M Gnome HP 27/27
Stats: AC 13(17) T 13 FF 11(15) | F 6 R 5 W 2| CMB -1 CMD 9| Spd 20 Init +4 Skills: Machinesmith 3
Disable Device 9 (10 for traps)+2 w/ mk tools | UMD 9 | Arcana 10 | Engineering 10 | Planes 7 | Spellcraft 11| Craft Weapons 8 | Craft Armor 8| Craft traps 12 | Perception 9(10 for traps) Draconic: "We're...not from around here. We have been wandering around this place for days. Is this place called Hectate?
M Gnome HP 27/27
Stats: AC 13(17) T 13 FF 11(15) | F 6 R 5 W 2| CMB -1 CMD 9| Spd 20 Init +4 Skills: Machinesmith 3
Disable Device 9 (10 for traps)+2 w/ mk tools | UMD 9 | Arcana 10 | Engineering 10 | Planes 7 | Spellcraft 11| Craft Weapons 8 | Craft Armor 8| Craft traps 12 | Perception 9(10 for traps) Let's keep moving then! Gniel says brightly as Tolla's condition greatly improves.
M Gnome HP 27/27
Stats: AC 13(17) T 13 FF 11(15) | F 6 R 5 W 2| CMB -1 CMD 9| Spd 20 Init +4 Skills: Machinesmith 3
Disable Device 9 (10 for traps)+2 w/ mk tools | UMD 9 | Arcana 10 | Engineering 10 | Planes 7 | Spellcraft 11| Craft Weapons 8 | Craft Armor 8| Craft traps 12 | Perception 9(10 for traps) We can rest as long as necessary, but we should keep traveling. And hope we find some semblance of civilization soon.
I'm going to switch concepts. This one will be a universalist wizard/sage sorceror. A master of magic and knowledge without equal. Rowan, Sage of the Witchwood, The Knower, The Archmage:
8/22/18/38/18/8 Elf Sage
Race Features: Elven Immunities, Elven Magic, Keen Senses, Lowlight, Arcane Focus Feats
Spells will be done upon selection (Way too much to go through if I am not) Equipment:
I'll do backstory and fluff later.
The Savage Sage, The Shapeshifter, The Pale Beast:
Coldborn Skinwalker Wizard/Druid Gestalt 17 14/12/16/16/16/6 6+4+6+8+6=30 HP 173 Feats: 1 Toughness
I'll continue this later as I have to go to class soon, but basically he is a god of nature and of magic and is representative of the dual nature of humanity, the instinctual naked ape and the refined knowledge seeker (I'll work on it more). His relic would be a wooden staff made of rowan, carved with the shapes of all manner of creatures. The wielder would be able to use to change his own shape and use some natural magic. His domains would be Animals, Plants, Freedom, and Knowledge. His mortal favored race are lycanthropes and skinwalkers.
M Gnome HP 27/27
Stats: AC 13(17) T 13 FF 11(15) | F 6 R 5 W 2| CMB -1 CMD 9| Spd 20 Init +4 Skills: Machinesmith 3
Disable Device 9 (10 for traps)+2 w/ mk tools | UMD 9 | Arcana 10 | Engineering 10 | Planes 7 | Spellcraft 11| Craft Weapons 8 | Craft Armor 8| Craft traps 12 | Perception 9(10 for traps) Gniel puts the nodule with the others in his pack, then goes to get the healers kit. K Planes on Abbas: 1d20 + 7 ⇒ (19) + 7 = 26I assume 26 would be more than enough to identify him based on what Gniel just saw and spending some time around him. I suspect our dear compartriot Abbas is a suli-jann, one of the Geniekin. Strong connection to elements, if I remember correctly. They can channel it through weapons and such.
M Gnome HP 27/27
Stats: AC 13(17) T 13 FF 11(15) | F 6 R 5 W 2| CMB -1 CMD 9| Spd 20 Init +4 Skills: Machinesmith 3
Disable Device 9 (10 for traps)+2 w/ mk tools | UMD 9 | Arcana 10 | Engineering 10 | Planes 7 | Spellcraft 11| Craft Weapons 8 | Craft Armor 8| Craft traps 12 | Perception 9(10 for traps) Gniel goes about harvesting crystals from the body of the scorpion. All the more reason to try and find them, if they exist. We can't survive forever like this.
M Gnome HP 27/27
Stats: AC 13(17) T 13 FF 11(15) | F 6 R 5 W 2| CMB -1 CMD 9| Spd 20 Init +4 Skills: Machinesmith 3
Disable Device 9 (10 for traps)+2 w/ mk tools | UMD 9 | Arcana 10 | Engineering 10 | Planes 7 | Spellcraft 11| Craft Weapons 8 | Craft Armor 8| Craft traps 12 | Perception 9(10 for traps) My bad. Sorry 1d20 + 7 ⇒ (12) + 7 = 191d6 + 2 ⇒ (3) + 2 = 5
4d6 ⇒ (4, 6, 4, 2) = 16
2d6 ⇒ (5, 6) = 11 14/17/13/16/17/14 Another level 20 submission, using less books:
H Orc Transmuter Wizard 9/Barbarian 1/Eldritch knight 10 22(28)/14(20)/20(26)/26(32)/14(20)/13
AC 28 T 20 FF 18
Attacks:
Equipment
I'll finish this later.
M Gnome HP 27/27
Stats: AC 13(17) T 13 FF 11(15) | F 6 R 5 W 2| CMB -1 CMD 9| Spd 20 Init +4 Skills: Machinesmith 3
Disable Device 9 (10 for traps)+2 w/ mk tools | UMD 9 | Arcana 10 | Engineering 10 | Planes 7 | Spellcraft 11| Craft Weapons 8 | Craft Armor 8| Craft traps 12 | Perception 9(10 for traps) Crossbow: 1d20 + 7 ⇒ (1) + 7 = 81d6 + 2 ⇒ (1) + 2 = 3
I'm going to submit a character for the 20th level tier right now, then work on lower ones later. 4d6 ⇒ (4, 1, 4, 5) = 1416
Reroll 1's: 5d6 ⇒ (3, 4, 5, 2, 3) = 17
16/13/14/15/10/15 Garrak Tharn - Human Alchemist (Beastmorph/Vivesectionist) 10/Master Chymist 10:
20(26)[38]/14(20)[22]/18(24)[28]/22(28)/13(19)/10
BAB 17 CMB +28[34] CMD 43[49]
Initiative +5[6] Attacks:
Feats:
Discoveries:
Class Features:Sneak Attack 10d6, Greater Beast Morph Mutagen (Select 3 Beastshape II Features), Brew Potion, Mutate (5/day), Mutagen 400 minutes Traits: Unstable Mutagen, Pragmatic Activator Skills: 40+20+180 Ranks = 240
Equipment: (880,000)
Boots of Stringing and Springing (55,000)
Formulae Book:
How is this done - (All 1 on 1 matches, group comes in, only one leaves, teams, Hunger Games style)?
Crunch:
10/16(20)/12/21(25)/12/8 Human Alchemist 10
Attacks:
Traits: Sneaky, Pragmatic Activator Feats:
Discoveries:
Class Features: Bomb 17/day, 5d6, Mutagen, Brew Potion, Poison Immunity, Swift Poisoning, Swift Alchemy Skills:
Equipment: (I'm going to assume WBL here)
Concept: I'll expand this into a full backstory later, when I have time and more knowledge of the setting, but for now, here he is. "Mad?! No I'm not mad. Am I?"
I'm going to try to go with a human archer fighter. Name is Joran Gates Crunch:
14/19/12/12/12/8 HP 12
Traits: Seeker( +1 to perception and is class skill), On Guard (+1 to init and can draw weapon on surprise round as free action), Reckless (+1 to acrobatics and is class skill), Drawback: Overprotective Feats: Point Blank Shot, Deadly Aim, Precise Shot Attacks:
Skills: (ACP -1)
Equipment:
(If I can may a request for the item, a Composite Longbow with a +2 str rating would be awesome - a gift from his family and friends, or an heirloom of his father.)
Backstory and Description: I have lived all my life in Morgans Ford. I was born to Samuel and Emily Gates, a guardsman and a mid wife. Most my childhood was spent gallivanting through the woods or getting into trouble with my 6 younger brothers and sisters. That is until my father died. As I said he was a guardsman and one day, when out on patrol in the woods, he was attacked by a small group of orcs (if that is one of the local humanoid tribes), scouts from a larger tribe. He managed to fight them off, but he was wounded in the attack. His last act was crawling back to the village to warn the rest of us of the orc threat, saving the village. Ever since that day 5 years ago, I have had to become the head of the family, working to make sure they ate. I had to be hard, strong for my family. I developed my talents with a bow as a hunter, killing and skinning what I could find for meat and pelt. From this, I got quite the reputation as a hunter around the village. Eventually, when I came of age, I became a guard for the village, just like my dad, protecting the it from the tribes moving into the area. Joran, aged 19, is tall and lanky, with a mess of dirty blond hair, a goatee, and blue eyes. He serves to protect the village, but he is known as a risk taker amongst the guard, once or twice putting himself in unnecessary danger to protect the village. He has a strong sense of loyalty to his family and friends and he will go to great lengths to protect them. (Alignment is CG)
M Gnome HP 27/27
Stats: AC 13(17) T 13 FF 11(15) | F 6 R 5 W 2| CMB -1 CMD 9| Spd 20 Init +4 Skills: Machinesmith 3
Disable Device 9 (10 for traps)+2 w/ mk tools | UMD 9 | Arcana 10 | Engineering 10 | Planes 7 | Spellcraft 11| Craft Weapons 8 | Craft Armor 8| Craft traps 12 | Perception 9(10 for traps) It's a similar principle to the the alchemist's extracts. Only part of the workings of the device is responsible for how they work. The other part is magic. I mostly taught myself, as there are few others capable of this craft. ____________________ Gniel activates his analyzer, granting him a +1 attack and damage bonus against the scorpion
M Gnome HP 27/27
Stats: AC 13(17) T 13 FF 11(15) | F 6 R 5 W 2| CMB -1 CMD 9| Spd 20 Init +4 Skills: Machinesmith 3
Disable Device 9 (10 for traps)+2 w/ mk tools | UMD 9 | Arcana 10 | Engineering 10 | Planes 7 | Spellcraft 11| Craft Weapons 8 | Craft Armor 8| Craft traps 12 | Perception 9(10 for traps) No need for any one to take watch. I can set up an Alarm! If no one has any objections, he will prepare an alarm prototype and place it in the middle of camp.
M Gnome HP 27/27
Stats: AC 13(17) T 13 FF 11(15) | F 6 R 5 W 2| CMB -1 CMD 9| Spd 20 Init +4 Skills: Machinesmith 3
Disable Device 9 (10 for traps)+2 w/ mk tools | UMD 9 | Arcana 10 | Engineering 10 | Planes 7 | Spellcraft 11| Craft Weapons 8 | Craft Armor 8| Craft traps 12 | Perception 9(10 for traps) I would say that if there is a civ in this hex, it 'd be close to the middle.
M Gnome HP 27/27
Stats: AC 13(17) T 13 FF 11(15) | F 6 R 5 W 2| CMB -1 CMD 9| Spd 20 Init +4 Skills: Machinesmith 3
Disable Device 9 (10 for traps)+2 w/ mk tools | UMD 9 | Arcana 10 | Engineering 10 | Planes 7 | Spellcraft 11| Craft Weapons 8 | Craft Armor 8| Craft traps 12 | Perception 9(10 for traps) I say we give it a wide berth. No use in all of us getting eaten. Hmm...but I think I have a plan if something tries to attack us. He takes out a small device. Looks like a flashlight with a very large lens attached to the end. I made this out of one of the crystals. It will project any image I desire. We could use it to fool it we are much more threatening than we are. Silent Image
M Gnome HP 27/27
Stats: AC 13(17) T 13 FF 11(15) | F 6 R 5 W 2| CMB -1 CMD 9| Spd 20 Init +4 Skills: Machinesmith 3
Disable Device 9 (10 for traps)+2 w/ mk tools | UMD 9 | Arcana 10 | Engineering 10 | Planes 7 | Spellcraft 11| Craft Weapons 8 | Craft Armor 8| Craft traps 12 | Perception 9(10 for traps) Which pattern should we take guys? Counter-Clockwise spiral? or move by each lettered row?
M Gnome HP 27/27
Stats: AC 13(17) T 13 FF 11(15) | F 6 R 5 W 2| CMB -1 CMD 9| Spd 20 Init +4 Skills: Machinesmith 3
Disable Device 9 (10 for traps)+2 w/ mk tools | UMD 9 | Arcana 10 | Engineering 10 | Planes 7 | Spellcraft 11| Craft Weapons 8 | Craft Armor 8| Craft traps 12 | Perception 9(10 for traps) That works for me
M Gnome HP 27/27
Stats: AC 13(17) T 13 FF 11(15) | F 6 R 5 W 2| CMB -1 CMD 9| Spd 20 Init +4 Skills: Machinesmith 3
Disable Device 9 (10 for traps)+2 w/ mk tools | UMD 9 | Arcana 10 | Engineering 10 | Planes 7 | Spellcraft 11| Craft Weapons 8 | Craft Armor 8| Craft traps 12 | Perception 9(10 for traps) Craft Check (Though Untrained): 1d20 + 3 ⇒ (12) + 3 = 15
M Gnome HP 27/27
Stats: AC 13(17) T 13 FF 11(15) | F 6 R 5 W 2| CMB -1 CMD 9| Spd 20 Init +4 Skills: Machinesmith 3
Disable Device 9 (10 for traps)+2 w/ mk tools | UMD 9 | Arcana 10 | Engineering 10 | Planes 7 | Spellcraft 11| Craft Weapons 8 | Craft Armor 8| Craft traps 12 | Perception 9(10 for traps) No time to waste when there is work to be done! Gniel sets off to build the travois. I could roll a K engineering or some modified craft check. Here is the roll though. Modify as necessary. 1d20 + 10 ⇒ (19) + 10 = 29
M Gnome HP 27/27
Stats: AC 13(17) T 13 FF 11(15) | F 6 R 5 W 2| CMB -1 CMD 9| Spd 20 Init +4 Skills: Machinesmith 3
Disable Device 9 (10 for traps)+2 w/ mk tools | UMD 9 | Arcana 10 | Engineering 10 | Planes 7 | Spellcraft 11| Craft Weapons 8 | Craft Armor 8| Craft traps 12 | Perception 9(10 for traps) How big are the portable bridges and the folding ladder? No, Gniel, you're crazy. These are sledges, not sledges. I could craft something that could be pulled, but it will take time and be rudimentary. I could use parts from barrels, the metal, and things we could find to make a sledge. Possibly a couple of them.
M Gnome HP 27/27
Stats: AC 13(17) T 13 FF 11(15) | F 6 R 5 W 2| CMB -1 CMD 9| Spd 20 Init +4 Skills: Machinesmith 3
Disable Device 9 (10 for traps)+2 w/ mk tools | UMD 9 | Arcana 10 | Engineering 10 | Planes 7 | Spellcraft 11| Craft Weapons 8 | Craft Armor 8| Craft traps 12 | Perception 9(10 for traps) Forgot to explain my intent with the check. Try to organize and balance supplies on the sledges optimally.
M Gnome HP 27/27
Stats: AC 13(17) T 13 FF 11(15) | F 6 R 5 W 2| CMB -1 CMD 9| Spd 20 Init +4 Skills: Machinesmith 3
Disable Device 9 (10 for traps)+2 w/ mk tools | UMD 9 | Arcana 10 | Engineering 10 | Planes 7 | Spellcraft 11| Craft Weapons 8 | Craft Armor 8| Craft traps 12 | Perception 9(10 for traps) Gniel looks at the gear, particularly the sledges " Lighting a fire doesn't seem like the best idea. We have been barely able to handle the wildlife already. Hmmm...maybe we should try to drag the supplies with us on these sledges... K engineering: 1d20 + 10 ⇒ (14) + 10 = 24
M Gnome HP 27/27
Stats: AC 13(17) T 13 FF 11(15) | F 6 R 5 W 2| CMB -1 CMD 9| Spd 20 Init +4 Skills: Machinesmith 3
Disable Device 9 (10 for traps)+2 w/ mk tools | UMD 9 | Arcana 10 | Engineering 10 | Planes 7 | Spellcraft 11| Craft Weapons 8 | Craft Armor 8| Craft traps 12 | Perception 9(10 for traps) That works
M Gnome HP 27/27
Stats: AC 13(17) T 13 FF 11(15) | F 6 R 5 W 2| CMB -1 CMD 9| Spd 20 Init +4 Skills: Machinesmith 3
Disable Device 9 (10 for traps)+2 w/ mk tools | UMD 9 | Arcana 10 | Engineering 10 | Planes 7 | Spellcraft 11| Craft Weapons 8 | Craft Armor 8| Craft traps 12 | Perception 9(10 for traps) Coming back to reality Or at least as far as he can get "It's the crystals. They seem to respond to our will. You thought it would heal you, so it did, or...err.. you thought it did. It never actually closed the wound...
M Gnome HP 27/27
Stats: AC 13(17) T 13 FF 11(15) | F 6 R 5 W 2| CMB -1 CMD 9| Spd 20 Init +4 Skills: Machinesmith 3
Disable Device 9 (10 for traps)+2 w/ mk tools | UMD 9 | Arcana 10 | Engineering 10 | Planes 7 | Spellcraft 11| Craft Weapons 8 | Craft Armor 8| Craft traps 12 | Perception 9(10 for traps) haHAH!!!This solves all our magical problems! He laughs both gleefully and maniacally. Behold!! He takes the remaining part of the crystal to show them, this time powering his analyzer.
M Gnome HP 27/27
Stats: AC 13(17) T 13 FF 11(15) | F 6 R 5 W 2| CMB -1 CMD 9| Spd 20 Init +4 Skills: Machinesmith 3
Disable Device 9 (10 for traps)+2 w/ mk tools | UMD 9 | Arcana 10 | Engineering 10 | Planes 7 | Spellcraft 11| Craft Weapons 8 | Craft Armor 8| Craft traps 12 | Perception 9(10 for traps) A combination of spellcraft and umd seems appropiate here UMD: 1d20 + 9 ⇒ (20) + 9 = 29
He uses his analyzer and his magical knowledge to aid him to manipulate the magic into a prototype of Silent Image.
M Gnome HP 27/27
Stats: AC 13(17) T 13 FF 11(15) | F 6 R 5 W 2| CMB -1 CMD 9| Spd 20 Init +4 Skills: Machinesmith 3
Disable Device 9 (10 for traps)+2 w/ mk tools | UMD 9 | Arcana 10 | Engineering 10 | Planes 7 | Spellcraft 11| Craft Weapons 8 | Craft Armor 8| Craft traps 12 | Perception 9(10 for traps) Hmmmm...These seem to be pure magic...I have only seen these types of results on spells...I wonder... Does it seem like Gniel could use this to power a spell or device ie raw magic? or is this seem more like a specific effect?
M Gnome HP 27/27
Stats: AC 13(17) T 13 FF 11(15) | F 6 R 5 W 2| CMB -1 CMD 9| Spd 20 Init +4 Skills: Machinesmith 3
Disable Device 9 (10 for traps)+2 w/ mk tools | UMD 9 | Arcana 10 | Engineering 10 | Planes 7 | Spellcraft 11| Craft Weapons 8 | Craft Armor 8| Craft traps 12 | Perception 9(10 for traps) Whatever effects these crystals have, it must be temporary... He takes a crystal and studies it. Spellcraft to identify enchantment?: 1d20 + 11 ⇒ (17) + 11 = 28
M Gnome HP 27/27
Stats: AC 13(17) T 13 FF 11(15) | F 6 R 5 W 2| CMB -1 CMD 9| Spd 20 Init +4 Skills: Machinesmith 3
Disable Device 9 (10 for traps)+2 w/ mk tools | UMD 9 | Arcana 10 | Engineering 10 | Planes 7 | Spellcraft 11| Craft Weapons 8 | Craft Armor 8| Craft traps 12 | Perception 9(10 for traps) Gniel looks expectantly at Tolla, looking for a reaction So, anything?
M Gnome HP 27/27
Stats: AC 13(17) T 13 FF 11(15) | F 6 R 5 W 2| CMB -1 CMD 9| Spd 20 Init +4 Skills: Machinesmith 3
Disable Device 9 (10 for traps)+2 w/ mk tools | UMD 9 | Arcana 10 | Engineering 10 | Planes 7 | Spellcraft 11| Craft Weapons 8 | Craft Armor 8| Craft traps 12 | Perception 9(10 for traps) "Let's rest here for tonight. If they wake up by morning, we should make way to the docks to fully heal up."
M Gnome HP 27/27
Stats: AC 13(17) T 13 FF 11(15) | F 6 R 5 W 2| CMB -1 CMD 9| Spd 20 Init +4 Skills: Machinesmith 3
Disable Device 9 (10 for traps)+2 w/ mk tools | UMD 9 | Arcana 10 | Engineering 10 | Planes 7 | Spellcraft 11| Craft Weapons 8 | Craft Armor 8| Craft traps 12 | Perception 9(10 for traps) approximately how far are we away from the docks?
M Gnome HP 27/27
Stats: AC 13(17) T 13 FF 11(15) | F 6 R 5 W 2| CMB -1 CMD 9| Spd 20 Init +4 Skills: Machinesmith 3
Disable Device 9 (10 for traps)+2 w/ mk tools | UMD 9 | Arcana 10 | Engineering 10 | Planes 7 | Spellcraft 11| Craft Weapons 8 | Craft Armor 8| Craft traps 12 | Perception 9(10 for traps) Not unless they are secretly made of gears and magic. We need a safe place for them to recover. Gniel scans the surrounding area for suitable shelter/defensible position. Take 20 to look around immeadiate area: 29. Is Relas still here?
Oh sorry about that. I'm still interested. Here is the race build for Sahilyph
Flight 4 +2 for good maneuverability (does this increase speed as well?)
What are the build constraints for the character?
M Gnome HP 27/27
Stats: AC 13(17) T 13 FF 11(15) | F 6 R 5 W 2| CMB -1 CMD 9| Spd 20 Init +4 Skills: Machinesmith 3
Disable Device 9 (10 for traps)+2 w/ mk tools | UMD 9 | Arcana 10 | Engineering 10 | Planes 7 | Spellcraft 11| Craft Weapons 8 | Craft Armor 8| Craft traps 12 | Perception 9(10 for traps) Reload and shoot
M Gnome HP 27/27
Stats: AC 13(17) T 13 FF 11(15) | F 6 R 5 W 2| CMB -1 CMD 9| Spd 20 Init +4 Skills: Machinesmith 3
Disable Device 9 (10 for traps)+2 w/ mk tools | UMD 9 | Arcana 10 | Engineering 10 | Planes 7 | Spellcraft 11| Craft Weapons 8 | Craft Armor 8| Craft traps 12 | Perception 9(10 for traps) Shot at lizard
Move to reload
M Gnome HP 27/27
Stats: AC 13(17) T 13 FF 11(15) | F 6 R 5 W 2| CMB -1 CMD 9| Spd 20 Init +4 Skills: Machinesmith 3
Disable Device 9 (10 for traps)+2 w/ mk tools | UMD 9 | Arcana 10 | Engineering 10 | Planes 7 | Spellcraft 11| Craft Weapons 8 | Craft Armor 8| Craft traps 12 | Perception 9(10 for traps) Move to load crossbow. Move so next turn, he has line of sight on lizard.
I am interested. I tend to post as much as the other players post. As for a character, it depends on if you would allow skinwalkers, a race of shapshifters paizo released a few months ago. Link here. My character would be a wizard going down the Archmage line, focusing on the nice shapeshifting abilities found there.
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