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Gedichtewicht's page

Goblin Squad Member. 332 posts (419 including aliases). No reviews. No lists. No wishlists. 1 alias.


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Ah Proxima, believe it or not, but i know Cheatle well enough by now to know all the things he wouldn´t do:

1. Give u up
2. Let u down
3. Run around
4. Desert u
5. Make u cry
6. Say goodbye
7. Tell a lie
or
8. Hurt u

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Best wishes to you two.

Bluddwolf wrote:

Geez, is it me or is this fairly small community going through a very challenging 2014?

Nope, your not alone.

Normaly i don´t give new year´s eve a second thought, but this year?
I´ll celebrate when it is finally over.

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As always, it´s the sound that makes the music.

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@ Jazz: thanks for posting the way you play your cleric.
I wonder if this wouldn´t be worthy of it´s own thread? a collection of ways people play specific roles?

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Audoucet wrote:
Caldeathe Baequiannia wrote:
I'm pretty sure that honour went to Guurzak
But not Again and a...again and -- And again. *takes a shot* And again and again and again... And then one more time.

...This... reminded me of... something

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can you feel the agony of the green?
want to spread some karma

then join the circle

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Kitsune Aou wrote:
Every time I read Nolondil's post describing Blackwood Glade, I like it even more than the previous time. :)

Indeed:)

And i made most of the checks too:D

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regarding the pvp question:

-will there be a way to become heinous at day one(and attackable by anyone)?
if yes:
-when i´m flagged heinous, can members of my own CC/party attack me qithout consequences?
if yes, what more would we need to set up training fights?

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once upon a time, in a thread long gone the following idea was developed and still awaits some crowdforging love;)

Gedichtewicht wrote:

...actually...

how about this?

Nature´s Warrior[pvp-flag]
you are a protector of nature, you roam the lands looking for strip-miners using destructive exploitation, and bring nature´s wrath upon the defilers.
To do so you get the commune with natureability which lets you scan your current hex for destructive exploitation

Stripminer[pvp-flag]
you are out for the fast money, while flying this flag you can use destructive exploitation.
your harvesting speed is increased by x%, but because of your reclessness you
-also loose x% of the maximum amount of ressources you could have harvested otherwise.
or
-reduce the respawn rate of that ressource within the hex.

the Nature´s warrior flag emowers it´s user to hunt down stripminers only! using it to start attacking other people, even flying other pvp-flags should include consequences.

both flags open you up for pvp from other parties.

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BrotherZael wrote:

@Gedichtewicht

Considering for the moment TVC is just "three guys with fingers in other pies" (heh heh) I'm not sure who'll get more...

;) My thoughts exactly.

anyway, who needs numbers once we can lead escalations and throw lightning?

Edit: Btw, good to have you back here brother:D

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"we are all individuals!"
"No i´m not!"

;) sorry couldn´t resist.

On topic: let´s see who gets more stripmining operations; you guys or the viridian circle

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Ahh, Hammerfall what a great name for a settlement

*buys the cityguide to plan his siteseeingtrip*

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Bluddwolf wrote:
"Crush our enemies, see them driven before you, and to hear the Lamentations of the women"

I like that musical too ;)

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;) and i´d like to add that, imho, Livedragn is a good example of what leadership means in TEO and the Cotp in general.

It is far less about the power you might get, and far more about being of service for your organisation and fellow players then most peole might think.

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Ixiolander wrote:


Overall though, CotP does have some governing rules that all branches within it follow then allow said branches to establish their own rules beyond those. This list of those is the CotP Charter which anyone can read here.

I would second everything Ixiolander and Livedragn said, but the above bears repeating.

The ratification of this charter is what Cotp celebrates for the 7th time this year, they have been around longer, but this is the core of how they treat people, how they play games and how they except members to behave towards each other.
As Ixio said each chapter may create it´s own additional rules (The eveonline chapter for example has probably the highest security measures,, out of necessity), but the charter is enforced in all chapters.

And i think that is a good thing.

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Afterthought:

I´m not against using factions to get this were i´d like it to be.
In fact it might be a good way, either in tandem with vows/beliefs or even alone.

My selling point for the vows would be that a moudular system like the one i scetched above would lead to more custumisation and more choices.

The selling point for "just use factions" would be that it is probably far easier.

But as this is a longterm idea(i would not expecting it before druids arrive) :D i´d still stick with it.

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CosmicKirby wrote:
ANY discussion at all on the music of the game would be greatly appreciated. So far a quick crtl+f on the kickstarter page and blog reveals one thing, that certain pledge levels will include the soundtrack. We've heard only 2 or 3 tracks so far, if I recall correctly. Are there plans to have many more distinct tracks to play? IE, tracks for certain areas, settlements being able to choose their own music or having it based on their alignment, etc.

adding to that, and i know these will, if at all, be long term plans and as such be subjective to crowd forging:

-any plans to get player made music into the game?
-any plans to let bard actually play music/sing/dance?
-if not plans, how do you think/feel about the general idea? i mean, why should LOTRO remain top notch in this regard;) ?

What is your take on this:

Gedichtewicht wrote:
AvenaOats wrote:


My question is how would it be possible to get audible singing as part of the Bards' musical repetoire? Ballads and Limericks and folk-tunes with Pathfinder pathos and humor and ribaldry and paens etc?

Would something need to be recorded in audio as soundtrack to play along with instumentation? It would be nice to fill taverns with such perhaps for Bards to "perform" some of their Sir Robin songs along with instruments actually played. Of course you'd need writers and half-good singers, too.

I can imagine something like this in a distant future.

- a cloud either set up by gw or by a player group were people can submit audio files. probably in a standard format for example mp3.
- the community can listen into and vote for there favourites.
- gw can from time to time look at the top tracks and implement the ones they are ok with.

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CosmicKirby wrote:
ANY discussion at all on the music of the game would be greatly appreciated. So far a quick crtl+f on the kickstarter page and blog reveals one thing, that certain pledge levels will include the soundtrack. We've heard only 2 or 3 tracks so far, if I recall correctly. Are there plans to have many more distinct tracks to play? IE, tracks for certain areas, settlements being able to choose their own music or having it based on their alignment, etc.

Great question.

To increase it´s change of getting an answer i will quote it in the Blogs-and-QA-Videos-Submit-questions-here thread

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The green faith,
spiced up by the reverence of some aspects of natures personified; you know, what others call gods.

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AvenaOats wrote:


My question is how would it be possible to get audible singing as part of the Bards' musical repetoire? Ballads and Limericks and folk-tunes with Pathfinder pathos and humor and ribaldry and paens etc?

Would something need to be recorded in audio as soundtrack to play along with instumentation? It would be nice to fill taverns with such perhaps for Bards to "perform" some of their Sir Robin songs along with instruments actually played. Of course you'd need writers and half-good singers, too.

I can imagine something like this in a distant future.

- a cloud either set up by gw or by a player group were people can submit audio files. probably in a standard format for example mp3.
- the community can listen into and vote for there favourites.
- gw can from time to time look at the top tracks and implement the ones they are ok with.

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Nihimon wrote:
I don't think B would ever gain the Attacker Flag. Rather, I think he would simply become Hostile to A only.

yeah, same here. the other way would feel... wrong.

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@Beeing: First of all, welcome and thank you for participating in this discussion.

As i said above, i didn´t realy try to define the extreme alignments, i just painted them i very broad strokes.

While i get your view and definition, it is not what i´m talking about here.
What was talking about in my original post was the alignment on an individual level.
One on one it is quiet easy to say this action is good or evil, lawful(or honorabel) or chaotic. They same is not so true for neutral.
in a Tabletop environment this can be worked out, but in a computer game stuff has to be coded in. How can something be coded in that is hard to explain?
The point i was trying to make is this.
That any kind of TN-be it the avatar of balance, or the person who just cares only for himself and his close social circle- will be hard to code and implement in the system as annonced so far.

That is why i tried to come up with an additional system that might give us a way to do just that.
That the same system might be used for other worldviews is just an added bonus for me.

P.s. regarding entropy, i would argue that the knowledge of mortality is a very important driving factor for all that is living, so i would say entropy may not be on of the 4 cardinal powers but it plays an important part.
But i digress again.

-i tried to clean up the system here

If noone has anything to add to this, and if noone finds any holes in it that need to be fixed i would like to go back define something that might work as a TN worldview within the game, and then maybe some of the religions of golarion, help with that would of course be much appreciated too.

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Is

Nihimon wrote:
bubba z

related to this guy ? :D

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I would like to answer that with the words of a forum member that inspired me

what makes Pathfinder online different

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can be crowdfordge this now?
IMHO this is one of the coolest ideas so far
+wathever it takes to make it a reality

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Well, my main reason is, i looked at what we know so far and imaginged playing a TN druid.

-If you attack and Kill stripminers, you are the attacker and if you succeed you get pushed towaards low rep CE. or are they free game as they have attacked a POI first?
-if you attack an aggressiv expansionist city or its citizens, see above.

-what can you do to stay TN? either you have to counter your C And E actions with L and G ones, or you have to wait till you Alignment returnsn to TN.

From an RP point of view, i think this sucks.

so the reason i started out with this was that i wanted to implement ways to shift your Alignment to TN.
Which is not that easy; as i said above, what actions could you code into the game that would make sense?

so i thought, if the current system can´t do it, is there another way to get there?
This would be my solution.

Added benefits: it would be usful for more then just the TN druid,
It would give choosing a religion a deeper meaning, it could be purely optional,

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Nihimon wrote:
Papaver wrote:
How about Skill Window Advancement Gobs?
You're on the verge of being permanently banished from my list of Cool People!

cut him some SWAG :D

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Shush! they can hear you!!

anyway flowers are people too, you know?
some of my best friends...

oh a butterfly *wanders of'

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Ravening wrote:

@Gedichtewicht

Torrbron would be most welcome in our never-ending fight against aberrations and undead.

Well then you will have my axe and lighnings, brother.

Ravening wrote:

@Brother Zael

It seems your desire to create a neutral Settlement could align perfectly with our desire to create a Sanctuary (similar to a National Park). We would prefer the ‘Settlement’ at the heart of this sacred ground, be relatively small and not interested in harvesting the precious resources within in sphere of influence, so you ideals could work perfectly. This Sanctuary isn’t a...

hmmm... a neutral gathering ground, a place to make treaties, home of the men how watches the mighty, protected by the druidic order...

*jumps up and down*
i hope there are enough of us who like this idea as much as i do so i will come to be :D

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maxing "a class" will take aproximatly 2.5 years.

in regards to crafting what would be "a class"?

for example:

-smith(able to craft all that is metal)
-armor smith(able to craft all metal armors)
-chain armor smith( ...)

or something completly different.

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Ravening wrote:


Sounds similar to another smart suggestion :)

i´m guilty of often scannig threads and not reading every post from top to bottom.

if someone else had the same idea before me, i will support that one and rest my case :D

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BrotherZael wrote:


wait... this is the TEO thread?! WHAT HAVE I DONE?!?!?!?!

THAT´s how good that brandy is ;)

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:) Welcome then, have a look around, don´t be afraid to ask questions.

something you should have a look at is:

the Nihimonicon
- Nihimons collection of helpful links and guild recruitment threats.

i bumped it to the frontpage for your convenience ;)

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Pax Feydred wrote:
I just haven't seen a valid argument against using Goblin Balls.

how about this?

Ryan Dancey wrote:
The system won't be called goblin balls.

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I didn´t read through the whole threat, so if this was suggested before(which it probably was) please pardon my ignorance/just ignore this post.

- so, what is it for?
it´s there to pay a trainer to teach you skills, correct?

so, why not something like apprentice's due?


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Proxima Sin wrote:
Clerics pray on the weak.

O_O all week?


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NineMoons wrote:
I'm so hungry, I could eat a Pegasus.

You really do look hungry, let me get you a full plate.

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Mbando wrote:


So, what other spells do you folks think Nihimon is likely to keep in his special "Adventuring" spellbook?

as he wants to specialize in divination...

how about - circle of protection: flabbergast
protects the user from aquiring the flabbergasted! flag.

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My favourite PvP experience was in eve.

I was mining in Low sec, (as you are supposed to do watching local beeing aligned, scanning) when i was attacked by a local pirate.
My miner warped out, but i was a bit to greedy to save my hauler alt(tried to cast my last can before leaving).

Well, i repaired my retriever flew to a different belt(in the same system) and continued to mine.
of course i got attacked again by the same pirate.

again, docking, repairing, different belt.

;) after she didn´t get me for a third time i was congratulated for my persistency, she stoped attacking and i was invited to her corps chat.
had some very cool conversations there.

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Areks wrote:


1. Is negligible. It should not take years to fall from grace, but it should take months not days.

This may just be my personal opinion, but

i hope it is not.

looking at the most extreme example (the paladin) my hope is that it will take very few sins to make them non-lawful and non-good.

the fall from grace for those that should set the highest standards should be easy to achieve.

if i had to supply numbers?
i wouldn´t mind for a paladin going N after attacking and killing 1! non-combatant.

to a lesser extend the same should be true for everyone else who choose to play L+G.

Maybe that is why i have no problem with LG potentially having the highest DI.
the way i picture it they will have to work to stay in alignment, and they should have next to no leeway when it comes to straying from the path of good and law.

;) to add a bit of star wars, the dark side is an always present easy way to solve problems. but it comes at a price.

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One think i would like to add here as someone who spent the early times outside the game because i couldn´t get in:

-a good customer servers is worth the employees weight in gold.
-The Aventurine Support was always polite, tryed to figure out the problem, keept my informed, and i didn´t have to ask for a gametime refund, they just offered it.
-regarding druw, i´m much less annoyed now then i was a week ago;)

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Maybe it is time to take a step back from this topic, do something else/have a good nights sleep/breath deeply, whatever takes the mind of this and calms down.

For the record, i don´t think nihimon is trying to censor the forum,
nor do i believe that he wants to silence certain opinions.
i just believe that he, as others too, is passionate about this game/this community.
Which is the same i said about bludd earlier;)
please don´t be offended by this you two.

when passions are running high people tend to react instantly and think less about there reaction.
so, coming back to my first paragraph, maybe it is time for a pause.
lets continue in a day or two with a fresh view and a calm mind?

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Maybe we should tackle this the other way around.
while studying to be a nurse i had a teacher in process planing who always said the following:
To plan a process you nedd to set a goal.
a goal has to be smething positiv.
Why, because when you want to get somewhere you not to know whare aomewhere is not where it isn´t.

when you buy a trainticket you have to say where you want to go, not where you don´t want to go.

so, maybe we can more easily define how we want this comunity to treat us?
and i think the pat of bludd´s post i asid was a code of conduct would be a good start.

it was:
Quote:

Be Welcoming
Be A Good Visitor
Be Helpful
Be Instructive
Be Firm
Be Open
Be Honest
Be Brave

and if i may add my addition again
be respectful

final note.
i think it would help this topic to first focus on the common ground we have to define baselines.
the arguments about fineries can come later.

additional final note:
this is a community effort.
noone is excludet.
everybody may raise it´s voice.
i don´t know where the "rules by a minority" argument comes from.

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wow, nearly a whole new page while i composed my answer.

Jazzlvraz wrote:


I hear, in that, that Chaotic Evil is the alignment where a@#$%^es end up, not that Chaotic Evil consists only of those a@#$%^es. They'll be one more cross to bear for legitimate players who want to forge ahead on the tough road of playing that alignment, should they choose it.

That´s what i believe too.

That is how reputation and alignment are supposed to work, as far as i understood it.

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Bluddwolf wrote:

I do not accept every belief that Ryan Dancey says as gospel. I disagree with his view of what alignment means. He is no better an authority on meaning than any of us.

Does he ultimately have the power to include the mechanics that gimp an alignment, yes he does. Does that legitimize his beliefs, not one bit!

If GW is designing an aspect of the game to suck, that is poor gaming design.

You will pobably tell me i got this wrong, but anyway.

What i got from the dev blog´s and even before from Rians KS-post is,
- the devs have the impression that any game so far that had non consequential pvp turned into lord of the flies online.
- they don´t want a new lord of the flies online.
- so they designed it so that all the unwanted pvp actions force you into the CE-low rep corner.
- because that is so, CE-low rep will acumulate all the players showing unwanted pvp behaviour will.
- becasue they show unwanted pvp behaviour they get punished by the system, as long as they don´t change their ways.
- if they don´t change their ways, that is their decision.

i don´t think that is poor game design, i think it is brilliant.

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Nihimon wrote:

Those of you who think PFO is all about PvP are wrong, and you're doing a disservice to players like Realmwalker who might consider it if they could get past the idea it's going to be just like every other Open PvP grief-fest they've already seen and rejected.

But I can't prove my point through repetition any more than you can, so I think I'll leave it at that.

i feel your pain, +1 to you.

as i´ve read a few, "every thing is pvp", and "only pvp counts" and "eve isn`t as bad as it´s reputation(i thought it was worse to be honest, but i haven`t beein to null-sec sofar) i`d like to quote Ryan again:

Ryan Dancey wrote:


EVE was built by people who intentionally wanted a game where people could do all the bad stuff that modern civilization prohibits - and then see how others would react to their misbehavior. They wanted a world where players would have to assume the worst about everyone they met.

It is essentially a commentary on the pitfalls of unregulated corporatism.

We'll never know how Darkfall would have developed. The game was a victim of its own success. Adventurine tried to do a "big bang" launch, mimicking the way a theme park MMO launches with a huge spike of players at startup. Unfortunately, that spike killed their billing system, and sand box games don't work well when the game does not have time to develop social and economic structures or for people to spread out through the world. By the time the developers got a handle on the influx of players, it had already been dismissed by many who might have tried it. All that was left were folks looking for a hardcore PvP experience. (Adventurine did themselves no favors by promoting hardcore PvP at the expense of everything else, especially since most of the money & time spent on the project had gone into its themepark and exploration content.)

Pathfinder Online isn't going to do either of these things. It's not going to be an unregulated commentary on the evil that lurks in the hearts of men. And it's not going to be blown up on day one by a million people who show up and say "now what?"

That's why we're going to use all 3 tools at our disposal to direct the community away from abusive misbehavior from the start and not just rely on people self-policing themselves.

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You know Bluddwolf, and i mean no disrespect, you being an inportant member of this community and all, but i get the feeling this has more to do with who you want in the game or not.

otherwise i can`t see why you keep arguing the way you do in this case.

on the other hand, maybe i`m just being paranoid and should catch some sleep.

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Realmwalker wrote:
After reading this forum, the level of PVP that is going to be used means I am highly unlikely to support it, play it or spend money on it. Many of my friends feel the same way...

I, sadly am not amongst the people that can quote every relevand blog or forum post to you.

But, there will be ony one server, and as the economy of the game will be based on wath the players do it wouldn`t make much sense.
A lot of people felt like you in the beginnig, and every now and then another one shows up like you just did:)

all i can say to you is, you`re point of view might chage if you reada bit of what the devs have planed, and how the community is.
I´m from the no-pvp side initially too, but i let the vision of the game convince me to give it a try anyway.

One think i could recommend though would be the blog to live & die in the riverkingdon

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AvenaOats wrote:


But I wonder if there is a system around contracts such that a sort of eBay User Rating level of trust is used ie if people you trust have done trades with that player and they've rated that person's contracts...

first i like to relink something:

i wrote
Bluddwolf wrote
i wrote

applying your trust-rating to contract-prices,... i have to give that more thought, but i think i like the idea.

But i think we have to the proposed systems as they are now, so we can get a better understanding of what some are felling is missing. because i feel a lot of the time that people are not having the same conversation.

please correct me if i`m wrong:
-Reputation: it is there to promote wanted pvp-behaviour and to discourage unwanted pvp-behaviour. people showing a lot of unwanted behavoiur will get low reputation which will push them out of the main player societies.

-Alignment: apart from fitting the setting,matters for dealing with NPCs, equipping certain magic items, alliances and settlements a character can join, abilities you may use.
it is a tool for the player to notice the consequences of his characters actions. And it is a tool to enforce limitations. so you may try to play a Paladin randomly killing people, but after a few murders your active alignment will turn to evil and wyou will be striped of your paladin powers.

-fame/infamy & trust: i think they are essentialy the same, or might fit into the same system at least. and it might be a system to limit peoples access to my settlement the people in the settlement would have direct control about. -because as proposed so far, how would we ban certain alignemts from a settlement? i certainly don`t want to be able to see another characters alignment, unless i work for a way to get this ability.
-apart from that, this system could be used to schoose who to do buisness with(contracts)
-it could play a role in politics
...

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Lifedragn wrote:


Hmmm... new chartered company. New World Order XD

Illuminati

You've come to take control
You can take my heartbeat
But you can't break my soul
We all shall be free

Illuminati
You'll never take control
Your new world order
Will lead to none at all
We all stand before you as one
Heaven is for everyone
To be free from the dark
-gamma ray -no world order

\,,/(-_-)\,,/

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