Jozan

Freddy Goldsmith's page

66 posts. Alias of Manzcar.


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Story Master wrote:
Bryce Sidanris wrote:
I believe that Bryce is ready for inspection (aside from the backstory, which might be adjusted to fit Grayhawk, if needed).

The abilities add up to 22 points. 15 points is the cap, so you will need to adjust the ability scores downward. Reducing Dexterity from 18 to 16 would meet the cap, for example, by reducing the total by 7 points.

See the following table...

Table: Ability Score Costs
Score = Points
7 = –4
8 = –2
9 = –1
10 = 0
11 = +1
12 = +2
13 = +3
14 = +5
15 = +7
16 = +10
17 = +13
18 = +17

Str 12, Dex 12, Con 11, Int 10, Wis 16, Cha 14

2
2
1
0
5 (+2 racial to bring it to 16)
5
total is 15

Just wanted to point out it was 15 but looks like the groups are already been formed.


Story Master I submit myself to your critique. Please let me know if Freddy meets your criteria and is acceptable to your beliefs.

thank you for your consideration.


Male Cleric 1

Real life has come up and bitten me in the well yeah. I need to take care of personal issues and will have no time for extra stuff in my life. Because of this I will be leaving the game. I am sorry if this puts a burden on the game but my real life issues are far more important as I am sure you will all understand.

Thanks for the fun while it lasted.


Male Cleric 1

Freddy's nose wrinkles at the awful smell that is intruding upon him.

Fort Save: 1d20 + 4 ⇒ (7) + 4 = 11

Ohh my someone needs a bath


Male Cleric 1

Freddy seeing that Hemmings is going to go into the next room puts his hand on his shoulder.

May Sarenrae guide your steps

Cast guidance on Hemmings


Male Cleric 1

I think it is purely a strength thing.

Freddy will work to get the door open


Male Cleric 1

Ohhh I am sorry I, as it seems the others, got caught up in the door problem. Of course let me help you with that.

Freddy goes and assists Locke with his armor noticing the astonishing detail of it.


Male Cleric 1

Seeing we big folk can't fit through a 6 inch gap and further seeing that the room is empty we might try the other door first before waking the dead with the racket it is going to take to get this forsaken door open

Freddy stands there waiting for a consensus.


Male Cleric 1

Freddy finds a stone and casts light on it and hands it to Hemmings.

here you go my lil’ friend

Freddy then grabs the door and pulls to help open it.

strength: 1d20 + 2 ⇒ (11) + 2 = 13


Male Cleric 1

Freddy will secure his sword and shield on his back in his attempt to climb the rope.

climb check: 1d20 - 1 ⇒ (17) - 1 = 16


Male Cleric 1

Crazy or not babblinhs usually have a spexk of truth. I have to wonder who these others are?

Looking around Feddy mives to go outside and look to see if a grappling hook and knotted rope could allow one to clumb easily up to the next level.


Male Cleric 1

Wait who are they? And what is going on with this gem

Freddy's hands wave around a bit as he mumbles to himself for a moment.

Casting detect magic

perception: 1d20 + 4 ⇒ (8) + 4 = 12


Male Cleric 1

I am here

Round 1

Freddy has been half listenimg due to the fact he doesn't understand goblin or halfling. but he gets the understanding that the man they are looking for has climbed the outside of the structure. As he starts to go to find a way to set a grappling hook and rope the goblin screams.

what the hades is going on?

Freddy moves to Vuvu touching him and as he does his hand glows fire red and the light envelopes Vuvu.

May Sarenrae guide your actions

cast guidance on Vuvu


Male Cleric 1

Vuvu though I commend your kindness what if this dog is as the others infested with something we yet do not understand?

Freddy takes caution and steps back drawing his scimitar.


Male Cleric 1

RaW :You can only have one light spell active at any one time. If you cast this spell while another casting is still in effect, the previous casting is dispelled.

I am sorry master Vernariah but I am only able to light one object at a time


Male Cleric 1

Freddy will gather thise in need of healing quickly.

May Sarenrae's healing fires fill you

Channel energy healing twice 2/9 used

2d6 ⇒ (1, 4) = 5

Let me know if more is needed


Male Cleric 1

LOL well ya never can tell with spiders.

is anyone i need of healing?


Male Cleric 1

would the spider suffer falling damage a fall from 15 I thought would cause it problems

Round 6
Standardaction attack
Freddy move in to hit it with his scimitar.

attack: 1d20 + 3 ⇒ (18) + 3 = 21
Damage: 1d6 + 3 ⇒ (2) + 3 = 5

crit confirm: 1d20 + 3 ⇒ (10) + 3 = 13
Crit Damage +2 fire damage on crit: 1d6 + 3 + 2 ⇒ (4) + 3 + 2 = 9


Male Cleric 1

i have but one fire bolt left but I may have one more trick up my sleve

Freddy moves directly under the spider holds his hands up to the spider.

Sarenrae sear the evil creature that stands in our way.

caat burning hands domain spell up at spider will catch spider and all webbing spider is holding onto. All flamable material catches fire

range touch: 1d6 ⇒ 5


Male Cleric 1

Round 4

Move action into building. fyi on phone will try and move tiken soon.
standard actiin look for spider.
1d20 + 4 ⇒ (9) + 4 = 13

Where is this abomination?


Male Cleric 1

seems in my rush to post I failed to to actually do it. sorry.

Round 3

Freddy pulls his sword and awaits the spider to descend.

ready action to move in and attack if the spider comes down


Male Cleric 1

cool in that case

Vuvu hit with bombs I'll hit with fire

Freddy aims at the front swarm.

range touch flame bolt : 1d20 + 2 - 4 ⇒ (19) + 2 - 4 = 17
damage: 1d6 ⇒ 3


Male Cleric 1

round 1

light coming. Back away from the swarms Vuvu and I can take care of them

Freddy casts light on a rock and throwa it in to get a better look


Male Cleric 1

Freddy throws another bolt towards the webs.

No worries mate I was just warming up.

fire damage: 1d6 ⇒ 6


Male Cleric 1

Freddy will set loose a flame bolt towards the webs that block their entrance.

ranged touch on webs: 1d20 + 2 ⇒ (9) + 2 = 11
fire damage: 1d6 ⇒ 1

Lets see what that does


Male Cleric 1

perception: 1d20 + 4 ⇒ (6) + 4 = 10
know history about this place: 1d20 + 5 ⇒ (17) + 5 = 22

Nicely done Vuvu I completely missed them. I have fire abilities to burn the webs at a distance if need be.


Male Cleric 1

I say we press on to our goal and leave the dogs alone for the time being.


Male Cleric 1

Freddy walks to Leclorent and says

May Sarenrae guide your attacks

Freddy will lay a hand on Leclorent and as he does red light streams into the archer.

cast guidance +1 to a d20 roll.


Male Cleric 1

Freddy follows the group bringing up the rear

Those creatures were quite interesting if we had time to study them buy alas we do not.


Male Cleric 1

I stated dead dog but meant to put 6 sorry for that. Flame bolt (Fire Bolt) is a special ability 7 per day.


Male Cleric 1

Freddy moves slightly to get a better look at a near dog that is dead and shoots a flame bolt at it.

[ooc]five foot step
Standard Flame Bolt
Range Touch: 1d20 + 2 ⇒ (15) + 2 = 17
damage: 1d6 + 0 ⇒ (6) + 0 = 6

not sure if they all have a parasite but burning them out dosen't seem a bad idea to me


Male Cleric 1

heal check: 1d20 + 8 ⇒ (16) + 8 = 24
Freddy studies the dogs as they interact with rhe fire.

there is somerhing more to this.


Male Cleric 1

Reflex save: 1d20 + 2 ⇒ (19) + 2 = 21
possible fire damage: 2d6 ⇒ (2, 5) = 7

yes

Feeling the heat of the flames but narrowly escaping the burn Freddy jumps back.

Sarenrae protect me from these flames

ROUND 3
five foot step back
Standard = cast Bless
Bless fills your allies within 50ft burst with courage. Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.

Sarenraes blessing upon you all my friends


Male Cleric 1

What in all that is holy is that. It cant be a normal reaction to a bomb

Round 2
Free Action drop sling
move action draw scimitar
Five foot step
Swing at flame dog
to hit: 1d20 + 3 ⇒ (12) + 3 = 15
1d6 + 3 ⇒ (4) + 3 = 7

GM:

Would heal or another knowledge help me understand what is going on


Male Cleric 1

Freddy moves up in front of those with better ranged weapons and waits his turn with his sling when they come into range.

19 to his and 4 damages


Male Cleric 1

readied initiative : 1d20 + 2 ⇒ (8) + 2 = 10
perception : 1d20 + 4 ⇒ (4) + 4 = 8

Fredsy positions himself to be on the front line. He takes out a sling and and a smoothe rock loading it a gets ready knowing he will have one shot with the sling.

ready an action to shoot sling when in range.

sling : 1d20 + 2 ⇒ (17) + 2 = 19
dmg: 1d4 + 3 ⇒ (1) + 3 = 4


Male Cleric 1

I can engage frim distance but be in front when they come as well. But ideally as Master Halfshaks has said a good ambush spot would be beneficial.


Male Cleric 1

Freddy will be up front.


Male Cleric 1

Freddy gathers his belongings after his prayers and chuckles at the good humored nature everyone seems to have.

Well let us see what this balck knight fortress has to offer.


Male Cleric 1

I grew up in town amd was discovered early on that I had a devine connection. I wassent to study about seven years ago and I havent returned until today. As for the Black Knight and his tower it was always thought of as tales told to keep children in line


Male Cleric 1

I need to rest and pray to rebuild my strength in case we encounter anything else on our journey tomorrow.


Male Cleric 1

good evening Venture Captain. I am Frederick Elisha Goldsmith. I am "the new arrival" and would be happy to help as this was ince my home but has fallen under a grave time. I will.be happy to look over and more than lilely sugn your contract if it gives me the opportunity to pull my himeland out of this situation.


Male Cleric 1

precise bombs sounds cool to me


Male Cleric 1

cool you put level 3 so confused me.


Male Cleric 1

Freddy laughs at Vuvu's comment

Sure do. by the light and fire of Sarenraes glory you shall be healed

Freddy puts his hands on Vuvu as light and cool flame shoot from Freddys hand

cure light wounds: 1d8 + 1 ⇒ (2) + 1 = 3

Seeing that it wasn't quite enough Freddy claps his hand and light eminates from his holy symbol to all that are near.

Channel: 1d6 ⇒ 4

I think that will do it

a little confused on the leveling. so I will stay level 1 until third level?


Male Cleric 1

So does everyone here know draconic?

Half smiling Freddy states.


Male Cleric 1

The fort isn't a bad place to start.

Turning to the little dragom Freddy speaks in Draconic

Draconic:
Ruby would you be so kind as to scout out the fort for us. your stealth and fly speed ahould be able to get there and back without problem.

He turns to the others

I have askes Ruby to scout ahead for us to be on the safe side


Male Cleric 1

The newcomer glady and heartedly shakes the halflings hand.

Well I will be happy to help and maybe find out what is going on here this is where I grew up.

Speaking softly to the halfling

Hemmings:
The Elk is a holy dire Elk and was given to us to protect us... and it might be able to understand what you are saying

Freddy stands

well lets be off then.


Male Cleric 1

I would suppose.that we need to go back and find an easier way to get to the bottom of what has happened.

Looking at Locke.

what say you brother


Male Cleric 1

Blessed be Sarenrae brother. once cleared the water myst be either purifed or replaced. I can create new water. Than I must channel imto the shrine three times. And then the shrine will be made whole again.

Freddy starts to vlean out the water to fill it. He will vreate water and then channel three times.