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Gregor Sandoval's page
155 posts. Alias of Galahad0430.
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Human swashbuckler 8; AC- 25, T- 20, FF- 18; CMD-29 (lots of variance); Init +7; F +5, R +13, W +7; Perc -1; hp-60/60
But it was just so appropriately over dramatic :)
Human swashbuckler 8; AC- 25, T- 20, FF- 18; CMD-29 (lots of variance); Init +7; F +5, R +13, W +7; Perc -1; hp-60/60
Gregor would say something witty and inappropriate, but he is too busy asphyxiating in the smoke.
Human swashbuckler 8; AC- 25, T- 20, FF- 18; CMD-29 (lots of variance); Init +7; F +5, R +13, W +7; Perc -1; hp-60/60
"How are you doing for supplies there Archaemedes? You won't be running out of bombs soon I hope."
Human swashbuckler 8; AC- 25, T- 20, FF- 18; CMD-29 (lots of variance); Init +7; F +5, R +13, W +7; Perc -1; hp-60/60
Gregor attacks the cyclops from flank with Trib (He is still up then? If not, subtract 2 from to hit numbers).
I'm having issues with map. I finally can move my piece, but there seems to be a blank white token that keeps impeding me.
attack 1: 1d20 + 16 ⇒ (16) + 16 = 32
confirm crit: 1d20 + 16 ⇒ (14) + 16 = 30
damage: 2d8 + 36 ⇒ (4, 7) + 36 = 47
attack 2: 1d20 + 11 ⇒ (7) + 11 = 18
damage: 1d8 + 22 ⇒ (4) + 22 = 26
Human swashbuckler 8; AC- 25, T- 20, FF- 18; CMD-29 (lots of variance); Init +7; F +5, R +13, W +7; Perc -1; hp-60/60
That's weird, I was on last night and it showed no updates??
Human swashbuckler 8; AC- 25, T- 20, FF- 18; CMD-29 (lots of variance); Init +7; F +5, R +13, W +7; Perc -1; hp-60/60
Init.: 1d20 + 7 ⇒ (16) + 7 = 23
"Not much with the friend making there, are you Maria?" Gregor whispers with a chuckle.
Human swashbuckler 8; AC- 25, T- 20, FF- 18; CMD-29 (lots of variance); Init +7; F +5, R +13, W +7; Perc -1; hp-60/60
Gotta love the disparity in threat level in these older mods :)
Human swashbuckler 8; AC- 25, T- 20, FF- 18; CMD-29 (lots of variance); Init +7; F +5, R +13, W +7; Perc -1; hp-60/60
I thought we couldn't see them?
Human swashbuckler 8; AC- 25, T- 20, FF- 18; CMD-29 (lots of variance); Init +7; F +5, R +13, W +7; Perc -1; hp-60/60
will save: 1d20 + 12 ⇒ (7) + 12 = 19
will save: 1d20 + 12 ⇒ (4) + 12 = 16
Gregor will wait for a visible opponent or for the cloud to clear.
"Maria, now that its done its job are you able to get rid of that cloud?"
Human swashbuckler 8; AC- 25, T- 20, FF- 18; CMD-29 (lots of variance); Init +7; F +5, R +13, W +7; Perc -1; hp-60/60
"Not much of an archer myself. Besides, the pull is a little stronger than I could use."
Initiative: 1d20 + 7 ⇒ (12) + 7 = 19
Harpies? Do they fall for my indelible charm? :)
Human swashbuckler 8; AC- 25, T- 20, FF- 18; CMD-29 (lots of variance); Init +7; F +5, R +13, W +7; Perc -1; hp-60/60
Lol, it is such a pain, isn't it?
Human swashbuckler 8; AC- 25, T- 20, FF- 18; CMD-29 (lots of variance); Init +7; F +5, R +13, W +7; Perc -1; hp-60/60
Human swashbuckler 8; AC- 25, T- 20, FF- 18; CMD-29 (lots of variance); Init +7; F +5, R +13, W +7; Perc -1; hp-60/60
They work with the swashbuckler training (as it emulates fighter training) per FAQ. Even if they didn't, all of their other abilities are well worth it. Nothing sucks like dropping your sword every time you get stunned or panicked....
Human swashbuckler 8; AC- 25, T- 20, FF- 18; CMD-29 (lots of variance); Init +7; F +5, R +13, W +7; Perc -1; hp-60/60
I wouldn't mind finding a pair of Gloves of Dueling....
Human swashbuckler 8; AC- 25, T- 20, FF- 18; CMD-29 (lots of variance); Init +7; F +5, R +13, W +7; Perc -1; hp-60/60
"Next time we get into flank immediately. It would have gone down much quicker." Gregor says as he checks himself for broken bones.
Human swashbuckler 8; AC- 25, T- 20, FF- 18; CMD-29 (lots of variance); Init +7; F +5, R +13, W +7; Perc -1; hp-60/60
Gregor steps behind the golem to flank with Tribim and Klor. He then continues to beat on the creature.
att 1: 1d20 + 22 ⇒ (3) + 22 = 25
damage: 1d6 + 26 ⇒ (5) + 26 = 31
att 2: 1d20 + 17 ⇒ (13) + 17 = 30
damage: 1d6 + 18 ⇒ (1) + 18 = 19
haste att: 1d20 + 22 ⇒ (18) + 22 = 40
confirm crit: 1d20 + 22 ⇒ (3) + 22 = 25
damage: 1d6 + 18 ⇒ (4) + 18 = 22
add. crit damage: 1d6 + 10 ⇒ (3) + 10 = 13
Human swashbuckler 8; AC- 25, T- 20, FF- 18; CMD-29 (lots of variance); Init +7; F +5, R +13, W +7; Perc -1; hp-60/60
drbuzzard wrote:
I still need will saves from Tribim and Gregor or their haste is gone.
PCs are up.
Made my save. I got a 24.
Human swashbuckler 8; AC- 25, T- 20, FF- 18; CMD-29 (lots of variance); Init +7; F +5, R +13, W +7; Perc -1; hp-60/60
AoO: 1d20 + 18 ⇒ (5) + 18 = 23 vs prone AC
damage: 1d8 + 16 ⇒ (2) + 16 = 18
will save: 1d20 + 7 ⇒ (17) + 7 = 24
5' step and attack as before after Arch throws his bomb.
att 1: 1d20 + 17 ⇒ (20) + 17 = 37
confirm crit: 1d20 + 17 ⇒ (11) + 17 = 28
damage: 1d8 + 16 ⇒ (7) + 16 = 23
add. crit damage: 1d8 + 8 ⇒ (8) + 8 = 16
att 2: 1d20 + 12 ⇒ (11) + 12 = 23
damage: 1d8 + 16 ⇒ (5) + 16 = 21
I'll be in flank next round so Tribim will be getting his sneak attack damage.
Human swashbuckler 8; AC- 25, T- 20, FF- 18; CMD-29 (lots of variance); Init +7; F +5, R +13, W +7; Perc -1; hp-60/60
Gregor shifts a little trying to get into flank with Tribim and continues attacking.
att 1: 1d20 + 17 ⇒ (10) + 17 = 27
damage: 1d8 + 16 ⇒ (2) + 16 = 18
att 2: 1d20 + 12 ⇒ (11) + 12 = 23
damage: 1d8 + 16 ⇒ (4) + 16 = 20
would be nice to get some crits...
Human swashbuckler 8; AC- 25, T- 20, FF- 18; CMD-29 (lots of variance); Init +7; F +5, R +13, W +7; Perc -1; hp-60/60
Gregor attempts to doge its blows as he closes to attack the huge statue.
acrobatics: 1d20 + 16 ⇒ (13) + 16 = 29
attack: 1d20 + 17 ⇒ (5) + 17 = 22
damage: 1d8 + 16 ⇒ (4) + 16 = 20
I'm assuming it is a construct and not an elemental...
Human swashbuckler 8; AC- 25, T- 20, FF- 18; CMD-29 (lots of variance); Init +7; F +5, R +13, W +7; Perc -1; hp-60/60
Init: 1d20 + 7 ⇒ (3) + 7 = 10
Human swashbuckler 8; AC- 25, T- 20, FF- 18; CMD-29 (lots of variance); Init +7; F +5, R +13, W +7; Perc -1; hp-60/60
Does it look in decent condition? If so, is any of it of use to us (like the rope)?
Human swashbuckler 8; AC- 25, T- 20, FF- 18; CMD-29 (lots of variance); Init +7; F +5, R +13, W +7; Perc -1; hp-60/60
Woah, that's what I get for being busy at work. Really, Maria? Not very good there?
Human swashbuckler 8; AC- 25, T- 20, FF- 18; CMD-29 (lots of variance); Init +7; F +5, R +13, W +7; Perc -1; hp-60/60
lol
"Let's see if we can get to a more central place in here. Perhaps then we can find the ones behind everything."
Human swashbuckler 8; AC- 25, T- 20, FF- 18; CMD-29 (lots of variance); Init +7; F +5, R +13, W +7; Perc -1; hp-60/60
mine is already done in character profile
Human swashbuckler 8; AC- 25, T- 20, FF- 18; CMD-29 (lots of variance); Init +7; F +5, R +13, W +7; Perc -1; hp-60/60
Human swashbuckler 8; AC- 25, T- 20, FF- 18; CMD-29 (lots of variance); Init +7; F +5, R +13, W +7; Perc -1; hp-60/60
haste attack: 1d20 + 14 ⇒ (2) + 14 = 16
Human swashbuckler 8; AC- 25, T- 20, FF- 18; CMD-29 (lots of variance); Init +7; F +5, R +13, W +7; Perc -1; hp-60/60
Gregor continues to try to affect the creature.
att 1: 1d20 + 13 ⇒ (8) + 13 = 21
damage: 1d8 + 12 ⇒ (2) + 12 = 14
att 2: 1d20 + 8 ⇒ (8) + 8 = 16
damage: 1d8 + 12 ⇒ (7) + 12 = 19
Human swashbuckler 8; AC- 25, T- 20, FF- 18; CMD-29 (lots of variance); Init +7; F +5, R +13, W +7; Perc -1; hp-60/60
Sorry
Now that he had paid the price to close with it, Gregor did his best to distract it for Klor.
Using Power attack
att 1: 1d20 + 13 ⇒ (4) + 13 = 17
damage: 1d6 + 12 ⇒ (4) + 12 = 16
att 2: 1d20 + 8 ⇒ (19) + 8 = 27
damage: 1d6 + 12 ⇒ (1) + 12 = 13
Human swashbuckler 8; AC- 25, T- 20, FF- 18; CMD-29 (lots of variance); Init +7; F +5, R +13, W +7; Perc -1; hp-60/60
Gregor moves up to it dodging the last bit to avoid its reach.
acrobatics: 1d20 + 15 ⇒ (6) + 15 = 21
AC vs AoO is 23
attack: 1d20 + 14 ⇒ (3) + 14 = 17
damage: 1d6 + 12 ⇒ (2) + 12 = 14
Human swashbuckler 8; AC- 25, T- 20, FF- 18; CMD-29 (lots of variance); Init +7; F +5, R +13, W +7; Perc -1; hp-60/60
I see a theme here :) First the lightning one, now an earth one. If it is an elemental, I won't do much as I lose all my precision damage and can't crit it. Trib has the same problem (no sneak attack damage). The best I can do is distract it while Klor pounds it.
Human swashbuckler 8; AC- 25, T- 20, FF- 18; CMD-29 (lots of variance); Init +7; F +5, R +13, W +7; Perc -1; hp-60/60
initiative: 1d20 + 7 ⇒ (4) + 7 = 11
Human swashbuckler 8; AC- 25, T- 20, FF- 18; CMD-29 (lots of variance); Init +7; F +5, R +13, W +7; Perc -1; hp-60/60
"I don't know about communication, but I do get the idea that it is trying to convince us it is not hostile."
Human swashbuckler 8; AC- 25, T- 20, FF- 18; CMD-29 (lots of variance); Init +7; F +5, R +13, W +7; Perc -1; hp-60/60
"Hold up! It is trying to let us know it is peaceful."
Human swashbuckler 8; AC- 25, T- 20, FF- 18; CMD-29 (lots of variance); Init +7; F +5, R +13, W +7; Perc -1; hp-60/60
Sense Motive: 1d20 + 14 ⇒ (9) + 14 = 23
Human swashbuckler 8; AC- 25, T- 20, FF- 18; CMD-29 (lots of variance); Init +7; F +5, R +13, W +7; Perc -1; hp-60/60
Gregor looks on agast. This is one of those situations he dreads as he has no ability to help.
Human swashbuckler 8; AC- 25, T- 20, FF- 18; CMD-29 (lots of variance); Init +7; F +5, R +13, W +7; Perc -1; hp-60/60
"Well I can try, but I think Klor would be much better at that than I."
Human swashbuckler 8; AC- 25, T- 20, FF- 18; CMD-29 (lots of variance); Init +7; F +5, R +13, W +7; Perc -1; hp-60/60
Gregor glances at Maria when she makes her comment.
"You actually look for undead? I try to avoid them as they are usually quite unreasonable. They just don't know when they are beat, it's incredibly frustrating."
Human swashbuckler 8; AC- 25, T- 20, FF- 18; CMD-29 (lots of variance); Init +7; F +5, R +13, W +7; Perc -1; hp-60/60
I love these old style dungeons. Monsters that stay in their rooms even when faced with the need to eat one of their companions for sustenance. :)
Human swashbuckler 8; AC- 25, T- 20, FF- 18; CMD-29 (lots of variance); Init +7; F +5, R +13, W +7; Perc -1; hp-60/60
drbuzzard wrote: You pass through the secret door into an empty room. A giant centipede is on the ceiling. You kill it (I am not wasting time on that).
Nothing of interest is in here.
Lol, I know that feeling as a GM (especially in PFS modules). :)
Human swashbuckler 8; AC- 25, T- 20, FF- 18; CMD-29 (lots of variance); Init +7; F +5, R +13, W +7; Perc -1; hp-60/60
"Well, finally, something that is black and white. I hate grey." Gregor quips.
Human swashbuckler 8; AC- 25, T- 20, FF- 18; CMD-29 (lots of variance); Init +7; F +5, R +13, W +7; Perc -1; hp-60/60
"Hmpf. I may stand corrected. We shall see."
Human swashbuckler 8; AC- 25, T- 20, FF- 18; CMD-29 (lots of variance); Init +7; F +5, R +13, W +7; Perc -1; hp-60/60
"Yeah, that's bloody likely in this place so far."
Human swashbuckler 8; AC- 25, T- 20, FF- 18; CMD-29 (lots of variance); Init +7; F +5, R +13, W +7; Perc -1; hp-60/60
Yeah, I just checked my current edition of B3 and it agrees with your post, how frustrating. And Yes, I always agree that the GM has the say in any interpretation :)
Human swashbuckler 8; AC- 25, T- 20, FF- 18; CMD-29 (lots of variance); Init +7; F +5, R +13, W +7; Perc -1; hp-60/60
The part of the rules I quoted is from the newer Bestiaries under the Universal Monster rules in the Energy Drain description.
Human swashbuckler 8; AC- 25, T- 20, FF- 18; CMD-29 (lots of variance); Init +7; F +5, R +13, W +7; Perc -1; hp-60/60
They changed the rules on temporary negative levels. You save every day for them now and they don't become permanent.
"A creature with temporary negative levels receives a new saving throw to remove the negative level each day. The DC of this save is the same as the effect that caused the negative levels.
Some abilities and spells (such as raise dead) bestow permanent level drain on a creature. These are treated just like temporary negative levels, but they do not allow a new save each day to remove them."
Human swashbuckler 8; AC- 25, T- 20, FF- 18; CMD-29 (lots of variance); Init +7; F +5, R +13, W +7; Perc -1; hp-60/60
Human swashbuckler 8; AC- 25, T- 20, FF- 18; CMD-29 (lots of variance); Init +7; F +5, R +13, W +7; Perc -1; hp-60/60
Human swashbuckler 8; AC- 25, T- 20, FF- 18; CMD-29 (lots of variance); Init +7; F +5, R +13, W +7; Perc -1; hp-60/60
Oops, away for the extended weekend and using phone to post, lost track.
Human swashbuckler 8; AC- 25, T- 20, FF- 18; CMD-29 (lots of variance); Init +7; F +5, R +13, W +7; Perc -1; hp-60/60
"This could be a good place to hole up. "
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