Stronfeur Uherer

Garfrum Helhammer's page

Organized Play Member. 33 posts (1,127 including aliases). No reviews. 2 lists. No wishlists. 5 Organized Play characters. 8 aliases.



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M Gnome Ranger 1

A steely-eyed gnome walks onto the road, out from between two cabins situated at the edge of town. He has a bow draped over his shoulders, a full pack, and a short blade sheathed and hanging on his belt. His long brown hair sways in the light breeze, with speckled bits of tan and green that seem to churn across the scalp as the dust blows past his face. He gives his surroundings a once over, giving a few horse-drawn carts a moment's attention before turning back to where he came. He gives a short whistle through his teeth, and within a few seconds a young wolf, just barely not a pup, comes plodding into view. The wolf sniffs at the gnome's hand and the little man pats him on the head.

"Let's have ourselves a bit of rest with a roof, Munk. We've certainly earned it."


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M Half-orc Ranger 3 [HP 32/32 | AC: 18 | T: 12 | FF: 16 | CMB: +6 | CMD: 18 | Fort +5 | Ref +5 | Will +3 | Init +4| Per +8 (Dark Vision) | Favored Enemy: Humans

Part of me wants to give Plergk my vials of acid and tell him to go nuts and become the next goblin hero.


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M Gnome Bloodrager 3 [HP: 31/31 | AC:17/19ug| T: 13/15ug | FF: 15 | Fort: +6 / Ref: +5 / Will: +3 | Init: +2 / Perc: +8 (Darkvision 60ft) Bloodrage: 11/11

In your defense, it was a LOT of stairs.


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M Half-orc Ranger 3 [HP 32/32 | AC: 18 | T: 12 | FF: 16 | CMB: +6 | CMD: 18 | Fort +5 | Ref +5 | Will +3 | Init +4| Per +8 (Dark Vision) | Favored Enemy: Humans

Lugert obviously has no drawbacks.


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M Half-orc Ranger 3 [HP 32/32 | AC: 18 | T: 12 | FF: 16 | CMB: +6 | CMD: 18 | Fort +5 | Ref +5 | Will +3 | Init +4| Per +8 (Dark Vision) | Favored Enemy: Humans

I've created loot sheets for everyone in the "Loot" link on Wicked's post.


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M Half-orc Ranger 3 [HP 32/32 | AC: 18 | T: 12 | FF: 16 | CMB: +6 | CMD: 18 | Fort +5 | Ref +5 | Will +3 | Init +4| Per +8 (Dark Vision) | Favored Enemy: Humans

So, I've been thinking about the AP and I'm thinking heavily about Lugert's character growth. He's been a slave, he's started to gain autonomy in the world, and now he's getting ready to embark on long journey. I may have him take the Skirmisher archetype in lieu of spells, but I'm not sure yet. I think during the trip he'll become more at ease with himself, his companions, and his surroundings. This will manifest eventually in his hunter tricks.

I also imagine him gaining respect for different fighting styles as he travels through foreign lands. He will be taking up two-weapon fighting and using a heavy and light pick starting off, because he's angry and wants to use the weapons the slaver's "taught" him how to use. As he learns to trust others again and gain meaningful relationships it'll change how he views combat. He may take up using many different weapons as he trains for new encounters and focus more on shaping the battlefield then merely being a part of it.

I still need time to think about all this. Climbing out of a dark past is complex.

Sovereign Court

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Alright, I've got a campaign story I want to write out and I'd like to share it with some fun PCs. The setting is not Golarion but for the most part the race origins are the same and the classes are all available. I would appreciate keeping the characters tolkien/brooks-esque for roleplaying but if you're into the eastern thing or something else I'll still give it a shot.

Straight to the point: You are headed away from the Druma, the capital of the region. The road your on pushes south passing roads leading to the lands' villages. Pig farms, logging areas, an iron mine, and a wheat farming community. They provide resources as well as councilman in Druma. The road is cut in half by a river running east to west out of the mountains. A resourceful merchant named Richard Hearth built a bridge and an impressive inn. The Hearthway Inn stands as a halfway point between Druma and the dwarven stronghold Yorlorn, to the south. Currently a trade caravan has stopped to refit and has room for more paying passengers. The train captain is a dwarf by the name of Theldon. Richard is inside the inn serving a dozen patrons and travellers.

Examples of origins:

Gnomes have a magically inclined community inside a mesa far to the southwest. It's a bit like ak'anon without all the whirling gizmos

Orcs roam the steppes to the north of Druma. They are nomadic and proud tribes and stick mainly to themselves.

Elves are rare around Druma. They travel through quickly, seldom standing still.

Dwarves are mainly in Yorlorn but are found anywhere there is industry or fighting.

Humans are all over with their hands in everything like usual.

Halfings reside near the lumber town in a small hamlet on the forest edge. Some venture into the cities but they stay away from the larger races.

You will be joining the caravan south so whatever your class has to offer a caravan, or how it makes use of a traveling caravan is up to you If you have any questions let me know.

I'd like a short intro of your character so I can get the feel for what you're up to.