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Gabriel XIII's page

98 posts. Alias of Hassan Ahmed.


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Critzible wrote:
Gonna try another Shuriken Warpriest

Nah, go Whip!

I'm bowing out... I love ya, man!


Critzible wrote:
Gabriel XIII wrote:

Thinking Warpriest(ess) of Sune... Love heals!

For build purposes, would a Moon Elf be that standard Pathfinder Elf?

I may change it now...hmmm

Dude, build it! My numbers truly suck... you go for it! No hard feelings.


1 person marked this as a favorite.

My numbers suck but, might be able to build something...

15, 14, 13, 12, 10, 9

Anyone focused on maneuvers/tripping or using a whip? Just making sure... doesn't look like it.

I believe Sune has the whip as her favored weapon... any others (good or at least neutral aligned)?

Thinking Warpriest(ess) of Sune... Love heals!

For build purposes, would a Moon Elf be that standard Pathfinder Elf?


RHMG Animator wrote:
Might submit my past submission, though could be tempted to make a healer if I know what the party is...

Just check the character tab.


Roll dem Bones!

Roll 1: 4d6 ⇒ (2, 2, 4, 3) = 11 9
Roll 2: 4d6 ⇒ (1, 6, 1, 2) = 10 15 (with rerolls)
Roll 3: 4d6 ⇒ (4, 4, 2, 2) = 12 10
Roll 4: 4d6 ⇒ (5, 2, 5, 5) = 17 14
Roll 5: 4d6 ⇒ (2, 6, 3, 3) = 14 12
Roll 6: 4d6 ⇒ (2, 6, 3, 4) = 15 13

Reroll 2 1's: 2d6 ⇒ (4, 5) = 9


Not sure you folks are still looking for more or if this character concept fits... it was actually the first (and perhaps only character I'd created for Spheres).

Character Concept:

Obviously, I'd need to level & gestalt him up and tie him into the storyline as best I can. And, I'll have to look up how Spheres works again :) If you guys are interested in another applicant.

Description: 6'2", slender build, black hair, blue-grey eyes

Background (how it began):. Gabriel... they tried to change his name, tell him he was someone else, but they couldn't. It wasn't even his given name, it's what his mother wished to call him... She's whisper it in the lullabies.

Then, they "introduced" the other-mind and waves of nausea, days of confusion and what seemed an eternity of fear. It wasn't there, and then it was... he couldn't shake it. Watching, waiting to "get" him.

A desire, no... a hunger for him. It was invasive, under his skin, and unstoppable force within his very psyche. And so he became the immovable object, Gabriel. And it, no... she gave... herself a name. Michal.

Perfectly paired, complementary, supplementary... coming to an understanding that it was in their best interest to co-exist.

She nursed him back to health in the mindscape, he promised to fight and never surrender so that she may live. Neither would give up on the other. It was a pact of sorts.

They were proof that the trials were a success. And, they were the reason the experiments should never have been attempted.

The other subjects broke under the stress, becoming insane in some manner or another. The less insane ones excelled in combat. Fitting after all, they were meant to be the perfect soldiers, spies, operatives...

But, none would come to defeat Gabriel... honest with himself, he knew they could. He wasn't the fastest, nor the smartest and definitely not the strongest.

Eventually, the fights were to the death... And to Gabriel's surprise it was Michal who held back, refusing to kill a fellow subject... and that was when all Hells broke loose.

Male Human Armiger/Symbiat 2/2
NG Medium (humanoid) Human
Init +6; Perception +8
--------------------
DEFENSE
--------------------
AC 21, touch , flat-footed n/a (10 +3 armor, +4 dex)
HP 36 = a18 +sym8 +con8 +2fav
Fort +5, Ref +10, Will +4
--------------------
OFFENSE
--------------------
Spd 30

Melee
Dagger +5 (1d4, 19-20/x2)
atk, dagger, flank: 1d20 + 5 + 2 ⇒ (16) + 5 + 2 = 23
dmg, dagger, sneak: 1d4 + 1 + 1d6 ⇒ (2) + 1 + (1) = 4

Short Sword +5 (1d6, 19-20/x2)
atk, sword, flank: 1d20 + 5 + 2 ⇒ (11) + 5 + 2 = 18
dmg, sword, sneak: 1d6 + 1 + 1d6 ⇒ (6) + 1 + (4) = 11

Ranged
Shortbow +5 (1d6, x3, 60ft)
atk, bow: 1d20 + 5 ⇒ (6) + 5 = 11
dmg, bow, sneak: 1d6 + 1 + 1d6 ⇒ (6) + 1 + (3) = 10

Dart +5 (1d4, x2, 20ft)
atk, dart: 1d20 + 5 ⇒ (19) + 5 = 24
dmg, dart, sneak: 1d4 + 1 + 1d6 ⇒ (2) + 1 + (1) = 4

Dagger +5 (1d4, 19-20/x2, 10ft)
atk, dagger: 1d20 + 5 ⇒ (2) + 5 = 7
dmg, dagger, sneak: 1d4 + 1 + 1d6 ⇒ (1) + 1 + (6) = 8

--------------------
STATISTICS
--------------------
Str 12, Dex 18, Con 14, Int 16, Wis 12, Cha 9

Base Atk +1; CMB +2; CMD 16

Traits:
Gift for Magic (magic) - Telekinesis. You gain a +2 trait bonus to your caster level with that sphere. This bonus cannot cause your caster level to exceed your HD.

Reactionary (combat) - You gain a +2 trait bonus on initiative checks.

Character Level 4 Build & Progression:

  • Race - human bunus feat (equipment sphere: unarmored training)
  • Character 1 - feat (extra combat talent - sudden flank)
  • Armiger 1 - martial tradition (free runner), combat training (int), customized weapons (3 weapons - short sword - skewer, shortbow - weapon shot, whip - whip fiend), quick change, talents per weapon 1
  • Armiger 2 - prowess (ranged - sniper sphere), combat talent 1 (fencing sphere)
  • Character 3 - feat (extra combat talent - scout sphere)
  • Symbiat 1 - battlefield sense, casting (mid-caster) , mental powers (mind & telekinesis spheres), psionics (9 rounds - mind link, battlefield relay & telekinetic manipulation), spell pool (5), caster level 1, bonus magical talents x2 (group charm, powerful telekinesis)
  • Symbiat 2 - ESP, evasion, caster level 1, magic talents 1 (greater speed)

    Spheres/Talents/Feats:
    equipment: unarmored training, finesse fighting
    fencing: fatal thrust
    scout: scout
    sniper: deadly shot (prowess)
    athletics: run, leap & climb (packages), wall stunt, mobility & sudden flank

    Favored Class:
    Skills: Per Level: 4 + 2 + 3 Int modifier

    Armiger & Symbiat Class Skills:
    0 12 Acrobatics (4+1 ranks from athletics)
    0 3 Bluff (3 from fencing, non-class skill)
    0 8 Climb (4 ranks from athletics)
    2 8 Craft (bows)
    2 8 Craft (weapons)
    2 4 Diplomacy
    1 7 Fly
    1 3 Intimidate
    1 7 Knowledge (local)
    4 10 Knowledge (nobility)
    2 8 Linguistics
    4 8 Perception
    2 6 Profession
    2 9 Ride
    4 8 Sense Motive
    1 8 Sleight of Hand
    2 8 Spellcraft
    0 11 Stealth (4 ranks from scout)
    4 8 Survival
    2 6 Swim

    Skill Ranks
    Armiger & Symbiat - Per Level: 4 + 2 + 3 Int modifier

    Gear:
    1 short sword
    1 dagger
    1 shortbow
    1 whip
    20 arrows
    1 backpack
    5 rations
    1 water skin
    1 tinderbox
    1 flint/steel
    2 pouches
    1 blanket

    cp =
    sp =
    gp = 266
    pp =

    Armiger class features:
    Level 1 -
    Level 2 -

    Symbiat class features:
    Level 1 -
    Level 2 -


  • Just purchased the Bundle.


    8th level sounds awesome! Ok try to catch the next one!

    Good game, all!


    Congrats and Game On!


    Ar Len - LN Android Monk:
    Ar Len

    Male android unchained monk 5 (Pathfinder RPG Bestiary 5 19, Pathfinder Unchained 14)

    LN Medium humanoid (android)

    Init +6; Senses darkvision 60 ft., low-light vision; Perception +12
    --------------------
    Defense
    --------------------
    AC 18, touch 18, flat-footed 13 (+4 Dex, +1 dodge, +1 monk, +2 Wis)

    hp 44 (5d10+10)

    Fort +5, Ref +8, Will +3; +2 vs. enchantments, +4 vs. mind-affecting, paralysis, poison, and stun, +2 trait bonus vs divine spells that target only you.

    Defensive Abilities constructed, evasion; Immune disease, emotion, exhaustion, fatigue, fear, sleep
    --------------------
    Offense
    --------------------
    Speed 40 ft.

    Melee unarmed strike +6/+6 (1d8+1)

    Special Attacks flurry of blows (unchained), stunning fist (5/day, DC 14), style strike
    --------------------
    Statistics
    --------------------
    Str 12, Dex 18, Con 12, Int 14, Wis 14, Cha 10

    Base Atk +5; CMB +6; CMD 24

    Feats Amateur Investigator[ACG], Combat Reflexes, Dodge, Improved Unarmed Strike, Mobility, Panther Style[UC], Stunning Fist

    Traits irreverent, reactionary, rivethun adherent

    Skills Acrobatics +12 (+16 to jump), Artistry (philosophy) +7, Climb +7, Craft (clockwork) +4, Escape Artist +12, Knowledge (history) +7, Linguistics +4, Lore (Occult) +7, Perception +12, Profession (scribe) +6, Ride +8, Sense Motive +4, Stealth +12, Swim +7; Racial Modifiers +2 Perception, -4 Sense Motive

    Languages Aklo, Azlanti, Celestial, Common, Vanaran

    SQ emotionless, exceptional senses, fast movement (unchained), helpless, ki pool (5 points magic), ki power (ki metabolism), monk vow (vow of truth[UM]), repairing nanites, style strike (spin kick)

    Other Gear 10,500 gp
    --------------------
    Special Abilities
    --------------------
    Amateur Investigator (2/day) Your knowledge is more than plain smarts - it's inspired.

    Combat Reflexes (5 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
    Constructed (Ex) Counts as both humanoids and constructs for effects that target type.
    Darkvision (60 feet) You can see in the dark (black and white only).
    Emotionless (Ex) Androids have problems processing emotions properly, and thus take a –4 penalty on Sense Motive checks.
    Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
    Exceptional Senses Androids have darkvision to a range of 60 feet and low-light vision. They also gain a +2 racial bonus on Perception checks.
    Fast Movement (Unchained) (+10 ft.) The Monk adds 10 or more feet to his base speed.
    Flurry of Blows (Unchained) (Ex) As full-rd action, gain extra attacks with unarmed strike/monk weapons.
    Helpless (1/combat) 1/encounter, if ally within 30 ft dies or unconscious you are dazed until end of next turn.
    Immunity to Disease You are immune to diseases.
    Immunity to Emotion (Ex) You are immune to all emotion effects.
    Immunity to Exhausted You are immune to the exhausted condition.
    Immunity to Fatigue You are immune to the fatigued condition.
    Immunity to Fear (Ex) You are immune to all fear effects.
    Immunity to Sleep You are immune to sleep effects.
    Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
    Ki Metabolism (Su) While 1+ ki, 1/4 food, water, sleep needs, & hold breath longer. As move act, 1 ki to seem dead.
    Ki Pool (5/day) (Su) You have a ki pool equal to 1/2 your monk level + your Wisdom modifier.
    Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
    Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
    Panther Style (1/round) Retaliate against opponents that take attacks of opportunity against you
    Repairing Nanites (10 hp, 1/day) You are healed the first time each day you've taken more damage than twice your HD.
    Spin Kick Kick attack targets flat footed AC, unless foe has uncanny dodge.
    Stunning Fist (5/day, DC 14) You can stun an opponent with an unarmed attack.
    Style Strike (1/round) (Ex) During flurry of blows, one or more unarmed strikes has an extra effect.
    Vow of Truth (+1 ki) The monk is not allowed to deliberately speak any lies, including bluffing, stating half-truths with the intent to deceive, exaggerating, telling white lies, and so on. This applies to all forms of communication. If presented with circumstances where


    An LN Android Monk.

    Beyond Good and Evil:
    Prone to introspection as he makes his way in the world trying to answer questions regarding the definition of existence, the understanding of emotions, the meaning or life, alignment, what makes people horrified and this inexplicable force that urges being to continue... this - will to power.

    Curious.

    35+ years:
    East Coast. I avoid super lengthy posts, but try to move forward with each post and give everyone a chance to contribute. I'm in several games with varying rates. Would love a deeper cerebral RP.

    Theme: I am Machine - Three Days Grace

    I am Machine - Lyrics:

    by Three Days Grace

    Here's to being human
    All the pain and suffering
    There's beauty in the bleeding
    At least you feel something

    I wish I knew what it was like
    To care enough to carry on

    I wish I knew what it was like
    To find a place where I belong, but

    I am machine
    I never sleep
    I keep my eyes wide open

    I am machine
    A part of me
    Wishes I could just feel something

    I am machine
    I never sleep
    Until I fix what's broken

    I am machine
    A part of me
    Wishes I could just feel something

    Here's to being human
    Taking it for granted
    The highs and lows of living
    To getting second chances

    I wish I knew what it was like
    To care about what's right or wrong
    I wish someone could help me find
    Find a place where I belong, but

    I am machine
    I never sleep
    I keep my eyes wide open

    I am machine
    A part of me
    Wishes I could just feel something

    I am machine
    I never sleep
    Until I fix what's broken

    I am machine
    A part of me
    Wishes I could just feel something

    It wasn't supposed to be this way
    We were meant to feel the pain
    I don't like what I am becoming
    Wish I could just feel something

    I am machine
    I never sleep
    I keep my eyes wide open

    I am machine
    A part of me
    Wishes I could just feel something

    I am machine
    I never sleep
    Until I fix what's broken

    I am machine
    A part of me
    Wishes I could just feel something.


    Good luck all! Happy gaming!


    Makes perfect sense, it's just that for me the background contributes to/rationalizes the mechanics/crunch... and the game mechanics are usually based on the setting and intended type of game.

    Wouldn't want to bring a knife to a gun fight, as it were.

    He's a nice guy, takes pride in his work... A healthy level of detail, but not a perfectionist. Things change, he adapts. The right tool for the job. Sometimes the tool is you. Brings some art to crafting, creativity to complement the mechanical operations.

    He's helpful, open and gregarious.


    The Lost Voice wrote:
    The trade is more the profession that they were pursuing when they got discovered. In Gabriel's case, it may seem like a cover, but that also depends on how well the fusion has integrated.

    Apologies, the complication is my own making, I'll try to explain my thoughts.

    If the campaign in based on clandestine operations, there would be a need not to be so unique or individual... not to stand out or draw attention. So being a weapon or armor smith, or item crafter... you wouldn't want to be known for it, it's too identifiable.

    On the other hand if the campaign is straight up, out in the open... Gabriel the Smith went down to the ancient burial ground to investigate the disturbance...

    "Gabriel, he's such a nice fellow... and so creative, he is an aspiring weaponsmith and artist. When I'm old enough to join the militia, I'm going to ask him to make a sword for me."

    Trade, I typically think public... to transact and be known.

    In one campaign, it was dangerous to worship Desna because a starknife was rare and too identifiable. Unfortunately, it was what my character was built around.

    Sorry, rambling.

    Knowing s little more about the type of campaign/activities might help me.

    Thanks for your patience!


    The Lost Voice wrote:
    However, if your general basis is a "Weapon X" sort of scenario, Wolverine (and Sabretooth) have generally been loners, and that does not translate so well into a group game.

    Agreed, but those were more examples of the program or facility and not the character per se.

    The dichotomy/conflict is between his general NG alignment, helpful, pleasant, collaborative yet grounded/rooted in his own human identity (nice guy, help others, sacrifice)... vs. the CN of entity aberration bring of power (help myself, will to power, high Mach).

    Is the trade meant to be a cover? I would think cartwright (carpentry, smithing, leatherwork, engineering). Carts, wagons, coaches, animal gear. Gets in with businesses, fixes things.

    Creative outlet... glass. Glazier, stained glass, etc...


    The Lost Voice wrote:
    (Gabriel XIII) I'm speculating that the aberration was fused with them at the facility, and the memory could have been forcibly forgotten or repressed. What aberration was fused with them? Did they gain any access to powers with the initial fusion? The owners of the facility hired a teacher for one person? Others? How many "Others" were there, if any? What was their goal?

    May I ask that we not use player name? It's my real name.

    Gabriel:
    You are correct, at the facility. And yes, most subjects forgot who they were, lost their sense of identity... But, not Gabriel (in that sense, he's a failure - but otherwise, he excelled). They are boggled, unable to identify why - that human x-factor (Marvel reference unintended).

    There is a vignette in the alias/profile (for feel), but basically they were experimenting on making super soldier/agents, alchemy of the mind or unlocking gestalt synergies.

    Weapon X, Ender's Game, etc...

    The experiment was for one to two dozen subjects, several dying along the way... complications, being put down, combat trials, etc... In my current background, all perished except for Gabriel. That can be changed, and of course there may be other facilities in other regions.

    The teacher was to help them cope and adjust to changes (although, she was not aware of the experiments, just that they were recovering). She may have had her ideas, but the money was good and no untoward behavior was evident or sustained in hey presence

    I did not take aberration as Pathfinder literal (creature type) but now as a disembodied being, astral? Like from Superman's phantom zone. Demon, angel, alien... a willful entity, seeking to manifest physically.

    I believe the Spheres are Mind and Telekinesis.

    I understand if the concept is not a good fit for the game.


    The facility masqueraded as a farmstead several a couple of hours or of the nearest settlement (this community) and the keepers would hire a teacher to come and teach.

    She teaches the subjects art, calligraphy, manual dexterity (sleight of hand, disable device), craft (jewelry, lock, clothes, leather, clockwork?), dance and some "meditation."

    She doesn't know why this curriculum... But, it's because when the Symbiat is first created and the host is shared, the two beings need to learn to work together and not against one another.

    On the last night, during the destruction... Gabriel saves the teacher from the burning building in which she was trapped. She had always been kind and supportive. He shares very little of what the place was, and she takes him in as a boarder.

    She is the master that eventually gives him the coin. I still don't have an exact craft or profession - I typically fill in the party gaps.

    He is probably not originally from the town.


    The Lost Voice wrote:
    (Gabriel XIII): Where did they come from? Was their entire life an experiment? What would their trade be?

    Was thinking of a Weapon X type scenario originally. Was a darker world, perhaps.

    I'm not certain I caught what this setup is, are the "coin givers" good (agents), evil, indifferent? Knowing would help shape the backstory. Is it like in John Wick?

    Some quality he had caught someone's eye. Trade could be anything, something around movement... Costume designer, tailor, actor.


    Gabriel was built as a Symbiat/Armiger 2/2, but can be brought back to a lower level.

    He's all about movement, think parkour. I suppose he fall into the rogue category.


    Withdrawing interest. Happy gaming, all!


    I have an Armiger/Symbiat 2/2.

    Most of the crunch is there, as well as background... But he wasn't meant for a Star Wars campaign.

    Maybe an escaped Clone, turned mercenary or bounty hunter. Yes, yes... I'm all about the Boba Fett, although I wouldn't call it a fett-ish.

    He's all about agility, speed and movement.

    If anyone wants to take a look, borrow ideas or comment... I'm open.


    Race: Android... it's logical!


    Have fun, guys!


    GM Smashomancer wrote:
    Gabriel XIII wrote:

    Hi GM Smashomancer or current party,

    Is there anything you'd like to know about Gabriel? First time I create a spheres character, happy for folks to poke holes.

    Thanks.

    Sorry, missed this. Gabriel seems pretty complete for submission.

    Thanks, Sir!


    Hi GM Smashomancer or current party,

    Is there anything you'd like to know about Gabriel? First time I create a spheres character, happy for folks to poke holes.

    Thanks.


    Background added for you touchy feely types.

    Damned if you Duo:
    Gabriel... they tried to change his name, tell him he was someone else, but they couldn't. It wasn't even his given name, it's what his mother wished to call him... She's whisper it in the lullabies.

    Then, they "introduced" the other-mind and waves of nausea, days of confusion and what seemed an eternity of fear. It wasn't there, and then it was... he couldn't shake it. Watching, waiting to "get" him.

    A desire, no... a hunger for him. It was invasive, under his skin, and unstoppable force within his very psyche. And so he became the immovable object, Gabriel. And it, no... she gave... herself a name. Michal.

    Perfectly paired, complementary, supplementary... coming to an understanding that it was in their best interest to co-exist.

    She nursed him back to health in the mindscape, he promised to fight and never surrender so that she may live. Neither would give up on the other. It was a pact of sorts.

    They were proof that the trials were a success. And, they were the reason the experiments should never have been attempted.

    The other subjects broke under the stress, becoming insane in some manner or another. The less insane ones excelled in combat. Fitting after all, they were meant to be the perfect soldiers, spies, operatives...

    But, none would come to defeat Gabriel... honest with himself, he knew they could. He wasn't the fastest, nor the smartest and definitely not the strongest.

    Eventually, the fights were to the death... And to Gabriel's surprise it was Michal who held back, refusing to kill a fellow subject... and that was when all Hells broke loose.

    If guns become important, some RP opportunities with Jean-Guy and he can take Firearms Proficiency at just about any level. He can customize a gun and it works with the Sniper sphere.

    Character is founded on adapting to the situation, assimilating... Adopt, adapt, adept.

    Background theme, Bring me to Life


    The bones are in the alias (choices made), still updating the calculations...

    Character is well rounded, full of RP potential and story hooks.

    Future character progression will depend on what capabilities prove more useful.

    It's a full Spheres character, multi-class Practitioner/Spherecaster.

    A product of a failed clandestine experiment, Gabriel escaped as all subjects were being destroyed. He tried warning the others, but they wouldn't listen.

    Tortured, he is constantly reconciling his now two halves. Some days are better than others.

    Keenly interested in the political and power systems in place... Gabriel wants to make a positive impact. And make the most of his second chance.

    Redemption.

    They see me rollin'

    Gabriel HP Armiger 2, Symbiat 1, 2: 1d10 + 2d8 ⇒ (8) + (4, 4) = 16


    Getting a handle on the Spheres system, making a tortured "meaning seeking" Armiger/Symbiat.

    All about motion and flow. Switch hitter, with some Athletics, Mind & Telekinesis sphere.


    I think it's coming together...

  • Armiger as the main practitioner class.

  • Athletics, Scout, Barrage as defining spheres.

  • Exotic weapons: Elven Curve Blade and Orc Hornbow (actually imagining a thicker forearm bracer, where each side flips out to form the ends of the bow.) I just think it's cool!

  • From a sphere magic perspective, is there a Gravity Bow equivalent? 1st level spell.

  • Finesse Fighting x2

  • Other ideas I'd like to explore... Whip Fiend (possibly electrified, 1d6 electricity)

  • A 12 inch rod that functions as a club, but activates to extend to a staff.

    The idea is dinner parties and "dancing."

    Unsure if I need caster or tech dip to build up to that concept.


  • How would I build a ranger/scout-type frontliner with Barrage, Weapon Finesse, Athletics & Equipment...

    I don't mind a little tech, at least in the weapons (retractable whips, staff - reticulating?)

    So... high init, mobility, dodge, stealth... Dex to melee damage.

    I would think a Dex/Con build.

    Just acclimating to the ruleset and read a few of the gameplay posts. This concept seems to fit with the group.

    Conscript?


    Male Android uMonk 1 / uRogue 1

    Apologies if I'd contributed to this. I enjoyed the premise and was looking forward to where it led.

    Best to everyone!


    Male Android uMonk 1 / uRogue 1
    Lord Manticore wrote:
    Gabriel XIII wrote:
    Not at this time, madame.
    Well you're no fun at all...How am I, as the DM, supposed to entice you into mischief, if you ignore all of the obvious signs? Hmm? Betcha didn't think about that, did ya? ;p

    If human, he'd have said yes. But under the directive of secrecy... He doesn't know what she may "see", if anything. So, no point having a screaming medium drawing attention.


    Male Android uMonk 1 / uRogue 1

    Not at this time, madame.


    Male Android uMonk 1 / uRogue 1

    Gabriel looks around.


    Male Android uMonk 1 / uRogue 1

    Just letting others have their moment in the sun... underground!


    Male Android uMonk 1 / uRogue 1

    Those who need should take.


    Male Android uMonk 1 / uRogue 1

    Just waiting to help S out of and into more armor!


    Male Android uMonk 1 / uRogue 1

    Gabriel let's the others deal with any commerce that needs take place. He currently only had his rudimentary gear. Not to be forlorn...

    ...it was all he needed.


    Male Android uMonk 1 / uRogue 1

    We're all a bit spotty... Take your time!


    Male Android uMonk 1 / uRogue 1

    Gabriel seems anxious, and begins to move in place... somersaults and practicing running up walls.


    Male Android uMonk 1 / uRogue 1

    Certainly. Let us continue, time is of the essence.


    Male Android uMonk 1 / uRogue 1

    Never post from work (work network, wireless etc)! And avoid it during work hours, even from your own device/network...

    I can wait.


    Male Android uMonk 1 / uRogue 1

    If no one has need for rest, let's move.


    Male Android uMonk 1 / uRogue 1

    We wish to reach the surface. Is there anything we can assist you with before we leave?


    Male Android uMonk 1 / uRogue 1

    A verry Merry!


    Male Android uMonk 1 / uRogue 1

    Gabriel laughs, genuinely.


    Male Android uMonk 1 / uRogue 1

    Gabriel is quiet... watching.


    Male Android uMonk 1 / uRogue 1

    I'm available, but OK with pausing as needed.


    Male Android uMonk 1 / uRogue 1

    No pressure. Take your time.


    Male Android uMonk 1 / uRogue 1

    Lann... lead on.

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