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Greblak's page
60 posts. Alias of neptix.
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Male Goblin Sorcerer 1
Me's not sure we's want to open it. Les go back to da ship!
Male Goblin Sorcerer 1
What in da gate? does we want to open it? Maybe someting scary in there?
Male Goblin Sorcerer 1
Not eat humie! Talk with humie, learn things. THEN eat humie!
Greblak says this with a big grin, thinking he's very smart for coming up with such an idea.
Male Goblin Sorcerer 1
Sorry bout that, spent some time in the hospital, should be good now
Will save 1d20 + 1 ⇒ (15) + 1 = 16
OW! Greblak not feel so good....
Fire gonna get real big soon, Greblak running now!
Male Goblin Sorcerer 1
Initiative 1d20 + 3 ⇒ (12) + 3 = 15
Hehehe, BURN! Now Greblak gonna try strategery!
Casting notfire(magic missile) at the priest for 2d4 + 2 ⇒ (3, 3) + 2 = 8 force damage
Male Goblin Sorcerer 1
Greblak will ready his action to use as soon as the ghouls come within range. When they do, he intends to give them a face full of fire from his wand of burning hands.
Attack roll 1d20 + 5 ⇒ (11) + 5 = 16
fire damage 5d4 + 1 ⇒ (1, 3, 1, 2, 2) + 1 = 10 in 10 foot cone
Male Goblin Sorcerer 1
Greblak can also add +1 to fire damage from his lil familiar :)
stealth checks 1d20 + 13 ⇒ (7) + 13 = 20
1d20 + 13 ⇒ (18) + 13 = 31
1d20 + 13 ⇒ (17) + 13 = 30
1d20 + 13 ⇒ (7) + 13 = 20
1d20 + 13 ⇒ (9) + 13 = 22
Greblak will not sneakystab anyone. Instead, he will wait while the others sneakystab as many as possible. When the victimcrowd starts to wake, that will be Greblak's moment! Wand of burning hands into the crowd, burning as many as possible! Then running.
touch attack roll at crowd 1d20 + 5 ⇒ (10) + 5 = 15
Fire damage 5d4 + 1 ⇒ (4, 3, 4, 3, 1) + 1 = 16 in 15 foot cone
Male Goblin Sorcerer 1
Greblak helps drag flammables into the tunnel. He likes any plan that involves lots of fire.
Male Goblin Sorcerer 1
Ewww! Greblak not want to stay here. Sneaky past, sneaky out, or start killing?
Male Goblin Sorcerer 1
I likeses the shiny ring. Then resting. Then we need a plan. I say sneaky killing some and running away, then come back and sneaky kill more. Or we sneaky kill some now and run away, what you captains think?
Male Goblin Sorcerer 1
Greblak grins as he sees his attack is effective.
Okies, we can burn them with notfire! Try axes, too!
Another magic missile at the same beast. Maybe when it's dead, Greblak can wear it and be fireproof too....
Damage 2d4 + 2 ⇒ (1, 2) + 2 = 5
Male Goblin Sorcerer 1
[b] Fire not work? ....But.....Fire always work! Hmm, me try somethin.... [b/]
Frowning in concentration, Greblak tries something he's ony ever done in practice - an attack spell that uses no fire at all!
Magic missile at the thing
Damage 2d4 + 2 ⇒ (1, 4) + 2 = 7
Male Goblin Sorcerer 1
sorry bout the absence, finals are now done
Greblak doesn't like the look of the new...things. He immediately gives one the ol' fire ray treatment.
Ranged touch attack 1d20 + 5 ⇒ (12) + 5 = 17
fire damage 1d6 + 1 ⇒ (2) + 1 = 3
Male Goblin Sorcerer 1
Kill it, fasts!
Greblak is going to keep an eye on the passageways, readying nasty fire if anything should attack while the rest of the group is dealing with the blind guard.
Male Goblin Sorcerer 1
Greblak runs up behind the party - he was distracted by examining the kobold wizard. He wanted to know how to cast that sneezy spell.
initiative 1d20 + 3 ⇒ (3) + 3 = 6
Male Goblin Sorcerer 1
Reflex save 1d20 + 4 ⇒ (11) + 4 = 15
Greblak ducks the worst of the fire sneeze and proceeds to loot the bodies. When he's finished looting, he will then follow the others into the cliff...illusion....thing.
Perception 1d20 - 1 ⇒ (18) - 1 = 17
Male Goblin Sorcerer 1
Will Save 1d20 + 1 ⇒ (15) + 1 = 16
Spellcraft check to recognise the upcoming sneeze 1d20 + 3 ⇒ (16) + 3 = 19
I'm into finals season, so I may not be able to post that often for a bit. Actions for next round as follows
Greblak backs as far away from the wizard goblin as he can and blasts another fire ray, trying to kill him before his spell goes off. Ideally, Greblak wants to see what will happen if he hits his target in the mouth.
Ranged touch attack 1d20 + 5 ⇒ (17) + 5 = 22
Fire damage 1d6 + 1 ⇒ (4) + 1 = 5
Male Goblin Sorcerer 1
Greblak follows Buz as he charges into the hut. Spotting the magic using kobold, he decides on his target.
Elemental Ray(ranged touch attack) 1d20 + 5 ⇒ (18) + 5 = 23
Fire damage 1d6 + 1 ⇒ (3) + 1 = 4
Male Goblin Sorcerer 1
Wazzat Crang? We burning things now?
Fort save: 1d20 + 1 ⇒ (9) + 1 = 10
Initiative: 1d20 + 3 ⇒ (18) + 3 = 21
Greblak follows Buz, flaming death at the ready!
Male Goblin Sorcerer 1
After meeting with the other captains, Greblak decides to head down and investigate the village. He is not exactly stealthy in his approach, but he moves slowly and cautiously.
Need tools ta fix boat, yeh? Mebbe village has em?
He is on the lookout for any threats, as well as anything that looks like a tool. Just scoping the place out right now, any aquisitions can wait.
Male Goblin Sorcerer 1
sorry guys, been ill
Greblak eventually realises that there is land, and he immediately and bravely steps ashore.
Right! Whut be da sitchewashun? Anyting need burnings?
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Male Goblin Sorcerer 1
Greblak looks around at their new situation, then carefully and methodically goes below decks to the hold, finds a pile of old burlap sacks, and hides under them.
Male Goblin Sorcerer 1
Acrobatics check: 1d20 + 3 ⇒ (13) + 3 = 16
Greblak manages to keep his feet as he turns to Whosi
Ship be not strong enuf, Me be not strong enuf! That reaaaaaaal big toothfish! We not want it pullin us like dis!
Male Goblin Sorcerer 1
Indeed, congrats
Runs up to the bow of the ship when he hears Whosi.
Scaredyfish be pulling us? Heehee
Greblak looks around to see if there is anything he can do to prevent the scaredyfish from escaping
Male Goblin Sorcerer 1
After scaring the shark, Greblak stands tall and hangs on as the ship starts to move. Trying very hard not to show how scared he is
Is we supposed to be movin like dis?
Male Goblin Sorcerer 1
Greblak starts making scary faces at the circling bigtoothfish
Casting Cause Fear (DC 14)
Bleargh! Oooga Booga!
Male Goblin Sorcerer 1
Me not swimmins so good. I's stay up on deck and help here wit ropes and stuff
Male Goblin Sorcerer 1
We couldz find a humie, make it tell us?
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1 person marked this as a favorite.
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Male Goblin Sorcerer 1
Greblak watches the discussion, and absentmindedly offers Crang some of his latest invention, pickled cheese. Greblak knows nothing of sailing, he just wants to be on land soon,
Male Goblin Sorcerer 1
Me liking the fire cannon thing, sounds like fun! For meez, I like bunring stuff, but I wanna try splodin stuff, too. Makes me boomy thing?
as Greblak knows nothing about sailing, he will assist Whosi with his projects, until there is someone to burn, or he runs out of pickles.
Male Goblin Sorcerer 1
Greblak doesn't know much about sailing, but he knows he doesn't like boats! He spends most of his time down below, helping with any smithing or forging or anything that has a fire that needs to be supervised. Oh, and eating pickles.
Male Goblin Sorcerer 1
Greblak runs in terror from the large white things falling from the sky
Male Goblin Sorcerer 1
Greblak puts on his new shiny arm things, then begins to polish them with a bit of the captain, while wondering how to pickle an egg.
Male Goblin Sorcerer 1
Greblak keeps one eye on Blarg, and the other on Splurg and the loot.
Arm things look shiny. Wants them.
He looks at Crang. Now you have fire too! Yay! But me still Fire Captain.
Male Goblin Sorcerer 1
But.....big bird look tasty... oh all right... What treasure you find?
Male Goblin Sorcerer 1
Greblak climbs aboard the Accursed, spluttering as he does so. After prying the wood off himself, he notices the birdlizardthing in the rigging and points More food! Kill it!
He chucks a dart at the food, hoping to lead by example.
Ranged attack 1d20 + 5 ⇒ (13) + 5 = 18
damage 1d3 - 1 ⇒ (1) - 1 = 0 Minimum 1
Grr, need to set darts on fire....
Male Goblin Sorcerer 1
Ha, I killed the scary man! Looting time! Greblak will charge ahead and search the hold, munching on a pickle from his supplies as he does so.
Perception 1d20 - 2 ⇒ (5) - 2 = 3
Well, he was trying for the hold, but ended up finding the bilge instead.
Male Goblin Sorcerer 1
Will save 1d20 + 1 ⇒ (3) + 1 = 4
Second Will save 1d20 + 1 ⇒ (1) + 1 = 2
Die scary man, DIE!
Greblak, not knowing any better, stands upon the railing of the Accursed, and let's loose an elemental ray at the devil
Ranged touch attack 1d20 + 5 ⇒ (20) + 5 = 25
Fire Damage 1d6 + 1 ⇒ (3) + 1 = 4
Male Goblin Sorcerer 1
Greblak, seeing his tribemates attacking the devil, stands up and makes scary faces at the devil.
Cause Fear DC 13
Male Goblin Sorcerer 1
Greblak ducks behind the rail again, waiting to see just how much fire this devil thing has. He mutters to himself as he waits, If we can kill him, we take his fire, but if he kill us, then we dead..... maybe we can scare him away? But then he takes his fire and we no get it. But we no get dead....
Male Goblin Sorcerer 1
Greblak lets off another blast of fire from his wand, directly into the charging mass of Chelish, then decides discretion is the better part of valour, and retreats off the rail to the (relative) safety of the Accursed.
Wand of Burning Hands: 5d4 ⇒ (4, 4, 1, 2, 1) = 12 fire damage
Male Goblin Sorcerer 1
When it comes around to Greblak's next action, he will step up onto the rail, and brandish his wand, swweping another cone of fire at any Chelish who are attempting to board the Accursed.
Wand of burning hands(CL5) 5d4 ⇒ (4, 2, 2, 4, 4) = 16 fire damage
Come to Greblak, and you BURN!
Also, if allowable, he will try and scare the Chelish crew into not attacking.
Intimidate check: 1d20 + 8 ⇒ (16) + 8 = 24
Male Goblin Sorcerer 1
Acrobatics check 1d20 + 3 ⇒ (15) + 3 = 18
Greblak staggers, but braces against the rail and keeps his feet. He stays under cover behind the rail until the ships make contact. As soon as they do, he pops up to spray fire across the enemy deck.
Wand of Burning Hands(CL 5) 5d4 ⇒ (1, 1, 2, 2, 2) = 8 fire damage in a 15 foot cone. 7 charges remaining.
Stupid humiez! Burn and die! You laugh, we fight! You lose, we eat! Pickled cheez!
Male Goblin Sorcerer 1
Initiative 1d20 + 3 ⇒ (13) + 3 = 16
We kill bird thing, now we'ze kill you!
As soon as the ships close enough to allow it, Greblak throws a dart at the nearest crewman aboard the other ship.
Ranged attack 1d20 + 5 ⇒ (17) + 5 = 22
Damage 1d3 - 1 ⇒ (1) - 1 = 0 Min 1
After throwing his dart, Greblak will duck down behind the rail, waiting for the ships to pull alongside each other so he can sweep the deck with fire.
Male Goblin Sorcerer 1
Greblak runs up and tries salvage the wing that doesn't have a cat attached to it. If it's not too torn up, it will make a sweet hat!
He then helps in ordering the crew to take the thing to Gutbucket. It's time for some really big seagull chowder!
Male Goblin Sorcerer 1
Greblak sends another ray at the beast, hoping he can kill it before it notices him.
Ranged Touch Attack: 1d20 + 5 ⇒ (13) + 5 = 18
Damage 1d6 + 1 ⇒ (2) + 1 = 3 Fire
Male Goblin Sorcerer 1
Greblak will do what he does best, cower in the corner and fling fire at the nearest scary thing.
Elemental ray(ranged touch attack): 1d20 + 5 ⇒ (18) + 5 = 23
Fire damage: 1d6 + 1 ⇒ (6) + 1 = 7
Greblak laughs as his beam of fire slashes into the bird...lizard....thing.... maybe it will taste good?
Male Goblin Sorcerer 1
Big teeth? Where? AAAAAAAAAAHHHHHHHH!
Initiative: 1d20 + 3 ⇒ (3) + 3 = 6
Male Goblin Sorcerer 1
Greblak thinks we should find a humie village, and burn it!
Also, Greblak will be talking to the statue over the next few days, asking lots of questions, such as Why are you made of rock? What do you want? What can you do? Do you have any pickles?
Male Goblin Sorcerer 1
If no one tried to stop him, Greblak grabbed the ring and tried it on, claiming that only he would be safe from the magics.
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