Blacksmith

Gniel's page

101 posts. Alias of Sawyer Masonjones.


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M Gnome HP 27/27
Stats:
AC 13(17) T 13 FF 11(15) | F 6 R 5 W 2| CMB -1 CMD 9| Spd 20 Init +4
Skills:
Disable Device 9 (10 for traps)+2 w/ mk tools | UMD 9 | Arcana 10 | Engineering 10 | Planes 7 | Spellcraft 11| Craft Weapons 8 | Craft Armor 8| Craft traps 12 | Perception 9(10 for traps)
Machinesmith 3

So to sort of help me a bit, can you guys put in your race/class fields your basic statistics? Similar to this alias. Make sure to include any class abilities that are limited per day (like inspire courage).


2 questions

Is shaman allowed from the ACG (Thinking Life/Nature shaman)?

Are we allowed to use different age categories.

Generally I am thinking either an apprentice shaman/witchdoctor/etc or a older, leading one.


This sounds awesome. Thinking about a scarred witch doctor or druid.


M Gnome HP 27/27
Stats:
AC 13(17) T 13 FF 11(15) | F 6 R 5 W 2| CMB -1 CMD 9| Spd 20 Init +4
Skills:
Disable Device 9 (10 for traps)+2 w/ mk tools | UMD 9 | Arcana 10 | Engineering 10 | Planes 7 | Spellcraft 11| Craft Weapons 8 | Craft Armor 8| Craft traps 12 | Perception 9(10 for traps)
Machinesmith 3

Draconic:

"We're...not from around here. We have been wandering around this place for days. Is this place called Hectate?


M Gnome HP 27/27
Stats:
AC 13(17) T 13 FF 11(15) | F 6 R 5 W 2| CMB -1 CMD 9| Spd 20 Init +4
Skills:
Disable Device 9 (10 for traps)+2 w/ mk tools | UMD 9 | Arcana 10 | Engineering 10 | Planes 7 | Spellcraft 11| Craft Weapons 8 | Craft Armor 8| Craft traps 12 | Perception 9(10 for traps)
Machinesmith 3

Let's keep moving then! Gniel says brightly as Tolla's condition greatly improves.


M Gnome HP 27/27
Stats:
AC 13(17) T 13 FF 11(15) | F 6 R 5 W 2| CMB -1 CMD 9| Spd 20 Init +4
Skills:
Disable Device 9 (10 for traps)+2 w/ mk tools | UMD 9 | Arcana 10 | Engineering 10 | Planes 7 | Spellcraft 11| Craft Weapons 8 | Craft Armor 8| Craft traps 12 | Perception 9(10 for traps)
Machinesmith 3

We can rest as long as necessary, but we should keep traveling. And hope we find some semblance of civilization soon.


I'm going to switch concepts. This one will be a universalist wizard/sage sorceror. A master of magic and knowledge without equal.

Rowan, Sage of the Witchwood, The Knower, The Archmage:

8/22/18/38/18/8

Elf Sage
HP 187
AC 21 T 16 FF 18
F 13 R 15 W 20
Init +3
SR 18
Class Features: Hand of the Apprentice, Metamagic Mastery, Arcane Bond (Staff), Arcane Bolt (1d4+8), Metamagic Adept, New Arcana, School Power (Evocation)

Race Features: Elven Immunities, Elven Magic, Keen Senses, Lowlight, Arcane Focus

Feats
1 Extend
3 Empower
5 Intensified
5 Fast Study
7 Maximize
7 Improved Counterspell
9 Spell Penetration
10 Quicken
11 Split Slot
13 Selective Spell
13 Iron Will
15 Staff Like Wand
15 G Spell Penetration
17 Widen Spell

Spells will be done upon selection (Way too much to go through if I am not)

Equipment:
Robe of the Archmagi (Grey) (75,000)
Staff of Power (made by char) (117,500)
+5 tome of Int (137,500)
+6 Headband of Mental Prowess (int and wis) (90,000)
+6 Belt of Physical Might (Dex and Con) (90,000)
Bag of Holding, Type IV (10,000)
Wand of Cure Critical Wounds (21,000)
Wand of Restoration (21,000)
38,000gp in other gear.

I'll do backstory and fluff later.


So as clarification on gestalt monsters, Can I add the Lycanthropic Template to the character in exchange for a level in one of my classes?


The Savage Sage, The Shapeshifter, The Pale Beast:

Coldborn Skinwalker Wizard/Druid Gestalt 17

14/12/16/16/16/6 6+4+6+8+6=30

HP 173

Feats: 1 Toughness
3 Extra Feature
5 Power Attack
5 Arcane Strike
7 Natural Spell
9 Powerful Shape
11 Planar Shape
10 Quicken
11 Imp Nat attack Bite
13 Imp Crit Claw
15 Crit Focus
15 Were-shape
17 Bleeding Crit

I'll continue this later as I have to go to class soon, but basically he is a god of nature and of magic and is representative of the dual nature of humanity, the instinctual naked ape and the refined knowledge seeker (I'll work on it more). His relic would be a wooden staff made of rowan, carved with the shapes of all manner of creatures. The wielder would be able to use to change his own shape and use some natural magic.

His domains would be Animals, Plants, Freedom, and Knowledge. His mortal favored race are lycanthropes and skinwalkers.


M Gnome HP 27/27
Stats:
AC 13(17) T 13 FF 11(15) | F 6 R 5 W 2| CMB -1 CMD 9| Spd 20 Init +4
Skills:
Disable Device 9 (10 for traps)+2 w/ mk tools | UMD 9 | Arcana 10 | Engineering 10 | Planes 7 | Spellcraft 11| Craft Weapons 8 | Craft Armor 8| Craft traps 12 | Perception 9(10 for traps)
Machinesmith 3

Gniel puts the nodule with the others in his pack, then goes to get the healers kit.

K Planes on Abbas: 1d20 + 7 ⇒ (19) + 7 = 26I assume 26 would be more than enough to identify him based on what Gniel just saw and spending some time around him.

I suspect our dear compartriot Abbas is a suli-jann, one of the Geniekin. Strong connection to elements, if I remember correctly. They can channel it through weapons and such.


M Gnome HP 27/27
Stats:
AC 13(17) T 13 FF 11(15) | F 6 R 5 W 2| CMB -1 CMD 9| Spd 20 Init +4
Skills:
Disable Device 9 (10 for traps)+2 w/ mk tools | UMD 9 | Arcana 10 | Engineering 10 | Planes 7 | Spellcraft 11| Craft Weapons 8 | Craft Armor 8| Craft traps 12 | Perception 9(10 for traps)
Machinesmith 3

Gniel goes about harvesting crystals from the body of the scorpion.

All the more reason to try and find them, if they exist. We can't survive forever like this.


M Gnome HP 27/27
Stats:
AC 13(17) T 13 FF 11(15) | F 6 R 5 W 2| CMB -1 CMD 9| Spd 20 Init +4
Skills:
Disable Device 9 (10 for traps)+2 w/ mk tools | UMD 9 | Arcana 10 | Engineering 10 | Planes 7 | Spellcraft 11| Craft Weapons 8 | Craft Armor 8| Craft traps 12 | Perception 9(10 for traps)
Machinesmith 3

My bad. Sorry

1d20 + 7 ⇒ (12) + 7 = 191d6 + 2 ⇒ (3) + 2 = 5


4d6 ⇒ (4, 6, 4, 2) = 16
4d6 ⇒ (1, 5, 6, 6) = 18
4d6 ⇒ (4, 4, 5, 3) = 16
4d6 ⇒ (4, 1, 5, 3) = 13
4d6 ⇒ (3, 6, 6, 5) = 20
4d6 ⇒ (4, 2, 6, 4) = 16

2d6 ⇒ (5, 6) = 11

14/17/13/16/17/14

Another level 20 submission, using less books:

H Orc Transmuter Wizard 9/Barbarian 1/Eldritch knight 10

22(28)/14(20)/20(26)/26(32)/14(20)/13
1 Toughness
3 Arcane Strike
5 WF Claw
5 Quicken
7 Extra Rage
9 Imp Nat Attack Bite
11 Imp Crit Claw
11 Power Attack
13 Crit focus
15 Martial Versitility (WF)
15 Martial Versitility (Imp Crit)
17 Bleeding Crit
19 Martial Versatility (Imp Nat Attack)
19 Multiattack

AC 28 T 20 FF 18
F 25 R 18 W 20
BAB 15

Attacks:
Vary wildly on form and size.

Equipment
+5 int Tome (137,000)
+3 Con Tome (82,500)
+4 Str Tome (110,000)
+6 Int/Wis Head band (90,000)
+6 Physical Belt (144,000)
Ring of Protection +5 (50,000)
Boots of Striding and Springing (55,000)
Amulet of Mighty Fists +5 (100,000)
+5 Cloak of Resistance (25,000)
+8 Bracers of Armor (64,000)
26,500 TBD

I'll finish this later.


M Gnome HP 27/27
Stats:
AC 13(17) T 13 FF 11(15) | F 6 R 5 W 2| CMB -1 CMD 9| Spd 20 Init +4
Skills:
Disable Device 9 (10 for traps)+2 w/ mk tools | UMD 9 | Arcana 10 | Engineering 10 | Planes 7 | Spellcraft 11| Craft Weapons 8 | Craft Armor 8| Craft traps 12 | Perception 9(10 for traps)
Machinesmith 3

Crossbow: 1d20 + 7 ⇒ (1) + 7 = 81d6 + 2 ⇒ (1) + 2 = 3


I'm going to submit a character for the 20th level tier right now, then work on lower ones later.

4d6 ⇒ (4, 1, 4, 5) = 1416
4d6 ⇒ (6, 2, 1, 3) = 1213
4d6 ⇒ (6, 2, 6, 2) = 1614
4d6 ⇒ (1, 6, 2, 4) = 1315
4d6 ⇒ (2, 1, 4, 4) = 1110
4d6 ⇒ (4, 2, 2, 1) = 99

Reroll 1's: 5d6 ⇒ (3, 4, 5, 2, 3) = 17
Reroll last: 4d6 ⇒ (3, 6, 2, 1) = 12
Reroll 1: 1d6 ⇒ 1
Reroll 1: 1d6 ⇒ 6 15

16/13/14/15/10/15

Garrak Tharn - Human Alchemist (Beastmorph/Vivesectionist) 10/Master Chymist 10:

20(26)[38]/14(20)[22]/18(24)[28]/22(28)/13(19)/10
HP 283 (343)
F 24[27] (12+6) R 22[23] (12+5) W 15 (6+4)

BAB 17 CMB +28[34] CMD 43[49]
AC 29[35]

Initiative +5[6]

Attacks:
[+35(30) Bite 4d6+25(35) 19-20x2 ]
[+35(30) 2 Claws 3d6+25(35) 19-20x2]
+Sneak Attack 10d6

Feats:
1 Power Attack
1 Toughness
3 Spontaneous Healing
5 Bleeding Attack
7 Imp Nat Attack Bite
9 Imp Crit Bite
11 Furious Mutagen
13 Extend Mutagen
15 Imp Nat Attack Claw
17 Crippling Strike
19 Imp Crit Claw

Discoveries:
2 Feral Mutagen
4 Preserve Organs
6 Healing Touch (100 hp/day)
8 Combine Extracts
10 Mummification
12 Greater Mutagen
14 Burly
16 Grand Mutagen (+8 Str, +6 Con, +4 Dex, +6 Nat Armor)
18 Growth Mutagen
20 Evasion

Class Features:Sneak Attack 10d6, Greater Beast Morph Mutagen (Select 3 Beastshape II Features), Brew Potion, Mutate (5/day), Mutagen 400 minutes

Traits: Unstable Mutagen, Pragmatic Activator

Skills: 40+20+180 Ranks = 240
Appraise (20) 22
Craft Alchemy (20) +52
Climb (10) 19[29]
Acrobatics (20) +30[27]
Disable Device (20) +28
Fly (20) +28[25]
Heal (10) +17
K Arcana (20) +32
K Nature (20) +32
Perception (20) 27
Spellcraft (20) +32
Swim (10) 19[29]
Stealth (20) +25[22]
Survival (20) +27
UMD (20) +32

Equipment: (880,000)
Mithral Shirt +5 (25,000)
Amulet of Mighty Fists +5 (100,000)
Vest of the Stable Mutation (20,000)
+5 Cloak of Resitant (25,000)
+6 Belt of Physical Perfection (144,000)
+6 Head Band of Mental Prowess (90,000)
Eyes of the Dragon(110,000)
Ring of Protection +5 (50,000)

Boots of Stringing and Springing (55,000)
+4 Tome of Clear Thought (110,000)
+4 tome of Bodily Exercise (110,000)
+2 Tome of Constitution (110,000)
Handy Haversack (2000)
-1500 in incidentals
-Wand of Cure Critical Wounds (21,000)
-Wand of Restoration (21,000)

Formulae Book:
1st- 8/day
2nd- 7/day
3rd - 7/day
4th - 6/day
5th - 6/day
6th - 3/day

How is this done - (All 1 on 1 matches, group comes in, only one leaves, teams, Hunger Games style)?


Crunch:

10/16(20)/12/21(25)/12/8

Human Alchemist 10
HP 63
AC 22(25 w/Dex Mutagen) T 15(17) FF 17
F8 R12 W4
BAB 7/2 CMB +7 CMD 20

Attacks:
Bomb: 12[14], 7[9] 5d6+7 17/day Splash: 12 Reflex DC 22. 20ft range, 20 splash radius.

Traits: Sneaky, Pragmatic Activator

Feats:
1 Point Blank Shot
1 Precise Shot
3 Explosive Bomb
5 Explosive Missile
7 Precise Bomb
9 Plague Bomb

Discoveries:
2 Smoke Bomb
4 Stink Bomb
6 Preserve Organs
8 Fast Bombs
10 Mummification

Class Features: Bomb 17/day, 5d6, Mutagen, Brew Potion, Poison Immunity, Swift Poisoning, Swift Alchemy

Skills:
Appraise (10) 13
Craft Alchemy (10) 28
Disable Device (10) 16
Heal (10) 18
K Arcana (10) 18
K Nature (10) 18
Spellcraft (10) 18
Perception (10) 14
Survival (10) 14
Stealth (10) 17
UMD (10) 18

Equipment: (I'm going to assume WBL here)
Head band of Intelligence +4 (16,000)
Belt of Dex +4 (16,000)
Mithral Shirt +3 (10,100)
Poisoner's Jacket (12,000)
+1 Light Crossbow (2,335)
Handy Hanversack (2,000)
-4 Daggers (8)
-Masterwork Theives' tools (100)
-Alchemist's Kit (40)
-Silk Rope and Grappling hook (14)
-Healer's Kit (50)
-Portable Alchemist's lab (300)
-Misc Alchemical items (TBD)

Concept:

I'll expand this into a full backstory later, when I have time and more knowledge of the setting, but for now, here he is.

"Mad?! No I'm not mad. Am I?"
Nicolas Crighton is was an alchemist of high repute for many years at one of the best universities in the country. But, over the course of years, he slipped into darker research, obsessed about prolonging his life. Eventually, he was kicked out, and for years no one heard from him. Since then, he has taken many different jobs, each to fuel his alchemical research.


Kris - what about tattooed sorceror?

For mine I am thinking an alchemist investing heavily in the cloud bombs.


I'm interested. Pic me, please.


I'm going to try to go with a human archer fighter. Name is Joran Gates

Crunch:

14/19/12/12/12/8

HP 12
AC 17(18) T 14 FF 13(14)
F 3 R 4 W 1
BAB 1 CMB 3 CMD 17
Init +5 Spd 30

Traits: Seeker( +1 to perception and is class skill), On Guard (+1 to init and can draw weapon on surprise round as free action), Reckless (+1 to acrobatics and is class skill), Drawback: Overprotective

Feats: Point Blank Shot, Deadly Aim, Precise Shot

Attacks:
Longbow: +5(6) 1d8(+1), 4(5) 1d8+2(3) with deadly aim x3
Longsword +3 1d8+2 19-20 x2

Skills: (ACP -1)
Acrobatics (1) 9
Perception (1) 6
Climb (1) 6
Survival (1) 5

Equipment:
Longbow (3)
Studded Leather (20)
Fighter's kit (29)
40 Arrows (6)
Buckler (5)
Longsword (4)
18 gp, 9 sp, 10 cp
Carray Capacity 58/116/175
Current: 67 (medium)

(If I can may a request for the item, a Composite Longbow with a +2 str rating would be awesome - a gift from his family and friends, or an heirloom of his father.)

Backstory and Description:

I have lived all my life in Morgans Ford. I was born to Samuel and Emily Gates, a guardsman and a mid wife. Most my childhood was spent gallivanting through the woods or getting into trouble with my 6 younger brothers and sisters. That is until my father died. As I said he was a guardsman and one day, when out on patrol in the woods, he was attacked by a small group of orcs (if that is one of the local humanoid tribes), scouts from a larger tribe. He managed to fight them off, but he was wounded in the attack. His last act was crawling back to the village to warn the rest of us of the orc threat, saving the village.

Ever since that day 5 years ago, I have had to become the head of the family, working to make sure they ate. I had to be hard, strong for my family. I developed my talents with a bow as a hunter, killing and skinning what I could find for meat and pelt. From this, I got quite the reputation as a hunter around the village.

Eventually, when I came of age, I became a guard for the village, just like my dad, protecting the it from the tribes moving into the area.

Joran, aged 19, is tall and lanky, with a mess of dirty blond hair, a goatee, and blue eyes. He serves to protect the village, but he is known as a risk taker amongst the guard, once or twice putting himself in unnecessary danger to protect the village. He has a strong sense of loyalty to his family and friends and he will go to great lengths to protect them. (Alignment is CG)


M Gnome HP 27/27
Stats:
AC 13(17) T 13 FF 11(15) | F 6 R 5 W 2| CMB -1 CMD 9| Spd 20 Init +4
Skills:
Disable Device 9 (10 for traps)+2 w/ mk tools | UMD 9 | Arcana 10 | Engineering 10 | Planes 7 | Spellcraft 11| Craft Weapons 8 | Craft Armor 8| Craft traps 12 | Perception 9(10 for traps)
Machinesmith 3

It's a similar principle to the the alchemist's extracts. Only part of the workings of the device is responsible for how they work. The other part is magic. I mostly taught myself, as there are few others capable of this craft.

____________________

Gniel activates his analyzer, granting him a +1 attack and damage bonus against the scorpion


M Gnome HP 27/27
Stats:
AC 13(17) T 13 FF 11(15) | F 6 R 5 W 2| CMB -1 CMD 9| Spd 20 Init +4
Skills:
Disable Device 9 (10 for traps)+2 w/ mk tools | UMD 9 | Arcana 10 | Engineering 10 | Planes 7 | Spellcraft 11| Craft Weapons 8 | Craft Armor 8| Craft traps 12 | Perception 9(10 for traps)
Machinesmith 3

No need for any one to take watch. I can set up an Alarm!

If no one has any objections, he will prepare an alarm prototype and place it in the middle of camp.


M Gnome HP 27/27
Stats:
AC 13(17) T 13 FF 11(15) | F 6 R 5 W 2| CMB -1 CMD 9| Spd 20 Init +4
Skills:
Disable Device 9 (10 for traps)+2 w/ mk tools | UMD 9 | Arcana 10 | Engineering 10 | Planes 7 | Spellcraft 11| Craft Weapons 8 | Craft Armor 8| Craft traps 12 | Perception 9(10 for traps)
Machinesmith 3

I would say that if there is a civ in this hex, it 'd be close to the middle.


M Gnome HP 27/27
Stats:
AC 13(17) T 13 FF 11(15) | F 6 R 5 W 2| CMB -1 CMD 9| Spd 20 Init +4
Skills:
Disable Device 9 (10 for traps)+2 w/ mk tools | UMD 9 | Arcana 10 | Engineering 10 | Planes 7 | Spellcraft 11| Craft Weapons 8 | Craft Armor 8| Craft traps 12 | Perception 9(10 for traps)
Machinesmith 3

I say we give it a wide berth. No use in all of us getting eaten. Hmm...but I think I have a plan if something tries to attack us.

He takes out a small device. Looks like a flashlight with a very large lens attached to the end.

I made this out of one of the crystals. It will project any image I desire. We could use it to fool it we are much more threatening than we are. Silent Image


M Gnome HP 27/27
Stats:
AC 13(17) T 13 FF 11(15) | F 6 R 5 W 2| CMB -1 CMD 9| Spd 20 Init +4
Skills:
Disable Device 9 (10 for traps)+2 w/ mk tools | UMD 9 | Arcana 10 | Engineering 10 | Planes 7 | Spellcraft 11| Craft Weapons 8 | Craft Armor 8| Craft traps 12 | Perception 9(10 for traps)
Machinesmith 3

Which pattern should we take guys? Counter-Clockwise spiral? or move by each lettered row?


M Gnome HP 27/27
Stats:
AC 13(17) T 13 FF 11(15) | F 6 R 5 W 2| CMB -1 CMD 9| Spd 20 Init +4
Skills:
Disable Device 9 (10 for traps)+2 w/ mk tools | UMD 9 | Arcana 10 | Engineering 10 | Planes 7 | Spellcraft 11| Craft Weapons 8 | Craft Armor 8| Craft traps 12 | Perception 9(10 for traps)
Machinesmith 3

That works for me


M Gnome HP 27/27
Stats:
AC 13(17) T 13 FF 11(15) | F 6 R 5 W 2| CMB -1 CMD 9| Spd 20 Init +4
Skills:
Disable Device 9 (10 for traps)+2 w/ mk tools | UMD 9 | Arcana 10 | Engineering 10 | Planes 7 | Spellcraft 11| Craft Weapons 8 | Craft Armor 8| Craft traps 12 | Perception 9(10 for traps)
Machinesmith 3

Craft Check (Though Untrained): 1d20 + 3 ⇒ (12) + 3 = 15


M Gnome HP 27/27
Stats:
AC 13(17) T 13 FF 11(15) | F 6 R 5 W 2| CMB -1 CMD 9| Spd 20 Init +4
Skills:
Disable Device 9 (10 for traps)+2 w/ mk tools | UMD 9 | Arcana 10 | Engineering 10 | Planes 7 | Spellcraft 11| Craft Weapons 8 | Craft Armor 8| Craft traps 12 | Perception 9(10 for traps)
Machinesmith 3

No time to waste when there is work to be done!

Gniel sets off to build the travois.

I could roll a K engineering or some modified craft check. Here is the roll though. Modify as necessary.

1d20 + 10 ⇒ (19) + 10 = 29


M Gnome HP 27/27
Stats:
AC 13(17) T 13 FF 11(15) | F 6 R 5 W 2| CMB -1 CMD 9| Spd 20 Init +4
Skills:
Disable Device 9 (10 for traps)+2 w/ mk tools | UMD 9 | Arcana 10 | Engineering 10 | Planes 7 | Spellcraft 11| Craft Weapons 8 | Craft Armor 8| Craft traps 12 | Perception 9(10 for traps)
Machinesmith 3

How big are the portable bridges and the folding ladder?

No, Gniel, you're crazy. These are sledges, not sledges.

I could craft something that could be pulled, but it will take time and be rudimentary. I could use parts from barrels, the metal, and things we could find to make a sledge. Possibly a couple of them.


M Gnome HP 27/27
Stats:
AC 13(17) T 13 FF 11(15) | F 6 R 5 W 2| CMB -1 CMD 9| Spd 20 Init +4
Skills:
Disable Device 9 (10 for traps)+2 w/ mk tools | UMD 9 | Arcana 10 | Engineering 10 | Planes 7 | Spellcraft 11| Craft Weapons 8 | Craft Armor 8| Craft traps 12 | Perception 9(10 for traps)
Machinesmith 3

Forgot to explain my intent with the check. Try to organize and balance supplies on the sledges optimally.


M Gnome HP 27/27
Stats:
AC 13(17) T 13 FF 11(15) | F 6 R 5 W 2| CMB -1 CMD 9| Spd 20 Init +4
Skills:
Disable Device 9 (10 for traps)+2 w/ mk tools | UMD 9 | Arcana 10 | Engineering 10 | Planes 7 | Spellcraft 11| Craft Weapons 8 | Craft Armor 8| Craft traps 12 | Perception 9(10 for traps)
Machinesmith 3

Gniel looks at the gear, particularly the sledges

" Lighting a fire doesn't seem like the best idea. We have been barely able to handle the wildlife already. Hmmm...maybe we should try to drag the supplies with us on these sledges...

K engineering: 1d20 + 10 ⇒ (14) + 10 = 24


M Gnome HP 27/27
Stats:
AC 13(17) T 13 FF 11(15) | F 6 R 5 W 2| CMB -1 CMD 9| Spd 20 Init +4
Skills:
Disable Device 9 (10 for traps)+2 w/ mk tools | UMD 9 | Arcana 10 | Engineering 10 | Planes 7 | Spellcraft 11| Craft Weapons 8 | Craft Armor 8| Craft traps 12 | Perception 9(10 for traps)
Machinesmith 3

That works


M Gnome HP 27/27
Stats:
AC 13(17) T 13 FF 11(15) | F 6 R 5 W 2| CMB -1 CMD 9| Spd 20 Init +4
Skills:
Disable Device 9 (10 for traps)+2 w/ mk tools | UMD 9 | Arcana 10 | Engineering 10 | Planes 7 | Spellcraft 11| Craft Weapons 8 | Craft Armor 8| Craft traps 12 | Perception 9(10 for traps)
Machinesmith 3

Coming back to reality Or at least as far as he can get

"It's the crystals. They seem to respond to our will. You thought it would heal you, so it did, or...err.. you thought it did. It never actually closed the wound...


M Gnome HP 27/27
Stats:
AC 13(17) T 13 FF 11(15) | F 6 R 5 W 2| CMB -1 CMD 9| Spd 20 Init +4
Skills:
Disable Device 9 (10 for traps)+2 w/ mk tools | UMD 9 | Arcana 10 | Engineering 10 | Planes 7 | Spellcraft 11| Craft Weapons 8 | Craft Armor 8| Craft traps 12 | Perception 9(10 for traps)
Machinesmith 3

haHAH!!!This solves all our magical problems!

He laughs both gleefully and maniacally.

Behold!!

He takes the remaining part of the crystal to show them, this time powering his analyzer.


M Gnome HP 27/27
Stats:
AC 13(17) T 13 FF 11(15) | F 6 R 5 W 2| CMB -1 CMD 9| Spd 20 Init +4
Skills:
Disable Device 9 (10 for traps)+2 w/ mk tools | UMD 9 | Arcana 10 | Engineering 10 | Planes 7 | Spellcraft 11| Craft Weapons 8 | Craft Armor 8| Craft traps 12 | Perception 9(10 for traps)
Machinesmith 3

A combination of spellcraft and umd seems appropiate here

UMD: 1d20 + 9 ⇒ (20) + 9 = 29
Spellcraft: 1d20 + 11 ⇒ (17) + 11 = 28

He uses his analyzer and his magical knowledge to aid him to manipulate the magic into a prototype of Silent Image.


M Gnome HP 27/27
Stats:
AC 13(17) T 13 FF 11(15) | F 6 R 5 W 2| CMB -1 CMD 9| Spd 20 Init +4
Skills:
Disable Device 9 (10 for traps)+2 w/ mk tools | UMD 9 | Arcana 10 | Engineering 10 | Planes 7 | Spellcraft 11| Craft Weapons 8 | Craft Armor 8| Craft traps 12 | Perception 9(10 for traps)
Machinesmith 3

Hmmmm...These seem to be pure magic...I have only seen these types of results on spells...I wonder...

Does it seem like Gniel could use this to power a spell or device ie raw magic? or is this seem more like a specific effect?


M Gnome HP 27/27
Stats:
AC 13(17) T 13 FF 11(15) | F 6 R 5 W 2| CMB -1 CMD 9| Spd 20 Init +4
Skills:
Disable Device 9 (10 for traps)+2 w/ mk tools | UMD 9 | Arcana 10 | Engineering 10 | Planes 7 | Spellcraft 11| Craft Weapons 8 | Craft Armor 8| Craft traps 12 | Perception 9(10 for traps)
Machinesmith 3

Whatever effects these crystals have, it must be temporary...

He takes a crystal and studies it.

Spellcraft to identify enchantment?: 1d20 + 11 ⇒ (17) + 11 = 28


M Gnome HP 27/27
Stats:
AC 13(17) T 13 FF 11(15) | F 6 R 5 W 2| CMB -1 CMD 9| Spd 20 Init +4
Skills:
Disable Device 9 (10 for traps)+2 w/ mk tools | UMD 9 | Arcana 10 | Engineering 10 | Planes 7 | Spellcraft 11| Craft Weapons 8 | Craft Armor 8| Craft traps 12 | Perception 9(10 for traps)
Machinesmith 3

Gniel looks expectantly at Tolla, looking for a reaction

So, anything?


M Gnome HP 27/27
Stats:
AC 13(17) T 13 FF 11(15) | F 6 R 5 W 2| CMB -1 CMD 9| Spd 20 Init +4
Skills:
Disable Device 9 (10 for traps)+2 w/ mk tools | UMD 9 | Arcana 10 | Engineering 10 | Planes 7 | Spellcraft 11| Craft Weapons 8 | Craft Armor 8| Craft traps 12 | Perception 9(10 for traps)
Machinesmith 3

"Let's rest here for tonight. If they wake up by morning, we should make way to the docks to fully heal up."


M Gnome HP 27/27
Stats:
AC 13(17) T 13 FF 11(15) | F 6 R 5 W 2| CMB -1 CMD 9| Spd 20 Init +4
Skills:
Disable Device 9 (10 for traps)+2 w/ mk tools | UMD 9 | Arcana 10 | Engineering 10 | Planes 7 | Spellcraft 11| Craft Weapons 8 | Craft Armor 8| Craft traps 12 | Perception 9(10 for traps)
Machinesmith 3

approximately how far are we away from the docks?


M Gnome HP 27/27
Stats:
AC 13(17) T 13 FF 11(15) | F 6 R 5 W 2| CMB -1 CMD 9| Spd 20 Init +4
Skills:
Disable Device 9 (10 for traps)+2 w/ mk tools | UMD 9 | Arcana 10 | Engineering 10 | Planes 7 | Spellcraft 11| Craft Weapons 8 | Craft Armor 8| Craft traps 12 | Perception 9(10 for traps)
Machinesmith 3

Not unless they are secretly made of gears and magic. We need a safe place for them to recover.

Gniel scans the surrounding area for suitable shelter/defensible position. Take 20 to look around immeadiate area: 29.

Is Relas still here?


What do you mean by "basic" traits?


Sounds good for me. Also, can I replace the Stealthy trait with Darkvision? Makes sense for a nocturnal creature (And she already gets a +8 size bonus)


Alrighty then. What about starting gold?


Ok. I'll post a character later today. Would you prefer a bard, rogue, or a fey sorceror?


Oh sorry about that. I'm still interested.

Here is the race build for Sahilyph
+2Dex/Cha, -2 Str

Flight 4 +2 for good maneuverability (does this increase speed as well?)
Tiny 4
Skill Focus Stealth
Fey Damage Resist (5/cold iron) OR Nimble Attacks (Weapon Finesse for free)

What are the build constraints for the character?


M Gnome HP 27/27
Stats:
AC 13(17) T 13 FF 11(15) | F 6 R 5 W 2| CMB -1 CMD 9| Spd 20 Init +4
Skills:
Disable Device 9 (10 for traps)+2 w/ mk tools | UMD 9 | Arcana 10 | Engineering 10 | Planes 7 | Spellcraft 11| Craft Weapons 8 | Craft Armor 8| Craft traps 12 | Perception 9(10 for traps)
Machinesmith 3

Reload and shoot
1d20 + 6 ⇒ (18) + 6 = 241d6 + 1 ⇒ (6) + 1 = 7


M Gnome HP 27/27
Stats:
AC 13(17) T 13 FF 11(15) | F 6 R 5 W 2| CMB -1 CMD 9| Spd 20 Init +4
Skills:
Disable Device 9 (10 for traps)+2 w/ mk tools | UMD 9 | Arcana 10 | Engineering 10 | Planes 7 | Spellcraft 11| Craft Weapons 8 | Craft Armor 8| Craft traps 12 | Perception 9(10 for traps)
Machinesmith 3

Shot at lizard
1d20 + 6 ⇒ (16) + 6 = 221d6 + 1 ⇒ (3) + 1 = 4

Move to reload


M Gnome HP 27/27
Stats:
AC 13(17) T 13 FF 11(15) | F 6 R 5 W 2| CMB -1 CMD 9| Spd 20 Init +4
Skills:
Disable Device 9 (10 for traps)+2 w/ mk tools | UMD 9 | Arcana 10 | Engineering 10 | Planes 7 | Spellcraft 11| Craft Weapons 8 | Craft Armor 8| Craft traps 12 | Perception 9(10 for traps)
Machinesmith 3

Move to load crossbow. Move so next turn, he has line of sight on lizard.


I am interested. I tend to post as much as the other players post. As for a character, it depends on if you would allow skinwalkers, a race of shapshifters paizo released a few months ago. Link here.

My character would be a wizard going down the Archmage line, focusing on the nice shapeshifting abilities found there.


For the actual character, a female Nuonalyph or a Sahilyph Bard. Uses a very tiny violin. Focuses on skill/spells over combat. Spells focused on stopping power.

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