally I think the surprise round is good in theory, but it kind of nerfs a melee character unless they dip for about 4 lvls into the rogue so they can get a full round in the surprise round. Oh, unless they are a monk with deflect arrow. Gets even funnier with snatch arrow as you could just launch the arrow right back at them.


Random thought, if you can perform a swift action in the surprise round, why not just get a Quick Runner's Shirt for 1000 gp, use its ability to move as a swift action and attack with a standard action.... That would solve your problems with distance, and if he is a two weapon fighter I assume you are going Dex heavy at least to a small degree so you should have an initiative bonus there. Get reactionary as a trait for another +2 and improved initiative as a +4. Assuming you have a 16 on your Dex you are looking at a +9 to initiative... you would be able to go first and if you move right, you could position yourself so that the opponent can't 5-foot-step away from you (unless they want to back themselves into a corner). So that almost nulls ranged attackers and anyone who can fly will provoke if they try to fly away. It also nulls the charge of a mounted character.


kk. Thanks for the heads up


So if I want to submit a character, should I submit a guy here or in the pathfinder pits recruitment?