Welton Grompus

Gordon Bleu's page

169 posts. Organized Play character for Merisal The Risen.


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Wayfinders

Fort +7; Ref +13; Will +10; +3 vs. fear effects Defensive Abilities evasion, uncanny agility; Resist cold 5, fire 5, sonic 4 Halfling Operative EAC 27; KAC 28 initiative +9 SP 31/72 HP 50 RP 7/10 chronicles

My day job roll was 23 (posted in completely the wrong thread)

Wayfinders

1 person marked this as a favorite.
Fort +7; Ref +13; Will +10; +3 vs. fear effects Defensive Abilities evasion, uncanny agility; Resist cold 5, fire 5, sonic 4 Halfling Operative EAC 27; KAC 28 initiative +9 SP 31/72 HP 50 RP 7/10 chronicles

Thanks for running and especially giving space to ask a lot of questions of iteration 177. Sorry if my jaded snarkiness didnt make the best of that opportunity. Were there any questions the scenario thought we might ask but we didnt? If so what were those questions?

Wayfinders

Fort +7; Ref +13; Will +10; +3 vs. fear effects Defensive Abilities evasion, uncanny agility; Resist cold 5, fire 5, sonic 4 Halfling Operative EAC 27; KAC 28 initiative +9 SP 31/72 HP 50 RP 7/10 chronicles

Do the other two heralds even have names?

Wayfinders

Fort +7; Ref +13; Will +10; +3 vs. fear effects Defensive Abilities evasion, uncanny agility; Resist cold 5, fire 5, sonic 4 Halfling Operative EAC 27; KAC 28 initiative +9 SP 31/72 HP 50 RP 7/10 chronicles

Ok So we have the bridge Do we flip the Friend and foe markers so the main ship starts firing on the other Jinsuls or just set the self destruct and get the hell out of here?

Looks at the console to see what options he has
computers: 1d20 + 16 ⇒ (14) + 16 = 30

Wayfinders

Fort +7; Ref +13; Will +10; +3 vs. fear effects Defensive Abilities evasion, uncanny agility; Resist cold 5, fire 5, sonic 4 Halfling Operative EAC 27; KAC 28 initiative +9 SP 31/72 HP 50 RP 7/10 chronicles

Gordon moves into position to fire another trick shot

azimuthlaser: 1d20 + 13 + 2 ⇒ (3) + 13 + 2 = 18
fire damage: 1d4 + 4 + 4d8 ⇒ (4) + 4 + (8, 1, 8, 5) = 30

Wayfinders

Fort +7; Ref +13; Will +10; +3 vs. fear effects Defensive Abilities evasion, uncanny agility; Resist cold 5, fire 5, sonic 4 Halfling Operative EAC 27; KAC 28 initiative +9 SP 31/72 HP 50 RP 7/10 chronicles

Gordon designates Bette Dhurus as his trick target and moves away without provoking he pulls out his back up weapon

shot: 1d20 + 13 + 2 ⇒ (13) + 13 + 2 = 28
fire damage: 1d4 + 4 + 4d8 ⇒ (1) + 4 + (1, 1, 5, 8) = 20

Wayfinders

Fort +7; Ref +13; Will +10; +3 vs. fear effects Defensive Abilities evasion, uncanny agility; Resist cold 5, fire 5, sonic 4 Halfling Operative EAC 27; KAC 28 initiative +9 SP 31/72 HP 50 RP 7/10 chronicles

Gordon to no ones great surprise goes for another trick shot

pusher: 1d20 + 13 + 2 ⇒ (4) + 13 + 2 = 19
acid: 1d6 + 4 + 4d8 ⇒ (3) + 4 + (4, 3, 3, 5) = 22

Wayfinders

Fort +7; Ref +13; Will +10; +3 vs. fear effects Defensive Abilities evasion, uncanny agility; Resist cold 5, fire 5, sonic 4 Halfling Operative EAC 27; KAC 28 initiative +9 SP 31/72 HP 50 RP 7/10 chronicles

Gordon decides some distance is required between him and the strange jinsul eyes

trick shot: 1d20 + 13 ⇒ (2) + 13 = 15
acid damgage: 1d6 + 4 + 4d8 ⇒ (3) + 4 + (2, 2, 6, 4) = 21

Wayfinders

Fort +7; Ref +13; Will +10; +3 vs. fear effects Defensive Abilities evasion, uncanny agility; Resist cold 5, fire 5, sonic 4 Halfling Operative EAC 27; KAC 28 initiative +9 SP 31/72 HP 50 RP 7/10 chronicles

mysticism: 1d20 + 9 ⇒ (14) + 9 = 23

trick shot on red (unless hes down then on to Bette Davis)

pistol red: 1d20 + 15 ⇒ (15) + 15 = 30
acid damage: 1d6 + 4 + 4d8 ⇒ (5) + 4 + (8, 8, 1, 6) = 32

Wayfinders

Fort +7; Ref +13; Will +10; +3 vs. fear effects Defensive Abilities evasion, uncanny agility; Resist cold 5, fire 5, sonic 4 Halfling Operative EAC 27; KAC 28 initiative +9 SP 31/72 HP 50 RP 7/10 chronicles

Gordon will try shooting his Lord and master

Stealthy trick shot cr13
pusher: 1d20 + 13 ⇒ (13) + 13 = 26
acid: 1d6 + 4 + 4d8 ⇒ (5) + 4 + (4, 8, 6, 1) = 28

Flat footed for everyone if I trick and hit If I do not trick lose the 4d8 damage

Wayfinders

Fort +7; Ref +13; Will +10; +3 vs. fear effects Defensive Abilities evasion, uncanny agility; Resist cold 5, fire 5, sonic 4 Halfling Operative EAC 27; KAC 28 initiative +9 SP 31/72 HP 50 RP 7/10 chronicles

Gordon continues to try to trick purple
Trick shot Stealth 33 (CR13)
pistol shot: 1d20 + 13 + 2 ⇒ (13) + 13 + 2 = 28
acid: 1d6 + 4 + 4d8 ⇒ (6) + 4 + (3, 5, 8, 3) = 29

Wayfinders

Fort +7; Ref +13; Will +10; +3 vs. fear effects Defensive Abilities evasion, uncanny agility; Resist cold 5, fire 5, sonic 4 Halfling Operative EAC 27; KAC 28 initiative +9 SP 31/72 HP 50 RP 7/10 chronicles

Gordon turns his attention to purple
Trick shot Stealth 33 (CR13)
pistol shot: 1d20 + 13 + 2 ⇒ (5) + 13 + 2 = 20
acid: 1d6 + 4 + 4d8 ⇒ (5) + 4 + (7, 3, 4, 4) = 27

Wayfinders

Fort +7; Ref +13; Will +10; +3 vs. fear effects Defensive Abilities evasion, uncanny agility; Resist cold 5, fire 5, sonic 4 Halfling Operative EAC 27; KAC 28 initiative +9 SP 31/72 HP 50 RP 7/10 chronicles

trick shot on green if still standing purple if not
stealth cr13 is tricked
pusher shot: 1d20 + 13 ⇒ (10) + 13 = 23
acid damage: 1d6 + 4 + 4d8 ⇒ (4) + 4 + (4, 2, 7, 8) = 29

Wayfinders

Fort +7; Ref +13; Will +10; +3 vs. fear effects Defensive Abilities evasion, uncanny agility; Resist cold 5, fire 5, sonic 4 Halfling Operative EAC 27; KAC 28 initiative +9 SP 31/72 HP 50 RP 7/10 chronicles

Reposting to keep last gm post on current page quoting numbers

phaeton_nz wrote:

Gordon's shot misses.

Green attempts to stand up and continues shooting at Desha (-2 if it falls prone again)
[dice=ref]30
[dice=vEAC]33[dice=fire]13

The Jinsul Fleet Commander takes a step back from Killbot and, using that console for partial cover, attempts to Mind Thrust Gordon.
[dice=mt]41

Over the comms:
[Jadnura] More ships have moved around and are attacking our rear. I’m moving to engage.

Prototype x-17 is up, Red on deck.

OWW!

Wayfinders

Fort +7; Ref +13; Will +10; +3 vs. fear effects Defensive Abilities evasion, uncanny agility; Resist cold 5, fire 5, sonic 4 Halfling Operative EAC 27; KAC 28 initiative +9 SP 31/72 HP 50 RP 7/10 chronicles

will dc20: 1d20 + 10 ⇒ (6) + 10 = 16

Wayfinders

Fort +7; Ref +13; Will +10; +3 vs. fear effects Defensive Abilities evasion, uncanny agility; Resist cold 5, fire 5, sonic 4 Halfling Operative EAC 27; KAC 28 initiative +9 SP 31/72 HP 50 RP 7/10 chronicles

Gordon tries to stealthly shoot green

Stealth 33 target of trickshot does not get aoo
pusher: 1d20 + 13 ⇒ (3) + 13 = 16
acid: 1d6 + 4 + 4d8 ⇒ (4) + 4 + (2, 4, 8, 4) = 26

Wayfinders

Fort +7; Ref +13; Will +10; +3 vs. fear effects Defensive Abilities evasion, uncanny agility; Resist cold 5, fire 5, sonic 4 Halfling Operative EAC 27; KAC 28 initiative +9 SP 31/72 HP 50 RP 7/10 chronicles

Gordon uses his jump jets to land on the platform and take a trick shot on green

stealth 33
pusher shot: 1d20 + 13 + 2 ⇒ (17) + 13 + 2 = 32
acid damage: 1d6 + 4 + 4d8 ⇒ (5) + 4 + (8, 2, 6, 8) = 33

Wayfinders

Fort +7; Ref +13; Will +10; +3 vs. fear effects Defensive Abilities evasion, uncanny agility; Resist cold 5, fire 5, sonic 4 Halfling Operative EAC 27; KAC 28 initiative +9 SP 31/72 HP 50 RP 7/10 chronicles

mysticism: 1d20 + 9 ⇒ (9) + 9 = 18
mysticism: 1d20 + 9 ⇒ (1) + 9 = 10

not sure it should have been 1 roll or two but I rolled twice Also whats the height difference between the platform and where we are. I have not recovered my stamina from the first fight as I don't think we had opportunity for ten minute rest

Kadrical the preserver and his herald Dhurus. Why are you out here instead of preserving the scoured stars?

Wayfinders

Fort +7; Ref +13; Will +10; +3 vs. fear effects Defensive Abilities evasion, uncanny agility; Resist cold 5, fire 5, sonic 4 Halfling Operative EAC 27; KAC 28 initiative +9 SP 31/72 HP 50 RP 7/10 chronicles

acrobatics: 1d20 + 22 ⇒ (7) + 22 = 29

Wayfinders

Fort +7; Ref +13; Will +10; +3 vs. fear effects Defensive Abilities evasion, uncanny agility; Resist cold 5, fire 5, sonic 4 Halfling Operative EAC 27; KAC 28 initiative +9 SP 31/72 HP 50 RP 7/10 chronicles

I can stealth ahead, I can crawl through crawl space and I can keep excellent watch

As a ghost operative I am ideal as scout on option 1 but can help with the other two if we have more than sensible share of clunk clunk clunkers

Wayfinders

Fort +7; Ref +13; Will +10; +3 vs. fear effects Defensive Abilities evasion, uncanny agility; Resist cold 5, fire 5, sonic 4 Halfling Operative EAC 27; KAC 28 initiative +9 SP 31/72 HP 50 RP 7/10 chronicles

also prototype x-17 would you be shooting the last one rather than the one krara downed Your post landed just as the gm was posting a summary

Wayfinders

Fort +7; Ref +13; Will +10; +3 vs. fear effects Defensive Abilities evasion, uncanny agility; Resist cold 5, fire 5, sonic 4 Halfling Operative EAC 27; KAC 28 initiative +9 SP 31/72 HP 50 RP 7/10 chronicles

Gordon will shuffle down the jinsul wing and try to trick shot yellow

stealth 33
shot: 1d20 + 13 ⇒ (2) + 13 = 15
acid damage: 1d6 + 4 + 4d8 ⇒ (4) + 4 + (6, 4, 3, 4) = 25

and back to the twos

Wayfinders

Fort +7; Ref +13; Will +10; +3 vs. fear effects Defensive Abilities evasion, uncanny agility; Resist cold 5, fire 5, sonic 4 Halfling Operative EAC 27; KAC 28 initiative +9 SP 31/72 HP 50 RP 7/10 chronicles

Gordon continues his duel with red with muttered thank his Jinsul enemies are shooting as well as he is

Trick shot stealth 33
shoot at red: 1d20 + 13 ⇒ (11) + 13 = 24
acid damage: 1d6 + 4 + 4d8 ⇒ (2) + 4 + (8, 2, 7, 4) = 27

Wayfinders

Fort +7; Ref +13; Will +10; +3 vs. fear effects Defensive Abilities evasion, uncanny agility; Resist cold 5, fire 5, sonic 4 Halfling Operative EAC 27; KAC 28 initiative +9 SP 31/72 HP 50 RP 7/10 chronicles

Gordon tries to trick red (or maybe blue)

Stealth 33

trick shot: 1d20 + 13 ⇒ (2) + 13 = 15
acid damage: 1d6 + 4 + 4d8 ⇒ (2) + 4 + (7, 7, 7, 4) = 31

Wayfinders

Fort +7; Ref +13; Will +10; +3 vs. fear effects Defensive Abilities evasion, uncanny agility; Resist cold 5, fire 5, sonic 4 Halfling Operative EAC 27; KAC 28 initiative +9 SP 31/72 HP 50 RP 7/10 chronicles

Removed my origin from previous turn wasn’t sure how high ships were

Move forward stealthily taking ten getting drop on CR13 or lower opponent red

pusher pistol: 1d20 + 13 ⇒ (2) + 13 = 15
Acid damage: 1d6 + 4 + 4d8 ⇒ (5) + 4 + (6, 1, 2, 5) = 23

How much bonus for get em? 2?

Wayfinders

Fort +7; Ref +13; Will +10; +3 vs. fear effects Defensive Abilities evasion, uncanny agility; Resist cold 5, fire 5, sonic 4 Halfling Operative EAC 27; KAC 28 initiative +9 SP 31/72 HP 50 RP 7/10 chronicles

Have we hit some kind of stasis field thinks Gordon

Its a funny time of year in a very strange year. Just checking everyone’s posted what they want to post. Not totally averse to this stasis field extending to the new year. Hope everyone is ok and finding some enjoyment in this holiday season

Wayfinders

Fort +7; Ref +13; Will +10; +3 vs. fear effects Defensive Abilities evasion, uncanny agility; Resist cold 5, fire 5, sonic 4 Halfling Operative EAC 27; KAC 28 initiative +9 SP 31/72 HP 50 RP 7/10 chronicles

Plan A use jumpjets to get on top of the jinsul shop

Trickshot stealth 33 on purple

unmerciful pusher: 1d20 + 13 ⇒ (3) + 13 = 16
damage: 1d6 + 4 + 4d8 ⇒ (6) + 4 + (5, 8, 7, 1) = 31

Plan b is long range shot at blue then circle round the ship

Wayfinders

Fort +7; Ref +13; Will +10; +3 vs. fear effects Defensive Abilities evasion, uncanny agility; Resist cold 5, fire 5, sonic 4 Halfling Operative EAC 27; KAC 28 initiative +9 SP 31/72 HP 50 RP 7/10 chronicles
Kait'lax wrote:
Is this a surprise round, or do we get a full set of actions? Drone mechanic gets weird when rounds are not the usual length.

True dat

Oh for a grenade or 5 Gordon moves in at standard operative speed

Wayfinders

Fort +7; Ref +13; Will +10; +3 vs. fear effects Defensive Abilities evasion, uncanny agility; Resist cold 5, fire 5, sonic 4 Halfling Operative EAC 27; KAC 28 initiative +9 SP 31/72 HP 50 RP 7/10 chronicles

lets see if I can help

pilot aid: 1d20 + 12 ⇒ (8) + 12 = 20

Wayfinders

Fort +7; Ref +13; Will +10; +3 vs. fear effects Defensive Abilities evasion, uncanny agility; Resist cold 5, fire 5, sonic 4 Halfling Operative EAC 27; KAC 28 initiative +9 SP 31/72 HP 50 RP 7/10 chronicles

Yes. Sorry thought our captain had all the charisma skills covered lets take the Kreiholm succeed

Wayfinders

Fort +7; Ref +13; Will +10; +3 vs. fear effects Defensive Abilities evasion, uncanny agility; Resist cold 5, fire 5, sonic 4 Halfling Operative EAC 27; KAC 28 initiative +9 SP 31/72 HP 50 RP 7/10 chronicles

Thats no Rock

gunnery: 1d20 + 12 ⇒ (16) + 12 = 28

Wayfinders

Fort +7; Ref +13; Will +10; +3 vs. fear effects Defensive Abilities evasion, uncanny agility; Resist cold 5, fire 5, sonic 4 Halfling Operative EAC 27; KAC 28 initiative +9 SP 31/72 HP 50 RP 7/10 chronicles

Gordon seeing shields fully sorted tries some asteroid shooting

gunnery: 1d20 + 12 ⇒ (1) + 12 = 13

They're coming in too fast

Dicebot does not want to be my friend

Wayfinders

Fort +7; Ref +13; Will +10; +3 vs. fear effects Defensive Abilities evasion, uncanny agility; Resist cold 5, fire 5, sonic 4 Halfling Operative EAC 27; KAC 28 initiative +9 SP 31/72 HP 50 RP 7/10 chronicles

(so if I'm reading this correctly we can get 1 success on the piloting and 1 more on the engineering)

Gordon assists Kait'lix on engineering engineering: 1d20 + 16 ⇒ (5) + 16 = 21

Wayfinders

Fort +7; Ref +13; Will +10; +3 vs. fear effects Defensive Abilities evasion, uncanny agility; Resist cold 5, fire 5, sonic 4 Halfling Operative EAC 27; KAC 28 initiative +9 SP 31/72 HP 50 RP 7/10 chronicles

ready to infiltrate the jinsul ship

Wayfinders

Fort +7; Ref +13; Will +10; +3 vs. fear effects Defensive Abilities evasion, uncanny agility; Resist cold 5, fire 5, sonic 4 Halfling Operative EAC 27; KAC 28 initiative +9 SP 31/72 HP 50 RP 7/10 chronicles

Gordon tries to blag he knows more about the corporate world than he really knows

bluff: 1d20 + 17 ⇒ (6) + 17 = 23

There are many Dragon Corporations in the pact worlds that will be most interested in proving their tech is ready for such an attack as the jinsul will surely be preparing again

Wayfinders

Fort +7; Ref +13; Will +10; +3 vs. fear effects Defensive Abilities evasion, uncanny agility; Resist cold 5, fire 5, sonic 4 Halfling Operative EAC 27; KAC 28 initiative +9 SP 31/72 HP 50 RP 7/10 chronicles

Well with that many teeth he must surely be interested in eating something tasty

I can put you in touch with many businessman in the pact world many keen to demonstrate.

sense motive: 1d20 + 17 ⇒ (1) + 17 = 18 trying to get a read on Lieron

Apparently the one that really needs schmoozing is mr dice bot

Wayfinders

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Fort +7; Ref +13; Will +10; +3 vs. fear effects Defensive Abilities evasion, uncanny agility; Resist cold 5, fire 5, sonic 4 Halfling Operative EAC 27; KAC 28 initiative +9 SP 31/72 HP 50 RP 7/10 chronicles

Spending resolve on the focus fire computers: 1d20 + 16 ⇒ (7) + 16 = 23 +2 to attacks on the moving target

Ready for a fly by if we are feeling brave

Wayfinders

Fort +7; Ref +13; Will +10; +3 vs. fear effects Defensive Abilities evasion, uncanny agility; Resist cold 5, fire 5, sonic 4 Halfling Operative EAC 27; KAC 28 initiative +9 SP 31/72 HP 50 RP 7/10 chronicles

Keep them on our port side we have no shields to starboard Gordon unhelpfully states the obvious

Wayfinders

Fort +7; Ref +13; Will +10; +3 vs. fear effects Defensive Abilities evasion, uncanny agility; Resist cold 5, fire 5, sonic 4 Halfling Operative EAC 27; KAC 28 initiative +9 SP 31/72 HP 50 RP 7/10 chronicles

OK patching with Kait'lax

engineering dc 23: 1d20 + 16 + 2 ⇒ (14) + 16 + 2 = 32

Wayfinders

Fort +7; Ref +13; Will +10; +3 vs. fear effects Defensive Abilities evasion, uncanny agility; Resist cold 5, fire 5, sonic 4 Halfling Operative EAC 27; KAC 28 initiative +9 SP 31/72 HP 50 RP 7/10 chronicles

What do you want me to do.Power the shields, help you out or boost shields and guns not sure the last one is possible but can spend a resolve to do both iirc

Wayfinders

Fort +7; Ref +13; Will +10; +3 vs. fear effects Defensive Abilities evasion, uncanny agility; Resist cold 5, fire 5, sonic 4 Halfling Operative EAC 27; KAC 28 initiative +9 SP 31/72 HP 50 RP 7/10 chronicles

computers dc22: 1d20 + 16 ⇒ (8) + 16 = 24

Shields rebalanced

F40 S12 A15 P 19

Going with swapping starboard and forward rather than 22/21 split

Wayfinders

Fort +7; Ref +13; Will +10; +3 vs. fear effects Defensive Abilities evasion, uncanny agility; Resist cold 5, fire 5, sonic 4 Halfling Operative EAC 27; KAC 28 initiative +9 SP 31/72 HP 50 RP 7/10 chronicles

you boost the shields I'll balance em and Krara make sure there's no fight left in yellow

Other plans are valid but waiting until yellow is out before target locking red seems a decent option to me but fixing that glitch balancing shields also looks tempting Any way you slice it Gordon is heading down the balance shields route this round

Wayfinders

Fort +7; Ref +13; Will +10; +3 vs. fear effects Defensive Abilities evasion, uncanny agility; Resist cold 5, fire 5, sonic 4 Halfling Operative EAC 27; KAC 28 initiative +9 SP 31/72 HP 50 RP 7/10 chronicles

Attempting Target Lock on ship #2

computers: 1d20 + 16 ⇒ (11) + 16 = 27

Dc is 21 (15 plus ship tier) plus any countermeasures

so +2 on all attacks on ship 2 this turn (including those from it failed flyby I believe) Resolve point spent

Wayfinders

Fort +7; Ref +13; Will +10; +3 vs. fear effects Defensive Abilities evasion, uncanny agility; Resist cold 5, fire 5, sonic 4 Halfling Operative EAC 27; KAC 28 initiative +9 SP 31/72 HP 50 RP 7/10 chronicles

So am I pushing the targeting on one ship, or rebalancing shields, or switching to guns

Sorry too used to tier 1-4 space combat missed I had option to aid targeting on one at cost of resolve point but if I am not balancing shields may alter engineers plans. bold is my preferred plan

Wayfinders

Fort +7; Ref +13; Will +10; +3 vs. fear effects Defensive Abilities evasion, uncanny agility; Resist cold 5, fire 5, sonic 4 Halfling Operative EAC 27; KAC 28 initiative +9 SP 31/72 HP 50 RP 7/10 chronicles

As the range closes Gordon will attempt to scan the closest enemy ( of the two we are supposed to be engaging)

computers: 1d20 + 16 ⇒ (17) + 16 = 33

Wayfinders

Fort +7; Ref +13; Will +10; +3 vs. fear effects Defensive Abilities evasion, uncanny agility; Resist cold 5, fire 5, sonic 4 Halfling Operative EAC 27; KAC 28 initiative +9 SP 31/72 HP 50 RP 7/10 chronicles

Gordon moves to the science officer station to start

Wayfinders

Boons are
Promotional reroll
Faction dataphiles champion

Wayfinders

Fort +7; Ref +13; Will +10; +3 vs. fear effects Defensive Abilities evasion, uncanny agility; Resist cold 5, fire 5, sonic 4 Halfling Operative EAC 27; KAC 28 initiative +9 SP 31/72 HP 50 RP 7/10 chronicles

So if I have this right we have Kait'lax in Engineering, Desha as Captain, Krara as gunner. So which one of us is pilot? He enquires of the white gnome with the blue hair dye

Wayfinders

Fort +7; Ref +13; Will +10; +3 vs. fear effects Defensive Abilities evasion, uncanny agility; Resist cold 5, fire 5, sonic 4 Halfling Operative EAC 27; KAC 28 initiative +9 SP 31/72 HP 50 RP 7/10 chronicles

In terms of ships stations I can do gunner science or engineering competently pilot if no one else feels capable I f we don’t have a good pilot then I definitely prefer the drake How do we tell jinsul ships from kreiholm freehold ones

A halfling appears from nowhere and adds some thoughts I’m not just a cook

Wayfinders

Player Name: Jeff Cook
Character Name: Gordon Bleu
SFS#-Character#: 9251-705
Character Class & Level: Operative 8
Faction: Dataphiles