| Freddy Goldsmith |
Reflex save: 1d20 + 2 ⇒ (19) + 2 = 21
possible fire damage: 2d6 ⇒ (2, 5) = 7
yes
Feeling the heat of the flames but narrowly escaping the burn Freddy jumps back.
Sarenrae protect me from these flames
ROUND 3
five foot step back
Standard = cast Bless
Bless fills your allies within 50ft burst with courage. Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.
Sarenraes blessing upon you all my friends
| Hemmings Halfshanks |
Hemmings draws a bead on the unflaming dog approaching from the South (#2). He nocks his next arrow and fires.
Shoot: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d4 ⇒ 3
Move Action following the shot to move straight back 10ft.
| GM Wolf |
Freddy you saved but you still take half damage, so 3 fire damage.
As Vuvu hits the last imminent threat, the dog explodes into a jet of fire as well.
Round 4
Dogs 13*
2 Dog*
Vuvu 12
Ardamir 11
Locke 9
Freddy 8
Hemmings 6
Lecloront 5
The corpses of the first two burning dogs are on the ground now, the jets of flame have subsided and the charred body with a pile of liquid around it of its own body.
The other dog burns and lies quietly down.
Dogs 4 and 3, move around not for sure what to do, pacing around on the debris next to the fort.
BloodWolven
|
Vuvu bends down to examine the first corpse, and a large maw with three tentacles burst forth from the dog's corpse.
1d20 + 5 ⇒ (20) + 5 = 25 for each tentacle. Only one tentacle hits so no grapple check, though it does 1d4 + 3 ⇒ (2) + 3 = 5 damage as the little mouth on the end of the tentacle takes a small bite out of you!
1d20 + 5 ⇒ (5) + 5 = 10
1d20 + 5 ⇒ (8) + 5 = 13
Who has seen tremors? Well yes it does look sorta like that. If you need clarification please post/PM me.
| Hemmings Halfshanks |
Hemmings sees the tentacles attack Vuvu. He shoulders his bow and draws his rapier in order to stab the new creature.
Move Action - Put away weapon Move Action - Draw Weapon
| Ardamir |
Ardamir steps up to the creature hoping to bury his greatsword into its flesh.
Power Attack
Attack: 1d20 + 6 - 1 ⇒ (19) + 6 - 1 = 24
Damage: 2d6 + 6 + 3 ⇒ (5, 5) + 6 + 3 = 19
Crit Confirm
Attack: 1d20 + 6 - 1 ⇒ (19) + 6 - 1 = 24
Damage: 2d6 + 6 + 3 ⇒ (5, 3) + 6 + 3 = 17
Hell yeah!
| GM Wolf |
Ardamir wholoped the tremor, slicing it down to size with a massive amount of gore coming from the creatures core.
Round 4
Dogs 13*
2 Dog*
Vuvu 12
Ardamir 11
Locke 9
Freddy 8
Hemmings 6
Lecloront 5
The last dog on fire is still down, though the fire abates. The other two charred corpses still stay where they are, no movement.
Can you guys move your markers on the map? Please go ahead and move your character when you state your movements.
| Ardamir |
I'm not sure that I know where I'm supposed to be after whacking that tentacle monster, so I'll stick by Vuvu. Is everything around us dead then?
| Freddy Goldsmith |
Freddy moves slightly to get a better look at a near dog that is dead and shoots a flame bolt at it.
[ooc]five foot step
Standard Flame Bolt
Range Touch: 1d20 + 2 ⇒ (15) + 2 = 17
damage: 1d6 + 0 ⇒ (6) + 0 = 6
not sure if they all have a parasite but burning them out dosen't seem a bad idea to me
| GM Wolf |
Yes, Lecloront you would have hit the corpse, the arrow would have driven in a few inches, but nothing happened besides that.
Freddy I am assuming you are shooting the flame bolt at one of the charred dog's corpses, not the tremor. Please state in the future what you target and a number, especially if the enemies are numbered. Which I will try to number them before we start.
The flame hits dead on target, though the flame seems to dwindle quickly, within seconds.
Is flame bolt a special, spell, or what?
| Locke Vernariah |
Locke mounts his horse and readies another arrow.
| GM Wolf |
Round 4
Dogs 13*
2 Dog*
Vuvu 12*
Ardamir 11
Locke 9 *
Freddy 8*
Hemmings 6
Lecloront 5
Vuvu what do you mean "that thing?" are you talking about the tremor who took a bite out of you?
Lecloront I did not move you, you should still be at the one spot, putting the hole between you and the dogs.
Remember to Post "Round #" so I know what round the post is for. Thanks!
| Ardamir |
Until a bad guy rears it's ugly head you can assume that Ardamir is sticking with the guys examining the body, Vuvu for now, just in case something else pops up or more dogs decide to show.
BloodWolven
|
If you are examining the creature, you may do knowledge checks to try to figure out what it is. You may do a knowledge check untrained but the knowledge you will get will not be higher than a DC 10. One knowledge check per round as a swift action, you may also do another one in place of a move action. Please note when your knowledge check is untrained.
| GM Wolf |
Round 4
Vuvu, you already did an alchemy check this round, so you may reserve the Arcana check until next round. Please post with Round 4 at the top.
Lecloront
|
Round 4
Lecloront moves closer to check why something like that came from the dog.
Knowledge (Nature): 1d20 + 6 ⇒ (10) + 6 = 16
"Curse the people that toys with nature like that."
So we are still in combat right?
| Ardamir |
I believe that is a full round action, Vuvu.
| Locke Vernariah |
"Come along fellows we need to get in there and find that pathfinder, not get swallowed up by these strange creatures." Locke says as he rides his mount slowly around the other side of the quarry and shooting at one of the dogs once the horse has moved.
| Ardamir |
Sorry, Ardamir will follow closely to Vuvu and Locke, watching for any sort of trouble.
| Locke Vernariah |
Round 5
Locke taking the lead slowly trots his horse around the quarry with Vuvu and Ardamir in tow. Shooting his bow at one of the remaining dogs, missing yet again.
| Hemmings Halfshanks |
Sorry for my brief absence, but have been under the weather. That should be done for now.
Round 5
Hemmings re-sets his rapier, and unshoulders the shortbow once again. He cautiously follows the cleric around the edge of the quarry pit, staying well clear of the dog corpses. Seeing the dogs are too far away for a good shot, he holds back from firing for now, ready in case they charge this way.
Move action to follow Locke, ready action if the dogs come within range to fire