Sorcerer

Finn Lochlan's page

237 posts. Organized Play character for MoFiddy.


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Grand Lodge

Male Sylph Witch 6 | HP: 44/44 | AC: 12 (FF: 10; Touch: 12) | Fort: +3, Ref +4, Will +5 | Init +6 | CMB: +5 | CMD: 15 | Perception +11 Sense Motive +2

I would be up for Realm of the Fellnight Queen.

Full disclosure: I actually played through this same module in a Pbp back in 2010. It did not end well for the party, so I'd like to see how it goes with a different group. Would you be ok with me playing through this one again? I obviously would not spoil anything.

Grand Lodge

Male Sylph Witch 6 | HP: 44/44 | AC: 12 (FF: 10; Touch: 12) | Fort: +3, Ref +4, Will +5 | Init +6 | CMB: +5 | CMD: 15 | Perception +11 Sense Motive +2

My PFS information:

Spoiler:

My name: Dennis Colburn
Email: denniscolburn@gmail.com
PFS #: 11277-5

This was a lot of fun. Thanks again for running the module. I might run this for my kids when we playtest PF2. It is cool to encounter a dragon at a lower level than you would normally expect.

Grand Lodge

Male Sylph Witch 6 | HP: 44/44 | AC: 12 (FF: 10; Touch: 12) | Fort: +3, Ref +4, Will +5 | Init +6 | CMB: +5 | CMD: 15 | Perception +11 Sense Motive +2

Finn shows one of the dragon scales to the children who run up to them.

Grand Lodge

Male Sylph Witch 6 | HP: 44/44 | AC: 12 (FF: 10; Touch: 12) | Fort: +3, Ref +4, Will +5 | Init +6 | CMB: +5 | CMD: 15 | Perception +11 Sense Motive +2

"Quite a few, I think." Finn says as he looks longingly at the sky showing through the holes above. "I'm going to buy a house as high as possible above those underground places we crawled through."

Grand Lodge

Male Sylph Witch 6 | HP: 44/44 | AC: 12 (FF: 10; Touch: 12) | Fort: +3, Ref +4, Will +5 | Init +6 | CMB: +5 | CMD: 15 | Perception +11 Sense Motive +2

Healing hex on Yasmin: 3d8 + 6 ⇒ (1, 3, 2) + 6 = 12

Healing hex on Orell: 3d8 + 6 ⇒ (5, 5, 8) + 6 = 24

Grand Lodge

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Male Sylph Witch 6 | HP: 44/44 | AC: 12 (FF: 10; Touch: 12) | Fort: +3, Ref +4, Will +5 | Init +6 | CMB: +5 | CMD: 15 | Perception +11 Sense Motive +2

Finn lays his hands upon Shriek..."That was amazing, friend!"

Healing hex: 3d8 + 6 ⇒ (6, 3, 5) + 6 = 20

"Are you hurt, my lady...or is anyone else?"

Grand Lodge

Male Sylph Witch 6 | HP: 44/44 | AC: 12 (FF: 10; Touch: 12) | Fort: +3, Ref +4, Will +5 | Init +6 | CMB: +5 | CMD: 15 | Perception +11 Sense Motive +2

Int check: 1d20 + 4 ⇒ (16) + 4 = 20

"I think I remember who you are..."

Grand Lodge

Male Sylph Witch 6 | HP: 44/44 | AC: 12 (FF: 10; Touch: 12) | Fort: +3, Ref +4, Will +5 | Init +6 | CMB: +5 | CMD: 15 | Perception +11 Sense Motive +2

Finn looks around for the source of the voice..."Hello...who's there?"

Grand Lodge

Male Sylph Witch 6 | HP: 44/44 | AC: 12 (FF: 10; Touch: 12) | Fort: +3, Ref +4, Will +5 | Init +6 | CMB: +5 | CMD: 15 | Perception +11 Sense Motive +2

lol! That's awesome Shriek :)

"Slay the beast!!!"

Grand Lodge

Male Sylph Witch 6 | HP: 44/44 | AC: 12 (FF: 10; Touch: 12) | Fort: +3, Ref +4, Will +5 | Init +6 | CMB: +5 | CMD: 15 | Perception +11 Sense Motive +2

Finn moves up and casts a spell.

Cast glitterdust, centered on the dragon.

Grand Lodge

Male Sylph Witch 6 | HP: 44/44 | AC: 12 (FF: 10; Touch: 12) | Fort: +3, Ref +4, Will +5 | Init +6 | CMB: +5 | CMD: 15 | Perception +11 Sense Motive +2

Finn runs down the corridor and chugs a potion.

Potion of Cure Moderate Wounds: 3d8 + 3 ⇒ (1, 1, 4) + 3 = 9

Grand Lodge

Male Sylph Witch 6 | HP: 44/44 | AC: 12 (FF: 10; Touch: 12) | Fort: +3, Ref +4, Will +5 | Init +6 | CMB: +5 | CMD: 15 | Perception +11 Sense Motive +2

Reflex save: 1d20 + 4 ⇒ (18) + 4 = 22

Nice roll! :)

Edit: Forgot to add the shaken -2, but 20 still passes. Whew! :)

Grand Lodge

Male Sylph Witch 6 | HP: 44/44 | AC: 12 (FF: 10; Touch: 12) | Fort: +3, Ref +4, Will +5 | Init +6 | CMB: +5 | CMD: 15 | Perception +11 Sense Motive +2

Fireball!: 6d6 ⇒ (4, 1, 5, 3, 6, 2) = 21

DC 16 reflex for half

Grand Lodge

Male Sylph Witch 6 | HP: 44/44 | AC: 12 (FF: 10; Touch: 12) | Fort: +3, Ref +4, Will +5 | Init +6 | CMB: +5 | CMD: 15 | Perception +11 Sense Motive +2
fine_young_misanthrope wrote:

Round 1, FIGHT!

Yasmin: 1d20 + 5 ⇒ (20) + 5 = 25 subtle knife
monster: 1d20 + 4 ⇒ (13) + 4 = 17 LAUNCH INTO THE FRAY!
Finn Lochlan: 1d20 + 2 ⇒ (13) + 2 = 15 RUN!
Orell Destiny: 1d20 + 4 ⇒ (8) + 4 = 12 LOAD< AIM STEADY KILL!
Samuel Soulkeeper: 1d20 + 2 ⇒ (1) + 2 = 3 Let the hate flow!

After Yasmin's careful strike, the dragon growls loudly and attempts to cower all involved! frightful presences

The dragon charges into Yasmin.
[dice=Dragon bite!]1d20+18;2d8+10

Seeing this green horror the size of a house crash into Yasmin, Finn's base instincts take over and he bolts!

Orell see's opportunity and shoots the beast right in the back. Two of the arrows bounce off the iron hide of the beast, but one finds purchase right in the dragons neck. Deep red shoots from the wound! The cavern fills with a roar of pain!FOOL YOU DIE NOW!

Samuel is unaffected. He just get ANGRY!

I'm a little confused...am I shaken or frightened? I thought we decided I was shaken after taking into account our hit dice.

Grand Lodge

Male Sylph Witch 6 | HP: 44/44 | AC: 12 (FF: 10; Touch: 12) | Fort: +3, Ref +4, Will +5 | Init +6 | CMB: +5 | CMD: 15 | Perception +11 Sense Motive +2

Finn peaks around the column again, looking for any sign of the dragon...

Grand Lodge

Male Sylph Witch 6 | HP: 44/44 | AC: 12 (FF: 10; Touch: 12) | Fort: +3, Ref +4, Will +5 | Init +6 | CMB: +5 | CMD: 15 | Perception +11 Sense Motive +2

Is it ok if I revert back to my previous action? It was readying Fireball until I could see the dragon.

Grand Lodge

Male Sylph Witch 6 | HP: 44/44 | AC: 12 (FF: 10; Touch: 12) | Fort: +3, Ref +4, Will +5 | Init +6 | CMB: +5 | CMD: 15 | Perception +11 Sense Motive +2

Finn bends over...panting from the short sprint and run. "That thing is going to kill us!"

Grand Lodge

Male Sylph Witch 6 | HP: 44/44 | AC: 12 (FF: 10; Touch: 12) | Fort: +3, Ref +4, Will +5 | Init +6 | CMB: +5 | CMD: 15 | Perception +11 Sense Motive +2

Ahhh...ok. So am I frightened? Assuming I am, then I'll make a double move to go back down the corridor.

Do you think he would just stay in the corridor that he's in right now. Going out either way would take him in reach of the dragon.

Grand Lodge

Male Sylph Witch 6 | HP: 44/44 | AC: 12 (FF: 10; Touch: 12) | Fort: +3, Ref +4, Will +5 | Init +6 | CMB: +5 | CMD: 15 | Perception +11 Sense Motive +2

Finn moves down the corridor until he can see the large cavern again. He holds his breath while waiting for the dragon to appear.

Ready and action to cast fireball at the dragon when I see it.

Grand Lodge

Male Sylph Witch 6 | HP: 44/44 | AC: 12 (FF: 10; Touch: 12) | Fort: +3, Ref +4, Will +5 | Init +6 | CMB: +5 | CMD: 15 | Perception +11 Sense Motive +2
Brinn Lixandri wrote:
fine_young_misanthrope wrote:

The dragon flies into a rage! YOU DARE COME TO MY HOME INSIGNIFICANT FLIES! YOU DIE FOR YOUR INSOLENCE! He then lets out a scream of rage.

** spoiler omitted **
My initiative bonus is +6 (I took improved initiative at 5th level).

Posted under the wrong alias :)

Will save: 1d20 + 5 ⇒ (7) + 5 = 12

Grand Lodge

Male Sylph Witch 6 | HP: 44/44 | AC: 12 (FF: 10; Touch: 12) | Fort: +3, Ref +4, Will +5 | Init +6 | CMB: +5 | CMD: 15 | Perception +11 Sense Motive +2

Finn freezes in place as the dragon speaks...

Grand Lodge

Male Sylph Witch 6 | HP: 44/44 | AC: 12 (FF: 10; Touch: 12) | Fort: +3, Ref +4, Will +5 | Init +6 | CMB: +5 | CMD: 15 | Perception +11 Sense Motive +2

"It better be...", Finn says as he follows along...

Grand Lodge

Male Sylph Witch 6 | HP: 44/44 | AC: 12 (FF: 10; Touch: 12) | Fort: +3, Ref +4, Will +5 | Init +6 | CMB: +5 | CMD: 15 | Perception +11 Sense Motive +2

Finn follows along...not happy about going underground again...

Grand Lodge

Male Sylph Witch 6 | HP: 44/44 | AC: 12 (FF: 10; Touch: 12) | Fort: +3, Ref +4, Will +5 | Init +6 | CMB: +5 | CMD: 15 | Perception +11 Sense Motive +2

"Many thanks, Azmur. You have been kind to us. I hope we can come back and celebrate our victory with you..."

Finn tightens his belt and looks out for any sign of the dragon...

Grand Lodge

Male Sylph Witch 6 | HP: 44/44 | AC: 12 (FF: 10; Touch: 12) | Fort: +3, Ref +4, Will +5 | Init +6 | CMB: +5 | CMD: 15 | Perception +11 Sense Motive +2

"That dragon is going to be hard to handle without your help..."

Even more Diplomacy Aid!: 1d20 + 4 ⇒ (5) + 4 = 9

Good lord

Grand Lodge

Male Sylph Witch 6 | HP: 44/44 | AC: 12 (FF: 10; Touch: 12) | Fort: +3, Ref +4, Will +5 | Init +6 | CMB: +5 | CMD: 15 | Perception +11 Sense Motive +2

"Well met, Azmur. We ran into a few scrapes out there. Perhaps we could rest here a bit and fill you in..."

Grand Lodge

Male Sylph Witch 6 | HP: 44/44 | AC: 12 (FF: 10; Touch: 12) | Fort: +3, Ref +4, Will +5 | Init +6 | CMB: +5 | CMD: 15 | Perception +11 Sense Motive +2

Profile updated!

Grand Lodge

Male Sylph Witch 6 | HP: 44/44 | AC: 12 (FF: 10; Touch: 12) | Fort: +3, Ref +4, Will +5 | Init +6 | CMB: +5 | CMD: 15 | Perception +11 Sense Motive +2

I still need to update my profile, but I'm here.

Grand Lodge

Male Sylph Witch 6 | HP: 44/44 | AC: 12 (FF: 10; Touch: 12) | Fort: +3, Ref +4, Will +5 | Init +6 | CMB: +5 | CMD: 15 | Perception +11 Sense Motive +2

I leveled up my character. I'll update my profile with his new stats today.

Things of note:

My initiative bonus is +6 (I took Improved Initiative at 5th level).
My new Hex is Flight.

Grand Lodge

Male Sylph Witch 6 | HP: 44/44 | AC: 12 (FF: 10; Touch: 12) | Fort: +3, Ref +4, Will +5 | Init +6 | CMB: +5 | CMD: 15 | Perception +11 Sense Motive +2

"True, let's head back and talk to him."

Grand Lodge

1 person marked this as a favorite.
Male Sylph Witch 6 | HP: 44/44 | AC: 12 (FF: 10; Touch: 12) | Fort: +3, Ref +4, Will +5 | Init +6 | CMB: +5 | CMD: 15 | Perception +11 Sense Motive +2

Assuming we are leveling up, I'm sticking with witch. After that last encounter I'm taking Dispel Magic as one of my spells. I have a few candidates for the second:

Stinking Cloud
Screech
Swarm of Fangs
Thorny Entanglement

What do you all think?

(I'm taking Flight as my hex)

Grand Lodge

Male Sylph Witch 6 | HP: 44/44 | AC: 12 (FF: 10; Touch: 12) | Fort: +3, Ref +4, Will +5 | Init +6 | CMB: +5 | CMD: 15 | Perception +11 Sense Motive +2
fine_young_misanthrope wrote:
What are people leveling up into? Staying the same?

Should we level up to 6?

Grand Lodge

Male Sylph Witch 6 | HP: 44/44 | AC: 12 (FF: 10; Touch: 12) | Fort: +3, Ref +4, Will +5 | Init +6 | CMB: +5 | CMD: 15 | Perception +11 Sense Motive +2
Samuel Soulkeeper wrote:

Shriek looks relieved around as he is released from the darkness "That was painful..."

"I would certainly appreciate some healing Finn. My bones have seen better days"

Finn touches Shriek's shoulder as he mutters an incantation.

Healing hex: 3d8 + 5 ⇒ (7, 4, 8) + 5 = 24

"Are you still hurt?"

Grand Lodge

Male Sylph Witch 6 | HP: 44/44 | AC: 12 (FF: 10; Touch: 12) | Fort: +3, Ref +4, Will +5 | Init +6 | CMB: +5 | CMD: 15 | Perception +11 Sense Motive +2

Knowledge (arcana): 1d20 + 13 ⇒ (4) + 13 = 17

Finn examines the arcane symbols for hidden knowledge...

"Is anyone hurt? I can heal your wounds."

Grand Lodge

Male Sylph Witch 6 | HP: 44/44 | AC: 12 (FF: 10; Touch: 12) | Fort: +3, Ref +4, Will +5 | Init +6 | CMB: +5 | CMD: 15 | Perception +11 Sense Motive +2

"Good gods...that was a fearsome creature! Is anyone hurt?"

Grand Lodge

Male Sylph Witch 6 | HP: 44/44 | AC: 12 (FF: 10; Touch: 12) | Fort: +3, Ref +4, Will +5 | Init +6 | CMB: +5 | CMD: 15 | Perception +11 Sense Motive +2
Samuel Soulkeeper wrote:

Yep! Merry Christmas and Happy New Year!!! :D

Two years since we started this game! Wow, and we are so close to the end now.

2 years is pretty awesome for any campaign. I'm looking forward to whatever happens next!

Grand Lodge

Male Sylph Witch 6 | HP: 44/44 | AC: 12 (FF: 10; Touch: 12) | Fort: +3, Ref +4, Will +5 | Init +6 | CMB: +5 | CMD: 15 | Perception +11 Sense Motive +2

Just checking in. I hope everyone had a Merry Christmas!

Grand Lodge

Male Sylph Witch 6 | HP: 44/44 | AC: 12 (FF: 10; Touch: 12) | Fort: +3, Ref +4, Will +5 | Init +6 | CMB: +5 | CMD: 15 | Perception +11 Sense Motive +2

Gah! I wish i could do more!

Grand Lodge

Male Sylph Witch 6 | HP: 44/44 | AC: 12 (FF: 10; Touch: 12) | Fort: +3, Ref +4, Will +5 | Init +6 | CMB: +5 | CMD: 15 | Perception +11 Sense Motive +2

Finn casts guidance on Orell...and then again 6 seconds later!

Nope...no dispel magic. I might take that as a spell next level.

Grand Lodge

Male Sylph Witch 6 | HP: 44/44 | AC: 12 (FF: 10; Touch: 12) | Fort: +3, Ref +4, Will +5 | Init +6 | CMB: +5 | CMD: 15 | Perception +11 Sense Motive +2

"Blast, I can't see the bloody thing!"

Finn casts guidance on Yasmin.

I keep forgetting to tell you that I took Improved Initiative at 5th level, so my modifier should be +6. :)

Grand Lodge

Male Sylph Witch 6 | HP: 44/44 | AC: 12 (FF: 10; Touch: 12) | Fort: +3, Ref +4, Will +5 | Init +6 | CMB: +5 | CMD: 15 | Perception +11 Sense Motive +2

Finn searches his memory for some bit of information about this creature...
Knowledge (arcana): 1d20 + 13 ⇒ (15) + 13 = 28
Knowledge (planes): 1d20 + 10 ⇒ (2) + 10 = 12
Knowledge (religion): 1d20 + 5 ⇒ (3) + 5 = 8

Not able to see the creature, Finn casts guidance on Shriek.

Grand Lodge

Male Sylph Witch 6 | HP: 44/44 | AC: 12 (FF: 10; Touch: 12) | Fort: +3, Ref +4, Will +5 | Init +6 | CMB: +5 | CMD: 15 | Perception +11 Sense Motive +2

Finn hexes the woman.

DC 16 Will save
Fail? -2 AC for 7 rounds
Save? -2 AC for 1 round

Grand Lodge

Male Sylph Witch 6 | HP: 44/44 | AC: 12 (FF: 10; Touch: 12) | Fort: +3, Ref +4, Will +5 | Init +6 | CMB: +5 | CMD: 15 | Perception +11 Sense Motive +2

What a shame...such a beautiful creature.

Grand Lodge

Male Sylph Witch 6 | HP: 44/44 | AC: 12 (FF: 10; Touch: 12) | Fort: +3, Ref +4, Will +5 | Init +6 | CMB: +5 | CMD: 15 | Perception +11 Sense Motive +2

Finn hexes the naga.

Evil Eye hex (-2 AC), DC 16 Will
Fail? 7 rounds. Save? 1 round

Grand Lodge

Male Sylph Witch 6 | HP: 44/44 | AC: 12 (FF: 10; Touch: 12) | Fort: +3, Ref +4, Will +5 | Init +6 | CMB: +5 | CMD: 15 | Perception +11 Sense Motive +2

Finn sniffs the air, "I think I smell some mushrooms that are not too far away..."

Aid Bluff: 1d20 + 1 ⇒ (13) + 1 = 14

Grand Lodge

Male Sylph Witch 6 | HP: 44/44 | AC: 12 (FF: 10; Touch: 12) | Fort: +3, Ref +4, Will +5 | Init +6 | CMB: +5 | CMD: 15 | Perception +11 Sense Motive +2

Finn takes a few samples of the fluid as he follows along...he keeps searching his mind to figure out what the strange liquid is...

Grand Lodge

Male Sylph Witch 6 | HP: 44/44 | AC: 12 (FF: 10; Touch: 12) | Fort: +3, Ref +4, Will +5 | Init +6 | CMB: +5 | CMD: 15 | Perception +11 Sense Motive +2

I don't have any ranks in Craft(alchemy), but here goes...

Casting guidance first...

Craft(alchemy: 1d20 + 5 ⇒ (10) + 5 = 15

Grand Lodge

Male Sylph Witch 6 | HP: 44/44 | AC: 12 (FF: 10; Touch: 12) | Fort: +3, Ref +4, Will +5 | Init +6 | CMB: +5 | CMD: 15 | Perception +11 Sense Motive +2

Finn also follows along.

I can cast Summon Monster V and Cure Critical Wounds. Ok if I carry those?

Grand Lodge

Male Sylph Witch 6 | HP: 44/44 | AC: 12 (FF: 10; Touch: 12) | Fort: +3, Ref +4, Will +5 | Init +6 | CMB: +5 | CMD: 15 | Perception +11 Sense Motive +2

Finn looks at the dead half-orc and wonders if he knows anything about this poor fellow...

Knowledge (local): 1d20 + 5 ⇒ (12) + 5 = 17

Grand Lodge

Male Sylph Witch 6 | HP: 44/44 | AC: 12 (FF: 10; Touch: 12) | Fort: +3, Ref +4, Will +5 | Init +6 | CMB: +5 | CMD: 15 | Perception +11 Sense Motive +2
fine_young_misanthrope wrote:
Anybody at GenCon? Hit me and and Ill try to buy you a beer or soda!

Did you get a chance to play Starfinder? What did you think?

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