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Gerard Nisroc's page

2,025 posts. Alias of Hassan Ahmed.


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Yes, and they have bots that can help with rolling, character sheets, like Avrae, etc...

Some use it in combination with a Virtual Table Top (VTT) or Table-Top RPG (TTRPG) for shared maps, visuals, etc...

I have a Discord Server that discusses VTTs/TTRPGs, VTT: Table Talk <<< Link You might gain some insight there, it's a very small server.

But, I've been playing PBP here, at the Paizo Boards, since Aug 2010.


Bellona wrote:
"No World is Square/Elephant in the Room" - I am unfamiliar with these concepts in this context. What do they mean?

It's a set of house rules proposed to mitigate what some feel are taxes (unnecessary pre-requisites) for taking certain actions. Originally, back in 2012.

I'm sure the it's explained in a much better manner, here...

Elephant in the Room <<< Link


Looks like a nice group coming together, I've got nothing. Sorry!

I did want to play in one of your games, as I've seen you around for years. Another time, Sir.

Good gaming all!


EltonJ wrote:
Castien Telendel wrote:
CG Male Moon Elf (Silverymoon) Magus (Bladebound, Spell Dancer) 1
Remember, we are starting at level 5.

Might be a typo, HP and BAB look like Level 5. Spells too.


EltonJ wrote:
Gerard Nisroc wrote:

I understand Drow aren't core, but would you consider one? Similar backstory... unlikely adoption and training into Paladinhood.

The PC is curious about the moment of hesitation and considers the chance to travel back in time an opportunity to prove their mentor (700+ year old Elf) was not at fault and alleviate them of their feelings of guilt.

I guess at Level 3 instead of Level 5? Paladin 1/Rogue 2?

Yeah, it might work. A drow paladin would be interesting. I assume he follows Eilestraee?

Thank you for considering it! Actually, I had Milil <<< Link in mind, as the patron of the elderly veteran who adopted them. Also, very Charisma heavy.

It's very challenging reworking the concept, as it hinged on the novelty of a charismatic Half-Orc paladin.

The juxtaposition doesn't work as well for a race that is meant to be charismatic. Kinda falls flat.

I'll try to think of something else.


I understand Drow aren't core, but would you consider one? Similar backstory... unlikely adoption and training into Paladinhood.

The PC is curious about the moment of hesitation and considers the chance to travel back in time an opportunity to prove their mentor (700+ year old Elf) was not at fault and alleviate them of their feelings of guilt.

I guess at Level 3 instead of Level 5? Paladin 1/Rogue 2?


Looks like I overlooked racial ability modifiers from FRCS.

A bit rigid and doesn't seem to synergize with my Half-Orc concept.

I'll withdraw unless I can come up with another concept.


Background Link:
I just worry about ever using this in the future and who has the rights (to PbP message board posts).

It's just a Google Doc with Public Viewer permissions.

Doom of Cormanthor - Character Background <<< Link

I used the generic they/their... but, curious if there would be a preference or logical argument for male vs female character.

Just thinking that female might be "thinner/narrower" and more easily jive with a Dex/Cha based character. Ability scores would remain the same.


How many levels do you intend/expect to play through? Levels 5-9 maybe?

Sometimes I can't fit everything I've imagined the character to be at a particular level, so I'm tying to devise a natural progression for character development or growth.

I think it effects multi-classing a bit more, as one might want to reach a certain milestone in a particular class to really feel "whole." I guess because you split the levels, those lover levels (in each class) seem further way.

How will they evolve to express their potential, sorta thing.


Level them up to 5th Level :)


Critzible wrote:
Interesting

I'm case you didn't notice it, this had become the...

Doom of Cormanthor (PF1, Recruiting)

...recruitment. Can't have you missing out.


EltonJ wrote:
Gerard Nisroc wrote:
EltonJ wrote:
Gerard Nisroc wrote:
So no high Charisma Half-Orc Unchained Rogue/Paladin (with archetypes)?
It can work, as long as you have an interesting backstory.

Backstory is my jam!

I was worried about the books limitation.

Archetypes, Unchained Classes, uRogue's Finesse Training, possibly some feats (Accomplished Sneak Attacker), etc...

I wanted to make sure that people don't go to overboard with their concepts. :)

My aim is typically to create effective, not overpowered. I actually end up being non-optimized (min-max) because of the well-roundedness.

And, although I mix things up it all typically comes together cohesively. But, you'll have to be the judge of that.

I'll get to crackin'!

EDIT: Background Skills, Traits, World is Square/Elephant in the Room, etc...? Max HP Level 1, then half+1 or roll?


EltonJ wrote:
Gerard Nisroc wrote:
So no high Charisma Half-Orc Unchained Rogue/Paladin (with archetypes)?
It can work, as long as you have an interesting backstory.

Backstory is my jam!

I was worried about the books limitation.

Archetypes, Unchained Classes, uRogue's Finesse Training, possibly some feats (Accomplished Sneak Attacker), etc...


So no high Charisma Half-Orc Unchained Rogue/Paladin (with archetypes)?


Seems there would be numerous opportunities to be heroic! I'm in...terested.


You had me at 25-point buy.

But, what's the general storyline? That helps me envision a character and their plot hooks, connections and entanglements.


Good gaming all! May the RP flow and the dice tumble in your favor!


Maybe something like "Marek Raelanor Basri" with...

Raelanor meaning Sun's First Kiss.


GM Peachbottom wrote:
Gerard, does your character have a name or is it just called Queen's Knight?

That is just how I saw him. Was considering the High Guardian archetype.

I was waiting to see if Kelishite lineage was too much... before I selected a name.

Basri is the family, sounds Kelish to me... But, I'm not an expert.


ZetaGilgamesh wrote:
Character concept: A cross of Molly Weasley and Mrs. King from "Scarecrow and Mrs. King". Grounded, intelligent, and pleasant. She has years of lived experience, but is ready for something a bit different.

Nice! If we are both chosen, I can imagine the pair as traveling companions. The younger diplomat possibly known to her husband.


GM Peachbottom wrote:
Gerard Nisroc wrote:
Oh, I got deep into this and just realized something. Do the Class options include the Unchained versions?
I'm not against them. Which class are you considering?

Rogue >> Unchained Rogue.

Submission:
I like complex characters, so please excuse the term vanilla.

Tall, lean and reserved.

Start as a vanilla Fighter and using campaign material, Noble Scion (Basri)... get access to an Elven Curved-Blade proficiency.

I'm not certain if being Kelishite/Sarenrae is too much, here. But, he's a black sheep who has been serving in Kyonin in a noble's personal guard and as emissary.

Poetically, he's got equal parts Handle Animal and Knowledge (Nobility).

Multi-Class into Unchained Rogue.

EDIT: And, I'm happy to give up Trapfinding (through archetype) if we have a trapfinder character at that time, etc... not looking to step on proverbial toes.

GOAL: Finesse Training with Elven Curved-Blade and some precision damage.

=======================================

Queen's Knight

Male Human (Keleshite) Fighter 1
NG Medium Humanoid (Human)

Init +3; Senses Perception +6
--------------------

Defense
--------------------
AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)

hp 10 (1d10)

Fort +1, Ref +3, Will +1
--------------------

Offense
--------------------
Speed 30 ft (20 ft in armor, drop backpack for 30 ft)

Melee
. . elven curve blade +4 (1d10+1/18-20) or
. . better war razor +4 (1d4+1/18-20) or
. . cestus -2 (1d4+1/19-20) or
. . chakram +1 (1d8+1)

Ranged
. . chakram +4 (1d8+1) or
. . sling +4 (1d4+1)

--------------------

Statistics
--------------------
Str 12, Dex 17, Con 9, Int 10, Wis 12, Cha 14

Base Atk +1; CMB +2; CMD 15 (16 vs. disarm, 16 vs. trip)

Feats Noble Scion of Basri, Skill Focus (Diplomacy), Weapon Finesse

Traits athletic champion, dirty fighter

Skills Acrobatics +0 (-4 to jump), Diplomacy +10, Handle Animal +6, Intimidate +6, Knowledge (nobility) +6, Perception +6, Ride +4

Languages Common, Elven, Kelish

Other Gear studded leather, better war razor, cestus, chakram, elven curve blade, sling, sling bullets (10), backpack, belt pouch, flint and steel, mess kit, soap, soldier's uniform, torch (3), trail rations (3), waterskin, wooden holy symbol

Money 47 gp, 1 sp, 6 cp
--------------------

Special Abilities
--------------------
Noble Scion of Basri +2 Kn (Nobility), always a class skill. Elven Curved-Blade proficiency.

Me?

I'm older, got a couple of teens.

New York - where abouts are you? Hudson Valley, here. EST.

Been playing D&D a while, since I was 15 and on here PbP for over a decade. In a few games, but several are slower. I can keep up the posting rate, but I'm not perfect.

I have a few - What, we're waiting on me?! moments.

I like crafting characters, leaving room for plot hooks. Excelling at a few things (15-point Buy is rough. There... I said it!) And, coming together as a team to overcome challenging obstacles.

Not fond of continual walls of text, although it's needed sometimes.

I try to drive the action, while going with the flow. Nothing kills a game faster than intra-table conflict (players, DMs and characters).


Oh, I got deep into this and just realized something. Do the Class options include the Unchained versions?


Phillip Gastone wrote:
Nice to see you Gerard. This is Andrea from the Council of Thieves game

I thought I recognized the name! Yes, good times. Awesome seeing you, as well!


GM Peachbottom wrote:
Gerard Nisroc wrote:

I was curious is there will be the opportunity to retrain feats, or if the pace of the game will prohibit it?

Probably happening somewhere around Levels 2-3.

Essentially, if one multi-classes into a class that provides a feat already taken.

Hi Gerard. I'd say probably. It depends what you have in mind. Also, depending, if you are getting a duplicate feat, I may allow you to just pick a new suitable feat rather than needing to retrain. But that could be discussed when it comes up.

Sounds reasonable, thanks!


Hello GM Peachbottom,

I was curious is there will be the opportunity to retrain feats, or if the pace of the game will prohibit it?

Probably happening somewhere around Levels 2-3.

Essentially, if one multi-classes into a class that provides a feat already taken.

Thanks in advance,
Gerard


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22
Sebecloki wrote:

No worries, come back and visit if you have time later.

I'm going to try to keep it going, I can't promise it will be fantastic.

Thank you!


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Hi Sebecloki & fellow Players,

I apologize for this, but I've had an unexpected increase in duties which will last for at least a month or so...

I regret having to drop out, but figure it's best earlier rather than later.

I've been seeing the Sebeclocki name/handle here for years and have no doubt everyone is in for a fantastic campaign!

Wishing you all a Happy New Year!

I'm sure I'll lurk and might try to drop in if there is an opening in the future.

Thanks all,
Gerard


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

I think I'm going to tweak and go uRogue/Cleric (instead of Barbarian). Working on it.

Is the Herald Caller archetype allowed?


Sebecloki wrote:
Everyone who's interested, please go ahead and plan on finishing --everyone should be able to play if you finish a character at this rate. It looks like we'll barely have enough players if I make a character too.

Are we OK to finalize/fine-tune once the party is together, Session 0 sort of thing?

Also, can go full caster if needed :)


roll4initiative wrote:
Gerard Nisroc wrote:

Here is Ali ibn Sabbah of the nomadic desert people ("Osirion")...

Barbarian 1/uRogue 1, wide eyed youth turned tomb raider for all the right reasons. Advancement ratio of 1 to 4, favoring Rogue. He's all about perception and traps.

A fantasy Tom Sawyer of sorts.

Languages Common, Osiriani, Sylvan, Varisian

Just a friendly suggestion, since we won't be on Golarion (right? It's gonna be a generic campaign?), I would suggest non-Golarion specific languages. My PC would possibly like a chance to speak with your PC in another language. Like, if we're interrogating orcs, we can discuss things to each other in elven, draconic, or whatever.

Thanks, I agree... was considering it and thinking of taking racial languages instead.


Here is Ali ibn Sabbah of the nomadic desert people ("Osirion")...

Barbarian 1/uRogue 1, wide eyed youth turned tomb raider for all the right reasons. Advancement ratio of 1 to 4, favoring Rogue. He's all about perception and traps.

A fantasy Tom Sawyer of sorts.

Ali ibn Sabbah:

Male Human (Varisian) Barbarian 1/Unchained Rogue (Burglar) 1

CG Medium Humanoid (Human)

Init +4; Senses Perception +6
--------------------

Defense
--------------------
AC 19, touch 15, flat-footed 14 (+4 armor, +4 Dex, +1 dodge)
hp 20 (2 HD; 1d8+1d12+3)
Fort +3, Ref +6, Will +1
--------------------

Offense
--------------------
Speed 40 ft.

Melee cold iron kukri +6 (1d4+1/18-20) or
. . light mace +5 (1d6+1) or
. . silver kukri +6 (1d4/18-20)
Ranged shortbow +5 (1d6/×3)
Special Attacks rage (5 rounds/day), sneak attack (unchained) +1d6
--------------------

Statistics
--------------------
Str 12, Dex 19, Con 13, Int 12, Wis 13, Cha 12

Base Atk +1; CMB +5; CMD 17

Feats Agile Maneuvers, Combat Expertise, Combat Stamina, Deadly Aim, Dodge, Power Attack, Skill Focus (Bluff), Weapon Focus

Traits anatomist, sacred touch, scholar of ruins

Skills
--------------------
Acrobatics +7
Appraise +5
Bluff +8
Climb +4
Diplomacy +1
Disable Device +6
Disguise +1
Escape Artist +7
Handle Animal +5
Heal +1
Intimidate +1
Kn (Dungeoneering) +6
Kn (Local) +5
Kn (nature) +5
Linguistics +5
Perception +6
Ride +7
Sense Motive +5
Sleight of Hand +7
Stealth +8
Survival +1
Swim +4
Use Magic Device +5

Languages Common, Osiriani, Sylvan, Varisian

SQ agile maneuvers, combat expertise, deadly aim, dodge, fast movement, finesse weapon attack attribute, mobility, overprotective, point-blank shot, power attack, trapfinding +1

Other Gear mwk chain shirt, arrows (20), cold iron kukri, light mace, shortbow, silver kukri, 670 gp
--------------------

Special Abilities
--------------------
Agile Maneuvers Use DEX instead of STR for CMB
Agile Maneuvers [Combat Trick] For a Combat Maneuver, treat self as size category larger for each 2 Stamina spent (up to Dex bonus)
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Combat Expertise [Combat Trick] Ignore penalty from Combat Expertise for stamina spent.
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Deadly Aim [Combat Trick] 4 stamina points reduce penalty from Deadly Aim by 1.
Dodge [Combat Trick] Up to double Dex bonus in stamina points, increase dodge bonus from Dodge by stamina spent.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Finesse Weapon Attack Attribute Finesse weapons use Dexterity on attack rolls.
Mobility [Combat Trick] Double bonus of Dodge combat trick vs. Attacks of Opportunity provoked by movement.
Overprotective -2 to attacks and skill checks, when more than 10' from fallen ally.
Point-Blank Shot [Combat Trick] Up to 6 stamina points to increase Point-Blank range by 5 ft per stamina spent.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Power Attack [Combat Trick] 2 stamina points to use Power Attack only until end of turn, instead of the start of the next turn.
Rage (5 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Sneak Attack (Unchained) +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
Weapon Focus (Light Blades) Choose one weapon group. You become better at using that type of weapon.

Additional gear being considered, thieves' tools, etc...


Sebecloki wrote:
Gerard Nisroc wrote:

Sounds great!

Vanilla/Standard Multi-Classing OK?

Oh, I hadn't thought of that -- I guess you can do variant MC if you want, but I'm trying to keep the builds pretty simple. I'm not picking anything that's like some sort of weird loophole flanking build which involves your animal companion sitting on your head or something silly like that.

No loopholes.

Variant MC, but not regular MC?


Sounds great!

Vanilla/Standard Multi-Classing OK?

On the one hand, not to create an OP character... on the other hand, deadly game. Hmm...

Unchained Rogue multi-class... of some sort.

Are Half-Orc Hornbows allowed? Could make for a deadly archer. And the extra feats help.

The extra feats (and Elephant) also help with a feinting Rogue.


djdust wrote:

So it's been a busy weekend 'round here. This is what we've got as far as stated interest and full submissions.

...Gerard Nisroc-...

There seems to be some solid interest and I'm already in a few games.

Bowing out.

Spread the joy, spread the cheer! Game on!


djdust wrote:
If it helps, your Ancestry is based on a die roll.

LOL... Oh it's gonna be like that.

54 Male and a career systems guy (IT/ERP) from NY, teaching myself Unreal Engine 5 and exploring video game dev. Run a Discord server around different VTTs out there. Fun times.

Started with D&D at 15... been playing Pathfinder 1E since 3.5E days, never looked back. Strong commitment to any PbP I start, but not overly fussy when RL affects DM or other players.

I like to round out parties, meaning take on roles, add balance, etc... I'll play anything and try to be the best at it role/roll. So typically wait to see what's needed. Enjoy the challenge.

Currently in a few games here, dabbling in a Discord game and on Rolegate. Recently discovered Harpy, PbP platform.

Kids are older.

Hope to some day publish an adventure.

Never played Pathfinder 2E, would like to try it. I tend to like custom magic items and crafting... so unsure about the system.

Ancestry: 1d100 ⇒ 28


GM Leviathan wrote:
Gerard Nisroc Were you interested in this game, or just tagging along for the interesting recruitment? I didn’t see a submission, am I mistaken?

You, mistaken? Come, now! No submission, yet.

This is a wonderful game to be sure. I was actually addressing Harakani, whom you may have missed on the list. He knew me as Sandru the Brute.

I thought his idea of magic school of sorts, could use a logistics arm. As business partner, from a merchant family... by land and sea, caravan and fleet, crossing racial and cultural borders.

An operational counter to his academic mind. If I don't make it, good idea for a cohort.


I can be your business partner tomb raider, merchant lord. Family provisioning and protecting the expeditions, archeological digs, etc...

Workers would include various races and classes. Dwarves, half-orcs, gnomes, etc...


See... I was thinking a merchant house of sorts. Trade routes by sea and over land. Money and trade transcends prejudice, so comfortable on the fringe. Geographical, racial, economic.

Caravans routes and a merchant fleet, law abiding privateers on friendly/neutral terms with the Taldan Navy.

Opens hooks to antiquities/smuggling (historical, religious and arcane items), connections in the secondary and tertiary cities/settlements. The power/leverage isn't in the individual, it's in the network.


This challenge sends to be, you've already got...

Skill/Social Divine
Skill/Social Skilled
Skill/Social Arcane
Skill/Social Martial

So to be unique, yet complementary... You'd almost need to know each of the current cast's motivation and goal.

Find a gap, offer a complementary motivation and a synergistic goal. What current characters "concern themselves with" (the military, the oppressed, foreign affairs, slavery, corruption, etc...) and find a somewhat different angle.

Class becomes a function of personality in the sense of "when confronted with a challenge, how do you respond?"

Interesting dilemma.


4d6 ⇒ (6, 1, 1, 3) = 11 drop
4d6 ⇒ (6, 4, 5, 4) = 19
4d6 ⇒ (5, 5, 1, 4) = 15
4d6 ⇒ (3, 4, 1, 5) = 13
4d6 ⇒ (5, 5, 4, 3) = 17
4d6 ⇒ (3, 6, 3, 2) = 14
4d6 ⇒ (5, 6, 5, 3) = 19

16, 15, 14, 14, 12, 12


@DMRaven - honestly, my first thought was... Darn, every hack (yes, pun) is going to make a Half-Orc. So I waited. Been wanting to play one, so this seemed perfect thematically.

Melee folks, shouldn't worry about the whip I'll probably take Toothy alt racial trait allowing for a bite attack and threatening/flanking. You can take the boy out of the wild, but you can't take the wild out of the boy.

I'm up for the RP challenge, I enjoy it. The personality will be pragmatic, reflected in his weapon choices... Something for every range/situation.

Exotic Weapon (whip) seems in order for dealing with animals, savages. Perhaps his adopted parent was a Lore Warden and fond of combat maneuvers.

Iron Will might be good as he's not a drooling zombie, easily swayed.

Thinking on other options.


I'm sure I'm not thinking straight... and I'm trying not to apply.

But, I keep having this idea of a Half-Orc working twice as hard to prove himself a "patriot".

The other thing I can't get out of my head is the DM saying not to worry about DPR. And, I love to play what I call the "un-cola".

So, this Half-Orc Barbarian would use a composite bow +4 (eventually), then a scorpion whip (trip, disarm, reach), javelin, scimitar, hide shirt & shield.

18, 14, 14, 10, 12, 8

Possibly dipping into Fighter for feats and Armor Training (medium armor, move 40)... and/or Rogue for Sneak Attack damage to help the whip.

It's not optimal, but the idea of this anti-hero intrigues me. And, I can see him watching Karla's back, admiring her devotion to Gorum.

Background, he was found by a ranging unit from Lastwall, after a battle. The commander would not let zealots kill the child, and took him in.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Without mobility issues... Gerard. :)

But he's niche.

Just like bustin' your chops. They both make great stalking horses.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22
baldwin the merciful wrote:
Gerard as an FYI you are still a 5th level character, you're just a bit stronger given your adventuring life. I think I mentioned that to someone in the recruitment thread when they were asking about feat progression and/or animal companion level.

Yes, 5th Level.

But, you still get HP/Skills from Warrior (npc) and still stack BAB/Saves from it, yes?
Did I do something wrong?

Character will be Sorrin the Wayward.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

11, 15, 16, 10, 12, 10 which becomes 11, 18, 16, 10, 12, 10... more Con, more hit points for lame-o!

Rogue HP: 1d8 ⇒ 2 , LOL... worse HP!


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

+11 is sweet, I'll never compete with that...


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Hey there STR Ranger, Adriel, etc, etc...

Truth be told, I tried weaving in Ranger... too complicated and Combat Styles do not fit with Dervish Dance (no shield/weapon in off hand, no two handed... leaving archery/crossbow, meh...

But, Lore Warden gives up armor training, medium armor, etc... And is relatively Int based. I actually have a Lore Warden Fauchard specialist... "Markus the Librarian". 18 strength, you'd love him.

Tactician, gives up bravery (I may need help with will saves) and gives 2 extra skill points..., meh...

Both good ideas, just not what I was imagining for the guy. Guy... MALE! LOL.

But, I do hear your cry for survival/tracking type skillset. And, have decided, I can give up "1 BAB" for up to 4 levels of Rogue (Scout). It's actually where I'd started.

So we'll start with Warrior 1/Fighter 4/Rogue 1. For 3 levels worth of extra Tactician skill points. And, an extra +1d6 damage sometimes.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Was taking a look to see if I was in line with everyone's "combat stats". Am I over optimized?

My second attack, +9 is higher than most/all.

I can work a level or three of Rogue. Can also cut Dex a little and spread the points.Not sure Baldwin's plan.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Hmm... Going pure Warrior/Fighter, melee variety.

10, 20, 14, 10, 12, 10

AC: 22
HP: : 10 + 10 + 4d10 + 12 + 6 + 6 ⇒ 10 + 10 + (2, 3, 6, 3) + 12 + 6 + 6 = 58 , that blows. Sorry folks, tried everything I could. 14 outta 40 for 3.5 avg (less than a Wizard).

Scimitar +14/+9 (1d6+9, 18-20/x2), always keep a spare!

Human Toughness
Character 1 Weapon Finesse
Character 3 Weapon Focus (scimitar)
Character 5 Dervish Dance (use Dex to Hit/Damage)
Fighter 1 Dodge
Fighter 2 Mobility
Fighter 4 Weapon Specialization (scimitar)


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Oh, Joy! :)

Hi folks, incoming!

It's nice of Baldwin to assemble a crew for this privateer! Figured you guys/gals (real or imagined) could use a Human.

If you know me, he's going to be the "un-cola". Fighter/Rogue, but probably not what you'd expect, so get ready to get your Buff on!

Will try to finish him up ASAP. My goal is to draw attacks (while not being hit) and to deal consistent damage (through hitting and a decent amount of bonus damage). I think that's the definition of tanking.

But, he's not a big beefy slab o'meat.

Hope everyone is doing well!

Gerard

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