N male Halfling Mesmerist 2 | HP : 2/15 | AC/FF/T 12/11/12 | Fort +0, Ref +4, Will +5 | Init +1 | Tricks 5/6 | lvl 1 : 4 / 4
Figg narrows his eyes and smiles. "Two can play with shadows you pathetic fool!" he whispers to the wolf. plant trick (shadow splinter) on myself again If Figg gets attacked again, he'll use shadow splinter again, probably to Marius this time.
N male Halfling Mesmerist 2 | HP : 2/15 | AC/FF/T 12/11/12 | Fort +0, Ref +4, Will +5 | Init +1 | Tricks 5/6 | lvl 1 : 4 / 4
Sorry, I'm going to throw everything off here. I meant to add this into my last post but apparently didn't. Also, sorry to Rossby. Shadows envelope Figg as the creature bites down at Figg. The shadows then coalesce showing the creature biting at Rossby instead. Shadow Splinter:
The mesmerist protects the subject against an attack and redirects the harm to someone else. The mesmerist can trigger this trick when the subject takes damage from an attack. The damage the subject takes is reduced by an amount equal to 3 + the mesmerist’s Charisma modifier (to a maximum of the total amount of damage the attack deals). Another creature within range of the original attack, other than the attacker, is affected by a shadow illusion that makes it appear as if the attacker is attacking that creature instead of the attacker’s actual target. This second creature takes an amount of damage equal to the amount by which the attack’s damage was reduced. This shadow doesn’t require a roll to hit and ignores cover and concealment, but the target can attempt a Will save to disbelieve the effect. If it succeeds at this save, it neither takes the damage nor believes the attacker targeted it. This trick can’t be triggered if there’s no eligible second creature within range to take the redirected damage. This is an illusion (shadow) effect. TLDR: The damage on Figg is reduced by 8 and Rossby needs to make a Will save DC 16 or take the 8 damage.
N male Halfling Mesmerist 2 | HP : 2/15 | AC/FF/T 12/11/12 | Fort +0, Ref +4, Will +5 | Init +1 | Tricks 5/6 | lvl 1 : 4 / 4
Figg, while laying prone focuses his gaze on the creature above him. He then concentrates and releases his psychic power into the creature's mind. swift: stare
Mental Block DC 16 at a -2 from stare
N male Halfling Mesmerist 2 | HP : 2/15 | AC/FF/T 12/11/12 | Fort +0, Ref +4, Will +5 | Init +1 | Tricks 5/6 | lvl 1 : 4 / 4
Well, since the puppets are being taken care of with sleight of hand.. Perform Oratory: 1d20 + 9 ⇒ (7) + 9 = 16
"A long, long time ago-" Figg starts, but then coughs. "Ahem, long ago..."
N male Halfling Mesmerist 2 | HP : 2/15 | AC/FF/T 12/11/12 | Fort +0, Ref +4, Will +5 | Init +1 | Tricks 5/6 | lvl 1 : 4 / 4
Question: Do we have to use each of the options? Also, to my fellow players, I have this:
Enchanting Words:
The mesmerist can trigger this trick whenever the subject attempts a Diplomacy or Intimidate check to adjust a creature’s attitude. The subject can use the mesmerist’s Charisma modifier instead of her own Charisma modifier on the check. If the subject uses Intimidate, the adjustment in attitude lasts an additional number of minutes equal to 10 × the mesmerist’s Charisma modifier (minimum of 10 additional minutes). In summary, for this event, if you use Intimidate, you can roll it with a +5 Cha instead of your own.
N male Halfling Mesmerist 2 | HP : 2/15 | AC/FF/T 12/11/12 | Fort +0, Ref +4, Will +5 | Init +1 | Tricks 5/6 | lvl 1 : 4 / 4
Presence: 1d20 + 0 ⇒ (5) + 0 = 5
Perception: 1d20 + 8 ⇒ (13) + 8 = 21
N male Halfling Mesmerist 2 | HP : 2/15 | AC/FF/T 12/11/12 | Fort +0, Ref +4, Will +5 | Init +1 | Tricks 5/6 | lvl 1 : 4 / 4
Emotional Appeal-Sense Motive: 1d20 + 9 + 2 ⇒ (6) + 9 + 2 = 17
Figg nervously steps up, clears his throat, and timidly speaks, "Umm..I am no hero. Nor do I merit that title. Do you think so little of your own warriors, your own people, that you would ask for help as soon as things look bad? I have faith in you, why don't you?"
N male Halfling Mesmerist 2 | HP : 2/15 | AC/FF/T 12/11/12 | Fort +0, Ref +4, Will +5 | Init +1 | Tricks 5/6 | lvl 1 : 4 / 4
+9 Allegory: Perform Oratory [1 rank + 3 class + 5 Cha]
N male Halfling Mesmerist 2 | HP : 2/15 | AC/FF/T 12/11/12 | Fort +0, Ref +4, Will +5 | Init +1 | Tricks 5/6 | lvl 1 : 4 / 4
Figg stops his terror suddenly at the sight of the blinded wayangs with an "Oh." He then looks over to the only non-blind wayang and then back to the blind ones. With a little smirk beneath the mask Figg looks to the non-blind one once more anf gathers his will. That one, he thinks into it's mind. After the passing of his will, Figg tiptoes a little away from the wayangs. swift: Hypnotic Stare on pink
also "When the vizier casts a spell, once the vizier’s spell is complete, a glamer subtly alters onlookers’ memories and perception of the spell’s casting such that all the usual manifestations of the spell indicate that the caster was one of the vizier’s allies with an implanted trick. Creatures who observed the spellcasting can attempt a Will save (DC = 10 + 1/2 the vizier’s mesmerist level + his Charisma modifier) (DC = 16) to disbelieve the glamer."
N male Halfling Mesmerist 2 | HP : 2/15 | AC/FF/T 12/11/12 | Fort +0, Ref +4, Will +5 | Init +1 | Tricks 5/6 | lvl 1 : 4 / 4
Figg's face is horror stricken (even behind the mask) as he runs and almost makes it to the big, northern divider. His fear filled eyes dart to the farthest wayang, looking fearful at what it might do. The halfling is clearly unarmored and looks quite vulnerable. Bluff: 1d20 + 9 ⇒ (16) + 9 = 25 ; He is not actually fearful and has a plan move, move; swift: hypnotic stare at gold(?) Figg has the shadow splinter trick on himself Shadow Splinter:
The mesmerist protects the subject against an attack and redirects the harm to someone else. The mesmerist can trigger this trick when the subject takes damage from an attack. The damage the subject takes is reduced by an amount equal to 3 + the mesmerist’s Charisma modifier (8) (to a maximum of the total amount of damage the attack deals). Another creature within range of the original attack, other than the attacker, is affected by a shadow illusion that makes it appear as if the attacker is attacking that creature instead of the attacker’s actual target. This second creature takes an amount of damage equal to the amount by which the attack’s damage was reduced. This shadow doesn’t require a roll to hit and ignores cover and concealment, but the target can attempt a Will save (DC 16) to disbelieve the effect. If it succeeds at this save, it neither takes the damage nor believes the attacker targeted it. This trick can’t be triggered if there’s no eligible second creature within range to take the redirected damage. This is an illusion (shadow) effect. On first ranged strike against Figg he will activate Shadow Splinter and direct the strike against gold
N male Halfling Mesmerist 2 | HP : 2/15 | AC/FF/T 12/11/12 | Fort +0, Ref +4, Will +5 | Init +1 | Tricks 5/6 | lvl 1 : 4 / 4
Figg wanders up to Rossby innocently and tugs on his shirt. "Umm...Master Num," he whispers, "I heard that Eynemb, a local scholar, is leading the wayang team during the second event. They say he is an accomplished debater, and most of the creepy doll people believe he is going to win handily, though they are interested in seeing how we acquit themselves."
N male Halfling Mesmerist 2 | HP : 2/15 | AC/FF/T 12/11/12 | Fort +0, Ref +4, Will +5 | Init +1 | Tricks 5/6 | lvl 1 : 4 / 4
Ah, 'warn the GM' time... Figg is a Vazier:
N male Halfling Mesmerist 2 | HP : 2/15 | AC/FF/T 12/11/12 | Fort +0, Ref +4, Will +5 | Init +1 | Tricks 5/6 | lvl 1 : 4 / 4
The door opens to reveal a drenched, shivering halfling with a small pack on his back. He is rail-thin and looks a little malnourished. If closely inspected, there are hints of bruising on his neck. He wears the simlest of clothing that looks to possibly be his only pair. His hair is unkempt and he looks around nervously. The halfling stands at the door looking around with concern. "Uhm," he says quietly. "I'm Figg. I was told to come here.."
N male Halfling Mesmerist 2 | HP : 2/15 | AC/FF/T 12/11/12 | Fort +0, Ref +4, Will +5 | Init +1 | Tricks 5/6 | lvl 1 : 4 / 4
Figg continues staring at the minotaur and moves around the side. He then strengthens his glare and says sternly, "Come." Intimidate: 1d20 + 8 ⇒ (14) + 8 = 22 Move (move), Swift (intimidating Glare), Standard (Command Will DC 16). If the intimidate is successful, which I assume it will be, the Will save will be at a -5
N male Halfling Mesmerist 2 | HP : 2/15 | AC/FF/T 12/11/12 | Fort +0, Ref +4, Will +5 | Init +1 | Tricks 5/6 | lvl 1 : 4 / 4
Figg straightens his clothing for a moment before running at the river and attempting to jump over.
Move (run and jump), Swift (stare: -2 will saves on the minotaur), Free Action (drop prone), Standard (jinx: DC 17 will save (or have a -1 to all saves)). Both the stare and jinx are Su, so as far as I know are undetectable actions.
N male Halfling Mesmerist 2 | HP : 2/15 | AC/FF/T 12/11/12 | Fort +0, Ref +4, Will +5 | Init +1 | Tricks 5/6 | lvl 1 : 4 / 4
Figg slow claps after the last zombie is downed. "You all are pretty useful to have around. Truly. Whelp lets gather this stuff up and move on in the other direction. We ain;t gettin' younger....well I'm not at least."
N male Halfling Mesmerist 2 | HP : 2/15 | AC/FF/T 12/11/12 | Fort +0, Ref +4, Will +5 | Init +1 | Tricks 5/6 | lvl 1 : 4 / 4
Figg chuckles as he crosses his arms, "I finally found something the oozes are not good at." He then looks to the man, "It is a pleasure to make your acquaintance. I am Figg and these are my oozes. I believe Muckbud is asking how you got here." Diplomacy: 1d20 + 9 ⇒ (16) + 9 = 25
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