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![]() Bluddwolf wrote: "Crush our enemies, see them driven before you, and to hear the Lamentations of the women" I like that musical too ;) ![]()
![]() Fanndis Goldbraid wrote:
No, he didn´t, and Carrot(that is his name) was a good lad; but there came a time when his foster parents had to send him out into the world to meed other humans... you probably guessed it, it was the time he began to "notice" the girls around... or maybe they started "noticing" him, i don´t remember which one;) ![]()
![]() T7V Wexel Daventry wrote:
On topic: still patient ![]()
![]() ;) Ha, my first draft started all sentences with Brighthaven, back to the beginning then. Brighthaven´s charter draft:
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Brighthaven guards the peace in its territory.
--Work in progress of cause
I like it as a starting point :) ![]()
![]() i´ll bring my psionic spirit blade then :D Seriously though, a tall order, but a great starting point Grand Master Luke Skywalker´s code; modified for PFO:
Empyreans guard the peace in Brighthaven and its territory. Empyreans use their power to defend and protect, never to attack others. Empyreans respect all life, in any form. Empyreans serve others, rather than ruling over them, for the good of Brighthaven, its inhabitants and visitors. Empyreans seek to improve themselves through knowledge and training. --Work in progress of cause Although you probably ment this one? —The Jedi Code (Based on the meditations of Odan-Urr): There is no emotion, there is peace. There is no ignorance, there is knowledge. There is no passion, there is serenity. (There is no chaos, there is harmony.)(*) There is no death, there is the Force. ![]()
![]() Ixiolander wrote:
I would second everything Ixiolander and Livedragn said, but the above bears repeating. The ratification of this charter is what Cotp celebrates for the 7th time this year, they have been around longer, but this is the core of how they treat people, how they play games and how they except members to behave towards each other.As Ixio said each chapter may create it´s own additional rules (The eveonline chapter for example has probably the highest security measures,, out of necessity), but the charter is enforced in all chapters. And i think that is a good thing. ![]()
![]() Ravening wrote:
...On the other hand, these maybe things to keep in mind for roleplaying reasons, as part of a player scripted event,maybe in liaison with hobs... hmmmmm... i think i leave that thought here. ![]()
![]() Afterthought: I´m not against using factions to get this were i´d like it to be.
My selling point for the vows would be that a moudular system like the one i scetched above would lead to more custumisation and more choices. The selling point for "just use factions" would be that it is probably far easier. But as this is a longterm idea(i would not expecting it before druids arrive) :D i´d still stick with it. ![]()
![]() Lifedragn wrote:
Why, we burned away the old new eden to build from it´s ashes the utopian paradies that the new new eden is today :D (of course we didn´t, most of us dabbled a bit in a lot of stuff but it didn´t last, we had some fun times though:) ) ![]()
![]() @Kios: Right, any neutral alignment part is hard to define, but should be possible to play.
@Being: Quote: Oh, as for positive actions for a true neutral, nurturing life is an activity rather than a passivity. Thank you for that. So obvious, yet i was unable to see it. Too!many!trees! I sure hope this will be a possibility, among many reasons, because i think it will make playing a druid an even deeper experience once we get them:) Ok, after i read what was written on topic over the last few days how about this:
-the proposed system was supposed to be a way to emulate belief systems.
Looking at monk vows i see optional disadvantages in one area your character takes willingly, and by doing so he gains an advantage somewere else. what i could imagine here is this:
Example:
you break your vow by breaking a law, or aquiring the criminal flag. as i thought about sinning in the belief system, i think if you DO
This is supposed to be just one example.
Over to you guys. ![]()
![]() Deianira wrote:
And about that, all that really matters for this contest is the form; as in 3 lines, 5-7-5 syllables.That´s why the rules say write a Haiku or Senryū This is not a puristic contest;) ![]()
![]() Deianira wrote:
I would very much like other people to join, and if i´m not mistaken you can create an account for the public forums without applying for membership in the CotP. ![]()
![]() CosmicKirby wrote: ANY discussion at all on the music of the game would be greatly appreciated. So far a quick crtl+f on the kickstarter page and blog reveals one thing, that certain pledge levels will include the soundtrack. We've heard only 2 or 3 tracks so far, if I recall correctly. Are there plans to have many more distinct tracks to play? IE, tracks for certain areas, settlements being able to choose their own music or having it based on their alignment, etc. adding to that, and i know these will, if at all, be long term plans and as such be subjective to crowd forging: -any plans to get player made music into the game?-any plans to let bard actually play music/sing/dance? -if not plans, how do you think/feel about the general idea? i mean, why should LOTRO remain top notch in this regard;) ? What is your take on this:
Gedichtewicht wrote:
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![]() CosmicKirby wrote: ANY discussion at all on the music of the game would be greatly appreciated. So far a quick crtl+f on the kickstarter page and blog reveals one thing, that certain pledge levels will include the soundtrack. We've heard only 2 or 3 tracks so far, if I recall correctly. Are there plans to have many more distinct tracks to play? IE, tracks for certain areas, settlements being able to choose their own music or having it based on their alignment, etc. Great question. To increase it´s change of getting an answer i will quote it in the Blogs-and-QA-Videos-Submit-questions-here thread![]()
![]() Harneloot wrote:
The short answer, this will be the settlement leadership. The longer answer, i think that there will be some characters that will learn settlement mangement skills and the guilds will make use of these.Harneloot wrote:
Any character will be able te learn any skill, given enough time, you just wont be able to use all at once( you will have to make choices which skills to slot at any given time. -as i plan to make my second character an architect, i sure hope that there will be enough construction skills to make that worthwhile;)Harneloot wrote:
I think that was in one of the blogs. If i remember correctly The settlement leadership(or lets just say the major) can plan which buildings to build were in a settlement. I think the payment for construction labour is part of the planning process.-The second part is hard to tell atm, but i sure think it would be great if it were "a" way to earn a living. That way it would be possible to play a traveling craftsman, traveling from town to town building houses;) -The other main way will be adventuring(loot), harvesting/refining/crafting, being a merchant, being a bandit,.... Harneloot wrote:
In the player settlements, the inhabitants will build them. Thats right, we´l build our of town, awesome! right?Harneloot wrote:
Edit: damn, should have clicked refresh before posting. -compare to nihimons post, if i say something differently, he is probably right;)![]()
![]() Being wrote: I suppose the 'sin' of a true neutral would consist in sacrificing natural balance between the polar extremes on the altar of convenience or power. i agree, IF that person believes in and tries to uphold the balance, which a true neutral wouldn´t need to. -As a diciple of balance, this would be a sin.Question is, how could this be recognised by the game? depending on your contacts, as in you don´t strife for balance when all your contacts are good? ->probably not a good idea. I think my problem is, that i don´t want define TN as the absence of the extremes.
-At the moment, my thoughts are all tangled up and i probably can´t see the wood for the trees. ![]()
![]() @Lam: ...but that is not the point.
My initial problem was, as i mentioned above.
But what about True Neutral?
True Neutral is not "i do evil to balance the good i do", that is just wrong, but it would be the only way in the current system except for doing nothing till the alignment sets again. That is why i thought up the belief system to change that. ![]()
![]() Welcome H2Osw and
if you haven´t already, make sure to have a look at the Nihinomicon. There you will find a list of guild recrutment threads and short descriptions of each company as well as other helpful links :) ![]()
![]() For everyones amusement, whenever i read S&D i have to think of this fine example, Enjoy ![]()
![]() Pax Keovar wrote:
He meant Grickin in i are also members of the viridian circle. But ;) as neither of us thought to post that here, how should you know.![]()
![]() Being wrote:
:) Again, i can´t argue with that, you are right in what you say. In the real world it isn´t that easy.Luckily the gameworld we are discussing is a lot more black and white. And also luckily we don´t have to define all actions into a system, we need just enough for the system to work:) May i ask you, looking at my proposed system, can you imagine more actions that would be wanted behaviour or sins for a TN druid?
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![]() AvenaOats wrote:
Which is why i wouldn´t allow players to directly put songs into the game. I know a lot of people love the Lotr system, but i don´t think there should be modern day music in the riverkindoms......;) although riverdance/Lord of the dance might we something, if we get the comunity to crowdfordge the animations someday :D Hmmm, dance formations... ![]()
![]() AvenaOats wrote:
I can imagine something like this in a distant future. - a cloud either set up by gw or by a player group were people can submit audio files. probably in a standard format for example mp3.- the community can listen into and vote for there favourites. - gw can from time to time look at the top tracks and implement the ones they are ok with. ![]()
![]() @Beeing: First of all, welcome and thank you for participating in this discussion. As i said above, i didn´t realy try to define the extreme alignments, i just painted them i very broad strokes. While i get your view and definition, it is not what i´m talking about here.
That is why i tried to come up with an additional system that might give us a way to do just that.
P.s. regarding entropy, i would argue that the knowledge of mortality is a very important driving factor for all that is living, so i would say entropy may not be on of the 4 cardinal powers but it plays an important part.
-i tried to clean up the system here If noone has anything to add to this, and if noone finds any holes in it that need to be fixed i would like to go back define something that might work as a TN worldview within the game, and then maybe some of the religions of golarion, help with that would of course be much appreciated too. ![]()
![]() regarding members of a player company, i think it would be vibly to feud the company and tell them, our problem is with one of your members, stay out of this conflict or else...;) i think a character that is a member of an npc company might pose a problem, unless they can be feuded too, which i´m sure they should be for newbie protection reasons. ![]()
![]() i faintly remember that there was also talk of an "involved(?)" flag? for characters in a fight?
oonly question that would leave me with is, if A waits out the 30 seconds after his first attack, and then manages to kill D, would he still lose Rep? ![]()
![]() Apart from feuds being a company vs company/settlement mechanic so far
any other individuals you have in mind for feuding brother? ![]()
![]() Giorgo wrote: We got some solid information on Roles/Classes. Sorry Druids, Rangers and Monks; now its official your at the end of the line! :) well that was to be exected, animal companions/and polymorph for some / martial arts animations for others... the other classes don´t need these. but still, it sounded to me like the plan was to get them in not too long after OE, if that is right, it is good news in my book :D ![]()
![]() Ryan Dancey wrote:
I don´t think this applies here. The whole system is one that works on an individual level. This point might get relavant if we talk about integratin religious ceremonies though;)Quote: 2: How would a smart player who wanted to abuse this rule exploit it to cause someone else pain? good question, but as far as i can see, you can´t. Again, your characters belief and sinner rating is something that effects her/him.There might be a possibility for griefing if the part about inquisitors or excummunications are implemented, but 1. you could just keep your sinner rating below the threshold, it. 2. you could change your religion if you let a priest from another religion convert you. <- This should always be possible. Quote: 3: What kind of behavior would naturally emerge in a world where your rule was implemented - what's the effect of your cause? If this system gets implemented me thinks, it will add another layer of interactions: -choosing a religion would matter and have an effect on the way you play the game.-you´d have a basis for religious RP, that even non-RP'ers might be interessted in because it has an effect on them. -priests would have a lot more to do. -additional possibilities for conflict, although this might not be much different from faction religious conflicts would be completly player driven. - Ryan Dancey wrote:
I think i answered this above Quote: 2: Should create meaningful human interaction. Something you do that nobody else ever knows about isn't helpful. see above Quote: 3: Should involve group action. An easy way to ensure #2, and leads to interesting potential connections to large game systems like economy, warfare or hex development. yeah, got that in as well Quote: 4: Should be classifiable as exploration, development, domination or adventure content. i think it would classify as development and domination. adventure content might be possible as well.Quote: 5: The wider the set of characters that can use the idea the broader support for that idea will be. You're asking people to make either/or tradeoffs, so you need to consider who would vote for a feature for you that meant some feature for them would not happen. the way i imagine the system it will add something to every character you´ll use it with; for priest, druids, paladins, rangers and monks it should be mandatory but will also deepen their game exerience immensly. -and it be based on an allready existing system, namely alignemt.every character who commits a muder schould be moved towards CE, but a paladain who does the same should face much harsher consequences. This system provides this. So ;) if i get enough people to read it and see it my way that shouldn´t be a problem;)
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