HP 0/27 | AC14 tch14 FF11 | CMD 18/FF 15 | F+7 R+5 W+3 | Init +3 | Perception +1
Gaellin will crouches down, ready to evade. Full defense Being blind, pretty much prevents ranged attacks as a whole. Now, many GMs are lenient and allow a given that the rest of the party can communicate the square, so 50%. As for our characters specifically (Katsu and I), we have blindsight 30ft so ranged attacks within are fine.
HP 0/27 | AC14 tch14 FF11 | CMD 18/FF 15 | F+7 R+5 W+3 | Init +3 | Perception +1
Gaellin looks very surprised as he makes his way into the room. "Woah there now. I don't know what was said but," he pulls out his waterskin, "surely we can talk it over with a drink?" Swift-enter style, move-move, standard-full defense.
HP 0/27 | AC14 tch14 FF11 | CMD 18/FF 15 | F+7 R+5 W+3 | Init +3 | Perception +1
"Pshht! Take myself seriously? Have you seen me? Wait! I'm not ready." Gaellin holds up his hand. With his other, he grabs his waterskin and takes a long swig. After he swallows he gives a large exhale, "Okay, now I'm ready."
HP 0/27 | AC14 tch14 FF11 | CMD 18/FF 15 | F+7 R+5 W+3 | Init +3 | Perception +1
Gaellin wakes and sits up with a gasp, also reaching for his waterskin. He upturns the waterskin as he stands up. After taking a step back, he appears to empty the contents. "It's empty? Well now I'm much less excited to be alive."
HP 0/27 | AC14 tch14 FF11 | CMD 18/FF 15 | F+7 R+5 W+3 | Init +3 | Perception +1
Reflex: 1d20 + 5 ⇒ (4) + 5 = 9 "OW! Don't light my water!" Gaellin yells as he begins patting himself off. These pats somehow cause him to dodge the skeleton's swipes. Punch defensively: 1d20 + 4 - 4 ⇒ (1) + 4 - 4 = 1
and step 5ft back
HP 0/27 | AC14 tch14 FF11 | CMD 18/FF 15 | F+7 R+5 W+3 | Init +3 | Perception +1
Gaellin enters a strange but familiar stance and moves up next to Etemyc. He then throws a fist at the skeleton figure in front of him, but focuses on dodging too. attack defensively: 1d20 + 4 - 4 ⇒ (3) + 4 - 4 = 3
AC is 17 now
HP 0/27 | AC14 tch14 FF11 | CMD 18/FF 15 | F+7 R+5 W+3 | Init +3 | Perception +1
Poison: 1d20 + 7 ⇒ (5) + 7 = 12
Flask: 1d20 + 5 ⇒ (17) + 5 = 22
"Ow, ow, ow, ow, ow, ow!" Gaellin yells as he grabs another flask, steps back and lobs it at the closest corner of the swarm.
HP 0/27 | AC14 tch14 FF11 | CMD 18/FF 15 | F+7 R+5 W+3 | Init +3 | Perception +1
Will: 1d20 + 3 ⇒ (4) + 3 = 7 EDIT: So, forgive me but I looked up mummies because I was curious about the aforementioned aura. Well, lo' and behold! It requires actually seeing the mummy to be affected! Boom! In that case.. Flurry part 1: 1d20 + 2 + 2 ⇒ (1) + 2 + 2 = 5
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