Gnome Rouge 9 | HP 98, AC 27; F+16, R+20, W+15 | Perc +16, Low-Light | explore: Avoid Notice +19 w/Chameleon
Gib stabs at the blue creature and then steps back into the haste field [+1 Striking Wounding Rapier +18 (Deadly d8, Disarm, Finesse, Magical, Necromancy), Damage 2d6+4 (P) + 1d6 persistent bleed]
Debilitating Strike ◇ use on each hit :
Trigger Your Strike hits a flat-footed creature and deals damage. You apply one of the following debilitations, which lasts until the end of your next turn. Debilitation The target takes a –10-foot status penalty to its Speeds. Debilitation The target becomes enfeebled 1. Use Enfeebled first hit, and a speed penalty on the second hit. ◆ 1st strike
◆ 2nd strike
◆ step
Gnome Rouge 9 | HP 98, AC 27; F+16, R+20, W+15 | Perc +16, Low-Light | explore: Avoid Notice +19 w/Chameleon
Seeing an opportunity the invisible Gib sheaths his shortbow and strides up to the blue monster quickly drawing his rapier and slashing twice at the creature. [+1 Striking Wounding Rapier +18 (Deadly d8, Disarm, Finesse, Magical, Necromancy), Damage 2d6+4 (P) + 1d6 persistent bleed]
Debilitating Strike ◇ use on each hit :
Trigger Your Strike hits a flat-footed creature and deals damage. You apply one of the following debilitations, which lasts until the end of your next turn. Debilitation The target takes a –10-foot status penalty to its Speeds. Debilitation The target becomes enfeebled 1. Use Enfeebled first hit, and a speed penalty on the second hit. ◆ Store bow ◆ Stride (Quickened) ◆ 1st strike w/quick draw
◆ 2nd strike
Gnome Rouge 9 | HP 98, AC 27; F+16, R+20, W+15 | Perc +16, Low-Light | explore: Avoid Notice +19 w/Chameleon
(oops, posted with wrong alisa last time. My apologies.) Switching to target the Blue creature Gib calls on Gorn to frighten the blue one as the small Gnome moves for a better angle and fires another volley of 3 arrows at the blue creature. [+1 Striking Shortbow +18 (Deadly d10, Magical) Damage 2d6+2 (P)]
Debilitating Strike ◇ use on each hit :
Trigger Your Strike hits a flat-footed creature and deals damage. You apply one of the following debilitations, which lasts until the end of your next turn. Debilitation The target takes a –10-foot status penalty to its Speeds. Debilitation The target becomes enfeebled 1. Use Enfeebled first hit, and a speed penalty on the second hit. ◆ Stride (Quickened) ◆ 1st strike
◆ 2nd strike
◆ 3rd strike
Gnome Rouge 9 | HP 98, AC 27; F+16, R+20, W+15 | Perc +16, Low-Light | explore: Avoid Notice +19 w/Chameleon
Gib grumbles at the burrowing creature ” Hey that’s cheating!”. The small gnome starts to panic at first as he turns translucent then realizes its friendly magic ” Thanks Marta!” Delay until after Grom has a chance to frighten red.
◆ Stride (Quickened) [+1 Striking Shortbow +18 (Deadly d10, Magical) Damage 2d6+2 (P)]
Debilitating Strike ◇ use on each hit :
Trigger Your Strike hits a flat-footed creature and deals damage. You apply one of the following debilitations, which lasts until the end of your next turn. Debilitation The target takes a –10-foot status penalty to its Speeds. Debilitation The target becomes enfeebled 1. Use Enfeebled first hit, and a speed penalty on the second hit. ◆ 1st strike
◆ 2nd strike
◆ 3rd strike
Gnome Rouge 9 | HP 98, AC 27; F+16, R+20, W+15 | Perc +16, Low-Light | explore: Avoid Notice +19 w/Chameleon
Gib calls out for Gorm ”frighten the red creature” before quickly drawing his short bow and firing a volley of 3 arrows at the red monster. The small Gnome then strides to the south to form a line. [+1 Striking Shortbow +18 (Deadly d10, Magical), Damage 2d6+2 (P)]
Debilitating Strike ◇ use on each hit :
Trigger Your Strike hits a flat-footed creature and deals damage. You apply one of the following debilitations, which lasts until the end of your next turn. Debilitation The target takes a –10-foot status penalty to its Speeds. Debilitation The target becomes enfeebled 1. Use Enfeebled first hit, and a speed penalty on the second hit. ◆ 1st strike - Quick Draw
◆ 2nd strike - Quick Draw
◆ 3rd strike - Quick Draw
◆ Stride (Quickened) Edit - added flat checks for strikes
Gnome Rouge 9 | HP 98, AC 27; F+16, R+20, W+15 | Perc +16, Low-Light | explore: Avoid Notice +19 w/Chameleon
Gib scratches his head thinking hard for what reason Eltha shouldn't take vengeance on Kreighton Shaine, " Yea I've got nothing. Oh ..." It's then he notices the others have already talked the dwarf down. perception: 1d20 + 16 ⇒ (14) + 16 = 30 The small gnome offers help packing for the trip home.
Gnome Rouge 9 | HP 98, AC 27; F+16, R+20, W+15 | Perc +16, Low-Light | explore: Avoid Notice +19 w/Chameleon
”Not to mention what keeping a Gnome in a crystal would do to your reputation, If word got around to the Gnome village the name Calclotherax would be mud. On the other hand, if you were to set the Gnome free and we take him to the village we would ensure that your reputation as being renowned as being a virtuous dragon as well as having a beautiful crystal collection. Who knows you might start getting a lot of gnome visitors to view your collection.”
Gnome Rouge 9 | HP 98, AC 27; F+16, R+20, W+15 | Perc +16, Low-Light | explore: Avoid Notice +19 w/Chameleon
replying to Jiki's message, "He is pretty vain and proud of his collection. Some of our options are: 1) break open the crystal without the dragon's permission. 2) Ask the Dragon's permission maybe in such a way that appeals to his vanity and goodness. 3) Find something more valuable for the dragon's collection to trade. 4) Make it undesirable, such as lying to the dragon and telling him Gnomes kept in crystals will explode after a dozen years this one could go at any time. 5) Distract the dragon and steal the crystal."
Gnome Rouge 9 | HP 98, AC 27; F+16, R+20, W+15 | Perc +16, Low-Light | explore: Avoid Notice +19 w/Chameleon
perception: 1d20 + 16 ⇒ (6) + 16 = 22
Gib follows the group admiring the crystal formations as they locate the Crystalline dragon Caliclotherax. ” You are most kind oh Caliclotherax to welcome travelers, your collection of crystalline stones is quite breathtaking. Ha, a gnome in a crystal how very unique! How much do you know about Gnomes?"
Gnome Rouge 9 | HP 98, AC 27; F+16, R+20, W+15 | Perc +16, Low-Light | explore: Avoid Notice +19 w/Chameleon
Gib marvels at the silver 6-sided dice checking it for balance and such before storing it in his sleeve.
Gnome Rouge 9 | HP 98, AC 27; F+16, R+20, W+15 | Perc +16, Low-Light | explore: Avoid Notice +19 w/Chameleon
Marveling at the wonders the small gnome feels half his age from being around the house of Nivi. Gib smiles looking at the door, “Nice warm runes of Hope on the door. I wonder if that is a warning or an encouragement?” Society vs DC24: 1d20 + 12 ⇒ (12) + 12 = 24
Gib feels lucky starting with 8 dice! The small gnome rolls the cup of dice. initial roll: 8d6 ⇒ (6, 5, 6, 2, 3, 6, 2, 3) = 33 Keeping the 3 six’s Gib soops up the 5 other dice and rolls. 1st re-roll: 5d6 ⇒ (5, 3, 6, 1, 1) = 16 Gaining another six for a total of 4, Gib collects up the 4 remaining dice into the cup blows on them for luck, and rolls them out! 2nd re-roll: 4d6 ⇒ (2, 5, 6, 2) = 15 Gib lets out a happy shout ” Yess..” As his dice show 5 six’s face up.
Gnome Rouge 9 | HP 98, AC 27; F+16, R+20, W+15 | Perc +16, Low-Light | explore: Avoid Notice +19 w/Chameleon
GM Tiger wrote: Marta, how are you getting across? Does anyone want to bot Durg? You're not really under any sort of time pressure with the crossing so short of any catastrophic die rolls, there shouldn't be any problems :) BOT Durg Being a wild shape druid with Aerial Form turn into a large bat and flies across the chasm, then spends time to refocus.
Gnome Rouge 9 | HP 98, AC 27; F+16, R+20, W+15 | Perc +16, Low-Light | explore: Avoid Notice +19 w/Chameleon
Gib sighs and gets out his climbing kit uses it to climb down 25 feet carefully, then safely jumps 25 feet to the bottom like a cat. Starting the ascent on the far side of the cavern the gnome almost slips 10 feet into the climb but catches himself and finishes the rest of the climb without incident. Grumbling about stupid mushrooms. Climb rolls: Athletics +15 with climbing kit moving 5ft per action with 5 or better. critical fail only on a 1. decend: 5d20 ⇒ (13, 7, 8, 10, 9) = 47 success decent 25' Drop 25' use cat fall and expert Acrobatics for no damage. ascend: 2d20 ⇒ (19, 1) = 20 successfully ascended 5' climbing kit catch on crit fail DC5: 1d20 ⇒ 18 successfully prevented a fall. ascend: 9d20 ⇒ (3, 19, 17, 20, 2, 20, 3, 2, 6) = 92 successfully ascended +25' Total 30' ascend: 4d20 ⇒ (2, 12, 7, 5) = 26 successfully ascended +15' Total 45' ascend: 1d20 ⇒ 14 successfully ascended +5' Total 50'
Gnome Rouge 9 | HP 98, AC 27; F+16, R+20, W+15 | Perc +16, Low-Light | explore: Avoid Notice +19 w/Chameleon
With the danger pointed out Gib eyes the creatures, ” Yea, probably don’t want to go that way.” GM, Would it be possible to use Ghost Sounds to draw the creatures away from the bridge making it safe to cross?
Gnome Rouge 9 | HP 98, AC 27; F+16, R+20, W+15 | Perc +16, Low-Light | explore: Avoid Notice +19 w/Chameleon
Gib's eyes light up at the Dust of Disappearance but then nods to Katrina, ” Katrina might get the best use from the Dust of Disappearance.” Looking around the cavern and house the small gnome is amazed, ” Wow, this is the home of a god? Looks so peaceful and homey. What does the inside of the house look like?” DC 24 Survival: 1d20 + 12 ⇒ (10) + 12 = 22
Gnome Rouge 9 | HP 98, AC 27; F+16, R+20, W+15 | Perc +16, Low-Light | explore: Avoid Notice +19 w/Chameleon
Gib happily tries the bugs and mushroom paste, ” Aha delicious very nutty flavor. My granny uses to make something like this, but with surface bugs and roots.” Talke about the tasks, The small Gnome excitedly nods ” Oh, yes we must visit the pre-god house! Then recover Piltineff from the dragon crystal. Wonder if the dragon is still around. Since Eltha may be more tricky we should wait to get her last. ” Gib is in agreement with Othello, Katrina, and Jiki
Gnome Rouge 9 | HP 98, AC 27; F+16, R+20, W+15 | Perc +16, Low-Light | explore: Avoid Notice +19 w/Chameleon
Taking a moment to determine what Durg is suffering from before beginning to treat wounds on the party four at a time starting with the most injured first. ” Does anyone know what those creatures are?” The Gnome Medic over the 30 minutes is able to heal Othello and himself fully.
Healing: Feats & Skills Used: Master in Medicine, Medic dedication, Continual Recovery, Ward Medic, Godless Healing. 1st 10 min
2nd 10 min
3rd 10 min
Gib (Gnome in Black) - AC 27, 72+24+5= 98/98
Gnome Rouge 9 | HP 98, AC 27; F+16, R+20, W+15 | Perc +16, Low-Light | explore: Avoid Notice +19 w/Chameleon
Jiki, the Flatulist wrote: Thought I saw you refer to GiB as her earlier in the thread. My apologies. (And where I am from "Ms." can refer to any adult female, not just married ones.) No problem I thought it was funny. Also, the Gnome image being used is gender ambivalent at best.
Gnome Rouge 9 | HP 98, AC 27; F+16, R+20, W+15 | Perc +16, Low-Light | explore: Avoid Notice +19 w/Chameleon
Gibs whips around and stabs twice more at the Blue creature before once more hiding in the fog. ◆1st Strike vs blue Flat-footed due to Gang-up & Durg
◆2nd Strike vs blue Flat-footed due to Gang-up & Durg
◆Hide Stealth: 1d20 + 18 ⇒ (15) + 18 = 33 hide in fog
Gnome Rouge 9 | HP 98, AC 27; F+16, R+20, W+15 | Perc +16, Low-Light | explore: Avoid Notice +19 w/Chameleon
↺Fortutious Shift link flat-check vs DC11: 1d20 ⇒ 18
DC 28 Fort vs Disease: GiB: 1d20 + 16 ⇒ (19) + 16 = 35
Feeling unfairly hit upon and pressing his luck, Gib uses his battle medicine to heal his wound, and then while in Medic mode he Patches up the Bear Durg. The gnome tried to hide in the fog looking to make himself hidden rather than observed. ◆Battle medicine on self resistant 1 hour Assurance 25 vs DC20 Heals: 2d8 + 15 + 5 ⇒ (1, 8) + 15 + 5 = 29
◆Battle medicine on Durg resistant 24hr Assurance 25 vs DC20 Heals: 2d8 + 15 ⇒ (5, 1) + 15 = 21
◆Hide Stealth: 1d20 + 18 ⇒ (18) + 18 = 36 hide in fog
Gnome Rouge 9 | HP 98, AC 27; F+16, R+20, W+15 | Perc +16, Low-Light | explore: Avoid Notice +19 w/Chameleon
Marta Sanz wrote:
Thanks, I'll update my character sheet and macro.
Gnome Rouge 9 | HP 98, AC 27; F+16, R+20, W+15 | Perc +16, Low-Light | explore: Avoid Notice +19 w/Chameleon
DC 28 Fort vs Disease: GiB: 1d20 + 16 ⇒ (13) + 16 = 29
Taking a step in the fog, Gibs strikes twice at the white creature ”Do us a favor and die already!” ◆step ◆1st Strike vs White Flat-footed due to Gang-up & Othello’s reach.
◆2nd Strike vs White Flat-footed due to Gang-up & Othello’s reach.
Gnome Rouge 9 | HP 98, AC 27; F+16, R+20, W+15 | Perc +16, Low-Light | explore: Avoid Notice +19 w/Chameleon
GM Tiger wrote: I like the Gang-up feat... I'll take it as soon as one of my rogues gets to 6th... Yes, it makes life easy. Can't believe one of the rouge build guides lists Gang-up as a weak choice due to "you should already have a reliable to get sneak attack."?
Gnome Rouge 9 | HP 98, AC 27; F+16, R+20, W+15 | Perc +16, Low-Light | explore: Avoid Notice +19 w/Chameleon
↺Fortutious Shift (link) flat-check vs DC11: 1d20 ⇒ 11
DC 28 Fort vs Disease: GiB: 1d20 + 16 ⇒ (19) + 16 = 35
Finding himself next to the blue creature Gibs Strikes twice at it then hides in the fog making himself a more difficult target. ◆1st Strike vs Blue Flat-footed due to Gang-up & Othello’s reach.
◆2nd Strike vs Blue Flat-footed due to Gang-up & Othello’s reach.
◆Hide in fog
Gnome Rouge 9 | HP 98, AC 27; F+16, R+20, W+15 | Perc +16, Low-Light | explore: Avoid Notice +19 w/Chameleon
Gibs Strikes again at the red creature trusting in his allies to provide reach threats allowing him to gang up on the foe. If red falls the gnome steps to attack the blue creature. (If the fog prevents flank or sneak attack, Gibs shifts first and targets Blue) ◆Quick draw & Strike vs Red Flat-footed due to Gang-up & Othello’s reach.
◆2nd Strike vs Red Flat-footed due to Gang-up & Othello’s reach.
◆Step
Gnome Rouge 9 | HP 98, AC 27; F+16, R+20, W+15 | Perc +16, Low-Light | explore: Avoid Notice +19 w/Chameleon
With the sudden unprovoked attack, Gib takes a step quickly drawing his rapier and sneakily stabbing at the red creature twice ” Hey keep your slimy tentacles to yourself, buddy!” ◆Step ◆Quick draw & Strike vs Red Flat-footed due to Gang-up & Othello’s reach.
◆2nd Strike vs Red Flat-footed due to Gang-up & Othello’s reach.
Gnome Rouge 9 | HP 98, AC 27; F+16, R+20, W+15 | Perc +16, Low-Light | explore: Avoid Notice +19 w/Chameleon
Gib shugs, " Well if we find Irlah Kestiwhitt she can tell us who Nivi Rhombodazzle is because Kreighton Shaine said she knows all the lore about them. Wonder if someone has taken Lore Katrina Caldwell or Lore Othello Verese?" The gnome continues to hum along to the song she hears.
Gnome Rouge 9 | HP 98, AC 27; F+16, R+20, W+15 | Perc +16, Low-Light | explore: Avoid Notice +19 w/Chameleon
perc: 1d20 + 16 ⇒ (8) + 16 = 24 Gib didn't take the bombs, he's not good a throwing them. Gib leaves his Wayfinder light off, relying on his low-light vision and Marta's wonderful light so that he may continue to avoid notice as the group moves. Absentmindedly the gnome begins humming and tapping his toe in time with the faint song he hears, as he marvels at the vibrant spiral patterns around the stalagmites " So it's a game of hide and seek started years ago? That reminds me of one game I played as a child and found a pretty butterfly that I followed for days. I wonder if the other kids are still hiding too?" The small Gnome starts to follow the trail of kicked stones, " Should we tie a rope to Kreighton Shaine to keep from losing him? Who is Nivi Rhombodazzle? The name sounds like I should know it."
Gnome Rouge 9 | HP 98, AC 27; F+16, R+20, W+15 | Perc +16, Low-Light | explore: Avoid Notice +19 w/Chameleon
Performace vs DC24: 1d20 + 16 ⇒ (7) + 16 = 23 The small gnome grins excitedly as he picks a vial of Greater Antidote and slips it into a sleeve. ” I’ve been in caves but never so deep as the Darklands! At least I don’t think so, where would the Darklands begin and a regular underground end? Maybe we'll get to see a Xulgaths or a Calignis whatever that is.” Gib seems to be chatting to himself mostly as he brushes his explorer’s suit out turning it into a dark pattern of black and brown. Then flicks his hair as it too turns a dark purple. ” Time to go to work!” Holding his nose with one hand he leaps through the portal ” Wheee….”
Gnome Rouge 9 | HP 98, AC 27; F+16, R+20, W+15 | Perc +16, Low-Light | explore: Avoid Notice +19 w/Chameleon
A short black-cloaked figure makes its way quietly to the Grand Lodge in Absalom passing quietly. Observing the lodge from a corner, the Gnome waits a moment before emerging from cover. Gone are the dark colors replaced by a vibrant lime-colored business suit and equally vibrant purple hair. He walks through the door like a person who has done so every day nodding as he passes a trio of people chatting about the weather. Turning the corner into an empty hallway, the Gnome’s clothes change to resemble blue work overalls his hair taking on an orange color as he quietly heads deeper into the lodge heading towards the sound of a gathering. Passing through the entranceway into the Archive room, you see a four-foot-tall gnome with strawberry-colored hair wearing a fine yellow explorer's suit sporting a rapier at his hip and an assortment of other light weapons. He smiles charmingly ” Greetings and salutations. You can call me Gib, I’m a skilled specialist and medic If it comes to a fight I prefer to be flanking. I do hope the mission will be ….” His usual chatter dies off as he sees the strange shimmering portal and his eyes light up with excitement as he takes a step forward ” Oh what pretty portal, do we get to see what’s on the other side?”
Gnome Rouge 9 | HP 98, AC 27; F+16, R+20, W+15 | Perc +16, Low-Light | explore: Avoid Notice +19 w/Chameleon
Hearing that the mission was successful, Gib dances around extremely happy. " Yes we did it! That was awesome let's do it again! I'm glad to have worked with such a professional team of monster killers." (GM Bret - Thanks for GMing for us, you did an excellent job! I'm not sure you sleep with the number of posts made during the game."
Gnome Rouge 9 | HP 98, AC 27; F+16, R+20, W+15 | Perc +16, Low-Light | explore: Avoid Notice +19 w/Chameleon
Saving Kyra
Athletics vs DC ?: 1d20 + 13 ⇒ (13) + 13 = 26 Sometime before or after at the Eternity Arch The small Gnome does some warmup exercises before reaching out and touching the Arch flinching at the mental pain. mental challenge Will save vs DC25: 1d20 + 12 ⇒ (7) + 12 = 19 Holding on to the Arch Gib goes through the mental scales :: Mee, Mee, Laa, Te, Doe … :: to attune his thoughts to Eternity Arch. Attuning Fortitude vs DC23: 1d20 + 11 ⇒ (7) + 11 = 18 clumsy 1 Gib tries again to attune himself as he whispers to himself " Be one
Attuning Fortitude vs DC23: 1d20 + 11 ⇒ (11) + 11 = 22 clumsy 2
Gnome Rouge 9 | HP 98, AC 27; F+16, R+20, W+15 | Perc +16, Low-Light | explore: Avoid Notice +19 w/Chameleon
” Break is over.” Gib rushes over to help save the Kyra clones. ”Natesh, I too have a fly scroll, but no way to cast it, I’ll be glad to hand it off to you.” time rift slow area Fort vs DC 23: 1d20 + 11 ⇒ (7) + 11 = 18 Gib feels like he is moving through thick air, as his movement slows. Acrobatics to balance on the edge vs DC22: 1d20 + 15 ⇒ (3) + 15 = 18 (GM - if the risk of a failed balance is falling into the time rift then Gib will use a reroll if it's just falling prone he will not.) Acrobatics to balance on the edge vs DC22: 1d20 + 15 ⇒ (13) + 15 = 28 The small Gnome reaches in for the Kyra8 trying to pull her out of the time pit. Athletics vs DC ?: 1d20 + 13 ⇒ (20) + 13 = 33 (GM - Doesn't the slow 1 take effect starting next round?)
Gnome Rouge 9 | HP 98, AC 27; F+16, R+20, W+15 | Perc +16, Low-Light | explore: Avoid Notice +19 w/Chameleon
Gib pulls out his scalpel and bandages with the cute flying ponies as he gets to work patching the injured pathfinders Astrid, Dr. Lazarus, and Gib. " Hold still this will only hurt a little." Treat wounds using Risky surgery and assurance 23 vs DC 20 : -1d8 + 4d8 + 10 + 5 ⇒ -(6) + (4, 5, 7, 5) + 10 + 5 = 30 Everyone should be fully healed after accounting for Astrid's Aeon stone.
Gnome Rouge 9 | HP 98, AC 27; F+16, R+20, W+15 | Perc +16, Low-Light | explore: Avoid Notice +19 w/Chameleon
” Hiding are we, come out come out where ever you are?” Gib sings softly as he seeks (perception +14) in an area around himself first. If Gib spots it then he moves and strikes it, otherwise, he ready’s an action to strike it if it appears next to him. Action: Seek, (stride,strike) or (ready action to strike) 1st att vs Hound One +1 Striking Wounding Rapier: 1d20 + 16 ⇒ (18) + 16 = 34 to hit percing damage: 2d6 + 4 ⇒ (5, 6) + 4 = 15 plus 1d6 persistent bleed from wounding (1d12 on crit) sneak attack flat-footed: 2d6 ⇒ (4, 4) = 8 deadly if crit: 1d8 ⇒ 8 fort save DC25 vs hounds Gaze: 1d20 + 11 ⇒ (17) + 11 = 28 Reaction if damaged
Gnome Rouge 9 | HP 98, AC 27; F+16, R+20, W+15 | Perc +16, Low-Light | explore: Avoid Notice +19 w/Chameleon
Made one Fort save in my post with a 31 result.
Gib winces in pain from the sharp cutting hound glances. " I vote we give the bad wolfs a quick death."
Gnome Rouge 9 | HP 98, AC 27; F+16, R+20, W+15 | Perc +16, Low-Light | explore: Avoid Notice +19 w/Chameleon
”Hey come back here hound!” Gib shift back next to the first hound which everyone is ganging up on so he can give the beast a poke from his rapier and slash from his dagger. ” Doc, if you think the hounds are that cute why don’t you take one home? I’m sure you can house train it.” The gnome finishes with a grin. Actions/Attacks: Stride, strike, strike The foe is flat-footed to Gib due to Gang up feat. 1st att vs Hound One
2nd att vs Hound One
fort save DC25 vs hounds Gaze: 1d20 + 11 ⇒ (20) + 11 = 31
Unexpected Shift flat check DC16: 1d20 ⇒ 1 no effect
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