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Male N Gnome Mesmerist 3 | HP 24/24 | AC 17 T 13 FF 15 | CMB +0 CMD 12 | F +5 R+6 W +7, +4 vs. disease & poison, +2 vs illusion | Init +2 | Perc +2 (darkvision) SM -2 | Speed 20' | Active Conditions: Heightened Awareness
![]() Fort: 1d20 + 5 ⇒ (18) + 5 = 23 After his nasty collision with the bannister, Fizzlebottom is ready to get out of this place and is not going to let a few rats slow him down! ![]()
Male N Gnome Mesmerist 3 | HP 24/24 | AC 17 T 13 FF 15 | CMB +0 CMD 12 | F +5 R+6 W +7, +4 vs. disease & poison, +2 vs illusion | Init +2 | Perc +2 (darkvision) SM -2 | Speed 20' | Active Conditions: Heightened Awareness
![]() Perception: 1d20 + 2 ⇒ (1) + 2 = 3 Although his comrades all scramble up the stairs with no great difficulty, Fizzlebottom stumbles badly. "These stairs are not made for gnomes! How can I run up - do I look like a giant to the rest of you?!?" ![]()
Male N Gnome Mesmerist 3 | HP 24/24 | AC 17 T 13 FF 15 | CMB +0 CMD 12 | F +5 R+6 W +7, +4 vs. disease & poison, +2 vs illusion | Init +2 | Perc +2 (darkvision) SM -2 | Speed 20' | Active Conditions: Heightened Awareness
![]() Fizzlebottom would have healed himself (and anyone else who needed it) beforehand while they were searching the notes. UMD DC 20: 1d20 + 9 ⇒ (5) + 9 = 14
CLW: 1d8 + 1 ⇒ (5) + 1 = 6 "Whoah, look out for those filing cabinets!" Reflex: 1d20 + 6 ⇒ (6) + 6 = 12 ![]()
Male N Gnome Mesmerist 3 | HP 24/24 | AC 17 T 13 FF 15 | CMB +0 CMD 12 | F +5 R+6 W +7, +4 vs. disease & poison, +2 vs illusion | Init +2 | Perc +2 (darkvision) SM -2 | Speed 20' | Active Conditions: Heightened Awareness
![]() Was the warehouse in part 1 the Bravoni warehouse? Fizzlebottom tries to make some sense of the strange notes. Linguistics, Guidance: 1d20 + 4 + 1 ⇒ (16) + 4 + 1 = 21 He'll also scan the room with Detect Magic and Detect Psychic Significance. Finally, he'll look to see the labels on the cabinets. "It seems odd that these are so nicely kept amidst all this chaos." ![]()
Male N Gnome Mesmerist 3 | HP 24/24 | AC 17 T 13 FF 15 | CMB +0 CMD 12 | F +5 R+6 W +7, +4 vs. disease & poison, +2 vs illusion | Init +2 | Perc +2 (darkvision) SM -2 | Speed 20' | Active Conditions: Heightened Awareness
![]() Seeing that the High Fool is wounded, Fizzlebottom attempts to activate his wand of cure light wounds. UMD DC 20: 1d20 + 9 ⇒ (14) + 9 = 23 He then moves forward to deliver the charge. CLW: 1d8 + 1 ⇒ (5) + 1 = 6 ![]()
Male N Gnome Mesmerist 3 | HP 24/24 | AC 17 T 13 FF 15 | CMB +0 CMD 12 | F +5 R+6 W +7, +4 vs. disease & poison, +2 vs illusion | Init +2 | Perc +2 (darkvision) SM -2 | Speed 20' | Active Conditions: Heightened Awareness
![]() GM MattMorris wrote:
Yeah, that's an insanely good spell, especially that Mesmerists get it as a first level one. ![]()
Male N Gnome Mesmerist 3 | HP 24/24 | AC 17 T 13 FF 15 | CMB +0 CMD 12 | F +5 R+6 W +7, +4 vs. disease & poison, +2 vs illusion | Init +2 | Perc +2 (darkvision) SM -2 | Speed 20' | Active Conditions: Heightened Awareness
![]() Will: 1d20 + 7 ⇒ (11) + 7 = 18 Fizzlebottom glares at the old man and wiggles his eye brows, as if to say, "Stop that!" Mental Block. DC 16 Will save negates (with -2 from hypnotic stare) ![]()
Male N Gnome Mesmerist 3 | HP 24/24 | AC 17 T 13 FF 15 | CMB +0 CMD 12 | F +5 R+6 W +7, +4 vs. disease & poison, +2 vs illusion | Init +2 | Perc +2 (darkvision) SM -2 | Speed 20' | Active Conditions: Heightened Awareness
![]() Fizzlebottom steps forward, stares at the old man, and attempts to daze him. Hypnotic stare gives -2 on Will saves Daze spell. DC 16 Will negates. Only works if he is a humanoid of 4 HD or less. ![]()
Male N Gnome Mesmerist 3 | HP 24/24 | AC 17 T 13 FF 15 | CMB +0 CMD 12 | F +5 R+6 W +7, +4 vs. disease & poison, +2 vs illusion | Init +2 | Perc +2 (darkvision) SM -2 | Speed 20' | Active Conditions: Heightened Awareness
![]() Fizzlebottom steps back 5', fixes his stare on Yellow, and sends a blast of colors towards him. Color Spray DC 16 Will negates; -2 on Will saves from hypnotic stare ![]()
Male N Gnome Mesmerist 3 | HP 24/24 | AC 17 T 13 FF 15 | CMB +0 CMD 12 | F +5 R+6 W +7, +4 vs. disease & poison, +2 vs illusion | Init +2 | Perc +2 (darkvision) SM -2 | Speed 20' | Active Conditions: Heightened Awareness
![]() I'm not, unless someone else had extra cold iron bolts that I could have taken a few of. ![]()
Male N Gnome Mesmerist 3 | HP 24/24 | AC 17 T 13 FF 15 | CMB +0 CMD 12 | F +5 R+6 W +7, +4 vs. disease & poison, +2 vs illusion | Init +2 | Perc +2 (darkvision) SM -2 | Speed 20' | Active Conditions: Heightened Awareness
![]() Fizzlebottom moves into the room (Is it difficult terrain? I moved assuming it isn't so would have to move back 2 squares if it is.) and gives Red a beguiling look (swift action: hypnotic stare) before shooting him with his crossbow. crossbow vs flatfooted: 1d20 + 5 ⇒ (14) + 5 = 19
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Male N Gnome Mesmerist 3 | HP 24/24 | AC 17 T 13 FF 15 | CMB +0 CMD 12 | F +5 R+6 W +7, +4 vs. disease & poison, +2 vs illusion | Init +2 | Perc +2 (darkvision) SM -2 | Speed 20' | Active Conditions: Heightened Awareness
![]() Did the High Fool's attack take out the one in the doorway? I assume not but one can hope... ![]()
Male N Gnome Mesmerist 3 | HP 24/24 | AC 17 T 13 FF 15 | CMB +0 CMD 12 | F +5 R+6 W +7, +4 vs. disease & poison, +2 vs illusion | Init +2 | Perc +2 (darkvision) SM -2 | Speed 20' | Active Conditions: Heightened Awareness
![]() Reminder to the Fool - you've got the False Flanker trick implanted in you, which gives you an (illusory) flank buddy for one round once triggered. Fizzlebottom waits to see whether the High Fool is able to dispatch the fellow blocking the entry way. ![]()
Male N Gnome Mesmerist 3 | HP 24/24 | AC 17 T 13 FF 15 | CMB +0 CMD 12 | F +5 R+6 W +7, +4 vs. disease & poison, +2 vs illusion | Init +2 | Perc +2 (darkvision) SM -2 | Speed 20' | Active Conditions: Heightened Awareness
![]() "Uh, this place looks kind of disgusting! What's wrong with these noble lords - why don't they ever keep their manor houses nice and spiffy?!?" Fizzlebottom will cast message on his comrades. "In case we get separated..." Then he will detect magic and detect psychic significance into the creepy room and also into the watery area. ![]()
Male N Gnome Mesmerist 3 | HP 24/24 | AC 17 T 13 FF 15 | CMB +0 CMD 12 | F +5 R+6 W +7, +4 vs. disease & poison, +2 vs illusion | Init +2 | Perc +2 (darkvision) SM -2 | Speed 20' | Active Conditions: Heightened Awareness
![]() Fizzlebottom watches the strange creature departing with her "baby" with bemusement. Ah the things you see as a Pathfinder! "So, my friends, shall we return downstairs? Perhaps if we play this music box it will open the way to the cellars?" I suggest we try the piano? At least 10 minutes have probably passed, so Fizzlebottom will use his wand of Heightened Awareness again. ![]()
Male N Gnome Mesmerist 3 | HP 24/24 | AC 17 T 13 FF 15 | CMB +0 CMD 12 | F +5 R+6 W +7, +4 vs. disease & poison, +2 vs illusion | Init +2 | Perc +2 (darkvision) SM -2 | Speed 20' | Active Conditions: Heightened Awareness
![]() "Oh yes, it's quite true. Actually, the devils they summoned were mice-devils and they used to race them and then the Sarinis would mate with the winners, which is how they came to be part mouse themselves!" Bluff: 1d20 + 13 ⇒ (7) + 13 = 20 "Who is Wormgnash and where can we find him?" ![]()
Male N Gnome Mesmerist 3 | HP 24/24 | AC 17 T 13 FF 15 | CMB +0 CMD 12 | F +5 R+6 W +7, +4 vs. disease & poison, +2 vs illusion | Init +2 | Perc +2 (darkvision) SM -2 | Speed 20' | Active Conditions: Heightened Awareness
![]() "A baby?!? Why of course we'll help take care of him. When was the last time his nappy was changed? And has he been burped recently? What's his name by the way?" ![]()
Male N Gnome Mesmerist 3 | HP 24/24 | AC 17 T 13 FF 15 | CMB +0 CMD 12 | F +5 R+6 W +7, +4 vs. disease & poison, +2 vs illusion | Init +2 | Perc +2 (darkvision) SM -2 | Speed 20' | Active Conditions: Heightened Awareness
![]() Sense Motive: 1d20 - 2 ⇒ (6) - 2 = 4 Fizzlebottom is blissfully unaware of any secret messages that may be bandied about. "Why thank you. I'm quite fond of them too, but I don't generally loan them out." ![]()
Male N Gnome Mesmerist 3 | HP 24/24 | AC 17 T 13 FF 15 | CMB +0 CMD 12 | F +5 R+6 W +7, +4 vs. disease & poison, +2 vs illusion | Init +2 | Perc +2 (darkvision) SM -2 | Speed 20' | Active Conditions: Heightened Awareness
![]() "Maybe. Why don't you tell us a bit more about this place first? Who else lives here with you? And how long have you been here? How did you get here? And in whose service do you work?" Diplomacy: 1d20 + 10 ⇒ (3) + 10 = 13 ![]()
Male N Gnome Mesmerist 3 | HP 24/24 | AC 17 T 13 FF 15 | CMB +0 CMD 12 | F +5 R+6 W +7, +4 vs. disease & poison, +2 vs illusion | Init +2 | Perc +2 (darkvision) SM -2 | Speed 20' | Active Conditions: Heightened Awareness
![]() "My word, well isn't that a coincidence, because I don't know you either! I'm Fizzlebottom, what's your name? And are you the maid? Because there are a few spots around here that could really use some cleaning. I don't suppose you have anything suited to cleaning up demon bile?" Diplomacy: 1d20 + 10 ⇒ (6) + 10 = 16 ![]()
Male N Gnome Mesmerist 3 | HP 24/24 | AC 17 T 13 FF 15 | CMB +0 CMD 12 | F +5 R+6 W +7, +4 vs. disease & poison, +2 vs illusion | Init +2 | Perc +2 (darkvision) SM -2 | Speed 20' | Active Conditions: Heightened Awareness
![]() "Hmm, interesting. Two Sarinis, but four sets of clothing..." Assuming that by this point Heightened Awareness has worn off, Fizzle reactivates it. Fizzlebottom heads for the nearest unexamined door. I'm a little confused about where we are on the map. ![]()
Male N Gnome Mesmerist 3 | HP 24/24 | AC 17 T 13 FF 15 | CMB +0 CMD 12 | F +5 R+6 W +7, +4 vs. disease & poison, +2 vs illusion | Init +2 | Perc +2 (darkvision) SM -2 | Speed 20' | Active Conditions: Heightened Awareness
![]() Unless anyone else wants them, Fizzlebottom takes the monocle and the alchemist's fire. Fizzlebottom detects magic on the clothes and the rest of the area. Unfortunately, he is not trained in Spellcraft. Fizzlebottom examines the clothes with Dusty. Casting Detect Psychic Significance "Hmm, someone has kept these clothes preserved. Or four someones. How many of these Sarinis were there again?" ![]()
Male N Gnome Mesmerist 3 | HP 24/24 | AC 17 T 13 FF 15 | CMB +0 CMD 12 | F +5 R+6 W +7, +4 vs. disease & poison, +2 vs illusion | Init +2 | Perc +2 (darkvision) SM -2 | Speed 20' | Active Conditions: Heightened Awareness
![]() My apologies for the delay in posting. Mom was in town and I had a hard time keeping up with my games. Getting caught up now. ![]()
Male N Gnome Mesmerist 3 | HP 24/24 | AC 17 T 13 FF 15 | CMB +0 CMD 12 | F +5 R+6 W +7, +4 vs. disease & poison, +2 vs illusion | Init +2 | Perc +2 (darkvision) SM -2 | Speed 20' | Active Conditions: Heightened Awareness
![]() Fizzlebottom draws his wand of cure light wounds as he moves behind the High Fool. (Can I move into the square I've put myself in on the map? It looks like it's got a table in it. I have enough movement if it's considered difficult terrain) Then he attempts to activate his wand to heal the Fool. UMD DC 20: 1d20 + 9 ⇒ (11) + 9 = 20
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Male N Gnome Mesmerist 3 | HP 24/24 | AC 17 T 13 FF 15 | CMB +0 CMD 12 | F +5 R+6 W +7, +4 vs. disease & poison, +2 vs illusion | Init +2 | Perc +2 (darkvision) SM -2 | Speed 20' | Active Conditions: Heightened Awareness
![]() Fizzlebottom scowls to see yet another seemingly mindless creature. He steps into the room, retrieves one of the tanglefoot bags they found earlier, and lobs it at the strange creature. ranged touch, 2nd range increment: 1d20 + 5 - 2 ⇒ (15) + 5 - 2 = 18
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Male N Gnome Mesmerist 3 | HP 24/24 | AC 17 T 13 FF 15 | CMB +0 CMD 12 | F +5 R+6 W +7, +4 vs. disease & poison, +2 vs illusion | Init +2 | Perc +2 (darkvision) SM -2 | Speed 20' | Active Conditions: Heightened Awareness
![]() Fizzlebottom attempts to use Miri's wand. UMD DC 20: 1d20 + 9 ⇒ (2) + 9 = 11
Then he looks around the room to see if he notices anything interesting. Perception, HA: 1d20 + 2 + 2 ⇒ (9) + 2 + 2 = 13 ![]()
Male N Gnome Mesmerist 3 | HP 24/24 | AC 17 T 13 FF 15 | CMB +0 CMD 12 | F +5 R+6 W +7, +4 vs. disease & poison, +2 vs illusion | Init +2 | Perc +2 (darkvision) SM -2 | Speed 20' | Active Conditions: Heightened Awareness
![]() "Well then, let's check one of these other doors. How about these double doors up here since we are here now?" Fizzlebottom climbs up the stairs and joins Miri in front of the large double doors, tapping himself with his wand of Heightened Awareness. "I hope there are no traps...?" Perception, HA: 1d20 + 2 + 2 ⇒ (3) + 2 + 2 = 7 "Nope, I'm sure there are none!" ![]()
Male N Gnome Mesmerist 3 | HP 24/24 | AC 17 T 13 FF 15 | CMB +0 CMD 12 | F +5 R+6 W +7, +4 vs. disease & poison, +2 vs illusion | Init +2 | Perc +2 (darkvision) SM -2 | Speed 20' | Active Conditions: Heightened Awareness
![]() Unless anyone else particularly wants them, Fizzlebottom will take one or both tanglefoot bag since he often has little to do against these mindless creatures. "More demon bile. Ugh. I guess we'd better investigate." ![]()
Male N Gnome Mesmerist 3 | HP 24/24 | AC 17 T 13 FF 15 | CMB +0 CMD 12 | F +5 R+6 W +7, +4 vs. disease & poison, +2 vs illusion | Init +2 | Perc +2 (darkvision) SM -2 | Speed 20' | Active Conditions: Heightened Awareness
![]() Fizzlebottom moves back down the stairs, unlimbering his crossbow as he does, and lets fly with a bolt at the creature. crossbow: 1d20 + 5 ⇒ (11) + 5 = 16
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Male N Gnome Mesmerist 3 | HP 24/24 | AC 17 T 13 FF 15 | CMB +0 CMD 12 | F +5 R+6 W +7, +4 vs. disease & poison, +2 vs illusion | Init +2 | Perc +2 (darkvision) SM -2 | Speed 20' | Active Conditions: Heightened Awareness
![]() Fizzlebottom hurries up the stairs to follow his comrades. Double move. High Fool, don't forget you can use the embedded false flanker trick to give yourself a flank next turn if you wish. ![]()
Male N Gnome Mesmerist 3 | HP 24/24 | AC 17 T 13 FF 15 | CMB +0 CMD 12 | F +5 R+6 W +7, +4 vs. disease & poison, +2 vs illusion | Init +2 | Perc +2 (darkvision) SM -2 | Speed 20' | Active Conditions: Heightened Awareness
![]() Fizzlebottom can't do much from across the room and he hurries - as much as his little gnome legs can - across the room. Double move, attempting to stay under the balcony to try to get cover as well. ![]()
Male N Gnome Mesmerist 3 | HP 24/24 | AC 17 T 13 FF 15 | CMB +0 CMD 12 | F +5 R+6 W +7, +4 vs. disease & poison, +2 vs illusion | Init +2 | Perc +2 (darkvision) SM -2 | Speed 20' | Active Conditions: Heightened Awareness
![]() Fizzlebottom won't be able to do much against this creature so he sighs and draws his wand of cure light wounds in order to help any of his friends who get in trouble. He also stealths (at half speed) into the room. Stealth: 1d20 + 10 ⇒ (16) + 10 = 26 Reminder to the High Fool: you have the false flanker trick implanted, which can be triggered to give yourself a flank partner for one round. ![]()
Male N Gnome Mesmerist 3 | HP 24/24 | AC 17 T 13 FF 15 | CMB +0 CMD 12 | F +5 R+6 W +7, +4 vs. disease & poison, +2 vs illusion | Init +2 | Perc +2 (darkvision) SM -2 | Speed 20' | Active Conditions: Heightened Awareness
![]() Fizzlebottom garumphs. Quietly. "Another mindless creature! For a noble estate, this place sure is crawling with vermin. They should have a cleaning team come in... Oh wait, perhaps that's us...?" ![]()
Male N Gnome Mesmerist 3 | HP 24/24 | AC 17 T 13 FF 15 | CMB +0 CMD 12 | F +5 R+6 W +7, +4 vs. disease & poison, +2 vs illusion | Init +2 | Perc +2 (darkvision) SM -2 | Speed 20' | Active Conditions: Heightened Awareness
![]() Fizzlebottom will study From Rivers to Mountains. "Do any of you want any of these scrolls or should I hold onto all of them?" ![]()
Male N Gnome Mesmerist 3 | HP 24/24 | AC 17 T 13 FF 15 | CMB +0 CMD 12 | F +5 R+6 W +7, +4 vs. disease & poison, +2 vs illusion | Init +2 | Perc +2 (darkvision) SM -2 | Speed 20' | Active Conditions: Heightened Awareness
![]() Fizzlebottom fortunately knows read magic and tells the others about the trove of scrolls that he has discovered. See spoiler above Although Fizzlebottom doesn't have much book learning and lacks the knowledges to make much use of the other tomes, he does have an interest in languages and tries to make some sense of the trapped book.
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Male N Gnome Mesmerist 3 | HP 24/24 | AC 17 T 13 FF 15 | CMB +0 CMD 12 | F +5 R+6 W +7, +4 vs. disease & poison, +2 vs illusion | Init +2 | Perc +2 (darkvision) SM -2 | Speed 20' | Active Conditions: Heightened Awareness
![]() Fizzlebottom listens to Miri with interest and then begins to look around, hoping to catch sight of whatever creature is speaking in her head. "Miri, what is the creature saying to you? Beware, I hope it's not trying to beguile you..." Perception, HA: 1d20 + 2 + 2 ⇒ (20) + 2 + 2 = 24 Then he casts both detect magic and detect psychic significance, using each in turn to scan the surroundings for anything of interest. Fizzlebottom is fine with looking through the books unless we think that the voice in Miri's head presents an immediate threat. ![]()
Male N Gnome Mesmerist 3 | HP 24/24 | AC 17 T 13 FF 15 | CMB +0 CMD 12 | F +5 R+6 W +7, +4 vs. disease & poison, +2 vs illusion | Init +2 | Perc +2 (darkvision) SM -2 | Speed 20' | Active Conditions: Heightened Awareness
![]() On family vacation through Saturday, June 1. Will post when I can but please bot me as needed. ![]()
Male N Gnome Mesmerist 3 | HP 24/24 | AC 17 T 13 FF 15 | CMB +0 CMD 12 | F +5 R+6 W +7, +4 vs. disease & poison, +2 vs illusion | Init +2 | Perc +2 (darkvision) SM -2 | Speed 20' | Active Conditions: Heightened Awareness
![]() Fizzlebottom suddenly claps his head, as if recollecting something! "Oops, how could I have forgotten!" Then he jovially smacks the High Fool on the back. Implanting False Flanker trick in the High Fool. Lasts until triggered, which is a free action that can be done even when it's not my turn. Basically, this will give the High Fool a flank buddy for one round. High Fool, please go ahead and decide for yourself when you want to use it. ![]()
Male N Gnome Mesmerist 3 | HP 24/24 | AC 17 T 13 FF 15 | CMB +0 CMD 12 | F +5 R+6 W +7, +4 vs. disease & poison, +2 vs illusion | Init +2 | Perc +2 (darkvision) SM -2 | Speed 20' | Active Conditions: Heightened Awareness
![]() "Let's try one of these other doors." Perception, HA, looking for traps: 1d20 + 2 + 2 ⇒ (2) + 2 + 2 = 6 ![]()
Male N Gnome Mesmerist 3 | HP 24/24 | AC 17 T 13 FF 15 | CMB +0 CMD 12 | F +5 R+6 W +7, +4 vs. disease & poison, +2 vs illusion | Init +2 | Perc +2 (darkvision) SM -2 | Speed 20' | Active Conditions: Heightened Awareness
![]() Fizzlebottom takes a vial of salt from Miri. "Huh, didn't quite expect to find cooking supplies out in this creepy old mansion. Guess maybe this place isn't as scary as the townsfolk made it sound..." ![]()
Male N Gnome Mesmerist 3 | HP 24/24 | AC 17 T 13 FF 15 | CMB +0 CMD 12 | F +5 R+6 W +7, +4 vs. disease & poison, +2 vs illusion | Init +2 | Perc +2 (darkvision) SM -2 | Speed 20' | Active Conditions: Heightened Awareness
![]() Peering through the door at the breakfast room, Fizzlebottom feels his stomach rumble with hunger. He quickly dismisses it, however, recalling that they have urgent business at hand. From the doorway he looks to see if there appear to be any traps...
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Male N Gnome Mesmerist 3 | HP 24/24 | AC 17 T 13 FF 15 | CMB +0 CMD 12 | F +5 R+6 W +7, +4 vs. disease & poison, +2 vs illusion | Init +2 | Perc +2 (darkvision) SM -2 | Speed 20' | Active Conditions: Heightened Awareness
![]() Fyi, traveling until Sunday night and I forgot my charger. May or may not be able to post. Please bot me as needed. ![]()
Male N Gnome Mesmerist 3 | HP 24/24 | AC 17 T 13 FF 15 | CMB +0 CMD 12 | F +5 R+6 W +7, +4 vs. disease & poison, +2 vs illusion | Init +2 | Perc +2 (darkvision) SM -2 | Speed 20' | Active Conditions: Heightened Awareness
![]() Fizzlebottom tries to help with gathering the herbs, though he's usually not much good at such things. Survival, aid: 1d20 - 2 ⇒ (19) - 2 = 17 Btw, did we check in the coffins in the tomb area? If not, do y'all want to go back and check them?
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