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Pathfinder Adventure Path Subscriber
If a gunslinger, or I suppose an alchemist or a character with the appropriate dedication, were to create alchemical ammunition for a magazine weapon, would they produce four magazines, or four "bullets" to go into one or more "clips"? The magazines are single items on the various charts.
Pathfinder Adventure Path Subscriber
If the scaling instructions for an encounter says "add an additional Creature for every four points beyond 16", and the party is 22 points, do I add one creature (20 points) or two (more than 20 points)? I'm guessing one; but I'm also stunned that this has not come up in any of the games I've previously run.
Pathfinder Adventure Path Subscriber
Ok, what am I missing? Loads of Calling and Mystic Feats grant you the ability to spend a Mystic Point to make a check with Mystic Proficiency. Fair enough. But Rewrite Fate allows you to reroll a skill or save check with Mystic Proficiency as a free action after
If you have the latter, why do you need the former?
Pathfinder Adventure Path Subscriber
If I were to run one of the stand alone adventures (e.g. Rusthenge) for only three characters, how screwed would they be if I were to not rebalance all of the encounters? Is there anything that could be done to the characters to make it more balanced? (Free Archetype is a start, but wont help with the action economy or the reduction in targets when it come to sharing out the damage.)
Pathfinder Adventure Path Subscriber
Am I missing something obvious here? The various investigations into the murders (starting on page 32) have a single skill check, and then "minor","moderate","major", and "false lead" results. Is this a sub-system described later on the book, or maybe a different book? OR should these be the results of a failure, success, critical success and critical failure (respectively) of the skill check, and somehow were tabled wrongly?
Pathfinder Adventure Path Subscriber
Without giving too much away (I know that's it's Year 1 but hey) there are two boons on the chronical that are meant to be purchased with Fame. Looking over the current ACP purchase options it appears that only one of them was incorporated into the new system. Any particular reason (and how do I purchase the one that's not there)?
Pathfinder Adventure Path Subscriber
Was there ever a consensus on this boon? A while ago there was debate as to whether or not the character "repairing" the item was required to have the crafting feats. As far as I can see there was no conclusion or HQ ruling. Has this changed? (As a separate question irrespective of the first one. As I read it there is no actual gp expenditure involved with this boon. The PC is effectively given a cursed item for free, and once they have "crafted" 50% of its value they are deemed have repaired it and may keep it. Is that correct?)
Pathfinder Adventure Path Subscriber
So, I know that we're a LONG way behind the times, but we just played Star Sugar Heartlove today, and looking at the Chronicle the appear to be a few errors in the pricings (which I'll put behind a spoiler below). Is this a known thing, what should we do about them? Spoiler: elite stationwear (6,100; item level 6): should be 4,100 cr
screamer grenade I (725; item level 4; limit 4): should be 320 cr screamer grenade II (2,720; item level 8; limit 4): should be 1,340 cr advanced sword cane (7,000; item level 7): advance sword cane is 2,100 cr, level 4. untrathin sword cane is 7,000 level 7. I'm guessing that it's meant to be the latter.
Pathfinder Adventure Path Subscriber
As I understand it, despite the note on page 104 of the Lost Omens Pathfinder Society Guide that, "Members of the Pathfinder Society have access to this item", because it is listed as Uncommon and not called out on the Character Options web page we can only access it via a boon?
Pathfinder Adventure Path Subscriber
(I'm full of stupid questions currently I am...) I assume that if I am playing a race that requires I slot a Personal Boon to unlock it, and then there's a rules shift which opens it to everyone, then I not longer need to use that slot? I mean it seems obvious to me, but...
Pathfinder Adventure Path Subscriber
According to the character options lists, all of Grand Bazaar is standard access with a few exceptions. The familiar/master abilities and familiars on pages 34 & 35 have no rarity noted, which should mean that they are common, and standard+common means open access. Am I reading this right?
Pathfinder Adventure Path Subscriber
The text for deadly aim specifically says,
Pathfinder Adventure Path Subscriber
A friend just recommended that we play through the "Celita / Historia 7 storyline", as they felt that it was one of the best; they couldn't remember which adventures contributed to it, but "it should be easy to find online". Well, I've done some light digging (I want to avoid spoilers), and all that I can come up with is the single adventure The Many Minds of Historia 7. What am I missing please?
Pathfinder Adventure Path Subscriber
Coming back to PFS 2nd Ed after quite a break, and I have a quick question. In PFS1 there is a rule that any character can retrain pretty much anything as long as they haven't been played at 2nd level or higher; has this been completely replaced in PFS2 by the CRB retraining rules and the rebuild boon, or is it still an option? Ta.
Pathfinder Adventure Path Subscriber
Got confirmation of my subscription order this morning, thank you very much. I know that these problems have been out of your control, and you've been doing your best to resolve matters, but I didn't expect all these delays would cost me so much extra... To explain: going back over my order history, Abomination Vaults volumes 1 & 2 each cost $5.65 shipping, volume 3 shipped with Lost Omens: Ancestry Guidecost $23.23. A total of $34.53. Today's confirmation was for Ruby Phoenix volumes 1, 2 & 3, and Lost Omens: Mwangi, all in one package. So, same weight but less packaging, maybe a reduction? No, $54.98 shipping! An extra $20! This is ridiculous...
Pathfinder Adventure Path Subscriber
Hi, I added the Lost Omens line to my subscription a couple of weeks ago. The hard copy of Ancestry Guide is listed in my sidecart, awaiting shipping with my next AP volume; could this be the reason that the pdf has not been added to my account yet, or is it something else?
Pathfinder Adventure Path Subscriber
I don't know if this is just me, though I have tried using multiple devices. Any time I try to add a pdf to an order, the page returns "your request produced an error" on the line where the price was. This makes it a bit difficult to take advantage of the spring sale...
Pathfinder Adventure Path Subscriber
I'm fairly sure that this is ok, but I wanted a quick second opinion. I have an unplayed 6th level character, a combination of games that required pregens (Goblins, some of the early quests) and GMing chronicles. Some of these go back nearly three years. I've just got hold of a race boon that has sparked off an idea. Am I right that as this character has never been played, I can put the new chronicle in as 0 and have a 6th level whatever?
Pathfinder Adventure Path Subscriber
Quote: Crafting: Some characters may choose to spend their time Crafting a piece of equipment. The rules for crafting can be found on pages 244-245 and 503–504 the Core Rulebook. Use the DC based on the level of the item from Table 10–5 for common items, applying the hard DC adjustment from Table 10–6 to the DC for uncommon items and the very hard DC adjustment for rare items. You can Craft uncommon or rare items only if you find their formulas. (Organised Play Foundation) So, does the last sentence mean that formula are NOT needed for common items, or that formula for uncommon/rare items can only be FOUND not bought?
I was against moving to Remaster at first. Still am with anything I have in OGL based content playing on my table right now, but I think when the core books are out, I'll be doing an entirely new campaign setting that will use absolutely no OGL content at all. In fact, the remaster of dragons has me thinking about completely remastering nearly anything considered a monster in my campaign setting and not using even a single published monster, though they may look and feel a bit familiar. So long as the Game Master Core manual has guidelines for monster stat blocks and encounter difficulty, that and the Pathfinder Player core may be all I need for a VERY unique campaign completely under ORC.
All I can say at this point is the D&D brand is ruined for me forever. I was with PF1E all the way until they released 5E under the OGL. I'm back now to Pathfinder 2E and will never stray again. Pathfinder is what D&D always should have been. I am speaking as somebody who started playing the game 45 years ago with the White Box and has played every edition. I can never go back to D&D because WotC cannot be trusted with it.
Kobold Catgirl wrote: As a sidenote, I do cautiously hope that the ORC adopts language similar to the new OGL's about prohibiting blatantly abusive content. We don't need "Myfarog, ORC edition". I see absolutely no way for a open license held by a third prty would be able to legally enforce such a use of the license. It would be market forces that would prohibit such content, i.e nobody buys it. They KNEW it was possible to do Nazi content under the original OGL. The idea was, "fine, they cannot get the D20 logo" and it worked.
Kobold Catgirl wrote:
I think 6E will crash hard given this BS. Maybe by the time they do 7E they'll decide to use the only real Open Roleplaying Game Creative License still operating (ORC). <eg>
Themetricsystem wrote:
The FAQ are not legally binding. There is little difference when you really read the FAQ. 1.0a is still being deauthorized for anything new. To get the 6 month grace period on 1.0a, you have to agree to 2.0. Did these guys forget their audience is a bunch of people who regularly spend several hours BSing with each other, and they expect us to buy their BS?????
Driftbourne wrote:
That's not how it works, really. Anything released under OGL 1.0a is still covered under OGL 1.0a. The 5E SRD is still open even with OGL 1.1. I still have a copy of SRD 5.1. It was released under OGL 1.0a and I will use it under that license according to the terms of that license.
Saedar wrote:
An open license that is irrevocable in the language for me to use Pathfinder SRD content? Yeah, no need for anything else. Your mileage may vary.
Dancing Wind wrote:
Nope, but my guess is if it's 1.0a, Kickstarter will pull it. This is why I will never back another Kickstarter should it happen.
Harles wrote:
I used HTTrack to mirror Archives of Nethys locally.
OCEANSHIELDWOLPF 2.0 wrote:
D&Done
Coridan wrote:
The fault in your position is assuming it will ever be argued in any court of law. Nuclear Lawfare is conducted by companies that know they stand little chance of winning a case decided in a court by a judge, but use their financial position to wear down the opposition so much they either go bankrupt or must walk away from litigation due to the extreme cost of legal services before the case is EVER argued in a court.
Raynulf wrote: To my understanding, the only 'safe' option is to move completely away from anything D&D derived, such as Savage Worlds. But that is a lot of work, and my guess is that Hasbro/WotC management are banking on players being too lazy/complacent to do so, and publishers not having the cash to fund the change. Savage Worlds does not operate under an open license, which is why, after looking at their material and thinking it was really very good, I chose to discount them as a possibility. I will only go open. If Paizo decides to fight it, I'll go Paizo.
Onkonk wrote:
The issue is in how they seem to be revoking it. From what I have seen they do not use the term "revoked" The term is "unauthorized" As such it is no longer a valid license for anything under section 9 of the OGL and thus can only be compliant under OGL 1.1. It's a bully move to be sure and likely would not hold up is a court of law if that is, in fact, what they are doing. As many have said, WotC/Hasbro has the funds to BURY any opponent in pre-trial motions after a painstakingly long and expensive discovery process at such a high cost that any opponent going down the litigation road would be bankrupted long before a single argument as to facts is heard in a court. It's not that WotC/Hasbro would believe they have a legal leg to stand on, it's that they believe they can insure it never makes it before a court to be heard.
Coridan wrote: I know there's this idea that big companies can throw lots of money and win a case, and in certain situations that's true, but this isn't really one of those situations. They don't throw money at a case to win the case. They throw money at a case to drive their opponent into bankruptcy before the case can even get close to a decision being made. This could definitely be one of those situations if WotC/Hasbro has decided to declare Lawfare to get all aspects of the D&D IP back.
kyrt-ryder wrote:
But Hasbro has many times more money to throw at the case than all of the combined third party producers could come up with together and could bankrupt them all long before a judgement is ever achieved should they decide to go the Lawfare route unless others join in to help fund such a lawsuit.
Vardoc Bloodstone wrote:
It may be too late once something official comes out. already downloaded the DriveThruRPG app and downloaded everything, placing it on a local backup and into a cloud storage space I have. Working on getting all of my stuff from Paizo downloaded and saved in both spaces as well. I ahve a lot more there and no app to do it nice and clean. I'm also looking at purchasing anything I want under OGL 1.0a as soon as possible because once OGL 1.1 goes live, it may no longer be available. I've mirrored the Archives of Nethys site as well. Made sure I got copies of as many different SRDs as possible, too.
Brinebeast wrote:
I think they underestimate the fan base, especially where the loyalties really lie. Do you really think their legal team anticipates the possibility of a multi-million dollar crowdsourced legal fund to fight them on this? The people involved in sales definitely know that Kickstarters resulted in millions being raised. Critical Role raised over $11 million for a cartoon series. Certainly the legal funding can be crowdsourced if WotC/Hasbro is hell bent on lawfare and the base is very large.
captain yesterday wrote:
I went back to WotC for 5th edition. Stupid me, once the One D&D garbage started to come out, (now referred to as D&Done by me), came back to give Pathfinder 2E a look. Stupid me. Will have to buy up what I want quick it seems.
Coridan wrote:
I would point out, Paizo benefits from third party creators who use OGL 1.0a licensing to create products compatible with Pathfinder 2E, so they have more skin in the game than simply cutting a deal with Hasbro. Abandoning OGL 1.0a could have an impact on Paizo's bottom line regardless of what sort of a deal they can cut with Hasbro.
Arachnofiend wrote:
Boycotting Ender's Game as a movie DESTROYED it as a cinematic universe. It bombed at the box office and ended any hope of additional movies, because of a boycott. The same could eb done with a certain movie that is close to release...
Dancing Wind wrote:
And this may also be WotC's strategy. Cut agreements with the big companies that basically leave them alone (Paizo, Kobold Press, Critical Role, Green Ronin, etc.) then go after everything medium to small level and cut their monetary throats with endless lawsuits.
John Lance wrote: I'm amused by the timing of that PBS hit-piece on the OSR community that just so happened to drop right in the middle of this growing OGL situation. WotC doing a little media battlefield prep, if I'm not mistaken. Wizards really must be worried about the optics of this whole thing if they're already thinking along those lines.... What they want is for everything to be handled by a license that is more draconian than the GSL was and may try to accomplish it, but their own words about the OGL would rise to the level of contract in a court and their attempts would be thrown out. The FAQ was used to make business decisions more than 20 years ago and they clearly state that every version of the OGL would always be permanent. I wonder if Hasbro even knows that FAQ exists as it has subsequently been removed from the WotC web site, but as we all know the internet is forever.
Trondster wrote:
If it goes to court it will be thrown out quickly as WotC themselves stated clearly that EVERY OGL would be PERMANENT in the original OGL FAQ: https://web.archive.org/web/20010429033432/http://www.wizards.com/D20/artic le.asp?x=dt20010417e Third parties relied upon that information to make decisions. They cannot revoke it now.
Jon_Danger wrote:
Another thing about contractual agreements, which accepting a lciense essentially is, courts turn to original intent and to get to the original intent one must look at the original FAQ regarding WotC's ability to revoke a version of the OGL, hence let's fire up the Wayback Machine and take a look... https://web.archive.org/web/20010429033432/http://www.wizards.com/D20/artic le.asp?x=dt20010417e If you go read that, WotC admits EVERY version of the OGL is PERMANENT. Now, agreeing to OGL 1.1 could force you to do everything under OGL 1.1, which is why no creator should accept the terms and conditions of OGL 1.1. It's a trap.
Grankless wrote:
True, but there is no language within the perpetual license on how specifically to revoke it, thus certain conditions must be met. That is a tough road to hoe for WotC as there is a two way quid pro quo in the license and all they can do is throw money at lawyers to drag it out and wear down the opponents before a decision is ever made. Again, the EFF is the best bet here because any decision on this will have HUGE ramifications for open source software licensing and they have won against bigger entities than WotC/Hasbro.
OGL 1.0a is a perpetual license, it cannot be revoked or "un-authorized" without certain conditions being met. Those are rare and require much evidence, and all current evidence would go against Hasbro/WotC being capable of revoking the license under current conditions. WotC can do whatever they like but it is a contractual agreement and the courts tend to give less leverage to those who write the contract. Perpetual means just that, perpetual. I've already started taking 5E rules in my homebrew from the 5E SRD and have been re-writing things for my new version of it, Trailblazer. I'll give it away for free for anybody under OGL 1.0a and WotC can go to the 666th level of the Abyss for all I care. Ryan Dancey has stated the OGL cannot be revoked or deauthorized and had they intended for WotC to have that power it would have been enumerated in the OGL. If I was Paizo, I would be contacting the Electronic Frontier foundation as any legal decision giving WotC the power to revoke OGL 1.0a will have MASSIVE effects on open source software licensing and the perpetuality that exists in that space as well.
Tangorin wrote: To be fair switching from pathfinder was the best thing Mercer and company could've done to gain traction. Maybe the terms of the new OGL? https://youtu.be/oPV7-NCmWBQ Heck, if they can convince the courts they can revoke the OGL1.0a, which may be what they are trying to do, Paizo could be put out of business. Given the US court system, anything is possible.
DungeonmasterCal wrote: I love PLAYING dungeon crawls, not running them. I LOVE running Dungeon Crawls. I've written so many over the years that they have become a specialty of mine. In fact, the first campaigns I ran back in the 70s were almost exclusively dungeon crawls in OD&D rules (+ expansions as the came out).
I have now successfully downloaded the entire Humble Bundle, including all formats for each product. I accomplished this in IE by first queuing about a dozen files for personalization, then going back and downloading. I've found that five files in the download queue usually resulted in timeouts on the sixth download, so I started waiting for a download to complete before starting the next download, all the while keeping 5 downloads in the queue. By simply being patient and taking the time, I was able to queue personalization and downloading dynamically, which took about 6 hours for every file in the Humble Bundle. YMMV. |
