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Elf Arcanist (Occultist) 1 | AC: 12 (t 12, ff 10) | HP: 7/7 | Fort +0, Ref +2, Will +4 | CMB -1, CMD 11 | Init +6 | Perc +9
![]() Fibek summons a single celestial eagle, who flies down to attack the guard.
bite attack/damage: 1d20 + 3 ⇒ (19) + 3 = 221d4 + 2 ⇒ (4) + 2 = 6 ![]()
Elf Arcanist (Occultist) 1 | AC: 12 (t 12, ff 10) | HP: 7/7 | Fort +0, Ref +2, Will +4 | CMB -1, CMD 11 | Init +6 | Perc +9
![]() did my color spray work? I will try again with another one if it didn't The eagle claws at goblins. bite: 1d20 + 3 ⇒ (17) + 3 = 201d4 ⇒ 4
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Elf Arcanist (Occultist) 1 | AC: 12 (t 12, ff 10) | HP: 7/7 | Fort +0, Ref +2, Will +4 | CMB -1, CMD 11 | Init +6 | Perc +9
![]() Fibek's eagle continues the assault on the wounded bandit and any others he can reach after shifting. eagle claw: 1d20 + 3 ⇒ (15) + 3 = 181d4 ⇒ 2
Fibek moves to get the most goblins in his spray of colors without a friend. His hands spray a rainbow. color spray dc 16 will--limited access to roll20, please move to best position to use the 15' template without provoking--eagle will 5' to engage another ![]()
Elf Arcanist (Occultist) 1 | AC: 12 (t 12, ff 10) | HP: 7/7 | Fort +0, Ref +2, Will +4 | CMB -1, CMD 11 | Init +6 | Perc +9
![]() The eagle attacks the closest bandit.
Fibek moves to the north of the bandits and fires a spray of colors getting as many bandits as feasible. will DC 15, I will trust dm judgement to place 15' cone ![]()
Elf Arcanist (Occultist) 1 | AC: 12 (t 12, ff 10) | HP: 7/7 | Fort +0, Ref +2, Will +4 | CMB -1, CMD 11 | Init +6 | Perc +9
![]() Fibek sees his line to cast his spell blocked and changes to a spell of grease or dazing. If a 10x10 grease patch will not get any allies, I will put southern two squares on closest bandits. If a grease will affect allies, will do a daze on closest bandit. Closest bandit Will DC 14 or lose standard action. Grease would be REF DC 16 -- but I think it would affect allies. ![]()
Elf Arcanist (Occultist) 1 | AC: 12 (t 12, ff 10) | HP: 7/7 | Fort +0, Ref +2, Will +4 | CMB -1, CMD 11 | Init +6 | Perc +9
![]() The eagle could have shifted 5' to reach the new target. If not, I think he only gets his first attack roll. The tent is not in the color spray template of 15' cone. Either way, I defer to your judgment. ![]()
Elf Arcanist (Occultist) 1 | AC: 12 (t 12, ff 10) | HP: 7/7 | Fort +0, Ref +2, Will +4 | CMB -1, CMD 11 | Init +6 | Perc +9
![]() Fibek's eagle flies to flank with Oxnard. He makes a attack with two claws and his beak. attack flank claw: 1d20 + 4 ⇒ (4) + 4 = 81d4 + 2 ⇒ (2) + 2 = 4 attack flank claw: 1d20 + 4 ⇒ (17) + 4 = 211d4 + 2 ⇒ (2) + 2 = 4 attack flank bite: 1d20 + 4 ⇒ (5) + 4 = 91d4 + 2 ⇒ (2) + 2 = 4 Fibek moves closer to the action and unleashes a fountain of colors to the west which hits the two eastmost bandits. color spray Will DC 15: EFFECT Range 15 ft.
DESCRIPTION A vivid cone of clashing colors springs forth from your hand, causing creatures to become stunned, perhaps also blinded, and possibly knocking them unconscious. Each creature within the cone is affected according to its HD. 2 HD or less: The creature is unconscious, blinded, and stunned for 2d4 rounds, then blinded and stunned for 1d4 rounds, and then stunned for 1 round. (Only living creatures are knocked unconscious.) 3 or 4 HD: The creature is blinded and stunned for 1d4 rounds, then stunned for 1 round. 5 or more HD: The creature is stunned for 1 round. Sightless creatures are not affected by color spray.
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Elf Arcanist (Occultist) 1 | AC: 12 (t 12, ff 10) | HP: 7/7 | Fort +0, Ref +2, Will +4 | CMB -1, CMD 11 | Init +6 | Perc +9
![]() Fibek's eagle swipes at the bandit to the west (by B3). claw: 1d20 + 3 ⇒ (10) + 3 = 131d4 + 2 ⇒ (1) + 2 = 3
Fibek gestures at the eastmost bandit. std= DAze DC 14 will fail=lose standard action The bandit struggles to avoid being disoriented by the mental assault of the elf. Fibek continues to stay under cover out of the fray. Don't have a token, but will be 30' to east of eastmost bandit Eagle has 7 rounds left ![]()
Elf Arcanist (Occultist) 1 | AC: 12 (t 12, ff 10) | HP: 7/7 | Fort +0, Ref +2, Will +4 | CMB -1, CMD 11 | Init +6 | Perc +9
![]() Fibek gestures, tries to daze the bandit in the tent. Will DC 14 or lose his standard action His celestial eagle delays, waiting to swoop in the one that appears first out of the tents. The eagle badly misses. Fibek takes cover behind the closest tree. eagle: 1d20 + 4 ⇒ (5) + 4 = 91d4 + 2 ⇒ (2) + 2 = 4 ![]()
Elf Arcanist (Occultist) 1 | AC: 12 (t 12, ff 10) | HP: 7/7 | Fort +0, Ref +2, Will +4 | CMB -1, CMD 11 | Init +6 | Perc +9
![]() Fibek moves forward with his eagle. "We should stick together, keep a good formation, and hit them quickly. Armor is needed to protect us and, if it is noisy, well we hope we get on them fast." ![]()
Elf Arcanist (Occultist) 1 | AC: 12 (t 12, ff 10) | HP: 7/7 | Fort +0, Ref +2, Will +4 | CMB -1, CMD 11 | Init +6 | Perc +9
![]() The dog had 6hp and is now at 0 The dog attacks again before falling unconscious.
Fibek casts a magic spell at the bandit that attacked the dog.
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Elf Arcanist (Occultist) 1 | AC: 12 (t 12, ff 10) | HP: 7/7 | Fort +0, Ref +2, Will +4 | CMB -1, CMD 11 | Init +6 | Perc +9
![]() If the charmed bandit has been attacking us, the dog would have bitten the charmed bandit. I have not seen the charmed bandit in any of the updates, so I assumed he was standing still. Next time he can act, Fibek dispels the grease (std action). He continues to stay prone under the cover of the wagon. ![]()
Elf Arcanist (Occultist) 1 | AC: 12 (t 12, ff 10) | HP: 7/7 | Fort +0, Ref +2, Will +4 | CMB -1, CMD 11 | Init +6 | Perc +9
![]() Fibek's dog bites.
Fibek casts Daze on the closest t
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Elf Arcanist (Occultist) 1 | AC: 12 (t 12, ff 10) | HP: 7/7 | Fort +0, Ref +2, Will +4 | CMB -1, CMD 11 | Init +6 | Perc +9
![]() Ok, didn't realize Rhian-non charmed the bandit my dog was attacking. The dog rushes the closest noncharmed bandit.
daze will DC 15: School enchantment (compulsion) [mind-affecting]; Level bard 0, inquisitor 0, magus 0, shaman 0, sorcerer/wizard 0, summoner/unchained summoner 0, witch 0 CASTING Casting Time 1 standard action
EFFECT Range close (25 ft. + 5 ft./2 levels)
DESCRIPTION This spell clouds the mind of a humanoid creature with 4 or fewer Hit Dice so that it takes no actions. Humanoids of 5 or more HD are not affected. A dazed subject is not stunned, so attackers get no special advantage against it. After a creature has been dazed by this spell, it is immune to the effects of this spell for 1 minute.
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Elf Arcanist (Occultist) 1 | AC: 12 (t 12, ff 10) | HP: 7/7 | Fort +0, Ref +2, Will +4 | CMB -1, CMD 11 | Init +6 | Perc +9
![]() My map shows two close to Vaunu, and the dog fighting two on the other side of the wagon. Plan was to get the two closest to Vaunu. That leaves Tarkus the opportunity to move to engage the one not next to Vaunu prone. ![]()
Elf Arcanist (Occultist) 1 | AC: 12 (t 12, ff 10) | HP: 7/7 | Fort +0, Ref +2, Will +4 | CMB -1, CMD 11 | Init +6 | Perc +9
![]() Fibek's dog continues to bite.
Fibek summons grease under the bandits facing the half orc. Std = Grease 10x10 under two bandits grease REF DC 17: A grease spell covers a solid surface with a layer of slippery grease. Any creature in the area when the spell is cast must make a successful Reflex save or fall. A creature can walk within or through the area of grease at half normal speed with a DC 10 Acrobatics check. Failure means it can't move that round (and must then make a Reflex save or fall), while failure by 5 or more means it falls (see the Acrobatics skill for details). Creatures that do not move on their turn do not need to make this check and are not considered flat-footed. The spell can also be used to create a greasy coating on an item. Material objects not in use are always affected by this spell, while an object wielded or employed by a creature requires its bearer to make a Reflex saving throw to avoid the effect. If the initial saving throw fails, the creature immediately drops the item. A saving throw must be made in each round that the creature attempts to pick up or use the greased item. A creature wearing greased armor or clothing gains a +10 circumstance bonus on Escape Artist checks and combat maneuver checks made to escape a grapple, and to their CMD to avoid being grappled.
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