Champion of Magic

Fizzlebottom's page

201 posts. Organized Play character for Abraham Z..


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Sovereign Court

Male N Gnome Mesmerist 3 | HP 24/24 | AC 17 T 13 FF 15 | CMB +0 CMD 12 | F +5 R+6 W +7, +4 vs. disease & poison, +2 vs illusion | Init +2 | Perc +2 (darkvision) SM -2 | Speed 20' | Active Conditions: Heightened Awareness

GM, when you get a chance would you mind marking this game as inactive? Thanks!

Sovereign Court

Male N Gnome Mesmerist 3 | HP 24/24 | AC 17 T 13 FF 15 | CMB +0 CMD 12 | F +5 R+6 W +7, +4 vs. disease & poison, +2 vs illusion | Init +2 | Perc +2 (darkvision) SM -2 | Speed 20' | Active Conditions: Heightened Awareness

Thanks GM!

abezab at gmail.

Sovereign Court

Male N Gnome Mesmerist 3 | HP 24/24 | AC 17 T 13 FF 15 | CMB +0 CMD 12 | F +5 R+6 W +7, +4 vs. disease & poison, +2 vs illusion | Init +2 | Perc +2 (darkvision) SM -2 | Speed 20' | Active Conditions: Heightened Awareness

Fort: 1d20 + 5 ⇒ (18) + 5 = 23

After his nasty collision with the bannister, Fizzlebottom is ready to get out of this place and is not going to let a few rats slow him down!

Sovereign Court

Male N Gnome Mesmerist 3 | HP 24/24 | AC 17 T 13 FF 15 | CMB +0 CMD 12 | F +5 R+6 W +7, +4 vs. disease & poison, +2 vs illusion | Init +2 | Perc +2 (darkvision) SM -2 | Speed 20' | Active Conditions: Heightened Awareness

Perception: 1d20 + 2 ⇒ (1) + 2 = 3

Although his comrades all scramble up the stairs with no great difficulty, Fizzlebottom stumbles badly. "These stairs are not made for gnomes! How can I run up - do I look like a giant to the rest of you?!?"

Sovereign Court

Male N Gnome Mesmerist 3 | HP 24/24 | AC 17 T 13 FF 15 | CMB +0 CMD 12 | F +5 R+6 W +7, +4 vs. disease & poison, +2 vs illusion | Init +2 | Perc +2 (darkvision) SM -2 | Speed 20' | Active Conditions: Heightened Awareness

Acrobatics: 1d20 + 6 ⇒ (15) + 6 = 21

"Hahaha! Catch me if you can!"

Sovereign Court

Male N Gnome Mesmerist 3 | HP 24/24 | AC 17 T 13 FF 15 | CMB +0 CMD 12 | F +5 R+6 W +7, +4 vs. disease & poison, +2 vs illusion | Init +2 | Perc +2 (darkvision) SM -2 | Speed 20' | Active Conditions: Heightened Awareness

Fizzlebottom would have healed himself (and anyone else who needed it) beforehand while they were searching the notes.

UMD DC 20: 1d20 + 9 ⇒ (5) + 9 = 14
UMD DC 20: 1d20 + 9 ⇒ (4) + 9 = 13
UMD DC 20: 1d20 + 9 ⇒ (20) + 9 = 29

CLW: 1d8 + 1 ⇒ (5) + 1 = 6

"Whoah, look out for those filing cabinets!"

Reflex: 1d20 + 6 ⇒ (6) + 6 = 12

Sovereign Court

Male N Gnome Mesmerist 3 | HP 24/24 | AC 17 T 13 FF 15 | CMB +0 CMD 12 | F +5 R+6 W +7, +4 vs. disease & poison, +2 vs illusion | Init +2 | Perc +2 (darkvision) SM -2 | Speed 20' | Active Conditions: Heightened Awareness

Was the warehouse in part 1 the Bravoni warehouse?

Fizzlebottom tries to make some sense of the strange notes.

Linguistics, Guidance: 1d20 + 4 + 1 ⇒ (16) + 4 + 1 = 21

He'll also scan the room with Detect Magic and Detect Psychic Significance.

Finally, he'll look to see the labels on the cabinets. "It seems odd that these are so nicely kept amidst all this chaos."

Sovereign Court

Male N Gnome Mesmerist 3 | HP 24/24 | AC 17 T 13 FF 15 | CMB +0 CMD 12 | F +5 R+6 W +7, +4 vs. disease & poison, +2 vs illusion | Init +2 | Perc +2 (darkvision) SM -2 | Speed 20' | Active Conditions: Heightened Awareness

Seeing that the High Fool is wounded, Fizzlebottom attempts to activate his wand of cure light wounds.

UMD DC 20: 1d20 + 9 ⇒ (14) + 9 = 23

He then moves forward to deliver the charge.

CLW: 1d8 + 1 ⇒ (5) + 1 = 6

Sovereign Court

Male N Gnome Mesmerist 3 | HP 24/24 | AC 17 T 13 FF 15 | CMB +0 CMD 12 | F +5 R+6 W +7, +4 vs. disease & poison, +2 vs illusion | Init +2 | Perc +2 (darkvision) SM -2 | Speed 20' | Active Conditions: Heightened Awareness
GM MattMorris wrote:

[dice=Will save]1d20+5-2

Well, this should be interesting!

Yeah, that's an insanely good spell, especially that Mesmerists get it as a first level one.

Sovereign Court

Male N Gnome Mesmerist 3 | HP 24/24 | AC 17 T 13 FF 15 | CMB +0 CMD 12 | F +5 R+6 W +7, +4 vs. disease & poison, +2 vs illusion | Init +2 | Perc +2 (darkvision) SM -2 | Speed 20' | Active Conditions: Heightened Awareness

Will: 1d20 + 7 ⇒ (11) + 7 = 18

Fizzlebottom glares at the old man and wiggles his eye brows, as if to say, "Stop that!"

Mental Block. DC 16 Will save negates (with -2 from hypnotic stare)

Sovereign Court

Male N Gnome Mesmerist 3 | HP 24/24 | AC 17 T 13 FF 15 | CMB +0 CMD 12 | F +5 R+6 W +7, +4 vs. disease & poison, +2 vs illusion | Init +2 | Perc +2 (darkvision) SM -2 | Speed 20' | Active Conditions: Heightened Awareness

Fizzlebottom steps forward, stares at the old man, and attempts to daze him. Hypnotic stare gives -2 on Will saves

Daze spell. DC 16 Will negates. Only works if he is a humanoid of 4 HD or less.

Sovereign Court

Male N Gnome Mesmerist 3 | HP 24/24 | AC 17 T 13 FF 15 | CMB +0 CMD 12 | F +5 R+6 W +7, +4 vs. disease & poison, +2 vs illusion | Init +2 | Perc +2 (darkvision) SM -2 | Speed 20' | Active Conditions: Heightened Awareness

Fizzlebottom steps back 5', fixes his stare on Yellow, and sends a blast of colors towards him.

Color Spray DC 16 Will negates; -2 on Will saves from hypnotic stare

Sovereign Court

Male N Gnome Mesmerist 3 | HP 24/24 | AC 17 T 13 FF 15 | CMB +0 CMD 12 | F +5 R+6 W +7, +4 vs. disease & poison, +2 vs illusion | Init +2 | Perc +2 (darkvision) SM -2 | Speed 20' | Active Conditions: Heightened Awareness

Yep, Fizzlebottom is putting all of the chronicles on himself.

Sovereign Court

Male N Gnome Mesmerist 3 | HP 24/24 | AC 17 T 13 FF 15 | CMB +0 CMD 12 | F +5 R+6 W +7, +4 vs. disease & poison, +2 vs illusion | Init +2 | Perc +2 (darkvision) SM -2 | Speed 20' | Active Conditions: Heightened Awareness

I'm not, unless someone else had extra cold iron bolts that I could have taken a few of.

Sovereign Court

Male N Gnome Mesmerist 3 | HP 24/24 | AC 17 T 13 FF 15 | CMB +0 CMD 12 | F +5 R+6 W +7, +4 vs. disease & poison, +2 vs illusion | Init +2 | Perc +2 (darkvision) SM -2 | Speed 20' | Active Conditions: Heightened Awareness

Fizzlebottom moves into the room (Is it difficult terrain? I moved assuming it isn't so would have to move back 2 squares if it is.) and gives Red a beguiling look (swift action: hypnotic stare) before shooting him with his crossbow.

crossbow vs flatfooted: 1d20 + 5 ⇒ (14) + 5 = 19
bolt dmg: 1d6 ⇒ 1
If it hits, trigger painful stare for additional dmg painful stare: 1d6 + 1 ⇒ (1) + 1 = 2

Sovereign Court

Male N Gnome Mesmerist 3 | HP 24/24 | AC 17 T 13 FF 15 | CMB +0 CMD 12 | F +5 R+6 W +7, +4 vs. disease & poison, +2 vs illusion | Init +2 | Perc +2 (darkvision) SM -2 | Speed 20' | Active Conditions: Heightened Awareness

Did the High Fool's attack take out the one in the doorway? I assume not but one can hope...

Sovereign Court

Male N Gnome Mesmerist 3 | HP 24/24 | AC 17 T 13 FF 15 | CMB +0 CMD 12 | F +5 R+6 W +7, +4 vs. disease & poison, +2 vs illusion | Init +2 | Perc +2 (darkvision) SM -2 | Speed 20' | Active Conditions: Heightened Awareness

Reminder to the Fool - you've got the False Flanker trick implanted in you, which gives you an (illusory) flank buddy for one round once triggered.

Fizzlebottom waits to see whether the High Fool is able to dispatch the fellow blocking the entry way.

Sovereign Court

Male N Gnome Mesmerist 3 | HP 24/24 | AC 17 T 13 FF 15 | CMB +0 CMD 12 | F +5 R+6 W +7, +4 vs. disease & poison, +2 vs illusion | Init +2 | Perc +2 (darkvision) SM -2 | Speed 20' | Active Conditions: Heightened Awareness

"Uh, this place looks kind of disgusting! What's wrong with these noble lords - why don't they ever keep their manor houses nice and spiffy?!?"

Fizzlebottom will cast message on his comrades. "In case we get separated..." Then he will detect magic and detect psychic significance into the creepy room and also into the watery area.

Sovereign Court

Male N Gnome Mesmerist 3 | HP 24/24 | AC 17 T 13 FF 15 | CMB +0 CMD 12 | F +5 R+6 W +7, +4 vs. disease & poison, +2 vs illusion | Init +2 | Perc +2 (darkvision) SM -2 | Speed 20' | Active Conditions: Heightened Awareness

Fizzlebottom watches the strange creature departing with her "baby" with bemusement. Ah the things you see as a Pathfinder!

"So, my friends, shall we return downstairs? Perhaps if we play this music box it will open the way to the cellars?"

I suggest we try the piano?

At least 10 minutes have probably passed, so Fizzlebottom will use his wand of Heightened Awareness again.

Sovereign Court

Male N Gnome Mesmerist 3 | HP 24/24 | AC 17 T 13 FF 15 | CMB +0 CMD 12 | F +5 R+6 W +7, +4 vs. disease & poison, +2 vs illusion | Init +2 | Perc +2 (darkvision) SM -2 | Speed 20' | Active Conditions: Heightened Awareness

"Oh yes, it's quite true. Actually, the devils they summoned were mice-devils and they used to race them and then the Sarinis would mate with the winners, which is how they came to be part mouse themselves!"

Bluff: 1d20 + 13 ⇒ (7) + 13 = 20

"Who is Wormgnash and where can we find him?"

Sovereign Court

Male N Gnome Mesmerist 3 | HP 24/24 | AC 17 T 13 FF 15 | CMB +0 CMD 12 | F +5 R+6 W +7, +4 vs. disease & poison, +2 vs illusion | Init +2 | Perc +2 (darkvision) SM -2 | Speed 20' | Active Conditions: Heightened Awareness

"A baby?!? Why of course we'll help take care of him. When was the last time his nappy was changed? And has he been burped recently? What's his name by the way?"

Sovereign Court

Male N Gnome Mesmerist 3 | HP 24/24 | AC 17 T 13 FF 15 | CMB +0 CMD 12 | F +5 R+6 W +7, +4 vs. disease & poison, +2 vs illusion | Init +2 | Perc +2 (darkvision) SM -2 | Speed 20' | Active Conditions: Heightened Awareness

Sense Motive: 1d20 - 2 ⇒ (6) - 2 = 4

Fizzlebottom is blissfully unaware of any secret messages that may be bandied about.

"Why thank you. I'm quite fond of them too, but I don't generally loan them out."

Sovereign Court

Male N Gnome Mesmerist 3 | HP 24/24 | AC 17 T 13 FF 15 | CMB +0 CMD 12 | F +5 R+6 W +7, +4 vs. disease & poison, +2 vs illusion | Init +2 | Perc +2 (darkvision) SM -2 | Speed 20' | Active Conditions: Heightened Awareness

"Maybe. Why don't you tell us a bit more about this place first? Who else lives here with you? And how long have you been here? How did you get here? And in whose service do you work?"

Diplomacy: 1d20 + 10 ⇒ (3) + 10 = 13

Sovereign Court

Male N Gnome Mesmerist 3 | HP 24/24 | AC 17 T 13 FF 15 | CMB +0 CMD 12 | F +5 R+6 W +7, +4 vs. disease & poison, +2 vs illusion | Init +2 | Perc +2 (darkvision) SM -2 | Speed 20' | Active Conditions: Heightened Awareness

"What do you do with the scissors? Maybe we can sharpen yours..."

Sovereign Court

Male N Gnome Mesmerist 3 | HP 24/24 | AC 17 T 13 FF 15 | CMB +0 CMD 12 | F +5 R+6 W +7, +4 vs. disease & poison, +2 vs illusion | Init +2 | Perc +2 (darkvision) SM -2 | Speed 20' | Active Conditions: Heightened Awareness

"My word, well isn't that a coincidence, because I don't know you either! I'm Fizzlebottom, what's your name? And are you the maid? Because there are a few spots around here that could really use some cleaning. I don't suppose you have anything suited to cleaning up demon bile?"

Diplomacy: 1d20 + 10 ⇒ (6) + 10 = 16

Sovereign Court

Male N Gnome Mesmerist 3 | HP 24/24 | AC 17 T 13 FF 15 | CMB +0 CMD 12 | F +5 R+6 W +7, +4 vs. disease & poison, +2 vs illusion | Init +2 | Perc +2 (darkvision) SM -2 | Speed 20' | Active Conditions: Heightened Awareness

"Hmm, interesting. Two Sarinis, but four sets of clothing..."

Assuming that by this point Heightened Awareness has worn off, Fizzle reactivates it.

Fizzlebottom heads for the nearest unexamined door. I'm a little confused about where we are on the map.

Sovereign Court

Male N Gnome Mesmerist 3 | HP 24/24 | AC 17 T 13 FF 15 | CMB +0 CMD 12 | F +5 R+6 W +7, +4 vs. disease & poison, +2 vs illusion | Init +2 | Perc +2 (darkvision) SM -2 | Speed 20' | Active Conditions: Heightened Awareness

Unless anyone else wants them, Fizzlebottom takes the monocle and the alchemist's fire.

Fizzlebottom detects magic on the clothes and the rest of the area. Unfortunately, he is not trained in Spellcraft.

Fizzlebottom examines the clothes with Dusty. Casting Detect Psychic Significance

"Hmm, someone has kept these clothes preserved. Or four someones. How many of these Sarinis were there again?"

Sovereign Court

Male N Gnome Mesmerist 3 | HP 24/24 | AC 17 T 13 FF 15 | CMB +0 CMD 12 | F +5 R+6 W +7, +4 vs. disease & poison, +2 vs illusion | Init +2 | Perc +2 (darkvision) SM -2 | Speed 20' | Active Conditions: Heightened Awareness

My apologies for the delay in posting. Mom was in town and I had a hard time keeping up with my games. Getting caught up now.

Sovereign Court

Male N Gnome Mesmerist 3 | HP 24/24 | AC 17 T 13 FF 15 | CMB +0 CMD 12 | F +5 R+6 W +7, +4 vs. disease & poison, +2 vs illusion | Init +2 | Perc +2 (darkvision) SM -2 | Speed 20' | Active Conditions: Heightened Awareness

Fizzlebottom draws his wand of cure light wounds as he moves behind the High Fool. (Can I move into the square I've put myself in on the map? It looks like it's got a table in it. I have enough movement if it's considered difficult terrain) Then he attempts to activate his wand to heal the Fool.

UMD DC 20: 1d20 + 9 ⇒ (11) + 9 = 20
CLW: 1d8 + 1 ⇒ (6) + 1 = 7

Sovereign Court

Male N Gnome Mesmerist 3 | HP 24/24 | AC 17 T 13 FF 15 | CMB +0 CMD 12 | F +5 R+6 W +7, +4 vs. disease & poison, +2 vs illusion | Init +2 | Perc +2 (darkvision) SM -2 | Speed 20' | Active Conditions: Heightened Awareness

Fizzlebottom scowls to see yet another seemingly mindless creature. He steps into the room, retrieves one of the tanglefoot bags they found earlier, and lobs it at the strange creature.

ranged touch, 2nd range increment: 1d20 + 5 - 2 ⇒ (15) + 5 - 2 = 18
If hit the creature has a -2 on attack rolls, -4 on Dex, and has to make DC 15 Reflex or be glued to the floor, unable to move.

Sovereign Court

Male N Gnome Mesmerist 3 | HP 24/24 | AC 17 T 13 FF 15 | CMB +0 CMD 12 | F +5 R+6 W +7, +4 vs. disease & poison, +2 vs illusion | Init +2 | Perc +2 (darkvision) SM -2 | Speed 20' | Active Conditions: Heightened Awareness

Fizzlebottom attempts to use Miri's wand.

UMD DC 20: 1d20 + 9 ⇒ (2) + 9 = 11
UMD DC 20: 1d20 + 9 ⇒ (19) + 9 = 28
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (7) + 1 = 8

Then he looks around the room to see if he notices anything interesting.

Perception, HA: 1d20 + 2 + 2 ⇒ (9) + 2 + 2 = 13

Sovereign Court

Male N Gnome Mesmerist 3 | HP 24/24 | AC 17 T 13 FF 15 | CMB +0 CMD 12 | F +5 R+6 W +7, +4 vs. disease & poison, +2 vs illusion | Init +2 | Perc +2 (darkvision) SM -2 | Speed 20' | Active Conditions: Heightened Awareness

"Well then, let's check one of these other doors. How about these double doors up here since we are here now?" Fizzlebottom climbs up the stairs and joins Miri in front of the large double doors, tapping himself with his wand of Heightened Awareness.

"I hope there are no traps...?"

Perception, HA: 1d20 + 2 + 2 ⇒ (3) + 2 + 2 = 7

"Nope, I'm sure there are none!"

Sovereign Court

Male N Gnome Mesmerist 3 | HP 24/24 | AC 17 T 13 FF 15 | CMB +0 CMD 12 | F +5 R+6 W +7, +4 vs. disease & poison, +2 vs illusion | Init +2 | Perc +2 (darkvision) SM -2 | Speed 20' | Active Conditions: Heightened Awareness

Unless anyone else particularly wants them, Fizzlebottom will take one or both tanglefoot bag since he often has little to do against these mindless creatures.

"More demon bile. Ugh. I guess we'd better investigate."

Sovereign Court

Male N Gnome Mesmerist 3 | HP 24/24 | AC 17 T 13 FF 15 | CMB +0 CMD 12 | F +5 R+6 W +7, +4 vs. disease & poison, +2 vs illusion | Init +2 | Perc +2 (darkvision) SM -2 | Speed 20' | Active Conditions: Heightened Awareness

Fizzlebottom moves back down the stairs, unlimbering his crossbow as he does, and lets fly with a bolt at the creature.

crossbow: 1d20 + 5 ⇒ (11) + 5 = 16
bolt: 1d6 ⇒ 1

Sovereign Court

Male N Gnome Mesmerist 3 | HP 24/24 | AC 17 T 13 FF 15 | CMB +0 CMD 12 | F +5 R+6 W +7, +4 vs. disease & poison, +2 vs illusion | Init +2 | Perc +2 (darkvision) SM -2 | Speed 20' | Active Conditions: Heightened Awareness

Fizzlebottom hurries up the stairs to follow his comrades. Double move.

High Fool, don't forget you can use the embedded false flanker trick to give yourself a flank next turn if you wish.

Sovereign Court

Male N Gnome Mesmerist 3 | HP 24/24 | AC 17 T 13 FF 15 | CMB +0 CMD 12 | F +5 R+6 W +7, +4 vs. disease & poison, +2 vs illusion | Init +2 | Perc +2 (darkvision) SM -2 | Speed 20' | Active Conditions: Heightened Awareness

Fizzlebottom can't do much from across the room and he hurries - as much as his little gnome legs can - across the room. Double move, attempting to stay under the balcony to try to get cover as well.

Sovereign Court

Male N Gnome Mesmerist 3 | HP 24/24 | AC 17 T 13 FF 15 | CMB +0 CMD 12 | F +5 R+6 W +7, +4 vs. disease & poison, +2 vs illusion | Init +2 | Perc +2 (darkvision) SM -2 | Speed 20' | Active Conditions: Heightened Awareness

Fizzlebottom won't be able to do much against this creature so he sighs and draws his wand of cure light wounds in order to help any of his friends who get in trouble.

He also stealths (at half speed) into the room.

Stealth: 1d20 + 10 ⇒ (16) + 10 = 26

Reminder to the High Fool: you have the false flanker trick implanted, which can be triggered to give yourself a flank partner for one round.

Sovereign Court

Male N Gnome Mesmerist 3 | HP 24/24 | AC 17 T 13 FF 15 | CMB +0 CMD 12 | F +5 R+6 W +7, +4 vs. disease & poison, +2 vs illusion | Init +2 | Perc +2 (darkvision) SM -2 | Speed 20' | Active Conditions: Heightened Awareness

Fizzlebottom garumphs. Quietly. "Another mindless creature! For a noble estate, this place sure is crawling with vermin. They should have a cleaning team come in... Oh wait, perhaps that's us...?"

Sovereign Court

Male N Gnome Mesmerist 3 | HP 24/24 | AC 17 T 13 FF 15 | CMB +0 CMD 12 | F +5 R+6 W +7, +4 vs. disease & poison, +2 vs illusion | Init +2 | Perc +2 (darkvision) SM -2 | Speed 20' | Active Conditions: Heightened Awareness

Fizzlebottom will study From Rivers to Mountains.

"Do any of you want any of these scrolls or should I hold onto all of them?"

Sovereign Court

Male N Gnome Mesmerist 3 | HP 24/24 | AC 17 T 13 FF 15 | CMB +0 CMD 12 | F +5 R+6 W +7, +4 vs. disease & poison, +2 vs illusion | Init +2 | Perc +2 (darkvision) SM -2 | Speed 20' | Active Conditions: Heightened Awareness

Fizzlebottom fortunately knows read magic and tells the others about the trove of scrolls that he has discovered. See spoiler above

Although Fizzlebottom doesn't have much book learning and lacks the knowledges to make much use of the other tomes, he does have an interest in languages and tries to make some sense of the trapped book.
Linguistics: 1d20 + 4 ⇒ (17) + 4 = 21

Sovereign Court

Male N Gnome Mesmerist 3 | HP 24/24 | AC 17 T 13 FF 15 | CMB +0 CMD 12 | F +5 R+6 W +7, +4 vs. disease & poison, +2 vs illusion | Init +2 | Perc +2 (darkvision) SM -2 | Speed 20' | Active Conditions: Heightened Awareness

Fizzlebottom listens to Miri with interest and then begins to look around, hoping to catch sight of whatever creature is speaking in her head.

"Miri, what is the creature saying to you? Beware, I hope it's not trying to beguile you..."

Perception, HA: 1d20 + 2 + 2 ⇒ (20) + 2 + 2 = 24

Then he casts both detect magic and detect psychic significance, using each in turn to scan the surroundings for anything of interest.

Fizzlebottom is fine with looking through the books unless we think that the voice in Miri's head presents an immediate threat.

Sovereign Court

Male N Gnome Mesmerist 3 | HP 24/24 | AC 17 T 13 FF 15 | CMB +0 CMD 12 | F +5 R+6 W +7, +4 vs. disease & poison, +2 vs illusion | Init +2 | Perc +2 (darkvision) SM -2 | Speed 20' | Active Conditions: Heightened Awareness

On family vacation through Saturday, June 1. Will post when I can but please bot me as needed.

Sovereign Court

Male N Gnome Mesmerist 3 | HP 24/24 | AC 17 T 13 FF 15 | CMB +0 CMD 12 | F +5 R+6 W +7, +4 vs. disease & poison, +2 vs illusion | Init +2 | Perc +2 (darkvision) SM -2 | Speed 20' | Active Conditions: Heightened Awareness

Fizzlebottom suddenly claps his head, as if recollecting something! "Oops, how could I have forgotten!" Then he jovially smacks the High Fool on the back. Implanting False Flanker trick in the High Fool. Lasts until triggered, which is a free action that can be done even when it's not my turn. Basically, this will give the High Fool a flank buddy for one round. High Fool, please go ahead and decide for yourself when you want to use it.

Sovereign Court

Male N Gnome Mesmerist 3 | HP 24/24 | AC 17 T 13 FF 15 | CMB +0 CMD 12 | F +5 R+6 W +7, +4 vs. disease & poison, +2 vs illusion | Init +2 | Perc +2 (darkvision) SM -2 | Speed 20' | Active Conditions: Heightened Awareness

:-)

Sovereign Court

Male N Gnome Mesmerist 3 | HP 24/24 | AC 17 T 13 FF 15 | CMB +0 CMD 12 | F +5 R+6 W +7, +4 vs. disease & poison, +2 vs illusion | Init +2 | Perc +2 (darkvision) SM -2 | Speed 20' | Active Conditions: Heightened Awareness

"Let's try one of these other doors."

Perception, HA, looking for traps: 1d20 + 2 + 2 ⇒ (2) + 2 + 2 = 6

Sovereign Court

Male N Gnome Mesmerist 3 | HP 24/24 | AC 17 T 13 FF 15 | CMB +0 CMD 12 | F +5 R+6 W +7, +4 vs. disease & poison, +2 vs illusion | Init +2 | Perc +2 (darkvision) SM -2 | Speed 20' | Active Conditions: Heightened Awareness

Fizzlebottom takes a vial of salt from Miri. "Huh, didn't quite expect to find cooking supplies out in this creepy old mansion. Guess maybe this place isn't as scary as the townsfolk made it sound..."

Sovereign Court

Male N Gnome Mesmerist 3 | HP 24/24 | AC 17 T 13 FF 15 | CMB +0 CMD 12 | F +5 R+6 W +7, +4 vs. disease & poison, +2 vs illusion | Init +2 | Perc +2 (darkvision) SM -2 | Speed 20' | Active Conditions: Heightened Awareness

Peering through the door at the breakfast room, Fizzlebottom feels his stomach rumble with hunger. He quickly dismisses it, however, recalling that they have urgent business at hand. From the doorway he looks to see if there appear to be any traps...
Perception, HA: 1d20 + 2 + 2 ⇒ (3) + 2 + 2 = 7
... seeing none, he scans the room for magic or psychic significance.

Sovereign Court

Male N Gnome Mesmerist 3 | HP 24/24 | AC 17 T 13 FF 15 | CMB +0 CMD 12 | F +5 R+6 W +7, +4 vs. disease & poison, +2 vs illusion | Init +2 | Perc +2 (darkvision) SM -2 | Speed 20' | Active Conditions: Heightened Awareness

Fizzlebottom agrees with Miri. "Let's go in this way..."

Sovereign Court

Male N Gnome Mesmerist 3 | HP 24/24 | AC 17 T 13 FF 15 | CMB +0 CMD 12 | F +5 R+6 W +7, +4 vs. disease & poison, +2 vs illusion | Init +2 | Perc +2 (darkvision) SM -2 | Speed 20' | Active Conditions: Heightened Awareness

Fyi, traveling until Sunday night and I forgot my charger. May or may not be able to post. Please bot me as needed.

Sovereign Court

Male N Gnome Mesmerist 3 | HP 24/24 | AC 17 T 13 FF 15 | CMB +0 CMD 12 | F +5 R+6 W +7, +4 vs. disease & poison, +2 vs illusion | Init +2 | Perc +2 (darkvision) SM -2 | Speed 20' | Active Conditions: Heightened Awareness

Fizzlebottom tries to help with gathering the herbs, though he's usually not much good at such things.

Survival, aid: 1d20 - 2 ⇒ (19) - 2 = 17

Btw, did we check in the coffins in the tomb area? If not, do y'all want to go back and check them?

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