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Goblin Squad Member. 332 posts (419 including aliases). No reviews. No lists. No wishlists. 1 alias.


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looking good there Ixio;)

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Aye! - ;)thats yes in dwarvish :p

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Bluddwolf wrote:
"Crush our enemies, see them driven before you, and to hear the Lamentations of the women"

I like that musical too ;)

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Bigmancheatle wrote:
+100 Proxima Sin

I second that

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Lifedragn wrote:
A shame you missed the founder's weeks poetry game...

;)i will keep this in mind for next year´s founders week.

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Hello Hobs and thank you for your kind words.

;) I wouldn´t be surprised if someone will give you a tour.

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Fanndis Goldbraid wrote:
Banesama wrote:
I seem to remember in Disc World there was a 7' tall human that was raised by dwarves and thought he was a dwarf. :P
Bumped his head a lot, I would imagine! :)

No, he didn´t, and Carrot(that is his name) was a good lad; but there came a time when his foster parents had to send him out into the world to meed other humans... you probably guessed it, it was the time he began to "notice" the girls around... or maybe they started "noticing" him, i don´t remember which one;)

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T7V Wexel Daventry wrote:
Kazz Signsoul wrote:

*post not wholly relevant to topic*

anyone else get this image in their head when looking at locations / names for settlements?

Yes! That is exactly what I think of. Got to love Wash and Firefly.

aye!

On topic: still patient

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Quote:
Goblinworks-Blog-Gimme-The-Prize

...and now i HAVE to listen to Queen again...

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...or "never to attack others"

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;) Ha, my first draft started all sentences with Brighthaven, back to the beginning then.

Brighthaven´s charter draft:
:

Brighthaven guards the peace in its territory.
Brighthaven uses its power to defend and protect, never to attack others.
Brighthaven respects all life, in any form.
Brighthaven serves others, rather than ruling over them, for the good of its inhabitants and visitors.
Brighthaven seek to improve its inhabitants and visitors through knowledge and training.

--Work in progress of cause

I like it as a starting point :)

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i´ll bring my psionic spirit blade then :D

Seriously though, a tall order, but a great starting point

Grand Master Luke Skywalker´s code; modified for PFO:

Empyreans guard the peace in Brighthaven and its territory.
Empyreans use their power to defend and protect, never to attack others.
Empyreans respect all life, in any form.
Empyreans serve others, rather than ruling over them, for the good of Brighthaven, its inhabitants and visitors.
Empyreans seek to improve themselves through knowledge and training.
--Work in progress of cause

Although you probably ment this one?

—The Jedi Code (Based on the meditations of Odan-Urr):

There is no emotion, there is peace.
There is no ignorance, there is knowledge.
There is no passion, there is serenity.
(There is no chaos, there is harmony.)(*)
There is no death, there is the Force.

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Mirrel the Marvelous wrote:
Which one is Golgotha?

this?

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;) and i´d like to add that, imho, Livedragn is a good example of what leadership means in TEO and the Cotp in general.

It is far less about the power you might get, and far more about being of service for your organisation and fellow players then most peole might think.

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;) my thoughts exactly.

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Ixiolander wrote:


Overall though, CotP does have some governing rules that all branches within it follow then allow said branches to establish their own rules beyond those. This list of those is the CotP Charter which anyone can read here.

I would second everything Ixiolander and Livedragn said, but the above bears repeating.

The ratification of this charter is what Cotp celebrates for the 7th time this year, they have been around longer, but this is the core of how they treat people, how they play games and how they except members to behave towards each other.
As Ixio said each chapter may create it´s own additional rules (The eveonline chapter for example has probably the highest security measures,, out of necessity), but the charter is enforced in all chapters.

And i think that is a good thing.

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"oi! you lads better keep your blades away from THAT elf!"
*lens his axe against a tree -mumbles some strange words - dark clouds form in the sky*
"he´s with me."

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Ravening wrote:


We respect our allies. Therefore it's unlikely we'd take a direct hand against the TEO and [b[support banditry or make nasty escalation cycles for you to deal with[/b], unless you operate against our guiding interests. If nothing else the Viridian Circle is much more trustworthy no evil groups. If we give our word we mean it.

...On the other hand, these maybe things to keep in mind for roleplaying reasons,

as part of a player scripted event,
maybe in liaison with hobs...
hmmmmm... i think i leave that thought here.

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Afterthought:

I´m not against using factions to get this were i´d like it to be.
In fact it might be a good way, either in tandem with vows/beliefs or even alone.

My selling point for the vows would be that a moudular system like the one i scetched above would lead to more custumisation and more choices.

The selling point for "just use factions" would be that it is probably far easier.

But as this is a longterm idea(i would not expecting it before druids arrive) :D i´d still stick with it.

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Lifedragn wrote:


Though I do not know that TEO, at least our TEO, was ever that huge in EVE. We had a small band playing it together for a few months. Though I am not sure how much of a splash they made.

Why, we burned away the old new eden to build from it´s ashes the utopian paradies that the new new eden is today :D

(of course we didn´t, most of us dabbled a bit in a lot of stuff but it didn´t last, we had some fun times though:) )

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@Kios: Right, any neutral alignment part is hard to define, but should be possible to play.
I just picked TN as my examply because it has twice the problems of all the other neutral alignments;) and because, imho, TN is awesome ;)

@Being:

Quote:
Oh, as for positive actions for a true neutral, nurturing life is an activity rather than a passivity.

Thank you for that. So obvious, yet i was unable to see it. Too!many!trees!

I sure hope this will be a possibility, among many reasons, because i think it will make playing a druid an even deeper experience once we get them:)

Ok, after i read what was written on topic over the last few days how about this:
please bear in mind im just putting unrevined ideas here, i didn´t check for balance, i think that should be done in a later stage.

-the proposed system was supposed to be a way to emulate belief systems.
BUT, i think it could be used to create personal philosophies and/or vows as well or instead.

Looking at monk vows i see optional disadvantages in one area your character takes willingly, and by doing so he gains an advantage somewere else.

what i could imagine here is this:
-again, this would be an optional system
-there could be a list of vows to take/ideals to uphold.
-These could be tied to one or more alignments.
-a character could choose to take one or more of these, based on his core alignment.
-as long as you stick to your vows/ideals(again, have to detectable by the system) this should make you either less susceptible to alignment changes(or at least some of them) or give you some activities that will bring you back you your core alignment.

Example:
Order is everything(LN):
Disadvantage: you may not break any laws.
Advantage: either
- you are not overly concerned by moralities. Alignment changes on the G/E axis only have effect you by x%
or
- you take pride in doing-it-by-the-book. every time you fulfill a contract your alignment changes x points towards the extreme end of LN
( as in extrem law, neutral morality)

you break your vow by breaking a law, or aquiring the criminal flag.

as i thought about sinning in the belief system, i think if you DO
break a vow, you should face concequenses beyond loosing your advantage.

This is supposed to be just one example.
I think there are many things we could work out to fit into this kind of system. maybe even enough to make TN a meaningful alignment in the game;)

Over to you guys.

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Deianira wrote:

...although haiku isn't my metier...

And about that, all that really matters for this contest is the form;

as in 3 lines, 5-7-5 syllables.

That´s why the rules say write a Haiku or Senryū

This is not a puristic contest;)


That is a pretty cool thing to do, i would like to haveone too, if there is one left.

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Deianira wrote:


Are non-members allowed to pop in? The Battle of the Bards is intriguing, although haiku isn't my metier...

I would very much like other people to join, and if i´m not mistaken you can create an account for the public forums without applying for membership in the CotP.

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CosmicKirby wrote:
ANY discussion at all on the music of the game would be greatly appreciated. So far a quick crtl+f on the kickstarter page and blog reveals one thing, that certain pledge levels will include the soundtrack. We've heard only 2 or 3 tracks so far, if I recall correctly. Are there plans to have many more distinct tracks to play? IE, tracks for certain areas, settlements being able to choose their own music or having it based on their alignment, etc.

adding to that, and i know these will, if at all, be long term plans and as such be subjective to crowd forging:

-any plans to get player made music into the game?
-any plans to let bard actually play music/sing/dance?
-if not plans, how do you think/feel about the general idea? i mean, why should LOTRO remain top notch in this regard;) ?

What is your take on this:

Gedichtewicht wrote:
AvenaOats wrote:


My question is how would it be possible to get audible singing as part of the Bards' musical repetoire? Ballads and Limericks and folk-tunes with Pathfinder pathos and humor and ribaldry and paens etc?

Would something need to be recorded in audio as soundtrack to play along with instumentation? It would be nice to fill taverns with such perhaps for Bards to "perform" some of their Sir Robin songs along with instruments actually played. Of course you'd need writers and half-good singers, too.

I can imagine something like this in a distant future.

- a cloud either set up by gw or by a player group were people can submit audio files. probably in a standard format for example mp3.
- the community can listen into and vote for there favourites.
- gw can from time to time look at the top tracks and implement the ones they are ok with.

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CosmicKirby wrote:
ANY discussion at all on the music of the game would be greatly appreciated. So far a quick crtl+f on the kickstarter page and blog reveals one thing, that certain pledge levels will include the soundtrack. We've heard only 2 or 3 tracks so far, if I recall correctly. Are there plans to have many more distinct tracks to play? IE, tracks for certain areas, settlements being able to choose their own music or having it based on their alignment, etc.

Great question.

To increase it´s change of getting an answer i will quote it in the Blogs-and-QA-Videos-Submit-questions-here thread

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Harneloot wrote:


Q: Who are the leaders and *Powers that Be"? Are these the people who have paid for a Chartered Company in the KS and their friends? Do settlements eventually grow to Kingdoms so the need for more administrators grows and must be assigned to more players?

The short answer, this will be the settlement leadership.

The longer answer, i think that there will be some characters that will learn settlement mangement skills and the guilds will make use of these.

Harneloot wrote:


Q: Can any PC class gain construction *skill levels*?

Any character will be able te learn any skill, given enough time, you just wont be able to use all at once( you will have to make choices which skills to slot at any given time.

-as i plan to make my second character an architect, i sure hope that there will be enough construction skills to make that worthwhile;)

Harneloot wrote:


Q: Who sets the reward money? Is this the main way a PC makes money in game by working on these projects?

I think that was in one of the blogs.

If i remember correctly The settlement leadership(or lets just say the major) can plan which buildings to build were in a settlement. I think the payment for construction labour is part of the planning process.
-The second part is hard to tell atm, but i sure think it would be great if it were "a" way to earn a living. That way it would be possible to play a traveling craftsman, traveling from town to town building houses;)
-The other main way will be adventuring(loot), harvesting/refining/crafting, being a merchant, being a bandit,....

Harneloot wrote:


Q: who builds these structures?

In the player settlements, the inhabitants will build them.

Thats right, we´l build our of town, awesome! right?

Harneloot wrote:


This is all super interesting - never imagined you could create an on-line game like this!

Edit: damn, should have clicked refresh before posting.

-compare to nihimons post, if i say something differently, he is probably right;)

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The green faith,
spiced up by the reverence of some aspects of natures personified; you know, what others call gods.

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Being wrote:
I suppose the 'sin' of a true neutral would consist in sacrificing natural balance between the polar extremes on the altar of convenience or power.

i agree, IF that person believes in and tries to uphold the balance, which a true neutral wouldn´t need to.

-As a diciple of balance, this would be a sin.
Question is, how could this be recognised by the game?
depending on your contacts, as in you don´t strife for balance when all your contacts are good? ->probably not a good idea.

I think my problem is, that i don´t want define TN as the absence of the extremes.
That would like defining darkness as the absence of light.
I´d like to look at what is quintessential TN and see if we can extrapolate ingame actions that the game can identify from there.
-->> This is what i would really appreciate help with.

-At the moment, my thoughts are all tangled up and i probably can´t see the wood for the trees.

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@Lam: ...but that is not the point.
This idea is not about fighting, or about politics.

My initial problem was, as i mentioned above.
If you choose an alignment that is good/evil - Lawful/chaotic, then you have ways ingame to improve your alignment.
Their will be actions that are labeled good/evil/lawful/chaotic.

But what about True Neutral?
What can you do if you are True neutral and have comited to many good or evil acts to become true neutral again, apart from doing nothing?

True Neutral is not "i do evil to balance the good i do", that is just wrong, but it would be the only way in the current system except for doing nothing till the alignment sets again.

That is why i thought up the belief system to change that.

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Welcome H2Osw and
Welcome Harneloot

if you haven´t already, make sure to have a look at the Nihinomicon. There you will find a list of guild recrutment threads and short descriptions of each company as well as other helpful links :)

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For everyones amusement, whenever i read S&D i have to think of this fine example, Enjoy

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Pax Keovar wrote:
...I can edit your listing if you like. I don't want to list people twice, but I can add an extra affiliation tag to your name

An added TVC tag would be much appreciated and btw; and thanks for your work :)

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Pax Keovar wrote:
BrotherZael wrote:
you forgot gedichtewicht and grickin 3:

Gedichtewicht - TEO ...is in the list.

When has Grickin posted in this thread?

Also, what is 3: supposed to mean?

He meant Grickin in i are also members of the viridian circle.

But ;) as neither of us thought to post that here, how should you know.

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Being wrote:

It would be wonderful world for me, at least while just casually thinking about it, were it reliably easy to know at the individual level (the only level I have) to say whether a given action is good, bad, lawful, or unlawful. I haven't found that to be the case. Sure, for relatively inconsequential decisions you can fly by the seat of your pants like that but weighty matters pose a challenge for me at the individual level just as much as they do in the abstract. Maybe moreso because the consequences will be made real, manifest in my life and in the lives of those I care for.

If my daughter is having money problems it might seem an easy decision to help her out. But then, what if she becomes overly reliant on me for a bail-out and I become unavailable. Will she have the knowledge and skill to rely on her own brains and hard work? Is it good for her if she grows dependent? Shouldn't she have the chance to skin her knee a few times? Shouldn't she learn to budget, govern her expenditures, and manage her income wisely?

It isn't always an easy thing to know what is the right path forward in this particular forest we inhabit.

:) Again, i can´t argue with that, you are right in what you say.

In the real world it isn´t that easy.
Luckily the gameworld we are discussing is a lot more black and white.
And also luckily we don´t have to define all actions into a system, we need just enough for the system to work:)

May i ask you, looking at my proposed system, can you imagine more actions that would be wanted behaviour or sins for a TN druid?
apart from hunting/destroying aberrations/undead and stripminers on the pro side and allying with/raising them and stripmining yourself on the sin side?
These are fairly obvious imho

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AvenaOats wrote:


I think the rules should be clear: We'd only want actual ballads of the River Kingdoms culture IC songs intended for the instruments and musical culture of this part of Golarion and beyond. I personally enjoy other muscial genres as well, but am not expecting to start up a nine-piece salsa band in the River Kingdoms!

Which is why i wouldn´t allow players to directly put songs into the game.

I know a lot of people love the Lotr system, but i don´t think there should be modern day music in the riverkindoms...

...;) although riverdance/Lord of the dance might we something, if we get the comunity to crowdfordge the animations someday :D

Hmmm, dance formations...

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AvenaOats wrote:


My question is how would it be possible to get audible singing as part of the Bards' musical repetoire? Ballads and Limericks and folk-tunes with Pathfinder pathos and humor and ribaldry and paens etc?

Would something need to be recorded in audio as soundtrack to play along with instumentation? It would be nice to fill taverns with such perhaps for Bards to "perform" some of their Sir Robin songs along with instruments actually played. Of course you'd need writers and half-good singers, too.

I can imagine something like this in a distant future.

- a cloud either set up by gw or by a player group were people can submit audio files. probably in a standard format for example mp3.
- the community can listen into and vote for there favourites.
- gw can from time to time look at the top tracks and implement the ones they are ok with.

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Nihimon wrote:
I don't think B would ever gain the Attacker Flag. Rather, I think he would simply become Hostile to A only.

yeah, same here. the other way would feel... wrong.

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@Beeing: First of all, welcome and thank you for participating in this discussion.

As i said above, i didn´t realy try to define the extreme alignments, i just painted them i very broad strokes.

While i get your view and definition, it is not what i´m talking about here.
What was talking about in my original post was the alignment on an individual level.
One on one it is quiet easy to say this action is good or evil, lawful(or honorabel) or chaotic. They same is not so true for neutral.
in a Tabletop environment this can be worked out, but in a computer game stuff has to be coded in. How can something be coded in that is hard to explain?
The point i was trying to make is this.
That any kind of TN-be it the avatar of balance, or the person who just cares only for himself and his close social circle- will be hard to code and implement in the system as annonced so far.

That is why i tried to come up with an additional system that might give us a way to do just that.
That the same system might be used for other worldviews is just an added bonus for me.

P.s. regarding entropy, i would argue that the knowledge of mortality is a very important driving factor for all that is living, so i would say entropy may not be on of the 4 cardinal powers but it plays an important part.
But i digress again.

-i tried to clean up the system here

If noone has anything to add to this, and if noone finds any holes in it that need to be fixed i would like to go back define something that might work as a TN worldview within the game, and then maybe some of the religions of golarion, help with that would of course be much appreciated too.

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Neither is my EXCITEMENT!!! for this diminished in any way;)

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Is

Nihimon wrote:
bubba z

related to this guy ? :D

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regarding members of a player company, i think it would be vibly to feud the company and tell them, our problem is with one of your members, stay out of this conflict or else...;)

i think a character that is a member of an npc company might pose a problem, unless they can be feuded too, which i´m sure they should be for newbie protection reasons.

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This may require its own thread;)

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so it is now the hostility flag.
does that change what i wrote above?

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It is always evil!!! ;)

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i faintly remember that there was also talk of an "involved(?)" flag? for characters in a fight?
If i remember that correctly, then, even if A´s attacker flag expires the two would still count as in the same fight.
-i would presume that no attacker flag is given out to characters in a running fight(new party gets involved - different story)

oonly question that would leave me with is, if A waits out the 30 seconds after his first attack, and then manages to kill D, would he still lose Rep?

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Apart from feuds being a company vs company/settlement mechanic so far
i think from the viridian circles pov the individual harvester will only matter IF a system to stripmine is integrated.
If not, well... then they just harvest.
necromacers using undead will be heinous anyway.

any other individuals you have in mind for feuding brother?

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Giorgo wrote:
We got some solid information on Roles/Classes. Sorry Druids, Rangers and Monks; now its official your at the end of the line! :)

well that was to be exected, animal companions/and polymorph for some / martial arts animations for others... the other classes don´t need these.

but still, it sounded to me like the plan was to get them in not too long after OE, if that is right, it is good news in my book :D

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So when you're suggesting an idea, do these things first:

1: How will this work if 50 people have to all do it in series or in parallel?

I don´t think this applies here. The whole system is one that works on an individual level.

This point might get relavant if we talk about integratin religious ceremonies though;)

Quote:
2: How would a smart player who wanted to abuse this rule exploit it to cause someone else pain?

good question, but as far as i can see, you can´t.

Again, your characters belief and sinner rating is something that effects her/him.
There might be a possibility for griefing if the part about inquisitors or excummunications are implemented, but 1. you could just keep your sinner rating below the threshold, it. 2. you could change your religion if you let a priest from another religion convert you. <- This should always be possible.

Quote:
3: What kind of behavior would naturally emerge in a world where your rule was implemented - what's the effect of your cause?

If this system gets implemented me thinks, it will add another layer of interactions:

-choosing a religion would matter and have an effect on the way you play the game.
-you´d have a basis for religious RP, that even non-RP'ers might be interessted in because it has an effect on them.
-priests would have a lot more to do.
-additional possibilities for conflict, although this might not be much different from faction religious conflicts would be completly player driven.
-

Some guidelines to help with ideas likely to attract a lot of support from your peers:

1: Should result in a system, not a one-time action. Remember that we need things characters can do thousands of times, and by tens of thousands of characters in parallel.

I think i answered this above

Quote:
2: Should create meaningful human interaction. Something you do that nobody else ever knows about isn't helpful.

see above

Quote:
3: Should involve group action. An easy way to ensure #2, and leads to interesting potential connections to large game systems like economy, warfare or hex development.

yeah, got that in as well

Quote:
4: Should be classifiable as exploration, development, domination or adventure content.

i think it would classify as development and domination.

adventure content might be possible as well.

Quote:
5: The wider the set of characters that can use the idea the broader support for that idea will be. You're asking people to make either/or tradeoffs, so you need to consider who would vote for a feature for you that meant some feature for them would not happen.

the way i imagine the system it will add something to every character you´ll use it with; for priest, druids, paladins, rangers and monks it should be mandatory but will also deepen their game exerience immensly.

-and it be based on an allready existing system, namely alignemt.
every character who commits a muder schould be moved towards CE, but a paladain who does the same should face much harsher consequences. This system provides this.
So ;) if i get enough people to read it and see it my way that shouldn´t be a problem;)

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@Avenaoats: THanks for the link, will think about those question.

@Shane: Yeah, i know. nut the thought came up so i rather posted it then let it go:)
And i still hope the devs are just revamping the flag system and didn´t drop it. So may still be a chance to get this in ;)

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