Active: HP: 18/18 | AC: 14 (Touch: 14; Flat-footed: 14) | CMD: 16 | Fort: +1, Ref: +4, Will: +2 | +2 against death effects, energy drain, negative energy, and spells or spell-like abilities of the necromancy school
Gregor spends some time transcribing a couple of spells into his spellbook. I'll only copy Bloodbath and Command Undead. D20: 1d20 ⇒ 4
Active: HP: 18/18 | AC: 14 (Touch: 14; Flat-footed: 14) | CMD: 16 | Fort: +1, Ref: +4, Will: +2 | +2 against death effects, energy drain, negative energy, and spells or spell-like abilities of the necromancy school
Gregor looks up for a moment and smiles. "Kendra. I'll be staying here today to study some of these tomes further. I'd be glad to keep you company during the day. If you need any help I'll be in the study. He then dives back into looking through the tome, "Serving our Hunger". Spellcraft: 1d20 + 12 ⇒ (20) + 12 = 32 BOOM! Natural 20...take that book. :)
Active: HP: 18/18 | AC: 14 (Touch: 14; Flat-footed: 14) | CMD: 16 | Fort: +1, Ref: +4, Will: +2 | +2 against death effects, energy drain, negative energy, and spells or spell-like abilities of the necromancy school
Gregor will wake up and gather his equipment and clothing and head downstairs, to have breakfast with his comrades. Then he will head into the study and get comfortable as he delves into the tome "Serving Your Hunger" once again. He will utter a spell and begin looking through the book. Gregor casts Read Magic.
Active: HP: 18/18 | AC: 14 (Touch: 14; Flat-footed: 14) | CMD: 16 | Fort: +1, Ref: +4, Will: +2 | +2 against death effects, energy drain, negative energy, and spells or spell-like abilities of the necromancy school
Gregor looks to Keydas as he finishes his wine. "I think I'll be heading back to Kendra's for the night. I think I'll study some of the tomes further."
Active: HP: 18/18 | AC: 14 (Touch: 14; Flat-footed: 14) | CMD: 16 | Fort: +1, Ref: +4, Will: +2 | +2 against death effects, energy drain, negative energy, and spells or spell-like abilities of the necromancy school
Gregor takes a sip if wine and looks to Ladruca. "Very bold indeed. As for myself I began study on the tome...finding a useful spell for my own uses and otherwise rantings. I'll have to attempt further research upon it later. I also took a look into the graveyard, but i found nothing else disturbed since the undead we fought."
Active: HP: 18/18 | AC: 14 (Touch: 14; Flat-footed: 14) | CMD: 16 | Fort: +1, Ref: +4, Will: +2 | +2 against death effects, energy drain, negative energy, and spells or spell-like abilities of the necromancy school
Gregor smiles at Zokar as he describes the local fare. "I'll have a Vampire Steak with a glass of wine. Thank you sir." He then looks around the room with interest.
Active: HP: 18/18 | AC: 14 (Touch: 14; Flat-footed: 14) | CMD: 16 | Fort: +1, Ref: +4, Will: +2 | +2 against death effects, energy drain, negative energy, and spells or spell-like abilities of the necromancy school
After searching the rest lands Gregor heads back into the town and heads to the tavern. Upon arriving he waves to his companions and takes a seat. "Hello. So what preparations do we need to make next?"
Active: HP: 18/18 | AC: 14 (Touch: 14; Flat-footed: 14) | CMD: 16 | Fort: +1, Ref: +4, Will: +2 | +2 against death effects, energy drain, negative energy, and spells or spell-like abilities of the necromancy school
Gregor waves to Keydas as he heads off to the town hall, before making his way towards the graveyard. As he approaches the entrance he utters a spell and then proceeds.
He will spend a couple hours patrolling the area looking for signs of recent disturbances. Gregor takes his time surveying the area as he goes. Taking 20 on Perception checks (Total=22) and taking 10 on Survival checks (Total=10).
Active: HP: 18/18 | AC: 14 (Touch: 14; Flat-footed: 14) | CMD: 16 | Fort: +1, Ref: +4, Will: +2 | +2 against death effects, energy drain, negative energy, and spells or spell-like abilities of the necromancy school
Gregor waves upon seeing Keydas and then walks over to him. "Same to you Keydas, it's good to get out of the house." He then nods. "Yes. Kendra arrived back at the house with some food in tow. I told her to lock up and stay safe while i went to find the rest of you." His face creases into a look of worry. "She said she encountered a zombie out in the town...in the day. Has everything been alright? Have you seen the others?"
Active: HP: 18/18 | AC: 14 (Touch: 14; Flat-footed: 14) | CMD: 16 | Fort: +1, Ref: +4, Will: +2 | +2 against death effects, energy drain, negative energy, and spells or spell-like abilities of the necromancy school
Gregor nods and seems a little agitated. "A zombie in town during the day. Perhaps I'll pick up my studies another time. I should go find the others and see if anything else strange is happening." Gregor then collects his gear and dons his cloak, stopping only to look back toward Kendra. "Stay safe and keep the doors locked up tight." He then leaves the house and begins looking for his companions.
Active: HP: 18/18 | AC: 14 (Touch: 14; Flat-footed: 14) | CMD: 16 | Fort: +1, Ref: +4, Will: +2 | +2 against death effects, energy drain, negative energy, and spells or spell-like abilities of the necromancy school
Gregor interest peaks at the mention of a zombie. "You killed a zombie? Where did you go?" He then nods, smiles, and takes the apple taking a bite as listens to Kendra.
Active: HP: 18/18 | AC: 14 (Touch: 14; Flat-footed: 14) | CMD: 16 | Fort: +1, Ref: +4, Will: +2 | +2 against death effects, energy drain, negative energy, and spells or spell-like abilities of the necromancy school
Gregor ceases to look through the dark book to check who has arrived. Upon hearing the remark about having something in common with the professor he smiles. "It is good to see you Kendra. Your father taught me well the importance of research...currently i was looking through his notations within "Serving your Hunger" a book penned in the styling of Urgathoa. It is interesting to say the least." He then moves to help her put away the produce she is handling. "How was your trip into the town? Any news of the others?
Active: HP: 18/18 | AC: 14 (Touch: 14; Flat-footed: 14) | CMD: 16 | Fort: +1, Ref: +4, Will: +2 | +2 against death effects, energy drain, negative energy, and spells or spell-like abilities of the necromancy school
I'll take a Haunt Siphon, x1 cure light wounds, x1 lesser restoration, x2 flask of holy water, and x1 scroll of hide from undead.
Active: HP: 18/18 | AC: 14 (Touch: 14; Flat-footed: 14) | CMD: 16 | Fort: +1, Ref: +4, Will: +2 | +2 against death effects, energy drain, negative energy, and spells or spell-like abilities of the necromancy school
Hey everyone. So from the treasure we found in the crypt, what hasn't been claimed yet?
Active: HP: 18/18 | AC: 14 (Touch: 14; Flat-footed: 14) | CMD: 16 | Fort: +1, Ref: +4, Will: +2 | +2 against death effects, energy drain, negative energy, and spells or spell-like abilities of the necromancy school
Wow... i never realized that with alchemical silver. Good to know. Also thelizardwizard what happened with my last spellcraft for the tome?
Active: HP: 18/18 | AC: 14 (Touch: 14; Flat-footed: 14) | CMD: 16 | Fort: +1, Ref: +4, Will: +2 | +2 against death effects, energy drain, negative energy, and spells or spell-like abilities of the necromancy school
Gregor continues to search through the tome his eyes darting across the pages feverishly. Spellcraft: 1d20 + 12 ⇒ (19) + 12 = 31
Active: HP: 18/18 | AC: 14 (Touch: 14; Flat-footed: 14) | CMD: 16 | Fort: +1, Ref: +4, Will: +2 | +2 against death effects, energy drain, negative energy, and spells or spell-like abilities of the necromancy school
Gregor pours over the dangerous tome his eyes gleaming over the spell found within it's pages. He sets aside the book as he begins to inscribe the spell into his own spellbook He then takes a deep breathe and utters a minor spell to aid him in his study. Gregor casts Read Magic (Duration: 20 minutes). And begins to carefully delve into the pages of the tome. "What secrets to you hold..." He mumbles to himself as he pours over the book, a thin smile creeping onto his face.
Active: HP: 18/18 | AC: 14 (Touch: 14; Flat-footed: 14) | CMD: 16 | Fort: +1, Ref: +4, Will: +2 | +2 against death effects, energy drain, negative energy, and spells or spell-like abilities of the necromancy school
Gregor will be staying at Kendra's house and studying "Serving Your Hunger: This text is a copy of one of several unholy books sacred to the goddess Urgathoa. Lorrimor’s notations liberally sprinkle the margins. "
Active: HP: 18/18 | AC: 14 (Touch: 14; Flat-footed: 14) | CMD: 16 | Fort: +1, Ref: +4, Will: +2 | +2 against death effects, energy drain, negative energy, and spells or spell-like abilities of the necromancy school
Gregor wakes up and takes a seat in the study. Rummaging for the tome about undead and starting to read it. "I'll be spending today studying this time. Get me if my expertise is required and stay safe my...friends."
Active: HP: 18/18 | AC: 14 (Touch: 14; Flat-footed: 14) | CMD: 16 | Fort: +1, Ref: +4, Will: +2 | +2 against death effects, energy drain, negative energy, and spells or spell-like abilities of the necromancy school
Gregor smiles and nods as Kendra mends is clothes. "Thank you...it has been quite the night so far." He then takes off his cloak and hangs it near the door, before heading into one of the offered bedrooms. "Goodnight everyone."
Active: HP: 18/18 | AC: 14 (Touch: 14; Flat-footed: 14) | CMD: 16 | Fort: +1, Ref: +4, Will: +2 | +2 against death effects, energy drain, negative energy, and spells or spell-like abilities of the necromancy school
Gregor moves to follow Ladruca as he leaves, stopping only to speak with the Father. "Thank you Father for seeing the truth of this situation. We will find out what is going on and put a stop to this." He then continues on his way to catch up with Ladruca. "Are you alright...I wish i had some means of helping you. Let us find and dispatch the remaining zombies before heading back to rest." Gregor plans on seeking out the remaining zombies with the others.
Active: HP: 18/18 | AC: 14 (Touch: 14; Flat-footed: 14) | CMD: 16 | Fort: +1, Ref: +4, Will: +2 | +2 against death effects, energy drain, negative energy, and spells or spell-like abilities of the necromancy school
Gregor looks amused slightly the priests question."We have much more to worry about then some yokels causing trouble." His face looks grim as he continues. "The Whispering Way has it's eyes set upon the area. Something...raised the dead within the Restlands this night. Seeking to stop us as we came back from the crypt. The same group who i suspect killed Professor Lorrimor as he investigated Harrowstone." He then leans against his shovel. "Our work isn't finished either a few of the undead still roam. We came to inform you of what we found before finishing our task."
Active: HP: 18/18 | AC: 14 (Touch: 14; Flat-footed: 14) | CMD: 16 | Fort: +1, Ref: +4, Will: +2 | +2 against death effects, energy drain, negative energy, and spells or spell-like abilities of the necromancy school
Eventually, Gregor begins to move slowly, stretching his muscles and slowly moving his hands. He looks to Filiana. "Thank you for soothing my wounds. I feel better." Looking around to the others he lets a small smile appear on his face. "We fought well together. I am glad to have found such brave and worthy companions." He then starts looking around the graveyard. "We should seek out those undead that fled the battle. I would be remiss in my duties if i allowed them to harm someone. Once we finish here I will head back into the graveyard."
Active: HP: 18/18 | AC: 14 (Touch: 14; Flat-footed: 14) | CMD: 16 | Fort: +1, Ref: +4, Will: +2 | +2 against death effects, energy drain, negative energy, and spells or spell-like abilities of the necromancy school
Note i think the green skeleton is done from my AoO. So Ladruca should have shot the purple skeleton, if that's correct. Gregor moves to engage the ghoul hissing at the edge of the light. He stops an utters a spell firing a beam of white energy towards the ghoul. Standard Action: Positive Touch, sacrificing a Ray of Enfeeblement, and turning it into a ray.
Ray: 1d20 + 5 ⇒ (4) + 5 = 9
Active: HP: 18/18 | AC: 14 (Touch: 14; Flat-footed: 14) | CMD: 16 | Fort: +1, Ref: +4, Will: +2 | +2 against death effects, energy drain, negative energy, and spells or spell-like abilities of the necromancy school
Gregor swings his shovel as the skeleton leaves itself open. Shovel: 1d20 + 4 ⇒ (12) + 4 = 16
His shovel connects squarely into the skeletons sternum with a thud.
Active: HP: 18/18 | AC: 14 (Touch: 14; Flat-footed: 14) | CMD: 16 | Fort: +1, Ref: +4, Will: +2 | +2 against death effects, energy drain, negative energy, and spells or spell-like abilities of the necromancy school
Gregor shifts to stand beside Ladruca and once again raises his shovel. Necril:
"Begone foul creatures! You shall not triumph here!" Standard Action: Power Over Undead; Cause all undead within 30 feet of you to flee, as if panicked. Undead receive a Will save to negate the effect. DC: 12; Undead that fail their save flee for 1 minute. Intelligent undead receive a new saving throw each round to end the effect. So all 3 zombies and skeletons are within the area.
Active: HP: 18/18 | AC: 14 (Touch: 14; Flat-footed: 14) | CMD: 16 | Fort: +1, Ref: +4, Will: +2 | +2 against death effects, energy drain, negative energy, and spells or spell-like abilities of the necromancy school
Gregor swings his shovel at the fleeing zombie. Attack of Opportunity (Blue Zombie) for leaving my threatened area. Shovel: 1d20 + 4 ⇒ (11) + 4 = 15 Damage: 1d6 + 4 ⇒ (4) + 4 = 8
Active: HP: 18/18 | AC: 14 (Touch: 14; Flat-footed: 14) | CMD: 16 | Fort: +1, Ref: +4, Will: +2 | +2 against death effects, energy drain, negative energy, and spells or spell-like abilities of the necromancy school
Gregor swings his shovel at the fleeing zombie. Attack of Opportunity (Blue Zombie) from leaving my threatened area. Shovel: 1d20 + 4 ⇒ (12) + 4 = 16
Active: HP: 18/18 | AC: 14 (Touch: 14; Flat-footed: 14) | CMD: 16 | Fort: +1, Ref: +4, Will: +2 | +2 against death effects, energy drain, negative energy, and spells or spell-like abilities of the necromancy school
Gregor shifts to the side of the zombie before him. He raises his shovel and utters something in a strange language. Necril:
"Begone foul abominations. Flee before the power of Pharasma!" Standard Action: Power Over Undead; Cause all undead within 30 feet of you to flee, as if panicked. Undead receive a Will save to negate the effect. DC: 12; Undead that fail their save flee for 1 minute. Intelligent undead receive a new saving throw each round to end the effect. So all 3 zombies and skeletons are within the area.
Active: HP: 18/18 | AC: 14 (Touch: 14; Flat-footed: 14) | CMD: 16 | Fort: +1, Ref: +4, Will: +2 | +2 against death effects, energy drain, negative energy, and spells or spell-like abilities of the necromancy school
Oh i wanted to bring something to your attention thelizardwizard. I updated my sheet to reflect the FAQ. Also the intention of the class is to be restricted from raising Undead, i saw a thread where a designer mentioned it. Basically I'm not allowed to use any form of undead creation or raising them; it just wasn't added into the archetype.
Active: HP: 18/18 | AC: 14 (Touch: 14; Flat-footed: 14) | CMD: 16 | Fort: +1, Ref: +4, Will: +2 | +2 against death effects, energy drain, negative energy, and spells or spell-like abilities of the necromancy school
Gregor moves forward to intercept the zombie closest to him. He plants his feet and grips his shovel as he begins to utter an incantation. Gregor uses Positive Touch (Standard Action) sacrifices a Ray of Enfeeblement to use it and turns it into a ray.
Spellcraft: 1st Level Spell:
Gregor turned a necromancy spell into a Cure Light Wounds spell that still counts as necromancy rather than conjuration. As he finishes his spell a burst of white light lances forth from his outstretched hand towards the zombie. Ray: 1d20 + 4 ⇒ (4) + 4 = 8 Damage: 1d8 + 2 ⇒ (4) + 2 = 6 Positive Energy: Will save DC 17 for half.
Active: HP: 18/18 | AC: 14 (Touch: 14; Flat-footed: 14) | CMD: 16 | Fort: +1, Ref: +4, Will: +2 | +2 against death effects, energy drain, negative energy, and spells or spell-like abilities of the necromancy school
Gregor has Darkvision 60ft so he doesn't have a light source. Gregor grips his shovel tightly in one hand as the abominations rise. Check to identify the undead.
Active: HP: 18/18 | AC: 14 (Touch: 14; Flat-footed: 14) | CMD: 16 | Fort: +1, Ref: +4, Will: +2 | +2 against death effects, energy drain, negative energy, and spells or spell-like abilities of the necromancy school
Gregor nods his head in agreement. "What you say is true Ladruca. It would be better to be open about this. Perhaps focus our efforts on the more important aspects of the collection." He then begins to point out certain items. "In my opinion the most important parts of this collection will be the Haunt Siphons and the Brass Planchette. The others while do not seem as important for our success in Harrowstone." He ponders for a moment. "I think after we leave i shall head back to continue studying the tomes we found."
Active: HP: 18/18 | AC: 14 (Touch: 14; Flat-footed: 14) | CMD: 16 | Fort: +1, Ref: +4, Will: +2 | +2 against death effects, energy drain, negative energy, and spells or spell-like abilities of the necromancy school
Gregor eyes over the collection. He picks up one of the vials. "These might be of great use to us. They can help nullify spectral energies in a haunted area." He then points to the brass planchette. "While this is used to commune with spirits. But it is dangerous to the weak of mind." He then taps his chin as he thinks. "Now the question is how do we handle this? What if Father Grimburrow confiscates all of it? The vials and the planchette will serve us quite well in Harrowstone."
Active: HP: 18/18 | AC: 14 (Touch: 14; Flat-footed: 14) | CMD: 16 | Fort: +1, Ref: +4, Will: +2 | +2 against death effects, energy drain, negative energy, and spells or spell-like abilities of the necromancy school
thelizardwizard wrote: some things are fine for taking ten, I'd allow you to take 10 on your checks here, but taking 10 is the equivalent of taking an hour to do something thoroughly, taking 20 is the same, however I recall their being other stipulations on taking 20 as well. IIRC that is. Either way, you'll likely be around long enough to bump into the others. "Taking 10: When your character is not in immediate danger or distracted, you may choose to take 10. Instead of rolling 1d20 for the skill check, calculate your result as if you had rolled a 10. For many routine tasks, taking 10 makes them automatically successful. Distractions or threats (such as combat) make it impossible for a character to take 10. In most cases, taking 10 is purely a safety measure—you know (or expect) that an average roll will succeed but fear that a poor roll might fail, so you elect to settle for the average roll (a 10). Taking 10 is especially useful in situations where a particularly high roll wouldn't help." Taking 10 doesn't normally take any extra time. You can take 10 any time you could normally make a skill/ability check. With exceptions being "Distractions or threats (such as combat) make it impossible for a character to take 10." or inn the case of Use Magic Device "Special: You cannot take 10 with this skill. You can't aid another on Use Magic Device checks. Only the user of the item may attempt such a check."
Active: HP: 18/18 | AC: 14 (Touch: 14; Flat-footed: 14) | CMD: 16 | Fort: +1, Ref: +4, Will: +2 | +2 against death effects, energy drain, negative energy, and spells or spell-like abilities of the necromancy school
Gregor looks to the others. "Well fought everyone. I should be fine it was only a minor injury." Gregor steps forth and begins to look over the items and utters a spell. Gregor casts Detect Magic and looks over the items. I added the Aid Another from Viktor to all but the failed check. Spellcraft: 1d20 + 11 + 2 ⇒ (17) + 11 + 2 = 30
Active: HP: 18/18 | AC: 14 (Touch: 14; Flat-footed: 14) | CMD: 16 | Fort: +1, Ref: +4, Will: +2 | +2 against death effects, energy drain, negative energy, and spells or spell-like abilities of the necromancy school
Gregor moves forward with grim determination upon his face. He advances to the nearest bug and takes a wild swing with his shovel. "Cursed creature. Die!" Shovel: 1d20 + 3 ⇒ (11) + 3 = 14
Active: HP: 18/18 | AC: 14 (Touch: 14; Flat-footed: 14) | CMD: 16 | Fort: +1, Ref: +4, Will: +2 | +2 against death effects, energy drain, negative energy, and spells or spell-like abilities of the necromancy school
Fortitude: 1d20 + 1 ⇒ (18) + 1 = 19 Gregor grimaces as the disgusting creature bites him. He shifts his grip upon his shovel into both hands and aims a blow at the creature. Shovel: 1d20 + 3 ⇒ (15) + 3 = 18
Active: HP: 18/18 | AC: 14 (Touch: 14; Flat-footed: 14) | CMD: 16 | Fort: +1, Ref: +4, Will: +2 | +2 against death effects, energy drain, negative energy, and spells or spell-like abilities of the necromancy school
The pacing has been wonderful. I sent my email but i may have an issue using roll20. Most of my time spent posting is during work hours and i don't have access to that site. So i won't be able to use it till after 7pm most days.
Active: HP: 18/18 | AC: 14 (Touch: 14; Flat-footed: 14) | CMD: 16 | Fort: +1, Ref: +4, Will: +2 | +2 against death effects, energy drain, negative energy, and spells or spell-like abilities of the necromancy school
Gregor moves to follow the group taking up the rear. Gregor has Darkvision 60ft
He then utters a spell upon himself as he follows behind. Gregor casts Mage Armor on himself. Duration: 1 hour "I'll watch our backs as we descend. Hopefully nothing is lurking down here."
Active: HP: 18/18 | AC: 14 (Touch: 14; Flat-footed: 14) | CMD: 16 | Fort: +1, Ref: +4, Will: +2 | +2 against death effects, energy drain, negative energy, and spells or spell-like abilities of the necromancy school
Gregor offers a curt bow to Father Grimburrow. "Hello Father, you would be doing Pharasma a great service in helping us, so that we may uncover these foul necromancers and their scheme in Harrowstone. The good professor was silenced, I believe murdered for his knowledge concerning this group." He then lowers his head for a moment...before looking back up to the Father. "I will not let Professor Lorrimor's death go in vain. Please allow us to uncover these supplies so that we may thwart this foul scheme." Using Diplomacy to aid for the +2 bonus.
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