Tamir

Forlen Watersoul's page

72 posts. Alias of Quentin Coldwater.


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HP 23/24 AC 17 (18 vs robots) T 13 (14 vs robots) F 15 | F +5 R +2 W +6 | Init +3 | Perception +8 (Darkvision 60 & lowlight)

Yeah, that's why I'm not immediately announcing myself as the new GM. >_>


HP 23/24 AC 17 (18 vs robots) T 13 (14 vs robots) F 15 | F +5 R +2 W +6 | Init +3 | Perception +8 (Darkvision 60 & lowlight)

I'd be willing to take over, but it's my first PbP game. I ran through book 1 of Jade Regent before that group fell apart and I'm almost a four-star PFS GM, so I'd like to think I'm a decent GM, but PbP is different enough that I'm slightly hesitant. People want to end on a high note, and I get that, so I'll leave it up to you whether we continue.


HP 23/24 AC 17 (18 vs robots) T 13 (14 vs robots) F 15 | F +5 R +2 W +6 | Init +3 | Perception +8 (Darkvision 60 & lowlight)

Not quitting school, but haven't followed a course since the start of this year. Something snapped in me last year that's taking very long to fix. But that's not the issue here.

Fair point on ending on a high note. If, however, we think it's salvageable, maybe we should try it (if all people agree, of course).

Iantha, aren't you way too busy with several other PbPs? How many do you have running anyway? :P


HP 23/24 AC 17 (18 vs robots) T 13 (14 vs robots) F 15 | F +5 R +2 W +6 | Init +3 | Perception +8 (Darkvision 60 & lowlight)

Congrats on the promotion! And thanks a lot for the clarity of your post and your oppenness about the situation. And what I said was just a suggestion, if you're not comfortable with it, please do it your way. No need to force yourself into something you're not okay with.

Would a handover to a different GM solve things? Stopping the adventure sucks, and while a change of GMs might not go smoothly, it's better than the alternative, I think. I'm not necessarily nominating myself (I haven't PbP-GMed either), but I have a lot of free time due to me quitting school for a while (long story, but the gist of it is I have crippling school-related performance anxiety). And if it doesn't, I'm fine with a slower pace, it's better than nothing.


HP 23/24 AC 17 (18 vs robots) T 13 (14 vs robots) F 15 | F +5 R +2 W +6 | Init +3 | Perception +8 (Darkvision 60 & lowlight)

I feel the same way. I haven't posted as much as whenever I go check up here (at least once a day), others have beaten me to the punch. I'm not sure if the GM's too busy to regularly check up, but progress feels slower than it should be. In a different PbP, our GM fast-forwarded to the next room whenever he felt like we haven't been progressing.
Again, GM, I'm not sure if you're just too busy with real life, but one or two posts a week doesn't feel like it's enough.

I didn't intend for this to sound too harsh. If I did, I'm sorry. Don't take this as a critique, more as a room for improvement.


HP 23/24 AC 17 (18 vs robots) T 13 (14 vs robots) F 15 | F +5 R +2 W +6 | Init +3 | Perception +8 (Darkvision 60 & lowlight)

"By the Great Frog in the pond, what in the name of all that's holy happened to him?"

Forlen will assist Smith in extracting the man from the pod.


HP 23/24 AC 17 (18 vs robots) T 13 (14 vs robots) F 15 | F +5 R +2 W +6 | Init +3 | Perception +8 (Darkvision 60 & lowlight)

"Throw 'em into the ocean, is what I would do. No good can come of that stuff. One wrong move and your remains'll end up in a crater. Other than that, throw them at the League or their 'bots sounds like a good idea as well. I wouldn't want them to end up on the black market, who knows what'll happen then. Either way, I'm not comfortable with carrying them around, but if anyone wants to blow stuff up, be my guest."


HP 23/24 AC 17 (18 vs robots) T 13 (14 vs robots) F 15 | F +5 R +2 W +6 | Init +3 | Perception +8 (Darkvision 60 & lowlight)

"Don't forget the contrafibularity generator. Blasted thing's zapped me on occasion when I was, er... dismantling these things."

Forlen is an excellent backseat driver. Disable Device is trained only, so I'm out.


HP 23/24 AC 17 (18 vs robots) T 13 (14 vs robots) F 15 | F +5 R +2 W +6 | Init +3 | Perception +8 (Darkvision 60 & lowlight)

Forlen eyes the machine, clearly not trusting it to not cut up Smith.

"Careful, that sawblade's getting awfully close to your arm. But how's the patient? Any luck reviving him?"

I've got a Cure Light as well I could spend on him.


HP 23/24 AC 17 (18 vs robots) T 13 (14 vs robots) F 15 | F +5 R +2 W +6 | Init +3 | Perception +8 (Darkvision 60 & lowlight)

Psst, Dromer, if you five-foot step, we can flank. >_> I've calculated my attack as if we're flanking.

"I won't let you steel scum touch another man as long as I draw breath!"

With Iantha checking up on the man, Forlen hops back, takes a good look at the robot's weak spots and prepares to attack.

Move action for studied target, then a ready to hit when a flank appears.

Scimitar attack, including flank and studied target: 1d20 + 8 ⇒ (20) + 8 = 28
Scimitar confirm?: 1d20 + 8 ⇒ (18) + 8 = 26
Scimitar damage: 1d6 + 7 ⇒ (2) + 7 = 9
Scimitar damage confirm: 1d6 + 7 ⇒ (3) + 7 = 10

Okay, sub-par damage, but high crit range is sweeeet.


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HP 23/24 AC 17 (18 vs robots) T 13 (14 vs robots) F 15 | F +5 R +2 W +6 | Init +3 | Perception +8 (Darkvision 60 & lowlight)

Aargh, sorry, it's been a crazy past few weeks. I'm still catching up with stuff. PbP duties will return as of now.

With a roar, Forlen charges in. Well, not exactly a charge, but you get my point. Route indicated by line, so no attacks of opportunity.
"YOU LEAVE THAT MAN ALONE, YOU STINKIN' HEAP OF TRASH!"
Scimitar attack: 1d20 + 5 ⇒ (12) + 5 = 17
Scimitar damage: 1d6 + 6 ⇒ (2) + 6 = 8

Whelp, let's see if that extra AC vs robots pays off. :P


HP 23/24 AC 17 (18 vs robots) T 13 (14 vs robots) F 15 | F +5 R +2 W +6 | Init +3 | Perception +8 (Darkvision 60 & lowlight)

Forlen whispers to the rest of the group, "Do we trust that voice in our head? I'm not sure if we should."


HP 23/24 AC 17 (18 vs robots) T 13 (14 vs robots) F 15 | F +5 R +2 W +6 | Init +3 | Perception +8 (Darkvision 60 & lowlight)

While the conversation is going on, Forlen is looking around wildly, trying to pinpoint the origin of the mind-sound. When the topic turns to the blood, he turns pale and stands completely still.

Forlen's thoughts are too incoherent to properly distinguish, but you'll catch pieces of it like "...Watching us... Sitting ducks in the open.... Feel like prey.... Toying with us...."


HP 23/24 AC 17 (18 vs robots) T 13 (14 vs robots) F 15 | F +5 R +2 W +6 | Init +3 | Perception +8 (Darkvision 60 & lowlight)

Sorry I fell off the face of the earth for a while, I had to deal with some stuff and then I got sick. Didn't really have the energy to do the PbP thing. But I'm back now.

Forlen looks at the pile of dead robots and grins. "Look, that's how I like to see them: defunct, like nature intended them to be."

Forlen kicks the scrapheap one last time, then takes position at the door.


HP 23/24 AC 17 (18 vs robots) T 13 (14 vs robots) F 15 | F +5 R +2 W +6 | Init +3 | Perception +8 (Darkvision 60 & lowlight)

Forlen mumbles a quick "thank you" to Brigh, but it isn't really heartfelt.

"I accept it gladly enough; doesn't mean I have to like it. How do I put it? Say you have had a bad day and you end up in a bar. You drink so much, you wake up the next morning with a head-splitting hangover. It might have wiped away your bad memories, but do the ends justify the means? And aren't the ends worse than your original situation? Or in a way you'd understand: would you wipe away a memory cluster by deleting half of your memory bank?"

He realises what he just said and looks sheepishly at Iantha. "Not that I'm not appreciative of Lady Brigh's gifts. It's just a philosophy issue."

Please tell me if my behaviour is disruptive. It's in my character's background, but I don't want it to be at the cost of the group dynamic. I kinda like the idea of someone having to put up with something of his opposite alignment, but not at the cost of antagonising everyone else.


HP 23/24 AC 17 (18 vs robots) T 13 (14 vs robots) F 15 | F +5 R +2 W +6 | Init +3 | Perception +8 (Darkvision 60 & lowlight)

Forlen looks at his scimitar and frowns as he puts it away.

"Hrmph. Blasted thing managed to dodge way too many of my blows. I definitely need more training. I don't know what happened in that room, but I seem to have lost my edge."

Forlen eyes Iantha warily "Both me and Dromer took some hits. A channel would be appreciated. Even though Brigh is not a deity I personally prescribe to, I would appreciate her blessing in times of need."

I was toying with Forlen being more reluctant to accept healing from a god of artifice, but it'd needlessly complicate things. Just picture Forlen becoming more and more grumpy as he realises he can't go without her aid in this journey.


HP 23/24 AC 17 (18 vs robots) T 13 (14 vs robots) F 15 | F +5 R +2 W +6 | Init +3 | Perception +8 (Darkvision 60 & lowlight)

I'm not profcient with javelins either. I do have some shortspears to throw, though, so no worry.
Selling the short swords is about 50 gold for each of us, that sounds okay.
Lottery for the cloak sounds fine.


HP 23/24 AC 17 (18 vs robots) T 13 (14 vs robots) F 15 | F +5 R +2 W +6 | Init +3 | Perception +8 (Darkvision 60 & lowlight)

"Stupid thing, evading my attacks. Okay, this one's going to hit, I feel it."

Attack with scimitar: 1d20 + 6 ⇒ (14) + 6 = 20
Damage: 1d6 + 7 ⇒ (2) + 7 = 9


HP 23/24 AC 17 (18 vs robots) T 13 (14 vs robots) F 15 | F +5 R +2 W +6 | Init +3 | Perception +8 (Darkvision 60 & lowlight)

Still unsure whether his weapon will do any damage, he keeps slashing with his scimitar.

Scimitar attack: 1d20 + 6 ⇒ (5) + 6 = 11
Weapon damage: 1d6 + 7 ⇒ (6) + 7 = 13

Seeing his attack go wide again, Forlen starts to mutter curses in Druidic.

Thanks for the channel. I'm now at 17 HP. I see I haven't updated this profile to level 2 yet, will do that right now.


HP 23/24 AC 17 (18 vs robots) T 13 (14 vs robots) F 15 | F +5 R +2 W +6 | Init +3 | Perception +8 (Darkvision 60 & lowlight)

Forlen takes a moment to study the thing's anatomy, then takes another swing at it.

Studied target, five-foot step, and attack.

Attack: 1d20 + 6 ⇒ (18) + 6 = 24
Damage: 1d6 + 5 ⇒ (1) + 5 = 6

Crit confirm?: 1d20 + 6 ⇒ (8) + 6 = 14
Crit damage?: 1d6 + 5 ⇒ (2) + 5 = 7

Wow, those damage rolls are pretty bad. Still, possible crit is nice.

"I've got you now! You might not be in league with the League, but you're still in our way!"


HP 23/24 AC 17 (18 vs robots) T 13 (14 vs robots) F 15 | F +5 R +2 W +6 | Init +3 | Perception +8 (Darkvision 60 & lowlight)

Having heard nothing about not hitting it with a scimitar, Forlen goes for the fleshy bits.

Attack roll with scimitar: 1d20 + 5 ⇒ (12) + 5 = 17
Damage roll with scimitar: 1d6 + 4 ⇒ (3) + 4 = 7


HP 23/24 AC 17 (18 vs robots) T 13 (14 vs robots) F 15 | F +5 R +2 W +6 | Init +3 | Perception +8 (Darkvision 60 & lowlight)

Forlen seems unsure what to do next.

"Er, does anyone else know if these things are susceptible to my scimitar?"

Delay for a bit until knowledges are rolled. Also, GM, can I stand in the pillar squares, or do they occupy the whole square?


HP 23/24 AC 17 (18 vs robots) T 13 (14 vs robots) F 15 | F +5 R +2 W +6 | Init +3 | Perception +8 (Darkvision 60 & lowlight)

Forlen starts pulling at the door while Iantha hits the weak spots again, but fails to find purchase and falls on his butt.

Strength check: 1d20 + 4 ⇒ (1) + 4 = 5


HP 23/24 AC 17 (18 vs robots) T 13 (14 vs robots) F 15 | F +5 R +2 W +6 | Init +3 | Perception +8 (Darkvision 60 & lowlight)

Would it be better if I put my rolls in a to-hit and a damage line, like the rest? I'm used to doing it like this, but I don't mind changing.

Visibly annoyed at the sight, Forlen squints his eyes and scans around to look for any threats.

Perception check: 1d20 + 8 ⇒ (12) + 8 = 20

"Seems empty and disused, but there's still power running through this chamber. I don't like it."


HP 23/24 AC 17 (18 vs robots) T 13 (14 vs robots) F 15 | F +5 R +2 W +6 | Init +3 | Perception +8 (Darkvision 60 & lowlight)

Huh, I'd underestimated how much Strength you'd have. Worst time to roll a 19. :P


HP 23/24 AC 17 (18 vs robots) T 13 (14 vs robots) F 15 | F +5 R +2 W +6 | Init +3 | Perception +8 (Darkvision 60 & lowlight)

My attack hit? On a 9?

"Good idea, Iantha, let's work front to back. Dromer, let's try forcing that door. I'll apply steady pressure, you hit that door on its hinges."

Aid on Strength check: 1d20 + 4 ⇒ (19) + 4 = 23


HP 23/24 AC 17 (18 vs robots) T 13 (14 vs robots) F 15 | F +5 R +2 W +6 | Init +3 | Perception +8 (Darkvision 60 & lowlight)

Quarterstaves and clubs are free, they're literally lying on the ground. :)


HP 23/24 AC 17 (18 vs robots) T 13 (14 vs robots) F 15 | F +5 R +2 W +6 | Init +3 | Perception +8 (Darkvision 60 & lowlight)

Can we presume regular DR of skeletons and zombies as known? I've played with several GMs who have ruled that they're so well-known, everyone knows to attack a skeleton with blunt weapons. If not, I'd probably attack with my scimitar.

Forlen sees how Smith is toe-to-toe with the skeleton, and doesn't see it ending well.

"Don't worry, Smith! I've got this one!"

Grab quarterstaff while walking towards it.

Forlen swings his quarterstaff two-handed at the skeleton's skull.

Attack roll: 1d20 + 5 ⇒ (4) + 5 = 91d6 + 6 ⇒ (4) + 6 = 10

"At least I've got his attention now," Forlen yells back at the rest of the group, seeing his attack go wide.


HP 23/24 AC 17 (18 vs robots) T 13 (14 vs robots) F 15 | F +5 R +2 W +6 | Init +3 | Perception +8 (Darkvision 60 & lowlight)

"Heh, sorry to disappoint you, Dromer," Forlen grins at him, "there isn't much green where I'm from. Like I said, it's pretty similar to here. A beautiful serenity to be sure, but it's still far from ideal. My tribe lives in a swamp in the eastern part of Ustalav. There's some green there, but it's mostly the lichen. It's not much of a living, but we manage. The history of our tribe is terribly convoluted; accounts vary from person to person. One says we were kicked out of normal society because of our shape-changing ways, his neighbor might say it's because of our unorthodox spirituality. And even those stories are muddy: I'm not sure if we venerated the toad first and moved to the swamp after we got exiled, or whether we had to live in the swamp and those were the first spirit animals we saw. Point is, they're pretty much the only thing that's thriving in there. Being unshackled from society has its advantages, but certainly also its disadvantages. It's a small community, and there's no real way of privacy."

Forlen retrieves Goliath from his satchel, puts him on the ground and watches him hop around.

"I mean, it's great to be in a community of like-minded people, but it can get claustrophobic after a while. That's why we regularly go across the border into Numeria and attack some League outposts. It's a coming-of-age ritual, teenagers are full of urges and wild thoughts, and this is a good moment to let everything go. I'm not sure when this ritual was brought into being, but our tribe's leaders blame our position on the rise of technology. We all used to live in the swamps until we became smarter and started building better houses. People became decadent and fought against nature, claiming land for their own and driving away the indigenous wildlife. Numeria's got lots of tribes who live among nature, and they've got the right idea. Roam around when necessary, never depending on your environment for longer than you need to. But the Technic League..."

Forlen picks up some of the shells and toys with them a bit.

"The League creates unliving things and make them work for them. They exploit people and use their fear against them, and the League enforces its power with these robots. That's where I come in. I was one of the best of my group at striking against the League, so I was sent out to fight against them. I know it's futile, as there's only one of me and loads of them, but at least it got me away from the tribe. Having such a great hunter is a waste of potential, and there really wasn't anything else for me to do. I can go back whenever I like, but I've gotten used to the freedom."

Forlen picks up Goliath and puts him away again.

"I think the tribe half expects me to fail, but I couldn't stay there. Big fish, small pond and all that. I am grateful to them for my youth, as I would've been an outcast anywhere else, but I have to admit it has warped my worldview a little. I am not sure how far I'll get in bringing the League down, but I know I'll try as hard as I can."

He looks over at Miranda's familiar and Smith.

I'm not sure how I feel about them. My entire upbringing I've been taught to hate them, but I don't see a reason why. They are clearly not how nature intended them to be, but they're still entitled to their own life. I just hope I have the willpower to keep on fighting. I want to at least have some stories to brag about before I go back home."

Forlen snaps out of his train of thought.

"Sorry I couldn't answer you more directly. There's certainly some beautiful places once you leave civilization, but my perception of the world may have been soured somewhat. I guess you've never been outside of this town?"


HP 23/24 AC 17 (18 vs robots) T 13 (14 vs robots) F 15 | F +5 R +2 W +6 | Init +3 | Perception +8 (Darkvision 60 & lowlight)

I think it's 1500 total. I already thought that was pretty greedy. :P


HP 23/24 AC 17 (18 vs robots) T 13 (14 vs robots) F 15 | F +5 R +2 W +6 | Init +3 | Perception +8 (Darkvision 60 & lowlight)

Okay, say we find 1000 gold and one potion of CLW. Assuming we don't do party bag, we calculate the sell value of everything and everyone gets 205 gold (sell value of CLW potion is 25 gold). If I want that potion, I subtract 25 gold from my gold gained and I have a potion. Everyone else still gets 205 gold and I have 180 gold and a potion. If we do party bag it's split six ways and the gold I "bought" the potion with goes to the party bag to stock up again on spent stuff.

Maybe CLW potions aren't the best example, but replace it with a weapon for more personal use.


HP 23/24 AC 17 (18 vs robots) T 13 (14 vs robots) F 15 | F +5 R +2 W +6 | Init +3 | Perception +8 (Darkvision 60 & lowlight)

Again, if it's too much of a hassle, we don't bother with it. Like Smith, I've never had any problems with loot division. Party fund and "you can use this the most" is also a good idea. Since people seem hesitant to use the method I suggested, I'll retract it.


HP 23/24 AC 17 (18 vs robots) T 13 (14 vs robots) F 15 | F +5 R +2 W +6 | Init +3 | Perception +8 (Darkvision 60 & lowlight)

If the logistics are too confusing, I don't mind doing it differently, I'm just saying how my other campaigns have done it.
In my other PbP, the GM keeps an Excel sheet with what gear has been found and tallies a total gold value, then we claim stuff from there. Basically, he converts everything to GP value (as if through selling) and says after every encounter with big loot, "everyone gets X gold, if you wanna reclaim stuff, just remove that amount of gold from your tally." We haven't run into the problem yet that we come up short, as usually it's pretty weird stuff we're not using anyway. A communal pool would be a good idea though, right now I've been paying for random scrolls we find. >_>
This is all a hassle on the GM's part, but one of us could do that if the GM prefers to focus on the story.


HP 23/24 AC 17 (18 vs robots) T 13 (14 vs robots) F 15 | F +5 R +2 W +6 | Init +3 | Perception +8 (Darkvision 60 & lowlight)

Whoops, I see the confusion. I meant that everyone gets an equal share of gold (with maybe an extra share for party bag), and any items they claim get deducted from that. Say we find 1000 gold and some consumables/items. Everyone gets 200 (or 166.666 if we want party bag). And either we
A)divvy up the consumables equally, or
B) we "buy" the items by putting half the amount of gold in the party bag (basically, the sell value of the thing).

A) can lead to discrepancies but is more flexible, B can lead to more equal party loadouts.

I'm honestly fine with either option (or a different option), I'm not that interested in the loot anyway. I mean, loot's cool, but I'm not assuming I can get exactly what I want anyways. Part of the fun of adventure paths (for me) is making do with what we find.

EDIT: And ninja'd by Iantha. She pretty much sums it up.


HP 23/24 AC 17 (18 vs robots) T 13 (14 vs robots) F 15 | F +5 R +2 W +6 | Init +3 | Perception +8 (Darkvision 60 & lowlight)

I agree with those suggestions. It's pretty much how I've always seen it done. If someone gets a lot of things because they really need it/others can't use it, they get less of a share from the gold findings in order to maintain a roughly equal wealth per person.


HP 23/24 AC 17 (18 vs robots) T 13 (14 vs robots) F 15 | F +5 R +2 W +6 | Init +3 | Perception +8 (Darkvision 60 & lowlight)

As we're going downstairs again, I don't really see the need to divvy up stuff. Let's do that when we have some more gold to spend.
As for buying stuff, a masterwork weapon would be nice, but other than that, eh. Don't really know what sort of potions/scrolls we'd need.
I'm packing a Cure Light Wounds spell, by the way, just in case.

"I like it here. It's a bit grim, but it's got a nice feeling of serenity. No technology of any kind, just the way I like it."


HP 23/24 AC 17 (18 vs robots) T 13 (14 vs robots) F 15 | F +5 R +2 W +6 | Init +3 | Perception +8 (Darkvision 60 & lowlight)

Woo!

With disk in hand, Forlen tries to sneak away unnoticed.

Stealth: 1d20 - 1 ⇒ (15) - 1 = 14

HP roll: 1d8 ⇒ 7

I'll take that, thank you. Here's my updated sheet. Nothing much changed. I didn't get any new class features, just an extra spell per day, a bunch of HP, a BAB and a boost in saves.


HP 23/24 AC 17 (18 vs robots) T 13 (14 vs robots) F 15 | F +5 R +2 W +6 | Init +3 | Perception +8 (Darkvision 60 & lowlight)

Forlen makes a mock bow and whispers, "Much obliged, dear friend."

He turns to the window, locates the disk, then lunges at it. Miraculously, his fingers elongate to impossible lengths and lash at the object.

I also have the Slayer's Studied Target ability, but I'm not sure if it applies. I'd like to use it if possible, but if not, that's okay.
It's probably got some size modifiers and cover, so I'm personally aiming to hit a 15. I can do this six times in total. People can interrupt me at any time.

Ranged touch versus disk: 1d20 + 2 ⇒ (2) + 2 = 4

That probably misses.

His fingers flail around inside, but don't find any purchase, then retract. Forlen turns red. "Erm, excuse me, I haven't done this in a long time. I probably need some practice."

Second attempt: 1d20 + 2 ⇒ (8) + 2 = 10

"Darn, so close."

Third attempt: 1d20 + 2 ⇒ (10) + 2 = 12

Fourth attempt: 1d20 + 2 ⇒ (12) + 2 = 14

Fith attempt: 1d20 + 2 ⇒ (1) + 2 = 3

Sixth attempt: 1d20 + 2 ⇒ (5) + 2 = 7

Whelp, if 14 doesn't hit it, we need a plan B, quick. I'm sorry guys, the dice rolls aren't with me today.


HP 23/24 AC 17 (18 vs robots) T 13 (14 vs robots) F 15 | F +5 R +2 W +6 | Init +3 | Perception +8 (Darkvision 60 & lowlight)

I don't have it trained and I take a pretty big armor check penalty. Anyone else more dexterous? Also, deducted 5.4 gold from my inventory.


HP 23/24 AC 17 (18 vs robots) T 13 (14 vs robots) F 15 | F +5 R +2 W +6 | Init +3 | Perception +8 (Darkvision 60 & lowlight)

If we're scouting around, would there be time for emergency shopping? I'm looking if a glass cutter and glue paper are available in Torch. If that's the case, applying the sheet and then using a glass cutter would reduce the sound significantly (at least a DC 15).
I don't have Sleight of Hand, so if anyone has it, now's their time to shine, otherwise you decide how much noise I make.

Forlen starts a warming up routine that consists of cracking his knuckles and finger joints, then massaging and pulling at each individual joint as if to stretch them out. Miraculously, they do indeed seem slightly longer than a few minutes ago.


HP 23/24 AC 17 (18 vs robots) T 13 (14 vs robots) F 15 | F +5 R +2 W +6 | Init +3 | Perception +8 (Darkvision 60 & lowlight)

I agree.


HP 23/24 AC 17 (18 vs robots) T 13 (14 vs robots) F 15 | F +5 R +2 W +6 | Init +3 | Perception +8 (Darkvision 60 & lowlight)

Excellent, in that case I have exactly what we need (Sticky Strike) to steal this thing. Reeling it in might take a bit, but if I can spot it from the window, it's mine. We just need a moment where there's no one in the office.


HP 23/24 AC 17 (18 vs robots) T 13 (14 vs robots) F 15 | F +5 R +2 W +6 | Init +3 | Perception +8 (Darkvision 60 & lowlight)

"If the disk is within view of a window, I might be able to pilfer it from afar, then we'd only need to smash the window. But if not, as I already said, I might go in to discuss the terms of that deal, possibly accept and avoid the hassle altogether, or drop Goliath there and wait until everything's clear for him to drag it out. I'm not the best bluffer, but I think of the four of us, I genuinely have no qualms with cooperating with him. I know you don't like working for him, but if it's something minor, I'm sure you won't object. And if it's something we wouldn't like doing, I already made my case clear to him and it won't be a surprise if I turn it down."

So yeah, multiple roads to take. We just need to reach a consensus. :P
Is the disk in clear view of a window, and withing 15 feet of it? In that case, I can probably outright steal it.


HP 23/24 AC 17 (18 vs robots) T 13 (14 vs robots) F 15 | F +5 R +2 W +6 | Init +3 | Perception +8 (Darkvision 60 & lowlight)

Oh hey, totally forgot about my familiar. Apparently it's pretty great at stealth. I keep forgetting, do I get the Bestiary entry (meaning it gets Skill Focus: Stealth and a racial modifier)? Anyway, leaving him inside would be a great way to steal it in the middle of the night, provided there's a window nearby. And if there is, maybe I or Iantha can grab it as well.

As I said, I'm in favour of talking it out of him, especially since that means I can get my familiar in place if it fails, but stealing isn't out of the option.


HP 23/24 AC 17 (18 vs robots) T 13 (14 vs robots) F 15 | F +5 R +2 W +6 | Init +3 | Perception +8 (Darkvision 60 & lowlight)

In-character, Forlen doesn't really care either way. Out of character I'm in favour of just asking for it, as that's the route of the least danger. If that flops, though, we're the likely suspects if it disappears...


HP 23/24 AC 17 (18 vs robots) T 13 (14 vs robots) F 15 | F +5 R +2 W +6 | Init +3 | Perception +8 (Darkvision 60 & lowlight)

Forlen tries to charm the young lady by graciously holding her hand as he shakes it, but all he does is making her hand clammy and moist. He seems oblivious to it.

"I'm sure Miranda can explain better, but there's a door blocking our way, and she's convinced that they key to opening it lies inside that man's office. The object suddenly started glowing when we left, and we didn't have time to inquire about it."


HP 23/24 AC 17 (18 vs robots) T 13 (14 vs robots) F 15 | F +5 R +2 W +6 | Init +3 | Perception +8 (Darkvision 60 & lowlight)

Before Val interrupts:

"I could go back and say I changed my mind. I said I was open a change of mind, so it's not like I'm outright lying to him. But another thought: why not simply say we think we need it to open a door? We'd get in so much trouble if we get caught stealing that thing, it might not be worth the hassle. And if our interests align, I don't see why he wouldn't lend it to us."

When Val comes along:

Forlen runs a head over the pate of his bald head. He squints at her, then decides she's probably not a spy.

"It's a day of new meetings, I see. We got an invitation to meet with an unreputable fellow and we were asked to become his flunkies. Naturally, we declined. Trouble is, we found out afterwards we need something of his to continue our exploration."

Not sure if I met her, so I'll just pretend I didn't. If I did, chalk it up to the memory loss. :P


HP 23/24 AC 17 (18 vs robots) T 13 (14 vs robots) F 15 | F +5 R +2 W +6 | Init +3 | Perception +8 (Darkvision 60 & lowlight)

Forlen looks the man up and down, sizing him up, then scowls. Use of Studied Target.

"Look, I'm here for a very specific reason. Your promises of riches and power don't sway me. I might end up following your orders if it advances my plans, but don't think you have me in your pocket."

He then leans back and whispers to the rest of the group, "I think I've made my point clear. I'm not adverse to following his orders, especially if I can meet the higher-ups this way, but I don't fancy being associated with him. It might complicate things with my tribe."

Perception check on the counters: 1d20 + 7 ⇒ (6) + 7 = 13

Nope, nothing wrong there.


HP 23/24 AC 17 (18 vs robots) T 13 (14 vs robots) F 15 | F +5 R +2 W +6 | Init +3 | Perception +8 (Darkvision 60 & lowlight)

Here's my first post with a bit of a description. Think of a humanoid frog, but less cute. Ah, found a picture that looks like what I had in mind. It's of a handicapped baby (anencephaly), so beware if you're squeamish. PICTURE
Basically, the avatar picture is more or less exactly what I look like.
As for stats, definitely made to frontline a bit. I'll go upload my statblock as well.


HP 23/24 AC 17 (18 vs robots) T 13 (14 vs robots) F 15 | F +5 R +2 W +6 | Init +3 | Perception +8 (Darkvision 60 & lowlight)

Ah yes, acting cocky, the last resort of cornered prey. I'm on the right track.

No worries, I'm not going to stab him, just some in-character stuff. He's not high enough on the hit-list. :P

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