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Greblak has only two trained skills, knowledge is not one of them.


Other Captains come with Greblak, we go yell at tribe to make ship go!

Greblak won't actually go out to address the crew unless someone else comes with him. If someone does, he blasts a ray of fire into the sky to get the tribe's attention.

Gullchokers! Captains is big chief now! Captains say make ship go now!

Greblak tries to look all scary and mystical as he says this

Intimidate check:1d20 + 7 ⇒ (2) + 7 = 9

Well, he is a goblin, there's a limit to how scary and mystical he can appear, apparently


Fire! Cheese? Greblak wants firecheese!

Greblak charges the captain, trying to headbutt him into oblivion!

Charge unarmed attack: 1d20 + 2 ⇒ (4) + 2 = 6
Damage 1d3 - 1 ⇒ (3) - 1 = 2


Well, here's Greblak, assuming there's still room in the party.

Stats:

Spoiler:
STR 9 DEX 16 CON 11 INT 8 WIS 7 CHA 16
Male Goblin Sorcerer 1 Elemental(Fire) Bloodline
Standard goblin racial abilities, + fleet
Skills - Use Magic Device, Intimidate
Traits - Big Ears, Colour Thief

Gear:

Spoiler:
Club, Fangfile, 2 jars of goblin pickles(barnacles and spiders), 10 darts, flint and steel, shiny necklace(string necklace of bits of metal, mostly copper)rags(smelly), belt made of woven seagull intestines(very smelly)

Background:

Spoiler:
Greblak is the bestest gobber ever! Greblak have the burning powers, even big chief little feared of Greblak. Greblak use mighty power to make tribe big big again. Just don't make Greblak go on scary boats!

Spells:

Spoiler:
Cantrips - arcane mark, ray of frost, flare, detect poison. First level - burning hands, expedious retreat


I'd love to get in on this if there's still room. I'll have acharacter design in an hour or two.

neptix