Stronfeur Uherer

Garfrum Helhammer's page

Organized Play Member. 33 posts (1,127 including aliases). No reviews. 2 lists. No wishlists. 5 Organized Play characters. 8 aliases.



Sovereign Court

Hello fellow GMs!

My four players are currently in the second book and had to run away from a rough fight at the mine. Three new characters are needed now and they've all done an awesome job of creating thematic PCs. One player has decided on a brass-scaled kobold summoner, whose dragon eidolon is also brass scaled. Given that the summoner/eidolon relationship is not new, and the lore of dragon eidolons says they're an echo of a dragon traveling through the astral plane, I thought it'd be awesome to bring another dragon into the game.

I'm thinking an ancient brass dragon, one clearly outmatched by Mengkare strength-wise, beginning to become concerned with the actions of the Scarlet Triad. I'm creating a sort of weak, distant psychic connection between it and the eidolon/summoner. The Brass's concern for the situation, even though it doesn't understand entirely what's going on yet, is what brought it to do a quick investigation of the jungle, and in turn created a "pull of unbiased curiousity" on the eidolon/summoner, thus they headed into the AP's jungle region to see what was drawing them there.

I would think a great "reveal" of the brass, should the party live that long, would be in book 5, since brass dragons prefer desert homes. If anyone has any opinions on this, I'd love to hear how you think it could negatively/positively affect the story, and how you'd use this additional dragon character.

Sovereign Court

Earlier tonight the giant bat hiding out in Citadel Altaerein got up close and personal with the bard of my group who had a short bow out. He asked if there was a penalty to shooting the bat when it was right there in front of him. I found the volley rule, but I can't find anything that speaks to shooting something in melee range if there's no volley trait listed.

Is there anything I should know to rule on this in the future? I couldn't find the rule, so I let him take the shot. He missed gloriously but his barbarian friend saved his life.

Sovereign Court

One of my favorite characters I've played was a Dwarf Magus. I liked the concept of the Bladebound archetype but never wanted use the bladed weapon as his family weapon was a warhammer. Has anyone ever played or allowed a different set of weapons for the bladebound archetype?


Hey friends!

Our GM had to back out of our brand new Iron Gods pbp game. Does anyone want to step in and have some fun?

Sovereign Court

And we begin...

Sovereign Court

3 people marked this as a favorite.

Alright, I've got a campaign story I want to write out and I'd like to share it with some fun PCs. The setting is not Golarion but for the most part the race origins are the same and the classes are all available. I would appreciate keeping the characters tolkien/brooks-esque for roleplaying but if you're into the eastern thing or something else I'll still give it a shot.

Straight to the point: You are headed away from the Druma, the capital of the region. The road your on pushes south passing roads leading to the lands' villages. Pig farms, logging areas, an iron mine, and a wheat farming community. They provide resources as well as councilman in Druma. The road is cut in half by a river running east to west out of the mountains. A resourceful merchant named Richard Hearth built a bridge and an impressive inn. The Hearthway Inn stands as a halfway point between Druma and the dwarven stronghold Yorlorn, to the south. Currently a trade caravan has stopped to refit and has room for more paying passengers. The train captain is a dwarf by the name of Theldon. Richard is inside the inn serving a dozen patrons and travellers.

Examples of origins:

Gnomes have a magically inclined community inside a mesa far to the southwest. It's a bit like ak'anon without all the whirling gizmos

Orcs roam the steppes to the north of Druma. They are nomadic and proud tribes and stick mainly to themselves.

Elves are rare around Druma. They travel through quickly, seldom standing still.

Dwarves are mainly in Yorlorn but are found anywhere there is industry or fighting.

Humans are all over with their hands in everything like usual.

Halfings reside near the lumber town in a small hamlet on the forest edge. Some venture into the cities but they stay away from the larger races.

You will be joining the caravan south so whatever your class has to offer a caravan, or how it makes use of a traveling caravan is up to you If you have any questions let me know.

I'd like a short intro of your character so I can get the feel for what you're up to.

Sovereign Court

HI everyone. I'm still somewhat new to Pathfinder and I've just now started building characters from the APG and the Magus. I'm going to be joining a PFS campaign and playing a Dwarf Magus. The concept seems very fun even though it might not be optimal.

I want him to be a Striker with some utility spells. I'm going with a warhammer. I know the crit range is horrible but it's the fluff I'm going with on this.

Str 16, Dex 12, Con 13, Int 16, Wis 10, Cha 7
Skills: Climb, Knowledge (Arcana and Planes), Spellcraft, and Swim

Traits: Anatomist (+1 to confirm crits)
Expert Duelist (Taldor Trait: +1 vs 1 adjacent opponent)

I took Iron Hide (+1 to Nat Armor) as my first feat. I'm not sure where to go from here though. Should I concentrate on combat feats to improve atk/dmg or are my feats better off elsewhere?

Thanks for any advice you post!